Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.15 @ 15:30:16

Player: IzRey

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (8)       40
Value Destroyed (122)      122
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 362

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (6)
Movement                   Core (400) Ox7
Location                   -10/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (2) -------
     Light Cannon
>          --- INVENTORY (15) ---
     Light Treads
     Light Treads
           Flight Unit
     Small Storage Unit
  Improved Terrain Scanner

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
    Medium Laser
     Small Laser
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
   Compact Wheel
   Compact Wheel
    Medium Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 
-------                    Run  | Jun Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             7    | 1   6   
  Power                    1    | .   1   
    Engine                 1    | .   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               1    | .   1   
    Treads                 .    | .   .   
    Leg                    .    | .   .   
    Wheel                  1    | .   1   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  3    | 1   2   
    Device                 1    | 1   .   
    Storage                1    | .   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             1    | .   1   
    Artifact               .    | .   .   
  Weapon                   2    | .   2   
    Energy Gun             1    | .   1   
    Energy Cannon          .    | .   .   
    Ballistic Gun          .    | .   .   
    Ballistic Cannon       1    | .   1   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 9    | .   9   
  Power                    2    | .   2   
  Propulsion               3    | .   3   
  Utility                  1    | .   1   
  Weapon                   3    | .   3   
  Highest Loss Streak      9    | .   9   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     92   | .   92  
  Engine                   13   | .   13  
  Leg                      24   | .   24  
  Wheel                    1    | .   1   
  Device                   10   | .   10  
  Storage                  14   | .   14  
  Protection               1    | .   1   
  Energy Gun               25   | .   25  
Naked Turns                .    | .   .   
Heaviest Build             31   | 14  31  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  7    | .   7   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 15   | 8   15  
  Average Capacity         10   | 8   11  
  Most Carried             8    | 6   8   
  Average Carried          6    | 6   7   
  Final Capacity           15   | 8   15  
  Final Carried            6    | 6   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Jun Mat 
Matter Collected           270  | 210 60  
  Remotely                 .    | .   .   
Salvage Created            260  | 181 79  
  Parts                    21   | 15  6   
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Jun Mat 
Combat Hostiles Destroyed  2    | .   2   
  Guns                     1    | .   1   
  Cannons                  1    | .   1   
Classes Destroyed          3    | 2   1   
  Tunneler                 5    | 5   .   
  Recycler                 1    | 1   .   
  Grunt                    2    | .   2   
Best Kill Streak           4    | 4   1   
  Combat Bots Only         1    | .   1   
Max Kills in Single Turn   2    | 2   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Jun  Mat  
Damage Taken               1043 | .    1043 
  Core                     251  | .    251  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              33   | 13   20   
  Largest                  2    | 2    2    
  Hottest                  90   | 90   90   
Shots Fired                56   | 26   30   
  Gun                      50   | 26   24   
  Cannon                   6    | .    6    
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  6    | .    6    
  Thermal                  50   | 26   24   
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         5    | 5    5    
  Robot Miss Streak        5    | 2    5    
  Penetration Max          .    | .    .    
  Secondary Targets        .    | .    .    
Shots Hit Robots           32   | 16   16   
  Core Hits                14   | 7    7    
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
  Critical Strikes         1    | 1    .    
    Burn                   1    | 1    .    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           430  | 205  225  
  Guns                     392  | 205  187  
  Cannons                  37   | .    37   
  Explosions               .    | .    .    
  Melee                    .    | .    .    
  Ramming                  1    | .    1    
  Kinetic                  37   | .    37   
  Thermal                  392  | 205  187  
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         2    | .    2    
  Average Corruption       2    | .    2    
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
  Effects                  3    | .    3    
    Matter Fused           2    | .    2    
    Heat Flow Errors       1    | .    1    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 1    | .    1    
  Impact                   .    | .    .    
  Kinetic                  1    | .    1    
  Secondary                .    | .    .    
Self-Inflicted Damage      .    | .    .    
  Shots                    .    | .    .    
  Rammed                   1    | .    1    
Targets Rammed             1    | .    1    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        473  | 250  473  
  Average Temperature      188  | 109  232  
  Received Heat Transfer   579  | .    579  
  Effects                  3    | .    3    
    Shutdowns              2    | .    2    
    Interference           1    | .    1    
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             .    | .    .    
  Heat Transferred         1091 | 607  484  
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Jun Mat 
Peak Influence             83   | 30  83  
  Initial                  19   | .   19  
  Average                  45   | 12  52  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            2    | .   2   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Jun Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              9    | .   9   
  Peak Tracking Total      5    | .   5   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Jun Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Jun Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Repaired          .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Jun Mat 
Machines Accessed          4    | .   4   
  Terminals                4    | .   4   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                12   | .   12  
  Successful               7    | .   7   
  Failed                   5    | .   5   
    Catastrophic           1    | .   1   
  Database Lockouts        .    | .   .   
  Manual                   7    | .   7   
  Terminals                12   | .   12  
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             4    | .   4   
  Level Access Points      1    | .   1   
  Terminal Index           1    | .   1   
  Registered Components    1    | .   1   
  Zone Layout              1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         3    | .   3   
  Terminals                3    | .   3   
    Botnet                 3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         4    | .   4   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Jun Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Jun Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Jun Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Jun Mat 
Turns Passed               412  | 67  345 
Spaces Moved               225  | 23  202 
  Core                     1    | .   1   
  Treads                   .    | .   .   
  Legs                     214  | 23  191 
  Wheels                   10   | .   10  
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            115  | 120 115 
  Average Speed            134  | 120 135 
  Slowest Speed            400  | 120 400 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       24   | 2   47  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Jun Mat 
Total                      279  | 36  243 
  Wait                     11   | .   11  
  Move                     224  | 22  202 
  Hop                      .    | .   .   
  Pick Up                  2    | .   2   
  Fast Attach              2    | 1   1   
  Attach                   3    | .   3   
  Detach                   .    | .   .   
  Swap                     2    | .   2   
  Drop                     1    | .   1   
  Fire                     33   | 13  20  
  Melee                    .    | .   .   
  Ram                      1    | .   1   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [Sub])

