Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 02:22:09

Player: GregoriusTechneticies

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (47)      235
Value Destroyed (719)      719
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2774

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     155/160
System Corruption          4%
Temperature                Hot (209)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Nuclear Core
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (6) ------
        Weight Redist. System
        Terrain Scan Processor
        Terrain Scan Processor
        Transport Network Coupler
>       --- WEAPON (2) -------
        Katana
        Katana
>       --- INVENTORY (5) ----
        Flight Unit
        Weight Redist. System
        Structural Scanner
        Backup Laser I
        Datajack

 Peak State 
------------
>          --- POWER ------------
           Backup Power I
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Weight Redist. System
  Improved Terrain Scanner
           Terrain Scan Processor
           Transport Network Coupler
           ECM Suite
>          --- WEAPON -----------
           Maul
           Katana
>          --- INVENTORY --------
           Flight Unit
           Weight Redist. System
           Backup Laser I
           Datajack
[Rating: 17]

 Favorites 
-----------
Power                      Backup Power I
  Engine                   Backup Power I
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Processor                Terrain Scan Processor
Weapon                     Light Assault Rifle
  Energy Gun               Backup Laser I
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             50   | 9   12  2   23  4   
  Power                    7    | .   1   .   5   1   
    Engine                 6    | .   1   .   5   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   .   5   .   
    Treads                 6    | 2   .   .   4   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 3   2   1   6   2   
    Device                 11   | 3   2   .   5   1   
    Storage                .    | .   .   .   .   .   
    Processor              3    | .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 4   9   1   7   1   
    Energy Gun             5    | 3   1   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          10   | 1   5   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         4    | .   3   .   1   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        2    | .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      4    | .   .   .   .   4   
Parts Lost                 12   | .   .   3   4   5   
  Power                    3    | .   .   1   1   1   
  Propulsion               3    | .   .   2   .   1   
  Utility                  3    | .   .   .   1   2   
  Weapon                   3    | .   .   .   2   1   
  Highest Loss Streak      4    | .   .   3   3   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     84   | .   86  97  73  61  
  Engine                   9    | .   7   13  8   2   
  Treads                   19   | .   28  26  10  4   
  Device                   23   | .   22  27  22  14  
  Processor                5    | .   .   .   11  20  
  Energy Gun               2    | .   2   .   4   .   
  Ballistic Gun            16   | .   21  28  4   .   
  Special Weapon           1    | .   3   .   2   .   
  Slashing Weapon          3    | .   .   .   7   12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             13   | 4   6   6   13  9   
  Greatest Support         16   | 3   3   3   16  9   
  Greatest Overweight (x)  4    | 1   1   1   4   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   
  Average Carried          4    | 3   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   5   

