Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.27 @ 18:47:00 Player: lyrabold Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (383) 1915 Value Destroyed (13742) 13742 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (10035) 10035 TOTAL SCORE: 31972 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5968 Follower Combat Kills 5276 Registered with UFD 300 Met Imprinter 300 Friendly Fire -2809 Cogmind --------- Core Integrity 350/1000 Matter 278/300 Energy 90/100 System Corruption 14% Temperature Cool (9) Movement Core (1800) Ox35 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Scrap Suit Experimental Heat Sink Advanced Cooling System Huge Storage Unit Core Analyzer Improved Weapon Cycler Hacking Suite > --- WEAPON (3) ------- Overtuned Beamcaster Heavy Plasma Cannon Gauss Rifle > --- INVENTORY (25) --- Scrap Suit Improved Coolant Injector High-capacity Matter Pod (200) Triangulator Improved Kinecellerator Quantum Capacitor Improved Transmission Jammer Graphene Brace Improved Force Field Advanced System Restoration Module Long-range Tractor Beam Overtuned Beamcaster Improved EM Pulse Cannon Heavy Assault Rifle Improved Remote Datajack Improved Plasma Cutter CPS Tube (2) Powered Hammer Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Heavy Treads Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Improved Coolant Injector Huge Storage Unit Makeshift Salvage Targeting Computer Core Analyzer Quantum Capacitor > --- WEAPON ----------- Overtuned Coil Gun Overtuned Coil Gun Overtuned Coil Gun > --- INVENTORY -------- Heavy Treads Scrap Suit Advanced Heat Sink High-capacity Matter Pod Advanced Terrain Scanner Precision Matter Filter Improved Kinecellerator Improved Weapon Cycler Improved Transmission Jammer Graphene Brace Improved Force Field Hacking Suite Advanced System Restoration Module Long-range Tractor Beam Overtuned Beamcaster Improved EM Pulse Cannon Heavy Plasma Cannon Heavy Missile Launcher Guided Missile Launcher Improved Remote Datajack CPS Tube Powered Hammer [Rating: 103] Favorites ----------- Power Light Fission Core Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Overtuned Huge Scrapsphere Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Advanced Beam Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Precision Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Slots Evolved 10 | . . . 2 . 2 . . . 4 . . . . 2 . . Power 1 | . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . . Utility 6 | . . . 1 . 1 . . . 2 . . . . 2 . . Weapon 1 | . . . . . . . . . 1 . . . . . . . Parts Attached 497 | 7 15 3 62 4 26 35 2 13 79 22 28 8 28 99 13 53 Power 28 | 1 3 . 2 . 3 1 . 1 4 2 2 1 2 5 . 1 Engine 15 | 1 3 . 1 . 3 1 . . 2 1 . . 1 2 . . Core 13 | . . . 1 . . . . 1 2 1 2 1 1 3 . 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 70 | 2 2 . 16 2 5 11 . 2 9 . . 1 4 11 4 1 Treads 61 | 2 2 . 16 2 5 11 . 2 8 . . 1 4 3 4 1 Leg 5 | . . . . . . . . . 1 . . . . 4 . . Wheel 4 | . . . . . . . . . . . . . . 4 . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 208 | 2 2 1 25 . 11 7 . 4 31 9 14 4 8 44 7 39 Device 153 | 1 1 . 21 . 2 1 . 1 17 7 12 3 7 37 7 36 Storage 4 | 1 1 1 . . . . . . . . . . . 1 . . Processor 8 | . . . 1 . . . . . 3 1 1 . . 2 . . Hackware 5 | . . . . . 1 . . . 1 . . . . 2 . 1 Protection 38 | . . . 3 . 8 6 . 3 10 1 1 1 1 2 . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 191 | 2 8 2 19 2 7 16 2 6 35 11 12 2 14 39 2 12 Energy Gun 24 | . . 2 1 . . . . . 1 . . . 2 15 1 2 Energy Cannon 38 | . . . 12 1 5 8 1 3 1 2 . . . 4 . 1 Ballistic Gun 54 | 2 4 . 3 . . . 1 . 16 6 4 1 3 8 1 5 Ballistic Cannon 12 | . . . . . . . . . 5 . 3 . 4 . . . Launcher 34 | . 2 . 1 1 1 6 . 1 9 1 3 . 4 3 . 2 Special Weapon 11 | . 2 . 1 . . . . . 2 1 1 . . 2 . 2 Impact Weapon 16 | . . . 1 . 1 2 . . 1 1 1 1 1 7 . . Slashing Weapon 2 | . . . . . . . . 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . 2 . . 2 . 1 . . . . 1 Corrupted Parts 2 | . . . . . . . . . . . . . . 1 . 1 System Corruption 18 | . . . . . . . . . . . . . . 12 . 6 Parts Lost 53 | . 1 1 6 . . 1 . . 13 . . . 5 15 . 11 Power 13 | . . . 2 . . . . . 3 . . . 2 4 . 2 Propulsion 13 | . . . 2 . . . . . 4 . . . 1 3 . 3 Utility 14 | . 1 . 2 . . 1 . . 3 . . . 1 4 . 2 Weapon 13 | . . 1 . . . . . . 3 . . . 1 4 . 4 Highest Loss Streak 9 | . 1 1 3 . . 1 . . 6 . . . 3 9 . 3 To Critical Strikes 2 | . . . . . . . . . . . . . 1 . . 1 Average Slot Usage (%) 96 | . 99 100 99 100 98 99 100 99 96 92 97 96 95 85 82 81 Engine 5 | . 14 14 9 11 8 9 9 6 5 . . . . 7 . . Core 5 | . . . 1 . . . . 2 5 6 10 11 11 2 11 10 Treads 27 | . 27 28 32 33 35 36 36 36 24 26 26 26 23 9 6 10 Device 9 | . 13 14 11 11 9 9 9 9 9 5 5 6 12 12 19 20 Storage 7 | . 14 14 11 11 9 9 9 9 6 6 6 6 6 5 5 5 Processor 5 | . . . . . . . . . 