Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 22:34:37

Player: Patryk Z

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (19)      95
Value Destroyed (736)      736
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 2831

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Garrison

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (4) ------
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
          Wheel
  Compact Wheel
          Hacking Suite

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Core Shielding
          Light Armor Plating
          Light Armor Plating
>               --- WEAPON -----------
                EM Shotgun
          Heavy Assault Rifle
>               --- INVENTORY --------
                Wheel
                Wheel
        Compact Wheel
                Hover Unit
                Seismic Detector
                Hacking Suite
         Medium Laser
                Datajack
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             26   | 7   1   7   6   5   
  Power                    3    | 1   .   1   .   1   
    Engine                 3    | 1   .   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   .   3   2   
    Treads                 4    | 2   .   .   2   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   
    Hover                  2    | .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 2   1   4   2   1   
    Device                 2    | 1   .   .   .   1   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   .   4   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   .   2   1   1   
    Energy Gun             5    | 2   .   1   1   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 16   | .   .   1   4   11  
  Power                    3    | .   .   1   .   2   
  Propulsion               5    | .   .   .   2   3   
  Utility                  4    | .   .   .   1   3   
  Weapon                   4    | .   .   .   1   3   
  Highest Loss Streak      6    | .   .   1   3   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     83   | .   100 76  93  72  
  Engine                   8    | .   14  3   11  8   
  Treads                   21   | .   28  22  20  18  
  Device                   5    | .   14  6   .   2   
  Storage                  11   | .   14  11  11  9   
  Protection               14   | .   .   11  28  19  
  Energy Gun               14   | .   28  13  10  9   
  Ballistic Gun            5    | .   .   8   11  4   
Naked Turns                29   | .   .   .   .   29  
Heaviest Build             58   | 13  48  55  58  58  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  5    | 1   1   1   5   1   
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         18   | 6   18  20  20  17  
  Most Carried             13   | 2   4   8   10  13  
  Average Carried          6    | 1   3   6   8   9   
  Final Capacity           20   | 8   20  20  20  5   
  Final Carried            10   | 2   4   8   10  3   

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Mat Sto Gar 
Matter Collected           524  | 253 .   149 100 22  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            697  | 19  .   211 305 162 
  Parts                    48   | 3   .   14  22  9   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Combat Hostiles Destroyed  14   | .   .   4   5   5   
  Guns                     12   | .   .   4   5   3   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          7    | 1   .   4   1   1   
  Builder                  2    | .   .   1   1   .   
  Tunneler                 2    | 1   .   1   .   .   
  Operator                 1    | .   .   .   1   .   
  Swarmer                  2    | .   .   .   .   2   
  Grunt                    6    | .   .   2   2   2   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   5    | .   .   1   3   1   
Best Kill Streak           2    | 1   .   1   2   2   
  Combat Bots Only         2    | .   .   1   2   2   
Max Kills in Single Turn   1    | 1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Gar 
Hostile Shots Fired        136  | .   .   29  39  68  
  Missed                   20   | .   .   4   8   8   
Damage Taken               1806 | .   30  481 418 877 
  Core                     416  | .   15  97  42  262 
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  20   | .   .   .   8   12  
Core Remaining (%)         97   | 100 94  .   .   .   
Volleys Fired              69   | 1   .   22  20  26  
  Largest                  2    | 2   .   2   2   2   
  Hottest                  90   | 90  .   90  79  68  
Shots Fired                113  | 2   .   44  37  30  
  Gun                      113  | 2   .   44  37  30  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  44   | .   .   19  20  5   
  Thermal                  32   | 1   .   22  3   6   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          37   | 1   .   3   14  19  
  Robot Hit Streak         14   | 1   .   6   13  14  
  Robot Miss Streak        3    | .   .   3   3   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   .   1   .   
    Max Gunslinging Chain  1    | .   .   .   1   .   
Shots Hit Robots           92   | 1   .   31  32  28  
  Core Hits                35   | 1   .   9   16  9   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         4    | .   .   2   1   1   
    Burn                   4    | .   .   2   1   1   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1415 | 13  .   438 457 507 
  Guns                     1300 | 13  .   438 457 392 
  Cannons                  .    | .   .   .   .   .   
  Explosions               90   | .   .   .   .   90  
  Melee                    .    | .   .   .   .   .   
  Ramming                  25   | .   .   .   .   25  
  Kinetic                  495  | .   .   189 248 58  
  Thermal                  435  | .   .   227 44  164 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          460  | 13  .   22  165 260 
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   1   
  Average Corruption       1    | .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            5    | .   .   .   .   5   
  Projectiles              .    | .   .   .   .   .   
  Explosions               5    | .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      34   | .   .   .   .   34  
  Shots                    1    | .   .   .   .   1   
  Rammed                   7    | .   .   .   .   7   
Targets Rammed             7    | .   .   .   .   7   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        132  | 30  .   66  132 113 
  Average Temperature      33   | 18  .   16  50  32  
  Received Heat Transfer   651  | .   .   144 189 318 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           1    | .   .   .   .   1   
  Combat Hostiles          1    | .   .   .   .   1   
  Parts Fried              2    | .   .   .   1   1   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   .   .   1   .   
  Heat Transferred         1371 | .   .   740 185 446 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   .   1   

