Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.26 @ 18:05:09 Player: Demakustus Result: Destroyed by P-70 Sage via exploding Power Conduit Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (80) 400 Value Destroyed (2918) 2918 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8578 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Sensor Array Advanced Signal Interpreter Experimental Signal Interpreter Makeshift System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Heart of Steel Peak State ------------ > --- POWER ------------ Micro Fission Core Backup Power VII > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Sensor Array Experimental Signal Interpreter Improved Weapon Cycler Advanced Transmission Jammer Advanced ECM Suite Hacking Suite Makeshift System Shield > --- WEAPON ----------- Disruptor Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Large Storage Unit Large Storage Unit High-capacity Matter Pod Triangulator Advanced Sensor Array Advanced Signal Interpreter Heart of Steel Heavy Laser Gauss Rifle KE Penetrator [Rating: 88] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Leg Treads Medium Treads Leg Armored Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 . . 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . . 1 . . . . 1 1 Utility 7 | . . . 2 1 1 . . 1 1 1 Weapon 1 | . . . . . . . . 1 . . Parts Attached 114 | 7 14 2 16 12 2 7 2 20 8 24 Power 13 | 1 1 1 2 1 1 2 1 . 1 2 Engine 8 | 1 1 1 2 1 1 . . . 1 . Core 5 | . . . . . . 2 1 . . 2 Reactor . | . . . . . . . . . . . Propulsion 27 | 2 5 . 5 3 . 1 1 3 1 6 Treads 12 | . 2 . 5 3 . 1 . . . 1 Leg 8 | . . . . . . . 1 3 1 3 Wheel 4 | 2 2 . . . . . . . . . Hover 1 | . 1 . . . . . . . . . Flight 2 | . . . . . . . . . . 2 Utility 42 | 2 4 . 3 5 1 2 . 13 4 8 Device 26 | 1 1 . 1 4 . 2 . 6 4 7 Storage 8 | . 2 . 1 1 . . . 4 . . Processor 5 | 1 1 . . . . . . 2 . 1 Hackware 2 | . . . . . 1 . . 1 . . Protection 1 | . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 32 | 2 4 1 6 3 . 2 . 4 2 8 Energy Gun 10 | 2 1 1 1 . . 1 . . 1 3 Energy Cannon 3 | . 1 . . . . . . . . 2 Ballistic Gun 13 | . 1 . 4 1 . 1 . 2 1 3 Ballistic Cannon 2 | . . . . 2 . . . . . . Launcher 2 | . 1 . 1 . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . Unidentified Prototypes 2 | . . . . . . . . 2 . . Parts Lost 58 | . 6 1 7 3 . 8 . 3 3 27 Power 6 | . . . 1 . . 2 . 1 . 2 Propulsion 16 | . 2 . 1 . . 2 . 1 . 10 Utility 14 | . . . 1 1 . 2 . 1 1 8 Weapon 22 | . 4 1 4 2 . 2 . . 2 7 Highest Loss Streak 13 | . 3 1 3 2 . 4 . 2 2 13 Average Slot Usage (%) 93 | . 96 100 97 97 100 88 98 93 93 86 Engine 5 | . 14 14 10 9 15 4 . . . 1 Core 4 | . . . . . . 5 14 7 9 7 Treads 10 | . 6 28 21 25 23 16 15 3 . . Leg 8 | . . . . . . . 6 16 18 20 Wheel 1 | . 17 . . . . . . . . . Device 15 | . 4 . 11 25 23 22 23 12 15 15 Storage 13 | . 8 14 22 18 15 15 15 12 11 9 Processor 5 | . 13 14 9 . . . . 6 5 5 Hackware 6 | . . . . . 7 7 7 13 11 9 Energy Gun 4 | . 10 14 4 . . 2 7 6 5 1 Ballistic Gun 8 | . 5 . 14 10 7 7 7 10 6 8 Ballistic Cannon 1 | . . . . 7 7 4 . . . . Launcher 1 | . 5 14 2 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 8 27 25 47 55 60 60 54 57 63 72 Greatest Support 84 | 3 40 40 46 84 84 84 56 56 67 82 Greatest Overweight (x) 2 | 2 2 . 2 1 . 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 4 10 10 16 16 16 16 16 16 16 16 Average Capacity 14 | 4 6 10 15 16 16 16 16 15 16 15 Most Carried 16 | 4 9 10 16 16 14 16 16 16 16 16 Average Carried 13 | 2 6 9 14 15 13 13 15 14 15 14 Final Capacity 16 | 4 10 10 16 16 16 16 16 16 16 4 Final Carried 16 | 4 9 10 16 15 13 16 16 16 16 4 Class Distribution -------------------- 42% | Mutant 18% | Hacker-Skirmisher 15% | Hacker-Mutant 12% | Scavenger-Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Hacker-Skirmisher | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Matter Collected 2869 | 270 322 45 272 439 . 