4 13 13 13 13 11 13 6 Hackware 2 | . . . . . . . . . 5 6 6 3 . 5 . 3 Protection 9 | . . . 10 11 16 17 18 17 11 6 6 6 5 3 . 1 Energy Gun 1 | . . 8 1 . . . . . . . . . 3 8 . 3 Energy Cannon 7 | . . . 18 21 17 17 18 17 4 . . . . . . . Ballistic Gun 7 | . 27 19 1 . . . . . 6 12 12 13 10 4 16 12 Ballistic Cannon 2 | . . . . . . . . . 6 6 5 6 4 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 142 | 14 30 90 100 100 107 140 138 138 139 114 118 124 130 134 134 142 Greatest Support 140 | 40 40 40 69 63 86 89 88 88 116 116 116 116 111 101 140 140 Greatest Overweight (x) 6 | . . 2 1 1 1 1 1 1 1 . 1 1 1 6 6 1 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 . . . . 1 5 2 . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 5 13 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 2 9 17 24 25 24 24 25 24 24 24 24 24 23 24 24 23 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 15 20 25 25 25 25 25 25 25 25 25 25 24 24 25 20 Class Distribution -------------------- 26% | Mutant 25% | Skirmisher 19% | Commander-Mutant 7% | Scavenger-Scrapper 5% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Gunner | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Scavenger-Scrapper | -5/Factory Scavenger-Scrapper | -5/Waste Scavenger-Scrapper | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Matter Collected 10953 | 294 599 152 775 71 293 471 20 127 2667 344 681 114 542 1932 238 1633 Remotely 2210 | . . . . . . . . . 1710 . . . . 326 . 174 Salvage Created 17541 | 138 519 382 2230 123 857 1704 168 . 3392 249 500 173 685 2378 824 3219 Parts 808 | 17 28 24 121 11 47 97 12 . 146 4 20 5 22 96 17 141 Haulers Intercepted 25 | . 2 . 6 . 2 6 . . 4 . 1 . . 3 . 1 Recyclers Shooed 17 | . 1 2 3 . . 1 . . 5 . . . . 3 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . . 2 12 8 29 . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 279 | . 10 8 33 7 13 30 2 . 58 5 9 . 18 40 3 43 Guns 97 | . 6 8 5 . . . . . 13 . . . 3 24 3 35 Cannons 71 | . . . 23 4 10 15 2 . 11 1 1 . 3 1 . . AOE 107 | . 4 . 5 3 2 14 . . 34 4 8 . 12 14 . 7 Classes Destroyed 24 | 2 4 1 4 . 1 3 . . 4 . 2 . 1 1 1 . Worker 20 | . 1 1 5 . . 3 . . 3 . . . . 3 . 4 Builder 12 | . . . 1 . . 1 . . 4 . . . . 3 . 3 Tunneler 4 | 3 . . 1 . . . . . . . . . . . . . Hauler 25 | . 2 . 6 . 2 6 . . 4 . 1 . . 3 . 1 Recycler 21 | 1 2 . 5 . . 2 1 . 6 . . . . 1 . 3 Mechanic 10 | . . . 1 . . 3 . . 3 . . . . 1 . 2 Operator 4 | . . . . . 2 1 . . 1 . . . . . . . Watcher 15 | . . . 5 . 2 1 . . 3 . . . . 2 . 2 Swarmer 45 | . 3 . 7 5 . 4 . . 2 4 3 . 4 8 . 5 Saboteur 3 | . . . . . . . . . 2 . . . . . . 1 Grunt 140 | . 7 6 15 1 9 11 . . 35 . 5 . 9 22 . 20 Brawler 14 | . . . 1 1 . 3 . . 4 . 1 . 1 . . 3 Duelist 5 | . . . . . . 1 . . 2 . . . 1 . . 1 Protector 4 | . . . . . . 1 . . 3 . . . . . . . Sentry 39 | . . 2 10 . 4 9 2 . 6 1 . . 1 2 . 2 Specialist 1 | . . . . . . . . . 1 . . . . . . . Hunter 10 | . . . . . . 1 . . 2 . . . 1 2 . 4 Programmer 12 | . . . . . . . . . 1 . . . . 6 . 5 Behemoth 2 | . . . . . . . . . . . . . 1 . . 1 Compactor 3 | . . . . . . . . . . . . . . . 3 . Scrapoid 3 | . . . . . . . . . . . . . . 1 . 2 Packrat 2 | . . . . . . . . . . 2 . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . Tinkerer 1 | . . . . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 Mutant 2 | . . . . . . . . . 1 . 1 . . . . . Best Kill Streak 18 | 2 4 2 11 4 5 10 1 . 18 4 3 . 6 13 3 10 Combat Bots Only 16 | . 4 2 5 4 3 7 1 . 16 4 3 . 6 12 3 10 Max Kills in Single Turn 5 | 1 1 1 4 2 2 3 1 . 5 2 3 . 4 3 1 4 Gunslinging 1 | . . . 1 . . . . . . . . . . 1 . 1 Exploded 5 | . 1 . 3 2 2 3 . . 5 2 3 . 4 3 . 4 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Hostile Shots Fired 1462 | . 48 48 136 17 46 97 . . 445 28 32 . 111 212 . 242 Missed 477 | . 11 16 46 2 18 30 . . 184 13 9 . 37 55 . 56 Damage Taken 15780 | . 371 426 1277 155 448 862 . . 3382 156 408 . 1142 3457 29 3667 Core 1399 | . 46 160 144 27 33 33 . . 244 . 5 . 57 375 . 275 Absorbed by Shields 211 | . . . . . . . . . . . . . 100 . . 111 Reduced by Siege Mode 326 | . . . . . . . . . . . . . . . . 326 Redirected to Shielding 2 | . . . . . . . . . . . . . . 2 . . Ignored by Resistances 363 | . . . . . . 89 . . 182 . 35 . 57 . . . Regen/Repaired (Parts) 871 | . 119 . 202 . . . . . 308 . . . . 28 . 214 Core Remaining (%) 65 | 100 . 17 . 57 . . . 88 . . . . 64 . . . Volleys Fired 856 | 6 49 35 97 10 57 77 3 . 168 14 44 11 29 124 18 114 Largest 3 | 2 2 2 2 2 2 2 2 . 3 3 3 1 3 3 3 3 Hottest 232 | 40 100 76 136 136 136 136 136 . 180 93 108 25 106 220 100 232 Shots Fired 1843 | 12 83 72 189 20 113 143 6 . 424 26 67 11 69 300 31 277 Gun 1092 | 12 68 72 40 . . . . . 215 12 51 11 53 265 31 262 Cannon 647 | . . . 146 18 112 132 6 . 180 11 9 . 7 22 . 4 Launcher 91 | . 