Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 19:45:40 Player: Rubh Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1516) 1516 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3416 Bonus ------- None Cogmind --------- Core Integrity 377/550 Matter 253/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (15) --- Cooling System High-capacity Matter Pod (200) Structural Scanner Sensor Array Terrain Scanner Terrain Scan Processor Improved Targeting Computer Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Seismic Detector Hardened Medium Armor Plating > --- WEAPON ----------- Minigun Heavy Hammer > --- INVENTORY -------- Cooling System High-capacity Matter Pod Structural Scanner Sensor Array Terrain Scanner Terrain Scan Processor Improved Targeting Computer Improved Light Cannon [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Hammer Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 41 | 6 14 20 1 Power 8 | 2 3 3 . Engine 8 | 2 3 3 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 2 4 . Treads . | . . . . Leg 8 | 2 2 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | . 4 5 . Device 5 | . 2 3 . Storage 2 | . 1 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 16 | 2 5 8 1 Energy Gun 4 | 2 2 . . Energy Cannon 4 | . 1 3 . Ballistic Gun 3 | . 1 1 1 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 3 | . . 3 . Slashing Weapon 1 | . 1 . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . 1 . System Corruption 2 | . . 2 . Parts Lost 18 | . 6 7 5 Power 5 | . 2 2 1 Propulsion 6 | . 1 4 1 Utility 3 | . . 1 2 Weapon 4 | . 3 . 1 Highest Loss Streak 5 | . 4 2 5 To Critical Strikes . | . . . . Average Slot Usage (%) 84 | . 91 85 69 Engine 9 | . 13 7 8 Leg 16 | . 27 13 8 Device 17 | . 11 21 8 Storage 7 | . 4 8 9 Processor 9 | . 6 11 9 Protection 2 | . . 1 8 Energy Gun 3 | . 14 . . Energy Cannon 2 | . . 3 . Ballistic Gun 3 | . 6 . 7 Ballistic Cannon 4 | . . 6 . Impact Weapon 7 | . . 10 9 Slashing Weapon 1 | . 3 . . Peak Build Rating 16 | 5 8 15 16 Average Rating 11 | 3 6 12 15 On Entrance 7 | . 5 8 15 Naked Turns . | . . . . Heaviest Build 44 | 9 12 44 44 Greatest Support 26 | 20 26 26 10 Greatest Overweight (x) 10 | . . 10 7 Average Overweight (x) 1 | . . 1 4 Largest Inventory Capacity 15 | 5 5 15 15 Average Capacity 11 | 5 5 13 15 Most Carried 9 | 4 5 9 8 Average Carried 6 | . 4 6 7 Final Capacity 15 | 5 5 15 15 Final Carried 8 | 4 5 7 8 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 976 | 260 272 444 . Remotely . | . . . . Salvage Created 1780 | 42 413 1067 258 Parts 58 | 3 16 34 5 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 41 | 1 9 26 5 Melee 9 | . 2 7 . Guns 11 | 1 7 . 3 Cannons 6 | . . 6 . Classes Destroyed 9 | 1 1 7 . Worker 1 | . . 1 . Hauler 2 | . 1 1 . Recycler 1 | . . 1 . Operator 1 | . . 1 . Watcher 2 | . . 2 . Swarmer 6 | . . 6 . Grunt 27 | 1 9 12 5 Duelist 1 | . . 1 . Sentry 7 | . . 7 . Best Kill Streak 6 | 1 2 6 4 Combat Bots Only 6 | 1 2 6 5 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . 1 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 326 | 3 98 168 57 Missed 86 | . 28 47 11 Damage Taken 3077 | 33 889 1411 744 Core 807 | 11 228 395 173 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 84 | . 5 79 . Core Remaining (%) 33 | 95 4 1 . Volleys Fired 81 | 3 43 24 11 Largest 2 | 2 2 1 1 Hottest 90 | 90 90 68 25 Shots Fired 114 | 6 73 24 11 Gun 90 | 6 73 . 11 Cannon 24 | . . 24 . Launcher . | . . . . Special . | . . . . Kinetic 31 | . 13 7 11 Thermal 72 | 3 52 17 . Explosive . | . . . . Electromagnetic 11 | 3 8 . . Robot Hit Streak 8 | 1 7 4 8 Robot Miss Streak 3 | 1 3 3 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 143 | 3 51 73 16 Core Hits 50 | 2 23 18 7 Critical Kills 1 | . . 1 . Critical Parts Destroyed 17 | . . 16 1 Critical Strikes 24 | 2 4 17 1 Burn 5 | 2 3 . . Corrupt 1 | . 1 . . Smash 18 | . . 17 1 Melee Attacks 93 | . 7 78 8 Impact 86 | . . 78 8 Slashing 7 | . 7 . . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles 1 | . . 1 . Follow-up Attacks . | . . . . Damage Inflicted 3684 | 37 755 2467 425 Guns 808 | 37 601 . 170 Cannons 256 | . . 256 . Explosions . | . . . . Melee 2610 | . 144 2211 255 Ramming 10 | . 10 . . Kinetic 339 | . 100 69 170 Thermal 682 | 37 458 187 . Explosive . | . . . . Electromagnetic 43 | . 43 . . Impact 2466 | . . 2211 255 Slashing 144 | . 144 . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 14 | . . 14 . Message Errors 3 | . . 3 . Matter Fused 6 | . . 6 . Heat Flow Errors 3 | . . 3 . Energy Discharges 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 751 | . . 688 63 Projectiles 1 | . . 1 . Explosions . | . . . . Melee 750 | . . 