Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 14:25:32 Player: Scared Dad Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (3657) 3657 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (426) 426 TOTAL SCORE: 7068 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 435 Friendly Fire -20 Cogmind --------- Core Integrity 213/550 Matter 268/300 Energy 160/160 System Corruption 5% Temperature Warm (137) Movement Treading (170) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (5) ------ Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Heavy Armor Plating > --- WEAPON (3) ------- Battle Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY (10) --- Heavy Ion Engine Armored Treads Improved Cooling System Hardened Light Armor Plating Advanced Beam Rifle High-powered Shotgun Improved Datajack Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- High-powered Shotgun Flak Cannon Advanced EMP Blaster > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Armored Treads Armored Treads Improved Cooling System Hardened Light Armor Plating Hardlight Generator Field Recycling Unit Assault Cannon Flak Cannon [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . 2 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 95 | 7 9 21 25 24 4 5 Power 14 | 1 2 3 3 4 . 1 Engine 9 | 1 2 2 2 2 . . Core 5 | . . 1 1 2 . 1 Reactor . | . . . . . . . Propulsion 18 | 2 3 4 5 4 . . Treads 12 | . 2 4 3 3 . . Leg 5 | 2 1 . 2 . . . Wheel . | . . . . . . . Hover 1 | . . . . 1 . . Flight . | . . . . . . . Utility 30 | 1 2 7 9 6 2 3 Device 10 | . 1 3 2 2 2 . Storage 3 | 1 1 . 1 . . . Processor 6 | . . 2 3 . . 1 Hackware . | . . . . . . . Protection 11 | . . 2 3 4 . 2 Artifact . | . . . . . . . Weapon 33 | 3 2 7 8 10 2 1 Energy Gun 11 | 1 . 6 1 2 1 . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 13 | 2 1 . 5 4 . 1 Ballistic Cannon 4 | . 1 . 1 2 . . Launcher 2 | . . 1 . 1 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 6 | . . . . 6 . . Parts Lost 14 | . 2 7 . 5 . . Power 4 | . 1 2 . 1 . . Propulsion 1 | . 1 . . . . . Utility 8 | . . 5 . 3 . . Weapon 1 | . . . . 1 . . Highest Loss Streak 4 | . 1 4 . 4 . . To Critical Strikes . | . . . . . . . Average Backups 9 | 4 9 9 9 9 9 9 Power . | . . . . . 1 1 Propulsion 2 | 2 2 2 2 2 1 1 Utility 3 | . 3 2 3 3 3 2 Weapon 3 | . 2 2 2 2 4 3 Tool/Special . | . . . . . . . Unused Backups 35 | . 3 2 17 9 2 2 Power 3 | . . . 2 1 . . Propulsion 6 | . 2 1 2 1 . . Utility 10 | . . . 5 3 1 1 Weapon 16 | . 1 1 8 4 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 98 87 99 99 99 95 Engine 7 | . 13 9 5 5 9 8 Core 2 | . . 1 3 3 . . Treads 15 | . 1 22 14 18 18 18 Leg 3 | . 26 . 3 . . . Device 10 | . 12 11 9 9 12 12 Storage 9 | . 14 11 9 8 9 9 Processor 14 | . . 3 17 18 18 17 Protection 6 | . . 6 9 8 4 1 Energy Gun 4 | . 13 14 4 . . . Ballistic Gun 17 | . 14 2 19 15 24 27 Ballistic Cannon 3 | . . 3 2 9 . . Peak Build Rating 36 | 6 8 17 34 36 36 36 Average Rating 27 | 4 7 12 25 33 35 33 On Entrance 19 | . 6 8 15 34 35 36 Avg Prop Armor Cover (%) 8 | . 7 . . 9 . . Naked Turns . | . . . . . . . Heaviest Build 48 | 11 21 30 41 48 34 42 Greatest Support 40 | 20 40 40 40 40 40 40 Greatest Overweight (x) 1 | . 1 . 1 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 9 10 10 Most Carried 10 | 7 10 10 10 10 10 10 Average Carried 9 | 4 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 9 8 Class Distribution -------------------- 30% | Skirmisher 21% | Mutant 15% | Commander-Gunner 9% | Commander-Mutant 9% | Commander-Skirmisher 8% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -8/Storage Commander-Gunner | -8/Recycling Commander-Skirmisher | -8/Scraptown Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Matter Collected 3623 | 197 305 352 689 1748 196 136 Remotely . | . . . . . . . Salvage Created 3330 | . 379 590 819 1331 211 . Parts 190 | . 22 31 51 71 15 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . . . 1 5 . . Parts Field Recycled 23 | . . 5 2 16 . . Retrieved Matter 216 | . . 47 76 93 . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Combat Hostiles Destroyed 96 | . 13 18 23 39 3 . Guns 56 | . 13 9 19 12 3 . Cannons 34 | . . 3 4 27 . . AOE 6 | . . 6 . . . . Classes Destroyed 13 | . 3 4 3 2 1 . Worker 2 | . . 1 . 1 . . Builder 1 | . . . . 1 . . Tunneler 1 | . . 1 . . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 3 | . 1 . 1 1 . . Swarmer 22 | . 6 3 8 5 . . Grunt 39 | . 