12 . 2 2 1 11 . . 27 2 6 . 9 10 . 9 Special 13 | . 3 . 1 . . . . . 2 1 1 . . 3 . 2 Kinetic 970 | 12 68 62 21 . . . . . 331 18 60 11 54 122 22 189 Thermal 773 | . 3 10 166 18 112 132 6 . 64 5 . . 6 165 9 77 Explosive 91 | . 12 . 2 2 1 11 . . 27 2 6 . 9 10 . 9 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 5 17 10 15 5 9 12 2 . 14 9 11 6 7 15 7 17 Robot Miss Streak 8 | 1 3 3 4 2 3 5 1 . 8 7 3 1 4 4 2 5 Penetration Max 1 | . . . . . . . . . . . . . . 1 . 1 Secondary Targets 24 | . 3 1 1 . . . . . 3 . . . 1 5 . 10 Max Gunslinging Chain 2 | . 1 1 1 . . . . . 1 . . . 1 2 . 1 Capacitor 9 | . . . . . . . . . . . . . . . 9 . Shots Hit Robots 1207 | 7 46 54 116 11 74 81 3 . 296 13 53 10 42 187 20 194 Core Hits 932 | 4 25 22 63 9 33 85 2 . 319 13 50 5 49 122 6 125 Critical Kills 15 | . . . 3 . . . . . 1 . . . . 2 1 8 Critical Parts Destroyed 16 | . . 1 . . . . . . 1 . . . 1 2 1 10 Critical Strikes 55 | . . 2 3 . . . . . 2 . . . 1 13 2 32 Burn 20 | . . 1 . . . . . . . . . . . 7 . 12 Meltdown 3 | . . . 3 . . . . . . . . . . . . . Destroy 32 | . . 1 . . . . . . 2 . . . 1 6 2 20 Melee Attacks 39 | . . . 1 . . 8 . . 1 14 2 1 . 12 . . Impact 39 | . . . 1 . . 8 . . 1 14 2 1 . 12 . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 44036 | 80 772 621 2835 461 1752 3870 98 . 12627 705 2138 141 2384 6705 702 8145 Guns 17630 | 80 459 606 493 . . . . . 3139 124 789 141 710 4383 702 6004 Cannons 9606 | . . . 2032 240 1634 1817 68 . 2915 105 287 . 141 236 . 131 Explosions 16186 | . 284 . 228 212 115 2007 . . 6481 476 913 . 1533 1986 . 1951 Melee 242 | . . . . . . . . . . . 149 . . 93 . . Ramming 372 | . 29 15 82 9 3 46 30 . 92 . . . . 7 . 59 Kinetic 15585 | 80 459 499 274 . . . . . 5192 229 1076 141 793 2067 489 4286 Thermal 12615 | . . 107 2251 240 1634 1817 68 . 1018 . . . 58 2552 213 2657 Explosive 15207 | . 284 . 228 212 115 2007 . . 6325 476 913 . 1533 1986 . 1128 Electromagnetic 15 | . . . . . . . . . . . . . . . . 15 Impact 242 | . . . . . . . . . . . 149 . . 93 . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 25 | . 4 4 4 4 . . . . . . . . . 12 25 25 Average Corruption 5 | . 3 4 4 4 . . . . . . . . . 6 18 10 Corruption Purged 41 | . . . . . . . . . . . . . . 14 . 27 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 228 | . 7 32 62 31 . . . . . . . . . 41 11 44 Message Errors 64 | . 2 9 20 7 . . . . . . . . . 10 4 12 Matter Fused 47 | . 2 6 14 4 . . . . . . . . . 9 . 12 Heat Flow Errors 25 | . 1 6 4 6 . . . . . . . . . 5 1 2 Energy Discharges 25 | . 1 2 8 2 . . . . . . . . . 4 1 7 Parts Rejected 2 | . . . 1 . . . . . . . . . . 1 . . Parts Fused 3 | . 1 . . 2 . . . . . . . . . . . . Data Loss (minor) 27 | . . 6 7 4 . . . . . . . . . 3 2 5 Data Loss (major) 11 | . . . 5 1 . . . . . . . . . 2 . 3 Misfires 8 | . . 2 1 2 . . . . . . . . . 2 . 1 Alerts 6 | . . 1 2 3 . . . . . . . . . . . . Weapon Failures 10 | . . . . . . . . . . . . . . 5 3 2 Overload Shots 1 | . . . . . . . . . . . . . . 1 . . Overflow Damage 441 | . . . 2 30 . 33 . . 134 32 . . 80 105 . 25 Projectiles 16 | . . . 2 . . 8 . . 6 . . . . . . . Explosions 391 | . . . . 30 . 25 . . 122 32 . . 80 77 . 25 Melee 34 | . . . . . . . . . 6 . . . . 28 . . Knockbacks 37 | . 1 . . . . . . . 22 . . . 6 7 . 1 Impact 3 | . 1 . . . . . . . 1 . . . . . . 1 Kinetic 34 | . . . . . . . . . 21 . . . 6 7 . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 155 | . . . . 36 . . . . 19 . . . 15 . . 85 Shots 7 | . . . . 2 . . . . 1 . . . 1 . . 3 Rammed 41 | . 4 3 8 2 1 3 3 . 9 . . . . 2 . 6 Targets Rammed 47 | . 5 4 9 2 1 4 4 . 10 . . . . 2 . 6 Kicked . | . . . . . . . . . . . . . . . . . Crushed 6 | . 1 1 1 . . 1 1 . 1 . . . . . . . Highest Temperature 418 | . 192 234 360 235 32 165 9 . 179 128 309 14 318 328 274 418 Average Temperature 76 | . 32 58 87 64 11 31 6 . 42 55 73 8 159 91 113 104 Received Heat Transfer 4606 | . 144 240 492 6 252 423 . . 1017 30 144 . 125 805 12 916 Effects 7 | . . . 2 . . . . . . . . . 3 1 . 1 Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . Interference 5 | . . . 1 . . . . . . . . . 3 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 Siege Activations 8 | . . . . . . . . . . . . . . . . 8 Total Turns 129 | . . . . . . . . . . . . . . . . 129 Longest Duration 30 | . . . . . . . . . . . . . . . . 30 Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . 1 . . . . 2 . . Robots Melted 7 | . . . 3 . 1 1 . . . . . . . 1 . 1 Combat Hostiles 3 | . . . . . 1 1 . . . . . . . . . 1 Parts Melted 55 | . . 2 9 . 3 6 . . 1 . . . . 17 6 11 Heat Transferred 23112 | . . 323 4144 407 2812 3071 111 . 1667 . . . 111 5191 400 4875 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Peak Influence 3284 | 20 326 185 641 450 376 756 401 . 3284 . . . . 2395 854 2735 Initial 838 | . 