Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 09:42:35

Player: Dull

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (244)     1220
Value Destroyed (8687)     8687
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (2542)               2542
              TOTAL SCORE: 17409

 Bonus
-------
High Alert Combat Kills    1714
Follower Combat Kills      336
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -108

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     30/100
System Corruption          7%
Temperature                Cool (12)
Movement                   Rolling (115) Ox1
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
        Armored Huge Wheel
                VTOL Module
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                0b10 Decoder Chip [Looter]
                Core Analyzer
                Microactuators
                Core Shielding
        Layered Medium Armor Plating
>               --- WEAPON (3) -------
                Great Maul
>               --- INVENTORY (20) ---
       Advanced Heat Sink
       Advanced Heat Sink
                Energy Well (350)
       Advanced Particle Charger
   High-powered Shock Rifle
          Heavy Laser
          Heavy Ion Cannon
                Neutron Cannon
   High-powered Shotgun
                XL Autogun Array
                Axe

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
          Micro Fission Core
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Sensor Array
                Core Analyzer
                Matter Filter
       Improved Light Armor Plating
>               --- WEAPON -----------
                YOLO Cannon
           Mini Assault Cannon
>               --- INVENTORY --------
                Carbon-fiber Leg
       Improved VSS Leg
        Armored Huge Wheel
          Large Battery
       Advanced Sensor Array
                Recoil Stabilizer
                Insulated Plating
   High-powered Shock Rifle
                Ion Cannon
          Heavy Ion Cannon
   High-powered Shotgun
                Flak Gun
                XL Autogun Array
                Rocket Launcher
                Missile Launcher
                Axe
[Rating: 79]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Protection               Core Shielding
Weapon                     Rocket Launcher
  Energy Gun               Small Laser
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             198  | 2   12  7   35  8   8   1   27  53  22  8   .   15  
  Power                    23   | .   3   2   5   1   .   .   2   7   2   1   .   .   
    Engine                 13   | .   3   2   5   1   .   .   .   2   .   .   .   .   
    Core                   10   | .   .   .   .   .   .   .   2   5   2   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               62   | 2   1   2   10  2   .   1   17  16  3   2   .   6   
    Treads                 39   | 2   1   2   10  2   .   1   16  3   .   .   .   2   
    Leg                    10   | .   .   .   .   .   .   .   .   3   3   2   .   2   
    Wheel                  11   | .   .   .   .   .   .   .   .   10  .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  54   | .   4   .   10  2   1   .   3   14  12  3   .   5   
    Device                 18   | .   .   .   1   .   .   .   .   7   6   3   .   1   
    Storage                8    | .   2   .   1   .   1   .   1   1   2   .   .   .   
    Processor              5    | .   1   .   1   .   .   .   .   2   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             23   | .   1   .   7   2   .   .   2   4   4   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | .   4   3   10  3   7   .   5   16  5   2   .   4   
    Energy Gun             11   | .   3   2   2   .   .   .   1   2   .   1   .   .   
    Energy Cannon          10   | .   .   .   1   .   2   .   2   4   .   .   .   1   
    Ballistic Gun          10   | .   1   .   3   2   .   .   .   2   .   1   .   1   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   5   2   .   .   .   
    Launcher               19   | .   .   1   4   .   5   .   2   3   3   .   .   1   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   2   .   2   .   2   3   .   .   .   .   
Parts Lost                 81   | .   2   .   11  1   .   1   3   31  11  3   .   18  
  Power                    11   | .   1   .   2   .   .   .   .   4   2   .   .   2   
  Propulsion               28   | .   .   .   4   .   .   1   1   13  2   1   .   6   
  Utility                  21   | .   .   .   2   .   .   .   .   7   5   2   .   5   
  Weapon                   21   | .   1   .   3   1   .   .   2   7   2   .   .   5   
  Highest Loss Streak      11   | .   1   .   2   1   .   1   1   9   5   2   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  100 98  97  99  100 95  91  89  95  100 70  
  Engine                   7    | .   14  14  10  11  11  11  1   3   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   7   3   10  12  13  5   
  Treads                   18   | .   28  28  21  22  22  22  26  11  .   .   .   .   
