Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.21 @ 11:59:33 Player: Demise Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (752) 752 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 2202 Bonus ------- Follower Combat Kills 125 Cogmind --------- Core Integrity 343/400 Matter 190/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Core Shielding > --- WEAPON (2) ------- Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Improved Ion Engine Light Treads Salvage Targeting Computer Salvage Targeting Computer Targeting Computer Light Armor Plating Light Armor Plating Light Armor Plating Improved Light Armor Plating Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Mining Laser Shock Trap Shock Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Core Shielding > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Salvage Targeting Computer Salvage Targeting Computer Targeting Computer Light Armor Plating Light Armor Plating Light Armor Plating Improved Light Armor Plating Light Assault Rifle Heavy Assault Rifle Grenade Launcher Mining Laser Shock Trap Shock Trap [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Storage Large Storage Unit Protection Core Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 45 | 7 22 13 3 Power 7 | 1 2 4 . Engine 7 | 1 2 4 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 2 5 . Treads 7 | 2 1 4 . Leg . | . . . . Wheel 2 | . 1 1 . Hover . | . . . . Flight . | . . . . Utility 9 | 2 5 . 2 Device . | . . . . Storage 8 | 2 5 . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 20 | 2 13 4 1 Energy Gun 9 | 2 7 . . Energy Cannon . | . . . . Ballistic Gun 6 | . 1 4 1 Ballistic Cannon . | . . . . Launcher 2 | . 2 . . Special Weapon 2 | . 2 . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . 7 3 1 Power 3 | . 1 1 1 Propulsion 3 | . 2 1 . Utility . | . . . . Weapon 5 | . 4 1 . Highest Loss Streak 4 | . 4 2 1 Average Slot Usage (%) 96 | . 96 97 92 Engine 13 | . 13 12 9 Treads 18 | . 20 17 22 Wheel 7 | . 5 10 . Storage 28 | . 28 28 30 Energy Gun 16 | . 23 12 . Ballistic Gun 9 | . 1 14 22 Naked Turns . | . . . . Heaviest Build 51 | 17 43 43 51 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 5 | 2 5 2 1 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 20 | 8 16 16 20 Average Capacity 12 | 6 9 16 18 Most Carried 16 | 4 16 16 16 Average Carried 12 | 2 9 15 15 Final Capacity 20 | 8 16 16 20 Final Carried 16 | 3 16 16 16 Class Distribution -------------------- 92% | Mutant 5% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 658 | 270 230 141 17 Remotely . | . . . . Salvage Created 1207 | 190 792 164 61 Parts 94 | 11 52 14 17 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 30 | . 19 8 3 Melee 2 | . 2 . . Guns 24 | . 13 8 3 AOE 4 | . 4 . . Classes Destroyed 10 | 3 5 1 1 Worker 5 | 2 1 2 . Builder 1 | . . . 1 Tunneler 3 | 3 . . . Hauler 2 | . 2 . . Recycler 1 | 1 . . . Operator 2 | . 2 . . Watcher 4 | . 3 . 1 Swarmer 14 | . 6 5 3 Grunt 13 | . 13 . . Assembled 3 | . . 3 . Best Kill Streak 5 | 3 4 3 5 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging 1 | . . 1 . Exploded 2 | . 2 . . Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1447 | . 860 300 287 Core 248 | . 112 79 57 Absorbed by Shields . | . . . . Core Remaining (%) 61 | 100 . 23 . Volleys Fired 134 | 17 66 27 24 Largest 2 | 2 2 2 2 Hottest 150 | 90 150 90 43 Shots Fired 249 | 32 125 44 48 Gun 243 | 32 119 44 48 Cannon . | . . . . Launcher 3 | . 3 . . Special 3 | . 3 . . Kinetic 70 | . 15 7 48 Thermal 65 | 17 48 . . Explosive 3 | . 3 . . Electromagnetic 111 | 15 59 37 . Robot Hit Streak 13 | 7 13 7 7 Robot Miss Streak 6 | 2 6 4 6 Penetration Max . | . . . . Secondary Targets 4 | . 2 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 148 | 18 78 24 28 Core Hits 62 | 7 37 12 6 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 10 | . 10 . . Impact 10 | . 10 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2441 | 312 1478 355 296 Guns 1860 | 260 976 328 296 Cannons . | . . . . Explosions 410 | 52 358 . . Melee 144 | . 144 . . Ramming 27 | . . 27 . Kinetic 426 | . 74 56 296 Thermal 527 | 164 363 . . Explosive 288 | . 288 . . Electromagnetic 1029 | 148 609 272 . Impact 144 | . 144 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 1 | . 1 2 . Corruption Purged . | . . . . Effects 12 | . 2 10 . Message Errors 3 | . . 3 . Heat Flow Errors 1 | . . 1 . Energy Discharges 4 | . . 4 . Data Loss (minor) 4 | . 2 2 . Overload Shots . | . . . . Overflow Damage 18 | . 18 . . Projectiles . | . . . . Explosions 18 | . 18 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 4 | . . 4 . Targets Rammed 4 | . . 4 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 239 | 90 186 239 7 Average Temperature 47 | 31 54 38 6 Received Heat Transfer 378 | . 360 . 18 Siege Activations . | . . . . Robots Corrupted 2 | . 1 1 . Combat Hostiles . | . . . . Parts Fried 7 | . 6 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1334 | 433 901 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | 2 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 306 | 30 306 250 192 Initial 75 | . 19 75 . Average 99 | 10 140 72 50 Maximum Alert Level 1 | . 1 1 . Low Security (%) 82 | 100 78 81 100 Level 1 17 | . 21 18 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 5 . . Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 31 21 10 Peak Tracking Total 16 | . 5 16 4 Tactical Retreats 5 | . 