Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 22:55:24
Player: terics
Result: Destroyed by H-66 Slayer with Gauss Rifle
Performance
-------------
Evolutions (4) 2000
Regions Visited (7) 1400
Robots Destroyed (62) 310
Value Destroyed (2058) 2058
Prototype IDs (0) 0
Alien Tech Used (0) 0
Bonus (228) 228
TOTAL SCORE: 5996
Bonus
-------
Follower Combat Kills 228
Cogmind
---------
Core Integrity 0/850
Matter 224/300
Energy 217/450
System Corruption 1%
Temperature Cool (0)
Movement Core (200) Ox3
Location -6/Factory
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (4) ---
(None)
> --- UTILITY (7) ------
Advanced Heat Sink
Large Storage Unit
Energy Well
Advanced Weight Redist. System
Advanced Terrain Scan Processor
> --- WEAPON (3) -------
Heavy Laser
Heavy Flak Cannon
> --- INVENTORY (15) ---
Shock Absorption System
Improved Grenade Launcher
Peak State
------------
> --- POWER ------------
Micro Fission Core
> --- PROPULSION -------
Armored Treads
Armored Treads
Armored Treads
Improved Carbon-fiber Leg
> --- UTILITY ----------
Improved Heat Sink
Large Storage Unit
Advanced Weight Redist. System
Improved Sensor Array
Advanced Terrain Scan Processor
Target Analyzer
Improved Medium Armor Plating
> --- WEAPON -----------
Improved Arc Projector
Heavy Laser
Advanced Assault Cannon
> --- INVENTORY --------
Fission Core
Armored Huge Wheel
Energy Well
Target Analyzer
Improved Light Armor Plating
Shock Absorption System
Arc Projector
Heavy Plasma Cannon
High-powered Shotgun
Heavy Machine Gun
Heavy Flak Cannon
Improved Grenade Launcher
[Rating: 59]
Favorites
-----------
Power Micro Nuclear Core
Engine Improved Ion Engine
Power Core Micro Nuclear Core
Propulsion Armored Treads
Treads Armored Treads
Leg Aluminum Leg
Wheel Armored Wheel
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Target Analyzer
Protection Improved Medium Armor Plating
Weapon Beamcaster
Energy Gun Beamcaster
Energy Cannon Heavy Ion Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Improved Light Cannon
Launcher Mini Grenade Launcher
Special Melee Weapon Improved Datajack
Build | -11 -10 -10 -9 -9 -8 -7 -6
------- Run | Yrd Mat Min Mat Min Mat Fac Fac
Slots Evolved 8 | . . . 2 . 2 2 2
Power . | . . . . . . . .
Propulsion 2 | . . . . . 2 . .
Utility 5 | . . . 2 . . 2 1
Weapon 1 | . . . . . . . 1
Parts Attached 92 | 6 1 . 10 4 10 30 31
Power 11 | 1 . . 1 . 1 3 5
Engine 4 | 1 . . 1 . . . 2
Core 7 | . . . . . 1 3 3
Reactor . | . . . . . . . .
Propulsion 14 | 2 . . 3 . 2 5 2
Treads 4 | . . . . . . 4 .
Leg 5 | 2 . . 1 . . 1 1
Wheel 5 | . . . 2 . 2 . 1
Hover . | . . . . . . . .
Flight . | . . . . . . . .
Utility 28 | 1 1 . 3 2 3 10 8
Device 13 | . . . 2 . 1 6 4
Storage 3 | 1 . . . 1 . . 1
Processor 6 | . 1 . . 1 . 2 2
Hackware . | . . . . . . . .
Protection 6 | . . . 1 . 2 2 1
Artifact . | . . . . . . . .
Weapon 39 | 2 . . 3 2 4 12 16
Energy Gun 14 | 1 . . 1 . . 7 5
Energy Cannon 3 | . . . . . . . 3
Ballistic Gun 9 | 1 . . 1 . 1 3 3
Ballistic Cannon 7 | . . . 1 1 1 . 4
Launcher 4 | . . . . 1 2 . 1
Special Weapon . | . . . . . . . .
