Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 22:20:04 Player: Cryptknight Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (4503) 4503 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (344) 344 TOTAL SCORE: 9172 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 271 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Wheel Compact Matter Pod (150) Improved Salvage Targeting Computer Peak State ------------ > --- POWER ------------ F-cell Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Backup Plating VII Improved Shield Generator > --- WEAPON ----------- Plasma Rifle Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Wheel Wheel Wheel Improved Cooling System Medium Storage Unit Medium Battery Compact Matter Pod Compact Matter Pod Advanced Weight Redist. System Improved Sensor Array Improved Salvage Targeting Computer Hardened Medium Armor Plating Layered Light Armor Plating System Restoration Module Plasma Rifle Improved EM Pulse Cannon Heavy Flak Cannon Shock Bomb Launcher [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Shock Bomb Launcher Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 1 . . . 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 137 | 6 8 24 24 41 4 . 16 14 Power 34 | 1 2 4 6 15 2 . 2 2 Engine 18 | 1 2 4 4 3 1 . 1 2 Core 16 | . . . 2 12 1 . 1 . Reactor . | . . . . . . . . . Propulsion 40 | 2 3 9 5 7 1 . 6 7 Treads 3 | . . 3 . . . . . . Leg 20 | 2 3 6 . . . . 2 7 Wheel 17 | . . . 5 7 1 . 4 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 2 4 5 9 . . 4 3 Device 10 | . . . . 7 . . 3 . Storage 3 | 1 1 1 . . . . . . Processor 5 | . . 1 2 1 . . . 1 Hackware . | . . . . . . . . . Protection 10 | . 1 2 3 1 . . 1 2 Artifact . | . . . . . . . . . Weapon 35 | 2 1 7 8 10 1 . 4 2 Energy Gun 10 | 1 . 3 1 4 . . 1 . Energy Cannon 3 | . 1 . 1 1 . . . . Ballistic Gun 12 | 1 . 2 3 3 . . 1 2 Ballistic Cannon 8 | . . 2 3 1 1 . 1 . Launcher 2 | . . . . 1 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . 1 . Parts Lost 36 | . 1 3 9 4 2 1 . 16 Power 10 | . . 2 3 2 . 1 . 2 Propulsion 7 | . . . 1 . 1 . . 5 Utility 8 | . . 1 2 1 . . . 4 Weapon 11 | . 1 . 3 1 1 . . 5 Highest Loss Streak 8 | . 1 1 7 3 1 1 . 8 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 90 | . 99 98 83 83 83 81 90 91 Engine 9 | . 14 10 10 4 7 4 5 10 Core 3 | . . . 2 9 7 7 6 1 Leg 12 | . 28 28 2 . . . 1 19 Wheel 8 | . . . 14 15 15 15 15 3 Device 3 | . . . . 5 7 7 18 3 Storage 9 | . 14 14 9 7 7 7 6 4 Processor 12 | . . 10 17 15 15 15 13 18 Protection 6 | . 13 7 8 1 . . 1 10 Energy Gun 7 | . 9 8 2 10 9 7 6 4 Ballistic Gun 5 | . 14 4 6 4 . . 1 5 Ballistic Cannon 4 | . . 8 7 2 4 7 4 4 Launcher 1 | . . . . 2 7 7 6 . Peak Build Rating 70 | 6 8 14 34 49 50 42 64 70 Average Rating 33 | 3 7 12 28 45 47 41 57 62 On Entrance 27 | . 6 8 14 33 49 42 39 60 Naked Turns 9 | . . . . . . . . 9 Heaviest Build 87 | 11 50 56 69 72 67 67 86 87 Greatest Support 80 | 20 20 60 38 56 56 38 48 80 Greatest Overweight (x) 16 | 1 2 5 16 2 1 1 2 5 Average Overweight (x) 1 | . 1 . 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 16 Most Carried 20 | 6 19 20 20 20 20 18 20 20 Average Carried 16 | 3 10 17 17 18 18 18 18 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 4 19 18 20 20 18 18 20 4 Class Distribution -------------------- 28% | Mutant 24% | Scavenger-Mutant 22% | Gunner 10% | Bomber 7% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Tank | -6/Factory Bomber | -6/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Matter Collected 4055 | 201 162 788 719 1270 142 50 350 373 Remotely . | . . . . . . . . . Salvage Created 5241 | . 