Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 17:17:29 Player: Deo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2820) 2820 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5565 Bonus ------- None Cogmind --------- Core Integrity 286/700 Matter 176/300 Energy 300/300 System Corruption 12% Temperature Cool (52) Movement Core (650) Ox12 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- EM Pulse Cannon Improved Light Cannon > --- INVENTORY (15) --- Light Nuclear Core High-capacity Storage Unit Precision Shock Rifle Heavy Particle Cannon Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Targeting Computer Improved Targeting Computer Hacking Suite Hacking Suite > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Deuterium Engine Enhanced Nuclear Core High-capacity Storage Unit Sensor Array Improved Targeting Computer Improved Targeting Computer Hardlight Generator Precision Shock Rifle EM Pulse Cannon Heavy Particle Cannon Improved Light Cannon Improved Light Cannon Heavy Missile Launcher Heavy Missile Launcher [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Improved Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 71 | 7 4 26 11 23 Power 11 | 1 1 6 2 1 Engine 10 | 1 1 6 2 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 17 | 2 . 7 3 5 Treads . | . . . . . Leg 16 | 2 . 7 3 4 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 22 | 1 2 6 2 11 Device 5 | . . . . 5 Storage 4 | 1 1 1 1 . Processor 11 | . 1 5 1 4 Hackware 2 | . . . . 2 Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 3 1 7 4 6 Energy Gun 3 | 2 . 1 . . Energy Cannon 2 | . . . . 2 Ballistic Gun 5 | 1 . 4 . . Ballistic Cannon 8 | . 1 2 3 2 Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 26 | . 2 5 . 19 Power 2 | . 1 1 . . Propulsion 9 | . 1 1 . 7 Utility 8 | . . 1 . 7 Weapon 7 | . . 2 . 5 Highest Loss Streak 6 | . 1 2 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 88 97 98 76 Engine 6 | . 6 10 8 2 Core 1 | . . . . 4 Leg 21 | . 26 21 35 11 Device 2 | . . . . 6 Storage 9 | . 14 10 8 7 Processor 23 | . 11 31 27 20 Hackware 1 | . . . . 4 Energy Gun 3 | . 14 3 . . Energy Cannon 1 | . . . . 3 Ballistic Gun 5 | . 8 12 . . Ballistic Cannon 9 | . 6 5 16 10 Peak Build Rating 35 | 6 9 22 31 35 Average Rating 21 | 4 7 18 28 27 On Entrance 13 | . 6 8 22 31 Naked Turns . | . . . . . Heaviest Build 47 | 12 20 26 41 47 Greatest Support 55 | 20 20 30 55 55 Greatest Overweight (x) 13 | . 1 1 . 13 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 12 | 7 9 9 14 15 Most Carried 15 | 7 10 10 15 15 Average Carried 10 | 4 8 9 13 11 Final Capacity 15 | 8 10 10 15 15 Final Carried 15 | 6 10 10 15 6 Class Distribution -------------------- 85% | Mutant 7% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2259 | 247 154 628 384 846 Remotely . | . . . . . Salvage Created 2439 | . 322 1031 269 817 Parts 142 | . 26 60 14 42 Haulers Intercepted . | . . . . . Recyclers Shooed 10 | . 1 4 . 5 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 64 | . 11 22 10 21 Guns 25 | . 8 17 . . Cannons 37 | . 3 5 8 21 AOE 2 | . . . 2 . Classes Destroyed 10 | . 4 2 1 3 Worker 5 | . 1 1 1 2 Recycler 2 | . . . . 2 Operator 2 | . . 1 1 . Watcher 8 | . 2 3 2 1 Swarmer 10 | . 6 . 3 1 Grunt 32 | . 5 16 2 9 Brawler 2 | . . . . 2 Duelist 1 | . . . 1 . Sentry 11 | . . 6 4 1 Programmer 8 | . . . . 8 Best Kill Streak 4 | . 3 2 3 4 Combat Bots Only 3 | . 3 2 3 3 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 459 | . 57 139 45 218 Missed 128 | . 15 35 10 68 Damage Taken 4350 | . 423 1467 565 1895 Core 787 | . 48 287 38 414 Absorbed by Shields 64 | . . . . 64 Regen/Repaired (Parts) 741 | . . 466 173 102 Core Remaining (%) 75 | 100 80 28 93 . Volleys Fired 250 | . 35 85 38 92 Largest 2 | . 2 2 2 2 Hottest 123 | . 85 85 88 123 Shots Fired 479 | . 