Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.11 @ 15:47:39

Player: Savant

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (604)     3020
Value Destroyed (27960)    27960
Prototype IDs (122)        2440
Alien Tech Used (2)        400
Bonus (16571)              16571
              TOTAL SCORE: 61491

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    5891
Follower Combat Kills      782
Entered Garrisons          400
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1792
Met Warlord at Research    2000
Win                        3000
Friendly Fire              -694

 Cogmind 
---------
Core Integrity             778/1600
Matter                     84/300
Energy                     551/600
System Corruption          7%
Temperature                Warm (113)
Movement                   Hovering (53)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (3) --------
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION (12) --
                Hovering Combat-Myomer Exoskeleton
         Cooled Gravmag System
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY (4) ------
                Scrap Engine
                Huge Storage Unit
>               --- WEAPON (6) -------
                Gamma Rifle
                Hyp. Accelerated Mass Construct/C
                Plasma Lance
>               --- INVENTORY (25) ---
          Micro Antimatter Reactor
          Light Quantum Reactor
          Light Quantum Reactor
   Experimental Thermal Generator
   Experimental Cooling System
  High-capacity Storage Unit
   Experimental Energy Well (600)
                Superbattery (1500)
       Advanced Gravity Neutralizer
        Zionite Metafield Generator
   Experimental Core Analyzer
   Experimental Reaction Control System
       Improved Component Analysis Suite
       Advanced System Restoration Module
       Advanced Trap Extractor (6/8 Dirty Bomb)
                CR-A16's Behemoth Slayer

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum-Antimatter Reactor
>               --- PROPULSION -------
                Hovering Combat-Myomer Exoskeleton
         Cooled Gravmag System
         Cooled Antigrav System
         Cooled Antigrav System
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY ----------
        Armored Scrap Engine
                Huge Storage Unit
                System Mapper
>               --- WEAPON -----------
        Compact HERF Cannon
       Improved KE Penetrator
                Neutron Missile Launcher
                Hellfire Missile Launcher
                Cld. Thermal Plasma Construct/C
                Plasma Lance
>               --- INVENTORY --------
   Experimental Thermal Generator
   Experimental Cooling System
       Advanced Coolant Injector
       Advanced Coolant Injector
  High-capacity Storage Unit
   Experimental Energy Well
                Superbattery
       Advanced Gravity Neutralizer
        Zionite Metafield Generator
   Experimental Core Analyzer
   Experimental Reaction Control System
       Improved Component Analysis Suite
       Advanced System Restoration Module
       Advanced Trap Extractor
                Transdimensional Reconstructor
     Long-range Proton Cannon
                Proton Burst Cannon
                Vortex Cannon
                Vortex Cannon
  Hypervelocity Mass Driver
          Light Antimatter Cannon
                Tiamat Missile Launcher
                Tiamat Missile Launcher
                Tiamat Missile Launcher
                CR-A16's Behemoth Slayer
[Rating: 217]

 Favorites 
-----------
Power                      Constructs
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
  Reactor                  Constructs
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Enhanced Biometal Leg
  Wheel                    Armored Wheel
  Hover Unit               Constructs
  Flight Unit              Makeshift Flight Unit
Utility                    Huge Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Constructs
  Launcher                 Tiamat Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               10   | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   2   1   
  Utility                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Parts Attached             896  | 6   33  8   61  6   2   8   19  53  31  44  22  4   38  35  37  5   63  19  65  28  14  9   30  23  13  66  22  17  12  8   35  15  45  
  Power                    28   | 1   1   .   2   .   .   .   .   .   .   2   .   .   6   .   .   1   6   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   
    Engine                 12   | 1   1   .   2   .   .   .   .   .   .   2   .   .   5   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   
  Propulsion               212  | 2   11  8   13  .   .   1   4   15  9   15  7   .   6   16  21  .   17  2   21  2   1   1   4   4   .   4   6   2   5   1   2   6   6   
    Treads                 85   | 1   5   3   7   .   .   1   1   8   5   8   4   .   6   10  12  .   .   .   3   .   .   .   1   3   .   4   3   .   .   .   .   .   .   
    Leg                    23   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   1   .   1   3   1   .   .   2   1   3   1   2   1   .   
    Wheel                  75   | 1   5   5   3   .   .   .   3   7   4   7   3   .   .   6   9   .   9   2   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   5   .   1   .   .   .   .   .   1   .   1   .   .   5   6   
    Flight                 5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Utility                  286  | 1   7   .   13  4   .   2   3   7   1   8   1   1   5   13  14  .   20  12  17  16  10  4   16  9   1   41  13  7   4   3   18  4   11  
    Device                 223  | .   6   .   6   3   .   2   .   2   .   5   .   1   3   7   9   .   9   4   14  16  10  3   15  9   1   40  13  7   4   3   17  4   10  
    Storage                11   | 1   1   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               7    | .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
    Protection             38   | .   .   .   2   1   .   .   1   4   1   1   .   .   1   6   5   .   10  5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   370  | 2   14  .   33  2   2   5   12  31  21  19  14  3   21  6   2   4   20  3   27  10  3   4   10  10  12  20  3   8   3   4   15  5   22  
    Energy Gun             67   | 1   .   .   2   .   .   .   1   8   6   7   .   .   5   1   2   .   7   .   10  1   .   1   4   3   .   5   .   .   .   .   1   .   2   
    Energy Cannon          39   | .   2   .   .   .   .   .   1   4   .   .   .   .   1   .   .   2   8   .   .   1   1   1   1   1   .   2   1   2   .   2   4   .   5   
    Ballistic Gun          101  | 1   5   .   16  2   1   2   5   7   7   4   8   2   7   3   .   .   2   .   7   3   .   .   1   1   3   7   1   3   .   .   .   .   3   
    Ballistic Cannon       16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   2   3   .   1   .   1   .   2   2   2   
    Launcher               45   | .   1   .   3   .   .   2   .   2   1   2   1   .   .   1   .   .   1   .   .   .   .   .   .   1   6   4   .   2   1   2   4   2   9   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          56   | .   6   .   12  .   .   1   5   5   7   4   4   1   7   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        34   | .   .   .   .   .   .   .   .   2   .   .   1   .   1   1   .   .   .   2   10  4   1   1   3   1   .   2   .   .   1   .   4   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   8    | .   .   .   .   .   1   .   .   3   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  31   | .   1   .   4   .   .   .   1   .   2   1   .   .   1   .   .   .   12  .   1   .   .   3   .   .   .   .   .   .   4   .   1   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    System Corruption      15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   
Parts Lost                 112  | .   .   .   4   .   .   3   .   6   2   1   3   .   .   7   8   .   28  5   7   3   1   .   4   .   .   3   1   1   1   .   .   .   24  
  Power                    12   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   5   
  Propulsion               35   | .   .   .   3   .   .   1   .   3   .   .   2   .   .   3   4   .   9   2   3   .   .   .   1   .   .   .   .   .   .   .   .   .   4   
  Utility                  13   | .   .   .   .   .   .   2   .   1   .   1   .   .   .   2   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   52   | .   .   .   .   .   .   .   .   2   2   .   1   .   .   2   2   .   12  3   2   3   1   .   3   .   .   2   1   1   1   .   .   .   14  
  Highest Loss Streak      13   | .   .   .   2   .   .   2   .   5   2   1   1   .   .   4   7   .   13  4   3   2   1   .   3   .   .   2   1   1   1   .   .   .   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     81   | .   99  100 99  100 100 99  100 100 99  99  99  100 99  99  97  87  89  82  73  56  63  34  59  52  52  50  55  57  58  62  59  65  60  
  Engine                   4    | .   14  14  10  11  11  11  9   9   9   9   9   9   10  6   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   4   .   .   .   .   3   5   5   2   1   .   2   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   12  8   1   .   .   2   3   5   2   4   5   5   5   4   4   6   
  Treads                   12   | .   14  14  21  22  22  27  18  18  18  18  19  18  25  31  29  26  5   .   1   .   4   5   4   4   5   4   3   1   .   .   .   .   .   
  Leg                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   13  4   4   5   .   4   5   5   5   5   8   11  14  14  11  .   
  Wheel                    7    | .   13  13  10  11  11  5   17  17  17  17  15  18  13  7   9   13  6   4   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  5   5   5   4   5   4   .   .   .   .   .   .   .   .   10  21  
  Device                   10   | .   13  14  13  17  11  16  10  9   9   11  9   9   5   11  12  13  7   3   8   11  11  6   10  10  10  9   10  9   9   10  8   8   6   
  Storage                  6    | .   14  14  11  11  11  11  9   9   9   9   9   9   6   6   6   6   6   4   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   
  Protection               1    | .   .   .   2   4   11  5   .   8   9   5   .   .   1   1   .   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               5    | .   3   .   .   .   .   .   1   11  14  17  18  9   6   5   10  13  7   1   4   .   5   .   8   6   .   1   2   .   .   .   1   .   .   
