Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 00:45:21 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (14) 70 Value Destroyed (387) 387 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4617 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 850/850 Matter 286/300 Energy 350/350 System Corruption 0% Temperature Cool (0) Movement Walking (103) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg Potential Leg Potential Leg > --- UTILITY (7) ------ Medium Storage Unit High-capacity Battery Armor Integrity Analyzer Microactuators > --- WEAPON (3) ------- Great Axe > --- INVENTORY (10) --- Reinforced Deuterium Engine Light Angular Momentum Engine Fission Core Titanium Leg Experimental Sensor Array Armor Integrity Analyzer Particle Charger Particle Charger High-powered Shotgun Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Battery Melee Analysis Suite Armor Integrity Analyzer Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Great Axe Great Axe > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Fission Core Experimental Sensor Array Armor Integrity Analyzer Particle Charger Particle Charger High-powered Shotgun Improved Datajack [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Leg Potential Leg Wheel Wheel Utility Particle Charger Device Particle Charger Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Small Laser Ballistic Gun High-powered Shotgun Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 1 1 Utility 5 | . . . . . 4 . 1 Weapon 1 | . . . . . . 1 . Parts Attached 31 | 6 . . 4 2 11 8 . Power 6 | 1 . . . 2 2 1 . Engine 5 | 1 . . . 2 1 1 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 6 | 2 . . 2 . . 2 . Treads . | . . . . . . . . Leg 4 | . . . 2 . . 2 . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 . . 2 . 6 4 . Device 5 | . . . . . 4 1 . Storage 3 | 1 . . 2 . . . . Processor 3 | . . . . . 1 2 . Hackware . | . . . . . . . . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 6 | 2 . . . . 3 1 . Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 . . . . 2 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 7 | . . . . . 2 5 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 5 | . . . . . 2 3 . Weapon 1 | . . . . . . 1 . Highest Loss Streak 3 | . . . . . 1 3 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 85 85 87 100 87 85 . Engine 8 | . 14 14 14 14 3 6 . Core 1 | . . . . . 5 . . Leg 18 | . . . 19 28 18 22 . Wheel 5 | . 28 28 8 . . . . Device 7 | . . . . . 23 1 . Storage 16 | . 14 14 16 28 18 15 . Processor 5 | . . . . . . 19 . Protection 2 | . . . . . . 6 . Energy Gun 5 | . 14 14 14 14 1 . . Ballistic Gun 10 | . 14 14 14 14 14 . . Slashing Weapon 4 | . . . . . 2 11 . Peak Build Rating 54 | 6 6 6 26 27 48 54 . Average Rating 33 | 4 6 6 19 26 41 51 . On Entrance 20 | . 6 6 6 26 27 48 42 Naked Turns . | . . . . . . . . Heaviest Build 41 | 11 11 11 20 20 41 40 . Greatest Support 80 | 20 20 20 60 60 60 80 . Greatest Overweight (x) 3 | . . . 3 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 . Average Capacity 9 | 7 8 8 8 10 10 10 . Most Carried 10 | . . . 7 10 10 10 . Average Carried 7 | . . . 4 8 9 9 . Final Capacity 10 | 8 8 8 10 10 10 10 10 Final Carried 10 | . . . 7 10 10 10 10 Class Distribution -------------------- 84% | Mutant 15% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 629 | 77 . . 223 9 259 61 . Remotely . | . . . . . . . . Salvage Created 510 | . . . . 40 422 48 . Parts 21 | . . . . 5 15 1 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 10 | . . . . 3 6 1 . Melee 1 | . . . . . . 1 . Guns 9 | . . . . 3 6 . . Classes Destroyed 6 | . . . . 1 4 1 . Worker 2 | . . . . . 2 . . Recycler 2 | . . . . . 2 . . Swarmer 3 | . . . . 3 . . . Grunt 5 | . . . . . 5 . . Sentry 1 | . . . . . 1 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 4 | . . . . 3 4 1 . Combat Bots Only 3 | . . . . 3 2 1 . Max Kills in Single Turn 2 | . . . . 1 2 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 210 | . . 19 . 6 71 114 . Missed 109 | . . 8 . 3 36 62 . Damage Taken 1761 | . . 144 . 25 502 1090 . Core 348 | . . 54 . . 114 180 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 . . . 78 79 74 . Volleys Fired 25 | . . . . 3 22 . . Largest 2 | . . . . 2 2 . . Hottest 60 | . . . . 60 60 . . Shots Fired 50 | . . . . 6 44 . . Gun 50 | . . . . 6 44 . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 44 | . . . . 3 41 . . Thermal 6 | . . . . 3 3 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 4 | . . . . 1 4 . . Robot Miss Streak 3 | . . . . 1 3 . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 41 | . . . . 3 35 3 . Core Hits 26 | . . . . 3 22 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . 1 . Sever 1 | . . . . . . 1 . Melee Attacks 18 | . . . . . 3 15 . Impact . | . . . . . . . . Slashing 18 | . . . . . 3 15 . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . 2 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1014 | . . . . 32 819 163 . Guns 651 | . . . . 32 619 . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 312 | . . . . . 149 163 . Ramming 51 | . . . . . 51 . . Kinetic 585 | . . . . . 585 . . Thermal 66 | . . . . 32 34 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 312 | . . . . . 149 163 . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . 8 . Average Corruption 6 | . . . . . . 6 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . 5 . Message Errors 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 104 | . . . . . 56 48 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 104 | . . . . . 56 48 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 6 | . . . . . 