Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.09 @ 02:33:59 Player: Player Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (69) 345 Value Destroyed (2101) 2101 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 4164 Bonus ------- High Alert Combat Kills 78 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 280/280 System Corruption 4% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (2) ------- Axe > --- INVENTORY (10) --- Deuterium Engine Trap Scanner Improved Terrain Scanner ECM Suite Particle Cannon Heavy Assault Rifle Light Cannon Powered Hammer Powered Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Weight Redist. System Improved Weapon Shielding Light Armor Plating > --- WEAPON ----------- Beam Rifle Powered Hammer > --- INVENTORY -------- Improved Ion Engine Trap Scanner Terrain Scanner Seismic Detector Medium Laser Particle Cannon Heavy Assault Rifle Light Cannon Powered Hammer Powered Hammer [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 79 | 6 15 31 27 Power 12 | 1 3 4 4 Engine 10 | 1 3 4 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 26 | 2 5 13 6 Treads 1 | . . 1 . Leg 25 | 2 5 12 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | 1 1 5 10 Device 10 | . 1 2 7 Storage 3 | 1 . 2 . Processor . | . . . . Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 24 | 2 6 9 7 Energy Gun 7 | 1 1 3 2 Energy Cannon 2 | . . 2 . Ballistic Gun 4 | 1 1 2 . Ballistic Cannon 5 | . 3 1 1 Launcher 3 | . 1 1 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 16 | . 1 3 12 Power 1 | . . 1 . Propulsion 7 | . 1 . 6 Utility 6 | . . 1 5 Weapon 2 | . . 1 1 Highest Loss Streak 4 | . 1 1 4 To Critical Strikes . | . . . . Average Slot Usage (%) 87 | . 99 85 82 Engine 9 | . 14 9 7 Leg 26 | . 27 30 24 Device 11 | . 14 8 12 Storage 10 | . 14 11 9 Protection 5 | . . 2 9 Energy Gun 6 | . 2 6 8 Ballistic Gun 5 | . 19 4 . Ballistic Cannon 3 | . 4 6 . Impact Weapon 2 | . . . 5 Peak Build Rating 27 | 6 7 14 27 Average Rating 13 | 5 6 8 21 On Entrance 6 | . 6 7 13 Naked Turns . | . . . . Heaviest Build 34 | 11 16 27 34 Greatest Support 45 | 20 20 36 45 Greatest Overweight (x) 2 | . 1 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 8 | 7 8 8 10 Most Carried 10 | 5 8 10 10 Average Carried 8 | 3 7 7 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 5 8 9 10 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1554 | 311 258 508 477 Remotely . | . . . . Salvage Created 2406 | 186 413 637 1170 Parts 128 | 14 25 39 50 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 1 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 52 | . 10 19 23 Melee 14 | . . . 14 Guns 15 | . 10 3 2 Cannons 9 | . . 7 2 AOE 9 | . . 9 . Classes Destroyed 12 | 2 4 3 3 Worker 3 | . 1 1 1 Builder 1 | . . 1 . Tunneler 5 | 5 . . . Recycler 5 | 1 1 2 1 Mechanic 2 | . 1 . 1 Operator 1 | . . 1 . Swarmer 7 | . 4 3 . Grunt 33 | . 6 14 13 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 8 | . . 2 6 Hunter 2 | . . . 2 Best Kill Streak 7 | 2 4 7 4 Combat Bots Only 6 | . 3 6 4 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 356 | . 64 91 201 Missed 101 | . 13 28 60 Damage Taken 3692 | . 601 910 2181 Core 891 | . 118 217 556 Absorbed by Shields . | . . . . Redirected to Shielding 88 | . . . 88 Ignored by Resistances 64 | . . . 64 Regen/Repaired (Parts) 155 | . . 124 31 Core Remaining (%) 65 | 100 52 45 . Volleys Fired 146 | 17 56 58 15 Largest 2 | 2 2 2 2 Hottest 133 | 60 85 133 133 Shots Fired 271 | 34 109 100 28 Gun 185 | 34 91 45 15 Cannon 71 | . 16 43 12 Launcher 15 | . 2 12 1 Special . | . . . . Kinetic 191 | 17 103 65 6 Thermal 65 | 17 4 23 21 Explosive 15 | . 2 12 1 Electromagnetic . | . . . . Robot Hit Streak 12 | 6 9 8 12 Robot Miss Streak 7 | 4 7 5 3 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 218 | 21 63 63 71 Core Hits 94 | 7 23 39 25 Critical Kills 1 | . . . 1 Critical Parts Destroyed 5 | . . 1 4 Critical Strikes 8 | . . 3 5 Burn 2 | . . 2 . Destroy 1 | . . 1 . Smash 5 | . . . 5 Melee Attacks 77 | . . . 77 Impact 54 | . . . 54 Slashing 23 | . . . 23 Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4944 | 259 723 1495 2467 Guns 1326 | 259 613 315 139 Cannons 722 | . 71 494 157 Explosions 771 | . 39 675 57 Melee 2114 | . . . 2114 Ramming 11 | . . 11 . Kinetic 1508 | 133 684 614 77 Thermal 540 | 126 . 195 219 Explosive 771 | . 39 675 57 Electromagnetic . | . . . . Impact 1563 | . . . 1563 Slashing 551 | . . . 551 Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 12 | . . . 12 Message Errors 4 | . . . 4 Heat Flow Errors 2 | . . . 2 Energy Discharges 1 | . . . 1 Parts Rejected 1 | . . . 