  Leg                      3    | .   .   .   .   .   .   .   .   .   25  23  26  14  
  Wheel                    1    | .   .   .   .   .   .   .   .   8   .   .   .   2   
  Device                   4    | .   .   .   3   .   .   .   .   11  17  19  20  10  
  Storage                  10   | .   14  14  11  11  11  11  9   10  6   6   6   6   
  Processor                9    | .   .   14  10  11  11  11  9   7   6   6   6   9   
  Protection               14   | .   11  .   18  22  22  22  17  11  6   6   6   5   
  Energy Gun               6    | .   18  27  10  .   .   .   .   .   .   3   6   3   
  Energy Cannon            2    | .   .   .   .   .   .   .   8   5   3   .   .   .   
  Ballistic Gun            2    | .   9   .   3   1   .   .   .   .   .   5   6   2   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   3   4   6   6   3   
  Launcher                 8    | .   .   .   7   15  18  22  14  8   5   2   .   .   
Peak Build Rating          79   | 6   10  11  21  21  38  25  37  59  79  66  66  66  
  Average Rating           29   | 6   8   10  17  19  22  24  34  41  68  62  66  46  
  On Entrance              30   | 6   6   10  11  19  19  25  24  35  51  56  66  66  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             87   | 13  50  50  62  61  63  63  75  87  82  75  70  70  
  Greatest Support         80   | 40  40  40  43  43  43  43  62  62  80  65  65  65  
  Greatest Overweight (x)  24   | .   1   1   15  1   1   1   24  24  1   1   1   17  
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   1   .   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 8   15  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 6   14  19  19  19  19  19  19  18  19  16  20  15  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   20  20  18  20  20  19  20  15  17  20  20  20  

 Class Distribution 
--------------------
 59% | Mutant
 14% | Bomber
 13% | Scavenger-Bomber
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Bomber | -8/Materials
 Scavenger-Bomber | -7/Factory
           Bomber | -6/Factory
 Scavenger-Bomber | -6/Lower Caves
 Scavenger-Bomber | -6/Data Miner
           Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Dat  Pro  
Matter Collected           5337 | 200  340  138  1068 157  140  199  591  1387 484  375  .    258  
  Remotely                 222  | .    .    .    .    .    .    .    .    222  .    .    .    .    
Salvage Created            7632 | .    462  215  1805 215  .    114  1035 2104 994  211  .    477  
  Parts                    400  | .    23   17   93   17   .    2    72   100  49   15   .    12   
Haulers Intercepted        6    | .    .    .    2    .    .    .    2    2    .    .    .    .    
Recyclers Shooed           10   | .    .    .    .    .    .    .    2    4    4    .    .    .    
Parts Field Recycled       8    | .    .    .    .    .    .    .    .    8    .    .    .    .    
  Retrieved Matter         56   | .    .    .    .    .    .    .    .    56   .    .    .    .    
Parts Self-Destructed      28   | .    .    .    .    .    .    .    .    .    .    11   .    17   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro 
Combat Hostiles Destroyed  191  | .   9   8   46  10  .   6   23  50  23  9   .   7   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     43   | .   8   5   26  .   .   .   .   2   .   2   .   .   
  Cannons                  59   | .   .   .   3   .   .   .   9   30  10  3   .   4   
  AOE                      79   | .   .   3   16  10  .   6   12  17  11  4   .   .   
Classes Destroyed          19   | .   4   1   7   2   .   .   2   3   .   .   .   .   
  Worker                   11   | .   1   1   .   .   .   .   2   4   3   .   .   .   
  Builder                  13   | .   .   .   3   1   .   .   2   5   2   .   .   .   
  Tunneler                 4    | .   .   .   .   2   .   .   .   1   1   .   .   .   
  Hauler                   6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Recycler                 10   | .   .   .   .   .   .   .   3   6   1   .   .   .   
