Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.28 @ 00:46:50 Player: TheSlyFawkes Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (146) 730 Value Destroyed (4424) 4424 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (774) 774 TOTAL SCORE: 8388 Bonus ------- High Alert Combat Kills 774 Cogmind --------- Core Integrity 241/700 Matter 142/300 Energy 480/480 System Corruption 1% Temperature Cool (606) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Improved Signal Interpreter Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (4) ------- Gatling Laser Enhanced Autogun Gauss Rifle > --- INVENTORY (4) ---- Kinecellerator Improved Shield Generator System Backup Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Signal Interpreter Improved Targeting Computer Armor Integrity Analyzer Improved Shield Generator > --- WEAPON ----------- Heavy Particle Gun Minigun Minigun Flak Gun > --- INVENTORY -------- Cooling System Kinecellerator System Backup Module [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Improved Signal Interpreter Device Cooling System Storage Small Matter Pod Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 2 | . . 2 . . Parts Attached 90 | 5 14 19 26 26 Power 15 | 1 3 3 2 6 Engine 10 | 1 3 . 1 5 Core 5 | . . 3 1 1 Reactor . | . . . . . Propulsion 20 | 2 3 3 9 3 Treads 20 | 2 3 3 9 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | . 7 2 4 8 Device 10 | . 2 . 2 6 Storage 2 | . 2 . . . Processor 4 | . 1 1 1 1 Hackware . | . . . . . Protection 5 | . 2 1 1 1 Artifact . | . . . . . Weapon 34 | 2 1 11 11 9 Energy Gun 7 | . . 1 4 2 Energy Cannon 5 | . . 2 2 1 Ballistic Gun 22 | 2 1 8 5 6 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 18 | . . 2 5 11 Power 2 | . . . 1 1 Propulsion 5 | . . . 1 4 Utility 3 | . . 1 1 1 Weapon 8 | . . 1 2 5 Highest Loss Streak 3 | . . 2 3 3 Average Slot Usage (%) 96 | . 96 97 97 93 Engine 7 | . 13 . 4 12 Core 4 | . . 10 4 2 Treads 23 | . 27 21 26 19 Device 7 | . 11 3 8 6 Processor 12 | . 5 5 12 22 Protection 6 | . 6 12 5 . Energy Gun 5 | . . . 12 8 Energy Cannon 2 | . . 5 1 1 Ballistic Gun 25 | . 27 37 20 17 Naked Turns . | . . . . . Heaviest Build 51 | 9 19 23 30 51 Greatest Support 76 | 40 46 46 76 76 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 Average Carried 3 | . 3 3 3 2 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | . 4 3 4 3 Class Distribution -------------------- 26% | Gunner 22% | Tank 20% | Scavenger-Tank 18% | Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 3167 | 250 459 838 737 883 Remotely . | . . . . . Salvage Created 5029 | . 475 1355 1440 1759 Parts 341 | . 40 106 93 102 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 114 | . 16 33 28 37 Guns 102 | . 16 27 25 34 Cannons 8 | . . 6 2 . AOE 3 | . . . . 3 Classes Destroyed 13 | . 3 5 3 2 Worker 10 | . . 1 1 8 Builder 3 | . . 1 . 2 Tunneler 3 | . . . 2 1 Recycler 1 | . . 1 . . Operator 4 | . . 3 1 . Watcher 11 | . 3 4 4 . Swarmer 40 | . 9 12 6 13 Grunt 42 | . 7 11 9 15 Duelist 2 | . . . 1 1 Protector 1 | . . . . 1 Sentry 22 | . . 10 9 3 Hunter 4 | . . . 3 1 Programmer 3 | . . . . 3 Best Kill Streak 8 | . 5 8 4 8 Combat Bots Only 7 | . 5 7 4 5 Max Kills in Single Turn 6 | . 2 2 3 6 Gunslinging 1 | . 1 1 1 1 Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5423 | . 475 883 1359 2706 Core 783 | . 91 102 131 459 Absorbed by Shields 554 | . 42 227 . 285 Core Remaining (%) 78 | 100 63 74 76 . Volleys Fired 264 | . 50 69 65 80 Largest 4 | . 2 4 4 4 Hottest 213 | . 40 137 212 213 Shots Fired 867 | . 100 238 246 283 Gun 822 | . 100 220 232 270 Cannon 45 | . . 18 14 13 Launcher . | . . . . . Special . | . . . . . Kinetic 669 | . 100 220 149 200 Thermal 198 | . . 18 97 83 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 25 | . 9 9 19 25 Robot Miss Streak 6 | . 6 4 6 6 Penetration Max . | . . . . . Secondary Targets 18 | . 3 8 2 5 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 525 | . 59 119 150 197 Core Hits 278 | . 26 60 65 127 Critical Hits 3 | . 1 . 1 1 Critical Kills 2 | . 1 . . 1 Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9126 | . 709 1614 2706 4097 Guns 7921 | . 709 1346 2443 3423 Cannons 702 | . . 268 263 171 Explosions 497 | . . . . 497 Melee . | . . . . . Ramming 6 | . . . . 6 Kinetic 5865 | . 709 1346 1373 2437 Thermal 2917 | . . 