Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.19 @ 15:38:16 Player: Owlsley Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (375) 1875 Value Destroyed (18537) 18537 Prototype IDs (83) 1660 Alien Tech Used (3) 600 Bonus (30242) 30242 TOTAL SCORE: 63214 Bonus ------- High Alert Combat Kills 2536 Follower Combat Kills 709 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 240 Met Warlord at Research 2000 Invited to Help at Command 2000 Acquired SGEMP 2000 Delivered SGEMP 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Win 3000 Friendly Fire -143 Cogmind --------- Core Integrity 1487/1600 Matter 256/300 Energy 1068/1090 System Corruption 0% Temperature Cool (10) Movement Treading (146) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Zero-point Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (13) ----- Advanced Coolant Injector Huge Storage Unit Experimental Energy Well Experimental Optical Array Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Accelerator Graphene Brace Experimental Focal Shield Beam Splitter Experimental Hardlight Generator Experimental System Purifier > --- WEAPON (4) ------- Enhanced Nova Cannon Improved Potential Cannon Hardcell Cannon > --- INVENTORY (25) --- Medium Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Compact Matter Pod (150) Experimental Core Analyzer Centrium Medium Armor Plating Thermal Barrier Gamma Rifle Phase Gun Phase Gun Quantum Rifle Heavy Dispersion Rifle Heavy Quantum Rifle Compact HERF Cannon Enhanced Nova Cannon Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector Huge Storage Unit Experimental Energy Well Experimental Optical Array Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Accelerator Graphene Brace Experimental Focal Shield Beam Splitter Experimental Hardlight Generator Experimental System Purifier > --- WEAPON ----------- Enhanced Nova Cannon Improved Potential Cannon Hardcell Cannon > --- INVENTORY -------- Zero-point Reactor Medium Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Compact Matter Pod Experimental Core Analyzer Centrium Medium Armor Plating Thermal Barrier Gamma Rifle Phase Gun Phase Gun Quantum Rifle Heavy Dispersion Rifle Heavy Quantum Rifle Compact HERF Cannon Enhanced Nova Cannon Neutron Missile Launcher [Rating: 241] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Spiked Medium Treads Treads Spiked Medium Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Centrium Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Matter Neutralizer Ballistic Gun Railgun Ballistic Cannon Hardcell Cannon Launcher Advanced Micro-nuke Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . Utility 11 | . . 1 1 2 . . . . 2 . . . . . 1 . . . . 1 . . . . . 2 . 1 . Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Parts Attached 544 | 3 6 29 35 18 1 . 2 5 39 2 6 5 16 4 46 12 7 13 7 65 16 1 7 23 15 54 59 4 44 Power 43 | . 1 3 3 . . . . 1 2 1 . . 2 . 2 . . 2 . 1 1 1 1 . 2 7 6 . 7 Engine 8 | . 1 2 2 . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Core 7 | . . 1 1 . . . . 1 . . . . . . 1 . . 2 . . . 1 . . . . . . . Reactor 28 | . . . . . . . . . . . . . 2 . 1 . . . . 1 1 . 1 . 2 7 6 . 7 Propulsion 103 | 2 3 10 9 4 1 . . 3 5 . 3 . 2 1 6 . 1 1 4 10 2 . . 4 4 13 8 . 7 Treads 71 | . 2 10 9 2 1 . . 2 . . 3 . . 1 6 . 1 1 3 8 2 . . . 1 12 2 . 5 Leg 16 | . . . . . . . . . 5 . . . 2 . . . . . . . . . . . . 1 6 . 2 Wheel 9 | 2 1 . . 2 . . . 1 . . . . . . . . . . 1 2 . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Utility 228 | 1 1 8 16 4 . . . . 12 1 1 2 9 3 22 4 1 8 1 27 9 . 6 15 6 23 27 3 18 Device 142 | 1 1 4 6 3 . . . . 8 1 1 2 4 2 12 3 . 5 1 18 7 . 4 8 5 7 22 2 15 Storage 19 | . . 2 1 1 . . . . 1 . . . 2 1 2 1 . 1 . 1 . . . 2 . 2 1 . 1 Processor 26 | . . . 1 . . . . . 1 . . . . . 2 . . . . 3 2 . . 3 1 9 2 . 2 Hackware 6 | . . . . . . . . . 2 . . . . . . . 1 1 . . . . . 1 . . . 1 . Protection 35 | . . 2 8 . . . . . . . . . 3 . 6 . . 1 . 5 . . 2 1 . 5 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 170 | . 1 8 7 10 . . 2 1 20 . 2 3 3 . 16 8 5 2 2 27 4 . . 4 3 11 18 1 12 Energy Gun 64 | . . 2 6 5 . . 2 1 9 . . . 2 . 6 5 2 . 1 3 . . . . . 9 10 . 1 Energy Cannon 59 | . 1 . . 2 . . . . 10 . 2 2 1 . 6 2 2 2 . 13 2 . . 1 3 1 3 . 6 Ballistic Gun 24 | . . 5 1 . . . . . . . . . . . 2 1 . . . 7 2 . . . . 1 3 . 2 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Launcher 9 | . . . . . . . . . . . . . . . 2 . . . 1 . . . . 1 . . 2 1 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Impact Weapon 9 | . . . . 3 . . . . 1 . . 1 . . . . . . . 2 . . . 2 . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 63 | . . 2 . 1 . . . . 3 . . 1 9 1 7 . . 4 . 3 . . 4 . 1 3 15 1 8 Corrupted Parts 4 | . . . . . . . . 1 . . . . . . . 1 . 1 1 . . . . . . . . . . System Corruption 46 | . . . . . . . . 4 . . . . . . . 14 . 15 13 . . . . . . . . . . Parts Lost 127 | . 2 2 8 . . . . 1 5 . . . . . 21 . 2 6 . 15 3 . . 12 9 21 10 . 10 Power 16 | . 1 . 1 . . . . . . . . . . . 2 . . 1 . 1 . . . 1 . 5 1 . 3 Propulsion 31 | . . . 1 . . . . 1 1 . . . . . 4 . . 1 . 5 1 . . 5 2 5 5 . . Utility 45 | . 1 1 4 . . . . . 2 . . . . . 7 . 1 3 . 4 1 . . 2 5 6 2 . 6 Weapon 35 | . . 1 2 . . . . . 2 . . . . . 8 . 1 1 . 5 1 . . 4 2 5 2 . 1 Highest Loss Streak 17 | . 1 1 4 . . . . 1 3 . . . . . 17 . 2 6 . 7 2 . . 10 5 8 4 . 4 To Critical Strikes 6 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . . 3 . . . Average Slot Usage (%) 87 | . 99 99 99 83 84 84 70 83 90 100 95 92 91 90 87 76 77 88 73 82 81 93 91 76 38 80 98 95 87 Engine 2 | . 14 9 3 . . . . . 5 6 6 6 1 . . . . . . . . . . . . . . . . Core 1 | . . 1 5 7 7 7 7 7 . . . . . . . 5 5 4 . . . 4 2 . . . . . . Reactor 2 | . . . . . . . . . . . . . 4 6 4 . . . . 5 5 5 5 3 . 6 7 8 7 Treads 17 | . 4 32 36 27 30 30 30 25 8 . 18 20 20 20 17 17 17 16 15 11 13 15 15 8 . 14 14 . 9 Leg 2 | . . . . . . . . . 14 26 7 6 4 3 . . . . . . . . . . . . 10 24 4 Wheel 1 | . 23 . . 2 . . . 4 2 . . . . . . . . . . . . . . . . . . . . Device 16 | . 13 19 14 15 15 15 15 15 20 20 15 16 12 10 11 25 21 16 10 23 21 21 14 12 10 6 11 12 18 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 9 8 6 8 11 11 11 5 5 5 5 4 2 3 4 4 5 Processor 12 | . . . 1 7 7 7 7 7 8 13 13 13 13 13 13 11 11 11 11 11 23 26 26 21 8 25 32 28 22 Hackware 2 | . . . . . . . . . 