Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 22:55:24

Player: terics

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (62)      310
Value Destroyed (2058)     2058
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (228)                228
              TOTAL SCORE: 5996

 Bonus
-------
Follower Combat Kills      228

 Cogmind 
---------
Core Integrity             0/850
Matter                     224/300
Energy                     217/450
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Heat Sink
     Large Storage Unit
           Energy Well
  Advanced Weight Redist. System
  Advanced Terrain Scan Processor
>          --- WEAPON (3) -------
     Heavy Laser
     Heavy Flak Cannon
>          --- INVENTORY (15) ---
           Shock Absorption System
  Improved Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
       Armored Treads
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
      Advanced Weight Redist. System
      Improved Sensor Array
      Advanced Terrain Scan Processor
               Target Analyzer
      Improved Medium Armor Plating
>              --- WEAPON -----------
      Improved Arc Projector
         Heavy Laser
      Advanced Assault Cannon
>              --- INVENTORY --------
               Fission Core
       Armored Huge Wheel
               Energy Well
               Target Analyzer
      Improved Light Armor Plating
               Shock Absorption System
               Arc Projector
         Heavy Plasma Cannon
  High-powered Shotgun
         Heavy Machine Gun
         Heavy Flak Cannon
      Improved Grenade Launcher
[Rating: 59]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  5    | .   .   .   2   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             92   | 6   1   .   10  4   10  30  31  
  Power                    11   | 1   .   .   1   .   1   3   5   
    Engine                 4    | 1   .   .   1   .   .   .   2   
    Core                   7    | .   .   .   .   .   1   3   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   3   .   2   5   2   
    Treads                 4    | .   .   .   .   .   .   4   .   
    Leg                    5    | 2   .   .   1   .   .   1   1   
    Wheel                  5    | .   .   .   2   .   2   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  28   | 1   1   .   3   2   3   10  8   
    Device                 13   | .   .   .   2   .   1   6   4   
    Storage                3    | 1   .   .   .   1   .   .   1   
    Processor              6    | .   1   .   .   1   .   2   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   1   .   2   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   .   .   3   2   4   12  16  
    Energy Gun             14   | 1   .   .   1   .   .   7   5   
    Energy Cannon          3    | .   .   .   .   .   .   .   3   
    Ballistic Gun          9    | 1   .   .   1   .   1   3   3   
    Ballistic Cannon       7    | .   .   .   1   1   1   .   4   
    Launcher               4    | .   .   .   .   1   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   2   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 43   | .   .   .   2   .   2   10  29  
  Power                    7    | .   .   .   .   .   .   2   5   
  Propulsion               9    | .   .   .   .   .   .   3   6   
  Utility                  13   | .   .   .   1   .   2   3   7   
  Weapon                   14   | .   .   .   1   .   .   2   11  
  Highest Loss Streak      14   | .   .   .   2   .   1   8   14  
  To Critical Strikes      2    | .   .   .   .   .   .   1   1   
Average Slot Usage (%)     92   | .   86  100 78  100 98  97  90  
  Engine                   4    | .   14  14  11  11  2   .   .   
  Core                     4    | .   .   .   .   .   6   6   5   
  Treads                   11   | .   .   .   .   .   .   25  19  
  Leg                      4    | .   28  28  16  .   .   .   1   
  Wheel                    9    | .   .   .   5   22  36  3   .   
  Device                   12   | .   .   .   3   11  9   17  18  
  Storage                  8    | .   14  14  11  11  9   7   6   
  Processor                10   | .   1   14  4   10  9   13  12  
  Protection               5    | .   .   .   3   11  7   4   5   
  Energy Gun               8    | .   14  14  7   11  3   10  8   
  Ballistic Gun            4    | .   14  14  7   .   6   3   .   
  Ballistic Cannon         4    | .   .   .   6   10  8   .   5   
Peak Build Rating          59   | 6   7   7   20  22  26  49  59  
  Average Rating           32   | 4   6   7   11  21  23  41  51  
  On Entrance              17   | .   6   7   7   20  22  25  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             55   | 11  11  11  26  41  40  46  55  
  Greatest Support         80   | 20  20  20  24  24  48  80  80  
  Greatest Overweight (x)  4    | 3   .   .   2   1   1   2   4   
  Average Overweight (x)   .    | 1   .   .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  15  15  
  Average Capacity         13   | 7   8   8   8   14  15  15  15  
  Most Carried             15   | 7   7   7   8   11  12  15  15  
  Average Carried          10   | 2   6   7   7   10  8   11  12  
  Final Capacity           15   | 8   8   8   8   15  15  15  15  
  Final Carried            15   | 6   7   7   8   11  12  15  2   