268 1333 1316 Explosive 133 | . . . . 133 Electromagnetic 205 | . . . . 205 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . 2 Average Corruption 1 | . . 2 . 1 Corruption Purged 5 | . . . . 5 Effects 5 | . . 3 . 2 Heat Flow Errors 2 | . . 2 . . Data Loss (minor) 1 | . . . . 1 Targeting Errors 1 | . . . . 1 Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 164 | . . . 10 154 Projectiles 10 | . . . 10 . Explosions 154 | . . . . 154 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 356 | . . . . 356 Shots 6 | . . . . 6 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 606 | . 6 304 314 606 Average Temperature 81 | . 6 60 70 108 Received Heat Transfer 1254 | . 142 244 369 499 Effects 12 | . . . . 12 Shutdowns 6 | . . . . 6 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 10 | . . . 6 4 Heat Transferred 5445 | . . 481 2590 2374 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1287 | . 257 614 570 1287 Initial 259 | . . 78 259 221 Average 441 | . 132 416 434 659 Maximum Alert Level 4 | . 1 2 2 4 Low Security (%) 15 | 100 65 2 . 10 Level 1 33 | . 34 36 26 37 Level 2 38 | . . 61 73 5 Level 3 5 | . . . . 20 Level 4 7 | . . . . 26 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 25 | . 2 5 4 14 Investigation 5 | . . 1 3 1 Extermination 3 | . . . . 3 Reinforcement 8 | . 2 4 . 2 Assault 2 | . . . . 2 Garrison 7 | . . . 1 6 Intercept . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . 2 2 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 171 | . 28 53 39 51 Peak Tracking Total 7 | . 6 7 6 6 Tactical Retreats 7 | . . 2 1 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . 1 2 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 15 | . . . 3 12 Max in Single Turn 4 | . . . 1 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns 1 | . . . . 1 Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 35 | . 7 12 12 4 Terminals 22 | . 6 6 8 2 Fabricators 1 | . . . . 1 Repair Stations 5 | . 1 2 2 . Recycling Units 2 | . . 2 . . Scanalyzers 4 | . . 2 2 . Garrison Access 1 | . . . . 1 Total Hacks 109 | . 19 44 40 6 Successful 72 | . 10 32 28 2 Failed 37 | . 9 12 12 4 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 64 | . 17 21 24 2 Fabricators 2 | . . . . 2 Repair Stations 27 | . 2 13 12 . Recycling Units 6 | . . 6 . . Scanalyzers 8 | . . 4 4 . Garrison Access 2 | . . . . 2 Terminal Hacks 36 | . 8 13 15 . Record 17 | . 3 7 7 . Robot Analysis 2 | . . . 2 . Prototype ID Bank 3 | . 1 1 1 . Emergency Access Points 3 | . 1 1 1 . Unreport Threat 1 | . . . 1 . Locate Traps 4 | . 1 2 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 5 | . 1 2 2 . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 23 | . 2 12 9 . Scan Component 12 | . 1 6 5 . Repair 11 | . 1 6 4 . Recycling Unit Hacks 5 | . . 5 . . Process 1 | . . 1 . . Report Inventory 2 | . . 2 . . Retrieve Matter 2 | . . 2 . . Scanalyzer 6 | . . 2 4 . Insert Component 3 | . . 1 2 . Analyze 3 | . . 1 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 1 . Used 1 | . . . 1 . Hacking Detections 33 | . 7 11 11 4 Full Trace Events 3 | . . 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 1 2 . Parts Built 2 | . . . . 2 Matter 146 | . . . . 146 Time 73 | . . . . 73 Total Part Build Rating 6 | . . . . 6 Parts Repaired 11 | . 1 6 4 . Time 398 | . 32 204 162 . Parts Recycled . | . . . . . Recycled Matter 124 | . . 124 . . Retrieved Matter 344 | . . 344 . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 1 2 . Part Schematics Acquired 3 | . . 1 2 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 8886 | 47 1493 2286 2525 2535 Spaces Moved 4511 | 33 797 1117 1282 1282 Core 13 | 13 . . . . Treads 4498 | 20 797 1117 1282 1282 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 153 160 Average Speed 160 | 116 160 160 157 165 Slowest Speed 180 | 160 160 160 163 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 61 | 4 95 84 91 34 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 106 | . . . 1 105 Melee . | . . . . . Projectile 2 | . . . 1 1 AOE 104 | . . . . 104 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 5589 | 41 915 1451 1645 1537 Wait 614 | . 34 233 232 115 Move 4507 | 32 796 1116 1281 1282 Hop . | . . . . . Pick Up 64 | 4 12 7 20 21 Fast Attach 21 | 1 5 7 7 1 Attach 35 | 4 4 4 9 14 Detach 1 | . . . 