Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.11 @ 19:18:52 Player: Ape Result: Destroyed by GD-G4X(g) with Heavy Beamcaster Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (23) 115 Value Destroyed (360) 360 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (502) 502 TOTAL SCORE: 5657 Bonus ------- High Alert Combat Kills 24 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -522 Cogmind --------- Core Integrity 0/1000 Matter 205/300 Energy 46/100 System Corruption 2% Temperature Cool (424) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (6) ------ Experimental Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Heavy Rocket Launcher Power Sword Power Sword Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Experimental Targeting Computer Improved Melee Analysis Suite Advanced Armor Integrity Analyzer Advanced Hacking Suite > --- WEAPON ----------- Vortex Driver Vortex Driver > --- INVENTORY -------- Micro Fission Core Heavy Rocket Launcher Power Sword Power Sword [Rating: 107] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Seismic Analyzer Device Advanced Sensor Array Storage Small Storage Unit Processor Seismic Analyzer Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Scythe Energy Gun EM Pulse Gun Energy Cannon Vortex Driver Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Slots Evolved 10 | . . 2 2 2 2 2 . . . Power . | . . . . . . . . . . Propulsion 6 | . . 1 2 1 1 1 . . . Utility 4 | . . 1 . 1 1 1 . . . Weapon . | . . . . . . . . . . Parts Attached 57 | . 5 2 10 12 6 4 1 1 16 Power 5 | . . . 1 1 1 2 . . . Engine 2 | . . . 1 . 1 . . . . Core 3 | . . . . 1 . 2 . . . Reactor . | . . . . . . . . . . Propulsion 18 | . 1 1 5 5 1 1 . . 4 Treads 1 | . . 1 . . . . . . . Leg 1 | . 1 . . . . . . . . Wheel . | . . . . . . . . . . Hover 6 | . . . 1 1 1 1 . . 2 Flight 10 | . . . 4 4 . . . . 2 Utility 15 | . 2 . 2 4 1 1 1 1 3 Device 5 | . . . . 1 1 . 1 . 2 Storage . | . . . . . . . . . . Processor 7 | . 2 . 1 2 . . . 1 1 Hackware 2 | . . . 1 . . 1 . . . Protection 1 | . . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 19 | . 2 1 2 2 3 . . . 9 Energy Gun 1 | . 1 . . . . . . . . Energy Cannon 5 | . . . . . . . . . 5 Ballistic Gun 1 | . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 1 1 . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 9 | . . . 1 2 2 . . . 4 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . . . 5 Parts Lost 24 | . . . 1 6 . . . 2 15 Power . | . . . . . . . . . . Propulsion 12 | . . . . 2 . . . 2 8 Utility 8 | . . . . 3 . . . . 5 Weapon 4 | . . . 1 1 . . . . 2 Highest Loss Streak 15 | . . . 1 4 . . . 2 15 Average Slot Usage (%) 81 | . 69 66 76 63 86 97 100 86 86 Engine 1 | . . . 8 4 . . . . . Core 3 | . . . . 2 5 4 5 5 4 Leg 2 | . 28 22 2 . . . . . . Hover 7 | . . . . 2 6 15 17 11 10 Flight 24 | . . . 24 24 33 29 29 23 24 Device 2 | . . . . 2 . 5 5 5 4 Processor 15 | . 12 22 18 11 20 17 16 15 17 Hackware 3 | . . . 7 2 . 4 5 5 4 Protection 2 | . . . . . 6 5 5 5 3 Energy Gun 1 | . 14 11 6 . . . . . . Slashing Weapon 8 | . . . 8 8 12 11 11 11 8 Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 3 3 2 8 16 19 24 25 24 47 Greatest Support 41 | 3 3 3 18 31 24 24 31 25 41 Greatest Overweight (x) 1 | . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 6 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 4 4 4 4 4 4 4 4 4 Average Carried 3 | 6 3 2 2 2 3 3 4 4 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 3 2 4 4 4 4 4 4 Class Distribution -------------------- 85% | Sprinter 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Warlord Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Matter Collected 677 | 191 . . 