  Energy Cannon            4    | .   3   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   10  3   2   4   10  1   2   2   5   5   14  12  14  14  13  12  6   
  Ballistic Gun            9    | .   13  28  19  21  14  20  21  5   10  7   6   17  18  19  15  9   2   .   2   4   .   .   2   5   2   5   .   6   5   5   .   .   2   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   3   3   7   6   6   5   5   5   8   7   5   
  Impact Weapon            1    | .   7   .   2   .   .   1   3   1   1   1   1   .   .   .   .   .   4   10  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   6   4   2   .   2   1   .   .   .   .   .   .   1   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             178  | 11  50  50  58  58  58  58  106 111 106 105 98  98  135 133 133 113 131 130 85  92  89  89  125 137 140 142 149 151 151 163 162 155 178 
  Greatest Support         282  | 20  40  16  40  12  12  63  24  83  24  84  24  24  24  102 105 28  48  48  72  97  128 128 194 248 223 231 237 237 272 242 273 275 282 
  Greatest Overweight (x)  16   | 1   4   4   16  4   4   4   4   4   4   8   8   4   5   10  11  4   10  10  6   1   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Average Overweight (x)   2    | .   3   3   3   4   4   1   2   3   3   3   4   4   4   7   5   3   8   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  25  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   19  20  20  20  20  20  22  25  25  25  25  25  25  25  25  25  25  17  20  20  20  20  23  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 6   20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 3   16  19  19  19  19  19  21  24  24  24  24  24  24  22  23  24  23  16  19  18  19  17  23  24  25  24  24  24  24  24  24  24  21  
  Final Capacity           25   | 8   20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   20  20  19  20  20  20  25  25  25  25  25  25  25  22  25  25  24  20  20  20  20  20  24  25  25  25  25  24  25  25  25  24  16  
Scrap Engine Consumption   223  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   51  7   11  1   20  20  3   36  17  6   8   4   14  10  15  
  Constructs Created       8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   1   1   .   .   .   .   .   2   
  Constructs Modified      83   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  8   2   .   11  5   .   13  7   3   .   3   8   6   4   

 Class Distribution 
--------------------
 29% | Construct
 22% | Mutant
 16% | Scavenger-Skirmisher
  9% | Scavenger-Mutant
  9% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
           Skirmisher | -8/Materials
     Scavenger-Mutant | -8/Garrison
           Skirmisher | -8/Materials
           Skirmisher | -8/Storage
               Mutant | -8/Garrison
 Scavenger-Skirmisher | -8/Recycling
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
     Scavenger-Mutant | -6/Zion
     Scavenger-Mutant | -6/Deep Caves
               Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
            Construct | -5/Upper Caves
   Derelict-Construct | -5/Upper Caves
            Construct | -5/Zhirov
            Construct | -4/Proximity Caves
            Construct | -4/Factory
            Construct | -4/Waste
            Construct | -4/Factory
            Construct | -4/Upper Caves
            Construct | -4/Upper Caves
  Commander-Construct | -4/Warlord
            Construct | -3/Proximity Caves
            Construct | -3/Research
            Construct | -2/Research
     Hacker-Construct | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Gar  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Matter Collected           18327 | 235  491  369  1068 230  20   207  192  867  500  791  459  64   967  990  621  30   584  156  1100 857  215  .    758  472  498  1510 369  335  253  242  773  456  1648 
  Remotely                 160   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    160  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            30578 | .    555  375  1420 157  .    293  388  1462 966  2120 1156 58   1202 1006 578  .    580  104  2057 982  210  .    729  588  1248 2931 1096 462  775  824  1569 667  4020 
  Parts                    1361  | .    30   23   104  12   .    16   28   69   46   101  57   2    60   49   26   .    29   5    88   33   7    .    41   36   9    123  39   12   20   27   79   29   161  
Haulers Intercepted        15    | .    .    .    6    .    .    .    1    .    2    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    
Recyclers Shooed           18    | .    .    .    2    .    .    1    4    .    .    2    .    .    2    .    .    .    .    .    1    .    .    .    .    1    .    2    .    .    .    .    2    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      166   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   31   1    .    2    .    27   .    .    15   .    .    .    10   12   .    21   .    .    .    
  Prevented                78    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    3    9    .    21   .    .    .    27   .    .    14   .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  500  | .   11  12  29  3   .   10  4   19  14  32  29  1   14  21  11  .   15  4   27  16  4   .   10  10  6   50  13  8   12  14  20  11  70  
  Melee                    24   | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   11  .   .   .   .   .   .   1   .   .   .   .   .   1   6   
  Guns                     199  | .   2   12  19  3   .   5   1   8   10  28  21  1   14  21  11  .   9   .   7   5   1   .   5   5   .   1   .   2   1   1   .   .   6   
  Cannons                  108  | .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   4   1   4   8   2   .   2   4   3   18  11  4   2   6   11  6   17  
  AOE                      125  | .   3   .   8   .   .   5   1   6   3   3   7   .   .   .   .   .   .   .   4   .   .   .   .   .   3   21  .   2   9   6   7   3   34  
Classes Destroyed          30   | .   6   .   3   1   .   .   .   3   2   .   .   .   1   .   .   .   2   .   1   1   .   .   1   .   1   1   1   .   3   1   .   2   .   
  Worker                   13   | .   1   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   3   .   3   
  Builder                  16   | .   .   .   1   .   .   .   1   .   .   2   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   5   
  Tunneler                 3    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   15   | .   .   .   6   .   .   .   1   .   2   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Recycler                 33   | .   2   2   3   .   .   .   1   .   2   6   .   .   2   .   .   .   .   .   6   .   .   .   .   .   .   5   .   .   .   .   2   .   2   
  Minesweeper              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Mechanic                 4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Operator                 8    | .   2   .   2   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Watcher                  23   | .   3   .   4   .   .   .   1   1   3   2   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   1   1   
  Swarmer                  112  | .   3   10  19  .   .   4   .   .   3   4   13  .   3   11  4   .   .   4   11  1   .   .   .   2   .   14  .   .   1   1   4   .   .   
  Cutter                   8    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Grunt                    167  | .   8   2   4   3   .   6   3   5   8   19  11  .   5   5   4   .   .   .   2   8   2   .   2   .   .   8   8   6   5   4   6   4   29  
  Brawler                  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   6   1   .   2   .   .   .   4   
  Duelist                  23   | .   .   .   .   .   .   .   .   1   .   .   2   .   1   4   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   3   .   1   7   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   56   | .   .   .   6   .   .   .   1   8   2   8   3   1   1   1   2   .   .   .   1   2   1   .   1   3   .   3   2   1   .   2   2   2   3   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   28   | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   3   1   .   3   .   .   4   2   .   1   2   .   .   10  
  Programmer               53   | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   1   .   .   .   12  .   .   .   2   4   .   7   .   .   .   .   8   2   11  
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Z-Technician             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Assembled                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           20   | .   5   3   8   3   .   7   7   9   4   5   9   1   5   4   7   .   2   3   6   3   2   .   3   3   4   11  6   4   7   7   7   5   20  
  Combat Bots Only         17   | .   3   3   6   3   .   7   4   8   3   5   9   1   4   4   7   .   2   3   6   3   2   .   3   3   4   10  6   4   7   7   4   5   17  
Max Kills in Single Turn   7    | .   3   2   4   1   .   2   2   2   2   2   3   1   2   2   1   .   1   1   6   2   1   .   1   1   2   6   2   2   4   6   7   3   5   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   2   .   4   .   .   2   1   2   2   2   3   .   .   .   .   .   .   .   4   .   .   .   .   .   2   6   .   2   4   6   4   3   5   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -8    -8    -8    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Jun   Mat   Min   Mat   Min   Exi   Min   Mat   Gar   Mat   Sto   Gar   Rec   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Res   Acc   
Damage Taken               37790 | .     232   218   897   113   .     423   187   1045  476   1239  771   44    739   1877  1504  .     3304  702   2416  1542  453   .     1898  940   .     2898  1351  658   480   277   951   459   9696  
  Core                     3341  | .     68    33    131   43    .     41    13    74    76    126   108   .     66    35    44    .     538   123   188   200   30    .     150   35    .     102   119   34    41    .     132   84    707   
  Absorbed by Shields      649   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     156   265   228   .     .     
  Reduced by Siege Mode    241   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    .     134   55    10    .     .     .     .     .     