402 828 731 1524 415 70 665 606 Parts 293 | . 31 58 39 79 29 5 28 24 Haulers Intercepted 2 | . . 1 1 . . . . . Recyclers Shooed 6 | . . . . 3 . . 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . 15 3 . . Prevented 6 | . . . . . 6 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Combat Hostiles Destroyed 100 | . 12 19 13 26 14 3 6 7 Guns 67 | . 11 14 5 21 5 2 3 6 Cannons 21 | . 1 5 8 4 . . 2 1 AOE 12 | . . . . 1 9 1 1 . Classes Destroyed 14 | . 2 6 4 1 . . 1 . Worker 7 | . . 1 . 4 . . 2 . Builder 2 | . . . 1 . . . 1 . Tunneler 1 | . . . 1 . . . . . Hauler 2 | . . 1 1 . . . . . Recycler 6 | . . . 1 2 . . 2 1 Operator 1 | . . . . . . . 1 . Watcher 6 | . . 2 2 1 . . . 1 Swarmer 22 | . 4 3 . . 12 3 . . Grunt 43 | . 8 7 7 18 . . 2 1 Brawler 2 | . . 1 . 1 . . . . Duelist 2 | . . 1 . 1 . . . . Sentry 22 | . . 7 4 3 1 . 2 5 Hunter 2 | . . . 2 . . . . . Programmer 7 | . . . . 3 1 . 2 1 Best Kill Streak 7 | . 6 3 4 7 5 3 4 1 Combat Bots Only 6 | . 6 2 4 5 5 3 2 1 Max Kills in Single Turn 2 | . 1 2 2 2 2 2 1 1 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . . . 1 2 1 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Hostile Shots Fired 1102 | . 38 109 167 209 50 9 100 420 Missed 371 | . 12 25 49 63 15 4 45 158 Damage Taken 8748 | . 334 1076 1833 1816 501 87 395 2706 Core 1910 | . 15 149 297 444 107 30 148 720 Absorbed by Shields 613 | . . . . 146 . . 172 295 Redirected to Shielding 52 | . 38 14 . . . . . . Ignored by Resistances 58 | . . . 30 28 . . . . Regen/Repaired (Parts) 61 | . . 61 . . . . . . Core Remaining (%) 63 | 100 94 62 46 . . 17 . . Volleys Fired 327 | . 28 74 62 77 16 5 28 37 Largest 3 | . 2 2 2 3 3 3 3 3 Hottest 173 | . 80 91 100 173 146 139 159 151 Shots Fired 742 | . 55 148 118 225 41 14 61 80 Gun 515 | . 47 86 55 191 27 4 41 64 Cannon 201 | . 8 62 63 29 4 5 14 16 Launcher 26 | . . . . 5 10 5 6 . Special . | . . . . . . . . . Kinetic 411 | . 28 92 86 121 4 5 28 47 Thermal 257 | . 8 56 32 80 17 4 27 33 Explosive . | . . . . . . . . . Electromagnetic 74 | . 19 . . 24 20 5 6 . Robot Hit Streak 21 | . 15 12 14 16 6 1 13 21 Robot Miss Streak 10 | . 3 10 3 4 4 1 2 6 Penetration Max 1 | . . . 1 1 . . 1 1 Secondary Targets 6 | . 1 . . 5 . . . . Max Gunslinging Chain 2 | . 1 . . 2 . . . . Shots Hit Robots 463 | . 38 77 85 144 17 2 42 58 Core Hits 232 | . 18 36 34 72 22 3 21 26 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 18 | . 1 2 3 4 2 1 2 3 Burn 15 | . . 2 2 4 1 1 2 3 Blast 1 | . . . 1 . . . . . Corrupt 2 | . 1 . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9664 | . 492 1254 1506 3115 666 85 1185 1361 Guns 6217 | . 324 583 630 2489 285 42 810 1054 Cannons 2640 | . 123 652 876 429 23 23 236 278 Explosions 688 | . 42 . . 153 358 20 115 . Melee . | . . . . . . . . . Ramming 119 | . 3 19 . 44 . . 24 29 Kinetic 5109 | . 158 704 1121 1813 23 23 531 736 Thermal 3538 | . 165 531 385 1013 291 42 515 596 Explosive . | . . . . . . . . . Electromagnetic 898 | . 166 . . 245 352 20 115 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . 4 10 6 6 6 5 5 Average Corruption 5 | . . 4 10 3 6 6 1 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 117 | . . 1 32 26 22 3 13 20 Message Errors 31 | . . . 11 6 4 . 3 7 Matter Fused 28 | . . 1 5 7 5 . 6 4 Heat Flow Errors 13 | . . . 3 4 3 . 1 2 Energy Discharges 11 | . . . 2 2 3 . 1 3 Parts Rejected 1 | . . . 1 . . . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 17 | . . . 4 3 5 1 2 2 Data Loss (major) 2 | . . . . . 1 1 . . Misfires 9 | . . . 4 3 1 . . 1 Alerts 2 | . . . 1 . . . . 1 Misdirections 1 | . . . 