Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 18:50:14 Player: LEWiKK Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (58) 290 Value Destroyed (1991) 1991 Prototype IDs (57) 1140 Alien Tech Used (3) 600 Bonus (14938) 14938 TOTAL SCORE: 29059 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 628 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -157 Cogmind --------- Core Integrity 1338/1600 Matter 0/300 Energy 346/350 System Corruption 0% Temperature Cool (8) Movement Flying (29) Location Tau Ceti IV Orbit Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (6) --- Nuclear Pulse Array Cooled Field Propulsion Drive Q-thruster Cooled Impulse Thruster > --- UTILITY (15) ----- Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Improved Cloaking Device Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield System Shield System Shield Improved System Shield > --- WEAPON (3) ------- Ragnarok Missile Launcher > --- INVENTORY (5) ---- Improved Phase Shifter Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Impulse Thruster Cooled Field Propulsion Drive Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Improved Cloaking Device Improved Shield Generator Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield System Shield Makeshift System Shield Improved System Guard > --- WEAPON ----------- Ragnarok Missile Launcher Sigix Broadsword > --- INVENTORY -------- System Shield Transdimensional Reconstructor Sigix Containment Pod [Rating: 170] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Biomechanical Wings Leg Aluminum Leg Hover Unit Airjet Flight Unit Biomechanical Wings Utility System Shield Device Cloaking Device Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware System Shield Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Launcher Ragnarok Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . Utility 13 | . . . . 2 1 . . . . 1 . . . . 2 . . . . 1 . . . . 2 . 2 2 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 113 | . 1 3 . 26 . 1 3 . 5 14 2 1 6 . . 2 . 1 2 6 2 2 8 2 6 4 7 9 Power 17 | . . 1 . 3 . 1 . . 1 2 1 1 . . . . . . 1 1 . . . 1 2 . 1 1 Engine 7 | . . 1 . 1 . 1 . . . 1 1 1 . . . . . . 1 . . . . . . . . . Core 5 | . . . . 2 . . . . 1 1 . . . . . . . . . 1 . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 1 Propulsion 30 | . . 2 . 10 . . 1 . . 4 1 . 1 . . . . . 1 3 . . 2 . 1 . 1 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . . 3 . . 1 . . 4 1 . 1 . . . . . 1 3 . . 2 . 1 . 1 3 Utility 43 | . 1 . . 5 . . 1 . 3 5 . . 4 . . 2 . 1 . 2 2 1 4 1 3 1 2 5 Device 18 | . . . . 1 . . . . . 3 . . 3 . . 2 . 1 . 1 . 1 3 . 2 1 . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 9 | . . . . 2 . . . . 1 2 . . 1 . . . . . . 1 . . 1 . 1 . . . Hackware 14 | . . . . 1 . . 1 . 2 . . . . . . . . . . . 2 . . 1 . . 2 5 Protection 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 23 | . . . . 8 . . 1 . 1 3 . . 1 . . . . . . . . 1 2 . . 3 3 . Energy Gun 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 3 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Special Weapon 6 | . . . . 1 . . 1 . 1 . . . . . . . . . . . . 1 . . . 2 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 4 . . . . . . . . 1 . . . . 1 . 1 . . 4 . 1 1 2 1 Parts Lost 55 | . . 3 . 14 . 1 1 . 2 13 2 . . . . 2 . . . 5 2 . . . . 2 . 8 Power 7 | . . 1 . 1 . . . . . 3 . . . . . . . . . 1 . . . . . . . 1 Propulsion 19 | . . 1 . 5 . . . . 1 5 1 . . . . 1 . . . 1 1 . . . . 1 . 2 Utility 15 | . . . . 2 . 1 . . 1 2 1 . . . . 1 . . . 2 1 . . . . . . 4 Weapon 14 | . . 1 . 6 . . 1 . . 3 . . . . . . . . . 1 . . . . . 1 . 1 Highest Loss Streak 8 | . . 3 . 7 . 1 1 . 1 7 8 . . . . 2 . . . 4 3 . . . . 2 . 4 To Critical Strikes 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 90 83 85 91 53 53 50 61 67 77 65 63 80 86 76 81 76 76 81 85 70 80 81 96 98 94 89 86 Engine 4 | . 14 12 14 2 . . . . . 1 . 3 6 6 5 5 5 5 5 3 . . . . . . . . Core 1 | . . . . 6 . . . . 2 3 . . . . . . . . . . 5 5 5 2 . . . . Leg 6 | . 28 22 28 7 . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . 23 23 23 30 27 24 13 13 19 20 17 13 11 11 16 25 21 21 23 31 28 27 25 20 Device 5 | . . . . 7 . . . . . 2 . . 5 6 5 13 11 11 11 10 5 7 5 10 12 14 13 9 Storage 4 | . 14 14 14 9 7 7 . . . . . . . . . . . . . . . . . . . . . . Processor 10 | . . . . 8 7 7 7 7 11 13 19 13 13 13 11 11 11 11 11 15 15 15 15 15 19 19 17 14 Hackware 12 | . . . . 3 7 7 7 15 13 20 20 20 20 20 17 17 17 17 17 13 11 15 15 17 19 19 23 32 Protection 3 | . 