  Regen/Repaired (Parts)   7964  | .     22    .     14    .     .     .     .     .     .     85    .     .     .     .     .     .     .     .     636   520   218   100   1238  366   37    1566  650   91    69    477   518   182   1175  
Core Remaining (%)         58    | 100   .     59    .     .     .     46    .     .     .     .     .     27    .     .     .     .     .     5     .     .     .     .     43    .     .     .     .     .     .     71    89    94    48    
Volleys Fired              1150  | .     36    23    73    7     .     18    16    58    32    105   71    3     45    51    29    1     55    7     36    39    15    .     29    26    12    87    21    11    22    17    39    18    148   
  Largest                  5     | .     2     2     2     2     .     2     3     3     3     3     3     3     4     4     4     1     4     1     3     3     4     .     4     4     3     4     5     5     5     5     5     5     5     
  Hottest                  318   | .     80    46    46    46    .     63    115   179   147   147   141   105   149   157   189   65    189   75    272   203   288   .     296   273   164   318   287   262   274   291   304   296   294   
Shots Fired                2934  | .     70    47    144   15    .     33    45    131   92    282   159   9     178   199   100   1     126   7     78    92    37    .     83    84    25    169   89    52    56    79    114   67    271   
  Gun                      1902  | .     66    47    142   15    .     28    39    93    90    278   155   9     178   199   100   1     86    1     57    25    19    .     55    49    .     48    10    11    9     16    5     .     71    
  Cannon                   931   | .     2     .     .     .     .     .     6     33    .     .     .     .     .     .     .     .     40    6     21    67    18    .     28    34    11    112   79    39    45    61    103   64    162   
  Launcher                 101   | .     2     .     2     .     .     5     .     5     2     4     4     .     .     .     .     .     .     .     .     .     .     .     .     1     14    9     .     2     2     2     6     3     38    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1461  | .     52    47    142   15    .     28    39    46    42    83    45    6     135   153   60    .     36    .     23    58    13    .     33    41    .     78    21    30    18    32    57    30    98    
  Thermal                  846   | .     16    .     .     .     .     .     .     21    48    195   110   3     43    46    37    1     68    1     .     26    18    .     22    34    11    11    21    10    20    16    24    15    29    
  Explosive                101   | .     2     .     2     .     .     5     .     5     2     4     4     .     .     .     .     .     .     .     .     .     .     .     .     1     14    9     .     2     2     2     6     3     38    
  Electromagnetic          479   | .     .     .     .     .     .     .     6     59    .     .     .     .     .     .     3     .     11    6     55    8     6     .     28    8     .     71    47    10    16    29    27    19    70    
  Entropic                 36    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     36    
  Phasic                   11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         24    | .     5     9     10    6     .     14    12    8     13    15    21    24    8     12    13    .     10    2     5     8     6     .     7     11    13    23    22    13    8     10    10    12    11    
  Robot Miss Streak        7     | .     5     4     4     1     .     1     2     6     7     6     2     3     5     6     4     .     5     3     3     7     2     .     3     4     1     2     3     2     3     6     3     3     5     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     1     .     .     .     1     .     .     .     .     1     .     1     .     .     1     1     .     1     1     
  Secondary Targets        32    | .     1     3     2     1     .     .     .     1     1     3     4     .     1     8     5     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     1     1     .     .     .     1     1     1     1     .     1     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1919  | .     51    26    112   11    4     24    31    113   68    189   111   5     96    110   71    1     61    7     86    50    23    .     47    49    22    130   61    31    25    38    62    32    172   
  Core Hits                1052  | .     22    16    50    5     .     21    13    45    36    83    52    1     47    43    24    .     28    3     60    27    9     .     19    18    12    74    24    16    26    28    42    22    186   
  Critical Kills           35    | .     1     .     .     .     .     .     .     .     3     .     .     .     2     3     1     .     3     .     1     8     .     .     .     2     .     2     .     .     1     .     3     3     2     
  Critical Parts Destroyed 41    | .     4     .     2     .     .     .     1     .     .     .     1     .     6     5     5     .     .     1     .     5     .     .     .     1     .     1     .     .     .     .     2     2     5     
  Critical Strikes         150   | .     5     .     2     .     .     .     1     7     7     11    6     .     12    11    7     .     7     2     9     13    .     .     2     6     .     6     1     1     1     1     11    7     14    
    Burn                   29    | .     .     .     .     .     .     .     .     .     4     11    4     .     3     3     1     .     1     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     
    Destroy                70    | .     1     .     .     .     .     .     1     .     2     .     1     .     8     8     6     .     4     .     1     13    .     .     .     4     .     2     .     .     .     .     7     5     7     
    Blast                  14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     1     1     .     1     3     2     2     
    Corrupt                6     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     2     .     .     .     1     .     .     .     .     .     .     .     1     .     .     
    Smash                  10    | .     4     .     2     .     .     .     .     1     1     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  12    | .     .     .     .     .     .     .     .     5     .     .     1     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sunder                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Intensify              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              412   | .     19    .     34    .     4     1     7     57    16    11    31    2     10    1     .     6     .     31    107   5     2     .     7     2     .     9     .     .     .     .     .     3     47    
  Impact                   148   | .     19    .     34    .     .     1     7     17    16    10    18    2     8     .     .     5     .     7     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 183   | .     .     .     .     .     .     .     .     21    .     .     13    .     2     1     .     .     .     24    103   5     2     .     1     1     .     9     .     .     .     .     .     1     .     
  Piercing                 56    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     .     .     .     .     .     .     .     2     47    
  Sneak Attacks            62    | .     .     .     8     .     4     .     2     19    6     1     .     .     3     1     .     1     .     .     11    1     .     .     .     .     .     3     .     .     .     .     .     .     2     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Follow-up Attacks        17    | .     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     9     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
Damage Inflicted           78552 | .     1196  403   2728  171   .     560   816   3261  2128  4041  2844  91    2126  1754  1210  .     1633  288   4301  1439  583   .     1122  1571  3028  8501  2197  1532  2835  2368  3857  1814  18154 
  Guns                     23309 | .     554   403   1468  171   .     326   385   980   1123  3707  1886  91    1942  1681  1202  .     1047  .     950   515   191   .     726   725   .     1023  220   177   220   211   77    .     1308  
  Cannons                  20664 | .     17    .     .     .     .     .     120   459   .     .     .     .     .     .     .     .     586   79    665   796   392   .     252   770   558   4154  1977  797   746   1214  2190  1063  3829  
  Explosions               26040 | .     162   .     385   .     .     234   148   538   216   334   395   .     .     .     .     .     .     .     563   .     .     .     .     9     2470  2951  .     558   1869  943   1590  672   12003 
  Melee                    8464  | .     463   .     875   .     .     .     163   1284  789   .     563   .     184   73    .     .     .     209   2123  128   .     .     144   .     .     373   .     .     .     .     .     79    1014  
  Ramming                  75    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     67    .     .     .     .     .     .     .     .     .     
  Kinetic                  18773 | .     445   403   1468  171   .     326   385   316   525   860   554   69    1375  1156  568   .     254   .     486   759   123   .     358   818   .     1941  429   653   480   518   1066  379   1888  
  Thermal                  15528 | .     126   .     .     .     .     .     148   287   598   2847  1332  22    567   525   601   .     1079  .     441   329   266   .     285   590   558   255   516   321   974   298   516   215   1832  
  Explosive                22768 | .     162   .     385   .     .     234   .     489   216   334   395   .     .     .     .     .     .     .     .     .     .     .     .     9     2470  2823  .     558   1018  943   1568  672   10492 
  Electromagnetic          11456 | .     .     .     .     .     .     .     120   885   .     .     .     .     .     .     33    .     135   79    1251  223   194   .     335   87    .     3109  1252  .     363   609   707   469   1605  
  Impact                   2480  | .     463   .     875   .     .     .     163   36    789   .     .     .     60    .     .     .     .     94    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 4793  | .     .     .     .     .     .     .     .     1248  .     .     563   .     124   73    .     .     .     115   2123  128   .     .     46    .     .     373   .     .     .     .     .     .     .     
  Piercing                 1191  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     98    .     .     .     .     .     .     .     .     79    1014  
  Entropic                 1323  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1323  
  Phasic                   165   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     165   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         40    | .     .     1     1     1     .     .     .     2     .     1     .     .     .     .     .     .     4     4     18    18    18    18    40    6     13    13    .     .     .     .     5     1     7     
  Average Corruption       9     | .     .     1     1     1     .     .     .     1     .     1     .     .     .     .     .     .     4     4     11    18    18    18    20    2     7     6     .     .     .     .     2     1     2     
  Corruption Purged        38    | .     .     .     .     1     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     16    .     .     .     .     4     .     8     
  Corruption Blocked       26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     
  Effects                  417   | .     .     9     5     9     .     .     .     2     .     .     .     .     .     .     .     .     6     27    109   59    60    9     80    7     8     9     .     .     .     .     4     1     13    
    Message Errors         107   | .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     12    25    14    17    .     26    2     1     2     .     .     .     .     1     .     2     
    Matter Fused           102   | .     .     3     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     7     31    16    11    6     14    1     1     2     .     .     .     .     2     .     4     
    Heat Flow Errors       45    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     18    10    3     .     2     2     1     2     .     .     .     .     1     .     1     
    Energy Discharges      40    | .     .     3     1     3     .     .     .     1     .     .     .     .     .     .     .     .     .     2     9     4     3     1     9     .     2     1     .     .     .     .     .     .     1     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     1     .     .     .     .     1     .     .     .     .     .     .     .     
