Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 22:20:04

Player: Cryptknight

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (125)     625
Value Destroyed (4503)     4503
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (344)                344
              TOTAL SCORE: 9172

 Bonus
-------
High Alert Combat Kills    73
Follower Combat Kills      271

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     98/100
System Corruption          5%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Ion Engine
           Wheel
   Compact Matter Pod (150)
  Improved Salvage Targeting Computer

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
                Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
                Backup Plating VII
       Improved Shield Generator
>               --- WEAPON -----------
                Plasma Rifle
                Gauss Rifle
       Advanced Assault Cannon
>               --- INVENTORY --------
          Micro Nuclear Core
                Wheel
                Wheel
                Wheel
       Improved Cooling System
         Medium Storage Unit
         Medium Battery
        Compact Matter Pod
        Compact Matter Pod
       Advanced Weight Redist. System
       Improved Sensor Array
       Improved Salvage Targeting Computer
       Hardened Medium Armor Plating
        Layered Light Armor Plating
                System Restoration Module
                Plasma Rifle
       Improved EM Pulse Cannon
          Heavy Flak Cannon
                Shock Bomb Launcher
[Rating: 70]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Shock Bomb Launcher
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Ext 
Slots Evolved              8    | .   .   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   
  Utility                  4    | .   .   1   1   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             137  | 6   8   24  24  41  4   .   16  14  
  Power                    34   | 1   2   4   6   15  2   .   2   2   
    Engine                 18   | 1   2   4   4   3   1   .   1   2   
    Core                   16   | .   .   .   2   12  1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   3   9   5   7   1   .   6   7   
    Treads                 3    | .   .   3   .   .   .   .   .   .   
    Leg                    20   | 2   3   6   .   .   .   .   2   7   
    Wheel                  17   | .   .   .   5   7   1   .   4   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  28   | 1   2   4   5   9   .   .   4   3   
    Device                 10   | .   .   .   .   7   .   .   3   .   
    Storage                3    | 1   1   1   .   .   .   .   .   .   
    Processor              5    | .   .   1   2   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             10   | .   1   2   3   1   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   1   7   8   10  1   .   4   2   
    Energy Gun             10   | 1   .   3   1   4   .   .   1   .   
    Energy Cannon          3    | .   1   .   1   1   .   .   .   .   
    Ballistic Gun          12   | 1   .   2   3   3   .   .   1   2   
    Ballistic Cannon       8    | .   .   2   3   1   1   .   1   .   
    Launcher               2    | .   .   .   .   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   .   .   1   .   
Parts Lost                 36   | .   1   3   9   4   2   1   .   16  
  Power                    10   | .   .   2   3   2   .   1   .   2   
  Propulsion               7    | .   .   .   1   .   1   .   .   5   
  Utility                  8    | .   .   1   2   1   .   .   .   4   
  Weapon                   11   | .   1   .   3   1   1   .   .   5   
  Highest Loss Streak      8    | .   1   1   7   3   1   1   .   8   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  98  83  83  83  81  90  91  
  Engine                   9    | .   14  10  10  4   7   4   5   10  
  Core                     3    | .   .   .   2   9   7   7   6   1   
  Leg                      12   | .   28  28  2   .   .   .   1   19  
  Wheel                    8    | .   .   .   14  15  15  15  15  3   
  Device                   3    | .   .   .   .   5   7   7   18  3   
  Storage                  9    | .   14  14  9   7   7   7   6   4   
  Processor                12   | .   .   10  17  15  15  15  13  18  
  Protection               6    | .   13  7   8   1   .   .   1   10  
  Energy Gun               7    | .   9   8   2   10  9   7   6   4   
  Ballistic Gun            5    | .   14  4   6   4   .   .   1   5   
  Ballistic Cannon         4    | .   .   8   7   2   4   7   4   4   
  Launcher                 1    | .   .   .   .   2   7   7   6   .   
Peak Build Rating          70   | 6   8   14  34  49  50  42  64  70  
  Average Rating           33   | 3   7   12  28  45  47  41  57  62  
  On Entrance              27   | .   6   8   14  33  49  42  39  60  
Naked Turns                9    | .   .   .   .   .   .   .   .   9   
Heaviest Build             87   | 11  50  56  69  72  67  67  86  87  
  Greatest Support         80   | 20  20  60  38  56  56  38  48  80  
  Greatest Overweight (x)  16   | 1   2   5   16  2   1   1   2   5   
  Average Overweight (x)   1    | .   1   .   1   1   1   1   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   19  20  20  20  20  20  20  16  
  Most Carried             20   | 6   19  20  20  20  20  18  20  20  
  Average Carried          16   | 3   10  17  17  18  18  18  18  15  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  5   
  Final Carried            20   | 4   19  18  20  20  18  18  20  4   