1 . . . . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 14 | . 8 . . . . . 6 . Projectiles . | . . . . . . . . . Explosions 8 | . 8 . . . . . . . Melee 6 | . . . . . . . 6 . Knockbacks 16 | . . 3 7 3 1 . 2 . Impact 1 | . . . . 1 . . . . Kinetic 15 | . . 3 7 2 1 . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 95 | . 39 . . 22 13 9 12 . Shots 3 | . 1 . . . 1 1 . . Rammed 5 | . . 1 . 2 . . 2 . Targets Rammed 11 | . 2 3 . 2 . . 2 2 Kicked 6 | . 2 2 . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 544 | . 187 202 288 544 199 99 221 528 Average Temperature 108 | . 60 52 91 160 38 48 50 148 Received Heat Transfer 2243 | . 135 282 537 609 18 . 73 589 Effects 29 | . . . . 19 . . . 10 Shutdowns 10 | . . . . 8 . . . 2 Energy Bleed 3 | . . . . 1 . . . 2 Interference 9 | . . . . 4 . . . 5 Damage (minor) 5 | . . . . 4 . . . 1 Damage (core) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . . 2 1 3 . . 5 1 Heat Transferred 8663 | . 309 1369 1073 2270 544 148 1300 1650 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . 1 . . . 4 1 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Peak Influence 525 | . 157 413 364 525 . . 386 244 Initial 241 | . . . 138 92 . . 241 104 Average 215 | . 61 213 216 333 . . 282 139 Maximum Alert Level 2 | . . 2 1 2 . . 1 1 Low Security (%) 53 | 100 100 51 62 20 . . 7 84 Level 1 34 | . . 48 37 27 . . 92 15 Level 2 12 | . . . . 51 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . 2 3 6 12 . . 3 2 Investigation 9 | . 2 2 1 2 . . . 2 Extermination 3 | . . . . 2 . . 1 . Reinforcement 9 | . . 1 2 4 . . 2 . Assault . | . . . . . . . . . Garrison 7 | . . . 3 4 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Distress Signals 10 | . 3 5 . 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 160 | . 18 38 20 36 14 3 9 22 Peak Tracking Total 5 | . 5 5 4 5 4 3 3 4 Tactical Retreats 11 | . 1 5 . 2 . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Traps Triggered 12 | . 1 2 1 4 . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Machines Disabled 13 | . . 4 . 7 . . 2 . Max in Single Turn 4 | . . 1 . 4 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Machines Accessed 34 | . 4 5 3 10 . . 3 9 Terminals 27 | . 3 3 3 7 . . 2 9 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 1 . 2 . . . . Recycling Units 2 | . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 65 | . 6 11 7 19 . . 4 18 Successful 38 | . 4 9 5 10 . . 3 7 Failed 27 | . 2 2 2 9 . . 1 11 Catastrophic 9 | . . . . 6 . . . 3 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 48 | . 3 5 7 12 . . 3 18 Fabricators . | . . . . . . . . . Repair Stations 14 | . 3 5 . 6 . . . . Recycling Units 2 | . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 29 | . 3 4 5 8 . . 2 7 Record 5 | . . 1 . 4 . . . . Robot Analysis 1 | . . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . Open Door 6 | . . . . . . . 1 5 Open DSF 2 | . . . . 2 . . . . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 3 | . . 1 1 1 . . . . Locate Traps 4 | . 1 . 2 1 . . . . Dispatch Records 2 | . . 1 1 . . . . . Hauler Manifests 1 | . . . . . . . . 1 Zone Layout 3 | . 1 . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . 1 4 . 2 . . . . Scan Component 5 | . 1 2 . 2 . . . . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks 2 | . . 1 . . . . 1 . Report Inventory 2 | . . 1 . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 2 2 1 9 . . 2 4 Full Trace Events 6 | . 1 1 . 2 . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . Time 52 | . . 52 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Total Allies 8 | . . . . . . . . 