    Data Loss (minor)      43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     10    7     10    1     11    .     .     .     .     .     .     .     .     .     1     
    Data Loss (major)      21    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     7     1     4     .     2     1     2     1     .     .     .     .     .     .     1     
    Misfires               16    | .     .     1     1     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     2     1     .     4     .     .     .     .     .     .     .     .     1     1     
    Alerts                 15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     6     1     3     .     .     .     .     .     .     .     .     .     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        19    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     3     .     8     1     1     .     .     .     .     .     .     .     2     
Overload Shots             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Overflow Damage            3369  | .     138   .     196   .     .     10    .     39    194   16    .     .     60    55    .     .     7     69    443   68    .     .     .     136   30    557   27    65    27    90    319   36    787   
  Projectiles              1017  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     120   1     .     .     .     102   .     287   27    36    6     90    98    .     243   
  Explosions               986   | .     .     .     .     .     .     10    .     .     2     16    .     .     .     .     .     .     .     .     102   .     .     .     .     .     30    85    .     29    21    .     221   36    434   
  Melee                    1366  | .     138   .     196   .     .     .     .     39    192   .     .     .     60    55    .     .     .     69    221   67    .     .     .     34    .     185   .     .     .     .     .     .     110   
Knockbacks                 52    | .     1     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     1     .     3     .     .     2     3     .     9     5     4     2     3     9     .     7     
  Impact                   5     | .     1     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  47    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     2     3     .     9     5     4     2     3     9     .     7     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      670   | .     14    .     .     .     .     46    113   78    .     .     .     .     .     .     .     .     .     .     154   .     .     .     .     .     .     86    .     .     .     .     .     .     179   
  Shots                    14    | .     1     .     .     .     .     1     2     3     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     1     .     .     .     .     .     .     3     
  Rammed                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
  Kicked                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        545   | .     66    16    27    50    .     61    3     329   248   400   258   25    413   460   370   .     456   276   380   545   315   .     442   212   171   444   440   384   197   405   513   194   450   
  Average Temperature      106   | .     22    6     7     25    .     27    2     90    53    100   87    13    130   129   135   .     162   94    121   132   127   .     128   78    114   93    135   116   106   118   101   58    106   
  Received Heat Transfer   6714  | .     120   51    249   63    .     180   45    288   144   612   372   9     249   450   465   .     924   .     36    207   126   .     102   72    .     333   231   147   26    44    8     27    1134  
  Effects                  69    | .     .     .     .     .     .     .     .     .     .     3     2     .     4     2     4     .     2     .     5     15    2     .     6     .     .     4     4     .     .     1     8     .     7     
    Shutdowns              9     | .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     3     .     .     1     .     .     .     .     .     .     1     .     .     1     
    Energy Bleed           11    | .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     1     .     .     .     1     2     1     .     .     .     .     1     1     .     .     .     .     .     2     
    Interference           40    | .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     3     .     2     .     3     8     1     .     5     .     .     3     3     .     .     .     6     .     3     
    Matter Decay           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Siege Activations          24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     14    4     1     .     .     .     .     .     
  Total Turns              384   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     63    .     230   79    12    .     .     .     .     .     
  Longest Duration         45    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     45    29    12    .     .     .     .     .     
Robots Corrupted           32    | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     1     2     1     .     2     .     .     10    2     .     .     1     2     1     7     
  Combat Hostiles          30    | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     1     2     1     .     2     .     .     8     2     .     .     1     2     1     7     
  Parts Fried              103   | .     5     .     7     .     .     .     .     4     2     3     .     .     .     .     .     .     2     2     19    3     1     .     6     .     .     21    6     .     1     2     9     .     10    
  Impact Corruptions       26    | .     5     .     7     .     .     .     .     .     7     .     .     .     2     .     .     .     .     4     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Robots Melted              6     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     1     .     .     1     .     .     .     .     .     1     .     .     1     .     .     .     .     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     1     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Parts Melted             58    | .     .     .     .     .     .     1     .     .     4     18    13    .     3     1     3     .     3     .     .     3     1     .     1     1     .     2     1     .     1     .     2     .     .     
  Heat Transferred         23955 | .     287   .     .     .     .     .     150   494   1406  6172  2923  37    1406  1369  1184  .     1207  .     250   500   411   .     481   703   .     300   800   500   925   450   650   300   1050  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      12    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     .     2     .     5     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Gar  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Peak Influence             2485 | .    204  189  555  192  .    172  327  1385 812  618  1599 743  166  .    .    .    .    .    641  .    .    .    .    173  136  1362 .    .    .    .    693  619  2485 
  Initial                  719  | .    .    19   37   192  .    .    8    212  674  161  401  719  78   .    .    .    .    .    .    .    .    .    .    .    40   95   .    .    .    .    150  335  280  
  Average                  417  | .    78   66   371  91   .    77   195  811  478  355  1134 603  61   .    .    .    .    .    202  .    .    .    .    68   99   637  .    .    .    .    483  330  895  
Maximum Alert Level        5    | .    1    .    2    .    .    .    1    4    3    2    4    3    .    .    .    .    .    .    2    .    .    .    .    .    .    4    .    .    .    .    2    2    5    
  Low Security (%)         41   | 100  94   100  17   100  .    100  40   .    8    .    .    12   100  .    .    .    .    .    57   .    .    .    .    100  100  37   .    .    .    .    16   18   2    
  Level 1                  19   | .    5    .    23   .    .    .    59   26   32   66   .    1    .    .    .    .    .    .    33   .    .    .    .    .    .    1    .    .    .    .    15   67   31   
  Level 2                  18   | .    .    .    59   .    .    .    .    22   45   32   7    42   .    .    .    .    .    .    8    .    .    .    .    .    .    3    .    .    .    .    67   13   24   
  Level 3                  10   | .    .    .    .    .    .    .    .    14   13   .    45   43   .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    .    14   
  Level 4                  8    | .    .    .    .    .    .    .    .    36   .    .    47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    6    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          87   | .    4    .    2    1    .    .    2    .    2    8    .    .    6    .    .    .    .    .    14   .    .    .    .    2    .    15   .    .    .    1    6    1    23   
  Investigation            12   | .    2    .    .    1    .    .    2    .    2    1    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            20   | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    4    .    .    .    .    2    .    4    .    .    .    .    4    .    3    
  Reinforcement            27   | .    2    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    6    .    .    .    .    2    1    7    
  Assault                  17   | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    5    .    .    .    1    .    .    8    
  Garrison                 11   | .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    3    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc 
Distress Signals           29   | .   2   .   1   .   .   .   2   1   2   3   .   .   2   .   .   .   .   .   2   .   .   .   .   1   .   3   .   .   1   .   1   4   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              692  | .   28  16  41  3   .   8   8   30  22  38  25  2   17  24  11  .   21  8   45  20  11  .   16  14  6   47  14  7   24  18  19  13  136 
  Peak Tracking Total      19   | .   4   3   5   3   .   4   5   7   3   5   4   1   4   4   7   .   5   4   9   5   4   .   4   4   3   8   7   4   19  8   5   4   17  
  Tactical Retreats        49   | .   2   .   2   .   .   .   2   2   .   1   2   .   .   2   .   .   5   4   2   2   2   .   2   .   .   2   2   .   2   .   .   4   9   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            29   | .   .   .   .   .   .   .   .   8   .   1   9   .   1   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         30   | .   .   .   .   .   .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   15   | .   .   3   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   4   3   .   2   .   .   .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                30   | .   .   4   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   4   3   .   2   .   .   .   .   7   .   6   .   .   .   
  Triggered                33   | .   .   3   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   5   3   .   2   .   .   .   .   1   15  .   .   .   .   
Most Traps Carried         8    | .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   8   5   2   2   .   .   .   .   6   4   6   6   6   6   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          62   | .   1   1   3   .   .   .   4   7   1   2   7   2   1   .   2   .   1   .   9   .   .   .   .   1   .   10  .   .   1   2   1   1   5   
  Max in Single Turn       4    | .   1   1   1   .   .   .   2   1   1   1   1   1   1   .   1   .   1   .   4   .   .   .   .   1   .   3   .   .   1   2   1   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Garrison Relay           9    | .   .   .   .   .   .   .   .   5   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          120  | .   9   .   14  1   2   1   5   2   11  9   3   6   7   .   1   1   .   .   12  .   .   4   .   3   .   9   1   1   5   .   4   1   8   
  Terminals                76   | .   6   .   11  .   .   1   4   2   10  7   3   6   2   .   1   .   .   .   7   .   .   .   .   1   .   5   .   .   .   .   3   1   6   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Repair Stations          6    | .   1   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   1   .   .   1   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
Total Hacks                301  | .   25  .   31  1   2   2   15  7   41  16  5   15  12  .   5   4   .   .   30  .   .   17  .   8   .   21  1   1   15  .   11  2   14  
  Successful               167  | .   15  .   11  1   2   2   5   2   22  8   2   9   2   .   5   4   .   .   12  .   .   17  .   3   .   14  1   1   15  .   7   .   7   
  Failed                   134  | .   10  .   20  .   .   .   10  5   19  8   3   6   10  .   .   .   .   .   18  .   .   .   .   5   .   7   .   .   .   .   4   2   7   
    Catastrophic           26   | .   2   .   3   .   .   .   1   .   4   1   .   3   2   .   .   .   .   .   2   .   .   .   .   1   .   3   .   .   .   .   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   121  | .   12  .   15  .   1   1   3   4   22  3   .   12  4   .   .   .   .   .   18  .   .   .   .   4   .   12  .   .   .   .   9   .   1   
  Terminals                206  | .   21  .   26  .   .   2   13  7   39  13  5   15  3   .   5   .   .   .   19  .   .   .   .   2   .   15  .   .   .   .   8   2   11  
  Fabricators              16   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   8   .   .   .   .   2   .   2   .   .   .   .   3   .   .   
