Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.12 @ 10:01:15 Player: Qvest Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (2187) 2187 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4959 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 669/700 Matter 196/300 Energy 158/160 System Corruption 0% Temperature Warning (323) Movement Core (650) Ox12 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Wheel > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Layered Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Improved EM Shotgun Flak Cannon > --- INVENTORY (15) --- Wheel Armored Wheel Improved Heat Sink Structural Scanner Improved Sensor Array Advanced ECM Suite Improved Medium Armor Plating Heavy Laser High-powered Shotgun Gauss Cannon Gauss Cannon Missile Launcher Improved Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Wheel > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Flak Cannon > --- INVENTORY -------- Light Treads Wheel Armored Wheel Improved Heat Sink Structural Scanner Advanced ECM Suite Improved Medium Armor Plating Hacking Suite Improved EM Shotgun High-powered Shotgun Gauss Cannon Gauss Cannon Missile Launcher Improved Datajack Powered Hammer [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 87 | 7 8 21 46 5 Power 12 | 1 . 3 8 . Engine 9 | 1 . 3 5 . Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 27 | 2 1 9 14 1 Treads 13 | 2 1 2 7 1 Leg 5 | . . 5 . . Wheel 9 | . . 2 7 . Hover . | . . . . . Flight . | . . . . . Utility 23 | 2 4 3 12 2 Device 11 | 1 3 2 5 . Storage 5 | 1 1 1 2 . Processor 2 | . . . 2 . Hackware 1 | . . . . 1 Protection 4 | . . . 3 1 Artifact . | . . . . . Weapon 25 | 2 3 6 12 2 Energy Gun 14 | 1 1 3 7 2 Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon 6 | . 2 2 2 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 10 | . 1 3 6 . Power . | . . . . . Propulsion 6 | . . 3 3 . Utility 4 | . 1 . 3 . Weapon . | . . . . . Highest Loss Streak 3 | . 1 3 2 . To Critical Strikes . | . . . . . Average Backups 12 | 2 9 14 14 14 Power 1 | . 1 1 . . Propulsion 3 | 1 5 3 3 3 Utility 3 | . 1 4 5 4 Weapon 3 | . 1 5 5 5 Tool/Special . | . . . . . Unused Backups 18 | 1 4 3 3 7 Power 1 | . 1 . . . Propulsion 5 | 1 2 2 . . Utility 4 | . . . 1 3 Weapon 7 | . 1 1 2 3 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 98 | . 98 99 98 92 Engine 9 | . 14 11 4 . Core 2 | . . . 4 7 Treads 26 | . 28 26 26 23 Leg 1 | . . 7 . . Wheel 5 | . . 9 9 7 Device 14 | . 12 11 17 13 Storage 11 | . 14 11 9 7 Protection 2 | . . . 6 1 Energy Gun 9 | . 12 2 8 7 Ballistic Gun 6 | . 12 . 3 . Ballistic Cannon 7 | . 3 19 5 7 Peak Build Rating 32 | 8 9 12 25 32 Average Rating 13 | 6 7 10 19 28 On Entrance 10 | . 8 8 12 24 Avg Prop Armor Cover (%) 20 | . . 21 19 24 Naked Turns . | . . . . . Heaviest Build 46 | 13 32 33 46 40 Greatest Support 40 | 40 40 40 20 10 Greatest Overweight (x) 4 | 2 . 3 4 3 Average Overweight (x) 1 | . . 2 2 3 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 7 9 15 15 15 Most Carried 15 | 8 15 15 15 15 Average Carried 12 | 2 9 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 15 15 15 14 Class Distribution -------------------- 51% | Scavenger-Mutant 43% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2350 | 281 288 606 1107 68 Remotely 152 | . . . 152 . Salvage Created 2935 | 106 807 473 1338 211 Parts 137 | 5 42 21 64 5 Haulers Intercepted 5 | . 2 1 2 . Recyclers Shooed 6 | . 3 2 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 55 | . 14 11 27 3 Guns 35 | . 13 3 18 1 Cannons 18 | . 1 8 7 2 AOE 1 | . . . 1 . Classes Destroyed 10 | 2 6 1 . 1 Worker 1 | . 1 . . . Builder 1 | . 1 . . . Tunneler 3 | 1 . . 2 . Hauler 5 | . 2 1 2 . Recycler 10 | 1 2 3 3 1 Watcher 3 | . 1 1 1 . Swarmer 12 | . 3 3 6 . Grunt 32 | . 11 5 15 1 Duelist 1 | . . . . 1 Sentry 10 | . . 3 6 1 Best Kill Streak 9 | 1 7 4 9 3 Combat Bots Only 8 | . 