Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.21 @ 00:51:01

Player: Cracklepappy

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (571)     2855
Value Destroyed (30756)    30756
Prototype IDs (308)        6160
Alien Tech Used (5)        1000
Bonus (52148)              52148
              TOTAL SCORE: 103819

 Bonus
-------
High Alert Combat Kills    4577
Follower Combat Kills      2481
Entered Garrisons          200
Used RIF Installer         1000
Aligned with FarCom        300
Met Zhirov                 300
Met R17 at Cetus           500
Found Hidden Lab           3000
Pursued by Intercept       1500
Recovered Sigix Corpse     2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A4               700
Destroyed A3               800
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Friendly Fire              -5710

 Cogmind 
---------
Core Integrity             759/1600
Matter                     273/300
Energy                     1535/1541
System Corruption          2%
Temperature                Cool (10)
Movement                   Hovering (159) Ox1
Location                   0b11 Command

 Parts 
-------
>               --- POWER (3) --------
                Point-ZP Reactor
>               --- PROPULSION (6) ---
                Hovering Cooled-Biometal Exoskeleton
>               --- UTILITY (13) -----
        Armored Scrap Engine
   Experimental Cooling System
                Huge Storage Unit
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Core Analyzer
   Experimental Weapon Cycler
   Experimental Phase Shifter
                SHELL Armor
                AEGIS Remote Shield
>               --- WEAPON (4) -------
                Shotgun Ballistic Gatling Construct/C
>               --- INVENTORY (25) ---
                Zero-point Reactor
                Zero-point Reactor
                Zero-point Reactor
                Desublimator
   Experimental Heat Sink
   Experimental Cooling System
   Experimental Cooling System
   Experimental Coolant Injector
  High-capacity Storage Unit
   Experimental Energy Well (600)
   Experimental Energy Well (600)
   Experimental Matter Compressor (500)
                Gravity Neutralizer
       Improved Kinecellerator
   Experimental Weapon Cycler
   Experimental Core Shielding
                Centrium Linked Plating
          Heavy Regenerative Plating
     Long-range Tractor Beam
     Long-range Gatling Laser
          Heavy Hardcell Cannon
  Hypervelocity Linear Accelerator
                Sigix Corpse

 Peak State 
------------
>               --- POWER ------------
                Point-ZP Reactor
>               --- PROPULSION -------
                Hovering Cooled-Biometal Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
                Desublimator
   Experimental Cooling System
                Huge Storage Unit
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Core Analyzer
   Experimental Weapon Cycler
                SHELL Armor
                AEGIS Remote Shield
>               --- WEAPON -----------
                Shotgun Ballistic Gatling Construct/C
>               --- INVENTORY --------
                Zero-point Reactor
                Zero-point Reactor
                Zero-point Reactor
   Experimental Heat Sink
   Experimental Heat Sink
   Experimental Heat Sink
   Experimental Cooling System
   Experimental Coolant Injector
  High-capacity Storage Unit
   Experimental Energy Well
   Experimental Matter Compressor
                Gravity Neutralizer
       Improved Kinecellerator
   Experimental Weapon Cycler
          Heavy Regenerative Plating
     Long-range Tractor Beam
   High-powered Transdimensional Reconstructor
     Long-range Gatling Laser
                XL Autogun Array
          Heavy Hardcell Cannon
[Rating: 249]

 Favorites 
-----------
Power                      Constructs
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Constructs
  Flight Unit              Advanced Surge Thruster
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Medium Regenerative Plating
Weapon                     Constructs
  Energy Gun               Lightning Gun
  Energy Cannon            Constructs
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Powered Hammer
  Slashing Weapon          Molecular Scythe
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Ext Cet Arc Hub Gar Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             404  | 7   16  1   22  2   2   .   15  30  5   14  10  3   12  3   4   5   10  7   2   1   3   2   17  6   10  29  18  24  24  33  38  29  
  Power                    18   | 1   3   .   7   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   
    Engine                 13   | 1   3   .   7   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Propulsion               35   | 2   4   .   7   .   2   .   7   6   2   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 33   | 1   4   .   7   .   2   .   7   6   2   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  230  | 2   5   .   3   .   .   .   1   3   1   7   6   1   7   3   .   2   6   5   .   1   3   .   13  4   8   20  11  13  20  22  34  29  
    Device                 161  | 1   1   .   1   .   .   .   .   2   1   5   5   1   4   2   .   2   6   2   .   .   2   .   10  4   6   14  5   10  13  9   28  27  
    Storage                15   | 1   2   .   .   .   .   .   .   1   .   1   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   3   .   
    Processor              13   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   4   .   1   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
    Protection             35   | .   2   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   2   .   1   1   .   1   .   1   6   4   3   3   3   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   121  | 2   4   1   5   2   .   .   6   20  2   5   3   1   4   .   4   3   4   2   2   .   .   2   4   2   2   7   7   8   4   11  4   .   
    Energy Gun             25   | .   .   .   .   .   .   .   4   11  2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   4   1   .   .   .   
    Energy Cannon          29   | .   2   .   .   .   .   .   .   8   .   2   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   3   2   3   2   2   .   
    Ballistic Gun          12   | 2   2   1   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   
    Launcher               20   | .   .   .   .   .   .   .   2   1   .   1   .   .   2   .   .   .   1   1   1   .   .   1   2   1   2   3   .   .   .   2   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   1   .   
    Impact Weapon          16   | .   .   .   .   1   .   .   .   .   .   2   1   1   2   .   2   2   2   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   3   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  46   | .   .   .   3   .   .   .   1   5   .   1   .   .   1   1   .   1   .   1   .   .   2   .   .   1   .   1   9   5   3   2   6   3   
Parts Lost                 22   | .   1   .   2   .   .   .   .   2   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   2   2   5   
  Power                    4    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  14   | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   2   1   5   
  Weapon                   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   1   .   1   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   1   1   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     62   | .   99  100 95  100 100 100 98  96  50  50  53  58  53  53  53  53  52  48  52  51  51  52  52  52  52  51  53  56  57  61  51  50  
  Engine                   3    | .   14  14  11  11  11  11  17  18  6   2   .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   3   3   5   .   .   6   .   .   .   1   5   5   5   4   .   .   .   1   .   2   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   3   .   .   .   .   4   5   5   4   5   2   4   3   3   3   
  Treads                   8    | .   26  28  32  33  33  33  35  35  3   3   1   11  5   .   5   6   6   2   .   .   .   2   1   .   .   1   2   .   .   .   1   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   6   .   1   .   .   6   .   .   .   1   5   5   5   2   .   2   5   2   2   1   .   .   1   .   
