Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.26 @ 17:22:53 Player: lcbb_tuk Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (162) 810 Value Destroyed (5125) 5125 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 11062 Bonus ------- High Alert Combat Kills 351 Follower Combat Kills 35 Friendly Fire -299 Cogmind --------- Core Integrity 0/1000 Matter 41/300 Energy 454/530 System Corruption 1% Temperature Cool (611) Movement Rolling (150) Ox5 Location -5/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (8) ------ Medium Storage Unit Large Storage Unit Recoil Nullifier Improved Power Shielding Improved Power Shielding Improved Power Shielding Improved Power Shielding Point Defense System > --- WEAPON (3) ------- Tesla Rifle Heavy Phase Cannon Neutron Cannon > --- INVENTORY (14) --- Improved Ion Engine Improved Deuterium Engine Fission Core Compact Wheel Plasma Cannon Enhanced Autogun Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Fusion Compressor Power Amplifier Large Storage Unit Advanced Weight Redist. System Advanced Terrain Scan Processor Improved Targeting Computer Point Defense System Dynamic Insulation System > --- WEAPON ----------- Plasma Cannon Phase Cannon Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Fission Core Plasma Cannon Enhanced Autogun [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Field Propulsion Array Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 . 2 . . . . 2 2 Power 2 | . . . . . . 1 . . . . . 1 Propulsion 1 | . . . . 1 . . . . . . . . Utility 6 | . . 2 . 1 . . . . . . 2 1 Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 143 | 6 8 17 9 10 26 13 8 8 3 2 7 26 Power 22 | 1 2 1 1 1 3 2 . 2 1 1 1 6 Engine 21 | 1 2 1 1 1 3 2 . 2 1 . 1 6 Core 1 | . . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 29 | 2 . 1 4 4 4 3 3 1 . . . 7 Treads 18 | 2 . 1 2 4 4 3 2 . . . . . Leg 1 | . . . . . . . . . . . . 1 Wheel 9 | . . . 2 . . . . 1 . . . 6 Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . Utility 37 | 1 1 5 3 3 7 4 . 1 2 . 3 7 Device 20 | . 1 1 1 2 7 2 . . 1 . 3 2 Storage 7 | 1 . 3 1 . . . . . 1 . . 1 Processor 3 | . . 1 . 1 . 1 . . . . . . Hackware . | . . . . . . . . . . . . . Protection 7 | . . . 1 . . 1 . 1 . . . 4 Artifact . | . . . . . . . . . . . . . Weapon 55 | 2 5 10 1 2 12 4 5 4 . 1 3 6 Energy Gun 9 | . . 2 . 1 4 1 . . . . . 1 Energy Cannon 6 | . . . . . 1 . . . . . 2 3 Ballistic Gun 28 | 2 3 5 1 1 5 2 3 2 . 1 1 2 Ballistic Cannon 4 | . . . . . . 1 2 1 . . . . Launcher 4 | . . 1 . . 2 . . 1 . . . . Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . 2 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . 4 1 . . . . . . Parts Lost 38 | . . 1 . . 10 . 7 . . 5 . 15 Power 7 | . . . . . 1 . 2 . . 1 . 3 Propulsion 11 | . . . . . 3 . 4 . . . . 4 Utility 8 | . . . . . 1 . 1 . . 1 . 5 Weapon 12 | . . 1 . . 5 . . . . 3 . 3 Highest Loss Streak 10 | . . 1 . . 3 . 3 . . 4 . 10 Average Slot Usage (%) 92 | . 99 98 99 93 96 99 46 55 74 78 81 81 Engine 11 | . 14 11 11 9 8 15 4 10 15 13 6 13 Treads 18 | . 28 22 22 21 26 23 9 . . . . . Wheel 1 | . . . . . . . . 5 7 7 6 8 Device 12 | . 13 14 11 12 16 11 . . 2 7 22 14 Storage 14 | . 14 20 21 18 18 15 4 . 2 7 6 7 Processor 7 | . . 7 2 8 9 8 15 15 15 15 13 6 Protection 2 | . . . 7 5 . 1 1 2 7 5 . 7 Energy Gun 3 | . . 7 4 1 4 8 1 . . . . . Energy Cannon 1 | . . . . . . . . . . . 11 7 Ballistic Gun 13 | . 26 11 17 16 11 10 4 10 15 17 6 7 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 88 | 10 16 41 45 57 63 73 62 31 49 49 58 88 Greatest Support 84 | 40 40 40 40 84 84 60 60 28 28 28 37 42 Greatest Overweight (x) 22 | . . 1 1 1 1 1 3 7 1 1 2 22 Average Overweight (x) . | . . . 1 . . 1 . 