1 . Swap 34 | . 5 8 10 11 Drop 48 | . 9 7 20 12 Fire 264 | . 50 69 65 80 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Sto) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 15) 516 | -10/Materials | Discovered new exit (range 7) 1033 | -10/Materials | Discovered new exit (range 14) 1098 | -10/Materials | Repaired Imp. Ion Engine 1157 | -10/Materials | Discovered new exit (range 15) 1541 | -10/Materials | Entered another Materials area 1541 | -9/Materials | Evolved 2 slots: Weapon x2 1770 | -9/Materials | Discovered new exit (range 11) 1935 | -9/Materials | Build established: Tank 2056 | -9/Materials | Repaired Lgt. Nuclear Core 2370 | -9/Materials | Destroyed 7 combat bots 2582 | -9/Materials | Discovered new exit (range 11) 2662 | -9/Materials | Build established: Scavenger-Tank 2739 | -9/Materials | Discovered new exit (range 15) 3208 | -9/Materials | Discovered new exit (range 16) 3348 | -9/Materials | Repaired Imp. Treads 3382 | -9/Materials | Repaired Imp. Treads 3417 | -9/Materials | Repaired Hvy. Assault Rifle 3459 | -9/Materials | Repaired Hvy. Assault Rifle 3497 | -9/Materials | Repaired Lgt. Nuclear Core 3824 | -9/Materials | Identified exit to Materials 3827 | -9/Materials | Entered another Materials area 3827 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4473 | -8/Materials | Lost 3 parts (1p1n1w) 4570 | -8/Materials | Build established: Tank 4810 | -8/Materials | Repaired Imp. Treads 4844 | -8/Materials | Repaired Hrd. Light Armor Plating 5196 | -8/Materials | Discovered new exit (range 15) 5227 | -8/Materials | Identified exit to Factory 5630 | -8/Materials | Garrison activated, responded to threat 5671 | -8/Materials | Discovered exit to Factory (range 16) 5873 | -8/Materials | Build established: Gunner 5950 | -8/Materials | Repaired Hvy. Particle Gun 5990 | -8/Materials | Repaired Minigun 6268 | -8/Materials | Discovered exit to Factory (range 16) 6352 | -8/Materials | Entered Factory 6352 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6401 | -7/Factory | Garrison activated, responded to threat 6983 | -7/Factory | Build established: Scavenger-Gunner 7530 | -7/Factory | Fabricated Minigun (x2) 7564 | -7/Factory | Local fabrication network quarantined 7835 | -7/Factory | Build established: Gunner 7952 | -7/Factory | First assault squad dispatched 8364 | -7/Factory | Garrison activated, responded to threat 8681 | -7/Factory | Lost 3 parts (1n2w) 8698 | -7/Factory | Discovered new exit (range 6) 8711 | -7/Factory | Identified exit to Storage 8887 | -7/Factory | Core integrity fell below 50% 8887 | -7/Factory | Self-destructed Last Messages --------------- ALERT: Significant disruption in Zone 5A, assault force dispatched. Acquired Hrd. Heavy Armor Plating. Dropped System Backup Module. Discarded Armor Integrity Analyzer. Acquired System Backup Module. Dropped System Backup Module. Acquired System Backup Module. Acquired Imp. Deuterium Engine. Dropped Imp. Deuterium Engine. Connecting with Terminal... ALERT: Rogue bot located, Programmers report to Factory Zone 5B. G-50 Soldier destroyed. Slug penetrates G-47 Trooper. Power failure, Imp. Deuterium Engine shutdown. Slug penetrates G-47 Trooper. Gauss Rifle permanently disabled. Overheating: Short circuit. Overheating: Core damaged (-126). Power failure, Imp. Deuterium Engine shutdown. Overheating: Core damaged (-133). 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"T ?????????????????????????????? | | ##??????? #????????????????????????????? | | ????????##+## ?????????????????????????????? | | ????????????# ?????????????????????????????? | | ????????????####+###?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 60 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Armor Integrity Analysis 33 Recoil Reduction 3 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Minigun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed More Dakka Please Challenges ------------ None Game ------ Seed AntimatterCooledClaw Manual? 0 Play Time 01:31:31 Cumulative 14.2 hours Start 2021.11.27 @ 23:14:30 End 2021.11.28 @ 00:46:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 17 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 16 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 28f3ad84-9dc1-460a-8334-3903dda0c91d