 Class Distribution 
--------------------
 75% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           773  | 312 115 57  249 40  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1569 | 323 184 18  666 378 
  Parts                    98   | 25  9   3   42  19  
Haulers Intercepted        3    | .   .   .   3   .   
Recyclers Shooed           3    | .   2   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  18   | .   5   .   9   4   
  Melee                    9    | .   .   .   5   4   
  Guns                     7    | .   5   .   2   .   
Classes Destroyed          9    | 3   2   1   3   .   
  Worker                   8    | 2   .   .   6   .   
  Builder                  2    | .   .   1   .   1   
  Tunneler                 10   | 9   .   .   1   .   
  Hauler                   3    | .   .   .   3   .   
  Recycler                 6    | 1   1   .   1   3   
  Swarmer                  5    | .   3   .   2   .   
  Grunt                    9    | .   2   .   4   3   
  Duelist                  2    | .   .   .   1   1   
  Sentry                   2    | .   .   .   2   .   
Best Kill Streak           8    | 8   3   1   5   4   
  Combat Bots Only         5    | .   3   .   5   1   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        184  | .    32   11   64   77   
  Missed                   44   | .    12   .    12   20   
Damage Taken               2256 | .    192  431  717  916  
  Core                     985  | .    70   87   273  555  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         56   | 100  .    37   31   .    
Volleys Fired              100  | 28   32   6    34   .    
  Largest                  2    | 2    2    2    2    .    
  Hottest                  100  | 70   100  40   100  .    
Shots Fired                164  | 50   58   12   44   .    
  Gun                      152  | 50   53   12   37   .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  12   | .    5    .    7    .    
  Kinetic                  103  | 22   35   12   34   .    
  Thermal                  55   | 22   23   .    10   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          6    | 6    .    .    .    .    
  Robot Hit Streak         8    | 6    8    3    8    .    
  Robot Miss Streak        4    | 2    2    4    3    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           152  | 29   34   6    62   21   
  Core Hits                61   | 17   15   2    20   7    
  Critical Kills           2    | .    .    .    1    1    
  Critical Parts Destroyed 4    | .    .    .    3    1    
  Critical Strikes         14   | 3    .    .    8    3    
    Burn                   3    | 3    .    .    .    .    
    Smash                  7    | .    .    .    4    3    
    Sever                  4    | .    .    .    4    .    
Melee Attacks              95   | .    .    .    57   38   
  Impact                   31   | .    .    .    13   18   
  Slashing                 64   | .    .    .    44   20   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            14   | .    .    .    10   4    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    2    3    
Damage Inflicted           3512 | 339  311  46   1761 1055 
  Guns                     898  | 339  311  46   202  .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    2614 | .    .    .    1559 1055 
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  472  | 71   172  46   183  .    
  Thermal                  370  | 212  139  .    19   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          56   | 56   .    .    .    .    
  Impact                   1076 | .    .    .    307  769  
  Slashing                 1538 | .    .    .    1252 286  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Message Errors         1    | .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            326  | .    .    .    223  103  
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    326  | .    .    .    223  103  
Knockbacks                 6    | .    .    .    1    5    
  Impact                   6    | .    .    .    1    5    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        262  | 40   77   .    5    262  
  Average Temperature      26   | 17   22   .    1    190  
  Received Heat Transfer   819  | .    57   .    231  531  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | 1    .    .    2    .    
  Impact Corruptions       6    | .    .    .    4    2    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | 2    2    .    .    .    
  Heat Transferred         1332 | 851  407  .    74   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             221  | 60  204 5   221 184 
  Initial                  92   | .   39  1   1   92  
  Average                  55   | 35  158 .   50  137 
Maximum Alert Level        1    | .   1   .   1   .   
  Low Security (%)         99   | 100 97  100 99  100 
  Level 1                  .    | .   2   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   4   .   5   .   
  Investigation            3    | .   1   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   3   .   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   14  2   15  11  
  Peak Tracking Total      4    | .   3   2   4   4   
  Tactical Retreats        4    | .   2   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          8    | .   3   .   5   .   
  Terminals                5    | .   2   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                21   | .   7   .   14  .   
  Successful               6    | .   2   .   4   .   
  Failed                   15   | .   5   .   10  .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   4   .   9   .   