70 166 70 173 Gun 198 | . 65 129 4 . Cannon 274 | . 5 37 65 167 Launcher 7 | . . . 1 6 Special . | . . . . . Kinetic 362 | . 35 128 69 130 Thermal 107 | . 35 38 . 34 Explosive 7 | . . . 1 6 Electromagnetic 3 | . . . . 3 Robot Hit Streak 22 | . 9 22 19 14 Robot Miss Streak 7 | . 7 4 5 4 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 318 | . 39 118 47 114 Core Hits 138 | . 19 53 21 45 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . 1 2 3 6 Burn 3 | . 1 2 . . Blast 9 | . . . 3 6 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6867 | . 544 1905 1340 3078 Guns 1803 | . 436 1323 44 . Cannons 4427 | . 83 440 1048 2856 Explosions 327 | . . . 152 175 Melee . | . . . . . Ramming 310 | . 25 142 96 47 Kinetic 5020 | . 232 1360 1092 2336 Thermal 1146 | . 287 403 . 456 Explosive 327 | . . . 152 175 Electromagnetic 64 | . . . . 64 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 81 | . . . . 81 Message Errors 24 | . . . . 24 Matter Fused 16 | . . . . 16 Heat Flow Errors 8 | . . . . 8 Energy Discharges 9 | . . . . 9 Parts Rejected 2 | . . . . 2 Data Loss (minor) 9 | . . . . 9 Data Loss (major) 6 | . . . . 6 Misfires 4 | . . . . 4 Alerts 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 93 | . . . 6 87 Projectiles 66 | . . . 6 60 Explosions 27 | . . . . 27 Melee . | . . . . . Knockbacks 55 | . 2 11 14 28 Impact 2 | . 1 1 . . Kinetic 46 | . 1 8 14 23 Secondary 7 | . . 2 . 5 Self-Inflicted Damage 64 | . . . 28 36 Shots 4 | . . . 1 3 Rammed . | . . . . . Targets Rammed 59 | . 6 26 15 12 Kicked 59 | . 6 26 15 12 Crushed . | . . . . . Highest Temperature 460 | . 81 204 75 460 Average Temperature 77 | . 26 48 20 119 Received Heat Transfer 1522 | . 117 735 153 517 Effects 5 | . . 1 . 4 Shutdowns 1 | . . . . 1 Interference 1 | . . 1 . . Matter Decay 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 1 5 . . Heat Transferred 2923 | . 925 1332 . 666 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 314 | . 203 314 244 184 Initial 118 | . . 6 118 46 Average 99 | . 50 160 115 68 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 88 | 100 98 65 93 100 Level 1 11 | . 1 34 6 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . 3 . 8 Investigation 1 | . . . . 1 Extermination 6 | . . . . 6 Reinforcement 4 | . . 3 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 5 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 135 | . 21 51 26 37 Peak Tracking Total 7 | . 4 6 5 7 Tactical Retreats 9 | . 2 3 1 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 3 2 Max in Single Turn 2 | . . . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 4 4 7 2 Terminals 7 | . 2 1 4 . Fabricators . | . . . . . Repair Stations 5 | . . 2 2 1 Recycling Units 3 | . 2 . . 1 Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 49 | . 6 18 19 6 Successful 30 | . 3 13 11 3 Failed 19 | . 3 5 8 3 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual 10 | . 2 1 7 . Terminals 12 | . 2 2 8 . Fabricators . | . . . . . Repair Stations 25 | . . 13 9 3 Recycling Units 7 | . 4 . . 3 Scanalyzers 5 | . . 3 2 . Garrison Access . | . . . . . Terminal Hacks 6 | . . 2 4 . Record 1 | . . 1 . . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Zone Layout 3 | . . 1 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 17 | . . 10 5 2 Scan Component 9 | . . 5 3 1 Repair 8 | . . 5 2 1 Recycling Unit Hacks 4 | . 3 . . 1 Report Inventory 3 | . 2 . . 1 Retrieve Components 1 | . 1 . . . Scanalyzer 3 | . . 1 2 . Insert Component 2 | . . 1 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 10 | . 1 3 5 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 8 | . . 5 2 1 Time 280 | . . 166 76 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 8785 | 81 1612 2525 1522 3045 Spaces Moved 4480 | 59 990 1449 999 983 Core 17 | 13 . . . 