  Mechanic                 3    | .   .   .   2   .   .   .   .   1   .   .   .   .   
  Operator                 6    | .   1   .   3   .   .   .   2   .   .   .   .   .   
  Watcher                  7    | .   1   .   2   .   .   .   3   1   .   .   .   .   
  Swarmer                  34   | .   .   5   .   5   .   .   8   11  .   4   .   1   
  Grunt                    86   | .   9   3   31  4   .   4   4   12  15  3   .   1   
  Brawler                  4    | .   .   .   1   .   .   .   .   .   1   .   .   2   
  Duelist                  9    | .   .   .   3   .   .   2   1   .   .   1   .   2   
  Protector                5    | .   .   .   1   .   .   .   .   3   1   .   .   .   
  Sentry                   27   | .   .   .   10  .   .   .   9   3   3   1   .   1   
  Specialist               7    | .   .   .   .   .   .   .   .   5   2   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   1   6   1   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   8   .   .   .   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           20   | .   2   3   7   5   .   3   9   20  9   3   .   4   
  Combat Bots Only         12   | .   2   3   6   3   .   3   9   12  6   3   .   4   
Max Kills in Single Turn   4    | .   1   3   3   3   .   1   4   4   3   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   2   3   .   1   4   4   3   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Dat  Pro  
Hostile Shots Fired        1085  | .    47   29   218  13   .    15   72   364  162  50   .    115  
  Missed                   350   | .    10   8    63   3    .    4    18   132  62   19   .    31   
Damage Taken               13526 | .    571  220  2164 194  .    434  886  4446 1842 465  .    2304 
  Core                     1995  | .    41   52   241  34   .    12   108  647  180  58   .    622  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  116   | .    .    .    51   7    .    2    24   25   .    .    .    7    
  Regen/Repaired (Parts)   234   | .    .    .    .    .    .    .    234  .    .    .    .    .    
Core Remaining (%)         55    | 100  .    62   .    .    .    28   80   7    .    .    .    .    
Volleys Fired              567   | .    58   16   156  21   .    13   67   131  70   15   .    20   
  Largest                  3     | .    2    2    2    1    .    2    2    3    3    3    .    3    
  Hottest                  148   | .    90   80   130  100  .    69   120  148  148  145  .    145  
Shots Fired                870   | .    116  31   277  21   .    23   68   181  86   32   .    35   
  Gun                      424   | .    116  30   208  .    .    .    .    33   .    13   .    24   
  Cannon                   264   | .    .    .    16   .    .    .    45   126  53   14   .    10   
  Launcher                 168   | .    .    1    53   7    .    23   23   22   33   5    .    1    
  Special                  14    | .    .    .    .    14   .    .    .    .    .    .    .    .    
  Kinetic                  263   | .    37   .    55   .    .    .    .    91   43   23   .    14   
  Thermal                  368   | .    79   15   118  14   .    .    45   63   10   4    .    20   
  Explosive                168   | .    .    1    53   7    .    23   23   22   33   5    .    1    
  Electromagnetic          71    | .    .    15   51   .    .    .    .    5    .    .    .    .    
  Robot Hit Streak         41    | .    10   4    19   2    .    5    41   25   10   7    .    9    
  Robot Miss Streak        8     | .    8    3    3    2    .    1    2    3    4    5    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        3     | .    .    1    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           552   | .    71   17   175  3    .    14   56   122  44   21   .    29   
  Core Hits                435   | .    24   13   97   12   .    10   44   124  57   26   .    28   
  Critical Kills           3     | .    .    .    1    .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Critical Strikes         24    | .    3    1    9    .    .    .    .    6    4    .    .    1    
    Burn                   9     | .    3    .    5    .    .    .    .    .    .    .    .    1    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
    Destroy                3     | .    .    .    3    .    .    .    .    .    .    .    .    .    
    Blast                  8     | .    .    .    .    .    .    .    .    6    2    .    .    .    