 Class Distribution 
--------------------
 65% | Mutant
 11% | Scavenger-Gunner
 11% | Scavenger-Mutant
 10% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Gunner | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Matter Collected           1614 | 249 27  .   195 50  155 413 525 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1874 | .   74  .   296 137 230 332 805 
  Parts                    134  | .   6   .   26  19  20  18  45  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  53   | .   1   .   8   10  9   7   18  
  Melee                    1    | .   .   .   .   .   .   1   .   
  Guns                     23   | .   1   .   7   2   4   5   4   
  Cannons                  15   | .   .   .   1   1   1   .   12  
  AOE                      14   | .   .   .   .   7   4   1   2   
Classes Destroyed          9    | .   2   .   2   .   1   4   .   
  Worker                   2    | .   .   .   .   .   .   1   1   
  Builder                  3    | .   .   .   .   .   .   1   2   
  Watcher                  4    | .   1   .   1   .   .   .   2   
  Swarmer                  19   | .   .   .   4   8   4   .   3   
  Grunt                    22   | .   1   .   .   2   3   3   13  
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Sentry                   5    | .   .   .   4   .   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   
  Programmer               4    | .   .   .   .   .   .   2   2   
Best Kill Streak           8    | .   1   .   2   8   5   2   7   
  Combat Bots Only         8    | .   1   .   2   8   5   2   5   
Max Kills in Single Turn   5    | .   1   .   1   5   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   5   2   1   1   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        560  | .    6    .    43   13   47   82   369  
  Missed                   159  | .    2    .    12   4    14   18   109  
Damage Taken               6858 | .    45   .    383  119  476  1431 4404 
  Core                     1237 | .    10   .    74   16   56   216  865  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    96   .    77   89   69   .    
Volleys Fired              149  | .    6    .    21   7    24   26   65   
  Largest                  3    | .    2    .    2    2    2    2    3    
  Hottest                  207  | .    60   .    114  114  114  130  207  
Shots Fired                326  | .    12   .    41   11   46   52   164  
  Gun                      206  | .    12   .    33   5    22   52   82   
  Cannon                   112  | .    .    .    8    4    22   .    78   
  Launcher                 8    | .    .    .    .    2    2    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  158  | .    6    .    36   4    25   18   69   
  Thermal                  128  | .    .    .    5    5    19   26   73   
  Explosive                8    | .    .    .    .    2    2    .    4    
  Electromagnetic          32   | .    6    .    .    .    .    8    18   
  Robot Hit Streak         14   | .    2    .    7    5    9    7    14   
  Robot Miss Streak        6    | .    1    .    2    1    5    5    6    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        3    | .    .    .    1    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    .    
Shots Hit Robots           213  | .    6    .    25   8    25   40   109  
  Core Hits                127  | .    3    .    14   11   15   17   67   
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    .    1    .    2    3    3    
    Burn                   7    | .    .    .    1    .    2    3    1    
    Destroy                1    | .    .    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              2    | .    .    .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5570 | .    77   .    387  494  742  776  3094 
  Guns                     2362 | .    77   .    345  106  256  671  907  
  Cannons                  1988 | .    .    .    42   41   234  .    1671 
  Explosions               1185 | .    .    .    .    330  252  91   512  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  35   | .    .    .    .    17   .    14   4    
  Kinetic                  2201 | .    25   .    305  41   256  244  1330 
  Thermal                  1956 | .    .    .    82   106  234  447  1087 
  Explosive                1094 | .    .    .    .    330  252  .    512  
  Electromagnetic          284  | .    52   .    .    .    .    71   161  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    1    
  Average Corruption       1    | .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    9    .    
    Message Errors         1    | .    .    .    .    .    .    1    .    
    Matter Fused           4    | .    .    .    .    .    .    4    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            54   | .    .    .    .    10   .    .    44   
  Projectiles              28   | .    .    .    .    .    .    .    28   