52 100 155 169 10 . . Remotely . | . . . . . . . . . . Salvage Created 666 | . 60 7 87 100 171 241 . . . Parts 49 | . 2 3 12 3 15 14 . . . Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 9 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Combat Hostiles Destroyed 18 | . . 3 7 . 4 4 . . . Melee 4 | . . . . . . 4 . . . AOE 14 | . . 3 7 . 4 . . . . Classes Destroyed 3 | . 1 1 1 . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 4 | . . . 1 1 1 1 . . . Swarmer 18 | . . 3 7 . 4 4 . . . Best Kill Streak 7 | . 1 3 7 1 4 4 . . . Combat Bots Only 7 | . . 3 7 . 4 4 . . . Max Kills in Single Turn 4 | . 1 1 4 1 4 2 . . . Gunslinging . | . . . . . . . . . . Exploded 4 | . . 1 4 . 4 . . . . Melee 2 | . . . . . . 2 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Damage Taken 3208 | . 13 121 207 628 86 248 . 75 1830 Core 1351 | . . 41 86 182 26 . . 18 998 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 90 | 100 100 89 84 74 96 . . . . Volleys Fired 23 | . 9 4 3 . 1 . . . 6 Largest 2 | . 2 1 1 . 1 . . . 2 Hottest 200 | . 60 30 30 . 39 . . . 200 Shots Fired 36 | . 18 4 3 . 1 . . . 10 Gun 18 | . 18 . . . . . . . . Cannon 10 | . . . . . . . . . 10 Launcher 8 | . . 4 3 . 1 . . . . Special . | . . . . . . . . . . Kinetic 9 | . 9 . . . . . . . . Thermal . | . . . . . . . . . . Explosive 8 | . . 4 3 . 1 . . . . Electromagnetic 9 | . 9 . . . . . . . . Entropic 10 | . . . . . . . . . 10 Robot Hit Streak 6 | . 5 3 3 . . . . . 6 Robot Miss Streak 3 | . 1 3 . . . . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 41 | . 14 1 5 1 1 12 . . 7 Core Hits 29 | . 2 4 8 1 5 6 . . 3 Critical Hits 3 | . . . . . . 2 . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . Melee Attacks 165 | . . . 25 63 20 55 . 2 . Impact . | . . . . . . . . . . Slashing 165 | . . . 25 63 20 55 . 2 . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . 1 1 1 2 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 3 | . . . . . . 3 . . . Damage Inflicted 2574 | . 148 231 456 96 388 664 . . 591 Guns 148 | . 148 . . . . . . . . Cannons 591 | . . . . . . . . . 591 Explosions 813 | . . 231 327 . 255 . . . . Melee 1022 | . . . 129 96 133 664 . . . Ramming . | . . . . . . . . . . Kinetic 40 | . 40 . . . . . . . . Thermal . | . . . . . . . . . . Explosive 813 | . . 231 327 . 255 . . . . Electromagnetic 108 | . 108 . . . . . . . . Impact . | . . . . . . . . . . Slashing 1022 | . . . 129 96 133 664 . . . Piercing . | . . . . . . . . . . Entropic 591 | . . . . . . . . . 591 Highest Corruption 22 | . . . 4 22 . . . . 2 Average Corruption 16 | . . . 4 20 . . . . 1 Corruption Purged . | . . . . . . . . . . Effects 35 | . . . 2 33 . . . . . Message Errors 3 | . . . 1 2 . . . . . Matter Fused 3 | . . . . 3 . . . . . Heat Flow Errors 1 | . . . . 1 . . . . . Energy Discharges 1 | . . . 1 . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . Data Loss (major) 2 | . . . . 2 . . . . . Alerts 1 | . . . . 1 . . . . . Misdirections 11 | . . . . 11 . . . . . Targeting Errors 12 | . . . . 12 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 176 | . . . 56 . . 120 . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 176 | . . . 56 . . 120 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 48 | . . . 48 . . . . . . Shots 2 | . . . 2 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 539 | . 20 2 424 215 5 . . 10 539 Average Temperature 145 | . 9 2 196 60 5 . . 8 265 Received Heat Transfer 515 | . 9 15 9 30 24 . . 30 398 Effects 7 | . . . . . . . . . 7 Shutdowns 1 | . . . . . . . . . 