  Device                   15   | .   10  14  11  11  11  11  9   14  9   13  13  13  12  13  13  13  12  10  11  11  11  11  17  21  20  19  20  22  24  26  21  19  
  Storage                  6    | .   14  14  11  11  11  11  9   9   9   6   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   3   3   3   
  Processor                4    | .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   .   .   .   4   10  7   10  
  Protection               3    | .   3   .   7   11  11  11  9   .   .   .   .   .   .   .   .   .   .   1   5   4   4   5   2   .   .   4   4   4   5   2   5   3   
  Energy Gun               1    | .   .   .   .   .   .   .   11  13  10  2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   3   .   .   .   .   .   .   4   .   3   2   1   2   .   4   5   5   2   .   .   .   .   1   .   4   3   6   4   3   4   .   1   
  Ballistic Gun            3    | .   24  28  21  20  22  22  6   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   1   4   4   3   6   1   .   .   2   5   5   5   5   3   4   .   1   .   2   .   1   1   1   
  Impact Weapon            1    | .   .   .   .   1   .   .   .   .   .   .   2   6   5   6   1   6   5   4   5   5   5   4   5   5   5   3   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             211  | 12  89  89  98  98  98  98  108 110 103 59  66  65  62  46  53  50  52  104 95  95  95  106 108 99  99  131 122 160 166 171 209 211 
  Greatest Support         337  | 20  46  46  66  60  60  60  80  88  88  62  131 123 123 57  173 173 173 258 258 258 258 258 258 250 250 336 207 195 195 127 337 337 
  Greatest Overweight (x)  15   | 1   2   1   1   1   1   1   1   1   2   1   1   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   1   1   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  10  10  10  10  10  10  10  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  
  Average Capacity         19   | 7   18  25  25  25  25  25  25  25  25  10  10  10  10  10  10  10  10  11  20  20  20  20  20  20  20  20  20  20  20  20  20  25  
  Most Carried             25   | 8   25  25  25  25  25  25  25  25  25  14  10  10  10  10  10  10  10  10  11  16  20  20  20  20  20  20  20  20  20  20  25  25  
  Average Carried          17   | 4   17  24  24  24  22  24  24  24  18  9   9   9   10  9   9   10  9   9   10  13  17  19  18  19  19  19  19  19  19  19  20  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  10  10  10  10  10  10  10  10  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  
  Final Carried            25   | 8   25  25  25  25  25  25  25  25  15  10  10  10  10  10  10  10  10  10  11  16  20  17  20  20  19  20  20  20  19  20  25  25  
Scrap Engine Consumption   586  | .   .   .   .   .   .   .   .   .   41  36  58  15  26  24  3   3   15  7   .   1   .   4   27  24  20  84  8   16  25  30  100 19  
  Constructs Created       5    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Constructs Modified      280  | .   .   .   .   .   .   .   .   .   15  15  33  7   14  .   8   3   6   9   .   .   .   3   9   12  3   45  5   12  10  15  49  7   

 Class Distribution 
--------------------
 52% | Construct
 20% | Scavenger-Construct
 12% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
    Scavenger-Mutant | -9/Materials
    Scavenger-Mutant | -9/Mines
    Scavenger-Mutant | -9/Exiles
    Scavenger-Mutant | -8/Mines
              Mutant | -8/Materials
              Mutant | -8/Storage
           Construct | -8/Recycling
           Construct | -6/Factory
           Construct | -6/Waste
           Construct | -6/Factory
           Construct | -6/Extension
           Construct | -6/Cetus
           Construct | -6/Archives
           Construct | -6/Hub_04(d)
           Construct | -6/Garrison
           Construct | -5/Factory
           Construct | -5/Upper Caves
           Construct | -5/Upper Caves
           Construct | -5/Zhirov
           Construct | -4/Proximity Caves
           Construct | -4/Factory
           Construct | -4/Waste
           Construct | -4/Factory
           Construct | -4/Armory
 Commander-Construct | -4/Lab
           Construct | -3/Research
 Scavenger-Construct | -2/Research
 Scavenger-Construct | -1/Access
 Scavenger-Construct | -1/Command
 Scavenger-Construct | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -1   -1   -1   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  Ext  Cet  Arc  Hub  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Arm  Lab  Res  Res  Acc  Com  Ac0  
Matter Collected           14285 | 292  336  60   482  44   .    26   169  327  169  218  136  42   216  37   40   62   192  90   57   49   55   16   781  192  1090 414  166  443  146  1531 2859 3548 
  Remotely                 2487  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    239  .    .    .    .    .    .    269  984  995  
Salvage Created            39000 | 88   661  126  876  53   .    .    260  1944 1247 1433 1822 992  2357 229  130  483  1416 379  381  651  249  37   1967 382  1428 2068 166  2305 2254 3844 4339 4433 
  Parts                    1750  | 13   30   8    61   .    .    .    16   95   43   77   56   35   88   12   10   19   47   19   16   25   1    6    76   7    79   98   17   100  82   177  214  223  
Haulers Intercepted        16    | .    2    .    1    .    .    .    1    6    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    
Recyclers Shooed           23    | .    .    2    3    .    .    .    .    1    8    2    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    2    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   23   .    6    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Ext Cet Arc Hub Gar Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 
Combat Hostiles Destroyed  433  | .   13  3   16  3   .   .   5   29  8   23  .   10  24  3   1   4   22  6   10  10  .   4   29  .   20  37  1   19  17  47  19  50  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Guns                     66   | .   11  3   16  3   .   .   4   11  8   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Cannons                  295  | .   1   .   .   .   .   .   .   11  .   10  .   10  18  3   1   3   13  3   6   10  .   .   15  .   16  31  1   17  17  43  16  50  
  AOE                      56   | .   1   .   .   .   .   .   1   4   .   5   .   .   6   .   .   .   2   2   4   .   .   4   13  .   4   6   .   .   .   4   .   .   
Classes Destroyed          21   | 2   3   .   4   1   .   .   2   .   2   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
  Worker                   27   | 1   2   .   .   1   .   .   .   2   .   1   .   .   1   .   .   .   .   3   .   .   .   .   1   .   1   .   .   2   3   9   .   .   
  Builder                  16   | .   .   .   2   .   .   .   .   1   .   4   .   2   1   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   1   2   .   .   
  Tunneler                 7    | 4   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   2   .   1   .   .   .   1   6   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Recycler                 39   | .   .   .   3   .   .   .   .   2   6   2   .   1   5   .   .   2   .   .   .   .   .   .   3   .   .   .   .   8   4   .   3   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  24   | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   5   2   .   3   3   4   1   .   
  Swarmer                  59   | .   2   1   5   .   .   .   2   4   .   6   .   .   .   .   .   .   2   .   5   .   .   4   9   .   7   .   .   9   .   3   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Grunt                    116  | .   11  2   5   .   .   .   .   11  .   9   .   5   10  .   .   3   12  2   5   5   .   .   9   .   2   5   .   4   1   11  4   .   
  Brawler                  7    | .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Sentry                   62   | .   .   .   6   .   .   .   2   12  3   1   .   2   8   .   1   1   6   .   .   1   .   .   2   .   7   4   .   .   2   3   1   .   
  Demolisher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Hunter                   31   | .   .   .   .   .   .   .   1   2   .   1   .   2   3   .   .   .   .   2   .   2   .   .   2   .   .   5   .   .   3   6   2   .   
  Programmer               57   | .   .   .   .   .   .   .   .   .   1   3   .   1   1   .   .   .   .   2   .   1   .   .   7   .   4   14  .   4   3   11  5   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  
  Enhanced Sentry          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Enhanced Hunter          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Tracker                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   .   .   
  Combat Programmer        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   4   2   .   
  Assembled                6    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Wasp                     3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 3   2   2   5   2   .   1   3   4   2   7   .   4   7   2   2   4   4   6   10  3   .   4   11  .   7   8   1   11  6   7   5   5   
  Combat Bots Only         10   | .   2   2   5   2   .   .   3   4   2   4   .   3   7   2   1   2   4   3   10  3   .   4   9   .   7   7   1   4   3   5   5   5   
Max Kills in Single Turn   5    | 1   1   1   2   1   .   1   2   4   1   3   1   1   2   1   1   2   1   4   4   2   .   4   5   1   3   3   1   1   2   5   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   .   .   .   .   .   1   4   .   2   .   .   2   .   .   .   1   1   4   .   .   4   5   .   3   3   .   .   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   6   
  A5 (-4/Lab)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A2 (-1/Access_0)
  A4 (-1/Access_0)
  Architect (-1/Access_0)
  A3 (-1/Access_0)

 Combat                           | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -6    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -2    -1    -1    -1    
--------                   Run    | Jun   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Rec   Fac   Was   Fac   Ext   Cet   Arc   Hub   Gar   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Arm   Lab   Res   Res   Acc   Com   Ac0   
Damage Taken               30183  | .     707   123   978   53    .     .     173   1234  132   1957  .     730   1580  55    89    206   1307  419   353   447   .     33    1541  .     842   2381  253   656   2372  2392  4010  5160  
  Core                     2198   | .     99    16    152   12    .     .     20    51    28    216   .     90    87    27    .     53    123   35    16    .     .     .     162   .     6     159   25    .     147   184   121   369   
  Absorbed by Shields      13849  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     53    .     .     .     .     .     .     .     .     343   .     230   221   247   595   857   2338  3946  5019  
  Reduced by Siege Mode    250    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    .     .     .     .     .     .     .     .     .     .     .     .     .     90    125   
  Redirected to Shielding  65     | .     65    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   19016  | .     .     .     .     .     .     .     .     .     92    550   459   238   1189  31    96    .     1043  303   .     37    .     726   657   168   736   1937  275   565   1385  1331  3547  3651  
Core Remaining (%)         71     | 100   .     54    .     .     .     59    .     .     82    .     .     .     .     .     .     .     29    .     .     .     .     94    .     .     .     .     63    100   89    .     .     47    
Volleys Fired              2145   | 7     54    13    71    4     .     1     11    93    96    92    94    63    87    18    7     12    67    20    20    26    5     1     89    4     104   130   13    63    105   171   290   314   
  Largest                  3      | 2     2     2     2     2     .     2     2     2     2     3     1     1     2     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     2     1     
  Hottest                  230    | 40    112   40    46    46    .     46    110   150   116   217   62    65    79    43    43    44    44    55    55    55    55    52    55    55    52    91    91    230   230   230   200   138   
Shots Fired                2445   | 14    103   26    142   8     .     2     22    179   108   118   94    63    89    18    7     12    67    20    20    26    5     1     89    4     104   128   14    63    103   170   315   311   
  Gun                      594    | 14    90    26    142   8     .     2     21    89    108   42    2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     50    .     
  Cannon                   1747   | .     13    .     .     .     .     .     .     89    .     71    92    63    85    18    7     12    65    18    19    26    5     .     86    4     102   122   14    63    103   155   204   311   
  Launcher                 34     | .     .     .     .     .     .     .     1     1     .     5     .     .     4     .     .     .     2     2     1     .     .     1     3     .     2     6     .     .     .     6     .     .     
  Special                  70     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     61    .     
  Kinetic                  1413   | 14    90    26    142   8     .     2     8     .     40    36    93    50    67    18    7     4     .     17    19    26    5     .     45    4     .     20    1     18    26    89    248   290   
  Thermal                  793    | .     .     .     .     .     .     .     .     105   47    60    1     1     18    .     .     3     24    .     .     .     .     .     41    .     102   102   13    45    77    66    67    21    
  Explosive                34     | .     .     .     .     .     .     .     1     1     .     5     .     .     4     .     .     .     2     2     1     .     .     1     3     .     2     6     .     .     .     6     .     .     