6 13 13 9 6 6 3 . . 5 5 1 . . . 1 4 3 . 3 3 Protection 2 | . . 2 11 . . . . . . . . . 3 6 7 . . 1 . 5 . . 5 6 . 5 2 4 2 Energy Gun 6 | . 2 3 16 11 15 15 1 15 9 6 1 . 2 6 11 4 5 2 4 3 . . . . . 8 7 8 6 Energy Cannon 4 | . 11 5 . 2 . . . . 3 6 10 12 9 6 2 . 1 10 5 6 4 5 5 3 . . 1 . 4 Ballistic Gun 2 | . 14 12 . 1 . . . . . . . . . . 1 . . . . 3 5 10 10 6 . . 2 4 2 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Heaviest Build 187 | 14 15 36 65 65 61 61 61 68 75 72 78 85 85 115 133 120 122 142 119 174 127 132 132 127 24 145 174 155 187 Greatest Support 240 | 26 40 60 80 82 90 90 90 90 72 72 84 84 84 126 126 124 125 145 150 170 81 81 81 81 50 215 210 159 240 Greatest Overweight (x) 14 | . . 1 . 4 . . . 5 6 . 2 1 1 . 1 . . 2 7 14 11 1 1 2 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . 2 . . . . . . . . . . . 2 1 1 . . . . . . Largest Inventory Capacity 25 | 8 8 15 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 5 25 25 25 25 Average Capacity 21 | 8 8 13 18 20 20 20 20 20 20 20 20 20 20 21 25 25 25 25 25 25 25 25 25 19 5 22 25 25 25 Most Carried 25 | 6 8 15 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 24 25 25 25 25 25 5 25 25 25 25 Average Carried 20 | 6 7 13 18 19 19 19 20 19 19 20 19 19 19 21 22 24 24 24 20 24 23 24 24 18 4 16 24 24 24 Final Capacity 25 | 8 8 15 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 5 5 25 25 25 25 Final Carried 25 | 6 8 15 20 20 19 20 20 20 20 20 20 20 20 25 25 25 25 25 20 22 25 25 25 4 3 25 25 25 24 Class Distribution -------------------- 19% | Scavenger-Gunner 16% | Mutant 16% | Scavenger-Skirmisher 11% | Scavenger-Mutant 10% | Derelict-Mutant 9% | Hacker-Mutant 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -6/Deep Caves Derelict-Mutant | -5/Proximity Caves Derelict-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Derelict-Gunner | -5/Warlord Hacker-Mutant | -4/Proximity Caves Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Derelict-Gunner | -4/Zhirov Derelict-Gunner | -3/Proximity Caves Mutant | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Mutant | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Matter Collected 8000 | 200 152 824 321 210 71 13 . 88 310 103 55 5 210 30 485 78 190 57 77 1276 162 118 40 313 75 822 740 . 975 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19861 | 22 620 1534 1099 434 . . . 266 951 276 56 . 416 . 1848 117 182 8 72 4247 94 94 204 649 222 926 1865 251 3408 Parts 928 | 5 43 103 71 22 . . . 5 41 11 1 . 17 . 101 7 4 . 3 177 3 5 2 14 6 31 111 13 132 Haulers Intercepted 12 | . 2 4 2 . . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . Recyclers Shooed 7 | . . 2 . . . . . . 2 . . . . . . . . . . 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 117 | . . . . . 4 . . 5 . 10 5 . . . . 8 2 55 3 . 5 4 2 14 . . . . . Prevented 7 | . . . . . . . . . . . 2 . . . . . . 5 . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Combat Hostiles Destroyed 314 | . 14 32 24 5 . . . 5 11 4 2 . 8 . 29 5 3 1 1 56 4 4 . 16 4 13 29 1 43 Melee 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Guns 178 | . 3 20 24 2 . . . 4 7 3 . . 1 . 20 5 2 . . 28 1 4 . 1 . 9 22 1 21 Cannons 80 | . 10 11 . 1 . . . . 2 1 2 . 6 . 8 . . 1 1 19 3 . . 2 1 2 3 . 7 AOE 30 | . . . . . . . . . . . . . . . 1 . . . . . . . . 10 . . 4 . 15 Classes Destroyed 27 | 1 5 4 3 2 . . . . 1 . . . 2 . . . . 1 . 3 . . . 2 . 2 1 . . Worker 15 | . . 3 . 1 . . . . 1 . . . . . 3 . . . . 3 . . . . . . 1 . 3 Builder 7 | . 1 1 1 . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . Tunneler 3 | 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Hauler 12 | . 2 4 2 . . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . Recycler 10 | . . 1 . 1 . . . . . . . . . . . . . . . 4 . . . . . . . 1 3 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 5 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 1 Watcher 11 | . 3 2 . 1 . . . . 1 . . . . . . . . . . 2 . . . . . . . . 2 Swarmer 72 | . 6 10 3 . . . . 1 . . 2 . . . 7 5 . . . 9 3 4 . 3 . . 5 . 14 Cutter 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Grunt 102 | . 8 11 12 . . . . 2 7 3 . . . . 3 . 3 . . 21 . . . 7 2 4 10 . 9 Brawler 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Duelist 5 | . . 1 . . . . . 1 . 1 . . . . . . . . . 1 . . . 1 . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 28 | . . 10 3 2 . . . 1 2 . . . . . . . . . 1 3 . . . 2 . . . . 4 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Specialist 7 | . . . 2 . . . . . . . . . . . 5 . . . . . . . . . . . . . . Hunter 28 | . . . . 1 . . . . . . . . . . 8 . . . . 9 . . . . . 2 3 . 5 Programmer 42 | . . . . 2 . . . . 2 . . . . . 6 . . . . 11 1 . . . 2 . 10 1 7 Heavy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Executioner 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Best Kill Streak 12 | 1 4 7 9 2 . . . 3 4 2 2 . 3 . 6 5 3 1 1 5 3 4 . 12 2 6 7 3 8 Combat Bots Only 12 | . 4 6 8 1 . . . 3 4 2 2 . 3 . 6 5 3 1 1 5 3 4 . 12 2 6 5 1 7 Max Kills in Single Turn 5 | 1 1 2 2 1 . . . 1 2 1 1 . 1 . 2 1 1 1 1 2 1 1 . 3 1 1 4 1 5 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Exploded 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . . 4 . 4 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Damage Taken 33580 | . 470 964 1779 368 17 91 . 527 1186 154 30 . 705 86 4990 333 406 1439 33 4113 552 166 . 1301 1667 6089 3359 48 2707 Core 4394 | . 108 149 180 49 . . . 68 192 40 . . . 31 374 . 34 139 10 383 68 17 . 336 1026 744 333 . 113 Absorbed by Shields 4445 | . . 208 103 . . . . . 129 . . . . . . . . . 35 2055 . 60 . 176 . . 670 . 1009 Redirected to Shielding 500 | . . . . . . . . . . . . . . . 125 . . . . 162 . . . 195 18 . . . . Regen/Repaired (Parts) 376 | . . . . . . . . . . . . . . . . . . . . 376 . . . . . . . . . Core Remaining (%) 58 | 100 56 62 67 . . . . 83 . . . . . 69 . . . . 44 . . . . 30 16 . 25 . 92 Volleys Fired 948 | 1 73 120 77 29 4 . . 20 57 11 3 1 36 1 66 13 5 3 3 150 15 5 10 21 11 45 72 8 88 Largest 4 | 2 2 2 2 2 2 . . 2 2 2 2 2 2 1 3 2 3 3 2 3 3 3 1 3 1 3 3 3 4 Hottest 344 | 60 80 85 138 138 138 . . 138 170 170 138 138 180 60 230 116 228 305 193 315 210 175 105 221 113 296 302 224 344 Shots Fired 2095 | 2 146 239 150 58 9 . . 40 112 22 6 2 72 1 168 22 17 7 9 371 31 15 10 43 11 112 192 16 212 Gun 1420 | 2 75 167 150 40 9 . . 