Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.06 @ 21:36:26 Player: droogie Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (1538) 1538 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 4636 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Improved Titanium Leg Improved Signal Interpreter Target Analyzer Medium Armor Plating Layered Light Armor Plating Hacking Suite Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Targeting Computer > --- WEAPON ----------- Particle Gun Minigun Bore Cannon Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Improved Signal Interpreter Targeting Computer Medium Armor Plating Hacking Suite EM Shotgun Lightning Gun Light Assault Rifle [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 2 . . . . . Utility 1 | . . . . 1 . . . Weapon 2 | . . . . 1 1 . . Parts Attached 68 | 6 3 2 3 17 20 12 5 Power 9 | 1 . . . 3 4 1 . Engine 8 | 1 . . . 3 3 1 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 29 | 2 2 1 3 5 8 5 3 Treads 10 | . 2 1 . . 3 4 . Leg 19 | 2 . . 3 5 5 1 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | 1 1 1 . 2 . 2 1 Device 1 | . . . . 1 . . . Storage 2 | 1 1 . . . . . . Processor 2 | . . . . 1 . . 1 Hackware . | . . . . . . . . Protection 3 | . . 1 . . . 2 . Artifact . | . . . . . . . . Weapon 22 | 2 . . . 7 8 4 1 Energy Gun 8 | 1 . . . 3 2 2 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 7 | 1 . . . 2 3 . 1 Ballistic Cannon 3 | . . . . 2 1 . . Launcher 3 | . . . . . 2 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 36 | . 1 . . 2 11 10 12 Power 5 | . . . . 1 1 3 . Propulsion 12 | . 1 . . . 4 1 6 Utility 3 | . . . . . . 1 2 Weapon 16 | . . . . 1 6 5 4 Highest Loss Streak 9 | . 1 . . 2 6 5 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 80 | . 84 88 88 91 91 86 52 Engine 8 | . 14 11 11 8 13 10 . Treads 15 | . 15 33 7 . 14 27 11 Leg 10 | . 11 . 25 29 8 . 9 Device 2 | . . . . 8 7 . . Storage 8 | . 15 11 11 9 7 7 7 Processor 7 | . . . . 9 7 7 11 Protection 3 | . . 10 11 . . 5 2 Energy Gun 7 | . 14 11 11 10 7 5 2 Ballistic Gun 7 | . 14 11 11 8 8 7 3 Ballistic Cannon 1 | . . . . 6 4 . . Launcher 4 | . . . . . 6 10 . Peak Build Rating 29 | 6 7 9 10 22 29 26 25 Average Rating 16 | 4 6 8 9 18 24 20 13 On Entrance 12 | . 6 7 9 10 18 26 21 Naked Turns . | . . . . . . . . Heaviest Build 47 | 13 33 35 35 44 47 47 46 Greatest Support 80 | 20 40 60 60 43 60 80 80 Greatest Overweight (x) 14 | 2 1 . 1 3 1 1 14 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 Most Carried 14 | 5 6 5 10 14 14 14 12 Average Carried 8 | 3 4 4 8 11 11 7 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 14 | 4 4 5 10 14 11 10 8 Class Distribution -------------------- 42% | Gunner 42% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Matter Collected 1420 | 260 48 16 86 174 282 486 68 Remotely . | . . . . . . . . Salvage Created 994 | . 94 16 42 208 438 145 51 Parts 61 | . 11 2 1 13 20 11 3 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . 6 1 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 30 | . 4 . 1 4 12 8 1 Guns 15 | . 4 . 1 3 4 2 1 Cannons 3 | . . . . 1 2 . . AOE 12 | . . . . . 6 6 . Classes Destroyed 11 | . 2 1 . 2 3 2 1 Worker 1 | . . . . . 1 . . Builder 1 | . . . . . 1 . . Hauler 1 | . . . . . 1 . . Watcher 2 | . . 1 . 1 . . . Swarmer 11 | . 3 . . . 4 4 . Grunt 10 | . 1 . 1 2 6 . . Duelist 1 | . . . . 1 . . . Sentry 3 | . . . . 1 2 . . Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . . . 3 . Behemoth 1 | . . . . . . 1 . Best Kill Streak 6 | . 3 1 1 2 6 5 1 Combat Bots Only 5 | . 3 . 1 2 4 5 1 Max Kills in Single Turn 4 | . 1 1 1 1 3 4 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . 2 4 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Hostile Shots Fired 284 | . 18 . 11 31 84 46 94 Missed 78 | . 2 . 4 8 27 15 22 Damage Taken 3871 | . 199 . 107 474 1079 841 1171 Core 862 | . 17 . 14 103 199 118 411 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 93 . 96 81 . . . Volleys Fired 96 | . 14 3 8 28 17 19 7 Largest 4 | . 2 2 2 3 4 4 3 Hottest 177 | . 60 60 60 117 177 128 143 Shots Fired 218 | . 28 6 16 61 47 38 22 Gun 166 | . 28 6 16 45 31 25 15 Cannon 31 | . . . . 16 8 . 7 Launcher 21 | . . . . . 8 13 . Special . | . . . . . . . . Kinetic 122 | . 14 3 8 44 25 20 8 Thermal 63 | . 14 3 8 17 14 . 7 Explosive 20 | . . . . . 7 13 . Electromagnetic 13 | . . . . . 1 5 7 Robot Hit Streak 11 | . 