Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.26 @ 16:52:46 // Halloween2020/ForbiddenLore Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (2369) 2369 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (410) 410 TOTAL SCORE: 5664 Bonus ------- High Alert Combat Kills 210 Entered Garrisons 200 Cogmind --------- Core Integrity 52/700 Matter 53/300 Energy 150/150 System Corruption 7% Temperature Cool (19) Movement Core (350) Ox6 Location -7/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter > --- WEAPON (5) ------- Autogun Autogun Mini Assault Cannon Mace > --- INVENTORY (4) ---- Improved Deuterium Engine Core Shielding Relay Coupler [NC] (29) Relay Coupler [Brawler] (26) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Sensor Array Integration Mediator > --- WEAPON ----------- Heavy EM Pulse Gun Arc Projector Improved Assault Rifle Greatsword > --- INVENTORY -------- Improved Ion Engine Arc Projector Improved Assault Rifle High-powered Shotgun Heavy Missile Launcher Mace Greatsword [Rating: 42] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 2 . . . Weapon 3 | . . . 1 2 . Parts Attached 82 | 6 9 15 6 44 2 Power 6 | 1 1 . 1 3 . Engine 5 | 1 1 . 1 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 18 | 2 1 5 2 8 . Treads 2 | . . . 1 1 . Leg 10 | . . 5 . 5 . Wheel 6 | 2 1 . 1 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 3 2 8 . Device 9 | . 1 2 1 5 . Storage 2 | 1 1 . . . . Processor 4 | . . . 1 3 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 42 | 2 5 7 1 25 2 Energy Gun 10 | 1 1 2 . 6 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 19 | 1 2 4 . 10 2 Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . . . . 2 . Special Weapon 2 | . 2 . . . . Impact Weapon 3 | . . 1 . 2 . Slashing Weapon 4 | . . . 1 3 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 29 | . . 1 2 24 2 Power 2 | . . . . 2 . Propulsion 9 | . . 1 1 6 1 Utility 4 | . . . 1 3 . Weapon 14 | . . . . 13 1 Highest Loss Streak 4 | . . 1 2 4 2 Average Slot Usage (%) 85 | . 98 81 93 85 71 Engine 5 | . 14 11 8 3 . Core 1 | . . . . 2 7 Leg 13 | . . 12 16 14 7 Wheel 5 | . 28 9 9 2 . Device 12 | . 12 12 18 12 7 Storage 7 | . 14 11 9 6 . Processor 6 | . . . 4 8 15 Energy Gun 6 | . 7 1 18 6 . Energy Cannon 1 | . . . . 2 . Ballistic Gun 9 | . 17 19 . 7 10 Ballistic Cannon 3 | . . . . 5 7 Impact Weapon 1 | . . 1 . 1 7 Slashing Weapon 3 | . . . 6 4 . Naked Turns . | . . . . . . Heaviest Build 36 | 13 23 27 30 36 20 Greatest Support 48 | 26 32 32 22 48 15 Greatest Overweight (x) 2 | . . 1 2 2 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 8 | 6 8 8 8 8 4 Average Capacity 7 | 5 7 8 8 7 4 Most Carried 8 | 4 8 8 8 8 4 Average Carried 6 | 2 6 7 7 6 3 Final Capacity 8 | 6 8 8 8 4 4 Final Carried 8 | 4 8 8 8 4 4 Class Distribution -------------------- 44% | Mutant 23% | Assassin 23% | Skirmisher 4% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Assassin | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1450 | 231 175 309 26 660 49 Remotely . | . . . . . . Salvage Created 2179 | . 245 409 106 1370 49 Parts 94 | . 11 28 1 51 3 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 42 | . 3 11 2 23 3 Melee 7 | . . . 1 6 . Guns 20 | . 3 11 1 5 . Cannons 4 | . . . . 4 . AOE 11 | . . . . 8 3 Classes Destroyed 14 | . 3 2 1 8 . Worker 6 | . . . . 6 . Builder 2 | . . . . 2 . Tunneler 1 | . . . . 1 . Hauler 1 | . . . . 1 . Recycler 7 | . 1 1 . 5 . Carrier 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 4 | . 2 . . 2 . Swarmer 7 | . . 4 . . 3 Grunt 26 | . 3 5 1 17 . Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 5 | . . 2 . 3 . Programmer 2 | . . . . 2 . Best Kill Streak 11 | . 3 8 1 11 3 Combat Bots Only 8 | . 2 8 1 4 3 Max Kills in Single Turn 3 | . 2 1 1 3 3 Gunslinging . | . . . . . . Exploded 3 | . . . . 2 3 Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 4541 | . 156 399 309 3567 110 Core 794 | . 10 104 32 635 13 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 96 74 94 . . Volleys Fired 135 | . 23 29 11 69 3 Largest 5 | . 2 2 2 5 2 Hottest 208 | . 73 88 110 208 78 Shots Fired 289 | . 42 57 22 162 6 Gun 198 | . 38 57 22 80 1 Cannon 71 | . . . . 68 3 Launcher 16 | . . . . 14 2 Special 4 | . 4 . . . . Kinetic 177 | . 30 52 . 91 4 Thermal 70 | . 12 5 11 42 . Explosive 16 | . . . . 14 2 Electromagnetic 26 | . . . 11 15 . Robot Hit Streak 13 | . 9 10 7 13 2 Robot Miss Streak 14 | . 