Impact Weapon . | . . . . . . . .
Slashing Weapon . | . . . . . . . .
Piercing Weapon . | . . . . . . . .
Special Melee Weapon 2 | . . . . . . 2 .
Unidentified Prototypes . | . . . . . . . .
Parts Lost 43 | . . . 2 . 2 10 29
Power 7 | . . . . . . 2 5
Propulsion 9 | . . . . . . 3 6
Utility 13 | . . . 1 . 2 3 7
Weapon 14 | . . . 1 . . 2 11
Highest Loss Streak 14 | . . . 2 . 1 8 14
To Critical Strikes 2 | . . . . . . 1 1
Average Slot Usage (%) 92 | . 86 100 78 100 98 97 90
Engine 4 | . 14 14 11 11 2 . .
Core 4 | . . . . . 6 6 5
Treads 11 | . . . . . . 25 19
Leg 4 | . 28 28 16 . . . 1
Wheel 9 | . . . 5 22 36 3 .
Device 12 | . . . 3 11 9 17 18
Storage 8 | . 14 14 11 11 9 7 6
Processor 10 | . 1 14 4 10 9 13 12
Protection 5 | . . . 3 11 7 4 5
Energy Gun 8 | . 14 14 7 11 3 10 8
Ballistic Gun 4 | . 14 14 7 . 6 3 .
Ballistic Cannon 4 | . . . 6 10 8 . 5
Peak Build Rating 59 | 6 7 7 20 22 26 49 59
Average Rating 32 | 4 6 7 11 21 23 41 51
On Entrance 17 | . 6 7 7 20 22 25 49
Naked Turns . | . . . . . . . .
Heaviest Build 55 | 11 11 11 26 41 40 46 55
Greatest Support 80 | 20 20 20 24 24 48 80 80
Greatest Overweight (x) 4 | 3 . . 2 1 1 2 4
Average Overweight (x) . | 1 . . . 1 . . .
Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15
Average Capacity 13 | 7 8 8 8 14 15 15 15
Most Carried 15 | 7 7 7 8 11 12 15 15
Average Carried 10 | 2 6 7 7 10 8 11 12
Final Capacity 15 | 8 8 8 8 15 15 15 15
Final Carried 15 | 6 7 7 8 11 12 15 2
Class Distribution
--------------------
65% | Mutant
11% | Scavenger-Gunner
11% | Scavenger-Mutant
10% | Gunner
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Mutant | -9/Materials
Mutant | -9/Mines
Mutant | -8/Materials
Mutant | -7/Factory
Scavenger-Gunner | -6/Factory
Resources | -11 -10 -10 -9 -9 -8 -7 -6
----------- Run | Yrd Mat Min Mat Min Mat Fac Fac
Matter Collected 1614 | 249 27 . 195 50 155 413 525
Remotely . | . . . . . . . .
Salvage Created 1874 | . 74 . 296 137 230 332 805
Parts 134 | . 6 . 26 19 20 18 45
Haulers Intercepted . | . . . . . . . .
Recyclers Shooed 2 | . . . . . . . 2
Parts Field Recycled . | . . . . . . . .
Retrieved Matter . | . . . . . . . .
Parts Self-Destructed . | . . . . . . . .
Prevented . | . . . . . . . .
Kills | -11 -10 -10 -9 -9 -8 -7 -6
------- Run | Yrd Mat Min Mat Min Mat Fac Fac
Combat Hostiles Destroyed 53 | . 1 . 8 10 9 7 18
Melee 1 | . . . . . . 1 .
Guns 23 | . 1 . 7 2 4 5 4
Cannons 15 | . . . 1 1 1 . 12
AOE 14 | . . . . 7 4 1 2
Classes Destroyed 9 | . 2 . 2 . 1 4 .
Worker 2 | . . . . . . 1 1
Builder 3 | . . . . . . 1 2
Watcher 4 | . 1 . 1 . . . 2
Swarmer 19 | . . . 4 8 4 . 3
Grunt 22 | . 1 . . 2 3 3 13
Brawler 1 | . . . . . 1 . .
Sentry 5 | . . . 4 . 1 . .
