Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 14:35:29 Player: KingStarKing Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (11) 55 Value Destroyed (182) 182 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 437 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 280/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -10/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Power Shielding > --- WEAPON (2) ------- Flail Flail > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Medium Storage Unit Terrain Scan Processor Terrain Scan Processor Medium Laser Small Laser Light Assault Rifle Light Assault Rifle Flail Flail Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Power Shielding > --- WEAPON ----------- Flail Flail > --- INVENTORY -------- Light Ion Engine Light Ion Engine Medium Storage Unit Terrain Scan Processor Terrain Scan Processor Medium Laser Small Laser Light Assault Rifle Light Assault Rifle Hammer [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Impact Weapon Flail Build | -11 -10 ------- Run | Yrd Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 20 | 6 14 Power 3 | 1 2 Engine 3 | 1 2 Core . | . . Reactor . | . . Propulsion 4 | 2 2 Treads 2 | . 2 Leg 2 | 2 . Wheel . | . . Hover . | . . Flight . | . . Utility 5 | 1 4 Device 1 | . 1 Storage 2 | 1 1 Processor 1 | . 1 Hackware . | . . Protection 1 | . 1 Artifact . | . . Weapon 8 | 2 6 Energy Gun 1 | 1 . Energy Cannon . | . . Ballistic Gun 4 | 1 3 Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon 3 | . 3 Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 6 | . 6 Power 1 | . 1 Propulsion 2 | . 2 Utility 2 | . 2 Weapon 1 | . 1 Highest Loss Streak 5 | . 5 To Critical Strikes . | . . Average Backups 8 | 2 8 Power 1 | . 1 Propulsion 1 | 1 1 Utility 2 | . 2 Weapon 3 | . 3 Tool/Special . | . . Unused Backups 8 | . 8 Power 2 | . 2 Propulsion . | . . Utility 3 | . 3 Weapon 3 | . 3 Tool/Special . | . . Average Slot Usage (%) 91 | . 91 Engine 13 | . 13 Treads 8 | . 8 Leg 15 | . 15 Device 3 | . 3 Storage 14 | . 14 Processor 2 | . 2 Protection 5 | . 5 Energy Gun 7 | . 7 Ballistic Gun 8 | . 8 Impact Weapon 10 | . 10 Peak Build Rating 10 | 6 10 Average Rating 7 | 4 7 On Entrance 3 | . 6 Avg Prop Armor Cover (%) . | . . Naked Turns . | . . Heaviest Build 29 | 12 29 Greatest Support 40 | 20 40 Greatest Overweight (x) 9 | 1 9 Average Overweight (x) . | . . Largest Inventory Capacity 15 | 8 15 Average Capacity 12 | 7 12 Most Carried 11 | 4 11 Average Carried 8 | 2 8 Final Capacity 15 | 8 15 Final Carried 11 | 4 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Yrd Mat Matter Collected 381 | 248 133 Remotely . | . . Salvage Created 242 | . 242 Parts 13 | . 13 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Parts Restored . | . . Kills | -11 -10 ------- Run | Yrd Mat Combat Hostiles Destroyed 11 | . 11 Melee 3 | . 3 Guns 4 | . 4 Cannons 1 | . 1 Classes Destroyed 2 | . 2 Swarmer 8 | . 8 Grunt 3 | . 3 Best Kill Streak 5 | . 5 Combat Bots Only 5 | . 5 Max Kills in Single Turn 1 | . 1 Gunslinging . | . . Exploded . | . . Melee 1 | . 1 Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Yrd Mat Hostile Shots Fired 134 | . 134 Missed 23 | . 23 Hits 111 | . 111 Projectile 111 | . 111 Damage Taken 953 | . 953 Core 255 | . 255 Absorbed by Shields . | . . Redirected to Shielding 3 | . 3 Core Remaining (%) 100 | 100 . Volleys Fired 18 | . 18 Largest 2 | . 2 Hottest 60 | . 60 Shots Fired 36 | . 36 Gun 36 | . 36 Cannon . | . . Launcher . | . . Special . | . . Kinetic 18 | . 18 Thermal 18 | . 18 Explosive . | . . Electromagnetic . | . . Robot Hit Streak 8 | . 8 Robot Miss Streak 3 | . 