4 14 14 5 . . . . . . . . . . . . . . . . . . . . . . . . Energy Gun 6 | . 28 18 14 14 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . . 7 7 7 7 7 7 5 . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 3 . 3 3 . . . . . . . . . . . 4 5 5 4 3 . . Slashing Weapon 4 | . . . . . . . . . . 1 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 5 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 45 | 12 15 15 15 33 8 8 5 3 12 23 5 9 12 12 12 14 12 12 17 17 16 21 25 29 31 33 45 45 Greatest Support 51 | 20 20 20 20 40 15 15 23 10 18 30 17 12 20 20 20 20 14 14 19 39 34 28 51 51 35 51 51 51 Greatest Overweight (x) 3 | . . 1 . 3 . 2 . . . 1 . . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | . 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 7 8 8 8 7 8 5 5 5 5 5 5 5 5 5 4 4 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | . 5 7 8 7 6 7 5 5 5 4 4 5 5 5 5 3 4 4 5 4 5 5 4 5 5 4 5 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 6 8 8 5 7 5 5 5 5 4 5 5 5 5 5 4 4 5 5 5 5 5 5 5 5 5 5 3 Class Distribution -------------------- 23% | Mutant 17% | Hacker-Mutant 13% | Derelict-Mutant 6% | Wizard-Ninja 6% | Hacker-Ninja 5% | Hacker-Sprinter 4% | Sprinter 4% | Tank 3% | Skirmisher 3% | Scavenger-Gunner 3% | Derelict-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Warlord Derelict-Sprinter | -3/Proximity Caves Derelict-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 1799 | 200 10 30 . 671 . 18 35 . 77 117 36 38 14 . . 15 . . 20 . 39 48 . 22 . . 294 115 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1990 | . 122 114 . 1069 . . 51 . 24 154 16 . . . . . . . . . . . . . . 43 84 313 Parts 112 | . 6 9 . 60 . . 1 . . 7 2 . . . . . . . . . . . . . . 3 6 18 Haulers Intercepted 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 4 | . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 1 . 13 . . . . . . . . . . . . 3 . . . . . . Prevented 5 | . . . . . . . . . . . 1 . . . . . . . . . 1 3 . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 41 | . 5 3 . 21 . . 1 . 1 4 1 . . . . . . . . . . . . . . . 1 4 Melee 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 Guns 25 | . 1 3 . 17 . . . . 1 3 . . . . . . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . AOE 9 | . 4 . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 Classes Destroyed 15 | . 2 1 . 7 . . . . . 1 1 . . . . . . . . . . . . . . 1 1 1 Worker 5 | . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 Builder 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Swarmer 11 | . 3 3 . 3 . . . . 1 1 . . . . . . . . . . . . . . . . . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 15 | . 2 1 . 9 . . . . . 2 . . . . . . . . . . . . . . . . . 1 Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 6 | . . . . 5 . . 1 . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 2 Thief 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 3 2 . 9 . . 1 . 1 2 1 . . . . . . . . . . . . . . 1 1 5 Combat Bots Only 4 | . 3 2 . 4 . . 1 . 1 2 1 . . . . . . . . . . . . . . . 1 3 Max Kills in Single Turn 3 | . 3 1 . 3 . . 1 . 1 1 1 . . . . . . . . . . . . . . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Hostile Shots Fired 660 | . 17 42 . 143 . 11 45 . 8 157 13 3 . 6 . 8 . . . 10 . 4 9 8 2 37 2 135 Missed 299 | . 3 14 . 32 . 6 27 . 1 88 7 2 . 2 . 2 . . . 5 . 2 3 4 1 24 2 74 Damage Taken 5854 | . 270 214 . 1690 . 56 245 . 113 844 139 . . 53 . 130 . . . 371 76 42 74 64 20 288 . 1165 Core 1463 | . 49 44 . 526 . 17 88 . . 317 43 . . 36 . 23 . . . 103 38 . . 31 . 15 . 133 Absorbed by Shields 59 | . . . . . . . . . . . . . . . . . . . . . . . 28 24 7 . . . Regen/Repaired (Parts) 546 | . . . . 89 . . . . . . . . 8 . . . . . . . . . 29 . . 4 224 192 Core Remaining (%) 76 | 100 . . 62 4 . . . . 85 . . . . 53 . . . . 97 . . . . 85 . 98 100 83 Volleys Fired 169 | . 9 28 . 83 . . 5 . 8 26 . . . . . . . . . . . . . . . . . 10 Largest 3 | . 2 2 . 3 . . 2 . 2 2 . . . . . . . . . . . . . . . . . 1 Hottest 200 | . 90 90 . 200 . . 105 . 125 125 . . . . . . . . . . . . . . . . . 70 Shots Fired 284 | . 16 31 . 173 . . 10 . 10 34 . . . . . . . . . . . . . . . . . 10 Gun 245 | . 16 31 . 164 . . 5 . 8 21 . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . 10 Special 22 | . . . . 2 . . 5 . 2 13 . . . . . . . . . . . . . . . . . . Kinetic 90 | . . . . 56 . . 5 . 8 21 . . . . . . . . . . . . . . . . . . Thermal 165 | . 7 28 . 110 . . 5 . 2 13 . . . . . . . . . . . . . . . . . . Explosive 17 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . 10 Electromagnetic 12 | . 9 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 7 6 . 12 . . 16 . 3 7 . . . . . . . . . . . . . . . . . 5 Robot Miss Streak 8 | . 1 3 . 8 . . . . 3 3 . . . . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 190 | . 12 18 . 102 . . 10 . 4 20 3 . 4 . . . . 3 . . . . . . . 1 4 9 Core Hits 95 | . 6 5 . 53 . . 2 . 3 8 1 . . . . . . . . . . . . . . . 1 16 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . 1 2 . 6 . . . . . . . . . . . . . . . . . . . . . . 1 . Burn 7 | . 1 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 65 | . . . . . . . . . . . 21 . 6 . . . . 3 . 13 . . . 1 3 3 8 7 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 58 | . . . . . . . . . . . 21 . 2 . . . . . . 13 . . . 1 3 3 8 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Damage Inflicted 6305 | . 380 219 . 2474 . . 144 . 82 306 121 . . . . . . . . . . . . . . 130 414 2035 Guns 2474 | . 156 219 . 1692 . . 90 . 82 235 . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2763 | . 224 . . 734 . . . . . . . . . . . . . . . . . . . . . . . 1805 Melee 895 | . . . . . . . . . . . 121 . . . . . . . . . . . . . . 130 414 230 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1057 | . . . . 650 . . 90 . 82 235 . . . . . . . . . . . . . . . . . . Thermal 1686 | . 262 209 . 1090 . . 54 . . 71 . . . . . . . . . . . . . . . . . . Explosive 2539 | . . . . 734 . . . . . . . . . . . . . . . . . . . . . . . 1805 Electromagnetic 128 | . 118 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 895 | . . . . . . . . . . . 121 . . . . . . . . . . . . . . 130 414 230 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . 3 . . . . . 1 1 1 1 . . . . . . 16 13 13 8 . . . . . Average Corruption 6 | . . . . 3 . . . . . 1 1 1 1 . . . . . . 13 12 10 8 . . . . . Corruption Purged 10 | . . . . . . . . . . 1 . . . . . . . . . 4 . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 17 | . . . . . . . . . . 1 . 2 1 . . . . . . 5 1 6 1 . . . . . Message Errors 7 | . . . . . . . . . . . . 2 1 . . . . . . 2 . 2 . . . . . . Matter Fused 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Heat Flow Errors 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Alerts 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 447 | . 8 . . 41 . . . . . . 2 . . . . . . . . . . . . . . 120 164 112 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 158 | . 8 . . 41 . . . . . . . . . . . . . . . . . . . . . . . 109 Melee 289 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 120 164 3 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 116 | . 86 . . 30 . . . . . . . . . . . . . . . . . . . . . . . . Shots 4 | . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 642 | . 339 263 . 642 . . 60 . 92 146 . . . . . . . . . . 71 108 146 41 . . . 121 Average Temperature 153 | . 163 142 . 187 . . 21 . 48 47 . . . . . . . . . . 50 66 70 24 . . . 51 Received Heat Transfer 1329 | . 105 . . 801 . 18 117 . . 123 18 . . . . 18 . . . 9 . 9 12 . 6 48 . 45 Effects 23 | . 1 . . 22 . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . 1 . 6 . . 1 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4906 | . 485 777 . 2764 . . 400 . . 480 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 891 | . 192 84 . 554 192 . . . . 340 . . . . . . . . . 30 . . . . 384 416 305 891 Initial 320 | . . 74 . . 192 . . . . 260 . . . . . . . . . . . . . . 320 216 234 72 Average 181 | . 64 58 . 227 192 . . . . 231 . . . . . . . . . 8 . . . . 343 276 246 372 Maximum Alert Level 3 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 2 1 3 Low Security (%) 59 | . 100 100 . 56 100 . . . . 21 . . . . 100 . . . . 100 . . . . . . 15 48 Level 1 30 | . . . . 23 . . . . . 78 . . . . . . . . . . . . . . 100 95 84 4 Level 2 7 | . . . . 20 . . . . . . . . . . . . . . . . . . . . . 4 . 23 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . . . . 4 . . . . . 3 . . . . 1 . . . . . . . . . . 2 3 17 Investigation 13 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . 3 7 Extermination 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Reinforcement 8 | . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . 2 . 2 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 16 | . 1 . . 3 . . . . . . . . . . . . . . . . . . . 1 . 2 6 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 243 | . 4 6 3 45 . 6 13 . 7 22 9 5 . 2 1 3 . . . 10 . 3 12 12 1 20 20 39 Peak Tracking Total 16 | . 4 3 2 6 . 