Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 14:48:05

Player: Coronach

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (22)      110
Value Destroyed (826)      826
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (553)                553
              TOTAL SCORE: 5329

 Bonus
-------
Follower Combat Kills      253
Registered with UFD        300

 Cogmind 
---------
Core Integrity             802/850
Matter                     54/300
Energy                     246/290
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (190) Ox12
Location                   -6/Lower Caves

 Parts 
-------
>           --- POWER (1) --------
   Improved Deuterium Engine
>           --- PROPULSION (4) ---
  Overtuned Medium Treads
  Overtuned Medium Treads
  Overtuned Huge Scrapsphere
>           --- UTILITY (8) ------
            Scrap Suit
   Improved Cooling System
            Humpback
   Enhanced Scrap Shield
            A0-MCA's Component Scanner
>           --- WEAPON (2) -------
  Overtuned Beamcaster
  Overtuned Quantum Rifle
>           --- INVENTORY (35) ---
  Overtuned Scrapsphere
   Improved Sensor Array
   Improved Particle Charger
            Amulet of Y3-NDR
            Junk Cannon (6)

 Peak State 
------------
>               --- POWER ------------
     Subdweller Power Source
          Light Fission Core
>               --- PROPULSION -------
       Advanced Treads
     Subdweller Monowheel
      Overtuned Scrapsphere
      Overtuned Huge Scrapsphere
>               --- UTILITY ----------
                Scrap Suit
                Humpback
       Enhanced Scrap Shield
                A0-MCA's Component Scanner
                Amulet of Y3-NDR
                Rainbow Chip
>               --- WEAPON -----------
          Heavy Plasma Cannon
                Gauss Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Medium Treads
      Overtuned Medium Treads
      Overtuned Medium Treads
        Compact Wheel
                Scrap Suit
                Scrap Suit
       Improved Heat Sink
       Improved Cooling System
  High-capacity Matter Pod
                Gravity Neutralizer
                Machine Analyzer
       Improved Sensor Array
                Seismic Detector
       Improved Target Analyzer
       Improved Particle Charger
                Force Field
      Makeshift Hacking Suite
       Improved Hacking Suite
       Improved Hacking Suite
                Mapping Drone Bay
      Overtuned Beamcaster
      Overtuned Quantum Rifle
     Subdweller Shrapnel Launcher
     Subdweller Shrapnel Launcher
     Long-range Missile Launcher
                Plasma Cutter
                Multitool
                Junk Cannon
          Large Botcube
[Rating: 103]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Humpback
  Device                   V3-11A's Pendant
  Storage                  Humpback
  Processor                Rainbow Chip
  Protection               Enhanced Scrap Shield
Weapon                     Mining Laser
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Slots Evolved              8    | .   .   .   .   .   8   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  6    | .   .   .   .   .   6   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             63   | 3   4   8   4   13  11  2   18  
  Power                    3    | .   .   .   .   1   1   .   1   
    Engine                 2    | .   .   .   .   .   1   .   1   
    Core                   1    | .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   1   5   3   .   2   
    Treads                 8    | 2   .   .   1   3   .   .   2   
    Leg                    1    | .   .   .   .   1   .   .   .   
    Wheel                  4    | .   .   .   .   1   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  19   | .   1   1   .   2   5   1   9   
    Device                 13   | .   .   1   .   .   4   .   8   
    Storage                3    | .   1   .   .   1   .   .   1   
    Processor              2    | .   .   .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   28   | 1   3   7   3   5   2   1   6   
    Energy Gun             5    | .   .   3   .   .   .   .   2   
    Energy Cannon          5    | .   .   .   1   2   .   1   1   
    Ballistic Gun          3    | .   2   .   1   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   1   1   .   1   
    Launcher               5    | .   .   1   .   1   1   .   2   
    Special Weapon         7    | 1   1   3   1   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   .   