5 1 4 8 10 11 8 Robot Miss Streak 6 | . 3 6 2 5 1 2 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 134 | . 15 1 9 34 30 29 16 Core Hits 67 | . 6 1 3 14 22 17 4 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 3 | . . . . 1 2 . . Critical Strikes 6 | . . . . 1 5 . . Burn 1 | . . . . . 1 . . Destroy 5 | . . . . 1 4 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3235 | . 195 15 104 383 1195 1041 302 Guns 1228 | . 195 15 104 226 252 271 165 Cannons 350 | . . . . 82 131 . 137 Explosions 1654 | . . . . 72 812 770 . Melee . | . . . . . . . . Ramming 3 | . . . . 3 . . . Kinetic 1037 | . 128 15 49 231 276 255 83 Thermal 991 | . 67 . 55 77 655 . 137 Explosive 1051 | . . . . 72 209 770 . Electromagnetic 153 | . . . . . 55 16 82 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 1 2 2 Average Corruption 1 | . . . . . 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . . . . 4 7 12 Message Errors 7 | . . . . . . 1 6 Matter Fused 4 | . . . . . . 2 2 Heat Flow Errors 3 | . . . . . 3 . . Energy Discharges 3 | . . . . . . 1 2 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 2 1 Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 333 | . . . . . 290 43 . Projectiles . | . . . . . . . . Explosions 333 | . . . . . 290 43 . Melee . | . . . . . . . . Knockbacks 2 | . . . . 2 . . . Impact . | . . . . . . . . Kinetic 2 | . . . . 2 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 816 | . . . . 111 420 285 . Shots 16 | . . . . 1 8 7 . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . 1 . . . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 437 | . 81 . 74 370 437 164 108 Average Temperature 115 | . 50 . 53 136 162 70 47 Received Heat Transfer 849 | . 81 . 63 171 183 48 303 Effects 5 | . . . . 4 1 . . Interference 3 | . . . . 3 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 1357 | . 150 . 125 175 722 . 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Peak Influence 571 | . 105 66 55 170 571 . . Initial 44 | . . 44 25 21 13 . . Average 113 | . 69 48 51 48 228 . . Maximum Alert Level 2 | . . . . . 2 . . Low Security (%) 89 | 100 100 100 100 100 70 . . Level 1 2 | . . . . . 5 . . Level 2 8 | . . . . . 23 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . . . 4 . . Investigation . | . . . . . . . . Extermination 1 | . . . . . 1 . . Reinforcement 1 | . . . . . 1 . . Assault 1 | . . . . . 1 . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 44 | . 7 1 1 7 13 8 7 Peak Tracking Total 5 | . 4 1 2 4 4 5 4 Tactical Retreats 3 | . 1 . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Traps Triggered 3 | . . . . 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Disabled 17 | . . . . 2 15 . . Max in Single Turn 6 | . . . . 2 6 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Accessed 2 | . 1 . . 1 . . . Terminals 2 | . 1 . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 4 | . 1 . . 3 . . . Successful 3 | . . . . 3 . . . Failed 1 | . 1 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 4 | . 1 . . 3 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . . . 3 . . . Record 2 | . . . . 2 . . . Alert Level 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Machine Destruction 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Turns Passed 3615 | 70 241 154 170 562 655 973 790 Spaces Moved 1781 | 42 127 85 73 264 394 551 245 Core 16 | 6 . . . . . . 10 Treads 1062 | . 73 85 6 . 235 527 136 Legs 703 | 36 54 . 67 264 159 24 99 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 120 120 123 120 Average Speed 155 | 136 144 160 187 157 144 160 155 Slowest Speed 750 | 190 190 160 190 330 190 200 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 28 15 20 24 13 58 37 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . 1 . . 3 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 226 | . . . . 33 131 61 1 Melee . | . . . . . . . . Projectile 13 | . . . . 10 2 . 1 AOE 213 | . . . . 23 129 61 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Total 2445 | 52 156 97 92 356 447 607 638 Wait 460 | . 11 5 1 39 6 20 378 Move 1774 | 41 126 84 72 263 393 550 245 Hop . | . . . . . . . . Pick Up 29 | 5 1 2 5 5 6 3 2 Fast Attach 23 | 5 1 1 . 10 2 4 . Attach 39 | 1 2 1 3 5 15 7 5 Detach 14 | . 1 . 3 2 5 2 1 Swap 6 | . . . . 2 3 1 . Drop 2 | . . 1 . 1 . . . Fire 96 | . 