  Explosions               26   | .    .    .    .    10   .    .    16   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 26   | .    .    .    .    .    3    .    23   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  24   | .    .    .    .    .    3    .    21   
  Secondary                2    | .    .    .    .    .    .    .    2    
Self-Inflicted Damage      200  | .    .    .    .    35   .    .    165  
  Shots                    3    | .    .    .    .    1    .    .    2    
  Rammed                   6    | .    .    .    .    2    .    3    1    
Targets Rammed             8    | .    .    .    .    2    .    5    1    
  Kicked                   1    | .    .    .    .    .    .    1    .    
  Crushed                  1    | .    .    .    .    .    .    1    .    
Highest Temperature        329  | .    58   .    57   63   81   195  329  
  Average Temperature      84   | .    22   .    22   30   26   80   112  
  Received Heat Transfer   1404 | .    24   .    123  18   270  153  816  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    .    1    4    1    
  Heat Transferred         3767 | .    .    .    222  185  555  938  1867 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Peak Influence             322  | .   76  29  276 319 213 177 322 
  Initial                  77   | .   .   29  11  72  46  77  71  
  Average                  132  | .   47  29  152 252 135 82  154 
Maximum Alert Level        1    | .   .   .   1   1   1   .   1   
  Low Security (%)         73   | 100 100 100 55  24  72  100 68  
  Level 1                  26   | .   .   .   44  75  27  .   31  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   .   .   .   7   9   
  Investigation            4    | .   .   .   .   .   .   1   3   
  Extermination            3    | .   .   .   .   .   .   2   1   
  Reinforcement            10   | .   1   .   .   .   .   4   5   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Distress Signals           6    | .   1   .   2   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              114  | .   5   .   20  8   19  19  43  
  Peak Tracking Total      8    | .   2   .   5   6   5   3   8   
  Tactical Retreats        14   | .   .   .   3   .   3   3   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Machines Disabled          4    | .   .   .   1   .   .   .   3   
  Max in Single Turn       2    | .   .   .   1   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Machines Accessed          21   | .   3   1   .   1   1   5   10  
  Terminals                15   | .   3   1   .   1   1   4   5   
  Fabricators              2    | .   .   .   .   .   .   1   1   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Total Hacks                51   | .   9   2   .   5   2   10  23  
  Successful               21   | .   5   2   .   1   2   5   6   
  Failed                   30   | .   4   .   .   4   .   5   17  
    Catastrophic           4    | .   .   .   .   1   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   3   .   .   2   
  Terminals                36   | .   9   2   .   5   2   8   10  
  Fabricators              5    | .   .   .   .   .   .   2   3   
  Repair Stations          3    | .   .   .   .   .   .   .   3   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   
  Garrison Access          3    | .   .   .   .   .   .   .   3   
Terminal Hacks             17   | .   5   2   .   1   2   5   2   
  Record                   8    | .   3   1   .   .   .   2   2   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   
  Zone Layout              4    | .   2   .   .   1   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   1   .   1   1   3   10  
  Full Trace Events        4    | .   .   .   .   .   .   1   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   2   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Total Allies               8    | .   .   2   .   .   .   2   4   
  Largest Group            3    | .   .   2   2   .   .   2   3   
  Highest-Rated Group      93   | .   .   38  38  .   .   32  93  
  Highest-Rated Ally       46   | .   .   31  31  .   .   16  46  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               72   | .   .   .   11  .   .   23  38  
  Total Damage             1027 | .   .   .   188 .   .   269 570 
  Kills                    9    | .   .   .   3   .   .   3   3   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  
Turns Passed               4427 | 115  379  27   468  466  660  962  1350 
Spaces Moved               2506 | 68   285  22   292  396  392  457  594  
  Core                     47   | 34   .    .    .    .    .    .    13   
  Treads                   869  | .    .    .    .    .    .    378  491  
  Legs                     552  | 34   285  22   208  .    .    3    .    
  Wheels                   1038 | .    .    .    84   396  392  76   90   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  105  105  90   90   100  