Parts Lost                 1    | .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   85  98  100 71  75  73  72  
  Engine                   8    | .   14  14  14  6   4   5   4   
  Core                     2    | .   .   .   .   3   5   5   4   
  Treads                   20   | .   28  28  28  20  5   5   5   
  Wheel                    5    | .   .   .   .   6   15  15  14  
  Device                   5    | .   .   12  14  .   18  10  10  
  Storage                  10   | .   14  14  14  9   5   5   4   
  Processor                5    | .   .   .   .   7   9   10  9   
  Energy Gun               2    | .   .   10  .   .   .   .   .   
  Energy Cannon            2    | .   .   .   11  2   5   3   4   
  Ballistic Gun            5    | .   17  6   14  6   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   2   1   5   4   
  Special Weapon           6    | .   10  10  2   6   .   .   .   
Peak Build Rating          103  | 6   7   14  15  49  97  98  103 
  Average Rating           34   | 6   6   11  14  31  90  97  96  
  On Entrance              36   | 6   6   6   14  14  49  97  98  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             249  | 13  28  35  37  224 241 248 249 
  Greatest Support         65   | 40  40  40  40  65  60  60  28  
  Greatest Overweight (x)  13   | .   .   .   .   13  5   8   11  
  Average Overweight (x)   5    | .   .   .   .   8   4   7   7   
Largest Inventory Capacity 35   | 8   15  15  15  35  35  35  35  
  Average Capacity         26   | 8   10  15  15  31  35  35  32  
  Most Carried             35   | 6   9   15  15  35  35  35  35  
  Average Carried          19   | 3   8   13  14  19  31  34  31  
  Final Capacity           35   | 8   15  15  15  35  35  35  35  
  Final Carried            35   | 4   9   15  14  35  35  35  6   

 Class Distribution 
--------------------
 58% | Hauler-Mutant
 41% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Subcaves
        Mutant | -9/Recycling
 Hauler-Mutant | -9/Scraptown
 Hauler-Mutant | -6/Factory
 Hauler-Mutant | -6/Lower Caves
 Hauler-Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -6  -6  -6  
-----------                Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Matter Collected           1763 | 252 50  356 40  546 145 235 139 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1040 | 101 50  47  86  .   67  371 318 
  Parts                    35   | 3   7   5   1   .   5   8   6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | 1   1   .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      34   | .   .   14  .   .   .   11  9   
  Prevented                17   | .   .   .   .   .   .   .   17  

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Combat Hostiles Destroyed  18   | .   3   .   .   .   1   3   11  
  Guns                     3    | .   3   .   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   .   1   3   4   
  AOE                      7    | .   .   .   .   .   .   .   7   
Classes Destroyed          10   | 2   1   2   .   .   1   2   2   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   .   
  Turret                   1    | .   .   1   .   .   .   .   .   
  Swarmer                  4    | .   3   .   .   .   .   .   1   
  Grunt                    6    | .   .   .   .   .   .   3   3   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  4    | .   .   .   .   .   .   .   4   
  Sentry                   3    | .   .   .   .   .   1   .   2   
  Artisan                  2    | .   .   2   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   1   .   
Best Kill Streak           8    | 2   3   1   1   .   1   3   8   
  Combat Bots Only         8    | .   3   .   .   .   1   3   8   
Max Kills in Single Turn   4    | 1   1   1   1   .   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -6   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  
Hostile Shots Fired        94   | .    23   9    .    .    .    13   49   
  Missed                   30   | .    4    5    .    .    .    7    14   
Damage Taken               856  | .    153  73   .    .    8    171  451  
  Core                     84   | .    31   5    .    .    2    34   12   
  Absorbed by Shields      9    | .    .    .    .    .    9    .    .    
Core Remaining (%)         92   | 100  .    .    .    85   .    .    .    
Volleys Fired              137  | 8    27   54   11   .    6    12   19   
  Largest                  2    | 2    2    2    1    .    2    2    2    
  Hottest                  138  | 40   100  100  100  .    138  138  138  
Shots Fired                180  | 16   36   58   10   .    7    16   37   
  Gun                      42   | 16   18   8    .    .    .    .    .    
  Cannon                   61   | .    .    .    8    .    7    16   30   
  Launcher                 9    | .    .    2    .    .    .    .    7    
  Special                  68   | .    18   48   2    .    .    .    .    