  Electromagnetic          196    | .     13    .     .     .     .     .     13    73    21    17    .     12    .     .     .     5     41    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         78     | 3     12    9     14    11    .     .     21    12    28    23    12    16    25    30    35    5     14    10    4     10    .     .     16    2     12    9     3     6     14    51    78    46    
  Robot Miss Streak        5      | 2     4     3     4     2     .     .     .     3     2     4     2     3     5     1     1     2     2     3     3     2     .     .     2     1     2     4     2     4     4     3     2     3     
  Penetration Max          2      | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     1     1     1     .     
  Secondary Targets        5      | .     .     .     3     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     .     .     1     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1780   | 7     66    16    103   5     .     .     19    114   91    98    73    42    83    18    14    7     46    11    11    21    6     .     54    3     56    70    9     43    68    127   274   225   
  Core Hits                1011   | 7     31    5     42    5     .     .     10    57    28    59    53    21    105   13    5     5     16    9     10    9     1     3     38    2     29    43    4     25    29    94    151   102   
  Critical Kills           16     | .     .     1     .     .     .     .     .     .     .     1     .     3     .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     7     
  Critical Parts Destroyed 26     | .     .     .     2     .     .     .     .     .     .     3     2     9     .     .     .     .     2     1     .     .     1     .     1     .     .     .     .     .     .     .     .     5     
  Critical Strikes         54     | .     .     1     2     .     .     .     .     1     1     5     2     13    .     .     .     2     2     1     .     .     1     .     2     .     .     .     .     .     1     3     2     15    
    Burn                   3      | .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Meltdown               1      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                43     | .     .     1     2     .     .     .     .     .     .     1     2     12    .     .     .     2     2     1     .     .     .     .     2     .     .     .     .     .     .     2     1     15    
    Blast                  1      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                1      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  3      | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     
Melee Attacks              68     | .     .     .     .     1     .     .     .     .     .     4     .     3     5     1     7     .     5     .     .     .     6     1     7     .     .     1     6     10    11    .     .     .     
  Impact                   33     | .     .     .     .     1     .     .     .     .     .     4     .     3     5     1     .     .     5     .     .     .     6     1     7     .     .     .     .     .     .     .     .     .     
  Slashing                 28     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     10    11    .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            14     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     1     .     .     .     1     5     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           139908 | 100   998   186   1196  72    .     5     533   2882  1476  3644  3324  2655  5169  1244  442   728   4038  1587  1496  1629  496   259   6184  232   4544  8053  803   6042  7380  12578 17529 42404 
  Guns                     10584  | 100   587   176   1184  70    .     .     388   1194  1476  872   50    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4487  .     
  Cannons                  116612 | .     234   .     .     .     .     .     .     1425  .     1518  3274  2646  3972  1244  442   728   3916  1189  958   1629  .     .     4255  232   4118  6625  683   5323  7128  10852 11817 42404 
  Explosions               9576   | .     89    .     .     .     .     .     145   193   .     1143  .     .     1159  .     .     .     122   398   538   .     .     259   1849  .     426   1428  .     .     .     1726  101   .     
  Melee                    1776   | .     .     .     .     .     .     .     .     .     .     109   .     .     .     .     .     .     .     .     .     .     496   .     80    .     .     .     120   719   252   .     .     .     
  Ramming                  236    | .     88    10    12    2     .     5     .     70    .     2     .     9     38    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  85546  | 100   587   176   1184  70    .     .     108   .     531   814   3295  2460  2764  1244  442   199   .     1091  958   1629  .     .     2226  232   .     859   .     1088  2124  6438  16113 38814 
  Thermal                  39427  | .     41    .     .     .     .     .     50    1682  676   1446  29    .     1632  .     .     213   1914  .     .     .     .     .     2518  .     4118  5766  683   4235  5004  4414  1416  3590  
  Explosive                8145   | .     .     .     .     .     .     .     95    154   .     904   .     .     735   .     .     .     122   398   538   .     .     259   1360  .     426   1428  .     .     .     1726  .     .     
  Electromagnetic          4778   | .     282   .     .     .     .     .     280   976   269   369   .     186   .     .     .     316   2002  98    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   685    | .     .     .     .     .     .     .     .     .     .     109   .     .     .     .     .     .     .     .     .     .     496   .     80    .     .     .     .     .     .     .     .     .     
  Slashing                 1091   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     120   719   252   .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         27     | .     .     .     .     .     .     .     .     .     2     1     1     2     5     .     .     .     1     2     2     2     2     2     4     2     2     9     12    10    13    11    27    2     
  Average Corruption       4      | .     .     .     .     .     .     .     .     .     1     1     1     1     4     .     .     .     1     1     2     2     2     2     1     2     1     5     11    6     8     4     21    2     
  Corruption Purged        38     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     4     .     2     .     .     .     .     .     27    .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  486    | .     .     .     .     .     .     .     .     .     24    6     26    13    28    .     .     .     9     3     11    10    1     13    17    24    6     68    17    25    25    32    104   24    
    Message Errors         108    | .     .     .     .     .     .     .     .     .     5     2     4     3     7     .     .     .     .     1     2     3     .     1     6     2     1     18    6     6     6     6     27    2     
    Matter Fused           123    | .     .     .     .     .     .     .     .     .     10    1     6     2     8     .     .     .     3     .     2     4     1     3     5     8     2     15    5     9     4     11    18    6     
    Heat Flow Errors       69     | .     .     .     .     .     .     .     .     .     2     2     5     2     3     .     .     .     3     1     1     1     .     2     4     6     .     8     2     .     1     4     20    2     
    Energy Discharges      51     | .     .     .     .     .     .     .     .     .     1     .     2     3     5     .     .     .     2     .     1     .     .     5     1     2     2     3     2     2     3     4     8     5     
    Parts Rejected         4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     1     .     .     1     .     
    Parts Fused            4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     1     .     .     .     
    Data Loss (minor)      58     | .     .     .     .     .     .     .     .     .     3     1     5     .     2     .     .     .     .     .     4     .     .     1     1     5     .     13    .     2     5     2     11    3     
    Data Loss (major)      27     | .     .     .     .     .     .     .     .     .     1     .     2     2     3     .     .     .     .     1     1     .     .     .     .     .     1     3     .     3     3     1     5     1     
    Misfires               5      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     2     .     
    Alerts                 17     | .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     1     .     .     1     .     1     .     .     .     3     1     2     .     1     2     2     
    Misdirections          2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Weapon Failures        18     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     2     8     3     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            12665  | .     .     .     .     .     .     .     .     3     .     130   27    136   8     .     .     146   299   325   126   191   352   33    849   34    346   1698  78    1521  1328  728   156   4151  
  Projectiles              11631  | .     .     .     .     .     .     .     .     3     .     14    27    136   8     .     .     146   299   325   52    191   .     .     576   34    346   1623  78    1501  1324  641   156   4151  
  Explosions               555    | .     .     .     .     .     .     .     .     .     .     33    .     .     .     .     .     .     .     .     74    .     .     33    253   .     .     75    .     .     .     87    .     .     
  Melee                    479    | .     .     .     .     .     .     .     .     .     .     83    .     .     .     .     .     .     .     .     .     .     352   .     20    .     .     .     .     20    4     .     .     .     
Knockbacks                 358    | .     .     .     .     .     .     .     .     1     .     8     43    9     28    .     .     .     .     6     6     10    .     .     17    1     .     4     .     3     11    30    56    125   
  Impact                   2      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Kinetic                  329    | .     .     .     .     .     .     .     .     .     .     6     34    7     26    .     .     .     .     6     5     10    .     .     14    1     .     4     .     3     9     27    55    122   
  Secondary                27     | .     .     .     .     .     .     .     .     .     .     2     9     2     2     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     2     3     1     3     
Self-Inflicted Damage      433    | .     38    .     .     .     .     .     20    .     .     115   .     .     37    .     .     .     .     .     44    .     .     .     95    .     76    8     .     .     .     .     .     .     
  Shots                    9      | .     1     .     .     .     .     .     1     .     .     2     .     .     1     .     .     .     .     .     1     .     .     .     1     .     1     1     .     .     .     .     .     .     
  Rammed                   19     | .     10    1     2     .     .     .     .     4     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             27     | .     10    1     3     1     .     1     .     6     .     1     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   2      | .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  6      | .     .     .     1     1     .     1     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        579    | .     21    .     10    2     .     .     54    282   184   468   269   250   134   .     .     .     236   151   121   225   .     220   117   201   .     207   176   579   494   196   233   174   
  Average Temperature      78     | .     9     .     10    2     .     .     23    54    64    128   83    40    27    .     .     .     86    82    56    115   .     117   65    78    .     96    63    113   130   63    84    51    
  Received Heat Transfer   3707   | .     366   60    267   60    .     .     36    468   27    427   .     270   360   .     18    54    321   63    96    108   .     .     186   .     95    114   .     26    12    78    104   91    
  Effects                  8      | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     .     .     .     