4 4 8 3 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 305 | . 58 67 144 36 Missed 84 | . 15 21 41 7 Hits 221 | . 43 46 103 29 Melee 2 | . . . . 2 Projectile 219 | . 43 46 103 27 Critical Strikes 7 | . . 2 1 4 Damage Taken 3266 | . 503 643 1599 521 Core 294 | . 124 55 84 31 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 149 | . . 16 133 . Core Remaining (%) 80 | 100 50 86 84 . Volleys Fired 243 | 11 72 49 100 11 Largest 2 | 2 2 2 2 2 Hottest 110 | 60 60 100 110 82 Shots Fired 461 | 21 140 98 182 20 Gun 332 | 21 134 19 147 11 Cannon 127 | . 6 79 33 9 Launcher 2 | . . . 2 . Special . | . . . . . Kinetic 253 | 11 75 79 79 9 Thermal 161 | 10 65 19 65 2 Explosive 2 | . . . 2 . Electromagnetic 45 | . . . 36 9 Robot Hit Streak 14 | 6 14 10 13 8 Robot Miss Streak 9 | 2 9 4 5 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 320 | 16 82 64 140 18 Core Hits 167 | 5 40 23 79 20 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . 2 5 . Burn 4 | . . 1 3 . Blast 3 | . . 1 2 . Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing 1 | . . . 1 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5478 | 147 822 1214 2920 375 Guns 3288 | 147 771 161 2021 188 Cannons 1843 | . 51 1053 591 148 Explosions 341 | . . . 302 39 Melee . | . . . . . Ramming 6 | . . . 6 . Kinetic 2944 | 59 387 1053 1297 148 Thermal 1608 | 88 435 161 849 75 Explosive 232 | . . . 232 . Electromagnetic 688 | . . . 536 152 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . 2 . . Data Loss (minor) 1 | . . 1 . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 49 | . . 7 42 . Projectiles 7 | . . 7 . . Explosions 42 | . . . 42 . Melee . | . . . . . Knockbacks 28 | . . 16 7 5 Impact . | . . . . . Kinetic 25 | . . 14 6 5 Secondary 3 | . . 2 1 . Self-Inflicted Damage 162 | . . . 100 62 Shots 2 | . . . 1 1 Rammed 1 | . . . 1 . Targets Rammed 2 | . . 1 1 . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 349 | 40 76 108 303 349 Average Temperature 58 | 19 25 33 88 139 Received Heat Transfer 1512 | . 246 300 702 264 Effects 6 | . . . 2 4 Energy Bleed 1 | . . . 1 . Interference 4 | . . . 1 3 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 1 1 . Heat Transferred 3749 | 200 1000 511 1914 124 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . 2 1 Low Security (%) 92 | 100 100 100 80 89 Level 1 6 | . . . 16 10 Level 2 1 | . . . 2 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 428 | 5 158 97 428 237 Initial 194 | . . 52 9 194 Average 80 | . 67 42 108 174 Influence Increases 1778 | 10 439 335 891 103 Destroy 0b10 Robot/C 1100 | . 280 220 540 60 Destroy 0b10 Robot/NC 115 | 10 35 25 40 5 Destroy Leader 286 | . 76 64 126 20 Successful Hack 33 | . 18 10 5 . Disable Machine 75 | . . . 60 15 Destroy Structure 64 | . . 1 60 3 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 90 | . 15 15 60 . Influence Decreases 1551 | 10 314 436 487 304 Entered New Map 322 | . . 73 15 234 Time Decay 1129 | 10 304 333 412 70 Lost Part 100 | . 10 30 60 . Squads Dispatched 9 | . 3 2 2 2 Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 5 | . 1 2 1 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 1 2 5 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . 27 23 39 5 Peak Tracking Total 8 | . 4 5 8 4 Tactical Retreats 5 | . 1 1 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 2 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 4 1 Max in Single Turn 2 | . . . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 4 3 3 1 Terminals 9 | . 4 2 2 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 9 7 4 1 Successful 12 | . 4 5 3 . Failed 9 | . 5 2 1 1 Catastrophic 3 | . 2 . . 1 Database Lockouts . | . . . . . Manual 12 | . 7 3 2 . Terminals 17 | . 9 5 2 1 Fabricators . | . . . . . Repair Stations 4 | . . 2 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 4 1 . . Part Schematic 1 | . 1 . . . Robot Analysis 2 | . 1 1 . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 2 2 . Scan Component 2 | . . 1 1 . Repair 2 | . . 1 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . . 2 1 . Terminals 3 | . . 2 1 . Botnet 3 | . . 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 1 2 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . 1 1 . Time 52 | . . 26 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 4005 | 63 1490 483 1826 143 Optics 208 | . . . 65 143 Sensors 255 | . . . 114 141 Terrain 404 | . 404 . . . Structural 2516 | . 474 176 1760 106 Seismic 1532 | 63 612 307 550 . Robot Analysis Total 2 | . 1 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4668 | 179 1700 811 1835 143 Spaces Moved 1931 | 84 554 427 790 76 Core 6 | 6 . . . . Treads 647 | 78 554 4 11 . Legs 20 | . . 20 . . Wheels 1258 | . . 403 779 76 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 110 95 125 Average Speed 138 | 155 160 125 128 125 Slowest Speed 240 | 160 160 190 240 125 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 74 25 44 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 67 | . . 1 62 4 Melee . | . . . . . Projectile 8 | . . 1 7 . AOE 59 | . . . 55 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3481 | 111 1249 599 1418 104 Wait 1033 | . 582 59 391 1 Move 1927 | 83 553 426 789 76 Hop . | . . . . . Pick Up 65 | 9 17 13 22 4 Fast Attach 13 | 7 1 1 4 . Attach 23 | . 2 5 13 3 Detach 4 | . 2 . 2 . Swap 102 | . 7 28 62 5 Drop 68 | 1 13 17 33 4 Fire 243 | 11 72 49 100 11 Melee 1 | . . . 1 . Ram 1 | . . . 1 . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 180 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 11) 314 | -10/Materials | Build established: Mutant 1568 | -10/Materials | Discovered new exit (range 16) 1880 | -10/Materials | Entered another Materials area 1880 | -9/Materials | Evolved 2 slots: Propulsion x2 1970 | -9/Materials | Lost 3 parts (3n) 2118 | -9/Materials | Discovered new exit (range 9) 2291 | -9/Materials | Repaired Structural Scanner 2452 | -9/Materials | Build established: Scavenger-Mutant 2522 | -9/Materials | Discovered new exit (range 16) 2691 | -9/Materials | Entered another Materials area 2691 | -8/Materials | Evolved 2 slots: Utility x2 3935 | -8/Materials | Repaired Lgt. Treads 4257 | -8/Materials | Destroyed 8 combat bots 4422 | -8/Materials | Discovered new exit (range 10) 4434 | -8/Materials | Identified exit to Factory 4526 | -8/Materials | Entered Factory 4526 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4645 | -7/Factory | Garrison activated, responded to threat 4669 | -7/Factory | Self-destructed Last Messages --------------- 04645_ L-41 Fighter knocked back. 04646_ Critical hit (Burn: +37). 04648_ L-41 Fighter destroyed. 04651_ G-47 Trooper knocked back. 04653_ U-05 Engineer lays Concrete. 04654_ Critical hit (Burn: +37). 04654_ G-47 Trooper destroyed. 04654_ G-47 Trooper knocked back. 04654_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04654_ U-05 Engineer sends out distress signal. 04664_ Y-54 Guardian destroyed. 04665_ Overheating: System interference. 04665_ Flak Cannon temporarily disabled. 04665_ Imp. Signal Interpreter temporarily disabled. 04666_ Critical hit (Burn: +37). 04667_ U-05 Engineer builds a Door. 04669_ Wheel broken. 04669_ Overheating: Short circuit. 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""G"" ##?????????????????????????????? | | # ### ???????????????????????????? | | ####+#######+#########???????????????????????????? | | # ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 41 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 20% | -9/Materials Lgt. Treads | 5% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyQuantumRecalibrator Manual? 0 Play Time 01:21:11 Cumulative 61.2 hours Start 2026.01.09 @ 16:52:28 End 2026.01.12 @ 10:01:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fc6af0c-771c-41b5-a75f-5b27675ff26d