  Kinetic                  59   | 16   18   2    .    .    1    4    18   
  Thermal                  109  | .    18   48   10   .    6    12   15   
  Explosive                4    | .    .    .    .    .    .    .    4    
  Electromagnetic          8    | .    .    8    .    .    .    .    .    
  Robot Hit Streak         7    | 6    4    6    6    .    1    7    4    
  Robot Miss Streak        4    | 3    4    1    2    .    .    1    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           65   | 12   8    6    4    .    1    13   21   
  Core Hits                42   | 4    4    3    1    .    1    7    22   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    1    1    
    Blast                  2    | .    .    .    .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2765 | 128  74   178  112  .    33   455  1785 
  Guns                     276  | 128  74   74   .    .    .    .    .    
  Cannons                  1115 | .    .    .    112  .    33   410  560  
  Explosions               1329 | .    .    104  .    .    .    .    1225 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  45   | .    .    .    .    .    .    45   .    
  Kinetic                  1116 | 128  74   104  .    .    .    86   724  
  Thermal                  692  | .    .    .    112  .    33   324  223  
  Explosive                838  | .    .    .    .    .    .    .    838  
  Electromagnetic          74   | .    .    74   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            83   | .    .    .    .    .    .    37   46   
  Projectiles              66   | .    .    .    .    .    .    37   29   
  Explosions               17   | .    .    .    .    .    .    .    17   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      42   | .    .    .    .    .    .    22   20   
  Shots                    2    | .    .    .    .    .    .    .    2    
  Rammed                   1    | .    .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        299  | .    82   .    222  .    66   137  299  
  Average Temperature      62   | .    20   .    94   .    29   64   106  
  Received Heat Transfer   111  | .    .    27   .    .    .    36   48   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1048 | .    .    .    148  .    50   500  350  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Peak Influence             122  | 10  122 .   77  .   32  .   .   
  Initial                  33   | .   6   .   33  .   .   .   .   
  Average                  42   | 3   50  .   61  .   8   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 .   100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   1   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Distress Signals           .    | .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              45   | .   5   15  .   .   1   4   20  
  Peak Tracking Total      9    | .   3   2   .   .   1   4   9   
  Tactical Retreats        5    | .   1   1   .   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -6  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Machines Disabled          6    | .   .   5   .   .   .   .   1   
  Max in Single Turn       3    | .   .   3   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Machines Accessed          15   | .   3   2   5   4   1   .   .   
  Terminals                5    | .   1   .   3   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                46   | .   7   4   17  16  2   .   .   
  Successful               35   | .   4   4   10  16  1   .   .   
  Failed                   11   | .   3   .   7   .   1   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   16   | .   7   .   9   .   .   .   .   
  Terminals                16   | .   3   .   11  .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   .   4   10  16  1   .   .   
  Record                   24   | .   .   3   6   15  .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   
  Derelict Proto ID Bank   2    | .   .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
    Skim                   1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   3   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -6  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -6   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  
Total Allies               17   | .    .    15   .    .    .    .    2    
  Largest Group            9    | .    .    9    7    4    4    1    2    
  Highest-Rated Group      171  | .    .    171  133  76   76   19   162  
  Highest-Rated Ally       81   | .    .    19   19   19   19   19   81   
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               98   | .    .    83   8    .    6    1    .    
  Total Damage             1425 | .    .    1235 104  .    61   25   .    
  Kills                    12   | .    .    10   2    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   3   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -6   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  
Turns Passed               14212 | 38   456  3500 336  7946 259  1030 647  
Spaces Moved               6622  | 6    217  2007 181  3026 166  649  370  
  Core                     .     | .    .    .    .    .    .    .    .    
  Treads                   3524  | 5    217  2007 181  1114 .    .    .    
  Legs                     1     | 1    .    .    .    .    .    .    .    
  Wheels                   3097  | .    .    .    .    1912 166  649  370  
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            80    | 120  160  160  160  160  113  113  80   
  Average Speed            201   | 153  160  160  160  256  127  149  144  
  Slowest Speed            480   | 160  160  160  160  480  135  150  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 2    35   89   37   95   6    63   32   
  Regions Visited          7
    Branch Regions         5
  Pre-discovered Areas     3     | .    .    1    .    2    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    1    .    