6 10 . 4 7 5 5 . 2 1 4 . . . 9 . 3 12 9 1 14 7 16 Tactical Retreats 31 | . . 1 . 2 . . 3 . . 4 4 4 . . . 3 . . . . . . . 1 . 2 1 6 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . . 2 . . 1 . . . . . . 2 3 9 . . . . . Objects Rigged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 10 | . 3 . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . 3 Max in Single Turn 2 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 80 | . 1 1 1 9 . . . 4 . 8 1 . . . 1 . . 9 . 6 1 1 10 . 1 9 4 13 Terminals 36 | . 1 . . 5 . . . . . 5 . . . . 1 . . . . 3 . . . . 1 9 3 8 Fabricators 5 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . 1 Repair Stations 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 3 Total Hacks 297 | . 3 1 1 28 . . . 30 . 18 1 . . . 2 . . 48 . 28 1 1 14 . 5 19 19 78 Successful 218 | . 1 1 1 17 . . . 30 . 8 1 . . . 1 . . 48 . 15 1 1 14 . 2 11 8 58 Failed 79 | . 2 . . 11 . . . . . 10 . . . . 1 . . . . 13 . . . . 3 8 11 20 Catastrophic 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 122 | . 1 . . 18 . . . . . 15 . . . . 2 . . . . 15 . . 1 . 3 7 14 46 Terminals 143 | . 3 . . 17 . . . . . 11 . . . . 2 . . . . 17 . . . . 5 19 13 56 Fabricators 14 | . . . . . . . . . . 5 . . . . . . . . . 7 . . . . . . . 2 Repair Stations 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 Recycling Units 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 32 | . . . . 6 . . . . . 2 . . . . . . . . . . . . . . . . 6 18 Terminal Hacks 148 | . . 1 1 5 . . . 30 . 1 1 . . . 1 . . 48 . 4 1 1 14 . 1 9 2 28 Record 82 | . . . 1 . . . . 11 . . . . . . . . . 36 . . . 1 12 . 1 6 1 13 Part Schematic 14 | . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . 2 Prototype ID Bank 12 | . . . . 3 . . . 3 . . . . . . 1 . . 4 . . . . . . . 1 . . Open Door 7 | . . 1 . . . . . . . . 1 . . . . . . . . . 1 . 2 . . 1 . 1 Level Access Points 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Terminal Index 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Unreport Threat 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Locate Traps 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 6 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . 2 Load Schematic 4 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 Build 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 Scan Component 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Repair 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 55 | . 1 . . 8 . . . . . 5 . . . . . . . . . 6 . . . . 1 2 6 26 Terminals 30 | . 1 . . 3 . . . . . 4 . . . . . . . . . 5 . . . . 1 2 3 11 Assimilate 5 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . 1 1 Botnet 20 | . 1 . . 3 . . . . . 3 . . . . . . . . . 2 . . . . 1 2 1 7 Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operators 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 24 | . . . . 5 . . . . . 1 . . . . . . . . . . . . . . . . 3 15 Broadcast 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 Redirect 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 3 Reprogram 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept 6 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 3 Watchers 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 3 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 1 . . 6 . . . . . 8 . . . . 1 . . . . 5 . . . . 1 3 4 10 Full Trace Events 11 | . 1 . . 3 . . . . . 1 . . . . . . . . . . . . . . . . 3 3 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . 6 . . . . 3 . . . . . . . . . . . . 1 . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 Total Robot Build Rating 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Part Schematics Acquired 28 | . . . . . . . . 10 . . . . 13 . . . . 4 . . . . . . . 1 . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . 152 . . . . . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Time 59 | . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . 33 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . Robot Hacks Applied 7 | . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . parse_system 7 | . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total Allies 24 | . . 3 . 5 . . . . 1 1 . . . . . . . . . 1 . . . . . . 1 12 Largest Group 5 | . . 3 2 3 . . . . 1 1 . . . . . . . . . 1 . . . . . . 1 5 Highest-Rated Group 290 | . . 40 32 48 . . . . 96 96 . . . . . . . . . 26 . . . . . . 51 290 Highest-Rated Ally 96 | . . 16 16 18 . . . . 96 96 . . . . . . . . . 26 . . . . . . 