  Repair Stations          11   | .   2   .   2   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   .   .   .   2   .   .   1   .   .   6   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   3   
Terminal Hacks             104  | .   8   .   3   1   2   2   2   2   13  4   2   5   .   .   5   4   .   .   4   .   .   17  .   .   .   5   1   1   15  .   3   .   5   
  Record                   20   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   5   .   .   .   .   .   .   9   .   .   .   .   
  Part Schematic           10   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   2   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        16   | .   .   .   2   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   5   .   .   .   1   
  Open Door                8    | .   .   .   .   1   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Branch Access Points     4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          6    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Locate Traps             10   | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   2   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   .   .   .   .   1   1   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   2   .   2   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           6    | .   1   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   4    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Unauthorized Hacks         43   | .   5   .   4   .   .   .   2   .   9   1   .   4   .   .   .   .   .   .   6   .   .   .   .   1   .   6   .   .   .   .   4   .   1   
  Terminals                30   | .   3   .   4   .   .   .   2   .   8   1   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   1   .   1   
    Track                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             7    | .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 17   | .   2   .   1   .   .   .   1   .   3   1   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   1   .   1   
    Operators              5    | .   1   .   1   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   2   .   .   .   .   3   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Liberate               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         89   | .   6   .   13  .   .   1   5   2   9   6   2   6   6   .   .   .   .   .   11  .   .   .   .   2   .   7   .   .   .   .   4   1   8   
  Full Trace Events        9    | .   .   .   3   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     127  | .   26  .   26  .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              15   | .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   3   .   .   3   .   .   .   .   
  Non-combat               4    | .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   11   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   3   .   .   3   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             6    | .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    37   | .   .   .   .   .   .   .   .   18  .   .   15  .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      33   | .   .   .   .   .   .   .   .   18  .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   6   6   2   2   .   .   
  Autooverrided            9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   3   .   .   3   .   .   .   .   
Robots Rewired             20   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   5   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc 
Total Allies               46   | .   .   .   1   3   .   .   .   10  2   .   2   .   .   .   .   .   .   .   4   1   .   .   1   2   1   7   2   .   8   2   .   .   .   
  Largest Group            7    | .   .   .   1   4   1   1   1   7   3   2   2   2   1   .   .   .   .   .   3   1   1   .   1   1   1   3   2   .   7   4   2   .   .   
  Highest-Rated Group      391  | .   .   .   10  50  10  7   7   113 20  20  62  62  31  .   .   .   .   .   90  29  29  .   49  54  46  141 95  .   391 220 130 .   .   
  Highest-Rated Ally       68   | .   .   .   10  16  10  7   7   21  10  10  31  31  31  .   .   .   .   .   30  29  29  .   49  54  46  58  48  .   68  65  65  .   .   
Warlord Squad Rendezvous   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Dakka                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Muscle                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Pyro                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Orders               65   | .   .   .   8   3   .   4   1   2   11  18  .   .   .   .   .   .   4   2   2   .   4   .   .   .   .   .   .   .   .   .   2   .   4   
  STAY                     20   | .   .   .   4   2   .   2   1   1   7   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  FOLLOW                   16   | .   .   .   4   1   .   2   .   1   4   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  EXPLORE                  28   | .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   3   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   3   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               173  | .   .   .   .   6   .   .   .   41  7   .   1   14  2   .   .   .   .   .   13  .   2   .   .   11  14  12  3   .   21  26  .   .   .   
  Total Damage             4358 | .   .   .   .   31  .   .   .   959 23  .   22  301 .   .   .   .   .   .   496 .   18  .   .   70  377 445 94  .   950 572 .   .   .   
  Kills                    35   | .   .   .   .   .   .   .   .   14  .   .   1   3   .   .   .   .   .   .   4   .   .   .   .   1   .   2   .   .   6   4   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Melted              7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   1   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Sto Gar Rec Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       9    | .   2   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    20   | .   .   1   .   2   .   .   .   .   .   .   .   .   .   3   3   1   .   .   .   2   2   .   3   .   .   .   2   1   .   .   .   .   .   
Drone Launches             51   | .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   4   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         39   | .   .   .   .   .   .   .   .   .   .   33  .   .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Gar  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               49232 | 55   1625 1115 2049 980  456  1040 291  1584 1771 2290 2057 915  1858 3205 2735 1139 1808 1195 3099 1323 1268 254  1601 963  164  2582 2109 1775 1152 1386 1060 850  1478 
Spaces Moved               29295 | 44   971  729  1008 602  298  579  139  728  931  1123 973  583  985  1398 1358 784  706  599  2045 1245 810  146  1112 679  106  1492 1365 1164 689  1081 713  641  1469 
  Core                     2     | 1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2244  | 1    6    .    55   .    .    292  .    8    .    1    .    .    .    57   20   .    .    .    .    .    712  146  871  .    .    71   4    .    .    .    .    .    .    
  Legs                     9392  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    221  .    979  98   .    241  679  106  1421 1361 1164 689  1081 713  636  .    
  Wheels                   15740 | 42   965  729  952  602  298  287  139  720  931  1122 973  583  985  1341 1338 784  703  378  1775 93   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1917  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    270  173  .    .    .    .    .    .    .    .    .    .    .    5    1469 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            26    | 50   95   140  130  150  150  150  120  150  135  135  135  150  150  165  140  140  140  110  88   84   84   154  102  102  102  102  126  136  117  117  107  47   26   
  Average Speed            137   | 90   135  140  155  150  150  155  133  151  149  150  159  150  153  212  180  140  212  160  117  86   145  154  122  102  102  116  138  141  133  117  109  108  47   
  Slowest Speed            850   | 160  240  145  850  150  150  240  150  320  150  235  210  150  165  244  255  155  310  240  180  143  154  154  154  111  102  240  240  153  153  126  117  123  64   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       69    | 4    98   99   83   86   70   97   15   79   65   95   80   96   24   97   99   86   68   60   45   98   97   60   98   18   71   29   98   98   74   99   23   24   35   
  Regions Visited          33
    Branch Regions         19
  Pre-discovered Areas     16    | .    2    .    .    1    1    .    .    .    1    1    .    .    .    2    1    2    .    .    .    .    .    3    1    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        12    | .    .    .    1    .    .    1    1    .    1    1    .    .    1    .    .    1    .    .    1    1    .    .    1    .    .    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      17    | 1    1    1    .    1    1    .    .    .    .    .    .    1    .    1    1    .    1    1    .    .    1    1    .    .    .    .    1    1    1    1    .    1    .    
Scrap Searched             43    | .    .    1    .    1    .    1    .    .    .    .    .    .    .    3    2    4    .    3    .    5    4    .    5    .    .    .    4    6    .    4    .    .    .    
Spaces Dug                 491   | .    12   .    11   .    .    27   4    24   18   6    36   2    7    .    .    2    1    16   41   4    6    .    .    17   .    48   .    .    6    41   50   3    109  
Terrain Destroyed          1600  | .    12   .    23   .    .    44   57   42   18   37   38   2    7    10   1    2    23   16   85   34   9    .    1    33   103  140  17   43   84   69   141  48   461  
  Melee                    142   | .    3    .    11   .    .    1    4    12   1    6    15   2    7    .    .    2    .    16   38   3    2    .    .    1    .    .    .    .    .    .    .    1    17   
  Projectile               313   | .    .    .    .    .    .    .    .    .    .    3    .    .    .    5    .    .    23   .    6    31   7    .    .    19   2    34   17   20   19   28   32   12   55   
  AOE                      1138  | .    9    .    12   .    .    43   53   30   17   28   23   .    .    .    .    .    .    .    41   .    .    .    .    13   101  106  .    23   65   41   109  35   389  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Gar  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      35598 | 56   1184 782  1318 666  305  687  200  1029 1221 1522 1312 615  1233 1514 1566 817  909  788  2546 1397 864  180  1275 889  131  2188 1521 1260 884  1149 909  746  1935 
  Wait                     2828  | .    97   6    97   45   .    77   4    55   182  173  141  21   112  22   130  8    30   111  257  30   13   1    63   119  1    479  73   35   102  21   89   47   187  
  Move                     29262 | 43   970  728  1007 601  297  578  138  727  930  1123 971  582  984  1397 1357 783  705  598  2044 1244 809  145  1111 679  105  1491 1364 1163 688  1080 712  640  1468 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  353   | 7    21   6    21   4    1    4    11   15   12   14   8    1    18   5    9    7    24   20   13   15   3    7    17   16   .    18   2    11   7    1    11   9    15   
  Fast Attach              183   | 5    3    .    3    .    .    .    1    1    1    1    2    .    6    3    1    1    22   9    29   3    2    8    3    8    .    16   10   5    6    1    13   4    16   
  Attach                   160   | 1    1    .    11   .    .    3    2    7    2    2    4    1    6    9    6    .    20   .    15   6    2    2    8    8    .    11   1    3    2    2    5    5    15   
  Detach                   70    | .    1    .    3    .    .    .    1    1    .    .    2    .    2    2    1    .    9    1    14   2    1    4    2    3    .    8    2    .    1    1    2    1    6    
  Swap                     555   | .    29   8    47   6    2    5    16   45   28   41   16   3    26   23   30   4    21   10   21   19   10   .    19   7    13   39   11   9    4    5    17   6    15   
  Drop                     397   | .    10   7    24   3    1    1    5    13   18   19   6    2    24   1    2    7    23   10   34   13   4    13   15   19   .    30   12   16   11   1    21   13   19   
  Fire                     1150  | .    36   23   73   7    .    18   16   58   32   105  71   3    45   51   29   1    55   7    36   39   15   .    29   26   12   87   21   11   22   17   39   18   148  
  Melee                    371   | .    16   .    32   .    4    1    6    57   16   11   31   2    10   1    .    6    .    22   83   5    2    .    6    2    .    9    .    .    .    .    .    3    46   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            106   | .    .    .    .    .    .    .    .    50   .    .    56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   97    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    25   .    41   14   .    .    .    