6 . . Kicked 6 | . . . . . 6 . . Crushed . | . . . . . . . . Highest Temperature 173 | . . 13 . . 93 173 . Average Temperature 43 | . . 10 . . 36 86 . Received Heat Transfer 477 | . . 117 . . 243 117 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 150 | . . . . 75 75 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 449 | . . 30 . 70 449 179 . Initial 119 | . . . . . 27 119 7 Average 129 | . . 4 . 67 209 117 . Maximum Alert Level 2 | . . . . . 2 . . Low Security (%) 77 | 100 100 100 . 100 41 100 . Level 1 19 | . . . . . 50 . . Level 2 2 | . . . . . 7 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . . . 2 4 . Investigation 2 | . . . . . 1 1 . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . 1 . . . 1 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . . . . . 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 37 | . 1 2 . 2 18 14 . Peak Tracking Total 13 | . . 2 . 2 13 11 . Tactical Retreats 6 | . . 1 . . 4 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . . . . . 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 6 | . . . 1 . 4 1 . Terminals 5 | . . . . . 4 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . . . 1 . 14 2 . Successful 5 | . . . 1 . 4 . . Failed 12 | . . . . . 10 2 . Catastrophic 5 | . . . . . 4 1 . Database Lockouts . | . . . . . . . . Manual 17 | . . . 1 . 14 2 . Terminals 16 | . . . . . 14 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . . 1 . 1 . . Branch Access Points 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . . . 3 . . Terminals 3 | . . . . . 3 . . Botnet 3 | . . . . . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . . . 4 1 . Full Trace Events 2 | . . . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 1475 | 38 61 93 338 75 435 435 . Spaces Moved 1374 | 38 76 116 376 69 318 381 . Core 4 | 3 . . 1 . . . . Treads . | . . . . . . . . Legs 1020 | . . . 252 69 318 381 . Wheels 350 | 35 76 116 123 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 90 90 90 . Average Speed 90 | 77 80 80 87 90 90 101 . Slowest Speed 200 | 80 80 80 200 90 90 103 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 31 | 3 28 36 76 21 41 16 . Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 12 | . . . . . 1 11 . Terrain Destroyed 12 | . . . . . 1 11 . Melee 12 | . . . . . 1 11 . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 1517 | 43 75 115 386 74 418 406 . Wait 40 | . . . . . 40 . . Move 1367 | 37 75 115 375 68 317 380 . Hop . | . . . . . . . . Pick Up 15 | . . . 4 1 9 1 . Fast Attach 19 | 6 . . 4 . 6 3 . Attach 1 | . . . . . . 1 . Detach 3 | . . . 3 . . . . Swap 11 | . . . . 2 5 4 . Drop 13 | . . . . . 10 3 . Fire 25 | . . . . 3 22 . . Melee 17 | . . . . . 3 14 . Ram . | . . . . . . . . Kick 6 | . . . . . 6 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 12) 100 | -10/Materials | Entered Mines 105 | -10/Mines | Discovered new exit (range 13) 174 | -10/Mines | Assembled infested the area 189 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 189 | -10/Mines | Discovered new exit (range 5) 193 | -10/Mines | Entered Exiles 218 | -10/Exiles | Met 8R-AWN 231 | -10/Exiles | Met EX-HEX 256 | -10/Exiles | Met EX-BIN 266 | -10/Exiles | Aligned with FarCom system 267 | -10/Exiles | Given EX-Vault access code 288 | -10/Exiles | Opened EX-Vault 298 | -10/Exiles | Found Potential Leg 300 | -10/Exiles | Found Potential Leg 321 | -10/Exiles | Build established: Mutant 322 | -10/Exiles | Warned to stay clear of 0b10 Research branches 352 | -10/Exiles | Met EX-DEC 391 | -10/Exiles | Visited The Gauntlet 520 | -10/Exiles | Discovered new exit (range 15) 531 | -10/Exiles | Left Exiles lab with Potential Leg 531 | -10/Exiles | Entered Mines 576 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 578 | -9/Mines | Found Prototype Device 599 | -9/Mines | Discovered new exit (range 8) 606 | -9/Mines | Entered Materials 606 | -8/Materials | Evolved 4 slots: Utility x4 1028 | -8/Materials | Discovered new exit (range 14) 1041 | -8/Materials | Entered Factory 1041 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1089 | -7/Factory | Discovered new exit (range 15) 1283 | -7/Factory | Crushed by falling debris 1471 | -7/Factory | Discovered new exit (range 5) 1476 | -7/Factory | Entered another Factory area 1476 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1476 | -6/Factory | Self-destructed Last Messages --------------- 01452_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 01454_ Sneak attack on T-07 Excavator. 01454_ Destroyed Lgt. Ion Engine. 01454_ Destroyed Wheel. 01461_ Penetrated by Slug. 01462_ OYU/IJI0>A8Z&J5:UCJS=CXGEES5B9P 01471_ EXIT=FOUND 01472_ Penetrated by Slug. 01474_ Acquired 1 matter. 01474_ Imp. Deuterium Engine destroyed. 01474_ Imp. Light Armor Plating destroyed. 01474_ Knocked back. 01475_ Penetrated by Slug. 01475_ Melee Analysis Suite destroyed. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 01476_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????+ +??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #???????????????Y??????? | | ????????????????????# ###????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# @ #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????? #????????????????????? | | ????????????????#######+#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 57 Melee Accuracy 5 Armor Integrity Analysis 30 Particle Charging 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageElectronSegregator Manual? 0 Play Time 00:12:19 Cumulative 74.4 hours Start 2024.08.19 @ 00:33:03 End 2024.08.19 @ 00:45:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fcd436a-f01d-4caf-9b86-36ba0c01a0e0