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Peak Influence             352  | 5   17  112 160 352 
  Initial                  106  | .   3   7   20  106 
  Average                  91   | .   16  46  74  227 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         82   | 100 100 100 100 35  
  Level 1                  17   | .   .   .   .   64  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   2   2   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   2   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Distress Signals           3    | .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              30   | .   1   10  6   13  
  Peak Tracking Total      4    | .   1   3   2   4   
  Tactical Retreats        3    | .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Gar 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Machines Accessed          7    | .   2   2   1   2   
  Terminals                5    | .   2   1   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                22   | .   9   8   1   4   
  Successful               12   | .   4   6   1   1   
  Failed                   10   | .   5   2   .   3   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   9   2   .   .   
  Terminals                15   | .   9   2   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              6    | .   .   6   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             4    | .   3   .   .   1   
  Terminal Index           1    | .   1   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   
  Patrol Status            1    | .   1   .   .   .   
  Patrol Navigation        1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 6    | .   .   6   .   .   
  Insert Component         3    | .   .   3   .   .   
  Analyze                  3    | .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   2   1   .   2   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Gar 
Used RIF Installer         1    | .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  
-------------              Run  | Yrd Mat Mat Sto Gar 
Turns Passed               1602 | 96  317 498 250 441 
Spaces Moved               638  | 54  112 156 75  241 
  Core                     55   | 9   .   .   .   46  
  Treads                   502  | 45  112 156 69  120 
  Legs                     .    | .   .   .   .   .   
  Wheels                   6    | .   .   .   6   .   
  Hover                    75   | .   .   .   .   75  
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 240 155 50  
  Average Speed            192  | 143 218 240 233 147 
  Slowest Speed            240  | 160 240 240 240 240 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       20   | 4   25  14  19  38  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      2    | .   .   .   .   2   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Total                      895  | 67  185 236 112 295 
  Wait                     142  | 4   70  46  6   16  
  Move                     633  | 53  111 155 75  239 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  13   | 2   2   2   4   3   
  Fast Attach              17   | 7   1   6   3   .   
  Attach                   9    | .   .   1   3   5   
  Detach                   4    | .   .   3   1   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     2    | .   1   1   .   .   
  Fire                     69   | 1   .   22  20  26  
  Melee                    .    | .   .   .   .   .   
  Ram                      6    | .   .   .   .   6   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-9/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   97 | -11/Scrapyard | Entered Materials
  299 | -10/Materials | Discovered new exit (range 16)
  301 | -10/Materials | Build established: Mutant
  414 | -10/Materials | Entered another Materials area
  414 | -9/Materials  | Evolved 2 slots: Utility x2
  905 | -9/Materials  | Discovered new exit (range 5)
  912 | -9/Materials  | Entered Storage
 1034 | -9/Storage    | Lost 3 parts (1n1u1w)
 1061 | -9/Storage    | Build established: Scavenger-Mutant
 1085 | -9/Storage    | Garrison activated, responded to threat
 1162 | -9/Storage    | Identified exit to Garrison
 1162 | -9/Storage    | Entered Garrison
 1262 | -9/Garrison   | Triggered checkpoint
 1297 | -9/Garrison   | Garrison Relay disabled
 1528 | -9/Garrison   | Released all parts (3)
 1534 | -9/Garrison   | Core integrity fell below 50%
 1550 | -9/Garrison   | Discovered new exit (range 8)
 1561 | -9/Garrison   | Lost 6 parts (1p2n1u2w)
 1568 | -9/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 1586 | -9/Garrison   | Triggered checkpoint
 1594 | -9/Garrison   | Installed Relay Interface Framework
 1600 | -9/Garrison   | Core integrity fell below 20%
 1603 | -9/Garrison   | Core destroyed