51 58 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 157 | . . 11 16 75 . . . . 10 5 . . . . . . . . . . . . . . . . 1 39 Total Damage 3347 | . . 91 207 929 . . . . 424 185 . . . . . . . . . . . . . . . . . 1511 Kills 24 | . . 2 3 6 . . . . 7 1 . . . . . . . . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total 7 | . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . 2 Derelict Logs Recovered 15 | . . 1 . . . 1 2 . 1 . . 1 1 3 . 2 . . . . 2 1 . . . . . . Drone Launches 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 39 | . . . . . . . . . . 9 . . . . . . . . . 8 . . . . 4 5 5 8 Traps 12 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 2 1 4 Emergency Access 25 | . . . . . . . . . . 9 . . . . . . . . . 4 . . . . 3 2 4 3 Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 7986 | . 156 1243 223 1219 14 133 90 29 352 580 257 152 459 132 38 173 125 79 201 413 73 151 325 82 160 201 473 453 Spaces Moved 14386 | 1 104 771 183 820 40 430 214 91 520 1029 570 400 1128 337 96 407 283 162 531 850 208 436 937 246 318 618 1481 1175 Core 5 | . . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1289 | 1 104 771 183 230 . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 488 | . . . . 488 . . . . . . . . . . . . . . . . . . . . . . . . Flight 12604 | . . . . 99 40 428 214 91 520 1029 570 400 1128 337 96 407 283 162 531 850 208 436 937 246 318 618 1481 1175 Fastest Speed 13 | 120 120 120 120 29 29 29 29 32 32 28 32 37 37 39 39 39 44 44 37 26 31 34 15 15 27 13 13 16 Average Speed 43 | 120 120 138 120 101 29 29 29 32 32 32 36 37 38 39 39 41 44 44 37 31 33 34 31 30 28 24 22 26 Slowest Speed 260 | 120 120 190 120 260 29 150 32 32 35 109 37 37 39 39 39 44 44 44 44 40 34 34 34 33 30 27 26 97 Overloaded Moves 953 | . . . . . . . . . . . . . . . . . . . . 21 . . 42 16 . 148 98 628 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 94 | . . . . 4 . . 1 . 2 20 . . . . . 1 . . . 4 . . 4 . 1 11 33 13 Cave-ins Triggered 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 49 | 1 25 101 17 55 1 63 46 78 72 26 63 71 87 53 4 66 48 62 73 20 46 60 98 54 8 68 27 35 Regions Visited 28 Branch Regions 19 Pre-discovered Areas 11 | . . . . . . . 1 1 1 . . 1 3 . . . . 3 . . 1 . . . . . . . Known Exits Taken 19 | . . . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . . . 1 3 . 4 . 1 2 2 1 . 1 . . 1 . 2 4 . 1 . . . . Spaces Dug 30 | . . . . . . . . . . . 12 . . . . . . . . 12 . . . . 2 1 2 1 Terrain Destroyed 205 | . 12 . . 63 . . . . . . 12 . . . . . . . . 12 . . . . 2 1 2 101 Melee 30 | . . . . . . . . . . . 12 . . . . . . . . 12 . . . . 2 1 2 1 Projectile 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . AOE 172 | . 12 . . 60 . . . . . . . . . . . . . . . . . . . . . . . 100 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total 15628 | . 120 915 186 1055 41 436 226 90 687 1212 590 402 1144 336 95 408 282 168 533 969 209 437 966 249 383 651 1563 1275 Wait 911 | . 1 108 4 84 . . 6 . 157 160 1 2 4 . . . . . . 105 . . 20 . 55 27 97 80 Move 14192 | . 103 770 182 813 39 429 211 90 515 991 569 399 1127 336 95 404 282 161 530 840 207 435 931 245 315 596 1428 1149 Hop 70 | . . . . 2 . . 1 . 2 17 . . . . . 1 . . . 4 . . 1 . 1 10 19 12 Pick Up 45 | . 3 4 . 22 2 3 . . . 2 1 . . . . 1 . 1 . 1 . . 1 . . 1 . 3 Fast Attach 80 | . 1 1 . 14 . . 3 . 5 11 2 1 5 . . . . 2 1 5 2 2 5 2 4 3 6 5 Attach 23 | . . 1 . 10 . 1 . . . 2 . . . . . 2 . . . 1 . . 1 . . . . 5 Detach 6 | . . . . 1 . 1 . . . 1 . . . . . . . . . . . . 1 . . . . 2 Swap 13 | . . 1 . 3 . . . . . 1 . . 1 . . . . . 1 . . . 2 . 2 1 1 . Drop 57 | . 3 2 . 23 . 2 . . . 1 1 . 2 . . . . 1 1 . . . 4 1 4 7 3 2 Fire 169 | . 9 28 . 83 . . 5 . 8 26 . . . . . . . . . . . . . . . . . 10 Melee 57 | . . . . . . . . . . . 16 . 5 . . . . 3 . 12 . . . 1 2 3 8 7 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 7) 157 | -10/Materials | Entered Mines 164 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 178 | -10/Mines | Discovered new exit (range 11) 316 | -10/Mines | Build established: Mutant 324 | -10/Mines | Discovered new exit (range 10) 580 | -10/Mines | Lost 3 parts (1p1n1w) 616 | -10/Mines | Found the Drone Emporium 619 | -10/Mines | Learned Materials interactive machine intel 622 | -10/Mines | Found Prototype Device 675 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1394 | -10/Mines | Discovered new exit (range 5) 1400 | -10/Mines | Entered Subcaves 1400 | -10/Subcaves | Accompanied by 2 allies 1530 | -10/Subcaves | Discovered new exit (range 10) 1543 | -10/Subcaves | Visited Clippyterm 1547 | -10/Subcaves | Learned Factory trap positions 1623 | -10/Subcaves | Entered Materials 1623 | -8/Materials | Accompanied by 1 ally 1623 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1624 | -8/Materials | Loaded intel: 19 interactive machine locations 1742 | -8/Materials | Identified Splice Drone Bay 1756 | -8/Materials | Repaired Lgt. Armor Plating 1953 | -8/Materials | Identified exit to Factory 2359 | -8/Materials | Build established: Tank 2716 | -8/Materials | Lost 3 allies 2779 | -8/Materials | Core integrity fell below 50% 2809 | -8/Materials | Core integrity fell below 20% 2842 | -8/Materials | Entered Factory 2842 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2843 | -7/Factory | Loaded intel: 82 trap records 2853 | -7/Factory | Lost 7 parts (1p3n3w) 2855 | -7/Factory | Discovered new exit (range 2) 2856 | -7/Factory | Entered Lower Caves 2874 | -7/Lower Caves | Encountered a Warlord checkpoint 2874 | -7/Lower Caves | Learned Factory trap positions 2987 | -7/Lower Caves | Discovered new exit (range 5) 2989 | -7/Lower Caves | Entered another Lower Caves area 2997 | -7/Lower Caves | Discovered new exit (range 15) 3016 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3068 | -7/Lower Caves | Discovered new exit (range 12) 3079 | -7/Lower Caves | Entered Data Miner 3079 | -7/Data Miner | Discovered new exit (range 6) 3084 | -7/Data Miner | Met Data Miner 3091 | -7/Data Miner | Learned location of Section 7 (-3) 3091 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3096 | -7/Data Miner | Received God Mode back door access code from Data Miner 3108 | -7/Data Miner | Entered Proximity Caves 3126 | -6/Proximity Caves | Escorted by Enhanced Grunt 3147 | -6/Proximity Caves | Spotted B-75 Beast 3285 | -6/Proximity Caves | Learned location of Zion (-6) 3338 | -6/Proximity Caves | Spotter reported a threat 3449 | -6/Proximity Caves | Discovered new exit (range 12) 3460 | -6/Proximity Caves | Entered Factory 3460 | -6/Factory | Accompanied by 1 ally 3460 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3461 | -6/Factory | Loaded intel: 94 trap records 3627 | -6/Factory | Build established: Hacker-Mutant 3631 | -6/Factory | Fabricated Biomechanical Wings? 3812 | -6/Factory | Lost 3 parts (1p2w) 4036 | -6/Factory | Discovered new exit (range 9) 4040 | -6/Factory | Identified exit to Lower Caves 4040 | -6/Factory | Entered Lower Caves 4056 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4086 | -6/Lower Caves | Lost 8 parts (1p4n2u1w) 4142 | -6/Lower Caves | Encountered a Warlord checkpoint 4287 | -6/Lower Caves | Crushed by falling debris 4296 | -6/Lower Caves | Discovered new exit (range 5) 4297 | -6/Lower Caves | Identified exit to Lower Caves 4297 | -6/Lower Caves | Entered another Lower Caves area 4297 | -6/Lower Caves | Discovered new exit (range 8) 4300 | -6/Lower Caves | Identified exit to Factory 4306 | -6/Lower Caves | Learned location of Extension (-4) 4348 | -6/Lower Caves | Spotted B-75 Beast 4370 | -6/Lower Caves | Discovered new exit (range 12) 4425 | -6/Lower Caves | Identified exit to Zion 4449 | -6/Lower Caves | Entered Zion 4462 | -6/Zion | Learned location of Warlord (-4) 4471 | -6/Zion | System corruption cleaned by Quarantine Array 4490 | -6/Zion | Given the Hacking Drone Bay 4491 | -6/Zion | Found Prototype Device 4491 | -6/Zion | Identified Hacking Drone Bay 4494 | -6/Zion | Discovered new exit (range 12) 4590 | -6/Zion | Learned location of 2 exits from Factory 4797 | -6/Zion | Received a visual enhancement algorithm 4908 | -6/Zion | Identified exit to Proximity Caves 4908 | -6/Zion | Entered Proximity Caves 4908 | -5/Proximity Caves | Learned location of 1 exit from Factory 4925 | -5/Proximity Caves | Learned 4 Factory zone layouts 5010 | -5/Proximity Caves | Learned Factory stockpile data 5029 | -5/Proximity Caves | Discovered exit to Factory (range 15) 5040 | -5/Proximity Caves | Entered Factory 5040 | -5/Factory | Evolved 2 slots: Utility x2 5041 | -5/Factory | Identified exit to Factory 5041 | -5/Factory | Identified exit to Upper Caves 5078 | -5/Factory | Entered Upper Caves 5100 | -5/Upper Caves | Build established: Derelict-Mutant 5124 | -5/Upper Caves | Learned Factory stockpile data 5152 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5170 | -5/Upper Caves | Discovered new exit (range 15) 5176 | -5/Upper Caves | Identified exit to Upper Caves 