13 15 . 249 . 122 270 . . . . . . 176 838 561 Average 607 | 8 121 37 302 220 156 402 253 . 1215 . . . . 869 825 1518 Maximum Alert Level 5 | . 1 . 2 2 1 3 2 . 5 . . . . 5 3 5 Low Security (%) 31 | 100 90 100 18 37 58 20 12 . 16 . . . . 17 . . Level 1 28 | . 9 . 57 54 41 39 80 . 6 . . . . 15 . . Level 2 16 | . . . 24 7 . 24 6 . 28 . . . . 25 . 14 Level 3 6 | . . . . . . 15 . . 4 . . . . 12 100 26 Level 4 4 | . . . . . . . . . 12 . . . . 15 . 8 Level 5 6 | . . . . . . . . . 11 . . . . 14 . 30 High Security 5 | . . . . . . . . . 18 . . . . . . 20 Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . . . Squads Dispatched 102 | . 4 . 6 . 4 6 . . 39 . . . . 22 . 21 Investigation 25 | . 4 . 6 . 2 . . . 4 . . . . 6 . 3 Extermination 13 | . . . . . . . . . 9 . . . . 3 . 1 Reinforcement 22 | . . . . . 2 2 . . 9 . . . . 9 . . Assault 30 | . . . . . . 4 . . 10 . . . . 4 . 12 Garrison 12 | . . . . . . . . . 7 . . . . . . 5 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 1 1 . . 2 . . . . 2 . . Haulers Reinforced 5 | . . . . . . . . . 3 . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Distress Signals 23 | . 1 1 7 1 1 5 . . 3 . . . . 3 . 1 Communications Jammed 41 | . . . . . . . . . . . . . . 40 . 1 Distress Signals 41 | . . . . . . . . . . . . . . 40 . 1 Times Spotted 517 | . 16 11 44 8 35 46 2 . 143 5 13 1 24 77 4 88 Peak Tracking Total 17 | . 4 4 8 4 6 9 2 . 17 4 5 1 5 11 2 12 Tactical Retreats 17 | . 1 3 1 1 2 4 . . 2 . . . . 3 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Traps Triggered 16 | . 4 . 3 . 1 2 . . . . . . . 5 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Machines Disabled 65 | . . . 1 . 2 7 . . 17 . . . . 20 . 18 Max in Single Turn 5 | . . . 1 . 1 1 . . 4 . . . . 3 . 5 Garrison Access 3 | . . . . . . 1 . . 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Machines Accessed 92 | . 10 . 14 1 10 13 9 4 10 . . . . 15 . 6 Terminals 54 | . 7 . 9 1 8 12 5 . 4 . . . . 5 . 3 Fabricators 4 | . . . . . . . . . 1 . . . . 3 . . Repair Stations 5 | . 1 . 2 . . . . . 1 . . . . 1 . . Recycling Units 18 | . 2 . 2 . 1 . 4 . 2 . . . . 5 . 2 Scanalyzers 2 | . . . 1 . 1 . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . 2 . . . . 1 . 1 Total Hacks 310 | . 34 . 47 3 32 37 28 34 24 . . . . 51 . 20 Successful 161 | . 18 . 17 2 20 17 16 34 9 . . . . 23 . 5 Failed 148 | . 15 . 30 1 12 20 12 . 15 . . . . 28 . 15 Catastrophic 15 | . 1 . 4 . 1 1 1 . 2 . . . . 4 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 154 | . 12 . 21 2 16 17 20 . 13 . . . . 42 . 11 Terminals 181 | . 28 . 31 3 24 34 18 . 10 . . . . 21 . 12 Fabricators 18 | . . . . . . . . . 2 . . . . 16 . . Repair Stations 17 | . 4 . 10 . . . . . 1 . . . . 2 . . Recycling Units 34 | . 2 . 3 . 1 . 10 . 4 . . . . 10 . 4 Scanalyzers 10 | . . . 3 . 7 . . . . . . . . . . . Garrison Access 16 | . . . . . . 3 . . 7 . . . . 2 . 4 Terminal Hacks 85 | . 10 . 6 2 11 12 8 34 2 . . . . . . . Record 26 | . . . . . . . . 26 . . . . . . . . Part Schematic 4 | . . . . . 2 1 1 . . . . . . . . . Robot Analysis 17 | . 3 . 1 1 2 1 1 8 . . . . . . . . Prototype ID Bank 16 | . 3 . 2 . 4 3 4 . . . . . . . . . Open Door 5 | . . . . . . 5 . . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 . . . 1 . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . Locate Traps 3 | . 2 . . . 1 . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . . . . . . . . . . Zone Layout 6 | . 1 . 1 1 . 2 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . Network Status 1 | . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . 1 . . Repair Station Hacks 9 | . 4 . 4 . . . . . . . . . . 1 . . Scan Component 5 | . 2 . 2 . . . . . . . . . . 1 . . Repair 4 | . 2 . 2 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . Scanalyzer 8 | . . . 2 . 6 . . . . . . . . . . . Insert Component 4 | . . . 1 . 3 . . . . . . . . . . . Analyze 4 | . . . 1 . 3 . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . 1 . . . . 1 . . Seal Access 3 | . . . . . . 1 . . 1 . . . . 1 . . Unauthorized Hacks 51 | . 4 . 5 . 3 4 5 . 6 . . . . 19 . 5 Terminals 23 | . 2 . 2 . 2 4 1 . 2 . . . . 6 . 4 Assimilate 1 | . . . . . . 1 . . . . . . . . . . Botnet 8 | . 1 . 1 . 1 2 1 . . . . . . 1 . 1 Disrupt 1 | . . . . . . 1 . . . . . . . . . . Operators 3 | . 1 . 1 . 1 . . . . . . . . . . . Skim 10 | . . . . . . . . . 2 . . . . 5 . 3 Fabricators 9 | . . . . . . . . . 1 . . . . 8 . . Report 1 | . . . . . . . . . . . . . . 1 . . Prioritize 2 | . . . . . . . . . . . . . . 2 . . Liberate 3 | . . . . . . . . . . . . . . 3 . . Haulers 3 | . . . . . . . . . 1 . . . . 2 . . Repair Stations 10 | . . . 1 . . . . . 3 . . . . 5 . 1 Patch 2 | . . . 1 . . . . . 1 . . . . . . . Recycling Units 9 | . 2 . 2 . 1 . 4 . . . . . . . . . Tunnel 9 | . 2 . 2 . 1 . 