  Terminals                13   | .   4   .   9   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   3   .   5   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   1   .   1   .   
  Refit                    2    | .   1   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   .   
  Terminals                3    | .   1   .   2   .   
    Botnet                 3    | .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   3   .   5   .   
  Full Trace Events        3    | .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               2404 | 285 404 833 726 156 
Spaces Moved               1244 | 144 346 144 528 82  
  Core                     1207 | 144 346 144 491 82  
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   37   | .   .   .   37  .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  
  Average Speed            77   | 75  75  85  80  58  
  Slowest Speed            250  | 100 100 100 250 100 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 3   46  24  28  4   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 18   | .   5   .   11  2   
Terrain Destroyed          18   | .   5   .   11  2   
  Melee                    9    | .   .   .   7   2   
  Projectile               9    | .   5   .   4   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      2368 | 280 425 844 684 135 
  Wait                     835  | 79  27  691 22  16  
  Move                     1240 | 143 345 143 527 82  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 14  3   .   8   2   
  Fast Attach              21   | 1   2   1   14  3   
  Attach                   13   | 8   2   .   2   1   
  Detach                   5    | 2   2   1   .   .   
  Swap                     16   | .   8   1   7   .   
  Drop                     26   | 5   4   1   15  1   
  Fire                     100  | 28  32  6   34  .   
  Melee                    85   | .   .   .   55  30  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  286 | -11/Scrapyard | Entered Materials
  327 | -10/Materials | Build established: Mutant
  647 | -10/Materials | Discovered new exit (range 14)
  690 | -10/Materials | Entered Mines
  705 | -10/Mines     | Assembled infested the area
 1482 | -10/Mines     | Core integrity fell below 50%
 1512 | -10/Mines     | Lost 3 parts (1p2n)
 1516 | -10/Mines     | Discovered new exit (range 8)
 1523 | -10/Mines     | Entered Materials
 1523 | -9/Materials  | Evolved 2 slots: Utility x2
 1757 | -9/Materials  | Core integrity fell below 50%
 1781 | -9/Materials  | Lost 3 parts (1p2w)
 2100 | -9/Materials  | Build established: Scavenger-Mutant
 2243 | -9/Materials  | Discovered new exit (range 13)
 2249 | -9/Materials  | Entered another Materials area
 2249 | -8/Materials  | Evolved 2 slots: Utility x2
 2324 | -8/Materials  | Core integrity fell below 50%
 2331 | -8/Materials  | Lost 4 parts (1p1n2u)
 2376 | -8/Materials  | Core integrity fell below 20%
 2405 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
02375_ Sneak attack on R-06 Scavenger.
02375_ Destroyed Lgt. Ion Engine.
02375_ R-06 Scavenger destroyed.
02380_ Acquired Lgt. Nuclear Core.
02382_ K-01 Serf collects debris.
02382_ Acquired 10 matter.
02385_ Critical hit (Burn: +37).
02396_ K-01 Serf collects debris.
02396_ R-06 Scavenger collects Corrupted
  Aluminum Leg.
02399_ K-01 Serf collects debris.
02400_ R-06 Scavenger collects Wheel.
02401_ System corrupted: Heat flow error (+275).
02402_ Katana follow-up attack on G-47 Trooper.
02402_ C-30 ARC bursts open, deploying its
  payload.
02402_ H-55 Commando unfolds itself.
02402_ Penetrated by Slug.
02403_ K-01 Serf collects debris.
02403_ R-06 Scavenger collects Com. Wheel.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ???????????????#?##?#???##???????????????????????? |
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| ??????????????#??#?##??#???????????#?????????????? |
| ????????#????????????##?#??????#?????????????????? |
| ??????????#####?#???#??#????#??#?????????????????? |
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| ???????????#?##?#?##   ##??#?????? ??????????????? |
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| ?????? ????????#?###   ##?##?##?#?#??????????????? |
| ????? ??? #?###??#?#   #??####? ? ???????????????? |
| ?????? ?????##??####   ##????????????????????????? |
| ?????  ?? #?????####   ##???#????? ??????????????? |
| ?????  ? ??????##?##   #??##???""?? ?????????????? |
| ????????????#?#?#??#   #????##???????????????????? |
| ????????? #????????#%! ##???##  ?  ??????????????? |
| ????################= !##########+####???????????? |
| ???              !==%% % @g    a  s   s s????????? |
| ???               % %==%!            #???????????? |
| ???               r =!! =         %h #???????????? |
| ?????###########k  ##############+####???????????? |
| ???????????????#%" ##?#?####?## ? ???????????????? |
| ???????#??##??##   ##?##?##???? ? ???????????????? |
| ????? ??#???#??#   #???#??????? ?????????????????? |
| ????????????##?#   #??#??????? ?? ???????????????? |
| ???????????#??##   #?#???????#???????????????????? |
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| ??????????????##   /?????????????????????????????? |
| ???????????????#   ? ????????????????????????????? |
| ??????????????#?a  ??????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               1
Additional Mass Support    6
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombardmentTacticalCutter
  Manual?         0
Play Time         00:35:04
  Cumulative      30.4 hours
  Start           2024.04.16 @ 01:42:14
  End             2024.04.16 @ 02:22:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           26
  Adventurer      0
  Explorer        15
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          29
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96cfcbe2-69fe-4cce-bde6-f6692e2e3f7f