Hunter 2 | . . . . . . 2 .
Programmer 4 | . . . . . . 2 2
Best Kill Streak 8 | . 1 . 2 8 5 2 7
Combat Bots Only 8 | . 1 . 2 8 5 2 5
Max Kills in Single Turn 5 | . 1 . 1 5 2 2 2
Gunslinging . | . . . . . . . .
Exploded 5 | . . . . 5 2 1 1
Melee 1 | . . . . . . 1 .
Uniques/NPCs Destroyed . | . . . . . . . .
Combat | -11 -10 -10 -9 -9 -8 -7 -6
-------- Run | Yrd Mat Min Mat Min Mat Fac Fac
Hostile Shots Fired 560 | . 6 . 43 13 47 82 369
Missed 159 | . 2 . 12 4 14 18 109
Damage Taken 6858 | . 45 . 383 119 476 1431 4404
Core 1237 | . 10 . 74 16 56 216 865
Absorbed by Shields . | . . . . . . . .
Core Remaining (%) 86 | 100 . 96 . 77 89 69 .
Volleys Fired 149 | . 6 . 21 7 24 26 65
Largest 3 | . 2 . 2 2 2 2 3
Hottest 207 | . 60 . 114 114 114 130 207
Shots Fired 326 | . 12 . 41 11 46 52 164
Gun 206 | . 12 . 33 5 22 52 82
Cannon 112 | . . . 8 4 22 . 78
Launcher 8 | . . . . 2 2 . 4
Special . | . . . . . . . .
Kinetic 158 | . 6 . 36 4 25 18 69
Thermal 128 | . . . 5 5 19 26 73
Explosive 8 | . . . . 2 2 . 4
Electromagnetic 32 | . 6 . . . . 8 18
Robot Hit Streak 14 | . 2 . 7 5 9 7 14
Robot Miss Streak 6 | . 1 . 2 1 5 5 6
Penetration Max 1 | . . . . . . 1 .
Secondary Targets 3 | . . . 1 . . 2 .
Max Gunslinging Chain 1 | . . . 1 . . 1 .
Shots Hit Robots 213 | . 6 . 25 8 25 40 109
Core Hits 127 | . 3 . 14 11 15 17 67
Critical Kills 1 | . . . . . . . 1
Critical Parts Destroyed . | . . . . . . . .
Critical Strikes 9 | . . . 1 . 2 3 3
Burn 7 | . . . 1 . 2 3 1
Destroy 1 | . . . . . . . 1
Blast 1 | . . . . . . . 1
Melee Attacks 2 | . . . . . . 2 .
Impact . | . . . . . . . .
Slashing . | . . . . . . . .
Piercing . | . . . . . . . .
Sneak Attacks . | . . . . . . . .
Combat Hostiles . | . . . . . . . .
Follow-up Attacks . | . . . . . . . .
Damage Inflicted 5570 | . 77 . 387 494 742 776 3094
Guns 2362 | . 77 . 345 106 256 671 907
Cannons 1988 | . . . 42 41 234 . 1671
Explosions 1185 | . . . . 330 252 91 512
Melee . | . . . . . . . .
Ramming 35 | . . . . 17 . 14 4
Kinetic 2201 | . 25 . 305 41 256 244 1330
Thermal 1956 | . . . 82 106 234 447 1087
Explosive 1094 | . . . . 330 252 . 512
Electromagnetic 284 | . 52 . . . . 71 161
Impact . | . . . . . . . .
Slashing . | . . . . . . . .
Piercing . | . . . . . . . .
Highest Corruption 2 | . . . . . . 2 1
Average Corruption 1 | . . . . . . 1 1
Corruption Purged . | . . . . . . . .
Corruption Blocked . | . . . . . . . .
Effects 9 | . . . . . . 9 .
Message Errors 1 | . . . . . . 1 .
Matter Fused 4 | . . . . . . 4 .
Heat Flow Errors 2 | . . . . . . 2 .
Data Loss (major) 1 | . . . . . . 1 .
Misfires 1 | . . . . . . 1 .
Overload Shots . | . . . . . . . .