4 . . . . . . . . . Fedlink 1 | . . . . . . . . . . . . . . 1 . . Scrapoids 7 | . . . . . . . . . 2 . . . . 4 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . Hacking Detections 68 | . 6 . 12 1 9 10 5 . 9 . . . . 11 . 5 Full Trace Events 11 | . 2 . 2 . 1 1 1 . 1 . . . . 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . 1 . 5 1 1 . . . . 15 . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . 139 . . Total Part Build Rating 18 | . . . . . . . . . . . . . . 18 . . Parts Repaired 4 | . 2 . 2 . . . . . . . . . . . . . Time 116 | . 52 . 64 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 3 . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . 3 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . 1 . . . . 2 . 2 Non-combat 5 | . . . . . . . . . 1 . . . . 2 . 2 Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . . 1 . . . . 2 . 2 find_chute 1 | . . . . . . . . . . . . . . 1 . . find_recycling 4 | . . . . . . . . . 1 . . . . 1 . 2 Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . Allies Hacked 4 | . . . . . . . . . 1 . . . . 1 . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Total Allies 64 | . . . . 6 . 13 . 1 12 . . . . 24 . 8 Largest Group 12 | . . . . 6 5 10 10 11 12 1 1 1 1 9 4 9 Highest-Rated Group 423 | . . . . 118 87 173 173 258 287 86 86 83 83 423 188 375 Highest-Rated Ally 91 | . . . . 31 31 31 29 85 91 86 86 83 83 83 47 50 Total Orders 20 | . . . . . . . . 2 2 9 5 2 . . . . STAY 5 | . . . . . . . . 1 2 . 1 1 . . . . FOLLOW 3 | . . . . . . . . 1 . . 1 1 . . . . EXPLORE 8 | . . . . . . . . . . 5 3 . . . . . RETURN 4 | . . . . . . . . . . 4 . . . . . . Ally Attacks 891 | . . . . . 55 17 6 . 354 . 15 . 15 221 62 146 Total Damage 22540 | . . . . . 566 124 89 . 9758 . 706 . 771 6238 1631 2657 Kills 164 | . . . . . 4 . 2 . 83 . 5 . 6 42 3 19 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total 17 | . 3 . 1 1 2 1 1 8 . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . . 1 2 1 . . . Drone Launches 6 | . . . . . . . . . . 3 3 . . . . . Drone Recoveries 4 | . . . . . . . . . . 2 2 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Turns Passed 38649 | 124 1285 1425 3101 1290 1725 2030 1244 6148 4419 1296 2853 5605 2331 2142 211 1420 Spaces Moved 15732 | 61 658 546 1028 518 584 688 544 2606 1568 576 1162 2481 912 1037 109 654 Core 5 | 5 . . . . . . . . . . . . . . . . Treads 14687 | 56 658 546 1028 518 584 688 544 2606 1568 576 1162 2481 912 48 58 654 Legs 47 | . . . . . . . . . . . . . . 47 . . Wheels 993 | . . . . . . . . . . . . . . 942 51 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 225 225 225 160 160 160 160 240 110 130 160 Average Speed 215 | 150 160 232 240 240 240 234 225 232 237 160 213 219 240 144 145 161 Slowest Speed 410 | 160 160 320 240 240 240 240 225 237 240 160 240 240 240 410 160 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 75 | 5 98 95 97 98 47 91 96 92 43 97 97 86 97 26 87 23 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 12 | . 2 1 2 . 1 . 4 . . . . 2 . . . . Known Exits Taken 4 | . . . 1 . 1 . . . 1 . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 . 1 . 1 1 1 . 1 1 1 . . . . Scrap Searched 24 | . . . . 2 . . . 5 . 7 2 3 5 . . . Spaces Dug 135 | . 16 . 2 4 . 32 . . 10 16 . . 24 20 . 11 Terrain Destroyed 1049 | . 60 . 20 11 11 91 . . 217 46 67 . 90 155 15 266 Melee 26 | . . . 1 . . 4 . . 1 14 . . . 6 . . Projectile 216 | . 3 . 1 . . . . . 3 5 2 . 3 59 15 125 AOE 807 | . 57 . 18 11 11 87 . . 213 27 65 . 87 90 . 141 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Total 19059 | 80 800 636 1464 544 802 949 553 2708 1962 907 1486 2635 1001 1460 159 913 Wait 1341 | . 62 30 190 10 91 102 . 37 51 255 226 103 16 96 8 64 Move 15715 | 60 657 545 1027 517 583 687 543 2605 1567 575 1161 2478 911 1037 108 654 Hop 1 | . . . . . . . . . . . . 1 . . . . Pick Up 228 | 7 11 12 37 . 17 6 . 22 34 11 11 15 7 26 2 10 Fast Attach 89 | 5 1 . 9 . 10 7 1 7 12 2 5 1 4 18 5 2 Attach 96 | 2 3 1 10 . 6 6 . 2 25 4 5 4 6 11 2 9 Detach 40 | . . . 1 . 3 4 . 1 11 4 1 2 1 7 3 2 Swap 312 | . 11 2 43 4 10 22 1 4 42 16 18 3 18 70 6 42 Drop 257 | . 1 7 40 1 24 24 1 30 31 12 13 16 9 32 7 9 Fire 856 | 6 49 35 97 10 57 77 3 . 168 14 44 11 29 124 18 114 Melee 39 | . . . 1 . . 8 . . 1 14 2 1 . 12 . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 47 | . 5 4 9 2 1 4 4 . 10 . . . . 2 . 6 Escape Stasis 26 | . . . . . . 2 . . . . . . . 24 . . Rewire 12 | . . . . . . . . . 10 . . . . 1 . 