 Class Distribution 
--------------------
 28% | Mutant
 24% | Scavenger-Mutant
 22% | Gunner
 10% | Bomber
  7% | Scavenger-Gunner
  4% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
             Tank | -6/Factory
           Bomber | -6/Extension

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Ext  
Matter Collected           4055 | 201  162  788  719  1270 142  50   350  373  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5241 | .    402  828  731  1524 415  70   665  606  
  Parts                    293  | .    31   58   39   79   29   5    28   24   
Haulers Intercepted        2    | .    .    1    1    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    3    .    .    1    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    15   3    .    .    
  Prevented                6    | .    .    .    .    .    6    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Ext 
Combat Hostiles Destroyed  100  | .   12  19  13  26  14  3   6   7   
  Guns                     67   | .   11  14  5   21  5   2   3   6   
  Cannons                  21   | .   1   5   8   4   .   .   2   1   
  AOE                      12   | .   .   .   .   1   9   1   1   .   
Classes Destroyed          14   | .   2   6   4   1   .   .   1   .   
  Worker                   7    | .   .   1   .   4   .   .   2   .   
  Builder                  2    | .   .   .   1   .   .   .   1   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   
  Hauler                   2    | .   .   1   1   .   .   .   .   .   
  Recycler                 6    | .   .   .   1   2   .   .   2   1   
  Operator                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  6    | .   .   2   2   1   .   .   .   1   
  Swarmer                  22   | .   4   3   .   .   12  3   .   .   
  Grunt                    43   | .   8   7   7   18  .   .   2   1   
  Brawler                  2    | .   .   1   .   1   .   .   .   .   
  Duelist                  2    | .   .   1   .   1   .   .   .   .   
  Sentry                   22   | .   .   7   4   3   1   .   2   5   
  Hunter                   2    | .   .   .   2   .   .   .   .   .   
  Programmer               7    | .   .   .   .   3   1   .   2   1   
Best Kill Streak           7    | .   6   3   4   7   5   3   4   1   
  Combat Bots Only         6    | .   6   2   4   5   5   3   2   1   
Max Kills in Single Turn   2    | .   1   2   2   2   2   2   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Ext  
Hostile Shots Fired        1102 | .    38   109  167  209  50   9    100  420  
  Missed                   371  | .    12   25   49   63   15   4    45   158  
Damage Taken               8748 | .    334  1076 1833 1816 501  87   395  2706 
  Core                     1910 | .    15   149  297  444  107  30   148  720  
  Absorbed by Shields      613  | .    .    .    .    146  .    .    172  295  
  Redirected to Shielding  52   | .    38   14   .    .    .    .    .    .    
  Ignored by Resistances   58   | .    .    .    30   28   .    .    .    .    
  Regen/Repaired (Parts)   61   | .    .    61   .    .    .    .    .    .    
Core Remaining (%)         63   | 100  94   62   46   .    .    17   .    .    
Volleys Fired              327  | .    28   74   62   77   16   5    28   37   
  Largest                  3    | .    2    2    2    3    3    3    3    3    
  Hottest                  173  | .    80   91   100  173  146  139  159  151  
Shots Fired                742  | .    55   148  118  225  41   14   61   80   
  Gun                      515  | .    47   86   55   191  27   4    41   64   
  Cannon                   201  | .    8    62   63   29   4    5    14   16   
  Launcher                 26   | .    .    .    .    5    10   5    6    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  411  | .    28   92   86   121  4    5    28   47   
  Thermal                  257  | .    8    56   32   80   17   4    27   33   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          74   | .    19   .    .    24   20   5    6    .    
  Robot Hit Streak         21   | .    15   12   14   16   6    1    13   21   
  Robot Miss Streak        10   | .    3    10   3    4    4    1    2    6    
  Penetration Max          1    | .    .    .    1    1    .    .    1    1    
  Secondary Targets        6    | .    1    .    .    5    .    .    .    .    
    Max Gunslinging Chain  2    | .    1    .    .    2    .    .    .    .    
Shots Hit Robots           463  | .    38   77   85   144  17   2    42   58   
  Core Hits                232  | .    18   36   34   72   22   3    21   26   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         18   | .    1    2    3    4    2    1    2    3    
    Burn                   15   | .    .    2    2    4    1    1    2    3    
    Blast                  1    | .    .    .    1    .    .    .    .    .    
    Corrupt                2    | .    1    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9664 | .    492  1254 1506 3115 666  85   1185 1361 
  Guns                     6217 | .    324  583  630  2489 285  42   810  1054 
  Cannons                  2640 | .    123  652  876  429  23   23   236  278  
  Explosions               688  | .    42   .    .    153  358  20   115  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  119  | .    3    19   .    44   .    .    24   29   
  Kinetic                  5109 | .    158  704  1121 1813 23   23   531  736  
  Thermal                  3538 | .    165  531  385  1013 291  42   515  596  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          898  | .    166  .    .    245  352  20   115  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    4    10   6    6    6    5    5    
  Average Corruption       5    | .    .    4    10   3    6    6    1    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  117  | .    .    1    32   26   22   3    13   20   
    Message Errors         31   | .    .    .    11   6    4    .    3    7    
    Matter Fused           28   | .    .    1    5    7    5    .    6    4    
    Heat Flow Errors       13   | .    .    .    3    4    3    .    1    2    
    Energy Discharges      11   | .    .    .    2    2    3    .    1    3    
    Parts Rejected         1    | .    .    .    1    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      17   | .    .    .    4    3    5    1    2    2    
    Data Loss (major)      2    | .    .    .    .    .    1    1    .    .    
    Misfires               9    | .    .    .    4    3    1    .    .    1    
    Alerts                 2    | .    .    .    1    .    .    .    .    1    
    Misdirections          1    | .    .    .    1    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            14   | .    8    .    .    .    .    .    6    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               8    | .    8    .    .    .    .    .    .    .    
  Melee                    6    | .    .    .    .    .    .    .    6    .    
Knockbacks                 16   | .    .    3    7    3    1    .    2    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    
  Kinetic                  15   | .    .    3    7    2    1    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      95   | .    39   .    .    22   13   9    12   .    
  Shots                    3    | .    1    .    .    .    1    1    .    .    
  Rammed                   5    | .    .    1    .    2    .    .    2    .    
Targets Rammed             11   | .    2    3    .    2    .    .    2    2    
  Kicked                   6    | .    2    2    .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        544  | .    187  202  288  544  199  99   221  528  