40 77 11 . . 12 1 117 16 10 . 4 193 15 10 . 20 . 106 165 16 164 Cannon 652 | . 71 72 . 18 . . . . 35 11 6 2 60 . 51 6 7 7 5 174 16 5 10 14 11 6 25 . 40 Launcher 19 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . 2 . 8 Special 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Kinetic 511 | 1 73 156 4 2 . . . . . . . . . . 17 7 3 . . 108 15 10 . 20 . 17 36 4 38 Thermal 1342 | . 71 83 140 38 9 . . 40 81 22 . . 60 . 77 15 14 1 9 237 16 5 10 10 11 95 154 12 132 Explosive 19 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . 2 . 8 Electromagnetic 149 | 1 2 . 6 18 . . . . 31 . 6 2 . . 23 . . . . 22 . . . 4 . . . . 34 Entropic 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Phasic 64 | . . . . . . . . . . . . . 12 1 51 . . . . . . . . . . . . . . Robot Hit Streak 42 | 1 6 16 11 11 2 . . 12 11 12 7 . 7 . 42 3 5 7 3 16 4 6 11 20 9 17 13 14 26 Robot Miss Streak 9 | . 9 5 9 3 2 . . 4 2 1 . . 4 . 6 6 3 . 1 7 2 1 . 2 1 2 3 2 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . 1 2 Secondary Targets 20 | . . 1 3 . . . . . . . . . . . 3 . . . . 4 . . . . . 4 3 . 2 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . 1 Autonomous 11 | . . . . . . . . . . . . . . . . 3 8 . . . . . . . . . . . . Shots Hit Robots 1343 | 1 81 148 117 43 5 . . 28 81 17 4 . 34 . 112 6 10 7 4 219 16 9 10 35 13 93 123 8 119 Core Hits 740 | 1 26 55 108 15 . . . 9 47 8 2 . 13 . 59 5 8 3 2 115 4 5 1 34 2 43 73 6 96 Critical Kills 44 | . 1 1 . . . . . . 1 1 . . 1 . 4 . . . . 13 . . . . . . 6 2 14 Critical Parts Destroyed 50 | . . 3 . . . . . . . 1 . . . . . . . . . 9 . . . 3 3 . 5 1 25 Critical Strikes 122 | . 1 4 2 . . . . 1 3 2 . . 1 . 7 . . 5 . 25 . . . 3 3 6 15 3 41 Burn 15 | . . . 2 . . . . 1 2 . . . . . . . . . . . . . . . . 6 4 . . Meltdown 9 | . 1 1 . . . . . . 1 . . . 1 . . . . . . 5 . . . . . . . . . Destroy 84 | . . 3 . . . . . . . 2 . . . . 4 . . . . 19 . . . 1 . . 11 3 41 Corrupt 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Smash 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . Sunder 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Intensify 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 30 | . . 1 . 3 . . . . 2 . . 4 . . . . . . . 7 . . . 3 10 . . . . Impact 25 | . . . . 3 . . . . 2 . . 4 . . . . . . . 3 . . . 3 10 . . . . Slashing 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43157 | 15 1119 2657 1895 923 96 . . 537 2296 465 111 . 1286 . 3559 162 554 553 133 6910 622 225 588 3241 628 2515 4580 238 7249 Guns 21619 | 15 344 1764 1895 556 96 . . 537 1420 213 . . 132 . 2083 162 432 . 27 2748 176 116 . 421 . 2317 3338 238 2589 Cannons 14298 | . 759 890 . 367 . . . . 610 252 111 . 1154 . 1286 . 66 540 106 4054 446 109 588 341 440 179 672 . 1328 Explosions 6591 | . . . . . . . . . 266 . . . . . 149 . . . . . . . . 2274 . . 570 . 3332 Melee 440 | . . . . . . . . . . . . . . . . . . . . 61 . . . 205 174 . . . . Ramming 209 | . 16 3 . . . . . . . . . . . . 41 . 56 13 . 47 . . . . 14 19 . . . Kinetic 5985 | . 319 1693 36 17 . . . . . . . . . . 181 . 29 . . 1470 176 116 . 421 . 352 606 49 520 Thermal 25932 | . 759 961 1780 539 96 . . 537 1733 465 . . 1154 . 1671 162 469 35 133 4787 446 109 588 250 440 2144 3404 189 3081 Explosive 5862 | . . . . . . . . . 17 . . . . . . . . . . . . . . 2274 . . 570 . 3001 Electromagnetic 3003 | 15 25 . 79 367 . . . . 546 . 111 . . . 577 . . . . 545 . . . 91 . . . . 647 Impact 379 | . . . . . . . . . . . . . . . . . . . . . . . . 205 174 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 61 | . . . . . . . . . . . . . . . . . . . . 61 . . . . . . . . . Entropic 505 | . . . . . . . . . . . . . . . . . . 505 . . . . . . . . . . . Phasic 1221 | . . . . . . . . . . . . . 132 . 1089 . . . . . . . . . . . . . . Highest Corruption 39 | . 6 . 1 2 2 2 2 6 . . . . . . 11 20 20 26 39 6 8 . . 11 3 . . . 13 Average Corruption 7 | . 4 . 1 1 2 2 2 2 . . . . . . 5 19 20 18 26 3 6 . . 11 2 . . . 9 Corruption Purged 19 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . 14 Corruption Blocked 33 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . 26 . 1 3 Effects 219 | . . . 3 4 10 6 4 15 . . . . . . 15 18 22 10 35 39 4 . . 8 . . . . 26 Message Errors 49 | . . . . . . 2 . 6 . . . . . . 4 5 6 2 8 8 2 . . 1 . . . . 5 Matter Fused 57 | . . . 2 2 5 2 1 4 . . . . . . 1 2 8 2 7 11 . . . . . . . . 10 Heat Flow Errors 31 | . . . . . 1 . . 5 . . . . . . 3 4 3 2 3 6 1 . . 1 . . . . 2 Energy Discharges 22 | . . . . . 2 1 1 . . . . . . . 2 2 . 2 4 3 . . . 2 . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 27 | . . . . 2 1 1 1 . . . . . . . . 4 4 1 6 6 . . . 1 . . . . . Data Loss (major) 10 | . . . . . . . . . . . . . . . 1 . 1 . 3 3 . . . 1 . . . . 1 Misfires 8 | . . . . . 1 . . . . . . . . . . . . . 3 1 . . . . . . . . 3 Alerts 5 | . . . . . . . 1 . . . . . . . . 1 . . 1 . . . . 1 . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Weapon Failures 7 | . . . 1 . . . . . . . . . . . 4 . . . . . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1106 | . . . . 3 . . . . 57 . 13 . 49 . 64 . . 15 . 118 15 13 99 222 165 . 43 . 230 Projectiles 539 | . . . . 3 . . . . 10 . 13 . 49 . 1 . . 15 . 118 15 13 99 8 40 . 15 . 140 Explosions 287 | . . . . . . . . . 47 . . . . . 63 . . . . . . . . 59 . . 28 . 90 Melee 280 | . . . . . . . . . . . . . . . . . . . . . . . . 155 125 . . . . Knockbacks 5 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 2 . . . . Impact 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 2 . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 665 | . 8 . . . . . . . . . . . . . 68 . . . . . . . . 299 6 . 55 . 229 Shots 12 | . . . . . . . . . . . . . . . 1 . . . . . . . . 7 . . 1 . 3 Rammed 25 | . 1 1 . . . . . . . . . . . . 5 . 6 1 . 6 . . . . 4 1 . . . Targets Rammed 26 | . 1 1 . . . . . . . . . . . . 5 . 6 1 . 7 . . . . 4 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Highest Temperature 484 | 20 306 175 359 171 255 . . 199 182 26 . . 345 . 484 291 237 205 197 227 183 . . 326 200 341 412 . 190 Average Temperature 91 | 15 72 49 113 64 153 . . 70 43 16 . . 82 . 126 119 63 69 71 91 118 . . 130 95 128 97 . 58 Received Heat Transfer 4138 | . 201 253 588 66 . . . 150 184 90 . . 198 12 222 . 135 310 8 306 . 8 . 507 298 252 248 . 