1 Matter Decay 2 | . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Peak Influence 665 | . 20 93 278 167 665 584 . . . Average Influence 227 | . 6 49 72 121 309 444 . . . Maximum Alert Level 2 | . . . 1 . 2 2 . . . Low Security (%) 61 | 100 100 100 89 100 54 . . . . Level 1 17 | . . . 10 . . 51 . . . Level 2 21 | . . . . . 45 48 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . . . . 2 1 4 . . . Investigation 1 | . . . . 1 . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 4 | . . . . 1 1 2 . . . Assault 1 | . . . . . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Distress Signals 5 | . . 1 1 1 . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . 2 9 14 16 10 24 . 7 19 Peak Tracking Total 22 | . 2 7 8 6 5 10 . 7 22 Tactical Retreats 12 | . . . 1 5 . 5 . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Traps Triggered 3 | . 2 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 3 | . . . . . . . . 3 . Triggered 4 | . . . . . . . . . 4 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Machines Disabled 4 | . . . . 1 . . . . 3 Max in Single Turn 1 | . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Machines Accessed 18 | . 1 . . 4 1 . . 1 11 Terminals 4 | . 1 . . 3 . . . . . Fabricators 2 | . . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 2 . . 8 1 . . 1 26 Successful 30 | . 2 . . . 1 . . 1 26 Failed 8 | . . . . 8 . . . . . Catastrophic 5 | . . . . 5 . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . 1 . . 3 . . . . . Terminals 8 | . 2 . . 6 . . . . . Fabricators 3 | . . . . 2 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 29 | . 2 . . . . . . 1 26 Record 19 | . . . . . . . . . 19 Prototype ID Bank 6 | . . . . . . . . . 6 Open Door 2 | . . . . . . . . 1 1 Level Access Points 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 . . 4 . . . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . Matter 285 | . . . . . 285 . . . . Time 152 | . . . . . 152 . . . . Total Robot Build Rating 15 | . . . . . 15 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Total Allies 3 | . . . . . 3 . . . . Largest Group 3 | . . . . . 3 . . . . Highest-Rated Group 82 | . . . . . 82 . . . . Highest-Rated Ally 29 | . . . . . 29 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . 7 . . . . Total Damage 98 | . . . . . 98 . . . . Kills 3 | . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Turns Passed 1743 | 1 110 52 182 411 182 421 73 117 194 Spaces Moved 3708 | 1 152 83 247 712 433 1004 253 380 443 Core 274 | 1 152 83 22 . . . . . 16 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 3433 | . . . 225 712 433 1004 253 380 426 Fastest Speed 25 | 50 50 50 29 26 28 28 26 28 25 Average Speed 30 | 50 50 50 33 30 29 28 27 28 29 Slowest Speed 99 | 50 50 50 75 35 30 28 28 28 99 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 17 | . . . 3 . 5 6 . 3 . Cave-ins Triggered 6 | . . . 1 5 . . . . . Exploration Rate (%) 38 | 2 43 15 27 27 26 36 67 71 70 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 Known Exits Taken 3 | . 1 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . . 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 3 1 . Spaces Dug 132 | . . . 23 60 14 33 . 2 . Terrain Destroyed 173 | . . 18 37 60 17 33 . 2 6 Melee 132 | . . . 23 60 14 33 . 2 . Projectile 6 | . . . . . . . . . 6 AOE 35 | . . 18 14 . 3 . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Total 4021 | 2 167 89 301 809 452 1069 254 383 495 Wait 56 | . . . 13 12 . 16 . . 15 Move 3662 | . 151 82 240 706 424 991 252 373 443 Hop 14 | . . . 2 . 3 6 . 3 . Pick Up 13 | . 1 . 