1 1 1 1 1 Largest Inventory Capacity 16 | 6 6 16 16 16 16 16 16 4 10 10 10 14 Average Capacity 12 | 5 6 11 15 16 16 16 7 4 6 10 10 11 Most Carried 16 | 4 6 14 15 16 16 16 15 4 3 3 6 7 Average Carried 9 | 3 5 9 11 13 13 14 7 2 1 2 4 5 Final Capacity 16 | 6 6 16 16 16 16 16 4 4 10 10 10 14 Final Carried 15 | 4 6 13 11 15 14 15 4 1 3 2 6 7 Class Distribution -------------------- 71% | Mutant 13% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Tank | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Matter Collected 3494 | 272 324 375 215 254 693 339 . 58 353 67 22 522 Remotely 191 | . . 191 . . . . . . . . . . Salvage Created 6200 | 74 538 531 336 628 1600 959 . 58 255 232 22 967 Parts 337 | 3 30 46 21 44 88 52 . 2 9 11 . 31 Haulers Intercepted 1 | . . . . . . 1 . . . . . . Recyclers Shooed 6 | . 2 . 1 2 . . . . . . . 1 Parts Field Recycled 23 | . . . . . 23 . . . . . . . Retrieved Matter 375 | . . . . . 375 . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 8 10 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Combat Hostiles Destroyed 124 | . 11 14 11 17 36 13 . 1 6 4 . 11 Guns 102 | . 11 10 11 15 29 12 . 1 6 4 . 3 Cannons 9 | . . . . . 1 1 . . . . . 7 AOE 11 | . . 4 . 2 5 . . . . . . . Classes Destroyed 14 | 1 2 5 . 1 1 2 . . 1 . . 1 Worker 11 | . . 3 . 1 1 4 . . . . . 2 Builder 5 | . . . . . . 5 . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . Recycler 10 | 1 2 . 1 1 1 2 . . . . . 2 Operator 1 | . . . . . 1 . . . . . . . Watcher 8 | . . 1 . 1 2 3 . . . . 1 . Swarmer 37 | . 3 6 7 8 7 3 . . 3 . . . Grunt 56 | . 8 4 4 5 18 4 . . 3 3 . 7 Brawler 3 | . . 1 . . 1 . . . . . . 1 Sentry 22 | . . 3 . 2 10 4 . 1 . 1 . 1 Hunter 4 | . . . . 2 . 2 . . . . . . Programmer 2 | . . . . . . . . . . . . 2 Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 16 | 1 4 6 3 9 8 16 . 1 6 4 1 3 Combat Bots Only 9 | . 4 4 3 9 8 4 . 1 6 4 . 3 Max Kills in Single Turn 11 | 1 2 3 2 2 3 11 . 1 1 1 1 2 Gunslinging 1 | . 1 1 1 . 1 . . . . . . . Exploded 2 | . . 2 . 1 2 . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Damage Taken 6851 | . 214 389 145 487 1616 370 296 47 532 659 109 1987 Core 1852 | . 24 67 27 88 214 27 135 10 84 141 20 1015 Absorbed by Shields 147 | . . . . . . 147 . . . . . . Core Remaining (%) 75 | 100 90 . 76 . 45 . . . . 43 97 . Volleys Fired 363 | 3 31 42 19 39 108 27 2 3 19 25 1 44 Largest 3 | 2 2 2 2 2 2 3 3 3 3 3 3 3 Hottest 213 | 40 46 100 63 68 91 155 111 94 94 75 200 213 Shots Fired 762 | 6 62 72 38 78 182 81 6 9 54 60 3 111 Gun 645 | 6 62 66 38 78 157 73 6 6 38 60 1 54 Cannon 94 | . . . . . 8 8 . 3 16 . 2 57 Launcher 20 | . . 3 . . 17 . . . . . . . Special 3 | . . 3 . . . . . . . . . . Kinetic 569 | 6 62 45 33 69 121 51 4 9 54 60 1 54 Thermal 119 | . . 3 . . 25 30 2 . . . 2 57 Explosive 20 | . . 3 . . 17 . . . . . . . Electromagnetic 54 | . . 21 5 9 19 . . . . . . . Robot Hit Streak 58 | 6 20 22 19 44 52 58 29 36 45 28 12 25 Robot Miss Streak 5 | . 1 5 2 3 1 2 . . 3 2 . 4 Penetration Max 1 | . . . . . 1 1 . . . . . . Secondary Targets 17 | . 5 2 2 1 4 . . . 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . 1 1 . . Shots Hit Robots 591 | 6 55 50 27 69 142 65 6 7 38 51 2 73 Core Hits 291 | 2 18 30 19 41 71 46 1 2 16 12 1 32 Critical Hits 4 | . . 2 . 1 . . . . . . . 1 Critical Kills 2 | . . 1 . 1 . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . . . . 1 Melee Attacks 18 | . 15 3 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 15 | . 15 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13284 | 64 778 994 434 1246 3149 2640 115 140 736 915 55 2018 Guns 8703 | 64 778 649 434 1038 2175 1357 115 91 496 915 . 591 Cannons 2095 | . . . . . 195 129 . 49 240 . 55 1427 Explosions 2470 | . . 345 . 202 771 1152 . . . . . . Melee . | . . . . . . . . . . . . . Ramming 16 | . . . . 6 8 2 . . . . . . Kinetic 7686 | 64 778 452 390 908 1640 991 81 140 736 915 . 