Overflow Damage 54 | . . . . 10 . . 44
Projectiles 28 | . . . . . . . 28
Explosions 26 | . . . . 10 . . 16
Melee . | . . . . . . . .
Knockbacks 26 | . . . . . 3 . 23
Impact . | . . . . . . . .
Kinetic 24 | . . . . . 3 . 21
Secondary 2 | . . . . . . . 2
Self-Inflicted Damage 200 | . . . . 35 . . 165
Shots 3 | . . . . 1 . . 2
Rammed 6 | . . . . 2 . 3 1
Targets Rammed 8 | . . . . 2 . 5 1
Kicked 1 | . . . . . . 1 .
Crushed 1 | . . . . . . 1 .
Highest Temperature 329 | . 58 . 57 63 81 195 329
Average Temperature 84 | . 22 . 22 30 26 80 112
Received Heat Transfer 1404 | . 24 . 123 18 270 153 816
Siege Activations . | . . . . . . . .
Robots Corrupted . | . . . . . . . .
Combat Hostiles . | . . . . . . . .
Parts Fried . | . . . . . . . .
Impact Corruptions . | . . . . . . . .
Robots Melted . | . . . . . . . .
Combat Hostiles . | . . . . . . . .
Parts Melted 6 | . . . . . 1 4 1
Heat Transferred 3767 | . . . 222 185 555 938 1867
Parts Sabotaged . | . . . . . . . .
Parts Stolen . | . . . . . . . .
Parts Stripped . | . . . . . . . .
Power Chain Reactions 1 | . . . . . . 1 .
Alert | -11 -10 -10 -9 -9 -8 -7 -6
------- Run | Yrd Mat Min Mat Min Mat Fac Fac
Peak Influence 322 | . 76 29 276 319 213 177 322
Initial 77 | . . 29 11 72 46 77 71
Average 132 | . 47 29 152 252 135 82 154
Maximum Alert Level 1 | . . . 1 1 1 . 1
Low Security (%) 73 | 100 100 100 55 24 72 100 68
Level 1 26 | . . . 44 75 27 . 31
Level 2 . | . . . . . . . .
Level 3 . | . . . . . . . .
Level 4 . | . . . . . . . .
Level 5 . | . . . . . . . .
High Security . | . . . . . . . .
Max Security . | . . . . . . . .
Squads Dispatched 17 | . 1 . . . . 7 9
Investigation 4 | . . . . . . 1 3
Extermination 3 | . . . . . . 2 1
Reinforcement 10 | . 1 . . . . 4 5
Assault . | . . . . . . . .
Garrison . | . . . . . . . .
Intercept . | . . . . . . . .
Searches Triggered . | . . . . . . . .
Construction Impeded . | . . . . . . . .
Haulers Reinforced . | . . . . . . . .
Active Scanning Responses . | . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . .
Stealth | -11 -10 -10 -9 -9 -8 -7 -6
--------- Run | Yrd Mat Min Mat Min Mat Fac Fac
Distress Signals 6 | . 1 . 2 . 1 . 2
Communications Jammed . | . . . . . . . .
Distress Signals . | . . . . . . . .
Times Spotted 114 | . 5 . 20 8 19 19 43
Peak Tracking Total 8 | . 2 . 5 6 5 3 8
Tactical Retreats 14 | . . . 3 . 3 3 5
Traps | -11 -10 -10 -9 -9 -8 -7 -6
------- Run | Yrd Mat Min Mat Min Mat Fac Fac
Traps Triggered . | . . . . . . . .
Indirectly . | . . . . . . . .
Trap Hack Attempts . | . . . . . . . .
Triggered . | . . . . . . . .
Disarmed . | . . . . . . . .
Reprogrammed . | . . . . . . . .
Reused . | . . . . . . . .
Traps Extracted . | . . . . . . . .
Installed . | . . . . . . . .
Triggered 1 | . . . . . . . 1
Machines | -11 -10 -10 -9 -9 -8 -7 -6
---------- Run | Yrd Mat Min Mat Min Mat Fac Fac
Machines Disabled 4 | . . . 1 . . . 3
Max in Single Turn 2 | . . . 1 . . . 2
Machines Repaired . | . . . . . . . .