1 5 1 3 . . 2 Fast Attach 43 | . 5 . 8 11 3 3 1 1 11 Attach 5 | . . 2 2 1 . . . . . Detach 7 | . . 1 2 2 . . 1 . 1 Swap 9 | . . . . . 3 1 . . 5 Drop 32 | 2 1 . 4 5 2 5 . 1 12 Fire 23 | . 9 4 3 . 1 . . . 6 Melee 148 | . . . 25 62 15 44 . 2 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 6 | . . . 1 5 . . . . . Rewire . | . . . . . . . . . . Trap 3 | . . . . . . . . 3 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 16) 80 | -10/Materials | Identified exit to Mines 97 | -10/Materials | Identified exit to Materials 112 | -10/Materials | Entered another Materials area 112 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 147 | -9/Materials | Discovered new exit (range 6) 163 | -9/Materials | Discovered new exit (range 4) 164 | -9/Materials | Identified exit to Materials 164 | -9/Materials | Entered another Materials area 164 | -8/Materials | Evolved 2 slots: Propulsion x2 280 | -8/Materials | Crushed by falling debris 346 | -8/Materials | Discovered new exit (range 3) 346 | -8/Materials | Identified exit to Factory 346 | -8/Materials | Entered Factory 346 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 350 | -7/Factory | Destroyed 7 combat bots 466 | -7/Factory | Build established: Sprinter 470 | -7/Factory | Crushed by falling debris 471 | -7/Factory | System corruption reached 10% 501 | -7/Factory | Lost 4 parts (1n2u1w) 506 | -7/Factory | Crushed by falling debris 509 | -7/Factory | Crushed by falling debris 578 | -7/Factory | Crushed by falling debris 603 | -7/Factory | Crushed by falling debris 677 | -7/Factory | Found Prototype Launcher 750 | -7/Factory | Discovered new exit (range 22) 757 | -7/Factory | Entered another Factory area 757 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 857 | -6/Factory | Local fabrication network quarantined 923 | -6/Factory | Discovered new exit (range 8) 927 | -6/Factory | Discovered new exit (range 18) 928 | -6/Factory | Fabricated G-50 Soldier? 939 | -6/Factory | Entered another Factory area 939 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1052 | -5/Factory | Discovered new exit (range 16) 1239 | -5/Factory | First assault squad dispatched 1360 | -5/Factory | Entered Upper Caves 1404 | -5/Upper Caves | Spotted B-75 Beast 1418 | -5/Upper Caves | Discovered new exit (range 20) 1424 | -5/Upper Caves | Learned Factory non-interactive machine intel 1433 | -5/Upper Caves | Entered another Upper Caves area 1437 | -5/Upper Caves | Learned Factory emergency access door positions 1543 | -5/Upper Caves | Discovered new exit (range 9) 1550 | -5/Upper Caves | Entered Warlord 1560 | -5/Warlord | System corruption cleaned by Quarantine Array 1590 | -5/Warlord | Visited the Vortex Lab 1592 | -5/Warlord | Found Prototype Energy Cannon 1592 | -5/Warlord | Identified Vortex Driver 1599 | -5/Warlord | Found Vortex Driver 1612 | -5/Warlord | Warlord's base attacked by MAIN.C 1643 | -5/Warlord | Learned location of Command (-1) 1643 | -5/Warlord | Learned Quarantine emergency access door positions 1644 | -5/Warlord | Learned Quarantine security intel 1644 | -5/Warlord | Learned Factory terminal intel 1644 | -5/Warlord | Learned Factory garrison access intel 1644 | -5/Warlord | Learned Armory fabricator intel 1667 | -5/Warlord | Met Warlord 1692 | -5/Warlord | Found Prototype Device 1692 | -5/Warlord | Identified Exp. Focal Shield 1696 | -5/Warlord | Found Prototype Processor 1696 | -5/Warlord | Identified Exp. Targeting Computer 1722 | -5/Warlord | Attacked by Warlord forces 1723 | -5/Warlord | Spotted 4U-9G6(K) 1723 | -5/Warlord | Spotted HM-URC(K) 1734 | -5/Warlord | Spotted 31-GDU(g) 1738 | -5/Warlord | Core integrity fell below 50% 1741 | -5/Warlord | Core integrity fell below 20% 1744 | -5/Warlord | Destroyed by GD-G4X(g) with Heavy Beamcaster Last Messages --------------- 01734_ Imp. Melee Analysis Suite destroyed. 