1 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: [Dee] / [*Pro]) -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / [Ext]) -5/Waste -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Central database locked down 270 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 10) 676 | -10/Materials | Repaired Lgt. Treads 907 | -10/Materials | Discovered new exit (range 5) 1185 | -10/Materials | Discovered new exit (range 15) 1205 | -10/Materials | Discovered new exit (range 14) 1351 | -10/Materials | Repaired Lgt. Treads 1410 | -10/Materials | Entered Mines 1680 | -10/Mines | Discovered new exit (range 7) 1695 | -10/Mines | Core integrity fell below 50% 1861 | -10/Mines | Learned location of Zion (-6) 1893 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1893 | -10/Mines | Discovered new exit (range 5) 1982 | -10/Mines | Core integrity fell below 20% 2748 | -10/Mines | Discovered new exit (range 8) 2835 | -10/Mines | Entered Materials 2835 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3289 | -9/Materials | Discovered new exit (range 15) 3459 | -9/Materials | Discovered new exit (range 12) 3527 | -9/Materials | Lost 3 parts (1p2n) 3804 | -9/Materials | Build established: Scavenger-Mutant 4527 | -9/Materials | Identified exit to Mines 4534 | -9/Materials | Discovered new exit (range 11) 4566 | -9/Materials | Repaired Lgt. Treads 5111 | -9/Materials | Build established: Mutant 5130 | -9/Materials | Discovered new exit (range 11) 5457 | -9/Materials | Repaired Adv. Beam Cannon 5936 | -9/Materials | Entered Mines 5995 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6035 | -9/Mines | Met a Derelict bent on vengeance 6042 | -9/Mines | Learned Materials emergency access door positions 6212 | -9/Mines | Found a hidden stash of uninstalled traps 6440 | -9/Mines | Discovered new exit (range 15) 6488 | -9/Mines | Received a Mining Laser from a helpful Derelict 6584 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6747 | -9/Mines | Discovered new exit (range 7) 7226 | -9/Mines | Entered Materials 7226 | -8/Materials | Accompanied by 5 allies 7226 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7231 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 7253 | -8/Materials | Identified exit to Storage 8170 | -8/Materials | Discovered new exit (range 14) 8951 | -8/Materials | Entered Storage 9354 | -8/Storage | Used back door to open Recycling access 9354 | -8/Storage | Discovered new exit (range 5) 9584 | -8/Storage | Found Prototype Launcher 9584 | -8/Storage | Identified Gui. Missile Launcher 9674 | -8/Storage | Found Prototype Protection 9674 | -8/Storage | Identified Lgt. Regenerative Plating 10256 | -8/Storage | Met a pair of Derelict thieves 10379 | -8/Storage | Destroyed 7 combat bots 10551 | -8/Storage | First assault squad dispatched 10808 | -8/Storage | Discovered new exit (range 15) 10835 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 10981 | -8/Storage | Entered Recycling 10981 | -8/Recycling | Accompanied by 10 allies 11139 | -8/Recycling | Build established: Commander-Mutant 11876 | -8/Recycling | Discovered new exit (range 7) 12168 | -8/Recycling | Scanned before Scraplab entrance 12200 | -8/Recycling | Entered Scraplab 12218 | -8/Recycling | Discovered new exit (range 3) 12225 | -8/Recycling | Entered Scraptown 12225 | -8/Scraptown | Accompanied by 10 allies 12511 | -8/Scraptown | Visited Cave Peace 12576 | -8/Scraptown | Visited Awakened 12639 | -8/Scraptown | Visited Spacefarers 12774 | -8/Scraptown | Visited Cyclists 12846 | -8/Scraptown | Visited Comm Corps 12932 | -8/Scraptown | Visited Red Mages 13053 | -8/Scraptown | Discovered new exit (range 5) 13754 | -8/Scraptown | Visited TADAMA 13837 | -8/Scraptown | Visited UFD Registry 13837 | -8/Scraptown | Registered with UFD as "Beammind" 13938 | -8/Scraptown | Visited Supply Room 13995 | -8/Scraptown | Visited Junk Repository 14060 | -8/Scraptown | Visited Botcube Research 14106 | -8/Scraptown | Visited DA-N13 Charitable Foundation 14120 | -8/Scraptown | Found DCF Scrap (30 items) 14270 | -8/Scraptown | Visited Analyses Database 14321 | -8/Scraptown | Visited Scrapoid Research Area 14434 | -8/Scraptown | Visited LU-1G1's Boring Crew 14549 | -8/Scraptown | Visited Science Testing Area 14591 | -8/Scraptown | Visited Junk Repository 14637 | -8/Scraptown | Visited Curators Association 15519 | -8/Scraptown | Entered Cyclist Reading Room 15795 | -8/Scraptown | Found Lrg. Botcube 17795 | -8/Scraptown | Lrg. Botcube activated 17833 | -8/Scraptown | Lrg. Botcube completed mutation into treaded form, armed with 4 guns. 18350 | -8/Scraptown | Discovered new exit (range 5) 18373 | -8/Scraptown | Entered Factory 18373 | -6/Factory | Accompanied by 11 allies 18373 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 18498 | -6/Factory | Discovered new exit (range 5) 18714 | -6/Factory | Build established: Commander-Tank 19146 | -6/Factory | Spotted B-75 Beast 19152 | -6/Factory | Allies destroyed B-75 Beast 19423 | -6/Factory | First assault squad dispatched 19524 | -6/Factory | Lost 6 allies 19826 | -6/Factory | Discovered new exit (range 9) 19846 | -6/Factory | Identified exit to Factory 19962 | -6/Factory | Build established: Tank 20052 | -6/Factory | Scrapoid reinforcements arrived 20097 | -6/Factory | Found Scrap Suit 20417 | -6/Factory | Garrison activated, responded to threat 20651 | -6/Factory | Build established: Gunner 20700 | -6/Factory | Garrison activated, responded to threat 20945 | -6/Factory | Discovered exit to Factory (range 10) 21130 | -6/Factory | Garrison activated, responded to threat 21359 | -6/Factory | Scrapoid reinforcements arrived 21523 | -6/Factory | Identified exit to Lower Caves 21691 | -6/Factory | Destroyed 7 combat bots 21701 | -6/Factory | Lost 4 allies 21800 | -6/Factory | Murdered *Mak. Warbot 21875 | -6/Factory | Lrg. Botcube activated 21961 | -6/Factory | High security lockdown imminent 22041 | -6/Factory | High security lockdown engaged 22091 | -6/Factory | Lost 6 parts (3n2u1w) 22149 | -6/Factory | Sterilization system engaged 22149 | -6/Factory | Non-combat units ordered to evacuate 22168 | -6/Factory | Destroyed 16 combat bots 22177 | -6/Factory | Lost 5 parts (1p1n1u2w) 22249 | -6/Factory | Combat units ordered to evacuate 22435 | -6/Factory | Build established: Mutant 22449 | -6/Factory | Ambient heat levels rising (+10) 22599 | -6/Factory | Ambient heat levels rising (+10) 22749 | -6/Factory | Ambient heat levels rising (+10) 22792 | -6/Factory | Entered Lower Caves 22792 | -6/Lower Caves | Accompanied by 1 ally 23370 | -6/Lower Caves | Encountered a Warlord checkpoint 23498 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 23883 | -6/Lower Caves | Discovered new exit (range 14) 23920 | -6/Lower Caves | Build established: Skirmisher 24088 | -6/Lower Caves | Entered another Lower Caves area 24088 | -6/Lower Caves | Accompanied by 1 ally 24160 | -6/Lower Caves | Discovered exit to Factory (range 15) 24733 | -6/Lower Caves | Encountered a Warlord checkpoint 25311 | -6/Lower Caves | Spotted B-75 Beast 25321 | -6/Lower Caves | Allies destroyed B-75 Beast 26564 | -6/Lower Caves | Discovered new exit (range 14) 26787 | -6/Lower Caves | Learned location of 1 exit from Factory 26941 | -6/Lower Caves | Entered Zion 26941 | -6/Zion | Accompanied by 1 ally 27045 | -6/Zion | Discovered new exit (range 16) 27838 | -6/Zion | Discovered new exit (range 16) 28120 | -6/Zion | Turned away by Imprinter 28259 | -6/Zion | Given A8's code to call for help 30693 | -6/Zion | Build established: Derelict-Tank 31065 | -6/Zion | Build established: Skirmisher 32546 | -6/Zion | Entered Proximity Caves 32546 | -5/Proximity Caves | Accompanied by 1 ally 32692 | -5/Proximity Caves | Spotter reported a threat 33070 | -5/Proximity Caves | Spotted B-75 Beast 33118 | -5/Proximity Caves | Destroyed B-75 Beast 33437 | -5/Proximity Caves | Build established: Derelict-Skirmisher 33538 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 33888 | -5/Proximity Caves | Learned Factory interactive machine intel 34057 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 34348 | -5/Proximity Caves | Build established: Skirmisher 34772 | -5/Proximity Caves | Discovered exit to Factory (range 16) 34877 | -5/Proximity Caves | Entered Factory 34877 | -5/Factory | Accompanied by 1 ally 34877 | -5/Factory | Evolved 2 slots: Utility x2 34878 | -5/Factory | Identified exit to Factory 34879 | -5/Factory | Loaded intel: 54 interactive machine locations 35334 | -5/Factory | Scrapoid reinforcements arrived 35339 | -5/Factory | Discovered new exit (range 14) 35442 | -5/Factory | Found Scrap Suit 35577 | -5/Factory | Discovered exit to Factory (range 16) 35632 | -5/Factory | Fabricated Lgt. Quantum Reactor (x2) 35776 | -5/Factory | Build established: Scavenger-Scrapper 35777 | -5/Factory | First assault squad dispatched 35847 | -5/Factory | Found Lrg. Botcube 35949 | -5/Factory | System corruption reached 10% 36251 | -5/Factory | Lrg. Botcube activated 36275 | -5/Factory | Lrg. Botcube completed mutation into hovering form, armed with 4 guns. 36431 | -5/Factory | Destroyed 12 combat bots 36493 | -5/Factory | Discovered exit to Factory (range 15) 36516 | -5/Factory | Found Quantum Capacitor 36635 | -5/Factory | Lost 9 parts (2p2n2u3w) 36702 | -5/Factory | Scrapoids reinforcements arrived? 36726 | -5/Factory | Scrapoid reinforcements arrived 36743 | -5/Factory | Found Scrap Suit 36761 | -5/Factory | Found Scrap Suit 36812 | -5/Factory | Lost 7 allies 36989 | -5/Factory | Scrapoids reinforcements arrived? 