8 Largest Group 4 | . . . . . . . . 4 Highest-Rated Group 204 | . . . . . . . . 204 Highest-Rated Ally 159 | . . . . . . . . 159 Total Orders . | . . . . . . . . . Ally Attacks 60 | . . . . . . . . 60 Total Damage 1040 | . . . . . . . . 1040 Kills 9 | . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Turns Passed 8628 | 63 1226 1754 1193 1884 653 61 817 977 Spaces Moved 4679 | 44 378 682 704 1162 518 43 608 540 Core 35 | 13 . . 2 . . . . 20 Treads 79 | . . 79 . . . . . . Legs 1463 | 31 378 603 50 . . . . 401 Wheels 3102 | . . . 652 1162 518 43 608 119 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 105 93 105 105 101 50 Average Speed 138 | 109 251 188 114 114 112 105 111 142 Slowest Speed 850 | 120 260 470 850 130 115 105 120 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 35 | 4 48 54 39 24 83 8 9 50 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 73 | . 4 . 6 31 13 13 6 . Melee . | . . . . . . . . . Projectile 16 | . . . 6 3 1 4 2 . AOE 57 | . 4 . . 28 12 9 4 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Total 6184 | 59 603 1009 985 1555 557 47 689 680 Wait 704 | . 155 177 141 184 8 . 8 31 Move 4671 | 43 377 681 703 1161 517 42 607 540 Hop . | . . . . . . . . . Pick Up 185 | 10 25 28 33 53 6 . 17 13 Fast Attach . | . . . . . . . . . Attach 66 | 6 3 10 15 19 2 . 5 6 Detach . | . . . . . . . . . Swap 71 | . 5 14 9 22 2 . 11 8 Drop 120 | . 8 22 22 37 6 . 11 14 Fire 327 | . 28 74 62 77 16 5 28 37 Melee . | . . . . . . . . . Ram 4 | . . . . 2 . . 2 . Kick 6 | . 2 2 . . . . . 2 Crush 1 | . . 1 . . . . . . Escape Stasis 26 | . . . . . . . . 26 Rewire 3 | . . . . . . . . 3 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Low] / *Ext) -6/Extension History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 1114 | -10/Materials | Discovered new exit (range 16) 1290 | -10/Materials | Entered another Materials area 1290 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1292 | -9/Materials | Discovered new exit (range 7) 1547 | -9/Materials | Identified exit to Storage 1589 | -9/Materials | Build established: Scavenger-Mutant 1910 | -9/Materials | Discovered new exit (range 8) 2182 | -9/Materials | Identified exit to Materials 2392 | -9/Materials | Discovered exit to Materials (range 15) 2471 | -9/Materials | Repaired Lgt. Armor Plating 2715 | -9/Materials | Repaired Lgt. Ion Engine 2737 | -9/Materials | Build established: Mutant 3044 | -9/Materials | Entered another Materials area 3044 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3114 | -8/Materials | Build established: Scavenger-Mutant 3307 | -8/Materials | Garrison activated, responded to threat 3358 | -8/Materials | Crushed by falling debris 3358 | -8/Materials | System corruption reached 10% 3393 | -8/Materials | Lost 7 parts (1p1n2u3w) 3681 | -8/Materials | Core integrity fell below 50% 3753 | -8/Materials | Discovered new exit (range 18) 4237 | -8/Materials | Entered Factory 4237 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4349 | -7/Factory | Garrison activated, responded to threat 4425 | -7/Factory | Discovered new exit (range 7) 4540 | -7/Factory | Build established: Scavenger-Gunner 5038 | -7/Factory | Garrison activated, responded to threat 5073 | -7/Factory | Build established: Gunner 5139 | -7/Factory | Core integrity fell below 50% 5167 | -7/Factory | Lost 3 parts (1p1u1w) 6121 | -7/Factory | Entered Lower Caves 6358 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6742 | -7/Lower Caves | Discovered new exit (range 12) 6774 | -7/Lower Caves | Entered another Lower Caves