Scrap Searched             24    | .    .    10   .    11   .    1    2    
Spaces Dug                 24    | .    13   3    3    .    5    .    .    
Terrain Destroyed          128   | .    13   24   5    .    6    4    76   
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               42    | .    13   3    5    .    6    4    11   
  AOE                      86    | .    .    21   .    .    .    .    65   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -6   -6   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  
Total                      7223 | 20   255  2143 213  3250 206  694  442  
  Wait                     110  | .    1    50   16   1    8    22   12   
  Move                     6615 | 5    216  2006 180  3025 165  648  370  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  155  | 1    5    15   .    111  11   4    8    
  Fast Attach              18   | .    1    1    .    7    2    .    7    
  Attach                   13   | .    .    .    1    5    6    1    .    
  Detach                   15   | .    1    .    .    8    1    .    5    
  Swap                     32   | 3    3    7    3    1    3    1    11   
  Drop                     127  | 3    1    10   2    92   4    5    10   
  Fire                     137  | 8    27   54   11   .    6    12   19   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 3)
    39 | -11/Scrapyard  | Entered Materials
   296 | -10/Materials  | Discovered new exit (range 15)
   329 | -10/Materials  | Build established: Mutant
   488 | -10/Materials  | Discovered new exit (range 3)
   495 | -10/Materials  | Entered Subcaves
   502 | -10/Subcaves   | Learned location of Zion (-7)
   779 | -10/Subcaves   | Visited triangular shrine
   788 | -10/Subcaves   | Found Prototype Device
   788 | -10/Subcaves   | Identified V3-11A's Pendant
   795 | -10/Subcaves   | Befriended Subdweller
   890 | -10/Subcaves   | Befriended Subdweller
  1003 | -10/Subcaves   | Learned Materials emergency access door positions
  1021 | -10/Subcaves   | Discovered new exit (range 9)
  1036 | -10/Subcaves   | Disturbed a concealed Subdweller
  1040 | -10/Subcaves   | Befriended Subdweller
  1210 | -10/Subcaves   | Befriended Subdweller
  1360 | -10/Subcaves   | Befriended Subdweller
  1417 | -10/Subcaves   | Ambushed by Subdwellers from Twisted Machinery
  1420 | -10/Subcaves   | Befriended Subdweller
  1587 | -10/Subcaves   | Lost 5 allies
  1591 | -10/Subcaves   | Approached by friendly Subdweller
  1797 | -10/Subcaves   | Visited Clippyterm
  1802 | -10/Subcaves   | Learned Factory fabricator intel
  1823 | -10/Subcaves   | Shifting Twisted Machinery released Mak. Hacking Suite
  1911 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Power Source
  2090 | -10/Subcaves   | Befriended Subdweller
  2161 | -10/Subcaves   | Visited 4L-MR0's lab
  2182 | -10/Subcaves   | Found Rainbow Chip
  2528 | -10/Subcaves   | Disturbed a concealed Subdweller
  2530 | -10/Subcaves   | Befriended Subdweller
  2605 | -10/Subcaves   | Befriended Subdweller
  2615 | -10/Subcaves   | Befriended Subdweller
  2700 | -10/Subcaves   | Befriended Subdweller
  2705 | -10/Subcaves   | Befriended Subdweller
  3324 | -10/Subcaves   | Shifting Twisted Machinery released Battle Cannon
  3339 | -10/Subcaves   | Shifting Twisted Machinery released Battle Cannon
  3408 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  3416 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Beam Cannon
  3420 | -10/Subcaves   | Befriended Subdweller
  3430 | -10/Subcaves   | Befriended Subdweller
  3964 | -10/Subcaves   | Discovered new exit (range 16)
  3995 | -10/Subcaves   | Entered Recycling