5 4 2 14 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 203 | . 28 39 21 113 2 Core Hits 131 | . 14 26 13 73 5 Critical Hits 3 | . . . . 3 . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . 3 . Melee Attacks 76 | . . 9 7 59 1 Impact 29 | . . 9 . 19 1 Slashing 47 | . . . 7 40 . Piercing . | . . . . . . Sneak Attacks 7 | . . . . 7 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7593 | . 368 551 343 6045 286 Guns 1846 | . 368 551 224 703 . Cannons 891 | . . . . 866 25 Explosions 2945 | . . . . 2684 261 Melee 1911 | . . . 119 1792 . Ramming . | . . . . . . Kinetic 1725 | . 294 491 . 915 25 Thermal 1114 | . 74 60 134 846 . Explosive 2646 | . . . . 2385 261 Electromagnetic 197 | . . . 90 107 . Impact 278 | . . . . 278 . Slashing 1633 | . . . 119 1514 . Piercing . | . . . . . . Highest Corruption 7 | . . . 3 7 7 Average Corruption 3 | . . . 2 3 7 Corruption Purged . | . . . . . . Effects 51 | . . . . 47 4 Message Errors 12 | . . . . 11 1 Matter Fused 6 | . . . . 6 . Heat Flow Errors 6 | . . . . 6 . Energy Discharges 8 | . . . . 8 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 7 | . . . . 6 1 Data Loss (major) 2 | . . . . 2 . Misfires 3 | . . . . 1 2 Targeting Errors 6 | . . . . 6 . Overload Shots . | . . . . . . Overflow Damage 555 | . . . 15 537 3 Projectiles 28 | . . . . 28 . Explosions 323 | . . . . 320 3 Melee 204 | . . . 15 189 . Knockbacks 9 | . . . . 9 . Impact 2 | . . . . 2 . Kinetic 7 | . . . . 7 . Secondary . | . . . . . . Self-Inflicted Damage 253 | . . . . 212 41 Shots 5 | . . . . 4 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 399 | . 40 6 33 399 19 Average Temperature 89 | . 14 4 20 108 11 Received Heat Transfer 1626 | . 93 135 99 1272 27 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions 5 | . . . . 5 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1907 | . 222 85 165 1435 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 1032 | . 149 227 180 1032 886 Initial 740 | . . 62 70 81 740 Average 297 | . 50 94 107 376 831 Maximum Alert Level 3 | . . 1 . 3 3 Low Security (%) 46 | 100 100 91 100 23 . Level 1 13 | . . 8 . 18 . Level 2 36 | . . . . 57 . Level 3 3 | . . . . . 100 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . . 1 . 12 . Investigation 1 | . . . . 1 . Extermination 3 | . . . . 3 . Reinforcement 5 | . . 1 . 4 . Assault 1 | . . . . 1 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 5 | . 1 . 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 13 14 6 69 7 Peak Tracking Total 8 | . 4 8 4 7 4 Tactical Retreats 19 | . 1 . 3 15 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 7 | . . 1 1 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 26 | . . . . 25 1 Max in Single Turn 4 | . . . . 4 1 Garrison Access 1 | . . . . 1 . Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 14 | . 1 3 2 8 . Terminals 6 | . 1 1 1 3 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units 4 | . . 1 1 2 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Total Hacks 30 | . 3 6 4 17 . Successful 19 | . 1 5 3 10 . Failed 11 | . 2 1 1 7 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 14 | . 3 3 2 6 . Terminals 17 | . 3 3 3 8 . Fabricators . | . . . . . . Repair Stations 3 | . . 2 . 1 . Recycling Units 5 | . . 1 1 3 . Scanalyzers . | . . . . . . Garrison Access 5 | . . . . 5 . Terminal Hacks 2 | . . . 1 1 . Locate Traps 1 | . . . . 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 2 . 1 . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Refit 1 | . . . . 1 . Recycling Unit Hacks 4 | . . 1 1 2 . Retrieve Components 4 | . . 1 1 2 . Scanalyzer . | . . . . . . Garrison Access Hacks 3 | . . . . 3 . Unlock Access 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks 7 | . 1 2 1 3 . Terminals 6 | . 1 2 1 2 . Track 1 | . . 1 . . . Botnet 4 | . . 1 1 2 . Disrupt 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Monitor 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 2 1 6 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 30 | . . 10 2 18 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 4477 | 69 330 715 343 2861 159 Spaces Moved 2506 | 58 217 370 181 1594 86 Core 1 | 1 . . . . . Treads 211 | . . . 4 207 . Legs 1530 | . . 182 177 1085 86 Wheels 764 | 57 217 188 . 302 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 100 120 90 120 Average Speed 128 | 89 97 124 154 132 141 Slowest Speed 180 | 100 100 150 180 180 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 48 24 27 48 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 22 | . . 