102 Effects 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 2 . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Combat Hostiles 4 | . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . Parts Fried 26 | . . . . 3 . . . . 3 . . . . . 9 . . . . 5 . . . 1 1 . . . 4 Impact Corruptions 9 | . . . . . . . . . . . . . . . . . . . . . . . . 4 5 . . . . Robots Melted 15 | . 1 1 . . . . . 1 2 . . . 1 . . . . . . 6 . . . . 1 2 . . . Combat Hostiles 14 | . 1 1 . . . . . 1 2 . . . 1 . . . . . . 5 . . . . 1 2 . . . Parts Melted 83 | . 4 6 3 4 . . . 5 7 2 . . 6 . 1 . . . . 13 2 . . . 1 11 15 1 2 Heat Transferred 34321 | . 1591 1961 3298 962 185 . . 1110 3148 733 . . 1648 . 2059 222 449 19 148 5217 407 111 370 241 333 3367 4232 185 2325 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . 3 . 3 . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Peak Influence 1643 | 5 289 625 377 165 . . . . 932 . . . . . 398 . . . . 1218 . . . . 301 248 453 520 1643 Initial 332 | . 3 44 161 77 . . . . . . . . . . . . . . . . . . . . 151 163 33 271 332 Average 306 | 5 95 372 121 46 . . . . 391 . . . . . 149 . . . . 477 . . . . 190 100 190 451 944 Maximum Alert Level 5 | . 1 2 1 . . . . . 3 . . . . . 1 . . . . 4 . . . . 1 1 2 2 5 Low Security (%) 51 | 100 79 5 90 100 . . . . 19 . . . . . 68 . . . . 24 . . . . 69 95 52 . 30 Level 1 23 | . 20 60 9 . . . . . 42 . . . . . 31 . . . . 17 . . . . 30 4 36 27 12 Level 2 15 | . . 34 . . . . . . 31 . . . . . . . . . . 33 . . . . . . 11 72 15 Level 3 4 | . . . . . . . . . 6 . . . . . . . . . . 19 . . . . . . . . 8 Level 4 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 29 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 3 3 4 4 . . . . 8 . . . . . 5 . . . . 14 . . . 1 3 2 12 2 6 Investigation 11 | . . 2 1 1 . . . . 2 . . . . . 2 . . . . 2 . . . . . . . . 1 Extermination 21 | . . . . 2 . . . . 2 . . . . . 2 . . . . 5 . . . . 1 . 5 1 3 Reinforcement 27 | . 3 1 3 1 . . . . 4 . . . . . 1 . . . . 4 . . . . 2 2 5 . 1 Assault 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . 1 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . 2 . . . . . 2 . . . . 2 . . . . . . . . 1 Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . Haulers Reinforced 6 | . . . . 1 . . . . 2 . . . . . . . . . . 2 . . . . . 1 . . . Active Scanning Responses 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Distress Signals 26 | . 2 4 3 . . . . . 1 . . . . . 1 . . . . 4 . . . . . 7 4 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 557 | . 28 56 28 9 1 4 . 7 30 4 4 . 14 1 43 7 5 19 1 89 11 6 . 17 33 35 45 6 54 Peak Tracking Total 18 | . 4 8 10 2 1 4 . 4 3 4 2 . 3 1 12 5 3 16 1 9 5 4 . 14 18 9 8 2 7 Tactical Retreats 24 | . . 3 . 1 . . . . 1 . . . . 1 1 1 . . . 4 2 . . . 5 5 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Traps Triggered 14 | . 3 2 . . . . . . . . . . . . . . . 1 . 2 . . . . . 1 . . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . 1 . 1 . . . . . . 8 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Machines Disabled 57 | . 1 1 . . . . . . 25 . . . 1 1 1 . . . . 8 . . . 2 . . 7 2 8 Max in Single Turn 5 | . 1 1 . . . . . . 5 . . . . 1 1 . . . . 1 . . . 1 . . 1 . 2 Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Machines Accessed 73 | . 5 10 6 7 1 . 4 . 6 . 1 . . . 5 . . 4 . 10 1 . 4 . 2 1 1 2 3 Terminals 39 | . 4 7 5 4 . . . . 3 . . . . . 2 . . . . 7 . . . . 1 . 1 2 3 Fabricators 5 | . . . . 1 . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . Repair Stations 5 | . . . . 1 . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . Recycling Units 5 | . 1 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Total Hacks 212 | . 14 34 21 9 1 . 29 . 11 . 1 . . . 12 . . 10 . 32 1 . 17 . 7 3 2 2 6 Successful 123 | . 7 17 10 4 1 . 29 . 5 . 1 . . . 5 . . 10 . 9 1 . 17 . 3 1 . . 3 Failed 88 | . 6 17 11 5 . . . . 6 . . . . . 7 . . . . 23 . . . . 4 2 2 2 3 Catastrophic 21 | . . 1 4 2 . . . . 1 . . . . . 1 . . . . 8 . . . . . . 1 2 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 75 | . 13 17 14 3 . . . . 1 . . . . . 3 . . 1 . 17 . . . . 3 . . 1 2 Terminals 111 | . 13 26 19 5 . . . . 6 . . . . . 6 . . . . 23 . . . . 3 . 2 2 6 Fabricators 14 | . . . . 2 . . . . 4 . . . . . 4 . . . . 4 . . . . . . . . . Repair Stations 6 | . . . . 1 . . . . 1 . . . . . 2 . . . . 2 . . . . . . . . . Recycling Units 13 | . 1 6 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . 3 . . . Terminal Hacks 91 | . 5 9 5 2 1 . 29 . 3 . 1 . . . 3 . . 10 . 3 1 . 17 . 1 . . . 1 Record 25 | . . . . . . . 11 . . . . . . . . . . 8 . . . . 5 . 1 . . . . Part Schematic 16 | . 1 1 . . . . 10 . . . . . . . . . . . . . . . 4 . . . . . . Robot Schematic 6 | . . . . 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 1 2 1 . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 8 | . 1 . . . . . 3 . . . . . . . . . . . . . . . 4 . . . . . . Open Door 5 | . . . . . 1 . . . . . 1 . . . . . . 2 . . 1 . . . . . . . . Branch Access Points 6 | . . 1 1 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Unreport Threat 7 | . 1 2 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . 1 . . . . 2 . . . . . 2 . . . . 1 . . . . . . . . . Load Schematic 3 | . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Build 3 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Seal Access 3 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Unauthorized Hacks 16 | . 2 4 5 . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 2 Terminals 12 | . 2 2 4 . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 Track 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Disrupt 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operators 4 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mask 4 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 5 6 6 6 . . . . 5 . . . . . 5 . . . . 8 . . . . 2 . 1 2 3 Full Trace Events 7 | . . . 1 . . . . . 1 . . . . . 2 . . . . 2 . . . . . . . . 1 Feedback Events 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Corruption 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . 1 . . 5 . . . . 2 . . . . . . . . . . . . . . 1 . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . . . . . . 76 . . . . . . . . . Total Robot Build Rating 15 | . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . Part Schematics Acquired 32 | . 