591 Thermal 3942 | . . 30 . 202 547 1647 34 . . . 55 1427 Explosive 940 | . . 315 . . 625 . . . . . . . Electromagnetic 700 | . . 197 44 130 329 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . 2 1 1 1 3 3 . 1 Average Corruption 1 | . . . . . 2 1 1 1 2 3 . 1 Corruption Purged . | . . . . . . . . . . . . . Effects 20 | . . . . . 1 1 . . 8 7 . 3 Message Errors 6 | . . . . . . . . . 3 2 . 1 Matter Fused 1 | . . . . . . . . . 1 . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . . Energy Discharges 2 | . . . . . . . . . 1 1 . . Data Loss (minor) 4 | . . . . . . 1 . . 2 1 . . Targeting Errors 4 | . . . . . . . . . 1 2 . 1 Weapon Failures 2 | . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 327 | . . . . . 16 262 . . 12 . . 37 Projectiles 49 | . . . . . . . . . 12 . . 37 Explosions 278 | . . . . . 16 262 . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 4 | . . . . . . 3 . . 1 . . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . . 3 . . 1 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 19 | . . . . . 19 . . . . . . . Shots 1 | . . . . . 1 . . . . . . . Rammed 5 | . . . . 1 2 1 . . 1 . . . Targets Rammed 6 | . . . . 1 3 1 . . 1 . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . Highest Temperature 961 | . 46 319 10 78 229 150 66 65 387 231 165 961 Average Temperature 144 | . 13 44 4 32 67 51 36 27 191 72 87 340 Received Heat Transfer 1972 | . 120 114 54 108 720 58 . . 99 156 . 543 Effects 109 | . . . . . . . . . 2 3 . 104 Shutdowns 39 | . . . . . . . . . . . . 39 Energy Bleed 5 | . . . . . . . . . . . . 5 Interference 24 | . . . . . . . . . 2 3 . 19 Matter Decay 8 | . . . . . . . . . . . . 8 Short Circuit 4 | . . . . . . . . . . . . 4 Damage (minor) 6 | . . . . . . . . . . . . 6 Damage (major) 18 | . . . . . . . . . . . . 18 Damage (core) 5 | . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 4 | . . . . . 2 . . . . . . 2 Heat Transferred 5039 | . . 50 . 250 1038 1836 74 . . . 87 1704 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . 2 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Peak Influence 724 | 5 273 284 210 318 716 724 150 108 . . 71 128 Initial 241 | . 2 52 48 3 113 241 150 49 . . 27 . Average 221 | 2 108 128 102 129 458 474 108 84 . . 32 50 Maximum Alert Level 3 | . 1 1 1 1 3 3 . . . . . . Low Security (%) 61 | 100 73 83 90 78 15 . 100 100 . . 100 100 Level 1 16 | . 26 16 9 21 13 42 . . . . . . Level 2 19 | . . . . . 68 38 . . . . . . Level 3 2 | . . . . . 1 18 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 2 1 . 3 6 5 . . . . 1 4 Investigation 6 | . 2 . . 1 . 1 . . . . 1 1 Extermination . | . . . . . . . . . . . . . Reinforcement 8 | . . 1 . 2 4 1 . . . . . . Assault 2 | . . . . . 2 . . . . . . . Garrison 6 | . . . . . . 3 . . . . . 3 Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Distress Signals 9 | . 1 7 . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 185 | . 19 25 12 24 57 16 7 1 6 5 1 12 Peak Tracking Total 9 | . 4 5 4 5 9 4 6 1 5 3 1 6 Tactical Retreats 14 | . 2 2 1 1 6 . 1 . . . . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Traps Triggered 3 | . 1 . . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Machines Disabled 25 | . . 2 . 1 7 14 . . . . . 1 Max in Single Turn 14 | . . 2 . 1 2 14 . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Machines Accessed 25 | . 3 2 1 2 6 3 . 1 . . 5 2 Terminals 13 | . 2 2 1 1 5 . . . . . 2 . Fabricators 3 | . . . . . . 1 . . . . 1 1 Repair Stations 4 | . 1 . . . . . . 1 . . 2 . Recycling Units 2 | . . . . . 1 . . . . . . 1 Scanalyzers 2 | . . . . 1 . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 63 | . 9 2 3 6 19 6 . 1 . . 10 7 Successful 41 | . 6 2 2 5 11 6 . 1 . . 4 4 Failed 22 | . 3 . 1 1 8 . . . . . 