  Average Temperature      108  | .    60   52   91   160  38   48   50   148  
  Received Heat Transfer   2243 | .    135  282  537  609  18   .    73   589  
  Effects                  29   | .    .    .    .    19   .    .    .    10   
    Shutdowns              10   | .    .    .    .    8    .    .    .    2    
    Energy Bleed           3    | .    .    .    .    1    .    .    .    2    
    Interference           9    | .    .    .    .    4    .    .    .    5    
    Damage (minor)         5    | .    .    .    .    4    .    .    .    1    
    Damage (core)          2    | .    .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             12   | .    .    2    1    3    .    .    5    1    
  Heat Transferred         8663 | .    309  1369 1073 2270 544  148  1300 1650 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    1    .    .    .    4    1    1    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Ext 
Peak Influence             525  | .   157 413 364 525 .   .   386 244 
  Initial                  241  | .   .   .   138 92  .   .   241 104 
  Average                  215  | .   61  213 216 333 .   .   282 139 
Maximum Alert Level        2    | .   .   2   1   2   .   .   1   1   
  Low Security (%)         53   | 100 100 51  62  20  .   .   7   84  
  Level 1                  34   | .   .   48  37  27  .   .   92  15  
  Level 2                  12   | .   .   .   .   51  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   2   3   6   12  .   .   3   2   
  Investigation            9    | .   2   2   1   2   .   .   .   2   
  Extermination            3    | .   .   .   .   2   .   .   1   .   
  Reinforcement            9    | .   .   1   2   4   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   3   4   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Ext 
Distress Signals           10   | .   3   5   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              160  | .   18  38  20  36  14  3   9   22  
  Peak Tracking Total      5    | .   5   5   4   5   4   3   3   4   
  Tactical Retreats        11   | .   1   5   .   2   .   .   1   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Ext 
Traps Triggered            12   | .   1   2   1   4   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Ext 
Machines Disabled          13   | .   .   4   .   7   .   .   2   .   
  Max in Single Turn       4    | .   .   1   .   4   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Ext 
Machines Accessed          34   | .   4   5   3   10  .   .   3   9   
  Terminals                27   | .   3   3   3   7   .   .   2   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   1   .   2   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                65   | .   6   11  7   19  .   .   4   18  
  Successful               38   | .   4   9   5   10  .   .   3   7   
  Failed                   27   | .   2   2   2   9   .   .   1   11  
    Catastrophic           9    | .   .   .   .   6   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                48   | .   3   5   7   12  .   .   3   18  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          14   | .   3   5   .   6   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Terminal Hacks             29   | .   3   4   5   8   .   .   2   7   
  Record                   5    | .   .   1   .   4   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   1   5   
  Open DSF                 2    | .   .   .   .   2   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   
  Alert Level              3    | .   .   1   1   1   .   .   .   .   
  Locate Traps             4    | .   1   .   2   1   .   .   .   .   
  Dispatch Records         2    | .   .   1   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   
  Zone Layout              3    | .   1   .   1   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   1   4   .   2   .   .   .   .   
  Scan Component           5    | .   1   2   .   2   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   1   .   .   .   .   1   .   
  Report Inventory         2    | .   .   1   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   2   1   9   .   .   2   4   
  Full Trace Events        6    | .   1   1   .   2   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   .   .   
  Time                     52   | .   .   52  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Ext  
Total Allies               8    | .    .    .    .    .    .    .    .    8    
  Largest Group            4    | .    .    .    .    .    .    .    .    4    
  Highest-Rated Group      204  | .    .    .    .    .    .    .    .    204  
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    159  
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               60   | .    .    .    .    .    .    .    .    60   
  Total Damage             1040 | .    .    .    .    .    .    .    .    1040 
  Kills                    9    | .    .    .    .    .    .    .    .    9    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Ext 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Ext  
Turns Passed               8628 | 63   1226 1754 1193 1884 653  61   817  977  
Spaces Moved               4679 | 44   378  682  704  1162 518  43   608  540  
  Core                     35   | 13   .    .    2    .    .    .    .    20   
  Treads                   79   | .    .    79   .    .    .    .    .    .    
  Legs                     1463 | 31   378  603  50   .    .    .    .    401  
  Wheels                   3102 | .    .    .    652  1162 518  43   608  119  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  105  93   105  105  101  50   
  Average Speed            138  | 109  251  188  114  114  112  105  111  142  
  Slowest Speed            850  | 120  260  470  850  130  115  105  120  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       35   | 4    48   54   39   24   83   8    9    50   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    .    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          73   | .    4    .    6    31   13   13   6    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    .    6    3    1    4    2    .    
  AOE                      57   | .    4    .    .    28   12   9    4    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Ext  
Total                      6184 | 59   603  1009 985  1555 557  47   689  680  
  Wait                     704  | .    155  177  141  184  8    .    8    31   
  Move                     4671 | 43   377  681  703  1161 517  42   607  540  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  185  | 10   25   28   33   53   6    .    17   13   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   66   | 6    3    10   15   19   2    .    5    6    
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     71   | .    5    14   9    22   2    .    11   8    
  Drop                     120  | .    8    22   22   37   6    .    11   14   
  Fire                     327  | .    28   74   62   77   16   5    28   37   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    2    .    .    2    .    
  Kick                     6    | .    2    2    .    .    .    .    .    2    
  Crush                    1    | .    .    1    .    .    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    .    .    .    .    26   
  Rewire                   3    | .    .    .    .    .    .    .    .    3    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / *Sto)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: [*Low] / *Ext)
-6/Extension