Machines Dismantled . | . . . . . . . .
Machines Sabotaged . | . . . . . . . .
Overloaded Fab Kills . | . . . . . . . .
Hacking | -11 -10 -10 -9 -9 -8 -7 -6
--------- Run | Yrd Mat Min Mat Min Mat Fac Fac
Machines Accessed 21 | . 3 1 . 1 1 5 10
Terminals 15 | . 3 1 . 1 1 4 5
Fabricators 2 | . . . . . . 1 1
Repair Stations 1 | . . . . . . . 1
Recycling Units 1 | . . . . . . . 1
Scanalyzers 1 | . . . . . . . 1
Garrison Access 1 | . . . . . . . 1
Total Hacks 51 | . 9 2 . 5 2 10 23
Successful 21 | . 5 2 . 1 2 5 6
Failed 30 | . 4 . . 4 . 5 17
Catastrophic 4 | . . . . 1 . . 3
Database Lockouts . | . . . . . . . .
Manual 5 | . . . . 3 . . 2
Terminals 36 | . 9 2 . 5 2 8 10
Fabricators 5 | . . . . . . 2 3
Repair Stations 3 | . . . . . . . 3
Recycling Units 1 | . . . . . . . 1
Scanalyzers 3 | . . . . . . . 3
Garrison Access 3 | . . . . . . . 3
Terminal Hacks 17 | . 5 2 . 1 2 5 2
Record 8 | . 3 1 . . . 2 2
Open DSF 1 | . . . . . . 1 .
Emergency Access Points 1 | . . . . . . 1 .
Locate Traps 1 | . . . . . 1 . .
Investigation Status 1 | . . 1 . . . . .
Recall Investigation 1 | . . . . . . 1 .
Zone Layout 4 | . 2 . . 1 1 . .
Fabricator Hacks 1 | . . . . . . . 1
Network Status 1 | . . . . . . . 1
Repair Station Hacks 1 | . . . . . . . 1
Scan Component 1 | . . . . . . . 1
Recycling Unit Hacks . | . . . . . . . .
Scanalyzer 1 | . . . . . . . 1
Insert Component 1 | . . . . . . . 1
Garrison Access Hacks 1 | . . . . . . . 1
Coupler Status 1 | . . . . . . . 1
Unauthorized Hacks . | . . . . . . . .
Terminals . | . . . . . . . .
Fabricators . | . . . . . . . .
Repair Stations . | . . . . . . . .
Recycling Units . | . . . . . . . .
Scanalyzers . | . . . . . . . .
Garrison Access . | . . . . . . . .
Data Cores Recovered . | . . . . . . . .
Used . | . . . . . . . .
Hacking Detections 17 | . 1 1 . 1 1 3 10
Full Trace Events 4 | . . . . . . 1 3
Feedback Events . | . . . . . . . .
Feedback Blocked . | . . . . . . . .
Robot Schematics Acquired . | . . . . . . . .
Robots Built . | . . . . . . . .
Authchips . | . . . . . . . .
Time . | . . . . . . . .
Total Robot Build Rating . | . . . . . . . .
Part Schematics Acquired . | . . . . . . . .
Parts Built . | . . . . . . . .
Authchips . | . . . . . . . .
Time . | . . . . . . . .
Total Part Build Rating . | . . . . . . . .
Parts Repaired . | . . . . . . . .
Time . | . . . . . . . .
Parts Recycled . | . . . . . . . .
Recycled Matter . | . . . . . . . .
Retrieved Matter . | . . . . . . . .
Retrieved Components . | . . . . . . . .
Parts Scanalyzed 1 | . . . . . . . 1
Part Schematics Acquired . | . . . . . . . .
Parts Damaged . | . . . . . . . .
Bothacking | -11 -10 -10 -9 -9 -8 -7 -6
------------ Run | Yrd Mat Min Mat Min Mat Fac Fac
Used RIF Installer . | . . . . . . . .
Robots Hacked 1 | . . . . . . 1 .