6 3 Catastrophic 3 | . . . . 1 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . 5 2 2 . 4 . . . . . . . Terminals 36 | . 6 2 3 4 17 . . . . . 4 . Fabricators 5 | . . . . . . 1 . . . . 2 2 Repair Stations 8 | . 3 . . . . . . 1 . . 4 . Recycling Units 7 | . . . . . 2 . . . . . . 5 Scanalyzers 6 | . . . . 2 . 4 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Terminal Hacks 17 | . 1 . 2 3 10 . . . . . 1 . Record 4 | . . . 1 3 . . . . . . . . Part Schematic 4 | . . . 1 . 3 . . . . . . . Open Door 2 | . . . . . 2 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Machine Index 1 | . 1 . . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . 1 . . . . 1 2 Load Schematic 1 | . . . . . . . . . . . . 1 Build 3 | . . . . . . 1 . . . . 1 1 Repair Station Hacks 6 | . 3 . . . . . . 1 . . 2 . Scan Component 3 | . 2 . . . . . . . . . 1 . Repair 2 | . 1 . . . . . . . . . 1 . Refit 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . 1 . . . . . . 2 Report Inventory 1 | . . . . . 1 . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . . 2 Scanalyzer 6 | . . . . 2 . 4 . . . . . . Insert Component 3 | . . . . 1 . 2 . . . . . . Analyze 3 | . . . . 1 . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 4 | . 2 2 . . . . . . . . . . Terminals 4 | . 2 2 . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . Assimilate 3 | . 1 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 1 2 3 2 . . . . 3 2 Full Trace Events 5 | . 1 . . 1 . 1 . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 2 | . . . . . . 1 . . . . 1 . Matter 306 | . . . . . . 153 . . . . 153 . Time 80 | . . . . . . 40 . . . . 40 . Total Robot Build Rating 2 | . . . . . . 1 . . . . 1 . Part Schematics Acquired 7 | . . . 1 1 3 2 . . . . . . Parts Built . | . . . . . . . . . . . . . Matter 212 | . . . . . . . . . . . . 212 Time 106 | . . . . . . . . . . . . 106 Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . 1 . Time 48 | . 26 . . . . . . . . . 22 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 . 2 . . . . . . Part Schematics Acquired 3 | . . . . 1 . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . . . parse_system 1 | . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Total Allies 5 | . . . . . 2 2 . . . . 1 . Largest Group 2 | . . . . . 2 2 . . . . 1 . Highest-Rated Group 62 | . . . . . 62 21 . . . . 9 . Highest-Rated Ally 31 | . . . . . 31 16 . . . . 9 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 8 | . . . . . 7 1 . . . . . . Total Damage 158 | . . . . . 145 13 . . . . . . Kills 1 | . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . 1 . . . Drone Launches 6 | . . . . . 6 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Turns Passed 9185 | 114 1060 1083 1041 775 1871 961 187 172 577 240 474 630 Spaces Moved 4822 | 64 538 537 524 327 842 399 142 119 475 148 400 307 Core 121 | 8 . . . . . . 100 9 . . . 4 Treads 3265 | 56 538 537 524 327 842 399 42 . . . . . Legs 8 | . . . . . . . . . . . . 8 Wheels 1428 | . . . . . . . . 110 475 148 400 295 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 160 160 183 50 100 110 110 110 96 Average Speed 150 | 146 160 167 180 170 161 183 118 127 110 110 110 122 Slowest Speed 1150 | 160 160 180 180 180 185 183 200 400 110 110 120 1150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . Exploration Rate (%) 38 | 5 59 43 88 20 90 12 85 4 56 26 10 6 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . 1 1 1 . . Scrap Searched 4 | . . . 1 . . . . . 3 . . . Spaces Dug 15 | . 12 3 . . . . . . . . . . Terrain Destroyed 193 | . 12 14 . 6 116 39 . . 2 . . 4 Melee 12 | . 12 . . . . . . . . . . . Projectile 10 | . . 3 . 1 . . . . 2 . . 4 AOE 171 | . . 11 . 5 116 39 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Fac Fac Total 6112 | 77 660 653 585 467 1206 573 152 135 501 199 428 476 Wait 622 | . 