    Corrupt                2     | .    .    1    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
  Impact                   6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24906 | .    797  321  4971 894  .    967  3440 7396 4336 826  .    958  
  Guns                     4253  | .    797  197  2247 .    .    .    .    480  .    150  .    382  
  Cannons                  7137  | .    .    .    184  .    .    .    1578 3368 1577 208  .    222  
  Explosions               13293 | .    .    124  2514 894  .    967  1862 3548 2759 468  .    157  
  Melee                    197   | .    .    .    .    .    .    .    .    .    .    .    .    197  
  Ramming                  26    | .    .    .    26   .    .    .    .    .    .    .    .    .    
  Kinetic                  3629  | .    180  .    482  .    .    .    .    1464 826  338  .    339  
  Thermal                  9777  | .    617  99   1600 .    .    .    1962 3232 1982 20   .    265  
  Explosive                10510 | .    .    124  2215 894  .    967  1478 2679 1528 468  .    157  
  Electromagnetic          767   | .    .    98   648  .    .    .    .    21   .    .    .    .    
  Impact                   197   | .    .    .    .    .    .    .    .    .    .    .    .    197  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    .    9    .    .    .    7    
  Average Corruption       5     | .    .    .    .    .    .    .    .    5    .    .    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  72    | .    .    .    .    .    .    .    .    61   .    .    .    11   
    Message Errors         14    | .    .    .    .    .    .    .    .    11   .    .    .    3    
    Matter Fused           16    | .    .    .    .    .    .    .    .    13   .    .    .    3    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    6    .    .    .    1    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    10   .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    .    11   .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               6     | .    .    .    .    .    .    .    .    5    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1260  | .    .    .    39   71   .    43   301  429  352  7    .    18   
  Projectiles              484   | .    .    .    .    .    .    .    88   249  147  .    .    .    
  Explosions               776   | .    .    .    39   71   .    43   213  180  205  7    .    18   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 29    | .    .    .    1    .    .    .    .    16   9    2    .    1    
  Impact                   2     | .    .    .    1    .    .    .    .    .    .    .    .    1    
  Kinetic                  25    | .    .    .    .    .    .    .    .    14   9    2    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
Self-Inflicted Damage      1864  | .    .    11   104  106  .    261  104  842  334  40   .    62   
  Shots                    45    | .    .    1    3    4    .    7    3    20   5    1    .    1    
  Rammed                   4     | .    .    .    4    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    .    .    4    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        437   | .    282  117  304  64   .    155  355  255  246  316  .    437  
  Average Temperature      82    | .    80   35   72   22   .    67   96   59   106  96   .    263  
  Received Heat Transfer   3118  | .    297  51   981  12   .    117  234  399  523  138  .    366  
  Effects                  10    | .    .    .    .    .    .    .    3    .    .    1    .    6    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           8     | .    .    .    .    .    .    .    3    .    .    1    .    4    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    1    .    .    .    .    .    2    1    2    .    .    1    
  Combat Hostiles          7     | .    1    .    .    .    .    .    2    1    2    .    .    1    
  Parts Melted             34    | .    6    .    8    .    .    .    9    6    3    .    .    2    
  Heat Transferred         16925 | .    1847 225  3604 .    .    .    3770 5090 1760 37   .    592  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Dat  Pro  
Peak Influence             1313 | .    139  211  1313 505  .    216  597  1206 1161 .    .    .    
  Initial                  588  | .    .    1    .    505  .    .    .    271  588  .    .    .    
  Average                  324  | .    59   54   444  353  .    55   189  401  936  .    .    .    
Maximum Alert Level        4    | .    .    1    4    2    .    1    2    4    4    .    .    .    
  Low Security (%)         56   | 100  100  98   55   3    .    91   69   34   .    .    .    .    
  Level 1                  13   | .    .    1    7    59   .    8    5    25   .    .    .    .    
  Level 2                  13   | .    .    .    12   36   .    .    25   15   12   .    .    .    
  Level 3                  10   | .    .    .    5    .    .    .    .    21   81   .    .    .    