37019 | -5/Factory | Sucked down chute 37019 | -5/Factory | Entered Waste 37034 | -5/Waste | EMP discharged 37072 | -5/Waste | Spotted C-40 Crusher 37086 | -5/Waste | Allies destroyed C-40 Crusher 37096 | -5/Waste | Spotted C-40 Crusher 37096 | -5/Waste | Destroyed C-40 Crusher 37099 | -5/Waste | Spotted C-40 Crusher 37099 | -5/Waste | Spotted C-40 Crusher 37111 | -5/Waste | Destroyed C-40 Crusher 37113 | -5/Waste | Destroyed C-40 Crusher 37134 | -5/Waste | EMP discharged 37149 | -5/Waste | 6 allies followed down the chute 37151 | -5/Waste | Spotted C-40 Crusher 37156 | -5/Waste | Allies destroyed C-40 Crusher 37214 | -5/Waste | Discovered new exit (range 11) 37230 | -5/Waste | Entered Factory 37230 | -5/Factory | Accompanied by 3 allies 37480 | -5/Factory | P-70 Sage assimilated allied 05F32-D 37599 | -5/Factory | Scrapoids reinforcements arrived? 37803 | -5/Factory | Allied Derelicts emerged from ambush trap array 37830 | -5/Factory | First assault squad dispatched 37967 | -5/Factory | Garrison activated, responded to threat 38182 | -5/Factory | P-70 Sage assimilated allied PV-ANS(g) 38222 | -5/Factory | Lost 3 allies 38253 | -5/Factory | Spotted B-75 Beast 38267 | -5/Factory | Destroyed B-75 Beast 38293 | -5/Factory | Discovered exit to Factory (range 14) 38362 | -5/Factory | High security lockdown imminent 38442 | -5/Factory | High security lockdown engaged 38472 | -5/Factory | Garrison activated, responded to threat 38481 | -5/Factory | Core integrity fell below 50% 38519 | -5/Factory | Lost 3 parts (1n1u1w) 38537 | -5/Factory | Destroyed 10 combat bots 38650 | -5/Factory | Self-destructed Last Messages --------------- 38636_ P-70 Sage unfolds itself. 38636_ H-66 Slayer unfolds itself. 38636_ I-47 Archangel unfolds itself. 38637_ Activated siege mode. 38638_ G-50 Soldier destroyed. 38640_ System corrupted: Energy discharge (-7). 38640_ Slug penetrates P-70 Sage. 38640_ Critical hit (Burn: +37). 38641_ Slug penetrates Terminal. 38641_ Slug penetrates G-50 Soldier. 38643_ G-67 Veteran suffers critical hit (Burn). 38643_ Slug penetrates G-67 Veteran. 38644_ Slug penetrates Terminal. 38645_ Slug penetrates G-67 Veteran. 38646_ Slug penetrates Wall. 38646_ Penetrated by Slug. 38646_ M-28 Smith repairs P-70 Sage. 38647_ Slug penetrates G-67 Veteran. 38649_ Neutrino Core destroyed. 38649_ Hvy. Treads destroyed. Map ----- +----------------------------------------------------+ | " " " " #?? ??????####+#??# # | | " " " " #??? ??????? ??# # | | ##""##### " " " " #??????????????"""" ?# # | | ? ????# " " " " #??????????????"""" ?# # | | # ????# " " " " #??????????????"""" # | | + ????# " " " " +?????????? """""" # [ | | # "????# " " " " #????????# +^^ ^<^ | | ?? ?????# ? ? ? ??????????? """""" # %= | | ????????? ? ? ? ??????????????????"""" # | | ????????????????????????????????????"""" ?# " | | ????????????????????????????????????"""" ?# " | | ???????????????????????????????????? ??# " | | ??????????????????????????????????? ??# + | | ????????????????"??????????????????#####???# # | | ????????????????" " ???????????????????????# # | | ??????????????? " " ????######????????????# # | | ????????????? " " " #### # #????????????# # | | ?????????????? ";;#;;#;;##########"### # | | ??????????????? " " ^ % ! "% # | | ??????????????? " " ^ % %=%* !%= " # | | ??????????????? " " % ""% h ! % # | | ????????????????" " ""mgi % =* # | | ????????????????" " " g [[ * ! # | | ??????????????? " " "" = ##;####### # | | ??????????????" " " " # == = * / " " | | ??????????????" " " hp @ # %%% *%== " # | | ??????????????" " " g # [!= / =""% + | | ????????????? % ! =# # | | ??????????? # # # | | ??????????? ################ + | | ????????????######+##########??????????#####+#+### | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# ^ | | ???????????????????????????????????????# | | ???????????????????????????????????????########### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 80 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 135 Jamming Range 14 Armor Coverage 450 Resistance: KI 30 Resistance: TH 15 Core Shielding 20 Weapon Cycling 20 Evasion (%) 40 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 11 Defensive Hacking 14 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Med. Reactive Plating | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Hacked Lrn. Tractor Beam | -8/Materials | Hacked System Restoration Module | -8/Storage | Hacked Imp. EM Pulse Cannon | -8/Recycling | Hacked Flexi-carbon Leg | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Phase Gun | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransmissionOpticalStatue Manual? 0 Play Time 05:07:22 Cumulative 546.0 hours Start 2024.07.23 @ 20:52:28 End 2024.07.27 @ 18:47:00 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 194 Adventurer 0 Explorer 0 Win Type - Total 24 Types 8/1/5/3/1/0/5/1/0 Lore% 76 Gallery% 90 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86780810-5ffc-4edf-aaa7-8d00008abf45