1 Data Loss (minor) 3 | . . . 3 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 338 | . . 10 328 Projectiles . | . . . . Explosions 20 | . . 10 10 Melee 318 | . . . 318 Knockbacks 17 | . 2 6 9 Impact 9 | . . . 9 Kinetic 7 | . 2 5 . Secondary 1 | . . 1 . Self-Inflicted Damage 168 | . 11 117 40 Shots 8 | . 2 5 1 Rammed . | . . . . Targets Rammed 4 | . . 4 . Kicked 4 | . . 4 . Crushed . | . . . . Highest Temperature 139 | . 72 105 139 Average Temperature 32 | . 17 30 51 Received Heat Transfer 1533 | . 261 408 864 Siege Activations . | . . . . Robots Corrupted 6 | . . . 6 Combat Hostiles 5 | . . . 5 Parts Fried 7 | . . . 7 Impact Corruptions 14 | . . . 14 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1459 | 275 . 703 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 562 | 30 294 424 562 Initial 107 | . 19 74 107 Average 232 | 12 138 191 342 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 46 | 100 83 63 7 Level 1 38 | . 16 26 64 Level 2 15 | . . 10 28 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 3 2 Investigation 3 | . . 1 2 Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 86 | . 16 29 41 Peak Tracking Total 9 | . 5 6 9 Tactical Retreats 9 | . 3 1 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 15 | . 5 5 5 Terminals 7 | . 3 2 2 Fabricators . | . . . . Repair Stations 3 | . . 1 2 Recycling Units 5 | . 2 2 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 35 | . 9 16 10 Successful 24 | . 5 13 6 Failed 11 | . 4 3 4 Catastrophic 3 | . . 2 1 Database Lockouts . | . . . . Manual 12 | . 6 4 2 Terminals 12 | . 6 4 2 Fabricators . | . . . . Repair Stations 15 | . . 8 7 Recycling Units 8 | . 3 4 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 2 . Unreport Threat 1 | . . 1 . Locate Traps 2 | . 2 . . Disarm Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 13 | . . 8 5 Scan Component 7 | . . 4 3 Repair 6 | . . 4 2 Recycling Unit Hacks 7 | . 3 3 1 Report Inventory 5 | . 2 2 1 Retrieve Components 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 9 | . 3 3 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 6 | . . 4 2 Time 156 | . . 104 52 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 16 | . 7 9 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2863 | 198 612 828 1225 Spaces Moved 1361 | 117 317 359 568 Core 14 | 14 . . . Treads . | . . . . Legs 1347 | 103 317 359 568 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 111 120 120 122 Slowest Speed 260 | 120 190 120 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 6 54 35 45 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 17 | . 12 . 5 Terrain Destroyed 103 | . 12 71 20 Melee 5 | . . . 5 Projectile . | . . . . AOE 98 | . 12 71 15 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2205 | 150 450 661 944 Wait 435 | . 39 178 218 Move 1358 | 116 316 358 568 Hop . | . . . . Pick Up 47 | 10 10 12 15 Fast Attach 22 | 2 2 8 10 Attach 10 | 4 1 2 3 Detach 5 | . . 2 3 Swap 47 | . 12 21 14 Drop 54 | 1 14 18 21 Fire 146 | 17 56 58 15 Melee 77 | . . . 77 Ram . | . . . . Kick 4 | . . 4 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 199 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 10) 743 | -10/Materials | Discovered new exit (range 16) 811 | -10/Materials | Entered another Materials area 811 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 853 | -9/Materials | Build established: Scavenger-Mutant 906 | -9/Materials | Repaired Ion Engine 933 | -9/Materials | Repaired Sml. Storage Unit 970 | -9/Materials | Repaired Aluminum Leg 997 | -9/Materials | Repaired Med. Laser 1405 | -9/Materials | Core integrity fell below 50% 1567 | -9/Materials | Discovered new exit (range 10) 1605 | -9/Materials | Discovered new exit (range 10) 1639 | -9/Materials | Entered another Materials area 1639 | -8/Materials | Evolved 2 slots: Utility x2 1768 | -8/Materials | Lost 3 parts (2n1u) 2125 | -8/Materials | Repaired Terrain Scanner 2153 | -8/Materials | Repaired Seismic Detector? 2511 | -8/Materials | Core integrity fell below 50% 2764 | -8/Materials | Build established: Mutant 2835 | -8/Materials | Core integrity fell below 20% 2864 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. U-05 Engineer builds a Wall. W-25 Informer sends out distress signal. System corrupted: Adv. Weight Redist. System rejected. Imp. Terrain Scanner destroyed. System corrupted: Component data lost. G-47 Trooper destroyed. Aluminum Leg destroyed. G-47 Trooper destroyed. Imp. Aluminum Leg destroyed. WY#, P< Destroyed Lgt. Angular Momentum Engine. G-50 Soldier destroyed. 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