    Shutdowns              3      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     
    Energy Bleed           3      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
    Interference           2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
Siege Activations          6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     
  Total Turns              116    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     44    58    
  Longest Duration         44     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     44    17    
Robots Corrupted           11     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     7     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          11     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     7     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              33     | .     1     .     .     .     .     .     4     5     .     1     .     1     .     1     .     3     13    2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       28     | .     .     .     .     .     .     .     .     .     .     4     .     1     .     .     .     .     .     .     .     .     19    .     2     .     .     .     .     .     1     .     .     1     
Robots Melted              3      | .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Parts Melted             38     | .     .     .     .     .     .     .     .     6     1     7     .     .     1     .     .     .     4     1     .     .     .     .     4     .     3     4     .     2     1     3     1     .     
  Heat Transferred         21354  | .     50    .     .     .     .     .     50    2677  1406  2060  37    .     350   .     .     111   814   .     .     .     .     .     1151  .     2072  2183  258   1073  1739  1813  2178  1332  
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      12     | .     1     .     .     .     .     .     1     1     .     3     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       17     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -1   -1   -1   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  Ext  Cet  Arc  Hub  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Arm  Lab  Res  Res  Acc  Com  Ac0  
Peak Influence             2324 | 25   230  134  336  73   .    5    129  344  114  447  120  246  834  748  424  519  2324 1332 .    .    .    .    681  223  635  1062 .    374  715  1221 1151 .    
  Initial                  1220 | .    16   17   .    67   .    .    1    .    109  323  120  .    48   428  299  25   256  1220 .    .    .    .    300  221  .    310  .    .    147  364  780  .    
  Average                  314  | 7    94   52   177  29   .    .    68   203  37   239  15   100  285  582  263  283  1402 1222 .    .    .    .    368  84   226  324  .    210  339  595  917  .    
Maximum Alert Level        5    | .    1    .    1    .    .    .    .    1    .    2    .    1    3    3    2    2    5    4    .    .    .    .    2    1    2    3    .    1    3    4    4    .    
  Low Security (%)         45   | 100  98   100  61   100  .    100  100  36   100  46   100  90   54   .    23   26   .    .    .    .    .    .    17   65   33   23   .    40   22   .    .    .    
  Level 1                  21   | .    1    .    38   .    .    .    .    63   .    31   .    9    21   .    40   67   5    .    .    .    .    .    46   34   59   55   .    59   39   32   .    .    
  Level 2                  8    | .    .    .    .    .    .    .    .    .    .    22   .    .    10   88   36   5    6    .    .    .    .    .    35   .    6    15   .    .    34   36   .    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   11   .    .    20   .    .    .    .    .    .    .    .    5    .    .    3    26   14   .    
  Level 4                  17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   100  .    .    .    .    .    .    .    .    .    .    .    5    85   .    
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          106  | .    3    .    1    .    .    .    3    7    .    5    .    5    6    .    .    6    .    3    .    .    .    .    8    .    10   12   .    6    10   16   5    .    
  Investigation            18   | .    1    .    .    .    .    .    .    3    .    .    .    1    3    .    .    3    .    1    .    .    .    .    2    .    2    2    .    .    .    .    .    .    
  Extermination            27   | .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    1    .    1    .    .    .    .    4    .    3    6    .    2    1    3    2    .    
  Reinforcement            32   | .    2    .    1    .    .    .    .    1    .    1    .    2    3    .    .    2    .    1    .    .    .    .    2    .    3    4    .    2    2    4    2    .    
  Assault                  8    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    3    1    .    
  Garrison                 7    | .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Intercept                14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    6    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Ext Cet Arc Hub Gar Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 
Distress Signals           62   | .   2   .   3   .   .   .   .   3   .   1   .   1   9   2   .   4   .   .   .   .   .   .   1   .   .   2   .   1   .   3   30  .   
Communications Jammed      98   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  24  56  4   .   
  Distress Signals         97   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  24  55  4   .   
Times Spotted              663  | .   31  9   26  5   .   .   8   38  4   36  .   16  50  10  3   16  30  5   10  10  .   6   33  .   42  47  1   31  27  56  29  84  
  Peak Tracking Total      11   | .   4   3   6   2   .   .   2   5   1   5   .   3   6   5   2   3   10  2   5   3   .   4   11  .   6   6   1   6   5   6   5   7   
  Tactical Retreats        34   | .   .   .   1   1   .   .   .   .   .   4   .   1   1   .   .   1   2   .   .   .   .   .   2   .   2   5   .   2   5   .   4   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Ext Cet Arc Hub Gar Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 
Traps Triggered            37   | .   2   .   .   .   .   .   .   1   .   2   .   1   1   .   .   2   4   .   .   .   .   .   1   .   3   5   .   1   2   2   10  .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  -1  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Ext Cet Arc Hub Gar Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 
Machines Disabled          79   | .   4   .   .   .   .   .   .   6   .   4   .   2   4   .   2   .   10  1   1   .   1   .   2   .   6   11  4   1   2   2   6   10  
  Max in Single Turn       2    | .   2   .   .   .   .   .   .   1   .   2   .   1   1   .   1   .   2   1   1   .   1   .   2   .   1   2   1   1   1   1   1   1   
  Garrison Access          10   | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   4   .   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Ext Cet Arc Hub Gar Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 
Machines Accessed          113  | .   4   .   6   .   2   .   5   12  6   2   .   4   9   1   .   3   3   2   .   .   4   .   7   .   20  3   .   3   5   8   3   1   
  Terminals                77   | .   3   .   5   .   .   .   4   11  4   2   .   2   8   1   .   2   3   1   .   .   .   .   6   .   13  1   .   3   2   4   2   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Garrison Access          13   | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   2   4   .   .   
Total Hacks                275  | .   11  .   13  .   2   .   9   29  22  4   .   9   23  2   .   9   5   6   .   .   17  .   19  .   41  7   .   3   11  11  4   18  
  Successful               129  | .   2   .   5   .   2   .   4   11  8   1   .   3   7   .   .   4   2   3   .   .   17  .   4   .   18  3   .   .   5   10  2   18  
  Failed                   146  | .   9   .   8   .   .   .   5   18  14  3   .   6   16  2   .   5   3   3   .   .   .   .   15  .   23  4   .   3   6   1   2   .   
    Catastrophic           39   | .   .   .   2   .   .   .   3   4   3   1   .   2   4   1   .   .   .   .   .   .   .   .   2   .   13  1   .   1   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   73   | .   5   .   4   .   1   .   3   6   13  .   .   .   8   1   .   2   .   1   .   .   .   .   6   .   20  .   1   .   .   .   2   .   
  Terminals                171  | .   8   .   11  .   .   .   8   28  12  4   .   4   19  2   .   6   5   3   .   .   .   .   15  .   30  2   .   3   4   4   3   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   
  Recycling Units          21   | .   3   .   2   .   .   .   .   .   10  .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   .   .   .   
  Garrison Access          25   | .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   3   .   .   .   .   .   .   4   .   3   .   .   .   4   7   .   .   
Terminal Hacks             84   | .   2   .   4   .   2   .   4   9   2   1   .   1   6   .   .   3   2   1   .   .   17  .   2   .   6   1   .   .   .   3   .   18  
  Record                   24   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   18  
  Part Schematic           7    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                10   | .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          9    | .   .   .   .   .   .   .   .   3   .   1   .   1   2   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             7    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      5    | .   .   .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
Garrison Access Hacks      16   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   4   7   .   .   
  Unlock Access            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
  Seal Access              7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   4   .   .   
  Coupler Status           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   
Unauthorized Hacks         11   | .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   1   .   
  Terminals                5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Watchers               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         90   | .   4   .   6   .   .   .   5   7   6   2   .   3   6   1   .   3   3   2   .   .   .   .   7   .   17  3   .   3   5   4   3   .   
  Full Trace Events        20   | .   1   .   .   .   .   .   .   3   4   .   .   1   3   .   .   2   1   1   .   .   .   .   2   .   2   .   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   168  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   .   .   117 .   .   .   .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Time                     193  | .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   108 54  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     21   | .   .   .   10  .   .   .   .   .   1   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  -1  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Ext Cet Arc Hub Gar Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Non-combat               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  parse_system             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  check_alert              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  disarm_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Relay Couplers Released    25   | .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   10  .   .   .   .   .   .   .   3   .   .   .   3   3   .   .   
  Machine Destruction      25   | .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   10  .   .   .   .   .   .   .   3   .   .   .   3   3   .   .   
  Attached                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             22   | .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -1   -1   -1   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  Ext  Cet  Arc  Hub  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Arm  Lab  Res  Res  Acc  Com  Ac0  
Total Allies               83    | .    .    2    .    3    .    .    .    .    .    3    20   .    23   4    .    .    .    .    .    .    .    .    .    20   .    8    .    .    .    .    .    .    