4 Treads . | . . . . . Legs 4463 | 46 990 1449 999 979 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 149 | 104 125 120 120 250 Slowest Speed 700 | 120 190 190 120 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 4 87 73 59 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 58 | . . 2 6 50 Melee . | . . . . . Projectile 14 | . . 2 4 8 AOE 44 | . . . 2 42 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 6091 | 78 1296 2076 1258 1383 Wait 1034 | . 230 422 147 235 Move 4476 | 58 989 1448 998 983 Hop . | . . . . . Pick Up 123 | 12 18 40 31 22 Fast Attach . | . . . . . Attach 69 | 7 4 25 10 23 Detach 19 | 1 2 8 3 5 Swap 2 | . . 1 1 . Drop 59 | . 12 21 15 11 Fire 250 | . 35 85 38 92 Melee . | . . . . . Ram . | . . . . . Kick 59 | . 6 26 15 12 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 14) 678 | -10/Materials | Discovered new exit (range 8) 882 | -10/Materials | Derelicts attacked the area 1013 | -10/Materials | Discovered new exit (range 15) 1694 | -10/Materials | Entered another Materials area 1694 | -9/Materials | Evolved 2 slots: Utility x2 1993 | -9/Materials | Build established: Scavenger-Mutant 2180 | -9/Materials | Discovered new exit (range 5) 2385 | -9/Materials | Build established: Mutant 2653 | -9/Materials | Discovered new exit (range 10) 2993 | -9/Materials | Discovered new exit (range 9) 3076 | -9/Materials | Core integrity fell below 50% 3455 | -9/Materials | Repaired Carbon-fiber Leg 3497 | -9/Materials | Repaired Hvy. Assault Rifle 3525 | -9/Materials | Repaired Med. Storage Unit 3885 | -9/Materials | Repaired Imp. Light Cannon 3925 | -9/Materials | Repaired Carbon-fiber Leg 4219 | -9/Materials | Entered another Materials area 4219 | -8/Materials | Evolved 2 slots: Propulsion x2 5083 | -8/Materials | Repaired Carbon-fiber Leg 5402 | -8/Materials | Discovered new exit (range 7) 5575 | -8/Materials | Repaired Assault Cannon 5584 | -8/Materials | Discovered new exit (range 20) 5741 | -8/Materials | Entered Factory 5741 | -7/Factory | Evolved 2 slots: Utility x2 6038 | -7/Factory | Build established: Skirmisher 6410 | -7/Factory | Lost 3 parts (1n2u) 6664 | -7/Factory | Repaired Carbon-fiber Leg 6687 | -7/Factory | Build established: Mutant 7248 | -7/Factory | System corruption reached 10% 7330 | -7/Factory | Lost 6 parts (3n2u1w) 8757 | -7/Factory | Core integrity fell below 50% 8786 | -7/Factory | Self-destructed Last Messages --------------- 08707_ System corrupted: Matter fused (-9). 08736_ TH7CSN1HA/LORHW8,DIFTNPXHQR7V F596:V|N 08752_ Gauss Cannon destroyed. 08755_ System corrupted: Hvy. Missile Launcher rejected. 08755_ The unstable cave ceiling collapses. 08759_ Sensor Array destroyed. 08759_ Aluminum Leg destroyed. 08763_ Destroyed Gatling Laser. 08765_ Hvy. Particle Cannon destroyed. 08767_ U-05 Engineer lays Concrete. 08772_ U-05 Engineer builds a Wall. 08773_ Hvy. Missile Launcher destroyed. 08774_ R-06 Scavenger collects Hvy. Missile Launcher. 08776_ FUOCYL&LN3BZMHOCETS#AG 08776_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08777_ Y-54 Guardian destroyed. 08779_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????????????????################ | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# " F" | | ??????????????????????????????????# """ #### | | ???????????????????????"??????????# # | | ???????????????????????"" ????????# / " | | ??????????????????? 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Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Made in Tau Ceti IV Challenges ------------ None Game ------ Seed ShadeHardlightPod Manual? 0 Play Time 01:03:28 Cumulative 8.7 hours Start 2024.10.09 @ 16:20:11 End 2024.10.10 @ 17:17:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4c15c0c-d48a-4c80-8cd7-edf020772abd