  3995 | -9/Recycling   | Accompanied by 7 allies
  3996 | -9/Recycling   | Joined Warlord attack on 0b10 via Recycling
  4276 | -9/Recycling   | Scanned before Scraplab entrance
  4303 | -9/Recycling   | Entered Scraplab
  4317 | -9/Recycling   | Discovered new exit (range 2)
  4331 | -9/Recycling   | Entered Scraptown
  4331 | -9/Scraptown   | Accompanied by 4 allies
  4503 | -9/Scraptown   | Delivered V3-11A's Pendant to T0-NE2 in exchange for information
  4792 | -9/Scraptown   | Discovered new exit (range 5)
  4832 | -9/Scraptown   | Scanned Subdweller tech in exchange for log data
  4835 | -9/Scraptown   | Learned location of 1 exit from Factory
  4837 | -9/Scraptown   | Learned location of Testing (-3)
  4838 | -9/Scraptown   | Learned location of Extension (-6)
  5025 | -9/Scraptown   | Visited Symbiants
  5065 | -9/Scraptown   | Visited Spacefarers
  5144 | -9/Scraptown   | Visited Red Mages
  5285 | -9/Scraptown   | Visited Cyclists
  5349 | -9/Scraptown   | Visited Assassins FH
  5611 | -9/Scraptown   | Visited UFD Registry
  5635 | -9/Scraptown   | Visited Bundlers
  5723 | -9/Scraptown   | Visited Shadow of the Wyrm
  5891 | -9/Scraptown   | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
  6161 | -9/Scraptown   | Build established: Hauler-Mutant
  7973 | -9/Scraptown   | Found Relay Coupler [Proto]
  9164 | -9/Scraptown   | Registered with UFD as "Megatank"
  9343 | -9/Scraptown   | Entered Cyclist Reading Room
  9526 | -9/Scraptown   | Visited LU-1G1's Boring Crew
  9658 | -9/Scraptown   | Visited Junk Cannon Lab
  9726 | -9/Scraptown   | Found Prototype Special Weapon
  9798 | -9/Scraptown   | Visited Science Guys
  9960 | -9/Scraptown   | Delivered Scrap Shield to a Scientist
 10289 | -9/Scraptown   | Visited Junk Repository
 10377 | -9/Scraptown   | Visited Derelict Rescue Squad
 10413 | -9/Scraptown   | Found DRS Beacon
 10417 | -9/Scraptown   | Found DRS Beacon
 10633 | -9/Scraptown   | Visited Scrap Suit Storage
 10686 | -9/Scraptown   | Found Scrap Suit
 10728 | -9/Scraptown   | Visited Cartography Club
 10866 | -9/Scraptown   | Identified Junk Cannon
 11106 | -9/Scraptown   | Discovered new exit (range 3)
 11157 | -9/Scraptown   | Found Scrap Suit
 11334 | -9/Scraptown   | Visited Botcube Research
 11354 | -9/Scraptown   | Found Lrg. Botcube
 11405 | -9/Scraptown   | Visited A0-MCA Data Center
 11422 | -9/Scraptown   | Given a C- rating by A0-MCA
 11430 | -9/Scraptown   | Found A0-MCA's Component Scanner
 11490 | -9/Scraptown   | Visited Modified Component R&D
 12137 | -9/Scraptown   | Found Scrap Suit
 12141 | -9/Scraptown   | Found Scrap Suit
 12157 | -9/Scraptown   | Found Scrap Suit
 12277 | -9/Scraptown   | Entered Factory
 12277 | -6/Factory     | Accompanied by 4 allies
 12277 | -6/Factory     | Evolved 8 slots: Propulsion x2, Utility x6
 12278 | -6/Factory     | Identified exit to Lower Caves
 12279 | -6/Factory     | Loaded intel: 6 fabricator locations
 12392 | -6/Factory     | Identified exit to DSF
 12509 | -6/Factory     | Lost 3 allies
 12536 | -6/Factory     | Entered Lower Caves
 12536 | -6/Lower Caves | Accompanied by 1 ally
 12538 | -6/Lower Caves | UFD Scientist delivered a prototype
 12540 | -6/Lower Caves | Found Enh. Scrap Shield
 12618 | -6/Lower Caves | Learned 4 Factory zone layouts
 12956 | -6/Lower Caves | Encountered a Warlord checkpoint
 13537 | -6/Lower Caves | Discovered new exit (range 7)
 13566 | -6/Lower Caves | Entered another Lower Caves area
 13617 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 13684 | -6/Lower Caves | Discovered new exit (range 11)
 13779 | -6/Lower Caves | Prototype Device suddenly appears!