3 Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 28 | . 28 Core Hits 9 | . 9 Critical Kills 1 | . 1 Critical Parts Destroyed 5 | . 5 Critical Strikes 6 | . 6 Smash 6 | . 6 Melee Attacks 29 | . 29 Impact 29 | . 29 Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks 1 | . 1 Damage Inflicted 494 | 7 487 Guns 191 | . 191 Cannons . | . . Explosions . | . . Melee 296 | . 296 Ramming 7 | 7 . Kinetic 57 | . 57 Thermal 134 | . 134 Explosive . | . . Electromagnetic . | . . Impact 296 | . 296 Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Corruption Blocked . | . . Overload Shots . | . . Overflow Damage 179 | . 179 Projectiles . | . . Explosions . | . . Melee 179 | . 179 Knockbacks 2 | . 2 Impact 1 | . 1 Kinetic . | . . Secondary 1 | . 1 Self-Inflicted Damage . | . . Shots . | . . Rammed . | . . Targets Rammed 3 | 3 . Kicked 3 | 3 . Crushed . | . . Highest Temperature 80 | . 80 Average Temperature 43 | . 43 Received Heat Transfer 96 | . 96 Siege Activations . | . . Martial Activations . | . . Shielding Activations . | . . Robots Disrupted . | . . Combat Hostiles . | . . Robots Corrupted 3 | . 3 Combat Hostiles 3 | . 3 Parts Fried 3 | . 3 Impact Corruptions 6 | . 6 Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 300 | . 300 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Alert | -11 -10 ------- Run | Yrd Mat Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Peak Influence 62 | . 62 Initial . | . . Average 14 | . 16 Influence Increases 273 | . 273 Destroy 0b10 Robot/C 220 | . 220 Destroy Leader 30 | . 30 Successful Hack 8 | . 8 Lose Combat Pursuer 15 | . 15 Influence Decreases 216 | . 216 Time Decay 184 | . 184 Lost Part 32 | . 32 Squads Dispatched 1 | . 1 Investigation 1 | . 1 Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Yrd Mat Distress Signals 1 | . 1 Communications Jammed . | . . Distress Signals . | . . Times Spotted 17 | . 17 Peak Tracking Total 6 | . 6 Tactical Retreats 1 | . 1 Traps | -11 -10 ------- Run | Yrd Mat Traps Triggered 1 | . 1 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Yrd Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Repaired . | . . Machines Dismantled . | . . Machines Sabotaged . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Yrd Mat Machines Accessed 2 | . 2 Terminals 2 | . 2 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 5 | . 5 Successful 4 | . 4 Failed 1 | . 1 Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals 5 | . 5 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 4 | . 4 Record 2 | . 2 Maintenance Status 1 | . 1 Investigation Status 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 1 | . 1 Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Part Studies Acquired . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Yrd Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Yrd Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Yrd Mat Active Infowar (turns) . | . . Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Yrd Mat Turns Passed 828 | 61 767 Spaces Moved 414 | 39 375 Core 23 | 8 15 Treads 132 | . 132 Legs 259 | 31 228 Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 120 Average Speed 154 | 114 158 Slowest Speed 500 | 120 500 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Potential Cave-ins . | . . Cave-ins Triggered . | . . Exploration Rate (%) 24 | 3 46 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Yrd Mat Total 518 | 51 467 Wait 22 | . 22 Move 413 | 38 375 Hop . | . . Pick Up 11 | 4 7 Fast Attach 12 | 6 6 Attach 2 | . 2 Detach . | . . Swap 6 | . 6 Drop 4 | . 4 Fire 18 | . 18 Melee 27 | . 27 Ram . | . . Kick 3 | 3 . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 497 | -10/Materials | Core integrity fell below 50% 506 | -10/Materials | Core integrity fell below 20% 527 | -10/Materials | Lost 5 parts (1p2n1u1w) 727 | -10/Materials | Discovered new exit (range 11) 788 | -10/Materials | Discovered new exit (range 10) 829 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00732_ T-07 Excavator is excavating. 00736_ U-05 Engineer lays Concrete. 00788_ EXIT=FOUND 00789_ U-05 Engineer builds a Wall. 00790_ T-07 Excavator is excavating. 00794_ U-05 Engineer builds a Wall. 00794_ U-05 Engineer lays Concrete. 00796_ T-07 Excavator is excavating. 00798_ U-05 Engineer lays Concrete. 00799_ U-05 Engineer builds a Wall. 00800_ T-07 Excavator is excavating. 00800_ U-05 Engineer lays Concrete. 00803_ U-05 Engineer builds a Wall. 00807_ Flail follow-up attack on S-10 Pest. 00807_ S-10 Pest suffers critical hit (Smash). 00807_ S-10 Pest destroyed. 00826_ R-06 Scavenger collects Flight Unit. 00827_ Destroyed Flight Unit. 00827_ S-10 Pest system corrupted by crushing effect. 00827_ S-10 Pest knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??########???????????????????????????????????????? | | ??# #???????????????????????????????????????? | | ??# #???????????????????????????????????????? | | ??# #???????????????????????????????????????? | | ??# [ #???????????????????????????????????????? | | ### #????????????????############???????????? | | + #?????????######## # / #???????????? | | ####+###?????????# # < # "" #???????????? | | ### #??????????# # # "Y #???????????? | | #???######## + + "" #???????????? | | ##### #???# # # # #???????????? | | ????## ##???# # # # ! #???????????? | | ?????# #????# # # ########???????????? | | ?????# #????# ######## ###########????????? | | ?##### #????# #??????# # T #????????? | | ?#// #?????? ???????# # #????????? | | ?#// #########+########## # #????????? | | ?#// # #????????? | | ?#// + """"" ???????????? | | ?# # """"" ???????????? | | ?# ### ####+############ # """""????????????? | | ?#####?# #??? ????####### # ????????????? | | ???????# #??? ""???# #s ########???????????? | | ######## #??? """?## r%= #??????????????????? | | # # #??? """ #< @# #??????????????????? | | # """ + #??? ## # #??????????????????? | | # """ # #????""???####### #??????????????????? | | # """%# #????"?????????? #?????????????????? | | # # #????"?????????# #?????????????????? | | # % % # #??????????????+ #?????????????????? | | ####+### #??????????????# #?????????????????? | | ???# #?# #??????????????# #?????????????????? | | ???# #?# #??????????????## ##?????????????????? | | ???# #?# #???????????????# #??????????????????? | | ???# #?# #???????????????# #??????????????????? | | ##?# #?# #???????????????# #??????????????????? | | ?# #?# ########????????# #??????????????????? | | # ### # #????????? #??????????????????? | | # # ! #????????? ???????????????????? | | + + #???????????????????????????????? | | # # """ #???????????????????????????????? | | # ## """ #???????????????????????????????? | | ##?# ## """ #???????????????????????????????? | | #??# ###########?????????????????????????????? | | #### ## #?????????????????????????????? | | %+ """ #?????????????????????????????? | | ####+###### """ #?????????????????????????????? | | #?# ***## """ #?????????????????????????????? | | #?# * **## #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldthrustLinkedDeflector Manual? 0 Play Time 00:08:23 Cumulative 23.2 hours Start 2026.01.19 @ 14:27:49 End 2026.01.19 @ 14:35:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 90% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32ccc269-e7b6-49ec-b811-80bb68f6f5f6