687 63 Knockbacks 13 | . 1 9 3 Impact 11 | . 1 7 3 Kinetic 1 | . . 1 . Secondary 1 | . . 1 . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 7 | . 7 . . Kicked 7 | . 7 . . Crushed . | . . . . Highest Temperature 460 | 108 460 270 100 Average Temperature 135 | 58 161 112 58 Received Heat Transfer 1506 | 18 519 519 450 Effects 9 | . 8 1 . Shutdowns 3 | . 3 . . Energy Bleed 4 | . 3 1 . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted 17 | . . 15 2 Combat Hostiles 15 | . . 13 2 Parts Fried 16 | . . 12 4 Impact Corruptions 32 | . . 29 3 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 2053 | 259 1461 333 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 387 | 20 112 387 195 Initial 131 | . 13 46 131 Average 168 | 3 63 226 132 Maximum Alert Level 1 | . . 1 . Low Security (%) 61 | 100 100 34 100 Level 1 38 | . . 65 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 4 1 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 5 | . 2 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | 1 15 41 7 Peak Tracking Total 6 | 1 5 6 5 Tactical Retreats 4 | . 1 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 4 4 1 Terminals 6 | . 3 2 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 26 | . 12 11 3 Successful 15 | . 8 6 1 Failed 11 | . 4 5 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 16 | . 9 4 3 Fabricators . | . . . . Repair Stations 8 | . 3 5 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 8 | . 6 1 1 Record 2 | . 2 . . Prototype ID Bank 1 | . . 1 . Locate Traps 1 | . 1 . . Dispatch Records 1 | . . . 1 Maintenance Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 2 3 . Scan Component 2 | . 1 1 . Repair 2 | . 1 1 . Refit 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 4 4 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 85 | . 53 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2916 | 87 683 1735 411 Spaces Moved 1108 | 64 352 615 77 Core 40 | 15 . 22 3 Treads . | . . . . Legs 1068 | 49 352 593 74 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 400 Average Speed 185 | 103 120 204 400 Slowest Speed 550 | 120 120 550 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 9 45 51 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1689 | 75 523 934 157 Wait 317 | . 83 177 57 Move 1105 | 63 351 614 77 Hop . | . . . . Pick Up 24 | 3 10 9 2 Fast Attach 23 | 5 6 12 . Attach 7 | . 4 3 . Detach . | . . . . Swap 11 | 1 4 5 1 Drop 21 | . 8 12 1 Fire 81 | 3 43 24 11 Melee 93 | . 7 78 8 Ram . | . . . . Kick 7 | . 7 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 88 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 315 | -10/Materials | Core integrity fell below 50% 365 | -10/Materials | Lost 4 parts (1p1n2w) 638 | -10/Materials | Build established: Scavenger-Mutant 648 | -10/Materials | Core integrity fell below 20% 695 | -10/Materials | Discovered new exit (range 7) 700 | -10/Materials | Identified exit to Materials 742 | -10/Materials | Repaired Corrupted Imp. Heat Sink? 771 | -10/Materials | Entered another Materials area 771 | -9/Materials | Evolved 2 slots: Utility x2 1186 | -9/Materials | Core integrity fell below 50% 1837 | -9/Materials | Discovered new exit (range 16) 1871 | -9/Materials | Identified exit to Materials 1878 | -9/Materials | Build established: Mutant 2076 | -9/Materials | Core integrity fell below 20% 2416 | -9/Materials | Discovered exit to Materials (range 4) 2484 | -9/Materials | Repaired Hvy. Hammer 2506 | -9/Materials | Entered another Materials area 2506 | -8/Materials | Evolved 2 slots: Propulsion x2 2917 | -8/Materials | Self-destructed Last Messages --------------- 02905_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 02905_ Destroyed Imp. Heat Sink. 02905_ G-47 Trooper system corrupted by crushing effect. 02905_ G-47 Trooper knocked back. 02908_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 02911_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 02913_ R-06 Scavenger collects Carbon-fiber Leg. 02914_ R-06 Scavenger inserts Carbon-fiber Leg into recycling unit. 02915_ G-47 Trooper suffers critical hit (Smash). 02915_ Destroyed Aluminum Leg. 02915_ G-47 Trooper system corrupted by crushing effect. 02916_ G-47 Trooper system terminally corrupted. 02916_ Lgt. Nuclear Core fried. 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Loot Pinata Safety First Shopping List Challenges ------------ None Game ------ Seed DispersionCloakingChip Manual? 0 Play Time 00:47:44 Cumulative 4.2 hours Start 2025.02.24 @ 18:56:17 End 2025.02.24 @ 19:45:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 7 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e3ead05-1ef4-4756-9dba-d0c6ee437a14