Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.11 @ 15:55:06 Player: Ace Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1566) 1566 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4216 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 43/100 System Corruption 4% Temperature Cool (36) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit Hacking Suite > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (5) ---- Improved Heat Sink Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Aluminum Leg > --- UTILITY ---------- Advanced Visual Processing Unit Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Flak Gun Heavy Battle Rifle > --- INVENTORY -------- Improved Heat Sink Hardened Medium Armor Plating Heavy Particle Gun Assault Cannon Improved Datajack [Rating: 43] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Hacking Suite Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Hammer Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 61 | 7 1 7 26 20 Power 7 | 1 . 2 2 2 Engine 5 | 1 . 2 1 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 17 | 2 . 2 9 4 Treads 3 | . . . 3 . Leg 4 | . . . . 4 Wheel 5 | 2 . 2 1 . Hover 1 | . . . 1 . Flight 4 | . . . 4 . Utility 17 | 2 . 1 8 6 Device 2 | 1 . . 1 . Storage 1 | 1 . . . . Processor 6 | . . . 3 3 Hackware 2 | . . . 2 . Protection 6 | . . 1 2 3 Artifact . | . . . . . Weapon 20 | 2 1 2 7 8 Energy Gun 7 | . . 1 3 3 Energy Cannon 1 | . 1 . . . Ballistic Gun 4 | 2 . 1 . 1 Ballistic Cannon 2 | . . . 2 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 4 | . . . . 4 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 5 | . . . 3 2 Parts Lost 24 | . . 7 2 15 Power 4 | . . 2 . 2 Propulsion 9 | . . 2 2 5 Utility 4 | . . 1 . 3 Weapon 7 | . . 2 . 5 Highest Loss Streak 14 | . . 5 1 14 To Critical Strikes . | . . . . . Average Backups 4 | 3 4 4 4 4 Power . | . 1 . . . Propulsion . | 1 2 1 . . Utility 1 | . . . . 2 Weapon 1 | 1 1 1 1 1 Tool/Special . | . . . . . Unused Backups 6 | . . . 2 4 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 100 98 87 92 Engine 5 | . 14 13 . 5 Core 6 | . . . 8 7 Treads 4 | . . . 2 6 Leg 9 | . . . . 18 Wheel 10 | . 28 27 15 1 Hover 1 | . . . 6 . Device 2 | . 14 7 1 . Storage 3 | . 14 14 1 . Processor 7 | . . . 11 8 Hackware 9 | . . . 10 13 Protection 6 | . . 5 8 6 Energy Gun 3 | . . 2 2 4 Energy Cannon 1 | . 3 11 . . Ballistic Gun 5 | . 24 14 2 3 Ballistic Cannon 3 | . . . 12 . Impact Weapon 7 | . . . . 13 Peak Build Rating 43 | 7 7 11 34 43 Average Rating 25 | 5 7 7 25 32 On Entrance 11 | . 7 7 11 34 Avg Prop Armor Cover (%) 3 | . . . 3 3 Naked Turns . | . . . . . Heaviest Build 34 | 12 14 17 26 34 Greatest Support 60 | 26 26 26 60 60 Greatest Overweight (x) 8 | 1 . . 8 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 Average Capacity 5 | 7 8 8 5 5 Most Carried 6 | 5 5 6 5 5 Average Carried 4 | 3 4 4 4 4 Final Capacity 8 | 8 8 8 5 5 Final Carried 5 | 4 5 . 5 2 Class Distribution -------------------- 40% | Mutant 25% | Scavenger-Mutant 13% | Hacker-Mutant 10% | Hacker-Tank 8% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 1542 | 270 52 85 488 647 Remotely 182 | . . . 182 . Salvage Created 1420 | 33 52 32 488 815 Parts 88 | 6 4 2 40 36 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 11 | . . 11 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 36 | . 3 1 15 17 Melee 5 | . . . . 5 Guns 11 | . 2 1 1 7 Cannons 17 | . 1 . 14 2 Classes Destroyed 12 | 1 1 1 7 2 Worker 3 | . . . 1 2 Builder 4 | . . . 3 1 Tunneler 2 | 2 . . . . Recycler 1 | . . . 1 . Operator 2 | . . . 1 1 Watcher 2 | . . . 2 . Swarmer 11 | . 3 . 7 1 Grunt 13 | . . . 5 8 Sentry 5 | . . . 3 2 Specialist 2 | . . . . 2 Programmer 4 | . . . . 4 Subdweller 1 | . . 1 . . Best Kill Streak 9 | 1 2 1 9 4 Combat Bots Only 6 | . 2 1 6 3 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 408 | . 8 45 79 276 Missed 119 | . 2 7 25 85 Hits 289 | . 6 38 54 191 Projectile 289 | . 6 38 54 191 Critical Strikes 12 | . . . 2 10 Damage Taken 4262 | . 44 777 746 2695 Core 1067 | . 21 224 110 712 Absorbed by Shields . | . . . . . Redirected to Shielding 26 | . . 26 . . Regen/Repaired (Parts) 170 | . . . . 170 Core Remaining (%) 60 | 100 . 