01734_ Imp. VTOL Module destroyed. 01734_ Cld. Impulse Thruster destroyed. 01734_ Critical hit. 01734_ Cld. Antigrav System destroyed. 01734_ Knocked back. 01735_ Power failure, Neutrino Core shutdown. 01735_ Overheating: Adv. Hacking Suite damaged (-3). 01735_ Overheating: Adv. Armor Integrity Analyzer damaged (-21). 01735_ Overheating: Neutrino Core damaged (-24). 01735_ Overheating: Cld. Impulse Thruster damaged (-22). 01735_ Dropped Neutrino Core. 01735_ Cld. Impulse Thruster destroyed. 01735_ Adv. Hacking Suite destroyed. 01735_ Adv. Armor Integrity Analyzer destroyed. 01736_ Penetrated by HV Slug. 01740_ Enh. Optical Array destroyed. 01742_ Overheating: Matter decay (-24). 01742_ Knocked back. 01744_ Overheating: Matter decay (-36). Map ----- +----------------------------------------------------+ | ???# #?????? | | ???# #?????? | | ???# #?????? | | ???#++############## #######+#########+#+##??? | | ???# ############?# #???# ## # """" | | ???# """""""#?# ##### ## # """" | | ???# """"### + ## # """" | | ???#" ]""""## ^ ## ! * ## /! # | | ???#"" """ ### ## ! * ## / ! # """" | | ???#"" ! ### ## ! * ## / ! # """" | | ???#"" " ## ## ## #?"""" | | ???#"" """### g## ## #??? | | ???#"" X""""#?# ## ## #???## | | ???#""""""" """#?# ###################???# | | ???#"""""""""""""#?# ## ######## | | ???################# # + | | ???#############??# ## ######### | | ???# #??## ## #???????# | | ???# ##### ## #???????? | | ???# + ## #???????? | | ???# ##### # #######+########??????? | | ???# #???# # #??????? | | ???# #???# # +??????? | | ???# #???# # #??????? | | ???######/######???# # ############ #??????? | | ????# ##########+##g @#############? #??????? | | ????# # # # #?? #??????? | | ????#### # + + #???#??????? | | ???????# # " "" " #Mgg# #??????????? | | ???????# # """""" #g # /// #??????????? | | ??####?# # """" # Mg# & #??????????? | | ??# ?# # # + /// #??????????? | | ??# # # # g# #??????????? | | ??# # ############# K #############??????????? | | ??# + #???????????# g#??????????????????????? | | ??###### ########????#gg #??????????????????????? | | ???????# ##"""""#?####/Kg##########?????????????? | | ??###### + ""#?#" #?????????????? | | ??# # ##XXX""#?#" * #?????????????? | | ??# + ##"""""#?#" g #?????????????? | | ??# # ########?#" #?????????????? | | ??# # #????????#" "# #?????????????? | | ??# ?# #????????#" "##"" ##?????????????? | | ??####?# #????????#" "# #?????????????? | | ???????# #????????#" "#! *#?????????????? | | ???????# #????????#" "# #?????????????? | | ???????# #????????#" "#! #?????????????? | | ???????# #????????#" "#!== #?????????????? | | ???????# #????????#"" """""#! == #?????????????? | | ???????# ########?###""#########"##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 60 Power Amplification 20 Armor Coverage 150 Resistance: EX 25 Evasion (%) 64 Targeting Accuracy 12 Melee Accuracy 6 Armor Integrity Analysis 66 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed BladeNeutronLaser Manual? 0 Play Time 00:40:45 Cumulative 214.2 hours Start 2020.04.11 @ 18:40:36 End 2020.04.11 @ 19:18:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 109 Adventurer 0 Explorer 1 Win Type - Total 13 Types 9/0/4/0/0/0/0 Lore% 76 Gallery% 82 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f55c00fb-9198-43dd-b4e1-e186b1e95ecd