 History 
---------
 Turn | Location      | Event
   29 | -11/Junkyard  | Discovered new exit (range 3)
   68 | -11/Junkyard  | Entered Materials
  157 | -10/Materials | Discovered new exit (range 16)
  227 | -10/Materials | Identified exit to Materials
  227 | -10/Materials | Discovered new exit (range 20)
  309 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Core integrity fell below 50%
  395 | -10/Materials | Core integrity fell below 20%
  413 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00356_ M-13 Machinist repairs G-47 Trooper.
00358_ M-13 Machinist repairs G-34 Mercenary.
00362_ Aluminum Leg destroyed.
00363_ Med. Laser destroyed.
00370_ G-47 Trooper destroyed.
00372_ Acquired 37 matter.
00372_ Aluminum Leg destroyed.
00374_ Acquired 7 matter.
00379_ Sml. Laser destroyed.
00381_ Overheating: System interference.
00381_ Med. Laser temporarily disabled.
00393_ Acquired Lgt. Cannon.
00400_ Med. Laser destroyed.
00401_ Lgt. Ion Engine destroyed.
00406_ Slammed into G-34 Mercenary.
00407_ G-34 Mercenary knocked back.
00407_ Com. Wheel destroyed.
00409_ G-34 Mercenary destroyed.
00410_ Acquired 16 matter.
00411_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RelaySchematicReconstructor
  Manual?         0
Play Time         00:07:34
  Cumulative      545.1 hours
  Start           2023.12.15 @ 15:24:13
  End             2023.12.15 @ 15:30:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           60
  Adventurer      17
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          63
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 905a4793-4c4c-4e32-a0af-0677f0be501d