 Last Messages 
---------------
01530_ Y-45 Defender heat short circuits Lgt. Treads.
01530_ Hover Unit destroyed.
01532_ Y-45 Defender heat damages Lgt. Treads. <x2>
01550_ EXIT=FOUND
01568_ Attempting to access garrison exit controls...
01568_ Remote lockdown engaged.
01574_ Hover Unit destroyed.
01586_ Beams of light sweep through the air. An alarm sounds.
Initiating installation procedure...
01594_ Relay Interface Framework installed.
With RIF installed, you can review your current list of abilities via the
  new button at the top-right of the HUD, or Spacebar+i.
01595_ Triggered Alarm Trap.
01595_ An alarm sounds.
01597_ Slammed into L-31 Rogue.
01597_ Destabilizing: Core damaged (-4).
01598_ Slammed into L-31 Rogue. <x2>
01600_ Slammed into B-36 Bruiser.
01600_ Destabilizing: System corrupted (+1).
01601_ Slammed into B-36 Bruiser. <x3>

 Map 
-----
+----------------------------------------------------+
|   ???????????????????????????????????????????????? |
|   ??????????????????????????????????????????####?# |
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|   ????????????????????????????????#                |
|   ????????????????????????????????#  #??????#      |
|   ????????????????????????????????#  #??????##  ## |
|   ????????????????????????????????#  #???????#  ## |
|   ??????????????????????###########  #???????#  ## |
|   ??????????????????????#            #???????#  #? |
|   ????????????????????###Y#########  #???????#  #? |
|   ????????????????????#   #???????#  #???????#  #? |
|   ????????????????????#   #???????#  #########  #? |
|   ????????????????????#   #???????#             #? |
|   ????????????????????###b#???????#             #? |
|   ??????????????????????#@#???????#  ############? |
|   ????????????#######???#l#???????#  #???????????? |
|   ????????????#"""" #####%######??#  #???????????? |
|   ????????????#"         %     +  #  #???????????? |
|   ????????????#"""" #######   ##??#  #???????????? |
|   ????????????#######??????""""#??#  #???????????? |
|   ??????????????????????????####??#  #???????????? |
|   ????????????????????????????????#  #???????????? |
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|   ???????????????????????##########  #???????????? |
|   ???????????????????????#           #???????????? |
|   ???????????????????????#           #???????????? |
|   ???????????????????????# < #########???????????? |
|   ???????????????????????#   #???????????????????? |
|   ???????????????????????#####???????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
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|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
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|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             20
Evasion (%)                53
Recoil Reduction           2

 Item Schematics 
-----------------
 Lgt. Armor Plating | -9/Materials | Scanalyzed
         Hover Unit | -9/Materials | Scanalyzed
        Lgt. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialAdvancedShield
  Manual?         0
Play Time         00:19:06
  Cumulative      39.7 hours
  Start           2024.04.11 @ 22:17:17
  End             2024.04.11 @ 22:34:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          27
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 45e634bc-83df-4534-a439-610efd4e5afc