1 3 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 8 . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 30 . . Successful 15 | . 15 . . Failed 14 | . 14 . . Catastrophic 1 | . 1 . . Database Lockouts 1 | . 1 . . Manual 20 | . 20 . . Terminals 22 | . 22 . . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Robot Analysis 2 | . 2 . . Branch Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 7 . . Terminals 6 | . 6 . . Track 1 | . 1 . . Botnet 4 | . 4 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Mask 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 6 | . 6 . . Full Trace Events 1 | . 1 . . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 5 | . . 5 . Largest Group 3 | . . 3 3 Highest-Rated Group 42 | . . 42 40 Highest-Rated Ally 31 | . . 31 16 Total Orders 3 | . . 3 . STAY 1 | . . 1 . FOLLOW 2 | . . 2 . Ally Attacks 29 | . . 9 20 Total Damage 375 | . . 151 224 Kills 7 | . . 2 5 Allies Corrupted . | . . . . Allies Melted 1 | . . 1 . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2978 | 127 1387 1226 238 Spaces Moved 1711 | 47 799 774 91 Core 21 | 16 5 . . Treads 788 | 31 361 305 91 Legs . | . . . . Wheels 902 | . 433 469 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 180 Average Speed 138 | 132 135 137 180 Slowest Speed 300 | 160 300 200 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 53 | 5 98 98 13 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 3 | . . 3 . Spaces Dug 2 | . 2 . . Terrain Destroyed 41 | 11 30 . . Melee 1 | . 1 . . Projectile 3 | . 3 . . AOE 37 | 11 26 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2051 | 78 958 895 120 Wait 85 | 3 31 51 . Move 1708 | 46 798 773 91 Hop . | . . . . Pick Up 33 | 5 17 9 2 Fast Attach 19 | 5 9 5 . Attach 8 | 2 3 1 2 Detach 2 | . 2 . . Swap 18 | . 10 7 1 Drop 30 | . 12 18 . Fire 134 | 17 66 27 24 Melee 10 | . 10 . . Ram . | . . . . Kick . | . . . . Crush 4 | . . 4 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 6) 774 | -10/Materials | Lost 4 parts (1p3w) 857 | -10/Materials | Discovered new exit (range 15) 997 | -10/Materials | Identified exit to Mines 1002 | -10/Materials | Discovered new exit (range 7) 1204 | -10/Materials | Discovered new exit (range 16) 1300 | -10/Materials | Central database locked down 1515 | -10/Materials | Entered Mines 1570 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1575 | -10/Mines | Discovered new exit (range 12) 1780 | -10/Mines | Assembled infested the area 1785 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1830 | -10/Mines | Core integrity fell below 50% 1972 | -10/Mines | Found a hidden stash of uninstalled traps 1987 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2062 | -10/Mines | Discovered new exit (range 9) 2152 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2498 | -10/Mines | Learned location of Storage (-9) 2741 | -10/Mines | Entered Materials 2741 | -9/Materials | Accompanied by 3 allies 2741 | -9/Materials | Evolved 2 slots: Utility x2 2742 | -9/Materials | Identified exit to Storage 2979 | -9/Materials | Self-destructed Last Messages --------------- 02928_ W-16 Scout sends out distress signal. 02929_ U-05 Engineer destroyed. 02930_ U-05 Engineer builds a Wall. 02937_ W-16 Scout destroyed. 02942_ U-05 Engineer lays Concrete. 02949_ Imp. Ion Engine destroyed. 02951_ The unstable cave ceiling collapses. 02951_ U-05 Engineer lays Concrete. 02953_ U-05 Engineer builds a Wall. 02957_ S-10 Pest destroyed. 02957_ U-05 Engineer builds a Door. 02959_ The unstable cave ceiling collapses. 02961_ U-05 Engineer builds a Wall. 02962_ S-10 Pest destroyed. 02962_ Switching to secondary target: S-10 Pest. 02968_ U-05 Engineer lays Concrete. 02971_ The unstable cave ceiling collapses. 02972_ U-05 Engineer lays Concrete. 02976_ S-10 Pest destroyed. 02976_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????# ?????????????? | | ????????????????????????????????? ?????????????? | | ????????????????????????????????? ??^ ????????? | | ????????????????????????????????? ^ """ ????????? | | ????????????????????????????????? ^"""^?????????? | | ????????????????????????????????? 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""" #??? | | ????????????????????????########## + """ #??? | | ?????????????????????????????????#=%*# """ #??? | | ?????????????????????????????????# ! # #??? | | ?????????????????????????????????# ##########??? | | ?????????????????????????????????# # #?? | | ?????????????????????????????????# + #?? | | ?????????????????????????????????# # """ """ #?? | | ?????????????????????????????????# # """ """ #?? | | ????????????????????????????###### # """ """ #?? | | ????????????????????????????# # #?? | | ????????????????????????????# + #?? | | ????????????????????????????# # #?? | | ????????????????????????????# ####+######## | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ??????????????????????######### ##/### | | ??????????????????????# #??# ]! # #? | | ??????????????????????# #??# ] # #? | | ??????????????????????# #### ### #] #? | | ??????????????????????# / #?# # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalHellfireMicrothruster Manual? 0 Play Time 00:24:32 Cumulative 144.5 hours Start 2020.12.21 @ 11:36:57 End 2020.12.21 @ 11:59:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 65 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3b319b9-28eb-47a7-b64a-9a807b29629a