 13783 | -6/Lower Caves | Found Amulet of Y3-NDR
 13816 | -6/Lower Caves | Joined by bewildered Wizard
 13817 | -6/Lower Caves | Joined by bewildered Wizard
 14124 | -6/Lower Caves | Learned 4 Factory zone layouts
 14137 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 14182 | -6/Lower Caves | Destroyed 8 combat bots
 14213 | -6/Lower Caves | Self-destructed

 Last Messages 
---------------
14171_ Dropped Scrap Suit.
14174_ Acquired Ovr. Medium Treads.
14175_ The unstable cave ceiling collapses.
14175_ Imp. Target Analyzer crushed.
14179_ Acquired Ovr. Medium Treads.
14182_ Acquired Imp. Deuterium Engine.
14183_ System corrupted: IFF burst signal emitted.
14184_ Dropped Lgt. Fission Core.
14186_ Acquired Ovr. Beamcaster.
14193_ Acquired Ovr. Quantum Rifle.
14196_ Dropped Hvy. Plasma Cannon.
14197_ Acquired Amulet of Y3-NDR.
14199_ Acquired Imp. Cooling System.
14203_ Acquired Humpback.
14207_ Acquired Imp. Particle Charger.
14210_ The unstable cave ceiling collapses.
14213_ C-30 ARC bursts open, deploying its payload.
14213_ G-67 Veteran unfolds itself.
14213_ B-48 Gladiator unfolds itself. <x3>
14213_ M-28 Smith unfolds itself.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????##?????????######??????????????????? |
| ??????????????#;######???#    ##?????????????????? |
| ????###  ######      #####!!## ####??????????????? |
| ???        ;;         ||##!]      ##?????????????? |
| ???#        ;     = &!!!# =b       ######????????? |
| ???         ;    !] !]   *]#m             ???????? |
| ???                 !!   @b gb    #      ????????? |
| ???                % ! #;####  # ##?#????????????? |
| ????#                ##  #??#   #??? ????????????? |
| ????       ;      #     ##??#  ##??# ????????????? |
| ?????      ##   #       #???#  #??#  ????????????? |
| ?????     ?#"           #???#  #??   ????????????? |
| ?????   ???#"     # #####???#  #??  #????????????? |
| ?????? ????#"  % "# #?????###  #??  #????????????? |
| ???????????#""  ""# #????##    #??# #????????????? |
| ???????????######## #????#     #??# #????????????? |
| ??????????????????  #????#    ##### #????????????? |
| ????????????           ###          #????????????? |
| ????????????????#         %%        #????????????? |
| ??????????????????###        ###### ##???????????? |
| ????????????????????#        #????# [##??????????? |
| ???????????????????#          ????#=!%########   # |
| ??????????????????#     ####   ???## *!%!        # |
| ?????????????????#"    #???#    ???###==#%  ###### |
| ?????????????????###  #????#    ?????#%*##   #???? |
| ???????????????????###?????#     ????#![#?   #???? |
| ???????????????????????????#      ???#  #?   #???? |
| ???????????????????????????####    ??# [#?#  #???? |
| ???????????????????????????????    ?## =#?#  #???? |
| ???????????????????????????????  ####[[%#?#  #???? |
| ????????????????????????????????##??#[=[#?#  #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          28
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             800
Evasion (%)                44
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BehemothNullAnalyzer
  Manual?         0
Play Time         02:42:49
  Cumulative      245.1 hours
  Start           2024.09.08 @ 18:40:08
  End             2024.09.11 @ 14:48:05
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           96
  Adventurer      0
  Explorer        3
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             46
Gallery%          65
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e8f8b74-8d40-4672-88e6-aceac9bc38e2