  Average Speed            131  | 146  120  120  130  105  90   157  162  
  Slowest Speed            260  | 200  120  120  190  105  105  260  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    48   8    26   79   25   19   17   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          98   | .    .    .    1    21   20   2    54   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    1    .    1    .    4    
  AOE                      92   | .    .    .    .    21   19   2    50   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Total                      3325 | 80  310 22  346 434 647 642 844 
  Wait                     472  | .   18  1   2   21  215 85  130 
  Move                     2499 | 67  284 21  291 395 391 456 594 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  49   | 7   1   .   10  3   5   16  7   
  Fast Attach              31   | 5   1   .   6   1   1   10  7   
  Attach                   31   | 1   .   .   2   .   3   8   17  
  Detach                   2    | .   .   .   .   .   .   2   .   
  Swap                     30   | .   .   .   2   3   6   12  7   
  Drop                     33   | .   .   .   12  2   2   14  3   
  Fire                     149  | .   6   .   21  7   24  26  65  
  Melee                    2    | .   .   .   .   .   .   2   .   
  Ram                      2    | .   .   .   .   2   .   .   .   
  Kick                     1    | .   .   .   .   .   .   1   .   
  Crush                    5    | .   .   .   .   .   .   4   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   19   | .   .   .   .   .   .   6   13  
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 14)
  116 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Discovered new exit (range 12)
  307 | -10/Materials | Build established: Mutant
  439 | -10/Materials | Discovered new exit (range 15)
  495 | -10/Materials | Entered Mines
  513 | -10/Mines     | Discovered new exit (range 6)
  522 | -10/Mines     | Entered Materials
  522 | -9/Materials  | Accompanied by 2 allies
  522 | -9/Materials  | Evolved 2 slots: Utility x2
  529 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  623 | -9/Materials  | Discovered new exit (range 15)
  990 | -9/Materials  | Entered Mines
  992 | -9/Mines      | Met a Derelict bent on vengeance
  994 | -9/Mines      | Found DCF Scrap (15 items)
 1060 | -9/Mines      | Destroyed 8 combat bots
 1190 | -9/Mines      | Learned Materials terminal intel
 1450 | -9/Mines      | Discovered new exit (range 8)
 1456 | -9/Mines      | Entered Materials
 1456 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1457 | -8/Materials  | Loaded intel: 11 terminal locations
 2075 | -8/Materials  | Discovered new exit (range 14)
 2116 | -8/Materials  | Entered Factory
 2116 | -7/Factory    | Evolved 2 slots: Utility x2
 2276 | -7/Factory    | Lost 8 parts (1p3n3u1w)
 2505 | -7/Factory    | Build established: Scavenger-Mutant
 2947 | -7/Factory    | Build established: Mutant
 3014 | -7/Factory    | Discovered new exit (range 10)
 3078 | -7/Factory    | Entered another Factory area
 3078 | -6/Factory    | Accompanied by 1 ally
 3078 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3499 | -6/Factory    | Build established: Gunner
 4019 | -6/Factory    | Build established: Scavenger-Gunner
 4313 | -6/Factory    | Lost 14 parts (2p4n3u5w)
 4380 | -6/Factory    | Core integrity fell below 50%
 4407 | -6/Factory    | Core integrity fell below 20%
 4428 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
04405_ Penetrated by Slug.
04405_ Lgt. Angular Momentum Engine destroyed.
04405_ Acquired 57 matter.
04406_ Critical hit (Burn: +37).
04408_ Acquired Hvy. Laser.
04410_ Slug penetrates Wall.
04411_ Acquired Adv. Heat Sink.
04411_ Slug penetrates Wall.
04411_ Hvy. Machine Gun destroyed.
04411_ Critical hit (Blast).
04412_ Target Analyzer destroyed.
04416_ Slug penetrates Wall.
04416_ Slug penetrates Terminal. <x3>
04422_ Terminal collapses.
04422_ G-67 Veteran destroyed.
04422_ X-72 Disruptor knocked back.
04422_ K-01 Serf collects debris.
04425_ Acquired 66 matter.
04426_ K-01 Serf collects debris.
04428_ Slug penetrates Terminal. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          65
Energy Generation          18
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             225
Resistance: EX             25
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           4
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend

 Challenges 
------------
None

 Game 
------
Seed              MeleeOmegaSuite
  Manual?         0
Play Time         00:56:13
  Cumulative      22.6 hours
  Start           2024.11.06 @ 21:58:10
  End             2024.11.06 @ 22:55:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          28
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b87c9952-d0e2-48fa-a3b7-0c0a00dfa573