  Trap                     60    | .    .    4    .    .    .    .    .    .    .    30   4    .    .    .    .    .    .    .    .    4    3    .    2    .    .    .    .    7    .    6    .    .    .    
  Miscellaneous            3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 3 exits: [*Fac x2] / *Sto)
-8/Storage (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 2 exits: *Rec x2)
-8/Recycling
-6/Factory (discovered 3 exits: *Low x2 / [*Ext])
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / Upp)
-4/Waste
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2)
-2/Research (discovered 2 exits: *Acc / *Qua)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     2 | -11/Junkyard       | Met Revision 17
    17 | -11/Junkyard       | Discovered new exit (range 15)
    56 | -11/Junkyard       | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   352 | -10/Materials      | Discovered new exit (range 15)
   502 | -10/Materials      | Repaired Lgt. Treads
   777 | -10/Materials      | Discovered new exit (range 8)
   944 | -10/Materials      | Discovered new exit (range 14)
  1134 | -10/Materials      | Discovered new exit (range 13)
  1681 | -10/Materials      | Entered Mines
  1706 | -10/Mines          | Found a hidden stash of uninstalled traps
  1740 | -10/Mines          | Learned Materials security intel
  2106 | -10/Mines          | Discovered new exit (range 6)
  2330 | -10/Mines          | Discovered new exit (range 7)
  2796 | -10/Mines          | Entered Materials
  2796 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3687 | -9/Materials       | Repaired Seismic Detector
  3694 | -9/Materials       | Discovered new exit (range 4)
  4524 | -9/Materials       | Discovered new exit (range 15)
  4583 | -9/Materials       | Identified exit to Materials
  4699 | -9/Materials       | Discovered new exit (range 15)
  4737 | -9/Materials       | Identified exit to Mines
  4796 | -9/Materials       | First assault squad dispatched
  4845 | -9/Materials       | Entered Mines
  4845 | -9/Mines           | Accompanied by 1 ally
  4880 | -9/Mines           | Met a Derelict bent on vengeance
  5003 | -9/Mines           | Discovered exit to Materials (range 5)
  5010 | -9/Mines           | Learned Materials emergency access door positions
  5153 | -9/Mines           | Discovered exit to Materials (range 6)
  5302 | -9/Mines           | Met a Derelict shopkeep closing up shop
  5343 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5343 | -9/Mines           | Discovered new exit (range 6)
  5571 | -9/Mines           | Assembled infested the area
  5587 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  5671 | -9/Mines           | Met 8R-AWN
  5825 | -9/Mines           | Entered Exiles
  5825 | -9/Exiles          | Accompanied by 1 ally
  5864 | -9/Exiles          | Welcomed by 8R-AWN
  5893 | -9/Exiles          | Met EX-HEX
  5948 | -9/Exiles          | Met EX-DEC
  5990 | -9/Exiles          | Learned location of Zion (-6)
  6017 | -9/Exiles          | Met EX-BIN
  6040 | -9/Exiles          | Aligned with FarCom system
  6041 | -9/Exiles          | Given EX-Vault access code
  6077 | -9/Exiles          | Opened EX-Vault
  6088 | -9/Exiles          | Found Superbattery
  6119 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  6268 | -9/Exiles          | Discovered new exit (range 10)
  6281 | -9/Exiles          | Left Exiles lab with Superbattery
  6281 | -9/Exiles          | Entered Mines
  6281 | -8/Mines           | Accompanied by 1 ally
  6286 | -8/Mines           | Core integrity fell below 50%
  6332 | -8/Mines           | Discovered exit to Materials (range 15)
  6834 | -8/Mines           | Destroyed 7 combat bots
  6857 | -8/Mines           | Discovered exit to Materials (range 9)
  7321 | -8/Mines           | Entered Materials
  7321 | -8/Materials       | Accompanied by 1 ally
  7321 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  7601 | -8/Materials       | Identified exit to Garrison
  7612 | -8/Materials       | Entered Garrison
  7888 | -8/Garrison        | Triggered checkpoint
  7967 | -8/Garrison        | Build established: Skirmisher
  8002 | -8/Garrison        | Garrison Relay disabled
  8101 | -8/Garrison        | Destroyed 8 combat bots
  8107 | -8/Garrison        | Lost 5 parts (2n1u2w)
  8424 | -8/Garrison        | Triggered checkpoint
  8434 | -8/Garrison        | Triggered checkpoint
  8483 | -8/Garrison        | Learned Materials security intel
  8507 | -8/Garrison        | Discovered new exit (range 11)
  8538 | -8/Garrison        | Garrison Relay disabled
  8546 | -8/Garrison        | Garrison Relay disabled
  8576 | -8/Garrison        | Triggered checkpoint
  8656 | -8/Garrison        | Discovered new exit (range 6)
  8708 | -8/Garrison        | Triggered checkpoint
  8724 | -8/Garrison        | Garrison Relay disabled
  8868 | -8/Garrison        | Garrison Relay disabled
  8894 | -8/Garrison        | Discovered new exit (range 15)
  8960 | -8/Garrison        | Triggered checkpoint
  9051 | -8/Garrison        | Discovered new exit (range 8)
  9196 | -8/Garrison        | Entered Materials
  9196 | -8/Materials       | Accompanied by 3 allies
  9319 | -8/Materials       | Discovered new exit (range 16)
  9942 | -8/Materials       | Identified exit to Storage
 10153 | -8/Materials       | Discovered new exit (range 16)
 10780 | -8/Materials       | Discovered new exit (range 16)
 10967 | -8/Materials       | Entered Storage
 10967 | -8/Storage         | Accompanied by 2 allies
 11025 | -8/Storage         | Repaired Hvy. Ion Engine
 11649 | -8/Storage         | Learned location of Armory (-3)
 12366 | -8/Storage         | Discovered new exit (range 24)
 12967 | -8/Storage         | First assault squad dispatched
 12994 | -8/Storage         | Garrison activated, responded to threat
 13019 | -8/Storage         | Core integrity fell below 50%
 13257 | -8/Storage         | Identified exit to Garrison
 13257 | -8/Storage         | Entered Garrison
 13282 | -8/Garrison        | Triggered checkpoint
 13309 | -8/Garrison        | Garrison Relay disabled
 13397 | -8/Garrison        | Triggered checkpoint
 13436 | -8/Garrison        | Destroyed 9 combat bots
 13548 | -8/Garrison        | Triggered checkpoint
 13659 | -8/Garrison        | Garrison Relay disabled
 13746 | -8/Garrison        | Discovered new exit (range 10)
 13876 | -8/Garrison        | Triggered checkpoint
 13959 | -8/Garrison        | Build established: Mutant
 14100 | -8/Garrison        | Discovered new exit (range 15)
 14124 | -8/Garrison        | Triggered checkpoint
 14188 | -8/Garrison        | Garrison Relay disabled
 14484 | -8/Garrison        | Triggered checkpoint
 14523 | -8/Garrison        | Garrison Relay disabled
 14640 | -8/Garrison        | Spotted B-75 Beast
 15052 | -8/Garrison        | Rescued a captive Derelict
 15053 | -8/Garrison        | Rescued a captive Derelict
 15169 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 15314 | -8/Garrison        | Entered Recycling
 15314 | -8/Recycling       | Accompanied by 2 allies
 15318 | -8/Recycling       | Found Scrap Engine
 15528 | -8/Recycling       | Build established: Scavenger-Skirmisher
 16155 | -8/Recycling       | Discovered new exit (range 8)
 16229 | -8/Recycling       | Entered Factory
 16229 | -6/Factory         | Accompanied by 1 ally
 16229 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1
 16644 | -6/Factory         | Discovered new exit (range 16)
 17304 | -6/Factory         | Discovered new exit (range 15)
 17341 | -6/Factory         | Identified exit to Lower Caves
 17614 | -6/Factory         | Garrison activated, responded to threat
 17820 | -6/Factory         | Discovered exit to Lower Caves (range 6)
 18087 | -6/Factory         | Entered Lower Caves
 18105 | -6/Lower Caves     | Met a Warlord Commander
 18106 | -6/Lower Caves     | Learned location of Warlord (-4)
 18112 | -6/Lower Caves     | Found Encrypted Comm Array
 18141 | -6/Lower Caves     | Encountered a Warlord checkpoint
 19048 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 19403 | -6/Lower Caves     | Learned Factory terminal intel
 19626 | -6/Lower Caves     | Discovered new exit (range 10)
 19644 | -6/Lower Caves     | Lost 4 parts (1n1u2w)
 19773 | -6/Lower Caves     | Spotted B-75 Beast
 21164 | -6/Lower Caves     | Learned 4 Factory zone layouts
 21292 | -6/Lower Caves     | Entered another Lower Caves area
 21347 | -6/Lower Caves     | Discovered new exit (range 12)
 21620 | -6/Lower Caves     | Learned Factory garrison access intel