  Level 4                  6    | .    .    .    19   .    .    .    .    2    5    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    4    .    11   .    .    .    5    16   10   .    .    1    
  Investigation            8    | .    2    .    2    .    .    .    .    1    3    .    .    .    
  Extermination            7    | .    .    .    .    .    .    .    .    5    2    .    .    .    
  Reinforcement            22   | .    2    .    6    .    .    .    1    9    4    .    .    .    
  Assault                  5    | .    .    .    3    .    .    .    .    .    1    .    .    1    
  Garrison                 5    | .    .    .    .    .    .    .    4    1    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    .    2    .    .    .    .    3    3    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro 
Distress Signals           7    | .   .   .   6   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              282  | .   20  12  77  10  .   6   42  61  31  10  .   13  
  Peak Tracking Total      10   | .   3   3   5   3   .   3   6   10  6   3   .   5   
  Tactical Retreats        7    | .   1   1   1   .   .   .   .   2   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro 
Traps Triggered            11   | .   5   .   2   .   .   .   .   3   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro 
Machines Disabled          53   | .   1   .   15  1   .   5   3   18  9   .   .   1   
  Max in Single Turn       5    | .   1   .   3   1   .   2   2   5   5   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro 
Machines Accessed          40   | .   8   .   7   .   1   .   9   8   3   .   4   .   
  Terminals                24   | .   6   .   5   .   .   .   6   4   3   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                116  | .   21  .   19  .   2   .   21  15  11  .   27  .   
  Successful               64   | .   10  .   7   .   2   .   9   5   4   .   27  .   
  Failed                   52   | .   11  .   12  .   .   .   12  10  7   .   .   .   
    Catastrophic           13   | .   3   .   3   .   .   .   4   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   11  .   7   .   1   .   11  3   1   .   .   .   
  Terminals                56   | .   15  .   12  .   .   .   12  6   11  .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   5   .   .   .   .   .   
  Recycling Units          14   | .   6   .   5   .   .   .   .   3   .   .   .   .   
  Scanalyzers              5    | .   .   .   2   .   .   .   3   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
Terminal Hacks             49   | .   6   .   5   .   2   .   4   1   4   .   27  .   
  Record                   15   | .   .   .   .   .   2   .   .   .   2   .   11  .   
  Part Schematic           11   | .   1   .   .   .   .   .   .   .   .   .   10  .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Prototype ID Bank        8    | .   2   .   3   .   .   .   .   .   .   .   3   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   2   .   .   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         4    | .   3   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   3   .   .   .   .   .   .   1   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   3    | .   2   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   8   .   6   .   .   .   8   6   3   .   .   .   
  Full Trace Events        6    | .   .   .   2   .   .   .   1   1   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   1   .   1   .   .   .   .   .   .   .   10  .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   62  .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Time                     58   | .   .   .   .   .   .   .   58  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro 
Total Allies               7    | .   .   5   .   1   .   .   .   .   .   .   .   1   
  Largest Group            5    | .   .   5   2   1   .   .   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   78  47  31  .   .   .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   31  31  31  .   .   .   .   .   .   .   96  
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               72   | .   .   24  21  .   .   .   .   .   .   .   .   27  
  Total Damage             1270 | .   .   280 174 .   .   .   .   .   .   .   .   816 
  Kills                    13   | .   .   2   4   .   .   .   .   .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   2   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Dat  Pro  
Turns Passed               21685 | 3    1675 1602 5052 1842 1335 1381 2647 2726 1190 1257 170  805  
Spaces Moved               8366  | 1    687  604  1519 690  548  557  902  1167 593  621  90   387  
  Core                     27    | .    .    .    1    .    .    .    4    15   .    .    .    7    
  Treads                   6004  | 1    687  604  1518 690  548  557  898  501  .    .    .    .    