8 . 14 . Terrain Destroyed 211 | . . 8 . 197 6 Melee 22 | . . 8 . 14 . Projectile 13 | . . . . 13 . AOE 176 | . . . . 170 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 3352 | 71 289 554 211 2110 117 Wait 471 | 4 27 118 4 307 11 Move 2502 | 57 216 369 180 1594 86 Hop . | . . . . . . Pick Up 27 | 4 5 3 . 13 2 Fast Attach 50 | 6 5 7 4 26 2 Attach 13 | . . 1 1 11 . Detach 13 | . 3 2 1 7 . Swap 19 | . 4 7 1 7 . Drop 36 | . 6 9 2 17 2 Fire 135 | . 23 29 11 69 3 Melee 76 | . . 9 7 59 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 11) 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Utility x2 768 | -9/Materials | Destroyed 8 combat bots 840 | -9/Materials | Repaired Integration Mediator 1073 | -9/Materials | Discovered new exit (range 3) 1115 | -9/Materials | Entered another Materials area 1115 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1415 | -8/Materials | Discovered new exit (range 16) 1458 | -8/Materials | Entered Factory 1458 | -7/Factory | Evolved 2 slots: Weapon x2 1912 | -7/Factory | Build established: Skirmisher 2054 | -7/Factory | Lost 3 parts (1n2w) 2253 | -7/Factory | Garrison activated, responded to threat 2286 | -7/Factory | Lost 4 parts (1p1u2w) 2347 | -7/Factory | Lost 4 parts (1p1n1u1w) 2398 | -7/Factory | Core integrity fell below 50% 2547 | -7/Factory | Build established: Mutant 3665 | -7/Factory | Build established: Assassin 3858 | -7/Factory | First assault squad dispatched 4031 | -7/Factory | Core integrity fell below 20% 4319 | -7/Factory | Identified exit to Garrison 4319 | -7/Factory | Entered Garrison 4352 | -7/Garrison | Triggered checkpoint 4385 | -7/Garrison | Garrison Relay disabled 4470 | -7/Garrison | Triggered checkpoint 4478 | -7/Garrison | Self-destructed Last Messages --------------- 04385_ Relay Coupler [Demolisher] tumbles out of relay unit. 04385_ Relay Coupler [NC] tumbles out of relay unit. 04388_ Dropped Energy Filter. 04388_ Dropped Hpw. Shotgun. 04390_ Acquired Relay Coupler [Brawler]. 04393_ Acquired Relay Coupler [NC]. 04425_ Triggered Stasis Trap. 04425_ A bubble of rippling energy engulfs the area. 04425_ Field strength at 85. 04427_ Field strength at 70. 04428_ Field strength at 55. 04429_ Field strength at 40. 04430_ Field strength at 25. 04431_ Field strength at 10. 04432_ Stasis field depleted. 04437_ YFRFF%M6MILVZXTCRUB|KC6T=LJ3AMP0|0V 04470_ System corrupted: FCS attempts to trigger Mni. Assault Cannon. 04470_ System corrupted: Mni. Assault Cannon misfires. 04476_ Carbon-fiber Leg destroyed. 04477_ Mni. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#?????????????????????????????????????? | | ???????????# ????????????????????????????????????? | | ??????????## ##""???????????????????????????????? | | ??????????? ??????????????????????????????? | | ???????????? ?????????????????????????????? | | ????????????? ?????????????????????????????? | | ??????????????# ????????????????????????????? | | ??????????????## g #???????????????????????????? | | ??????????????? gg ??????????????????????????? | | ????????????????? ??????????????????????????? | | ?????????????????? ?????????????????????????? | | ???????????????????? l ?????????????????????????? | | ?????????????????????# ????????????????????????? | | ???????????????# ## ###########?????????????? | | ?????? @ #?????????????? | | ?????? #?????????????? | | ?????? ######## #?????????????? | | ????????########""""#####???????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????######### ^#?????????????? | | ????????????????????????# ^#?????????????? | | ????????????????????????# ####### ############??? | | ???????????????????????## #?????# #??? | | ???????????????????????## ###???# #??? | | ???????????????????????## ############### #??? | | ???????????????????????# * #???????# #??? | | ???????????????????????## #######???????#####??? | | ???????????????????????# ###????????????????????? | | ???????????????????????## #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 1 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombSurgeRifle Manual? 0 Play Time 00:41:27 Cumulative 80.3 hours Start 2020.11.26 @ 15:45:51 End 2020.11.26 @ 16:52:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 156 Rogue 152 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 63 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1311fbab-57af-4866-9a11-cda7c60a56d7