 22371 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 22397 | -6/Lower Caves     | Learned location of Extension (-6)
 22971 | -6/Lower Caves     | Discovered new exit (range 20)
 23136 | -6/Lower Caves     | Learned Factory emergency access door positions
 23462 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 23543 | -6/Lower Caves     | Lost 7 parts (2p4n1w)
 23546 | -6/Lower Caves     | Destroyed 7 combat bots
 23569 | -6/Lower Caves     | Learned 6 Upper Caves zone layouts
 23569 | -6/Lower Caves     | Learned Research trap positions
 23569 | -6/Lower Caves     | Learned Armory emergency access door positions
 23825 | -6/Lower Caves     | Build established: Scavenger-Mutant
 24027 | -6/Lower Caves     | Entered Zion
 24118 | -6/Zion            | Discovered new exit (range 11)
 24311 | -6/Zion            | Identified exit to Deep Caves
 24616 | -6/Zion            | Rebuked by Imprinter
 24694 | -6/Zion            | Learned 8 Factory zone layouts
 24725 | -6/Zion            | Found CR-A16's Pointy Stick
 25159 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 25166 | -6/Zion            | Entered Deep Caves
 25486 | -6/Deep Caves      | Attacked by Z-Imprinter
 25541 | -6/Deep Caves      | Destroyed Z-Imprinter
 25566 | -6/Deep Caves      | Lost 13 parts (1p4n2u6w)
 25567 | -6/Deep Caves      | Found Prototype Device
 25567 | -6/Deep Caves      | Identified Zio. Metafield Generator
 25803 | -6/Deep Caves      | Z-Facility disabled
 25862 | -6/Deep Caves      | Core integrity fell below 50%
 25913 | -6/Deep Caves      | Lost 13 parts (1p4n3u5w)
 25916 | -6/Deep Caves      | Found Prototype Protection
 25952 | -6/Deep Caves      | Found Prototype Protection
 25952 | -6/Deep Caves      | Identified Zio. Weapon Casing (x2)
 25992 | -6/Deep Caves      | Found Zio. Weapon Casing
 26209 | -6/Deep Caves      | Core integrity fell below 20%
 26482 | -6/Deep Caves      | Found Zio. Weapon Casing
 26818 | -6/Deep Caves      | Discovered new exit (range 6)
 26974 | -6/Deep Caves      | Entered Proximity Caves
 27341 | -5/Proximity Caves | Lost 4 parts (1n3w)
 27602 | -5/Proximity Caves | Build established: Mutant
 28097 | -5/Proximity Caves | Discovered new exit (range 9)
 28169 | -5/Proximity Caves | Entered Factory
 28169 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 28170 | -5/Factory         | Identified exit to Factory
 28170 | -5/Factory         | Identified exit to Upper Caves
 28172 | -5/Factory         | Loaded intel: 26 terminal locations
 28173 | -5/Factory         | Loaded intel: 4 garrison access locations
 28399 | -5/Factory         | Build established: Derelict-Mutant
 28720 | -5/Factory         | Build established: Mutant
 29391 | -5/Factory         | System corruption reached 10%
 29438 | -5/Factory         | Cargo convoy interrupted
 29708 | -5/Factory         | Build established: Scavenger-Mutant
 30222 | -5/Factory         | Build established: Scavenger-Construct
 30328 | -5/Factory         | Joined by Warlord Dakka squad
 30645 | -5/Factory         | Garrison activated, responded to threat
 30650 | -5/Factory         | Joined by Warlord Muscle squad
 31025 | -5/Factory         | Lost 3 parts (1p1n1w)
 31169 | -5/Factory         | First assault squad dispatched
 31262 | -5/Factory         | Build established: Construct
 31268 | -5/Factory         | Entered Upper Caves
 31374 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 31801 | -5/Upper Caves     | Identified exit to Upper Caves
 31970 | -5/Upper Caves     | Learned Factory garrison access intel
 32271 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 32591 | -5/Upper Caves     | Entered another Upper Caves area
 32591 | -5/Upper Caves     | Accompanied by 1 ally
 32647 | -5/Upper Caves     | Discovered exit to Factory (range 15)
 32722 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 32917 | -5/Upper Caves     | Spotted B-75 Beast
 33053 | -5/Upper Caves     | Learned Factory stockpile data
 33087 | -5/Upper Caves     | Build established: Derelict-Construct
 33648 | -5/Upper Caves     | Discovered new exit (range 9)
 33859 | -5/Upper Caves     | Entered Zhirov
 33859 | -5/Zhirov          | Discovered new exit (range 3)
 33893 | -5/Zhirov          | Met Zhirov
 33920 | -5/Zhirov          | Learned location of Testing (-3)
 33934 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 33957 | -5/Zhirov          | Found Alien Artifact
 33957 | -5/Zhirov          | Identified Integrated Reactor
 33957 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 33976 | -5/Zhirov          | Found Alien Artifact
 34113 | -5/Zhirov          | Entered Proximity Caves
 34744 | -4/Proximity Caves | Build established: Construct
 35053 | -4/Proximity Caves | Learned 4 Research zone layouts
 35228 | -4/Proximity Caves | Ambushed by research squad
 35329 | -4/Proximity Caves | Core integrity fell below 50%
 35424 | -4/Proximity Caves | Spotted B-86 Titan
 35461 | -4/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 35464 | -4/Proximity Caves | Destroyed B-86 Titan
 35482 | -4/Proximity Caves | Lost 3 parts (1n2w)
 35712 | -4/Proximity Caves | System corruption reached 30%
 35714 | -4/Proximity Caves | Entered Factory
 35714 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 35715 | -4/Factory         | Identified exit to Upper Caves
 35717 | -4/Factory         | Loaded intel: 4 garrison access locations
 35818 | -4/Factory         | Identified Transdimensional Reconstructor
 35965 | -4/Factory         | Local machine network offline
 36378 | -4/Factory         | Discovered new exit (range 5)
 36555 | -4/Factory         | Spotted B-86 Titan
 36564 | -4/Factory         | Destroyed B-86 Titan
 36677 | -4/Factory         | Sucked down chute
 36677 | -4/Factory         | Entered Waste
 36678 | -4/Waste           | Met a frightened Derelict
 36692 | -4/Waste           | EMP discharged
 36698 | -4/Waste           | Spotted C-40 Crusher
 36707 | -4/Waste           | Destroyed C-40 Crusher
 36707 | -4/Waste           | Destroyed C-40 Crusher
 36715 | -4/Waste           | Spotted C-40 Crusher
 36716 | -4/Waste           | Spotted C-40 Crusher
 36724 | -4/Waste           | Destroyed C-40 Crusher
 36724 | -4/Waste           | Destroyed C-40 Crusher
 36728 | -4/Waste           | Spotted C-40 Crusher
 36757 | -4/Waste           | Destroyed C-40 Crusher
 36792 | -4/Waste           | EMP discharged
 36792 | -4/Waste           | System corruption reached 10%
 36796 | -4/Waste           | Spotted C-40 Crusher
 36797 | -4/Waste           | Discovered new exit (range 13)
 36818 | -4/Waste           | Destroyed C-40 Crusher
 36841 | -4/Waste           | Entered Factory
 37213 | -4/Factory         | Repaired Imp. System Restoration Module
 37238 | -4/Factory         | Joined by Warlord Pyro squad
 37345 | -4/Factory         | Joined by Warlord Muscle squad
 37416 | -4/Factory         | P-70 Sage assimilated allied MO-8U9(i)
 37665 | -4/Factory         | Discovered new exit (range 15)
 37749 | -4/Factory         | P-70 Sage assimilated allied 20-8BV(b)
 37868 | -4/Factory         | Destroyed 10 combat bots
 37875 | -4/Factory         | First assault squad dispatched
 37964 | -4/Factory         | Destroyed 10 combat bots
 38702 | -4/Factory         | Destroyed 7 combat bots
 39342 | -4/Factory         | Local machine network offline
 39423 | -4/Factory         | Entered Upper Caves
 39575 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 40240 | -4/Upper Caves     | Learned Research garrison access intel
 40418 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 41216 | -4/Upper Caves     | Learned Research emergency access door positions
 41265 | -4/Upper Caves     | Discovered new exit (range 13)
 41532 | -4/Upper Caves     | Entered another Upper Caves area
 41576 | -4/Upper Caves     | Learned Research garrison access intel
 41640 | -4/Upper Caves     | Discovered new exit (range 5)
 42098 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 43077 | -4/Upper Caves     | Discovered new exit (range 7)
 43120 | -4/Upper Caves     | Encountered a Warlord checkpoint
 43307 | -4/Upper Caves     | Entered Warlord
 43791 | -4/Warlord         | Learned Quarantine security intel
 43791 | -4/Warlord         | Learned Armory recycling unit intel
 43791 | -4/Warlord         | Learned Research terminal intel
 43791 | -4/Warlord         | Learned Armory trap positions
 43791 | -4/Warlord         | Learned Quarantine emergency access door positions
 43791 | -4/Warlord         | Learned 4 Research zone layouts
 43791 | -4/Warlord         | Learned 4 Testing zone layouts