5251 | -5/Upper Caves | Entered another Upper Caves area 5374 | -5/Upper Caves | Discovered new exit (range 5) 5375 | -5/Upper Caves | Identified exit to Zhirov 5376 | -5/Upper Caves | Entered Zhirov 5376 | -5/Zhirov | Discovered new exit (range 3) 5384 | -5/Zhirov | Met Zhirov 5401 | -5/Zhirov | Learned location of Quarantine (-3) 5401 | -5/Zhirov | Learned location of Testing (-2) 5401 | -5/Zhirov | Learned location of Command (-1) 5409 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5416 | -5/Zhirov | Found Alien Artifact 5416 | -5/Zhirov | Identified Integrated Dissipator 5416 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5424 | -5/Zhirov | Found Alien Artifact 5454 | -5/Zhirov | Identified exit to Proximity Caves 5455 | -5/Zhirov | Entered Proximity Caves 5606 | -4/Proximity Caves | Discovered exit to Factory (range 11) 5656 | -4/Proximity Caves | Entered Factory 5656 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5657 | -4/Factory | Identified exit to Extension 5912 | -4/Factory | Identified exit to Upper Caves 5912 | -4/Factory | Identified exit to Armory 5953 | -4/Factory | Crushed by falling debris 5954 | -4/Factory | System corruption reached 10% 5984 | -4/Factory | Lost 4 parts (1p1n1u1w) 6069 | -4/Factory | Entered Upper Caves 6100 | -4/Upper Caves | Learned location of 2 exits from Research 6106 | -4/Upper Caves | Lost 3 parts (1n2u) 6129 | -4/Upper Caves | Learned location of Armory (-4) 6141 | -4/Upper Caves | Discovered new exit (range 4) 6142 | -4/Upper Caves | Identified exit to Upper Caves 6142 | -4/Upper Caves | Entered another Upper Caves area 6142 | -4/Upper Caves | Discovered new exit (range 13) 6143 | -4/Upper Caves | Identified exit to Warlord 6153 | -4/Upper Caves | Identified exit to Research 6275 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6290 | -4/Upper Caves | Learned Research stockpile data 6293 | -4/Upper Caves | Entered Warlord 6305 | -4/Warlord | System corruption cleaned by Quarantine Array 6333 | -4/Warlord | Discovered new exit (range 8) 6482 | -4/Warlord | Warlord's base attacked by MAIN.C 6511 | -4/Warlord | Met Warlord 6524 | -4/Warlord | Opened Warlord's prototype stash 6537 | -4/Warlord | Found Prototype Processor 6537 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 6563 | -4/Warlord | Found Prototype Energy Gun 6610 | -4/Warlord | Opened side exit 6618 | -4/Warlord | Identified exit to Proximity Caves 6618 | -4/Warlord | Entered Proximity Caves 6665 | -3/Proximity Caves | Spotter reported a threat 6685 | -3/Proximity Caves | Spotter reported a threat 6696 | -3/Proximity Caves | Discovered exit to Research (range 14) 6700 | -3/Proximity Caves | Entered Research 6700 | -3/Research | Evolved 2 slots: Utility x2 6701 | -3/Research | Identified exit to Research 6701 | -3/Research | Identified exit to Quarantine 6860 | -3/Research | Entered Quarantine 6899 | -3/Quarantine | Scanned by Researcher 6903 | -3/Quarantine | Found Alien Slashing Weapon 6903 | -3/Quarantine | Identified Sigix Broadsword 6963 | -3/Quarantine | Met incapacitated Sigix Warrior 6963 | -3/Quarantine | Lockdown squad dispatched 6964 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 6965 | -3/Quarantine | Unlocked Sigix quarantine chamber 7008 | -3/Quarantine | Spotted Lightning 7008 | -3/Quarantine | Spotted Lightning 7008 | -3/Quarantine | Spotted Lightning 7061 | -3/Quarantine | Entered Research 7061 | -2/Research | Warlord forces began assault on 0b10 7061 | -2/Research | Evolved 2 slots: Utility x2 7072 | -2/Research | Spotted B-90 Cyclops 7098 | -2/Research | Spotted B-90 Cyclops 7111 | -2/Research | Discovered new exit (range 17) 7115 | -2/Research | Discovered new exit (range 22) 7130 | -2/Research | Met up with Warlord 7138 | -2/Research | Identified exit to Testing 7140 | -2/Research | Identified exit to Access 7162 | -2/Research | Found Prototype Launcher 7162 | -2/Research | Identified Hellfire Missile Launcher 7169 | -2/Research | Lost 9 allies 7171 | -2/Research | Research machine network offline 7361 | -2/Research | P-80 Master assimilated allied V3-526(S) 7405 | -2/Research | Spotted Striker 7406 | -2/Research | Spotted Striker 7432 | -2/Research | Build established: Wizard-Ninja 7465 | -2/Research | Found Prototype Launcher 7465 | -2/Research | Identified Ragnarok Missile Launcher 7470 | -2/Research | Borebot progress halted 7534 | -2/Research | Entered Access 7534 | -1/Access | Accompanied by 1 ally 7534 | -1/Access | Evolved 2 slots: Utility x2 7563 | -1/Access | Identified exit to Surface 7579 | -1/Access | Garrison activated, responded to threat 7637 | -1/Access | Fabricated H-66 Slayer? 