55 29 22 72 194 115 1 . 3 24 18 89 Move 4811 | 63 537 536 523 326 841 399 141 118 474 147 399 307 Hop . | . . . . . . . . . . . . . Pick Up 58 | 5 6 12 5 8 8 2 . 2 1 1 3 5 Fast Attach 60 | 5 3 2 1 4 10 6 7 4 2 . 5 11 Attach 46 | 1 2 6 4 1 13 3 1 3 . 2 . 10 Detach 31 | . 2 5 4 . 10 5 . 1 . . . 4 Swap 37 | . 3 9 4 5 3 4 . 1 1 . 2 5 Drop 52 | . 6 9 3 11 11 8 . 3 . . . 1 Fire 363 | 3 31 42 19 39 108 27 2 3 19 25 1 44 Melee 18 | . 15 3 . . . . . . . . . . Ram 1 | . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . Crush 5 | . . . . 1 3 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 8 | . . . . . 5 3 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 8) 479 | -10/Materials | Discovered new exit (range 14) 551 | -10/Materials | Discovered new exit (range 16) 873 | -10/Materials | Repaired Lgt. Ion Engine? 1175 | -10/Materials | Entered another Materials area 1175 | -9/Materials | Evolved 2 slots: Utility x2 1636 | -9/Materials | Discovered new exit (range 15) 2258 | -9/Materials | Entered Mines 2509 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2513 | -9/Mines | Found Prototype Device 2518 | -9/Mines | Identified Exp. Sensor Array 2870 | -9/Mines | Learned location of Zion (-7) 3274 | -9/Mines | Discovered new exit (range 5) 3299 | -9/Mines | Entered Materials 3299 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3626 | -8/Materials | Discovered new exit (range 7) 3691 | -8/Materials | Destroyed 9 combat bots 4052 | -8/Materials | Discovered new exit (range 5) 4074 | -8/Materials | Entered Storage 4731 | -8/Storage | Found Prototype Launcher 4734 | -8/Storage | Identified Gui. Missile Launcher 4860 | -8/Storage | Identified exit to Factory 5268 | -8/Storage | Lost 3 parts (1p1u1w) 5313 | -8/Storage | Met a pair of Derelict thieves 5451 | -8/Storage | Lost 3 parts (1n2w) 5457 | -8/Storage | Destroyed 8 combat bots 5780 | -8/Storage | Crushed by falling debris 5780 | -8/Storage | Core integrity fell below 50% 5945 | -8/Storage | Entered Factory 5945 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6140 | -7/Factory | Fabricated R-06 Scavenger (x1) 6442 | -7/Factory | Build established: Tank 6906 | -7/Factory | Sucked down chute 6906 | -7/Factory | Entered Waste 6921 | -7/Waste | Spotted C-40 Crusher 6939 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6941 | -7/Waste | Spotted C-40 Crusher 6942 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6945 | -7/Waste | Spotted C-40 Crusher 6948 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6979 | -7/Waste | Lost 3 parts (1p1n1u) 6986 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6989 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6992 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6998 | -7/Waste | Spotted C-40 Crusher 6999 | -7/Waste | Spotted C-40 Crusher 7023 | -7/Waste | Lost 3 parts (1p2n) 7047 | -7/Waste | Spotted C-40 Crusher 7073 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7087 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7088 | -7/Waste | Discovered new exit (range 11) 7093 | -7/Waste | Entered Factory 7255 | -7/Factory | Discovered new exit (range 9) 7265 | -7/Factory | Entered Lower Caves 7336 | -7/Lower Caves | Encountered a Warlord checkpoint 7427 | -7/Lower Caves | Build established: Gunner 7545 | -7/Lower Caves | Learned location of 1 exit from Factory 7795 | -7/Lower Caves | Discovered new exit (range 10) 7821 | -7/Lower Caves | Build established: Mutant 7842 | -7/Lower Caves | Entered another Lower Caves area 7910 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8018 | -7/Lower Caves | Spotted B-75 Beast 8046 | -7/Lower Caves | Core integrity fell below 50% 8075 | -7/Lower Caves | Discovered new exit (range 7) 8082 | -7/Lower Caves | Lost 4 parts (1p1u2w) 8082 | -7/Lower Caves | Entered Factory 8082 | -6/Factory | Evolved 2 slots: Utility x2 8083 | -6/Factory | Identified exit to Factory 8274 | -6/Factory | Repaired Imp. Deuterium Engine 8300 | -6/Factory | Fabricated T-07 Excavator (x1) 8471 | -6/Factory | Build established: Gunner 8490 | -6/Factory | Spotted B-75 Beast 8549 | -6/Factory | Discovered exit to Factory (range 7) 8556 | -6/Factory | Entered another Factory area 8556 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8734 | -5/Factory | Garrison activated, responded to threat 8785 | -5/Factory | Core integrity fell below 50% 8841 | -5/Factory | Lost 10 parts (3p1n4u2w) 9110 | -5/Factory | Lost 3 parts (1n1u1w) 9185 | -5/Factory | Core integrity fell below 20% 9187 | -5/Factory | Core destroyed Last Messages --------------- 09177_ Enh. Autogun permanently disabled. 09177_ Overheating: Short circuit. 09178_ Overheating: System interference. 09178_ Recoil Nullifier temporarily disabled. 09178_ Broken Com. Wheel destroyed. 09180_ Power failure, Lgt. Angular Momentum Engine shutdown. 09180_ Power failure, Imp. Deuterium Engine shutdown. 09180_ Overheating: System interference. 09180_ Tesla Rifle temporarily disabled. 09181_ Overheating: Imp. Power Shielding damaged (-49). 09181_ Overheating: Hvy. Phase Cannon damaged (-35). 09181_ Overheating: Lrg. Storage Unit damaged (-69). 09183_ Overheating: Lgt. Angular Momentum Engine damaged (-8). 09185_ Overheating: Core damaged (-120). 09186_ Power failure, Imp. Deuterium Engine shutdown. 09186_ Overheating: Hvy. Phase Cannon damaged (-12). 09187_ Power failure, Lgt. Angular Momentum Engine shutdown. 09187_ Power failure, Imp. Deuterium Engine shutdown. 09187_ Overheating: Core damaged (-160). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????###########?? | | ??????????????????# #?? | | ??????????????????# """ """ #?? | | ??????????????????# """ """ #?? | | ??????????????????# """ """ #?? | | ??????????????????# #?? | | ??????????????????# = #?? | | ??????????#???????# #?? | | ???+??#???# ??????# @ #?? | | ??? ### ###+###########+##+##?? | | ??# # ! %" #??? | | ??# # """"% ###### #??? | | ??# ? ""R"" =! #????# #??? | | ??# / "" "" = #????# #??? | | ??# # #????# #??? | | ??# ################### #??? | | ??# #??# #??? | | ??# #??# #??? | | ??# #### !!! """" #??? | | ??# %[ !!! " #??? | | ??# !! #??? | | ### #??? | | #??? | | ##+##############+######? | | " #????????????# !%= #? | | " #????????????# ! #? | | "^ #????????????# #? | | " #????????????# #? | | " #????????????# """ """ #? | | " #????????????# """ """ #? | | #????????????# """ """ #? | | "^ ############## #? | | # ###########? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 47 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Power Amplification 20 Additional Mass Support 9 EM Shielding 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Point Defense Rating 80 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Spread Laser | -9/Mines | Hacked Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Storage | Hacked Adv. Weight Redist. System | -8/Storage | Hacked Imp. Titanium Leg | -8/Storage | Hacked Imp. Field Recycling Unit | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded T-07 Excavator | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend It Was An Accident, I Swear True Hacker Challenges ------------ None Game ------ Seed TrackerUtilityRail Manual? 0 Play Time 01:45:51 Cumulative 30.9 hours Start 2021.10.26 @ 14:51:13 End 2021.10.26 @ 17:22:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 53 Rogue 0 Adventurer 53 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88911e54-6d9c-426b-ac47-d485e33868cf