  Legs                     1565  | .    .    .    .    .    .    .    .    3    593  621  90   258  
  Wheels                   770   | .    .    .    .    .    .    .    .    648  .    .    .    122  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            101   | 160  160  240  240  240  240  240  235  101  117  189  190  115  
  Average Speed            216   | 160  206  240  242  240  240  240  242  183  148  189  190  177  
  Slowest Speed            1250  | 160  240  240  800  240  240  240  1250 1250 200  190  190  900  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       65    | 2    94   95   83   99   92   96   53   32   13   76   75   40   
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     4     | .    .    .    .    2    1    .    .    .    .    .    1    .    
  Known Exits Taken        3     | .    1    .    1    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    .    1    .    1    1    1    .    1    1    1    1    .    
Scrap Searched             6     | .    .    1    .    1    .    2    .    .    .    2    .    .    
Spaces Dug                 76    | .    .    .    25   .    .    .    9    25   17   .    .    .    
Terrain Destroyed          1276  | .    .    8    299  78   .    144  142  258  266  71   .    10   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               33    | .    .    .    1    .    .    .    1    20   9    2    .    .    
  AOE                      1243  | .    .    8    298  78   .    144  141  238  257  69   .    10   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Dat  Pro  
Total                      11072 | 2    835  731  2625 831  574  577  1308 1564 803  672  89   461  
  Wait                     1659  | .    55   92   847  100  .    7    275  155  87   21   .    20   
  Move                     8354  | .    686  603  1518 689  547  556  901  1166 592  620  89   387  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  127   | .    17   4    30   6    5    .    12   18   19   6    .    10   
  Fast Attach              50    | .    1    .    7    1    2    .    5    21   6    3    .    4    
  Attach                   70    | .    2    .    12   .    3    1    6    19   12   4    .    11   
  Detach                   8     | .    .    .    1    .    2    .    1    3    .    1    .    .    
  Swap                     79    | 2    9    7    16   7    3    .    16   14   4    1    .    .    
  Drop                     132   | .    7    9    34   7    12   .    25   21   13   1    .    3    
  Fire                     567   | .    58   16   156  21   .    13   67   131  70   15   .    20   
  Melee                    6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    4    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    .    16   .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 0)
     4 | -11/Scrapyard      | Entered Materials
   256 | -10/Materials      | Identified exit to Mines
   295 | -10/Materials      | Discovered new exit (range 16)
   310 | -10/Materials      | Build established: Mutant
   869 | -10/Materials      | Discovered new exit (range 15)
  1104 | -10/Materials      | Derelicts attacked the area
  1679 | -10/Materials      | Entered Mines
  1879 | -10/Mines          | Found a hidden stash of uninstalled traps
  1936 | -10/Mines          | Learned Materials terminal intel
  2312 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2458 | -10/Mines          | Found DCF Scrap (14 items)
  2588 | -10/Mines          | Discovered new exit (range 6)
  2879 | -10/Mines          | Discovered new exit (range 8)
  3244 | -10/Mines          | Lost 3 allies
  3281 | -10/Mines          | Entered Materials
  3281 | -9/Materials       | Accompanied by 2 allies
  3281 | -9/Materials       | Evolved 2 slots: Utility x2
  3282 | -9/Materials       | Loaded intel: 12 terminal locations
  3286 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  3534 | -9/Materials       | Identified exit to Mines
  3534 | -9/Materials       | Identified exit to Storage
  3570 | -9/Materials       | Build established: Scavenger-Mutant
  4249 | -9/Materials       | Discovered new exit (range 18)
  5114 | -9/Materials       | Discovered new exit (range 4)
  5669 | -9/Materials       | Build established: Mutant