  Largest Group            20    | .    .    2    1    3    1    .    .    .    .    3    20   .    12   7    5    3    2    .    .    .    .    .    .    20   19   4    4    3    .    .    .    .    
  Highest-Rated Group      836   | .    .    42   11   40   16   .    .    .    .    93   836  .    363  578  465  226  192  .    .    .    .    .    .    800  750  260  260  195  .    .    .    .    
  Highest-Rated Ally       159   | .    .    31   11   16   16   .    .    .    .    31   50   .    159  159  143  96   96   .    .    .    .    .    .    50   46   65   65   65   .    .    .    .    
Total Orders               6     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  STAY                     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  RETURN                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Ally Attacks               481   | .    .    17   .    17   .    .    .    .    .    32   .    .    195  36   11   37   23   .    .    .    .    .    .    .    95   18   .    .    .    .    .    .    
  Total Damage             11671 | .    .    293  .    141  .    .    .    .    .    398  .    .    3630 787  299  1431 1218 .    .    .    .    .    .    .    3020 454  .    .    .    .    .    .    
  Kills                    86    | .    .    6    .    2    .    .    .    .    .    4    .    .    27   8    2    16   9    .    .    .    .    .    .    .    10   2    .    .    .    .    .    .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Ext Cet Arc Hub Gar Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Res Acc Com Ac0 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -1   -1   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  Ext  Cet  Arc  Hub  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Arm  Lab  Res  Res  Acc  Com  Ac0  
Turns Passed               55179 | 112  1874 1482 909  938  2183 1022 922  2652 4038 1797 3174 1158 1792 239  1039 743  2941 574  855  1081 307  481  2013 1154 1635 3146 473  1204 1269 1788 7789 2395 
Spaces Moved               33071 | 79   856  593  253  309  899  422  332  922  1279 825  1221 613  925  190  179  425  1564 308  498  628  167  247  1148 845  1852 1588 442  900  1339 1399 6848 2976 
  Core                     91    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    88   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   13691 | 1    703  593  253  309  899  422  332  922  360  268  445  613  705  .    54   425  1564 141  .    .    .    106  369  .    .    371  192  2    .    476  2529 637  
  Legs                     3659  | .    .    .    .    .    .    .    .    .    .    528  74   .    219  .    .    .    .    69   .    .    .    .    408  172  .    .    .    .    .    .    .    2189 
  Wheels                   1271  | 75   153  .    .    .    .    .    .    .    .    .    431  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   563  .    .    
  Hover                    11662 | .    .    .    .    .    .    .    .    .    919  .    258  .    1    190  37   .    .    98   498  628  167  141  68   673  1852 679  250  491  6    237  4319 150  
  Flight                   2697  | .    .    .    .    .    .    .    .    .    .    29   13   .    .    .    .    .    .    .    .    .    .    .    303  .    .    538  .    407  1284 123  .    .    
  Fastest Speed            36    | 50   95   240  240  240  240  240  240  225  188  136  105  146  98   98   98   162  162  162  162  162  162  162  62   50   50   38   61   47   47   63   36   51   
  Average Speed            115   | 89   184  240  240  240  240  240  246  241  212  171  137  151  140  98   462  162  162  162  162  162  162  162  136  56   50   66   70   65   53   77   55   54   
  Slowest Speed            800   | 160  240  240  240  240  240  240  250  250  283  243  171  153  163  98   800  162  162  162  162  162  162  162  162  63   50   162  81   77   142  127  68   159  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    4    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    
Exploration Rate (%)       61    | 5    98   97   27   79   70   88   30   95   99   17   97   20   89   67   77   30   95   10   66   80   60   46   25   97   52   46   95   20   33   43   92   98   
  Regions Visited          32
    Branch Regions         18
  Pre-discovered Areas     6     | .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      19    | 1    1    1    .    1    1    .    .    1    1    .    .    1    1    1    1    .    .    .    1    1    1    1    .    .    .    1    .    1    .    1    1    .    
Scrap Searched             8     | .    .    1    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 246   | .    .    .    .    1    .    .    .    .    .    2    .    7    2    1    .    1    2    .    39   .    .    23   27   .    42   18   .    11   9    35   24   2    
Terrain Destroyed          1171  | .    1    .    .    1    .    .    19   41   .    88   18   19   80   3    .    4    86   42   53   16   4    23   110  1    57   117  5    24   45   109  107  98   
  Melee                    16    | .    .    .    .    1    .    .    .    .    .    2    .    3    2    1    .    .    1    .    .    .    .    .    4    .    .    .    .    .    2    .    .    .    
  Projectile               592   | .    .    .    .    .    .    .    .    27   .    10   18   16   11   2    .    4    5    14   14   16   4    .    34   1    39   54   5    24   43   74   79   98   
  AOE                      563   | .    1    .    .    .    .    .    19   14   .    76   .    .    67   .    .    .    80   28   39   .    .    23   72   .    18   63   .    .    .    35   28   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -6    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -2    -1    -1    -1    
---------                  Run   | Jun   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Rec   Fac   Was   Fac   Ext   Cet   Arc   Hub   Gar   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Arm   Lab   Res   Res   Acc   Com   Ac0   
Total                      47969 | 104   1058  633   430   496   930   431   419   1163  2514  1085  2627  772   1312  222   387   467   1897  362   525   666   188   326   1497  1518  2457  3538  586   1437  1768  1923  10612 3619  
  Wait                     11394 | 3     62    11    53    172   9     4     30    79    1089  129   1286  84    125   7     185   20    239   25    5     6     .     71    207   659   481   1685  68    421   272   280   3361  266   
  Move                     33030 | 78    855   592   252   308   898   421   331   921   1278  825   1220  612   924   189   178   425   1563  307   497   627   166   246   1148  844   1851  1584  441   899   1330  1398  6847  2975  
  Hop                      5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     4     .     .     .     
  Pick Up                  254   | 9     37    7     9     4     9     2     13    10    10    6     6     2     1     2     2     .     3     1     1     6     4     1     13    .     3     6     12    3     5     13    33    21    
  Fast Attach              149   | 6     2     .     7     .     .     .     3     14    1     2     4     1     7     .     2     5     6     1     .     .     4     .     5     4     3     15    15    14    12    5     9     2     
  Attach                   79    | 1     3     .     3     .     .     .     1     2     4     8     3     .     .     .     1     .     .     2     .     1     .     .     3     .     2     4     2     4     5     13    11    6     
  Detach                   27    | .     .     .     .     .     .     .     .     .     4     4     1     .     .     .     .     .     .     .     .     .     .     .     2     .     1     1     1     1     1     6     5     .     
  Swap                     182   | .     11    1     12    2     2     .     11    14    .     4     3     2     5     3     1     .     4     4     2     .     .     2     9     2     5     11    2     6     8     15    19    22    
  Drop                     355   | .     24    8     20    4     12    2     19    24    30    10    10    3     9     2     4     5     10    2     .     .     3     4     14    5     7     9     26    14    15    11    36    13    
  Fire                     2145  | 7     54    13    71    4     .     1     11    93    96    92    94    63    87    18    7     12    67    20    20    26    5     1     89    4     104   130   13    63    105   171   290   314   
  Melee                    68    | .     .     .     .     1     .     .     .     .     .     4     .     3     5     1     7     .     5     .     .     .     6     1     7     .     .     1     6     10    11    .     .     .     
  Ram                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kick                     2     | .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crush                    25    | .     10    1     3     1     .     1     .     6     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Escape Stasis            13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     11    .     .     
  Rewire                   241   | .     .     .     .     .     .     .     .     .     2     .     .     .     147   .     .     .     .     .     .     .     .     .     .     .     .     91    .     .     .     .     1     .     