360 . 251 269 641 Remotely 145 | . . . . . . . . . 145 . Salvage Created 3005 | 99 397 12 507 235 . 706 . 181 324 544 Parts 155 | 12 16 2 41 11 . 24 . 13 11 25 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 . . . . Prevented 1 | . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 72 | 1 11 2 13 9 . 14 . 6 5 11 Melee 1 | . . . . . . . . . . 1 Guns 53 | 1 7 . 13 4 . 9 . 6 4 9 Cannons 13 | . 4 . . 4 . 5 . . . . AOE 3 | . . 2 . . . . . . 1 . Classes Destroyed 11 | 3 2 . 2 2 . 2 . . . . Worker 1 | 1 . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . Operator 2 | . 1 . . . . . . . 1 . Watcher 2 | . . . 1 . . . . . . 1 Swarmer 24 | . 3 2 3 3 . 3 . 4 . 6 Grunt 30 | 1 8 . 5 3 . 8 . . 5 . Duelist 1 | . . . . 1 . . . . . . Sentry 10 | . . . 5 1 . 2 . . . 2 Hunter 1 | . . . . 1 . . . . . . Programmer 6 | . . . . . . 1 . 2 . 3 Packrat 1 | . . . . . . 1 . . . . Best Kill Streak 7 | 3 4 2 3 3 . 4 . 4 3 7 Combat Bots Only 7 | 1 4 2 3 3 . 4 . 4 3 7 Max Kills in Single Turn 2 | 2 2 1 1 1 . 1 . 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 1 | . . 1 . . . . . . 1 . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Damage Taken 8277 | 31 639 45 1090 724 81 1053 . 582 532 3500 Core 2098 | 10 120 . 238 153 . 163 . 118 97 1199 Absorbed by Shields 168 | . . . . 21 21 126 . . . . Core Remaining (%) 72 | 96 . 48 40 72 . . 76 86 90 . Volleys Fired 284 | 4 51 4 52 38 . 40 . 23 22 50 Largest 3 | 2 2 1 2 2 . 2 . 3 3 3 Hottest 178 | 90 90 40 85 67 . 73 . 96 106 178 Shots Fired 548 | 8 71 4 97 76 . 80 . 49 48 115 Gun 424 | 8 51 1 96 38 . 45 . 49 44 92 Cannon 116 | . 20 . . 38 . 35 . . . 23 Launcher 4 | . . 3 1 . . . . . . . Special 4 | . . . . . . . . . 4 . Kinetic 381 | . 22 . 85 76 . 75 . 36 26 61 Thermal 74 | 4 39 1 11 . . . . . . 19 Explosive 4 | . . 3 1 . . . . . . . Electromagnetic 85 | 4 10 . . . . 5 . 13 18 35 Robot Hit Streak 21 | 4 6 2 21 12 . 13 . 13 12 13 Robot Miss Streak 9 | 1 3 1 2 2 . 3 . 5 4 9 Penetration Max 1 | . . . . 1 . . . . 1 1 Secondary Targets 11 | . 2 . 1 . . . . 2 1 5 Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 1 1 Shots Hit Robots 371 | 5 48 2 77 52 . 55 . 33 32 67 Core Hits 154 | 5 18 2 32 13 . 26 . 11 16 31 Critical Hits 7 | . . . . 2 . 1 . . . 4 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . 2 . 1 . . . 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7469 | 64 617 310 863 1185 . 1112 . 542 914 1862 Guns 5280 | 64 336 . 817 679 . 737 . 488 675 1484 Cannons 1514 | . 281 . . 506 . 375 . . . 352 Explosions 649 | . . 310 46 . . . . 54 239 . Melee . | . . . . . . . . . . . Ramming 26 | . . . . . . . . . . 26 Kinetic 5137 | . 154 . 678 1185 . 1086 . 422 481 1131 Thermal 1151 | 39 392 . 139 . . . . 54 239 288 Explosive 356 | . . 310 46 . . . . . . . Electromagnetic 799 | 25 71 . . . . 26 . 66 194 417 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . 1 1 . . . . . 1 . 17 Average Corruption 3 | . 1 1 . . . . . 1 . 6 Corruption Purged . | . . . . . . . . . . . Effects 9 | . . 1 . . . . . . . 8 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . 1 . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 136 | . 4 7 26 37 . 2 . 29 18 13 Projectiles 56 | . 4 . . 37 . 2 . . . 13 Explosions 80 | . . 7 26 . . . . 29 18 . Melee . | . . . . . . . . . . . Knockbacks 19 | . . . . 18 . 1 . . . . Impact . | . . . . . . . . . . . Kinetic 14 | . . . . 13 . 1 . . . . Secondary 5 | . . . . 5 . . . . . . Self-Inflicted Damage 104 | . . 3 . . . . . 41 52 8 Shots 3 | . . 1 . . . . . 1 1 . Rammed 18 | . . . . . . . . . . 18 Targets Rammed 18 | . . . . . . . . . . 18 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 404 | 67 404 . 74 21 . 51 . 48 254 290 Average Temperature 88 | 25 124 . 11 8 . 15 . 18 125 123 Received Heat Transfer 1513 | 18 339 . 390 107 49 310 . . 189 111 Effects 8 | . 