  5885 | -9/Materials       | Discovered new exit (range 8)
  6172 | -9/Materials       | Core integrity fell below 50%
  6881 | -9/Materials       | First assault squad dispatched
  7700 | -9/Materials       | Sterilization system engaged
  7700 | -9/Materials       | Non-combat units ordered to evacuate
  7800 | -9/Materials       | Combat units ordered to evacuate
  8000 | -9/Materials       | Ambient heat levels rising (+10)
  8150 | -9/Materials       | Ambient heat levels rising (+10)
  8300 | -9/Materials       | Ambient heat levels rising (+10)
  8333 | -9/Materials       | Entered Mines
  8426 | -9/Mines           | Met a Derelict bent on vengeance
  8739 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  8786 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  8788 | -9/Mines           | Discovered new exit (range 5)
  8949 | -9/Mines           | Discovered new exit (range 5)
  9009 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  9014 | -9/Mines           | Found Prototype Device
  9073 | -9/Mines           | Excavation squad dispatched
  9073 | -9/Mines           | A large section of the Mines collapsed
  9288 | -9/Mines           | Learned location of Zion (-7)
  9389 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  9830 | -9/Mines           | Discovered new exit (range 11)
 10008 | -9/Mines           | Escorted by a lone wolf Derelict
 10028 | -9/Mines           | Learned location of Storage (-9)
 10175 | -9/Mines           | Entered Exiles
 10175 | -9/Exiles          | Accompanied by 1 ally
 10216 | -9/Exiles          | Discovered new exit (range 15)
 10288 | -9/Exiles          | Met 8R-AWN
 10331 | -9/Exiles          | Met EX-HEX
 10401 | -9/Exiles          | Met EX-BIN
 10483 | -9/Exiles          | Aligned with FarCom system
 10485 | -9/Exiles          | Given EX-Vault access code
 10564 | -9/Exiles          | Opened EX-Vault
 10579 | -9/Exiles          | Found Prototype Ballistic Gun
 10585 | -9/Exiles          | Found Prototype Energy Cannon
 10594 | -9/Exiles          | Found Prototype Energy Cannon
 10648 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 10713 | -9/Exiles          | Met EX-DEC
 10870 | -9/Exiles          | Identified Gui. Plasma Cannon
 10872 | -9/Exiles          | Identified YOLO Cannon
 11035 | -9/Exiles          | Visited The Gauntlet
 11477 | -9/Exiles          | Discovered new exit (range 14)
 11510 | -9/Exiles          | Stole three prototypes: Gui. Plasma Cannon, YOLO Cannon, XL Autogun Array
 11510 | -9/Exiles          | Entered Mines
 11756 | -8/Mines           | Discovered new exit (range 10)
 11778 | -8/Mines           | Discovered new exit (range 9)
 12891 | -8/Mines           | Entered Materials
 12891 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 13094 | -8/Materials       | Repaired Hrd. Light Armor Plating
 13121 | -8/Materials       | Repaired Lgt. Treads
 13530 | -8/Materials       | Build established: Scavenger-Bomber
 13694 | -8/Materials       | Discovered new exit (range 16)
 13891 | -8/Materials       | Build established: Bomber
 14478 | -8/Materials       | Garrison activated, responded to threat
 14798 | -8/Materials       | Build established: Mutant
 14809 | -8/Materials       | Garrison activated, responded to threat
 14898 | -8/Materials       | Destroyed 9 combat bots
 15080 | -8/Materials       | Identified exit to Factory
 15538 | -8/Materials       | Entered Factory
 15538 | -7/Factory         | Evolved 2 slots: Utility x2
 15540 | -7/Factory         | FarCom data flow suspended
 15545 | -7/Factory         | Identified exit to DSF
 15845 | -7/Factory         | Build established: Scavenger-Bomber
 16847 | -7/Factory         | Cargo convoy interrupted
 16873 | -7/Factory         | Garrison activated, responded to threat
 16918 | -7/Factory         | Lost 9 parts (4n3u2w)
 16924 | -7/Factory         | Destroyed 12 combat bots
 16975 | -7/Factory         | Lost 4 parts (1p1n1u1w)
 17374 | -7/Factory         | Build established: Scavenger-Mutant
 17507 | -7/Factory         | Fabricated Rocket Launcher (x1)
 17626 | -7/Factory         | Destroyed 10 combat bots
 17816 | -7/Factory         | Core integrity fell below 50%
 17942 | -7/Factory         | Lost 5 parts (3n2w)