  Trap                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Miscellaneous            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling
-6/Factory
-6/Waste
-6/Factory
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-6/Archives (discovered 2 exits: *Fac / *Hub)
-6/Hub_04(d) (discovered 2 exits: *Fac / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res x2 / Gar)
-4/Waste
-4/Factory (discovered 5 exits: *Res x2 / Upp x2 / *Arm)
-4/Armory
-4/Lab
-3/Research
-2/Research (discovered 2 exits: *Acc / Gar)
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / *Ac0)
-1/Access_0
0b11 Command

 History 
---------
  Turn | Location           | Event
    14 | -11/Junkyard       | Discovered new exit (range 15)
   113 | -11/Junkyard       | Entered Materials
   264 | -10/Materials      | Discovered new exit (range 8)
   315 | -10/Materials      | Build established: Mutant
   490 | -10/Materials      | Discovered new exit (range 4)
   647 | -10/Materials      | Discovered new exit (range 10)
  1127 | -10/Materials      | Discovered new exit (range 15)
  1630 | -10/Materials      | Discovered new exit (range 15)
  1987 | -10/Materials      | Entered Mines
  2158 | -10/Mines          | Discovered new exit (range 15)
  2301 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2307 | -10/Mines          | Found Prototype Device
  2606 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2672 | -10/Mines          | Discovered new exit (range 6)
  3131 | -10/Mines          | Learned 8 Materials zone layouts
  3469 | -10/Mines          | Entered Materials
  3469 | -9/Materials       | Accompanied by 1 ally
  3469 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3470 | -9/Materials       | Identified exit to Mines
  3470 | -9/Materials       | Identified exit to Materials
  3986 | -9/Materials       | Build established: Scavenger-Mutant
  4378 | -9/Materials       | Entered Mines
  4417 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4564 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  4643 | -9/Mines           | Discovered exit to Materials (range 8)
  4668 | -9/Mines           | Assembled infested the area
  5265 | -9/Mines           | Discovered exit to Materials (range 6)
  5304 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5306 | -9/Mines           | Discovered new exit (range 5)
  5316 | -9/Mines           | Entered Exiles
  5316 | -9/Exiles          | Accompanied by 1 ally
  5376 | -9/Exiles          | Met 8R-AWN
  5417 | -9/Exiles          | Met EX-HEX
  5508 | -9/Exiles          | Met EX-DEC
  5595 | -9/Exiles          | Discovered new exit (range 14)
  5782 | -9/Exiles          | Learned location of Zion (-6)
  6478 | -9/Exiles          | Met EX-BIN
  7155 | -9/Exiles          | Aligned with FarCom system
  7157 | -9/Exiles          | Given EX-Vault access code
  7215 | -9/Exiles          | Opened EX-Vault
  7227 | -9/Exiles          | Found XL Autogun Array
  7274 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  7499 | -9/Exiles          | Left Exiles lab with XL Autogun Array
  7499 | -9/Exiles          | Entered Mines
  8212 | -8/Mines           | Discovered exit to Materials (range 5)
  8336 | -8/Mines           | Discovered exit to Materials (range 16)
  8521 | -8/Mines           | Entered Materials
  8521 | -8/Materials       | Evolved 2 slots: Power x1, Propulsion x1
  8522 | -8/Materials       | Identified exit to Factory
  8680 | -8/Materials       | Identified exit to Storage
  8978 | -8/Materials       | Garrison activated, responded to threat
  9134 | -8/Materials       | Build established: Mutant
  9443 | -8/Materials       | Entered Storage
  9762 | -8/Storage         | Used back door to open Recycling access
  9762 | -8/Storage         | Discovered new exit (range 5)
 10001 | -8/Storage         | Door terminal overloaded
 10027 | -8/Storage         | Garrison activated, responded to threat
 10549 | -8/Storage         | Door terminal overloaded
 11453 | -8/Storage         | Discovered exit to Factory (range 9)
 12095 | -8/Storage         | Entered Recycling
 12128 | -8/Recycling       | Found Scrap Engine
 12618 | -8/Recycling       | Discovered new exit (range 15)
 12623 | -8/Recycling       | Build established: Construct
 16133 | -8/Recycling       | Entered Factory
 16133 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 16136 | -6/Factory         | Identified Exp. Sensor Array
 16346 | -6/Factory         | Discovered new exit (range 12)
 16483 | -6/Factory         | Search patrols dispatched
 17086 | -6/Factory         | Spotted B-75 Beast
 17930 | -6/Factory         | Sucked down chute
 17930 | -6/Factory         | Entered Waste
 17931 | -6/Waste           | Joined by Warlord forces that had cleared the area
 18193 | -6/Waste           | Discovered new exit (range 16)
 21104 | -6/Waste           | Entered Factory
 21383 | -6/Factory         | Repaired Adv. Hardlight Generator
 21775 | -6/Factory         | Discovered new exit (range 15)
 22262 | -6/Factory         | Entered Extension
 22432 | -6/Extension       | Destroyed 7 combat bots
 22574 | -6/Extension       | Rescued a captive Derelict
 22574 | -6/Extension       | Rescued a captive Derelict
 22765 | -6/Extension       | Rescued a captive Derelict
 22767 | -6/Extension       | Rescued a captive Derelict
 23185 | -6/Extension       | Build established: Commander-Construct
 23365 | -6/Extension       | Spotted B-75 Beast
 23385 | -6/Extension       | Spotted B-75 Beast
 23386 | -6/Extension       | Allies destroyed B-75 Beast
 23396 | -6/Extension       | Allies destroyed B-75 Beast
 23412 | -6/Extension       | Disrupted transfer network
 23489 | -6/Extension       | Rescued a captive Derelict
 23570 | -6/Extension       | Rescued a captive Derelict
 23667 | -6/Extension       | Rescued a captive Derelict
 23668 | -6/Extension       | Rescued a captive Derelict
 23692 | -6/Extension       | Build established: Construct
 23863 | -6/Extension       | Rescued A7
 23902 | -6/Extension       | Discovered new exit (range 10)
 23904 | -6/Extension       | Discovered new exit (range 6)
 24054 | -6/Extension       | Entered Cetus
 24054 | -6/Cetus           | Accompanied by 3 allies (A7)
 24059 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 24069 | -6/Cetus           | Spotted Cetus Guard
 24069 | -6/Cetus           | Spotted Cetus Guard
 24071 | -6/Cetus           | Spotted Cetus Guard
 24076 | -6/Cetus           | Destroyed Cetus Guard
 24076 | -6/Cetus           | Spotted Cetus Guard
 24079 | -6/Cetus           | Allies destroyed Cetus Guard
 24081 | -6/Cetus           | Allies destroyed Cetus Guard
 24083 | -6/Cetus           | Allies destroyed Cetus Guard
 24175 | -6/Cetus           | Started Cetus Manufacturing Module
 24187 | -6/Cetus           | Discovered new exit (range 15)
 24200 | -6/Cetus           | Manufactured an Enhanced Grunt
 24203 | -6/Cetus           | Spotted Cetus Guard
 24204 | -6/Cetus           | Spotted Cetus Guard
 24207 | -6/Cetus           | Spotted Cetus Guard
 24213 | -6/Cetus           | Destroyed Cetus Guard
 24213 | -6/Cetus           | Spotted Cetus Guard
 24219 | -6/Cetus           | Destroyed Cetus Guard
 24223 | -6/Cetus           | Allies destroyed Cetus Guard
 24225 | -6/Cetus           | Manufactured an Enhanced Grunt
 24226 | -6/Cetus           | Allies destroyed Cetus Guard
 24231 | -6/Cetus           | Discovered new exit (range 16)
 24238 | -6/Cetus           | Met Revision 17
 24250 | -6/Cetus           | Manufactured an Enhanced Grunt
 24275 | -6/Cetus           | Manufactured an Enhanced Grunt
 24293 | -6/Cetus           | Entered Archives
 24293 | -6/Archives        | Accompanied by 5 allies (A7)
 24602 | -6/Archives        | Discovered new exit (range 16)
 25273 | -6/Archives        | Discovered new exit (range 16)
 25332 | -6/Archives        | Entered Hub_04(d)
 25332 | -6/Hub_04(d)       | Accompanied by 3 allies
 25381 | -6/Hub_04(d)       | Discovered new exit (range 11)
 25397 | -6/Hub_04(d)       | Core integrity fell below 50%
 26075 | -6/Hub_04(d)       | Identified exit to Garrison
 26075 | -6/Hub_04(d)       | Entered Garrison
 26075 | -6/Garrison        | Accompanied by 2 allies
 26227 | -6/Garrison        | Triggered checkpoint
 26364 | -6/Garrison        | Triggered checkpoint
 26444 | -6/Garrison        | Triggered checkpoint
 26484 | -6/Garrison        | Discovered new exit (range 10)
 26533 | -6/Garrison        | Garrison Relay disabled
 26771 | -6/Garrison        | Triggered checkpoint
 26809 | -6/Garrison        | Garrison Relay disabled
 26966 | -6/Garrison        | Discovered new exit (range 12)
 27026 | -6/Garrison        | Triggered checkpoint
 27110 | -6/Garrison        | Learned Factory security intel
 27340 | -6/Garrison        | Triggered checkpoint
 27387 | -6/Garrison        | Garrison Relay disabled
 27429 | -6/Garrison        | Discovered new exit (range 10)
 27598 | -6/Garrison        | Phase Generator disabled
 27854 | -6/Garrison        | Discovered new exit (range 69)
 27854 | -6/Garrison        | Discovered new exit (range 13)
 27854 | -6/Garrison        | Discovered new exit (range 87)
 28032 | -6/Garrison        | Installed Relay Interface Framework