2 80 . Volleys Fired 111 | 8 7 8 53 35 Largest 3 | 2 2 2 2 3 Hottest 163 | 40 80 80 130 163 Shots Fired 226 | 16 14 15 106 75 Gun 137 | 16 12 11 27 71 Cannon 89 | . 2 4 79 4 Launcher . | . . . . . Special . | . . . . . Kinetic 167 | 16 12 8 98 33 Thermal 54 | . 2 4 6 42 Explosive . | . . . . . Electromagnetic 5 | . . 3 2 . Robot Hit Streak 15 | 3 6 15 9 8 Robot Miss Streak 6 | 2 3 . 6 2 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 180 | 9 6 13 60 92 Core Hits 71 | 3 3 2 29 34 Critical Kills . | . . . . . Critical Parts Destroyed 16 | . . . . 16 Critical Strikes 18 | . . . 1 17 Burn 1 | . . . . 1 Blast 1 | . . . 1 . Smash 16 | . . . . 16 Melee Attacks 51 | . . . . 51 Impact 50 | . . . . 50 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks 8 | . . . . 8 Damage Inflicted 4697 | 98 70 204 1551 2774 Guns 1483 | 98 53 150 279 903 Cannons 1402 | . 17 54 1235 96 Explosions . | . . . . . Melee 1775 | . . . . 1775 Ramming 37 | . . . 37 . Kinetic 2195 | 98 53 118 1426 500 Thermal 658 | . 17 54 88 499 Explosive . | . . . . . Electromagnetic 32 | . . 32 . . Impact 1775 | . . . . 1775 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 1 4 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 758 | . . . 49 709 Projectiles 49 | . . . 49 . Explosions . | . . . . . Melee 709 | . . . . 709 Knockbacks 18 | . . . 6 12 Impact 8 | . . . 1 7 Kinetic 6 | . . . 5 1 Secondary 4 | . . . . 4 Self-Inflicted Damage 17 | . . . 17 . Shots . | . . . . . Rammed 4 | . . . 4 . Targets Rammed 4 | . . . 4 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 545 | . 36 . 225 545 Average Temperature 127 | . 20 . 52 186 Received Heat Transfer 786 | . . 156 207 423 Effects 12 | . . . . 12 Shutdowns 4 | . . . . 4 Energy Bleed 3 | . . . . 3 Interference 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . . . 4 Combat Hostiles 3 | . . . . 3 Parts Fried 8 | . . . . 8 Impact Corruptions 28 | . . . . 28 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1382 | . 37 111 185 1049 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 174 | 5 45 . 174 105 Initial 51 | . . . . 51 Average 48 | 1 20 . 76 40 Influence Increases 1175 | 10 85 . 549 531 Destroy 0b10 Robot/C 700 | . 60 . 300 340 Destroy 0b10 Robot/NC 70 | 10 . . 40 20 Destroy Leader 164 | . 10 . 74 80 Trap Triggered on 0b10 20 | . . . 20 . Successful Hack 19 | . . . 6 13 Disable Machine 60 | . . . 30 30 Destroy Structure 22 | . . . 19 3 Lose Combat Pursuer 120 | . 15 . 60 45 Influence Decreases 1145 | 10 50 35 434 616 Entered New Map 82 | . . 18 . 64 Time Decay 736 | 10 50 17 257 402 Lost Part 170 | . . . 20 150 Purge Threat 157 | . . . 157 . Squads Dispatched 10 | . 1 . 3 6 Investigation 1 | . . . . 1 Extermination 2 | . . . . 2 Reinforcement 6 | . 1 . 3 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 6 6 26 35 Peak Tracking Total 11 | . 5 3 4 11 Tactical Retreats 9 | . 1 2 4 2 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts 23 | . . . 23 . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 5 | . . . 5 . Reused 2 | . . . 2 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . 2 . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 4 | . . . 2 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 12 | . 1 . 3 8 Terminals 8 | . . . 3 5 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 45 | . 3 . 14 28 Successful 30 | . 2 . 8 20 Failed 14 | . 1 . 6 7 Catastrophic 2 | . . . 1 1 Database Lockouts 1 | . . . . 1 Manual 14 | . 3 . 9 2 Terminals 24 | . . . 14 10 Fabricators . | . . . . . Repair Stations 5 | . . . . 5 Recycling Units 3 | . 3 . . . Scanalyzers 13 | . . . . 13 Garrison Access . | . . . . . Terminal Hacks 14 | . . . 8 6 Record 3 | . . . . 3 Open DSF 2 | . . . . 2 Branch Access Points 1 | . . . 1 . Terminal Index 1 | . . . 1 . Recycling Unit Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 2 | . . . 2 . Locate Traps 2 | . . . 2 . Assault Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks . | . . . . . Scanalyzer 10 | . . . . 10 Insert Component 3 | . . . . 3 Analyze 5 | . . . . 5 Retrieve Study 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . . . 3 7 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . . 3 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . . 2 Parts Repaired 2 | . . . . 2 Time 63 | . . . . 63 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . . 3 Part Schematics Acquired 3 | . . . . 3 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 2223 | 42 151 172 650 1208 Optics 1858 | . . . 650 1208 Seismic 365 | 42 151 172 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 2629 | 113 151 311 765 1289 Spaces Moved 1736 | 79 136 317 483 721 Core 30 | 18 . . 1 11 Treads 195 | . . . 36 159 Legs 551 | . . . . 551 Wheels 957 | 61 136 317 443 . Hover . | . . . . . Flight 3 | . . . 3 . Fastest Speed 50 | 50 90 80 80 50 Average Speed 110 | 82 90 88 100 132 Slowest Speed 520 | 100 90 90 520 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 28 23 35 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 17 | . . . 17 . Melee . | . . . . . Projectile 17 | . . . 17 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 2170 | 110 151 333 653 923 Wait 95 | 10 6 . 20 59 Move 1732 | 78 135 316 482 721 Hop . | . . . . . Pick Up 31 | 7 1 2 10 11 Fast Attach 55 | 4 1 . 27 23 Attach 21 | 3 . 7 2 9 Detach 2 | . . . 1 1 Swap 5 | . . . 5 . Drop 53 | . 1 . 26 26 Fire 111 | 8 7 8 53 35 Melee 38 | . . . . 38 Ram 4 | . . . 4 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 23 | . . . 23 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 16) 256 | -10/Materials | Discovered new exit (range 11) 265 | -10/Materials | Entered Subcaves 265 | -10/Subcaves | Learned location of 1 exit from Materials 303 | -10/Subcaves | Build established: Mutant 328 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 416 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 460 | -10/Subcaves | Core integrity fell below 50% 513 | -10/Subcaves | Core integrity fell below 20% 545 | -10/Subcaves | Lost 5 parts (1p2n2w) 550 | -10/Subcaves | Learned location of Zion (-6) 567 | -10/Subcaves | Discovered new exit (range 12) 576 | -10/Subcaves | Entered Materials 576 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 577 | -8/Materials | Identified exit to Factory 1244 | -8/Materials | Identified exit to Storage 1326 | -8/Materials | Discovered exit to Factory (range 3) 1341 | -8/Materials | Entered Factory 1341 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1409 | -7/Factory | Repaired Hvy. Battle Rifle 1556 | -7/Factory | Garrison activated, responded to threat 1872 | -7/Factory | Repaired Nuclear Core 2074 | -7/Factory | Build established: Scavenger-Mutant 2385 | -7/Factory | Central database locked down 2533 | -7/Factory | Cargo convoy interrupted 2600 | -7/Factory | Core integrity fell below 50% 2616 | -7/Factory | Core integrity fell below 20% 2630 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02605_ R-06 Scavenger collects Pulse Rifle. 02606_ X-67 Chaingunner knocked back. 02608_ Penetrated by Slug. 02608_ R-06 Scavenger collects Armor Integrity Analyzer. 02611_ Penetrated by Slug. 02611_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 02612_ X-67 Chaingunner destroyed. 02612_ Assault Cannon destroyed. 02613_ R-06 Scavenger collects Lgt. Ion Engine. 02614_ Penetrated by Slug. 02615_ Jacked P-60 Hacker... >>parse_system Reading system data... 02618_ Penetrated by Slug. 02620_ Acquired Gatling Laser. 02622_ Slug penetrates Wall. 02628_ Penetrated by Slug. 02628_ Imp. Datajack destroyed. 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[#????# | | ??????????????????? #??#! #????# | | ??????????????????? #??####+#####????# | | ?????????????????? #?????# #????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Hvy. Flail | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Battle Rifle | 10% | -7/Factory Nuclear Core | 22% | -7/Factory Studied --------- Hvy. Hammer | -7/Factory | Hacked Hvy. Flail | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Close Call Hehehe Use The Force Challenges ------------ None Game ------ Seed StormStrikeArmor Manual? 0 Play Time 00:55:27 Cumulative 18.1 hours Start 2026.04.11 @ 14:40:42 End 2026.04.11 @ 15:55:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 10 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e78b5a84-281d-44ed-a7a1-95ce22647831