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 15)
   64 | -11/Scrapyard  | Entered Materials
  315 | -10/Materials  | Build established: Mutant
 1114 | -10/Materials  | Discovered new exit (range 16)
 1290 | -10/Materials  | Entered another Materials area
 1290 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1292 | -9/Materials   | Discovered new exit (range 7)
 1547 | -9/Materials   | Identified exit to Storage
 1589 | -9/Materials   | Build established: Scavenger-Mutant
 1910 | -9/Materials   | Discovered new exit (range 8)
 2182 | -9/Materials   | Identified exit to Materials
 2392 | -9/Materials   | Discovered exit to Materials (range 15)
 2471 | -9/Materials   | Repaired Lgt. Armor Plating
 2715 | -9/Materials   | Repaired Lgt. Ion Engine
 2737 | -9/Materials   | Build established: Mutant
 3044 | -9/Materials   | Entered another Materials area
 3044 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 3114 | -8/Materials   | Build established: Scavenger-Mutant
 3307 | -8/Materials   | Garrison activated, responded to threat
 3358 | -8/Materials   | Crushed by falling debris
 3358 | -8/Materials   | System corruption reached 10%
 3393 | -8/Materials   | Lost 7 parts (1p1n2u3w)
 3681 | -8/Materials   | Core integrity fell below 50%
 3753 | -8/Materials   | Discovered new exit (range 18)
 4237 | -8/Materials   | Entered Factory
 4237 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 4349 | -7/Factory     | Garrison activated, responded to threat
 4425 | -7/Factory     | Discovered new exit (range 7)
 4540 | -7/Factory     | Build established: Scavenger-Gunner
 5038 | -7/Factory     | Garrison activated, responded to threat
 5073 | -7/Factory     | Build established: Gunner
 5139 | -7/Factory     | Core integrity fell below 50%
 5167 | -7/Factory     | Lost 3 parts (1p1u1w)
 6121 | -7/Factory     | Entered Lower Caves
 6358 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6742 | -7/Lower Caves | Discovered new exit (range 12)
 6774 | -7/Lower Caves | Entered another Lower Caves area
 6806 | -7/Lower Caves | Discovered new exit (range 13)
 6810 | -7/Lower Caves | Core integrity fell below 20%
 6835 | -7/Lower Caves | Entered Factory
 6835 | -6/Factory     | Evolved 2 slots: Utility x2
 6902 | -6/Factory     | Discovered new exit (range 9)
 6923 | -6/Factory     | Discovered new exit (range 5)
 7123 | -6/Factory     | Build established: Tank
 7558 | -6/Factory     | Build established: Bomber
 7652 | -6/Factory     | Entered Extension
 7736 | -6/Extension   | Rescued a captive Derelict
 7737 | -6/Extension   | Rescued a captive Derelict
 7765 | -6/Extension   | Rescued a captive Derelict
 7765 | -6/Extension   | Rescued a captive Derelict
 7982 | -6/Extension   | Lost 3 allies
 8032 | -6/Extension   | Rescued A7
 8159 | -6/Extension   | Rescued a captive Derelict
 8159 | -6/Extension   | Rescued a captive Derelict
 8241 | -6/Extension   | Rescued a captive Derelict
 8248 | -6/Extension   | Spotted B-75 Beast
 8413 | -6/Extension   | Lost 5 parts (1n2u2w)
 8601 | -6/Extension   | Spotted B-75 Beast
 8609 | -6/Extension   | Extracted ID and sensor layout for unrecognized location from A7's data core
 8617 | -6/Extension   | Core integrity fell below 50%
 8625 | -6/Extension   | Core integrity fell below 20%
 8629 | -6/Extension   | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
Acquired data core, extracted ID and sensor data
  for unrecognized location.
U-05 Engineer forms the Earth.
Flexi-carbon Leg destroyed.
Backup Plating VII destroyed.
Flak Gun destroyed.
Imp. Deuterium Engine destroyed.
Myomer Leg destroyed.
Knocked back.
Dropped Lyr. Light Armor Plating.
Discarded Adv. Targeting Computer.
Discarded Imp. Signal Interpreter.
F-cell Engine destroyed.
R-10 Processor collects Lyr. Light Armor
  Plating.
Discarded Adv. Visual Processing Unit.
Knocked back.
Connecting with Door Terminal...
ALERT: Suspicious activity at Terminal E001.
  Dispatching Investigation squad.