 28188 | -6/Garrison        | Expanded RIF knowledge: Patrol Navigation
 28492 | -6/Garrison        | Spotted B-75 Beast
 28548 | -6/Garrison        | Destroyed B-75 Beast
 28663 | -6/Garrison        | Found Fusion Bomb Launcher
 29016 | -6/Garrison        | Entered Factory
 29016 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 29070 | -5/Factory         | Identified exit to Upper Caves
 29520 | -5/Factory         | Fabricated Hcp. Storage Unit (x1)
 29590 | -5/Factory         | Entered Upper Caves
 29652 | -5/Upper Caves     | Learned Factory terminal intel
 29670 | -5/Upper Caves     | Destroyed 10 combat bots
 29851 | -5/Upper Caves     | Found Alien Artifact
 30420 | -5/Upper Caves     | Discovered new exit (range 14)
 30445 | -5/Upper Caves     | Entered another Upper Caves area
 30748 | -5/Upper Caves     | Discovered new exit (range 5)
 30820 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 30994 | -5/Upper Caves     | Learned Factory trap positions
 31526 | -5/Upper Caves     | Entered Zhirov
 31526 | -5/Zhirov          | Discovered new exit (range 3)
 31556 | -5/Zhirov          | Met Zhirov
 31586 | -5/Zhirov          | Learned location of Testing (-3)
 31586 | -5/Zhirov          | Learned location of Command (-1)
 31601 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 31629 | -5/Zhirov          | Found Alien Artifact
 31648 | -5/Zhirov          | Found Alien Artifact
 31648 | -5/Zhirov          | Identified Integrated Reactor
 31648 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 31831 | -5/Zhirov          | Cloak Generator disabled
 31831 | -5/Zhirov          | Attacked by Zhirov
 31833 | -5/Zhirov          | Entered Proximity Caves
 32214 | -4/Proximity Caves | Discovered new exit (range 15)
 32219 | -4/Proximity Caves | Spotter reported a threat
 32290 | -4/Proximity Caves | Spotter reported a threat
 32314 | -4/Proximity Caves | Entered Factory
 32314 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 32315 | -4/Factory         | Loaded intel: 99 trap records
 32316 | -4/Factory         | Loaded intel: 26 terminal locations
 32514 | -4/Factory         | Destroyed 7 combat bots
 32598 | -4/Factory         | Search patrols dispatched
 32972 | -4/Factory         | Discovered new exit (range 13)
 32996 | -4/Factory         | Identified exit to Research
 33539 | -4/Factory         | Identified exit to Garrison
 33912 | -4/Factory         | Destroyed 9 combat bots
 34047 | -4/Factory         | Discovered exit to Research (range 14)
 34327 | -4/Factory         | Manually triggered Chute Trap
 34327 | -4/Factory         | Sucked down chute
 34327 | -4/Factory         | Entered Waste
 34328 | -4/Waste           | Joined by Warlord forces that had cleared the area
 34431 | -4/Waste           | Discovered new exit (range 16)
 35449 | -4/Waste           | Found Prototype Device
 35449 | -4/Waste           | Identified Exp. Shield Generator
 35481 | -4/Waste           | Entered Factory
 35481 | -4/Factory         | Accompanied by 19 allies
 35638 | -4/Factory         | Spotted B-86 Titan
 35662 | -4/Factory         | Allies destroyed B-86 Titan
 35673 | -4/Factory         | Identified exit to Garrison
 35693 | -4/Factory         | Garrison activated, responded to threat
 36368 | -4/Factory         | Discovered exit to Research (range 16)
 36547 | -4/Factory         | Repaired Centrium Medium Armor Plating
 36745 | -4/Factory         | Discovered exit to Research (range 15)
 36907 | -4/Factory         | Identified Transdimensional Reconstructor
 36907 | -4/Factory         | Identified Dimensional Node Initializer
 36927 | -4/Factory         | Identified exit to Upper Caves
 36927 | -4/Factory         | Identified exit to Armory
 37115 | -4/Factory         | Destroyed 7 combat bots
 37116 | -4/Factory         | Entered Armory
 38345 | -4/Armory          | Assembled infested ambush trap array
 39430 | -4/Armory          | Found Enh. Force Lance
 39561 | -4/Armory          | Repaired Centrium Medium Armor Plating
 39659 | -4/Armory          | Lost 4 parts (2p2u)
 40129 | -4/Armory          | Spotted B-86 Titan
 40141 | -4/Armory          | Warped through subspace to slip node
 40141 | -4/Armory          | Discovered new exit (range 1)
 40160 | -4/Armory          | Destroyed 7 combat bots
 40170 | -4/Armory          | Found Prototype Slashing Weapon
 40170 | -4/Armory          | Identified Molecular Scythe
 40262 | -4/Armory          | Entered Lab
 40262 | -4/Lab             | Accompanied by 4 allies
 40262 | -4/Lab             | Discovered exit to Research (range 9)
 40273 | -4/Lab             | Unable to decrypt terminal
 40273 | -4/Lab             | Opened the door to a hidden lab
 40274 | -4/Lab             | Gained access to the hidden lab's interior
 40278 | -4/Lab             | Detected by scanners
 40284 | -4/Lab             | Confronted by A5
 40292 | -4/Lab             | System corruption reached 10%
 40309 | -4/Lab             | Destroyed A5
 40367 | -4/Lab             | Found Alien Artifact
 40367 | -4/Lab             | Identified Integrated Mediator
 40367 | -4/Lab             | Installed Integrated Mediator, increased core attachment efficiency.
 40387 | -4/Lab             | Found Prototype Energy Cannon
 40387 | -4/Lab             | Identified Potential Cannon
 40410 | -4/Lab             | Found Prototype Special Weapon
 40410 | -4/Lab             | Identified Gui. Remote Datajack
 40431 | -4/Lab             | Found Prototype Device
 40431 | -4/Lab             | Identified AEGIS Remote Shield
 40476 | -4/Lab             | Found Prototype Protection
 40476 | -4/Lab             | Identified Med. Regenerative Plating
 40535 | -4/Lab             | Build established: Commander-Construct
 40557 | -4/Lab             | Found Potential Cannon
 40618 | -4/Lab             | Found Transdimensional Reconstructor
 40624 | -4/Lab             | Found Alien Artifact
 40642 | -4/Lab             | Found Prototype Hackware
 40673 | -4/Lab             | Found Alien Artifact
 40682 | -4/Lab             | Found Prototype Hackware
 40685 | -4/Lab             | Found Exp. System Shield
 40735 | -4/Lab             | Entered Research
 40735 | -3/Research        | Accompanied by 3 allies
 40735 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 40838 | -3/Research        | Build established: Construct
 40988 | -3/Research        | Intercept squad dispatched
 41025 | -3/Research        | Spotted Tracker
 41029 | -3/Research        | Destroyed Tracker
 41035 | -3/Research        | Spotted Combat Programmer
 41048 | -3/Research        | Destroyed Combat Programmer
 41052 | -3/Research        | Found Prototype Energy Gun
 41052 | -3/Research        | Identified Immobilizer
 41480 | -3/Research        | System corruption reached 10%
 41753 | -3/Research        | Discovered new exit (range 16)
 41939 | -3/Research        | Entered another Research area
 41939 | -2/Research        | Evolved 2 slots: Utility x2
 41944 | -2/Research        | Identified exit to Garrison
 42321 | -2/Research        | Intercept squad dispatched
 42344 | -2/Research        | Spotted Tracker
 42344 | -2/Research        | Spotted Tracker
 42357 | -2/Research        | Destroyed Tracker
 42359 | -2/Research        | Destroyed Tracker
 42396 | -2/Research        | Spotted Combat Programmer
 42400 | -2/Research        | Destroyed Combat Programmer
 42400 | -2/Research        | Spotted Combat Programmer
 42435 | -2/Research        | Found Prototype Device
 42435 | -2/Research        | Identified Exp. Phase Shifter
 42443 | -2/Research        | Found Prototype Processor
 42443 | -2/Research        | Identified Exp. Targeting Computer
 42673 | -2/Research        | Identified Core Expander
 42673 | -2/Research        | Installed Core Expander, added new Utility slot
 42895 | -2/Research        | Intercept squad dispatched
 42925 | -2/Research        | Spotted Tracker
 42925 | -2/Research        | Spotted Tracker
 42934 | -2/Research        | Destroyed Tracker
 42948 | -2/Research        | Destroyed Tracker
 42950 | -2/Research        | Found Exp. Targeting Computer
 42971 | -2/Research        | Build established: Scavenger-Construct
 42985 | -2/Research        | Spotted Combat Programmer
 42991 | -2/Research        | System corruption reached 10%
 42996 | -2/Research        | Destroyed Combat Programmer
 43000 | -2/Research        | Spotted Combat Programmer
 43016 | -2/Research        | Destroyed Combat Programmer
 43189 | -2/Research        | First assault squad dispatched
 43202 | -2/Research        | Discovered new exit (range 4)
 43206 | -2/Research        | Identified exit to Access
 43208 | -2/Research        | Entered Access
 43208 | -1/Access          | Evolved 2 slots: Utility x2
 43965 | -1/Access          | Found Gamma Bomb Array
 43979 | -1/Access          | Found Gamma Bomb Array
 44002 | -1/Access          | Intercept squad dispatched
 44019 | -1/Access          | Spotted Tracker
 44020 | -1/Access          | Destroyed Tracker
 44020 | -1/Access          | Spotted Tracker
 44030 | -1/Access          | Destroyed Tracker
 44036 | -1/Access          | Found Exp. Targeting Computer
 44040 | -1/Access          | Found Exp. Targeting Computer
 44056 | -1/Access          | Spotted Combat Programmer