Non-combat . | . . . . . . . .
Combat 1 | . . . . . . 1 .
Robot Hacks Applied 1 | . . . . . . 1 .
parse_system 1 | . . . . . . 1 .
Relay Couplers Released . | . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . .
Robots Rewired 3 | . . . . . . 2 1
Allies Hacked . | . . . . . . . .
Hacks Repelled . | . . . . . . . .
Allies | -11 -10 -10 -9 -9 -8 -7 -6
-------- Run | Yrd Mat Min Mat Min Mat Fac Fac
Total Allies 8 | . . 2 . . . 2 4
Largest Group 3 | . . 2 2 . . 2 3
Highest-Rated Group 93 | . . 38 38 . . 32 93
Highest-Rated Ally 46 | . . 31 31 . . 16 46
Total Orders . | . . . . . . . .
Ally Attacks 72 | . . . 11 . . 23 38
Total Damage 1027 | . . . 188 . . 269 570
Kills 9 | . . . 3 . . 3 3
Allies Corrupted 1 | . . . . . . . 1
Allies Melted . | . . . . . . . .
Intel | -11 -10 -10 -9 -9 -8 -7 -6
------- Run | Yrd Mat Min Mat Min Mat Fac Fac
Robot Analysis Total . | . . . . . . . .
Derelict Logs Recovered 1 | . . . . 1 . . .
Drone Launches . | . . . . . . . .
Drone Recoveries . | . . . . . . . .
Exploration | -11 -10 -10 -9 -9 -8 -7 -6
------------- Run | Yrd Mat Min Mat Min Mat Fac Fac
Turns Passed 4427 | 115 379 27 468 466 660 962 1350
Spaces Moved 2506 | 68 285 22 292 396 392 457 594
Core 47 | 34 . . . . . . 13
Treads 869 | . . . . . . 378 491
Legs 552 | 34 285 22 208 . . 3 .
Wheels 1038 | . . . 84 396 392 76 90
Hover . | . . . . . . . .
Flight . | . . . . . . . .
Fastest Speed 50 | 50 120 120 105 105 90 90 100
Average Speed 131 | 146 120 120 130 105 90 157 162
Slowest Speed 260 | 200 120 120 190 105 105 260 250
Overloaded Moves . | . . . . . . . .
Propulsion Burnouts . | . . . . . . . .
Robots Hopped . | . . . . . . . .
Cave-ins Triggered . | . . . . . . . .
Exploration Rate (%) 28 | 4 48 8 26 79 25 19 17
Regions Visited 7
Branch Regions 2
Pre-discovered Areas . | . . . . . . . .
Known Exits Taken . | . . . . . . . .
Unknown Exits Taken 7 | 1 1 1 1 1 1 1 .
Scrap Searched 1 | . . . . 1 . . .
Spaces Dug . | . . . . . . . .
Terrain Destroyed 98 | . . . 1 21 20 2 54
Melee . | . . . . . . . .
Projectile 6 | . . . 1 . 1 . 4
AOE 92 | . . . . 21 19 2 50
Terrain Rammed . | . . . . . . . .
Walls Destroyed . | . . . . . . . .
Machines Disabled . | . . . . . . . .
Actions | -11 -10 -10 -9 -9 -8 -7 -6
--------- Run | Yrd Mat Min Mat Min Mat Fac Fac
Total 3325 | 80 310 22 346 434 647 642 844
Wait 472 | . 18 1 2 21 215 85 130
Move 2499 | 67 284 21 291 395 391 456 594
Hop . | . . . . . . . .
Pick Up 49 | 7 1 . 10 3 5 16 7
Fast Attach 31 | 5 1 . 6 1 1 10 7
Attach 31 | 1 . . 2 . 3 8 17
Detach 2 | . . . . . . 2 .
Swap 30 | . . . 2 3 6 12 7
Drop 33 | . . . 12 2 2 14 3
Fire 149 | . 6 . 21 7 24 26 65
Melee 2 | . . . . . . 2 .
Ram 2 | . . . . 2 . . .
Kick 1 | . . . . . . 1 .