 43952 | -4/Warlord         | Warlord's base attacked by MAIN.C
 43965 | -4/Warlord         | Found Prototype Energy Cannon
 43968 | -4/Warlord         | Found Prototype Energy Cannon
 44044 | -4/Warlord         | Build established: Commander-Construct
 44156 | -4/Warlord         | Met Warlord
 44205 | -4/Warlord         | Found Prototype Processor
 44211 | -4/Warlord         | Found Prototype Hackware
 44218 | -4/Warlord         | Identified Vortex Cannon (x2)
 44226 | -4/Warlord         | Identified System Mapper
 44302 | -4/Warlord         | Warlord forces counterattacked
 44304 | -4/Warlord         | Identified Exp. Core Analyzer
 44388 | -4/Warlord         | Spotted Executioner
 44389 | -4/Warlord         | Spotted Executioner
 44394 | -4/Warlord         | Spotted Executioner
 44397 | -4/Warlord         | Allies destroyed Executioner
 44415 | -4/Warlord         | Destroyed Executioner
 44415 | -4/Warlord         | Destroyed Executioner
 44439 | -4/Warlord         | Destroyed 7 combat bots
 44445 | -4/Warlord         | Discovered new exit (range 14)
 44459 | -4/Warlord         | Entered Proximity Caves
 44459 | -3/Proximity Caves | Accompanied by 2 allies
 44461 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 44495 | -3/Proximity Caves | Destroyed 7 combat bots
 44708 | -3/Proximity Caves | Spotter reported a threat
 45138 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 45440 | -3/Proximity Caves | Build established: Construct
 45704 | -3/Proximity Caves | Discovered new exit (range 14)
 45845 | -3/Proximity Caves | Entered Research
 45845 | -3/Research        | Accompanied by 2 allies
 45845 | -3/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 45846 | -3/Research        | Identified exit to Testing
 45847 | -3/Research        | Loaded intel: 101 trap records
 45849 | -3/Research        | Loaded intel: 23 terminal locations
 45850 | -3/Research        | Loaded intel: 3 garrison access locations
 46009 | -3/Research        | Identified exit to Armory
 46009 | -3/Research        | Identified exit to Research
 46242 | -3/Research        | P-80 Master assimilated allied Archangel 7a
 46354 | -3/Research        | Found Prototype Launcher
 46359 | -3/Research        | Identified Hellfire Missile Launcher
 46905 | -3/Research        | Entered another Research area
 46905 | -2/Research        | Warlord forces began assault on 0b10
 46905 | -2/Research        | Evolved 2 slots: Propulsion x2
 46906 | -2/Research        | Identified exit to Quarantine
 46907 | -2/Research        | Loaded intel: 4 garrison access locations
 46930 | -2/Research        | Distinguished unit "Cat Herders" dispatched to help
 46966 | -2/Research        | Met up with Warlord
 47015 | -2/Research        | Research machine network offline
 47367 | -2/Research        | Borebot progress halted
 47472 | -2/Research        | Destroyed Striker
 47502 | -2/Research        | Borebot progress halted
 47674 | -2/Research        | Discovered new exit (range 10)
 47755 | -2/Research        | Entered Access
 47755 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 47896 | -1/Access          | Identified exit to Surface
 48186 | -1/Access          | Build established: Hacker-Construct
 48414 | -1/Access          | Destroyed 7 combat bots
 48505 | -1/Access          | First assault squad dispatched
 48620 | -1/Access          | Garrison activated, responded to threat
 48630 | -1/Access          | Energy Cycler disabled
 48666 | -1/Access          | Lost 4 parts (3p1w)
 48718 | -1/Access          | Destroyed 14 combat bots
 48793 | -1/Access          | Warped through subspace
 48843 | -1/Access          | Spotted B-99 Colossus
 48843 | -1/Access          | Spotted B-99 Colossus
 48887 | -1/Access          | Lost 3 parts (3w)
 48923 | -1/Access          | Build established: Mutant
 48994 | -1/Access          | Lost 4 parts (1p1n2w)
 49060 | -1/Access          | High security lockdown imminent
 49140 | -1/Access          | High security lockdown engaged
 49179 | -1/Access          | Garrison activated, responded to threat
 49182 | -1/Access          | Lost 4 parts (2n2w)
 49233 | -1/Access          | Core integrity fell below 50%
 49233 | ***                | Escaped!

 Last Messages 
---------------
49229_ C-30 ARC bursts open, deploying its payload.
49229_ G-73 Enforcer unfolds itself. <x4>
49229_ I-47 Archangel unfolds itself.
49229_ Lrn. Proton Cannon destroyed.
49229_ K-01 Serf collects debris.
49230_ System corrupted: Hyp. Accelerated Mass Construct/C jammed.
49231_ C-30 ARC bursts open, deploying its payload.
49231_ G-73 Enforcer unfolds itself.
49231_ L-61 Swordsman unfolds itself.
49231_ G-73 Enforcer unfolds itself.
49231_ L-61 Swordsman unfolds itself.
49231_ I-47 Archangel unfolds itself.
49232_ Gamma Rifle destroyed.
49232_ K-01 Serf collects debris.
49233_ Adv. Coolant Injector melts away.
49233_ The unstable cave ceiling collapses.
49233_ G-73 Enforcer crushed by falling debris.
49233_ 87 Matter crushed.
49233_ Imp. Antigrav System destroyed.
[Achievement: Hardcore]

 Map 
-----
+----------------------------------------------------+
| ?????????#      """   #%   ####+++###"########???? |
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|               #??????BB    BB #??????????????????? |
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|      """F""   "" #?# """""""""#??????????????????? |
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| ??#           # ###  gm%%*     ##     ^   #??????? |
| ??#   " "     ####;       !   ###    "    #??????? |
| ??#   " "Y    #?# g%g      =  # #   """   #??????? |
| ??#  ""G""    ## # gg         ##     """  #??????? |
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| ????????????? ######%*    ==!%#####+#######??????? |
| ???????????    %  ! =     *|i!k!!             ???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          100
Energy Generation          90
Energy Capacity            780
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       135
Jamming Range              14
Power Amplification        30
Base Temperature (-)       200
Armor Coverage             550
Resistance: EM             15
Utility Shielding          66
Weapon Shielding           100
Evasion (%)                59
Targeting Accuracy         8
Recoil Reduction           5
Salvage Targeting          1
Offensive Hacking          20
Trap Extractor Capacity    8

 Item Schematics 
-----------------
            Huge Storage Unit | -10/Materials | Hacked
            Lrg. Storage Unit | -10/Materials | Hacked
            Hcp. Storage Unit | -9/Materials  | Scanalyzed
            Imp. Trap Scanner | -6/Zion       | Archive
           Arm. Medium Treads | -6/Zion       | Archive
               Thermal Shield | -6/Zion       | Archive
           Adv. Plasma Cannon | -6/Zion       | Archive
 Imp. Proton Missile Launcher | -6/Zion       | Archive
                Neutrino Core | -6/Zion       | Archive
           Enh. Optical Array | -6/Zion       | Archive
                  HERF Cannon | -6/Zion       | Archive
                    Phase Gun | -6/Zion       | Archive
             Hvy. Flak Cannon | -6/Zion       | Archive
          Variable Charge Gun | -6/Zion       | Archive
   0b10 Decoder Chip [Looter] | -6/Zion       | Archive
            Imp. Recalibrator | -6/Zion       | Archive
                KE Penetrator | -6/Zion       | Archive
               Adv. Heat Sink | -6/Zion       | Archive
            Lrn. Phase Cannon | -6/Zion       | Archive
                   Beamcaster | -6/Zion       | Free
                  Arc Thrower | -6/Zion       | Free
            Hvy. Battle Rifle | -6/Zion       | Free
                Battle Cannon | -6/Zion       | Free
            Assault Drone Bay | -5/Zhirov     | Free
               Exp. Heat Sink | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
      K-01 Serf | -6/Zion | Archive
 R-06 Scavenger | -6/Zion | Archive
       E-15 Imp | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Hardcore

 Challenges 
------------
None

 Game 
------
Seed              FireAbsorptionRail
  Manual?         0
Play Time         09:02:10
  Cumulative      594.5 hours
  Start           2023.04.10 @ 15:41:52
  End             2023.04.11 @ 15:47:39
Sessions          12
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          132
  Rogue           132
  Adventurer      0
  Explorer        0
Win Type          0
  Total           33
  Types           21/3/4/1/1/0/2/1/0
Lore%             92
Gallery%          94
Achievement%      86
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 09110288-95b2-4ac4-a589-6be05286e3f3