 Map 
-----
+----------------------------------------------------+
| ##???????????# " [  #????????????????????????????? |
| ?????????????# "%#|##????????????????????????????? |
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| ???????????????"%"#??????????????????????????????? |
| ???????????????#%"#??????????????????????????????? |
| ??????????????##%"#?##???????????????????????????? |
| ?????????????##"%"#?"#?##?? #????????????????????? |
| ?????????????#"% ### ## ### ##???????????????????? |
| ????????????## % ""      "" ""#??????????????????? |
| ????????????#"            " " #??????????????????? |
| ????????????##  % Y           #??????????????????? |
| ??????????####                #??????????????????? |
| ###########"#;                ########???????????? |
|                                      ????????????? |
|                                      ????????????? |
|                                     ?????????????? |
|                            R        ?????????????? |
|                 BB %%  BB           ?????????????? |
| ############## %BB     BB     ####???????????????? |
| ????????????##                #??????????????????? |
| ????????????#;      %         #??????????????????? |
| ?????????????#           @    #??????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          32
Energy Capacity            710
Matter Stores              450
Matter Capacity            450
Sight Range                20
Terrain Scan Density       10
Armor Coverage             455
Resistance: KI             20
Resistance: TH             10
Resistance: EM             15
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
Prison Break

 Challenges 
------------
None

 Game 
------
Seed              VortexGatlingNullifier
  Manual?         0
Play Time         01:30:25
  Cumulative      5.5 hours
  Start           2025.02.09 @ 16:41:34
  End             2025.02.10 @ 22:20:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 699a8b0d-ec5a-46ea-b84c-dd03139f6e07