 18200 | -7/Factory         | Discovered new exit (range 6)
 18219 | -7/Factory         | Core integrity fell below 20%
 18229 | -7/Factory         | Discovered new exit (range 16)
 18264 | -7/Factory         | Entered another Factory area
 18264 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 18266 | -6/Factory         | Lost 4 parts (2n1u1w)
 18764 | -6/Factory         | Discovered new exit (range 8)
 18988 | -6/Factory         | Build established: Bomber
 19217 | -6/Factory         | Lost 3 parts (2n1u)
 19314 | -6/Factory         | First assault squad dispatched
 19437 | -6/Factory         | Lost 5 parts (2p1u2w)
 19454 | -6/Factory         | Entered Lower Caves
 19456 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 19564 | -6/Lower Caves     | Learned Factory trap positions
 20069 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 20086 | -6/Lower Caves     | Encountered a Warlord checkpoint
 20116 | -6/Lower Caves     | Learned Factory stockpile data
 20276 | -6/Lower Caves     | Build established: Scavenger-Bomber
 20711 | -6/Lower Caves     | Entered Data Miner
 20711 | -6/Data Miner      | Discovered new exit (range 6)
 20748 | -6/Data Miner      | Met Data Miner
 20803 | -6/Data Miner      | Learned location of Section 7 (-2)
 20803 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 20839 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 20881 | -6/Data Miner      | Entered Proximity Caves
 21185 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 21233 | -5/Proximity Caves | Core integrity fell below 50%
 21257 | -5/Proximity Caves | Lost 11 parts (2p4n5u)
 21305 | -5/Proximity Caves | Escorted by Enhanced Grunt
 21307 | -5/Proximity Caves | Core integrity fell below 20%
 21340 | -5/Proximity Caves | Lost 6 parts (1n5w)
 21523 | -5/Proximity Caves | Build established: Mutant
 21665 | -5/Proximity Caves | Spotted B-75 Beast
 21686 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
21509_ NZWN1KLCK3ES>VYG7,SAL5HF
21532_ System corrupted: Substantial component data lost.
21551_ Autogun fries itself beyond repair.
21552_ Lgt. Nuclear Core fries itself beyond repair.
21560_ Acquired 10 matter.
21582_ System corrupted: Heat flow error (+161).
21589_ G5-J46(r) destroyed.
21604_ Carbon-fiber Leg destroyed.
21606_ S-27 Virus destroyed.
21611_ Acquired VTOL Module.
21612_ Acquired 10 matter.
21616_ Autogun fries itself beyond repair.
21629_ Acquired Lyr. Medium Armor Plating.
21631_ Acquired 10 matter.
21633_ Acquired Adv. Heat Sink.
21635_ Acquired Prototype Energy Cannon.
21637_ Acquired Adv. Particle Charger.
21640_ Acquired Adv. Heat Sink.
21684_ System corrupted: Energy discharge (-15).
21686_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          27
Energy Capacity            300
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             450
Resistance: EM             15
Core Shielding             20
Melee Speed Boost          20
Evasion (%)                55
Target Analysis            5
Core Analysis              9
Recoil Reduction           8
Matter Filtering           30

 Item Schematics 
-----------------
         Lrg. Storage Unit | -10/Materials | Hacked
           Rocket Launcher | -9/Materials  | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
          Imp. Energy Well | -6/Data Miner | Free
             Enh. Coil Gun | -6/Data Miner | Free
    Field Propulsion Array | -6/Data Miner | Free
       Point Defense Array | -6/Data Miner | Free
         Hvy. Gauss Cannon | -6/Data Miner | Free
        Imp. Weapon Cycler | -6/Data Miner | Free
        Linear Accelerator | -6/Data Miner | Free

 Robot Schematics 
------------------
 R-10 Processor | -6/Data Miner | Free
 D-63 Destroyer | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free

 Fabricated
------------
 Rocket Launcher | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainRainbowThrower
  Manual?         0
Play Time         02:06:03
  Cumulative      66.4 hours
  Start           2024.09.12 @ 22:32:31
  End             2024.09.13 @ 09:42:35
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           90
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          51
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 892017f4-ae50-4cc6-bf8e-d6ee2db0ac95