14 3 8 28 17 19 7 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Propulsion x2 349 | -9/Materials | Build established: Mutant 458 | -9/Materials | Discovered new exit (range 6) 466 | -9/Materials | Entered Mines 582 | -9/Mines | Discovered new exit (range 11) 597 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 636 | -9/Mines | Entered Materials 636 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1180 | -8/Materials | Discovered new exit (range 15) 1198 | -8/Materials | Entered Factory 1198 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1313 | -7/Factory | Lost 6 parts (3n3w) 1585 | -7/Factory | Build established: Gunner 1624 | -7/Factory | Garrison activated, responded to threat 1740 | -7/Factory | Lost 5 parts (1p1n3w) 1831 | -7/Factory | Discovered new exit (range 15) 1851 | -7/Factory | Discovered new exit (range 12) 1853 | -7/Factory | Entered Lower Caves 1914 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 1963 | -7/Lower Caves | Encountered a Warlord checkpoint 2267 | -7/Lower Caves | Learned 4 Factory zone layouts 2481 | -7/Lower Caves | Spotted B-75 Beast 2495 | -7/Lower Caves | Destroyed B-75 Beast 2519 | -7/Lower Caves | Lost 3 parts (1p2w) 2795 | -7/Lower Caves | Build established: Mutant 2809 | -7/Lower Caves | Discovered new exit (range 5) 2826 | -7/Lower Caves | Entered another Lower Caves area 2889 | -7/Lower Caves | Learned Factory terminal intel 3079 | -7/Lower Caves | Spotted B-75 Beast 3120 | -7/Lower Caves | Core integrity fell below 50% 3166 | -7/Lower Caves | Lost 9 parts (4n1u4w) 3612 | -7/Lower Caves | Core integrity fell below 20% 3616 | -7/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 03128_ Gauss Rifle destroyed. 03135_ Hrd. Medium Armor Plating destroyed. 03180_ C3-S8L(k) breaks down the debris. 03194_ Acquired 4 matter. 03197_ System corrupted: Energy discharge (-5). 03266_ VX L:KVO8HGFTTHW GSQUPSEW ICDSVE,KM 03317_ System corrupted: Matter fused (-7). 03348_ P7MXV49Z8M6P# DQ3/|IF5G8UJP=ERKLAPN 03373_ 0K|W5PEPKLJ3TQ9BRTA1/|M 03545_ Acquired 1 matter. 03546_ Acquired 20 matter. 03547_ Acquired 2 matter. 03549_ Acquired 4 matter. 03550_ Acquired 3 matter. 03553_ Acquired 1 matter. 03576_ UGU,VWAOA&GG20MW0:EDAX7F&9WPII074H 03600_ Aluminum Leg destroyed. 03606_ System corrupted: Energy discharge (-26). 03611_ Imp. Targeting Computer destroyed. 03614_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????## ## | | ???????????????????????????????????????????# | | ???????????????????????????????????????????## | | ????????????????????????????????????????????#### | | ??????????????????????????????????? ???????????# | | ??????????????????????????????????? $?????????## | | ???????????????????????????????????? ????????## | | ?????????????????????????????#?????? #??????## | | ??????????????????????????? #????? ####?## | | ?????????????????????????? ????? #?# | | ????????????????????????? ?????? #### | | ?????????????????????????? #????? ??## | | ??????????????????????????? ##???? #### | | ??????????????????????????? ###??# ?# | | ???????????????????????????? ??# #?# | | ????????????????????????????# ???# #?# # | | ????????????????????????####? #???# #?# # | | ???????????????????????## ### ???## ### ## | | ???????????????????????# ## #??## #### | | ???????????????????????# ## #### #?## | | ???????????????????????# ## ########?# | | ???????????????????????# ##????????# | | ???????????????????????# ##?????????## | | ???????????????????????# % #???????????## | | ???????????????????????## ##????????????# | | ????????????????????????#@g ##?????????????? | | ????????????????????????# g# #??????????????? | | ???????????????????????#; g## ??????????? | | ???????????????????????## ### #?????????? | | ????????????????????????# #?### ##" #?????????? | | ????????????????????????# #???#####?? ########## | | ???????????????????????## ##???????? # | | ???????????????????????# #????? % | | ???????????????????????# "#???? ###"" | | ???????????????????????# B "# ???###" | | ???????????????????????# B #??????????## | | ???????????????????????## #???????????# | | ????????????????????????## #### ###???????????? | | ?????????????????????????###???#####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tourist Challenges ------------ None Game ------ Seed TechContainmentDetector Manual? 0 Play Time 00:33:51 Cumulative 6.6 hours Start 2024.12.06 @ 19:40:16 End 2024.12.06 @ 21:36:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 45e0aded-3d92-43eb-955f-679363363fc5