Crush 5 | . . . . . . 4 1
Escape Stasis . | . . . . . . . .
Rewire 19 | . . . . . . 6 13
Trap . | . . . . . . . .
Miscellaneous . | . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
History
---------
Turn | Location | Event
30 | -11/Scrapyard | Discovered new exit (range 14)
116 | -11/Scrapyard | Entered Materials
284 | -10/Materials | Discovered new exit (range 12)
307 | -10/Materials | Build established: Mutant
439 | -10/Materials | Discovered new exit (range 15)
495 | -10/Materials | Entered Mines
513 | -10/Mines | Discovered new exit (range 6)
522 | -10/Mines | Entered Materials
522 | -9/Materials | Accompanied by 2 allies
522 | -9/Materials | Evolved 2 slots: Utility x2
529 | -9/Materials | Led the pair of lost Derelicts to an unsafe place
623 | -9/Materials | Discovered new exit (range 15)
990 | -9/Materials | Entered Mines
992 | -9/Mines | Met a Derelict bent on vengeance
994 | -9/Mines | Found DCF Scrap (15 items)
1060 | -9/Mines | Destroyed 8 combat bots
1190 | -9/Mines | Learned Materials terminal intel
1450 | -9/Mines | Discovered new exit (range 8)
1456 | -9/Mines | Entered Materials
1456 | -8/Materials | Evolved 2 slots: Propulsion x2
1457 | -8/Materials | Loaded intel: 11 terminal locations
2075 | -8/Materials | Discovered new exit (range 14)
2116 | -8/Materials | Entered Factory
2116 | -7/Factory | Evolved 2 slots: Utility x2
2276 | -7/Factory | Lost 8 parts (1p3n3u1w)
2505 | -7/Factory | Build established: Scavenger-Mutant
2947 | -7/Factory | Build established: Mutant
3014 | -7/Factory | Discovered new exit (range 10)
3078 | -7/Factory | Entered another Factory area
3078 | -6/Factory | Accompanied by 1 ally
3078 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1
3499 | -6/Factory | Build established: Gunner
4019 | -6/Factory | Build established: Scavenger-Gunner
4313 | -6/Factory | Lost 14 parts (2p4n3u5w)
4380 | -6/Factory | Core integrity fell below 50%
4407 | -6/Factory | Core integrity fell below 20%
4428 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle
Last Messages
---------------
04405_ Penetrated by Slug.
04405_ Lgt. Angular Momentum Engine destroyed.
04405_ Acquired 57 matter.
04406_ Critical hit (Burn: +37).
04408_ Acquired Hvy. Laser.
04410_ Slug penetrates Wall.
04411_ Acquired Adv. Heat Sink.
04411_ Slug penetrates Wall.
04411_ Hvy. Machine Gun destroyed.
04411_ Critical hit (Blast).
04412_ Target Analyzer destroyed.
04416_ Slug penetrates Wall.
04416_ Slug penetrates Terminal. <x3>
04422_ Terminal collapses.
04422_ G-67 Veteran destroyed.
04422_ X-72 Disruptor knocked back.
04422_ K-01 Serf collects debris.
04425_ Acquired 66 matter.
04426_ K-01 Serf collects debris.
04428_ Slug penetrates Terminal. <x2>
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 62
Coolant Potential 65
Energy Generation 18
Energy Capacity 500
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 15
Terrain Scan Density 210
Additional Mass Support 9
Armor Coverage 225
Resistance: EX 25
Evasion (%) 55
Targeting Accuracy 5
Target Analysis 5
Recoil Reduction 4
Energy Filtering 30
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
A New Friend
Challenges
------------
None
Game
------
Seed MeleeOmegaSuite
Manual? 0
Play Time 00:56:13
Cumulative 22.6 hours
Start 2024.11.06 @ 21:58:10
End 2024.11.06 @ 22:55:24
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 49
Rogue 49
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 14
Gallery% 28
Achievement% 21
Wizard Run 0
Options
---------
Layout 1
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 1
Font 32/Terminus
Map View 50x40
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: b87c9952-d0e2-48fa-a3b7-0c0a00dfa573