area 6806 | -7/Lower Caves | Discovered new exit (range 13) 6810 | -7/Lower Caves | Core integrity fell below 20% 6835 | -7/Lower Caves | Entered Factory 6835 | -6/Factory | Evolved 2 slots: Utility x2 6902 | -6/Factory | Discovered new exit (range 9) 6923 | -6/Factory | Discovered new exit (range 5) 7123 | -6/Factory | Build established: Tank 7558 | -6/Factory | Build established: Bomber 7652 | -6/Factory | Entered Extension 7736 | -6/Extension | Rescued a captive Derelict 7737 | -6/Extension | Rescued a captive Derelict 7765 | -6/Extension | Rescued a captive Derelict 7765 | -6/Extension | Rescued a captive Derelict 7982 | -6/Extension | Lost 3 allies 8032 | -6/Extension | Rescued A7 8159 | -6/Extension | Rescued a captive Derelict 8159 | -6/Extension | Rescued a captive Derelict 8241 | -6/Extension | Rescued a captive Derelict 8248 | -6/Extension | Spotted B-75 Beast 8413 | -6/Extension | Lost 5 parts (1n2u2w) 8601 | -6/Extension | Spotted B-75 Beast 8609 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 8617 | -6/Extension | Core integrity fell below 50% 8625 | -6/Extension | Core integrity fell below 20% 8629 | -6/Extension | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Acquired data core, extracted ID and sensor data for unrecognized location. U-05 Engineer forms the Earth. Flexi-carbon Leg destroyed. Backup Plating VII destroyed. Flak Gun destroyed. Imp. Deuterium Engine destroyed. Myomer Leg destroyed. Knocked back. Dropped Lyr. Light Armor Plating. Discarded Adv. Targeting Computer. Discarded Imp. Signal Interpreter. F-cell Engine destroyed. R-10 Processor collects Lyr. Light Armor Plating. Discarded Adv. Visual Processing Unit. Knocked back. Connecting with Door Terminal... ALERT: Suspicious activity at Terminal E001. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ##???????????# " [ #????????????????????????????? | | ?????????????# "%#|##????????????????????????????? | | ?????????????##" ###?????????????????????????????? | | ???????????####"%#???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????###T"%#???????????????????????????????? | | ?????????????##" ##??????????????????????????????? | | ???????????????"%"#??????????????????????????????? | | ???????????????#%"#??????????????????????????????? | | ??????????????##%"#?##???????????????????????????? | | ?????????????##"%"#?"#?##?? #????????????????????? | | ?????????????#"% ### ## ### ##???????????????????? | | ????????????## % "" "" ""#??????????????????? | | ????????????#" " " #??????????????????? | | ????????????## % Y #??????????????????? | | ??????????#### #??????????????????? | | ###########"#; ########???????????? | | ????????????? | | ????????????? | | ?????????????? | | R ?????????????? | | BB %% BB ?????????????? | | ############## %BB BB ####???????????????? | | ????????????## #??????????????????? | | ????????????#; % #??????????????????? | | ?????????????# @ #??????????????????? | | ?????????????# #??????????????????? | | ?????????????######T#"""#######??????????????????? | | ??????????????????###????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 32 Energy Capacity 710 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 455 Resistance: KI 20 Resistance: TH 10 Resistance: EM 15 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Prison Break Challenges ------------ None Game ------ Seed VortexGatlingNullifier Manual? 0 Play Time 01:30:25 Cumulative 5.5 hours Start 2025.02.09 @ 16:41:34 End 2025.02.10 @ 22:20:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 699a8b0d-ec5a-46ea-b84c-dd03139f6e07