7659 | -1/Access | Lost 3 allies 7713 | -1/Access | Repaired Cld. Field Propulsion Drive 7720 | -1/Access | Energy Cycler disabled 7727 | -1/Access | Mak. System Shield fried by hacking feedback 7731 | -1/Access | Spotted B-99 Colossus 7764 | -1/Access | Spotted B-99 Colossus 7781 | -1/Access | Garrison activated, responded to threat 7789 | -1/Access | Identified Transdimensional Reconstructor 7789 | -1/Access | Warped through subspace 7806 | -1/Access | Garrison activated, responded to threat 7821 | -1/Access | Lost 3 parts (2u1w) 7830 | -1/Access | First assault squad dispatched 7897 | -1/Access | Lost 4 parts (1p2n1u) 7987 | *** | Destroyed 0b10! Last Messages --------------- >>Trojan(Redirect) Trojan loaded successfully. Testing... Redirection algorithm responsive and awaiting execution trigger. >>Trojan(Intercept) Trojan loaded successfully. Testing... Patched into local tactical coordination network. >>Trojan(Broadcast) Trojan loaded successfully. Testing... Broadcasting enabled and active. >>Trojan(Watchers) Trojan loaded successfully. Testing... Watcher tracking enabled and active. Connecting with Terminal... The Access Shell folds into the floor. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????]??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???##+####???????????????????????????????????????? | | ??? #???????????????????????????????????????? | | ??? #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# ????????????????????????????????????????? | | ???# ?????????????????????????????????????????? | | ???# #??########????????????????????????????????? | | #### #? !!! #????????????????????????????????? | | #? !!! #????????????????????????????????? | | w # !! #????????????????????????????????? | | #### # #????????????????????????????????? | | ???# + #??#""""""""""#??????????????????? | | ???# # #??# #??????????????????? | | ???# # #??# #??????????????????? | | ???# #? #??# #??????????????????? | | ???# #?#########??# "" #??????????????????? | | #??# #????????????# "@ #??????????????????? | | #??# #????????????# #??????????????????? | | #??# #????????????# #??????????????????? | | #??# #????????????# #??????????????????? | | #??# #????????#??## ##?????????????????? | | #??# #?????? #??# #?????????????????? | | ???# #????" #??##"" ##?????????????????? | | ???# #?? """ #???#"" #??????????????????? | | ???# # " #???#"" #??????????????????? | | ???# + #???#T #??????????????????? | | ???# # ! #???#"" #??????????????????? | | ???# #?? #???#"" #??????????????????? | | ???# ##############"" ###### #?????????? | | ???# ???w??? | | ???# ?????? | | ???##################################+####???????? | | ?????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | #???????????????????????????????????????? | | ! #???????????????????????????????????????? | | " #???????????????????????????????????????? | | = """ #???????????????????????????????????????? | | """ #???????????????????????????????????????? | | " #???????????????????????????????????????? | | #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Cloak Strength 3 Corruption Containment 12 Armor Coverage 150 Evasion (%) 74 Targeting Accuracy 5 Offensive Hacking 60 Defensive Hacking 52 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Imp. Force Booster | -7/Data Miner | Free Imp. Weapon Cycler | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Wave Gun | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Power Amplifier | -3/Quarantine | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free R-06 Scavenger | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive A-27 Freighter | -3/Quarantine | Archive Fabricated ------------ Biomechanical Wings | x1 | -6/Factory H-66 Slayer | x2 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Transdimensional Reconstructor Achievements -------------- False Reunion Payload Armed Rockin' Loadout Challenges ------------ None Game ------ Seed ThermicAbsorptionChainsword Manual? 0 Play Time 03:41:26 Cumulative 49.5 hours Start 2024.04.28 @ 14:15:39 End 2024.04.28 @ 18:50:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type 3 Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 48 Gallery% 35 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 74904d5d-1971-4303-920e-1ae96c5d1097