1 2 . . . . 10 . . . . 15 . . . . . . . . . . 4 . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 253 | . . . . . . . . . 169 . . . . . 84 . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 31 | . . . . . . . . . . . . . . . . . . . . 31 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . . 20 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . no_distress 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Total Allies 17 | . . . . . . . . 1 . . . 6 . . . . . . . 3 . . . 1 . . . 3 3 Largest Group 6 | . . . . . . . . 1 1 . . 6 6 . . . . . . 3 . . . 1 1 . . 3 2 Highest-Rated Group 374 | . . . . . . . . 96 96 . . 166 166 . . . . . . 87 . . . 47 47 . . 374 259 Highest-Rated Ally 131 | . . . . . . . . 96 96 . . 51 51 . . . . . . 29 . . . 47 47 . . 131 131 Total Orders 40 | . . . . . . . . . . . 10 2 5 . . 8 2 2 . 8 2 . . . . 1 . . . EXPLORE 22 | . . . . . . . . . . . 5 1 . . . 7 2 2 . 3 1 . . . . 1 . . . RETURN 18 | . . . . . . . . . . . 5 1 5 . . 1 . . . 5 1 . . . . . . . . Ally Attacks 206 | . . . . . . . . 12 30 . 9 . 109 . 9 . . . . 12 . . . . 8 . . 13 4 Total Damage 4975 | . . . . . . . . 276 1566 . 71 . 1565 . 303 . . . . 101 . . . . 211 . . 761 121 Kills 35 | . . . . . . . . 2 14 . 1 . 13 . . . . . . 2 . . . . . . . 3 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Robot Analysis Total 9 | . 1 2 1 . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 9 | . . . . . 1 1 . 1 . . 1 1 . . . . 3 . . . 1 . . . . . . . . Drone Launches 49 | . . . . . . . . . . . 6 2 8 . 1 10 4 4 . 9 2 . . . 1 2 . . . Drone Recoveries 40 | . . . . . . . . . . . 6 2 7 . . 10 4 . . 8 1 . . . . 2 . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Patrols 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Turns Passed 29917 | 20 1045 1989 1185 2201 829 523 149 936 1558 287 445 1449 1858 855 1290 487 506 998 698 2736 736 374 401 704 303 1387 1532 297 2139 Spaces Moved 16054 | 11 648 935 439 1287 501 325 91 528 895 207 248 890 960 524 537 241 280 505 282 1143 273 151 154 409 360 882 858 228 1262 Core 124 | . . . . . . . . . . . . . . . . . . . . . . . . 4 120 . . . . Treads 12090 | . 80 897 439 990 501 325 91 526 3 . 229 890 960 524 537 241 280 505 239 974 233 151 154 166 18 608 521 . 1008 Legs 1602 | 10 . . . . . . . . 546 207 19 . . . . . . . . . . . . . . 1 337 228 254 Wheels 1504 | 1 568 38 . 297 . . . 2 346 . . . . . . . . . 43 169 40 . . . . . . . . Hover 638 | . . . . . . . . . . . . . . . . . . . . . . . . 239 126 273 . . . Flight 96 | . . . . . . . . . . . . . . . . . . . . . . . . . 96 . . . . Fastest Speed 40 | 90 90 100 160 120 161 161 161 161 120 120 120 160 160 160 160 166 163 160 160 145 215 235 235 50 40 52 115 115 113 Average Speed 153 | 117 100 157 160 155 161 161 161 164 140 120 158 160 177 160 168 166 164 188 168 173 238 235 235 138 56 126 134 115 140 Slowest Speed 360 | 120 160 160 165 241 163 161 161 166 246 120 360 260 260 160 255 166 166 320 240 290 312 235 235 312 145 165 225 115 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 52 | 2 94 76 29 27 63 53 69 64 30 44 73 90 89 71 13 74 65 97 49 41 45 30 61 58 12 27 69 9 49 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 5 | . . . . . . . 1 . . . . 1 . . . . . . . . . . 3 . . . . . . Known Exits Taken 13 | . . . . 1 1 1 1 1 1 . . . . . 1 . 1 . . 1 . . . 1 . 1 1 1 . Unknown Exits Taken 16 | 1 1 1 1 . . . . . . 1 1 1 1 1 . 1 . 1 1 . 1 1 1 . 1 . . . . Scrap Searched 26 | . . . . . 3 2 . 2 . . 2 1 . 4 . . 2 . . . 4 1 . 5 . . . . . Spaces Dug 84 | . . 1 . 3 . . . . 2 . . 2 5 . . 6 2 . . 10 . . . . 3 . 6 3 41 Terrain Destroyed 678 | . . 1 . 3 . . . . 70 3 . 2 24 . 29 11 6 1 1 74 9 4 . 158 4 3 38 4 233 Melee 13 | . . 1 . 3 . . . . 2 . . 2 . . . . . . . 3 . . . . 2 . . . . Projectile 231 | . . . . . . . . . . 3 . . 24 . 20 11 6 1 1 71 9 4 . 10 2 3 18 4 44 AOE 434 | . . . . . . . . . 68 . . . . . 9 . . . . . . . . 148 . . 20 . 189 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Acc Com Total 19469 | 14 914 1248 774 1429 515 325 94 556 1076 223 296 904 1045 540 778 311 315 549 501 1583 330 160 184 500 429 1061 1097 251 1467 Wait 1135 | . 174 91 172 64 7 . . . 30 3 28 . 3 . 80 28 7 4 204 138 9 . . 29 15 . 36 1 12 Move 16022 | 10 647 934 438 1286 500 324 90 527 894 206 247 889 959 523 536 240 279 504 281 1142 272 150 153 408 357 881 857 227 1261 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Pick Up 347 | . 8 29 27 12 1 1 . 1 24 . 5 2 9 6 26 7 6 7 3 38 11 2 4 10 3 57 20 4 24 Fast Attach 195 | 1 1 10 5 4 . . 2 2 13 1 3 1 10 3 10 3 3 10 . 14 2 1 4 10 9 21 33 4 15 Attach 176 | . 3 2 11 2 1 . . 1 7 . 1 . 1 . 22 6 4 2 7 23 12 . . 10 6 24 15 . 16 Detach 36 | . . 2 . . . . . . . . . . . . 2 3 . 2 . 8 5 . 1 1 4 . 6 1 1 Swap 176 | 2 2 17 19 12 . . . 2 19 1 2 4 5 2 14 3 . 1 . 28 2 . 4 3 1 9 11 . 13 Drop 372 | . 5 41 25 16 2 . 2 3 30 1 7 3 22 5 17 8 5 13 3 28 2 2 8 4 8 23 47 6 36 Fire 948 | 1 73 120 77 29 4 . . 20 57 11 3 1 36 1 66 13 5 3 3 150 15 5 10 21 11 45 72 8 88 Melee 30 | . . 1 . 3 . . . . 2 . . 4 . . . . . . . 7 . . . 3 10 . . . . Ram 6 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 21 | . . 1 . . . . . . . . . . . . 5 . 6 1 . 7 . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 21 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Central database locked down 156 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 15) 686 | -10/Materials | Discovered new exit (range 7) 813 | -10/Materials | Discovered new exit (range 8) 909 | -10/Materials | Discovered new exit (range 15) 1066 | -10/Materials | Entered another Materials area 1066 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1333 | -9/Materials | Discovered new exit (range 16) 1609 | -9/Materials | Discovered new exit (range 16) 1947 | -9/Materials | Discovered new exit (range 4) 2205 | -9/Materials | Build established: Scavenger-Mutant 2512 | -9/Materials | Identified exit to Mines 2629 | -9/Materials | Discovered new exit (range 10) 2631 | -9/Materials | Build established: Mutant 3055 | -9/Materials | Entered another Materials area 3055 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3200 | -8/Materials | Destroyed 8 combat bots 3596 | -8/Materials | Identified exit to Storage 3919 | -8/Materials | Build established: Scavenger-Mutant 4100 | -8/Materials | Lost 3 parts (2u1w) 4143 | -8/Materials | Discovered new exit (range 6) 4169 | -8/Materials | Found Prototype Device 4185 | -8/Materials | Lost 4 parts (1p1n1u1w) 4240 | -8/Materials | Entered Factory 4240 | -7/Factory | Evolved 2 slots: Utility x2 4241 | -7/Factory | Identified Active Sensor Suite 4536 | -7/Factory | Build established: Scavenger-Skirmisher 4575 | -7/Factory | Identified exit to Lower Caves 5596 | -7/Factory | Discovered new exit (range 15) 5621 | -7/Factory | Identified exit to Factory 6441 | -7/Factory | Entered Lower Caves 6442 | -7/Lower Caves | Encountered a Warlord checkpoint 6453 | -7/Lower Caves | Learned 4 Factory zone layouts 6580 | -7/Lower Caves | Arm. Treads stolen by Master Thief 6909 | -7/Lower Caves | Discovered new exit (range 14) 7209 | -7/Lower Caves | Identified exit to Lower Caves 7270 | -7/Lower Caves | Entered another Lower Caves area 7625 | -7/Lower Caves | Encountered a Warlord checkpoint 7771 | -7/Lower Caves | Discovered new exit (range 14) 7792 | -7/Lower Caves | Identified exit to Data Miner 7793 | -7/Lower Caves | Entered Data Miner 7794 | -7/Data Miner | Discovered new exit (range 6) 7825 | -7/Data Miner | Met Data Miner 7857 | -7/Data Miner | Learned location of Section 7 (-2) 7857 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7883 | -7/Data Miner | Received God Mode back door access code from Data Miner 7941 | -7/Data Miner | Identified exit to Proximity Caves 7942 | -7/Data Miner | Entered Proximity Caves 7944 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8202 | -6/Proximity Caves | Learned Factory security intel 8236 | -6/Proximity Caves | Escorted by Enhanced Grunt 8868 | -6/Proximity Caves | Discovered exit to Factory (range 5) 8878 | -6/Proximity Caves | Entered Factory 8878 | -6/Factory | Accompanied by 1 ally 8878 | -6/Factory | Evolved 2 slots: Utility x2 8879 | -6/Factory | Identified exit to Lower Caves 8947 | -6/Factory | Discovered exit to Lower Caves (range 4) 9388 | -6/Factory | Incoming investigation squad redirected 9964 | -6/Factory | Cargo convoy interrupted 10061 | -6/Factory | Incoming investigation squad redirected 10132 | -6/Factory | Build established: Mutant 10195 | -6/Factory | Lost 3 parts (1n2w) 10208 | -6/Factory | Fabricated Combat Drone Bay? 10436 | -6/Factory | Entered Lower Caves 10436 | -6/Lower Caves | Spotted B-75 Beast 10455 | -6/Lower Caves | Build established: Hacker-Mutant 10654 | -6/Lower Caves | Discovered new exit (range 12) 10723 | -6/Lower Caves | Entered another Lower Caves area 10831 | -6/Lower Caves | Discovered new exit (range 8) 10917 | -6/Lower Caves | Encountered a Warlord checkpoint 10937 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11082 | -6/Lower Caves | Discovered new exit (range 40) 11101 | -6/Lower Caves | Learned Factory security intel 11168 | -6/Lower Caves | Entered Zion 11195 | -6/Zion | Found CR-A16's Pointy Stick 11359 | -6/Zion | Learned Factory emergency access door positions 11378 | -6/Zion | Discovered new exit (range 16) 11900 | -6/Zion | Found Prototype Device 11900 | -6/Zion | Identified Phasing AFG 11964 | -6/Zion | Given the Hacking Drone Bay 11994 | -6/Zion | Gained Derelict followers 12109 | -6/Zion | Gained Derelict followers 12188 | -6/Zion | Build established: Mutant 12418 | -6/Zion | Learned location of Quarantine (-3) 12604 | -6/Zion | Discovered new exit (range 5) 12606 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12617 | -6/Zion | Entered Deep Caves 12617 | -6/Deep Caves | Accompanied by 6 allies 12902 | -6/Deep Caves | Build established: Derelict-Mutant 12931 | -6/Deep Caves | Z-Facility disabled 13021 | -6/Deep Caves | Attacked by Z-Imprinter 13041 | -6/Deep Caves | Allies destroyed Z-Imprinter 13097 | -6/Deep Caves | Found Prototype Protection 13097 | -6/Deep Caves | Identified Zio. Weapon Casing 13698 | -6/Deep Caves | Found Prototype Protection 13698 | -6/Deep Caves | Identified Zio. Heavy Carapace 13730 | -6/Deep Caves | Found Zio. Weapon Casing 14310 | -6/Deep Caves | Discovered new exit (range 7) 14350 | -6/Deep Caves | Spotted as-02522 14475 | -6/Deep Caves | Entered Proximity Caves 14762 | -5/Proximity Caves | Spotted B-75 Beast 15168 | -5/Proximity Caves | Discovered new exit (range 15) 15247 | -5/Proximity Caves | Found Alien Artifact 15247 | -5/Proximity Caves | Identified Dimensional Node Initializer 15247 | -5/Proximity Caves | Initialized slip node 15330 | -5/Proximity Caves | Entered Factory 15330 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15697 | -5/Factory | Identified exit to Upper Caves 15697 | -5/Factory | Identified exit to Extension 15763 | -5/Factory | Build established: Derelict-Tank 15838 | -5/Factory | Discovered new exit (range 19) 16258 | -5/Factory | Build established: Derelict-Gunner 16304 | -5/Factory | Cargo convoy interrupted 16328 | -5/Factory | Incoming assault squad redirected 16330 | -5/Factory | Incoming assault squad redirected 16435 | -5/Factory | System corruption reached 10% 16475 | -5/Factory | Lost 17 parts (2p4n5u6w) 16497 | -5/Factory | Found Prototype Launcher 16509 | -5/Factory | Identified Adv. Micro-nuke Launcher 16515 | -5/Factory | Found Prototype Device 16516 | -5/Factory | Identified Beam Splitter 16520 | -5/Factory | Found Beam Splitter 16529 | -5/Factory | Found Prototype Processor 16530 | -5/Factory | Identified Spectral Analyzer 16539 | -5/Factory | Found Adv. Micro-nuke Launcher 16620 | -5/Factory | Entered Upper Caves 17094 | -5/Upper Caves | Discovered new exit (range 6) 17107 | -5/Upper Caves | Entered another Upper Caves area 17107 | -5/Upper Caves | Discovered new exit (range 11) 17130 | -5/Upper Caves | Build established: Scavenger-Gunner 17200 | -5/Upper Caves | Identified exit to Warlord 17565 | -5/Upper Caves | Learned Factory emergency access door positions 17568 | -5/Upper Caves | Learned Factory stockpile data 17613 | -5/Upper Caves | Entered Warlord 17667 | -5/Warlord | System corruption cleaned by Quarantine Array 17679 | -5/Warlord | Discovered new exit (range 32) 17880 | -5/Warlord | Build established: Derelict-Gunner 17944 | -5/Warlord | Met Warlord 17954 | -5/Warlord | Warlord's base attacked by MAIN.C 17960 | -5/Warlord | Opened Warlord's prototype stash 17970 | -5/Warlord | Found Prototype Hackware 17970 | -5/Warlord | Identified Ghost Barrier 17979 | -5/Warlord | Found Prototype Device 17979 | -5/Warlord | Identified Thermal Barrier 17992 | -5/Warlord | Found Prototype Reactor 18129 | -5/Warlord | Found Prototype Energy Cannon 18129 | -5/Warlord | Identified Vortex Driver 18133 | -5/Warlord | Found Vortex Driver 18304 | -5/Warlord | Warlord forces counterattacked 18454 | -5/Warlord | Spotted Executioner 18473 | -5/Warlord | Destroyed Executioner 18545 | -5/Warlord | Build established: Hacker-Tank 18553 | -5/Warlord | Opened side exit 18576 | -5/Warlord | Spotted Executioner 18577 | -5/Warlord | Spotted Striker 18604 | -5/Warlord | Core integrity fell below 50% 18611 | -5/Warlord | Entered Proximity Caves 18633 | -4/Proximity Caves | Lost 6 parts (1p1n3u1w) 18693 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18859 | -4/Proximity Caves | Spotted B-86 Titan 18871 | -4/Proximity Caves | Build established: Hacker-Mutant 19282 | -4/Proximity Caves | Discovered new exit (range 6) 19294 | -4/Proximity Caves | System corruption reached 30% 19309 | -4/Proximity Caves | Entered Factory 19309 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 19309 | -4/Factory | Identified Vortex Chain Reactor 19999 | -4/Factory | Identified exit to Upper Caves 20010 | -4/Factory | Lost 3 parts (1n1u1w) 20664 | -4/Factory | Fabricated G-50 Soldier (x3) 20882 | -4/Factory | Spotted B-86 Titan 20903 | -4/Factory | Revealed the true nature of CR-A16's Pointy Stick 20906 | -4/Factory | Destroyed B-86 Titan 20948 | -4/Factory | Found Hvy. Reflective Plating 21072 | -4/Factory | Repaired Imp. Heavy Treads 21559 | -4/Factory | First assault squad dispatched 21829 | -4/Factory | Incoming assault squad redirected 21935 | -4/Factory | Discovered new exit (range 5) 22007 | -4/Factory | Incoming assault squad redirected 22045 | -4/Factory | Entered Upper Caves 22076 | -4/Upper Caves | Lost 7 parts (1p2n1u3w) 22332 | -4/Upper Caves | Build established: Scavenger-Mutant 22497 | -4/Upper Caves | Learned Research garrison access intel 22755 | -4/Upper Caves | Discovered new exit (range 12) 22781 | -4/Upper Caves | Entered another Upper Caves area 22823 | -4/Upper Caves | Build established: Scavenger-Gunner 22997 | -4/Upper Caves | Discovered new exit (range 9) 23006 | -4/Upper Caves | Spotted B-86 Titan 23155 | -4/Upper Caves | Entered Zhirov 23155 | -4/Zhirov | Discovered new exit (range 3) 23198 | -4/Zhirov | Met Zhirov 23255 | -4/Zhirov | Found Alien Artifact 23255 | -4/Zhirov | Identified Integrated Reactor 23255 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23416 | -4/Zhirov | Found Alien Artifact 23469 | -4/Zhirov | Learned location of Testing (-2) 23469 | -4/Zhirov | Learned location of Command (-1) 23490 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23556 | -4/Zhirov | Entered Proximity Caves 23664 | -3/Proximity Caves | Build established: Derelict-Gunner 23982 | -3/Proximity Caves | Discovered new exit (range 14) 23989 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 24001 | -3/Proximity Caves | Core integrity fell below 50% 24049 | -3/Proximity Caves | Released all parts (11) 24050 | -3/Proximity Caves | System corruption reached 10% 24061 | -3/Proximity Caves | Lost 10 parts (1p4n1u4w) 24080 | -3/Proximity Caves | Destroyed 12 combat bots 24232 | -3/Proximity Caves | Identified exit to Research 24260 | -3/Proximity Caves | Entered Research 24260 | -3/Research | Accompanied by 1 ally 24260 | -3/Research | Evolved 2 slots: Propulsion x2 24261 | -3/Research | Loaded intel: 3 garrison access locations 24309 | -3/Research | Build established: Derelict-Mutant 24377 | -3/Research | Lost 3 parts (1n2u) 24427 | -3/Research | Spotted B-86 Titan 24465 | -3/Research | Identified Transdimensional Reconstructor 24465 | -3/Research | Warped through subspace 24466 | -3/Research | Core integrity fell below 50% 24494 | -3/Research | Lost 5 parts (1n3u1w) 24544 | -3/Research | Core integrity fell below 20% 24550 | -3/Research | Discovered new exit (range 11) 24563 | -3/Research | Entered another Research area 24563 | -2/Research | Warlord forces began assault on 0b10 24563 | -2/Research | Evolved 2 slots: Utility x2 24673 | -2/Research | Research machine network offline 24754 | -2/Research | Discovered new exit (range 7) 24867 | -2/Research | Spotted Striker 24878 | -2/Research | Spotted Executioner 24880 | -2/Research | Destroyed Striker 24899 | -2/Research | Destroyed Executioner 24909 | -2/Research | Borebot progress halted 24935 | -2/Research | Found Prototype Processor 24935 | -2/Research | Identified Exp. Core Analyzer 24938 | -2/Research | Found Exp. Core Analyzer 24950 | -2/Research | Lost 5 parts (1p1n1u2w) 25000 | -2/Research | Met up with Warlord 25124 | -2/Research | Borebot progress halted 25163 | -2/Research | Build established: Scavenger-Gunner 25167 | -2/Research | Borebot progress halted 25413 | -2/Research | Spotted Executioner 25413 | -2/Research | Spotted Executioner 25452 | -2/Research | Destroyed Executioner 25474 | -2/Research | Destroyed Executioner 25490 | -2/Research | Found Exp. Core Analyzer 25492 | -2/Research | Found Exp. Core Analyzer 25503 | -2/Research | Lost 6 parts (2p1n1u2w) 25568 | -2/Research | Spotted Striker 25582 | -2/Research | Destroyed Striker 25627 | -2/Research | Spotted Striker 25628 | -2/Research | Spotted Executioner 25632 | -2/Research | Spotted Striker 25644 | -2/Research | Destroyed Striker 25645 | -2/Research | Core integrity fell below 50% 25683 | -2/Research | Spotted Executioner 25685 | -2/Research | Lost 8 parts (1p3n3u1w) 25791 | -2/Research | Warlord invited to help at Command 25820 | -2/Research | Found Exp. Core Analyzer 25831 | -2/Research | Found Prototype Device 25831 | -2/Research | Identified Adv. Kinecellerator 25835 | -2/Research | Found Exp. Targeting Computer 25846 | -2/Research | Spotted Executioner 25850 | -2/Research | Spotted Executioner 25949 | -2/Research | Identified exit to Testing 25950 | -2/Research | Entered Testing 25965 | -2/Testing | Found Prototype Energy Cannon 25965 | -2/Testing | Identified Imp. Potential Cannon 26134 | -2/Testing | Spotted PP-3QL87Q2HVE 26447 | -2/Testing | Found Prototype Device 26447 | -2/Testing | Identified Exp. Hardlight Generator 26637 | -2/Testing | Lost 4 parts (3n1w) 26952 | -2/Testing | Lost 3 parts (1p1n1u) 26998 | -2/Testing | Found Thermal Barrier 27023 | -2/Testing | Found Prototype Device 27023 | -2/Testing | Identified Exp. Thermal Shield 27055 | -2/Testing | Spotted Alpha 7 27102 | -2/Testing | Spotted Striker 27103 | -2/Testing | Spotted Striker 27141 | -2/Testing | Destroyed Alpha 7 27258 | -2/Testing | Stole the SGEMP Prototype 27296 | -2/Testing | Garrison activated, responded to threat 27337 | -2/Testing | Found Prototype Ballistic Gun 27337 | -2/Testing | Identified Hyp. Multirail 27385 | -2/Testing | Found Thermal Barrier 27437 | -2/Testing | Discovered new exit (range 15) 27460 | -2/Testing | Identified exit to Access 27471 | -2/Testing | Found Prototype Energy Gun 27471 | -2/Testing | Identified Warp Gun 27482 | -2/Testing | Entered Access 27482 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 27483 | -1/Access | Loaded intel: 107 machine locations 27483 | -1/Access | Loaded intel: 99 trap records 27483 | -1/Access | Identified exit to Surface 27483 | -1/Access | Discovered exit to Surface (range 110) 27483 | -1/Access | Identified exit to Command 27483 | -1/Access | Discovered exit to Command (range 78) 27483 | -1/Access | Delivered the SGEMP Prototype to Zhirov 27483 | -1/Access | Zhirov transferred Access data 27546 | -1/Access | Garrison activated, responded to threat 27566 | -1/Access | Spotted B-99 Colossus 27578 | -1/Access | Zhirov warped through subspace 27779 | -1/Access | Entered Command 28387 | -1/Command | Destroyed 7 combat bots 28635 | -1/Command | Spotted B-99 Colossus 28779 | -1/Command | First assault squad dispatched 28813 | -1/Command | Incoming investigation squad redirected 28884 | -1/Command | Lost 4 parts (4u) 28890 | -1/Command | Destroyed 7 combat bots 29076 | -1/Command | System corruption reached 10% 29121 | -1/Command | Spotted M Guard 29122 | -1/Command | Spotted M Guard 29122 | -1/Command | Spotted Combat Programmer 29124 | -1/Command | Spotted Combat Programmer 29236 | -1/Command | Met MAIN.C 29238 | -1/Command | 0b10 Conduit disabled 29250 | -1/Command | Destroyed MAIN.C Shell 29253 | -1/Command | MAIN.C activated Command garrisons 29259 | -1/Command | Zhirov used SGEMP to disable MAIN.C 29287 | -1/Command | Lost 3 parts (1p1u1w) 29375 | -1/Command | Found Prototype Device 29375 | -1/Command | Identified Exp. System Purifier 29395 | -1/Command | Found Prototype Reactor 29396 | -1/Command | Identified Zero-point Reactor 29400 | -1/Command | Found Vortex Chain Reactor 29407 | -1/Command | Found Beam Splitter 29415 | -1/Command | Found Prototype Device 29415 | -1/Command | Identified Exp. Focal Shield 29420 | -1/Command | Found Prototype Processor 29420 | -1/Command | Identified Exp. Melee Analysis Suite 29423 | -1/Command | Found Prototype Device 29423 | -1/Command | Identified Adv. Particle Accelerator 29908 | -1/Command | Discovered exit to Surface (range 8) 29918 | *** | Escaped! Last Messages --------------- 29476_ Arcs of energy rise from the floor. 29478_ Exp. System Purifier purges 1% system corruption (4%). 29478_ Triggered Segregator Trap. 29478_ Arcs of energy rise from the floor. 29484_ Exp. System Purifier purges 1% system corruption (3%). 29487_ Exp. System Purifier purges 1% system corruption (2%). 29491_ System corrupted: Energy discharge (-299). 29495_ Exp. System Purifier purges 1% system corruption (1%). 29503_ Exp. System Purifier purges 1% system corruption (0%). 29510_ Triggered Gamma Bomb Trap. 29510_ A bubble of electromagnetic force engulfs the area. 29510_ Chain reaction triggered in Vortex Chain Reactor. 29511_ Exp. System Purifier purges 1% system corruption (0%). 29547_ Acquired Quantum Reactor. 29726_ Acquired 3 matter. 29746_ Acquired 103 matter. 29791_ Attempting to rewire C-30 ARC. 29791_ C-30 ARC is broken beyond repair. 29908_ The Access Shell folds into the floor. 29908_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | ## | | "##+##+## # %% ## | | ^ # % !! / | | # ## !! # | | # = % " | | # # | | "# ## ############+#+# | | ## "########### #??????????????# !! | | ?# !% % "#????????##++++##?????????????# !! | | ?# =^! T#????????# ^#?????????????# !! | | ?# = "#???????##g ##????????????# | | ?# "#???????#7 ^ ^7#????????????# | | ?# "#???????## g ##????????????######## | | ?# #???????#Kgg^^ K#???????????????????? | | ?# #???????## ##???????????????????? | | ?# #???????#E g ^ ^E#???????????????????? | | ?# #######+#???????## ^ ##???????????????????? | | ?# #???????????????#E E#???????????????????? | | ?# #?????????????#### ^ ####?????????????????? | | ?# #?????????????#BB BB#?????????????????? | | ?# #?????????????#BB BB#?????????????????? | | ?# ??????????????# ^ #?????????????????? | | ? ??????????????# ^ #?????????????????? | | ?? ??????????????# #?????????????????? | | ??????????????????# "" #?????????????????? | | ??????????????????# "@ #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# ^ #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 120 Energy Generation 72 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Cloak Strength 2 Power Amplification 30 Additional Mass Support 20 Base Temperature (-) 100 Corruption Containment 12 Corruption Block 14 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 75 Resistance: EM 15 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 20 Launcher Accuracy 30 Target Analysis 6 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 6 Energy Filtering 30 Particle Charging 50 Offensive Hacking 24 Defensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ Y-54 Guardian | -7/Factory | Hacked W-25 Informer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free S-27 Virus | -6/Zion | Archive H-55 Commando | -6/Zion | Archive K-01 Serf | -2/Testing | Archive Fabricated ------------ Combat Drone Bay | x1 | -6/Factory G-50 Soldier | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredBottomlessPod Manual? 0 Play Time 04:13:56 Cumulative 244.8 hours Start 2022.04.19 @ 10:38:04 End 2022.04.19 @ 15:38:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 167 Adventurer 6 Explorer 17 Win Type 0 Total 30 Types 13/1/3/8/1/0/1/1/2 Lore% 73 Gallery% 83 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33789f50-f085-4818-83b2-d24bc9aed02f