2 . . . . . . . . 6 Energy Bleed 1 | . 1 . . . . . . . . . Interference 6 | . . . . . . . . . . 6 Damage (minor) 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . 3 Impact Corruptions 1 | . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . Heat Transferred 1967 | 111 890 . 235 . . . . 50 200 481 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 2 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Peak Influence 279 | 35 279 91 249 211 85 . . 147 120 251 Average Influence 78 | 10 114 90 125 75 78 . . 24 82 79 Maximum Alert Level 1 | . 1 . 1 1 . . . . . 1 Low Security (%) 94 | 100 82 100 90 99 100 . . 100 100 89 Level 1 5 | . 17 . 9 . . . . . . 10 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 3 . 1 1 2 . . 3 2 3 Investigation 4 | . . . 1 1 . . . 1 . 1 Extermination 4 | . . . . . . . . 2 . 2 Reinforcement 7 | . 3 . . . 2 . . . 2 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Distress Signals 4 | . 1 . 1 1 . . . . . 1 Communications Jammed 12 | . . . . . . . . . . 12 Distress Signals 12 | . . . . . . . . . . 12 Times Spotted 117 | 1 17 2 19 13 3 18 . 9 11 24 Peak Tracking Total 8 | 1 4 2 4 4 3 5 . 4 3 8 Tactical Retreats 12 | . 1 2 2 . . 4 . . 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 5 | . 1 . . 2 . . . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . 6 . Reused 1 | . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . 2 . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 7 | . . . 2 2 . . . 2 . 1 Max in Single Turn 2 | . . . 1 1 . . . 2 . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 24 | . 5 . 3 3 . . 1 7 3 2 Terminals 15 | . 2 . 3 3 . . . 4 2 1 Fabricators 2 | . . . . . . . . 1 . 1 Repair Stations 3 | . 1 . . . . . . 1 1 . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 104 | . 19 . 7 6 . . 1 50 17 4 Successful 78 | . 11 . 2 4 . . 1 43 15 2 Failed 26 | . 8 . 5 2 . . . 7 2 2 Catastrophic 3 | . . . 1 . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . . . . . 1 2 1 1 Terminals 54 | . 9 . 7 6 . . . 15 14 3 Fabricators 2 | . . . . . . . . 1 . 1 Repair Stations 11 | . 4 . . . . . . 4 3 . Recycling Units 6 | . 6 . . . . . . . . . Scanalyzers 30 | . . . . . . . . 30 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 35 | . 5 . 2 4 . . 1 10 12 1 Record 18 | . 2 . . 2 . . . 6 7 1 Robot Analysis 1 | . . . . . . . . 1 . . Prototype ID Bank 5 | . 1 . 1 1 . . . 1 1 . Open Door 1 | . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . . 1 . Reprogram Traps 1 | . . . . . . . . . 1 . Dispatch Records 2 | . . . . . . . . 1 1 . Reinforcement Status 1 | . . . . . . . . . 1 . Recall Reinforcements 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 3 | . 1 . . 1 . . . 1 . . Fabricator Hacks 2 | . . . . . . . . 1 . 1 Network Status 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . . . 1 Repair Station Hacks 7 | . 2 . . . . . . 2 3 . Scan Component 4 | . 1 . . . . . . 2 1 . Repair 2 | . 1 . . . . . . . 1 . Refit 1 | . . . . . . . . . 1 . Recycling Unit Hacks 4 | . 4 . . . . . . . . . Recycle Component 2 | . 2 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Scanalyzer 30 | . . . . . . . . 30 . . Insert Component 15 | . . . . . . . . 15 . . Analyze 15 | . . . . . . . . 15 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 5 . 3 3 . . . 6 3 2 Full Trace Events 4 | . 1 . 1 . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . . Parts Built . | . . . . . . . . . . . Matter 278 | . . . . . . . . . . 278 Time 139 | . . . . . . . . . . 139 Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . 1 . Time 30 | . 13 . . . . . . . 17 . Parts Recycled 2 | . 2 . . . . . . . . . Recycled Matter 20 | . 20 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 13 | . . . . . . . . 13 . . Part Schematics Acquired 13 | . . . . . . . . 13 . . Parts Damaged 1 | . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . 3 . Non-combat 2 | . . . . . . . . . 2 . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 3 | . . . . . . . . . 3 . parse_system 2 | . . . . . . . . . 2 . find_fabricator 1 | . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total 1 | . . . . . . . . 1 . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Turns Passed 6140 | 104 548 252 800 616 73 809 159 1073 729 977 Spaces Moved 2846 | 79 310 139 357 276 45 404 98 584 328 226 Core 164 | 79 56 . . . . . . . . 29 Treads 1532 | . 78 139 357 276 45 404 98 135 . . Legs 974 | . . . . . . . . 449 328 197 Wheels 159 | . 159 . . . . . . . . . Hover 17 | . 17 . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 65 160 160 160 160 160 160 123 122 50 Average Speed 145 | 91 114 160 166 164 160 164 160 141 141 115 Slowest Speed 200 | 150 160 160 200 180 160 180 160 180 153 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 6 52 36 35 28 2 62 16 14 9 4 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 2 . . . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 46 | . . 24 4 1 . 3 . 4 10 . Melee . | . . . . . . . . . . . Projectile 6 | . . . . 1 . 3 . 1 1 . AOE 40 | . . 24 4 . . . . 3 9 . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Total 4307 | 104 437 165 482 368 46 470 101 802 556 776 Wait 840 | . 37 15 16 13 . 11 . 125 186 437 Move 2836 | 78 309 138 356 275 44 403 97 583 327 226 Hop . | . . . . . . . . . . . Pick Up 140 | 13 20 4 28 15 . 9 1 30 7 13 Fast Attach 11 | . 1 . . 2 . . . 1 3 4 Attach 74 | 7 7 1 14 5 2 6 2 14 2 14 Detach 7 | . . . 1 . . . . 4 1 1 Swap 29 | . 6 1 2 5 . 1 . 5 3 6 Drop 67 | 2 6 2 13 15 . . 1 16 5 7 Fire 284 | 4 51 4 52 38 . 40 . 23 22 50 Melee . | . . . . . . . . . . . Ram 18 | . . . . . . . . . . 18 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 105 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Repaired Heat Sink 306 | -10/Materials | Lost 3 parts (1n2w) 340 | -10/Materials | Build established: Mutant 516 | -10/Materials | Core integrity fell below 50% 590 | -10/Materials | Discovered new exit (range 6) 616 | -10/Materials | Discovered new exit (range 15) 653 | -10/Materials | Entered Mines 828 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 897 | -10/Mines | Discovered new exit (range 6) 905 | -10/Mines | Entered Materials 905 | -9/Materials | Evolved 2 slots: Utility x2 1146 | -9/Materials | Lost 3 parts (1p2w) 1396 | -9/Materials | Core integrity fell below 50% 1674 | -9/Materials | Discovered new exit (range 7) 1705 | -9/Materials | Entered another Materials area 1705 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2186 | -8/Materials | Discovered new exit (range 16) 2321 | -8/Materials | Entered Factory 2321 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2384 | -7/Factory | Discovered new exit (range 6) 2394 | -7/Factory | Entered Lower Caves 2515 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2597 | -7/Lower Caves | Lost 4 parts (1p2n1w) 2833 | -7/Lower Caves | Learned location of Extension (-4) 2866 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2975 | -7/Lower Caves | Learned Factory stockpile data 3173 | -7/Lower Caves | Discovered new exit (range 16) 3178 | -7/Lower Caves | Build established: Skirmisher 3203 | -7/Lower Caves | Entered another Lower Caves area 3222 | -7/Lower Caves | Found Prototype Device 3313 | -7/Lower Caves | Discovered new exit (range 7) 3362 | -7/Lower Caves | Entered Factory 3362 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3590 | -6/Factory | Found Prototype Processor 3658 | -6/Factory | Build established: Hacker-Skirmisher 3691 | -6/Factory | Identified Exp. Signal Interpreter 3949 | -6/Factory | Identified Heart of Steel 4397 | -6/Factory | Build established: Hacker-Mutant 4417 | -6/Factory | Discovered new exit (range 13) 4434 | -6/Factory | Identified exit to Factory 4435 | -6/Factory | Entered another Factory area 4435 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4524 | -5/Factory | Repaired Broken Adv. Sensor Array 5096 | -5/Factory | Discovered new exit (range 16) 5162 | -5/Factory | Identified exit to Factory 5164 | -5/Factory | Entered another Factory area 5164 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5262 | -4/Factory | Build established: Hacker-Skirmisher 5812 | -4/Factory | Build established: Scavenger-Mutant 5973 | -4/Factory | Destroyed 7 combat bots 5981 | -4/Factory | Lost 13 parts (4n4u5w) 6063 | -4/Factory | System corruption reached 10% 6067 | -4/Factory | Core integrity fell below 50% 6071 | -4/Factory | Lost 10 parts (2p5n1u2w) 6123 | -4/Factory | Core integrity fell below 20% 6141 | -4/Factory | Destroyed by P-70 Sage via exploding Power Conduit Last Messages --------------- 06124_ Imp. Integration Mediator destroyed. 06124_ Acquired 70 matter. 06125_ Slammed into P-70 Sage. 06127_ R-10 Processor collects Hcp. Matter Pod. 06128_ System corrupted: Heat flow error (+158). 06133_ Triggered Ambush Trap. 06133_ B-60 Warrior emerges from a hatch in the floor. 06133_ S-27 Virus emerges from a hatch in the floor. 06137_ Connecting with Fabricator... >>Build Building Imp. Stasis Canceller... ETC: 139 06137_ Slammed into K-01 Serf. 06141_ Power Conduit explodes. 06141_ Recycling Unit disabled. 06141_ Imp. Heat Sink tumbles out of recycling unit. 06141_ Autogun tumbles out of recycling unit. 06141_ Imp. Heat Sink tumbles out of recycling unit. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????""?????????????????????? | | ??????????????????" ?????????????????????? | | ??????????????????? ????????????????????? | | ????????????########s###########?????????? | | ???????????# #?????????? | | ???????????" t #?????????? | | ????????###" s +?????????? | | ######### #" #?????????? | | #T #?????????? | | """ #" #?????????? | | [ #" !! #?????????? | | !! ! #" @ #?????????? | | ! ## [Y" #?????????? | | ## """ #?????????? | | +########### #?????????? | | p p %s #?????????? | | #p#######s###k #?????????? | | + # #?????????? | | ##+########### """ ""# #?????????? | | % !!! #???# """ F"# ########### | | %*! #???# """ "# + # | | !!** #???# ""# # "# | | #???# # # ""# | | #???# ! # # ""# | | ##############+########### # " " " ""# | | ????# # " " " ""# | | ????# # " " " T"# | | ????# # " " " ""# | | ????# + " " " ""# | | ?? # " " " ""# | | ??#####+#+############/### # " " " ""# | | ????????????????# # # " " " "# | | ????????????????# """ ####### " " " # | | ????????????????# """ #?????# # | | ????????????????# """ ! #?????# # | | ????????????????# #?????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 52 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Lrg. Storage Unit | -6/Factory | Scanalyzed Shock Rifle | -6/Factory | Scanalyzed Remote Datajack | -6/Factory | Scanalyzed Adv. Targeting Computer | -6/Factory | Scanalyzed Gauss Rifle | -6/Factory | Scanalyzed Adv. Signal Interpreter | -6/Factory | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Imp. Deuterium Engine | -6/Factory | Scanalyzed Imp. Integration Mediator | -6/Factory | Scanalyzed Hcp. Matter Pod | -6/Factory | Scanalyzed Lrn. Tractor Beam | -6/Factory | Scanalyzed Adv. Sensor Array | -6/Factory | Scanalyzed Adv. ECM Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Fist Fight I Spy Librarian Made in Tau Ceti IV Maximum Efficiency Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Safety First Serviceable Loadout Shopping List Storm Trooper System Compromised Total Silence Tourist Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed ProtonBiomechanicalSuite Manual? 0 Play Time 02:39:42 Cumulative 5.2 hours Start 2019.12.26 @ 13:31:48 End 2019.12.26 @ 18:05:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ece96272-7c1a-4be8-a7a4-b237d7995d64