 44057 | -1/Access          | Spotted Combat Programmer
 44069 | -1/Access          | Destroyed Combat Programmer
 44073 | -1/Access          | Destroyed Combat Programmer
 44208 | -1/Access          | First assault squad dispatched
 44703 | -1/Access          | Intercept squad dispatched
 44742 | -1/Access          | Spotted Tracker
 44742 | -1/Access          | Spotted Tracker
 44750 | -1/Access          | Destroyed Tracker
 44762 | -1/Access          | Destroyed Tracker
 44789 | -1/Access          | Spotted Combat Programmer
 44800 | -1/Access          | Destroyed Combat Programmer
 44828 | -1/Access          | Spotted Combat Programmer
 44829 | -1/Access          | System corruption reached 10%
 44834 | -1/Access          | Destroyed Combat Programmer
 44972 | -1/Access          | Identified Exp. Hacking Suite
 44973 | -1/Access          | Identified Deep Network Scanner
 44992 | -1/Access          | Discovered new exit (range 7)
 44996 | -1/Access          | Entered Command
 45287 | -1/Command         | Spotted M Guard
 45287 | -1/Command         | Spotted M Guard
 45287 | -1/Command         | Spotted Combat Programmer
 45312 | -1/Command         | Spotted Combat Programmer
 45331 | -1/Command         | Destroyed Combat Programmer
 45333 | -1/Command         | Destroyed Combat Programmer
 45445 | -1/Command         | Destroyed M Guard
 45481 | -1/Command         | Destroyed M Guard
 45481 | -1/Command         | All MAIN.C guards destroyed
 45519 | -1/Command         | Found Prototype Protection
 45519 | -1/Command         | Identified Hvy. Regenerative Plating
 45522 | -1/Command         | Found AEGIS Remote Shield
 45524 | -1/Command         | Found Prototype Device
 45524 | -1/Command         | Identified Thermal Barrier
 45562 | -1/Command         | Found Prototype Reactor
 45996 | -1/Command         | First assault squad dispatched
 46145 | -1/Command         | Met MAIN.C
 46148 | -1/Command         | 0b10 Conduit disabled
 46169 | -1/Command         | Destroyed MAIN.C Shell
 46170 | -1/Command         | MAIN.C activated Command garrisons
 46194 | -1/Command         | Destroyed MAIN.C
 46201 | -1/Command         | Found Prototype Reactor
 46202 | -1/Command         | Discovered new exit (range 39)
 46202 | -1/Command         | Discovered new exit (range 91)
 46202 | -1/Command         | Identified Zero-point Reactor
 46202 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 46207 | -1/Command         | Found Zero-point Reactor
 46273 | -1/Command         | Spotted B-99 Colossus
 46285 | -1/Command         | Spotted B-99 Colossus
 46436 | -1/Command         | Build established: Scavenger-Gunner
 46951 | -1/Command         | Found Exp. System Purifier
 47226 | -1/Command         | Build established: Scavenger-Mutant
 47648 | -1/Command         | Build established: Scavenger-Construct
 50299 | -1/Command         | Found Adv. Kinecellerator
 50742 | -1/Command         | Found SHELL Armor
 52014 | -1/Command         | Found Zero-point Reactor
 52016 | -1/Command         | Found Zero-point Reactor
 52300 | -1/Command         | Found Exp. Core Analyzer
 52781 | -1/Command         | Warped through subspace to slip node
 52781 | -1/Command         | Discovered new exit (range 4)
 52785 | -1/Command         | Entered Access_0
 52787 | -1/Access_0        | Met Architect
 52803 | -1/Access_0        | Destroyed A8
 52809 | -1/Access_0        | Architect warped through subspace
 52857 | -1/Access_0        | Architect warped through subspace
 52888 | -1/Access_0        | Architect warped through subspace
 52919 | -1/Access_0        | Architect warped through subspace
 52934 | -1/Access_0        | Architect warped through subspace
 52962 | -1/Access_0        | A6 warped into view
 52968 | -1/Access_0        | Destroyed A6
 52972 | -1/Access_0        | Architect warped through subspace
 52981 | -1/Access_0        | Found Exp. Weapon Cycler
 52998 | -1/Access_0        | Architect warped through subspace
 53030 | -1/Access_0        | Architect warped through subspace
 53057 | -1/Access_0        | Architect warped through subspace
 53093 | -1/Access_0        | Architect warped through subspace
 53136 | -1/Access_0        | Architect warped through subspace
 53145 | -1/Access_0        | Subspace Access Node disabled
 53171 | -1/Access_0        | Architect warped through subspace
 53193 | -1/Access_0        | Architect warped through subspace
 53215 | -1/Access_0        | Architect warped through subspace
 53239 | -1/Access_0        | Architect warped through subspace
 53260 | -1/Access_0        | Architect warped through subspace
 53295 | -1/Access_0        | Architect warped through subspace
 53352 | -1/Access_0        | Subspace Access Node disabled
 53388 | -1/Access_0        | Found Exp. Weapon Cycler
 53395 | -1/Access_0        | Found Exp. Phase Shifter
 53423 | -1/Access_0        | Architect warped through subspace
 53467 | -1/Access_0        | Destroyed A2
 53471 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 53483 | -1/Access_0        | Singularity Gate disabled
 53486 | -1/Access_0        | Architect warped through subspace
 53563 | -1/Access_0        | Architect warped through subspace
 53586 | -1/Access_0        | Architect warped through subspace
 53603 | -1/Access_0        | Subspace Access Node disabled
 53604 | -1/Access_0        | A4 warped into view
 53626 | -1/Access_0        | Destroyed A4
 53633 | -1/Access_0        | Architect warped through subspace
 53666 | -1/Access_0        | Architect warped through subspace
 53686 | -1/Access_0        | Architect warped through subspace
 53697 | -1/Access_0        | Architect warped through subspace
 53704 | -1/Access_0        | Architect warped through subspace
 53706 | -1/Access_0        | Subspace Access Node disabled
 53715 | -1/Access_0        | Destroyed Architect
 53717 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 53722 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 53724 | -1/Access_0        | Found Prototype Device
 53726 | -1/Access_0        | Identified Desublimator
 53730 | -1/Access_0        | Found Prototype Protection
 53733 | -1/Access_0        | Identified Centrium Linked Plating
 54080 | -1/Access_0        | Found Hvy. Regenerative Plating
 54110 | -1/Access_0        | Found Exp. Phase Shifter
 54437 | -1/Access_0        | A3 warped into view
 54442 | -1/Access_0        | Destroyed A3
 55125 | -1/Access_0        | Warped through subspace to slip node
 55125 | -1/Access_0        | Discovered new exit (range 8)
 55126 | -1/Access_0        | Core integrity fell below 50%
 55127 | -1/Access_0        | Found Sigix Corpse
 55180 | ***                | Establishing 0b11!

 Last Messages 
---------------
54624_ Enhanced Grunt suffers critical hit (Destroy).
54624_ Enhanced Grunt destroyed.
54626_ Enhanced Grunt knocked back. <x2>
54628_ Enhanced Grunt destroyed.
54632_ Acquired 72 matter.
54700_ Reinforced Shell breached.
54785_ Acquired 9 matter.
54971_ System corrupted: Energy discharge (-523).
55058_ System corrupted: IFF burst signal emitted.
55122_ Analysis Chamber breached.
55125_ Warped through subspace, drawn to slip node.
55125_ EXIT=FOUND
55127_ Acquired Sigix Corpse.
55129_ Arm. Scrap Engine reinforces its armored shell (+27).
55143_ Scrap Engine modifies Biometal Exoskeleton:
  Max Integrity +443, Support -78.
55158_ Scrap Engine modifies Biometal Exoskeleton:
  Energy -6, Burnout +20
  Renamed Hovering Cooled-Biometal Exoskeleton.
55167_ System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           161
Coolant Potential          120
Energy Generation          133
Energy Capacity            2514
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    16
Armor Coverage             1800
Resistance: EM             25
Propulsion Shielding       33
Point Defense Rating       160
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                84
Targeting Accuracy         36
Core Analysis              8
Recoil Reduction           6
Kinecelleration            50
Offensive Hacking          41
Defensive Hacking          16
Relay Coupler Types        1
Relay Coupler Value        24

 Item Schematics 
-----------------
        Huge Storage Unit | -10/Materials | Hacked
        Hcp. Storage Unit | -8/Recycling  | Hacked
 Adv. Transmission Jammer | -6/Hub_04(d)  | Hacked
        Assault Drone Bay | -5/Zhirov     | Free
           Exp. Heat Sink | -5/Zhirov     | Free
       Exp. Optical Array | -5/Zhirov     | Free
         Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hcp. Storage Unit | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Integrated Mediator
Core Expander
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingEtherialDoomcannon
  Manual?         0
Play Time         08:56:49
  Cumulative      479.6 hours
  Start           2023.03.18 @ 22:19:53
  End             2023.03.21 @ 00:51:01
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          357
  Rogue           357
  Adventurer      0
  Explorer        0
Win Type          1
  Total           13
  Types           8/3/0/0/0/0/2/0/0
Lore%             77
Gallery%          89
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd609122-b902-453a-a64a-010c8ab5dc53