7 10 5 17 . . Brawler 3 | . . 1 . 2 . . Duelist 3 | . . . . 3 . . Sentry 25 | . . 4 7 12 2 . Hunter 3 | . . . 3 . . . Programmer 1 | . . . . . 1 . Best Kill Streak 9 | . 4 8 4 9 1 . Combat Bots Only 9 | . 4 8 4 9 1 . Max Kills in Single Turn 4 | . 2 4 1 2 1 . Gunslinging 1 | . 1 . . . . . Exploded 3 | . . 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Hostile Shots Fired 462 | . 62 99 127 147 6 21 Missed 114 | . 19 20 35 31 2 7 Hits 348 | . 43 79 92 116 4 14 Melee 14 | . . 4 . 6 . 4 Projectile 334 | . 43 75 92 110 4 10 Critical Strikes 11 | . . 3 1 6 . 1 Damage Taken 4737 | . 481 1203 1184 1653 61 155 Core 609 | . 77 195 96 237 . 4 Absorbed by Shields 148 | . . . . 148 . . Redirected to Shielding 86 | . . 86 . . . . Regen/Repaired (Parts) 151 | . . . 49 102 . . Core Remaining (%) 73 | 100 69 51 . . . . Volleys Fired 252 | . 52 47 61 85 4 3 Largest 3 | . 2 2 3 3 3 3 Hottest 179 | . 70 130 179 99 75 75 Shots Fired 622 | . 104 83 164 252 9 10 Gun 446 | . 103 64 139 121 9 10 Cannon 170 | . 1 13 25 131 . . Launcher 6 | . . 6 . . . . Special . | . . . . . . . Kinetic 482 | . 53 19 139 252 9 10 Thermal 134 | . 51 58 25 . . . Explosive 6 | . . 6 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 9 11 14 12 4 4 Robot Miss Streak 10 | . 3 5 10 7 1 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 444 | . 72 59 117 172 18 6 Core Hits 283 | . 25 33 64 153 6 2 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 13 | . 4 4 1 4 . . Burn 8 | . 4 3 1 . . . Destroy 4 | . . . . 4 . . Blast 1 | . . 1 . . . . Melee Attacks 19 | . . . . 5 14 . Impact 5 | . . . . 5 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 13 | . . . . 2 11 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8053 | . 861 1691 1835 3471 99 96 Guns 4671 | . 849 784 1416 1427 99 96 Cannons 2475 | . . 176 397 1902 . . Explosions 731 | . . 731 . . . . Melee 134 | . . . . 134 . . Ramming 42 | . 12 . 22 8 . . Kinetic 5749 | . 397 237 1591 3329 99 96 Thermal 1751 | . 452 1077 222 . . . Explosive 377 | . . 377 . . . . Electromagnetic . | . . . . . . . Impact 134 | . . . . 134 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 5 . 5 5 5 Average Corruption 4 | . . 4 . 5 5 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 127 | . . 7 . 60 41 19 Message Errors 32 | . . 1 . 13 13 5 Matter Fused 28 | . . 3 . 7 15 3 Heat Flow Errors 18 | . . 2 . 12 2 2 Energy Discharges 10 | . . . . 7 2 1 Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 12 | . . 1 . 6 3 2 Data Loss (major) 13 | . . . . 6 4 3 Misfires 7 | . . . . 5 1 1 Alerts 4 | . . . . 1 1 2 Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 99 | . . 97 . 2 . . Projectiles 2 | . . . . 2 . . Explosions 97 | . . 97 . . . . Melee . | . . . . . . . Knockbacks 62 | . . 2 18 42 . . Impact 2 | . . . 1 1 . . Kinetic 55 | . . 2 16 37 . . Secondary 5 | . . . 1 4 . . Self-Inflicted Damage 173 | . . 173 . . . . Shots 4 | . . 4 . . . . Rammed 10 | . 1 1 3 4 1 . Targets Rammed 12 | . 3 1 3 4 1 . Kicked 2 | . 2 . . . . . Crushed . | . . . . . . . Highest Temperature 451 | . 132 399 341 451 212 188 Average Temperature 107 | . 50 123 83 145 93 63 Received Heat Transfer 1686 | . 231 390 261 689 18 97 Effects 6 | . . 1 1 4 . . Shutdowns 3 | . . 1 . 2 . . Energy Bleed 1 | . . . 1 . . . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 3 4 . . . . Heat Transferred 4394 | . 1628 2137 629 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Maximum Alert Level 2 | . . 1 . 2 . . Low Security (%) 72 | 100 100 52 100 23 100 . Level 1 23 | . . 47 . 61 . . Level 2 4 | . . . . 15 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 448 | . 145 270 186 448 175 . Initial 165 | . . 46 91 73 165 . Average 126 | . 54 152 69 269 26 . Influence Increases 3182 | . 408 593 715 1297 169 . Destroy 0b10 Robot/C 2040 | . 260 360 460 880 80 . Destroy 0b10 Robot/NC 55 | . 5 10 15 20 5 . Destroy Leader 538 | . 72 90 142 234 . . Allied During Kill 160 | . . . . 106 54 . Successful Hack 111 | . 23 10 22 26 30 . Disable Machine 75 | . . 45 . 30 . . Destroy Structure 68 | . 3 63 1 1 . . Lose Combat Pursuer 135 | . 45 15 75 . . . Influence Decreases 3182 | . 298 487 757 1047 593 . Entered New Map 549 | . . 64 125 101 259 . Time Decay 2231 | . 278 353 632 666 302 . Lost Part 140 | . 20 70 . 50 . . Lost Ally 100 | . . . . 80 20 . Purge Threat 162 | . . . . 150 12 . Squads Dispatched 16 | . 3 . 3 10 . . Investigation 2 | . . . 1 1 . . Extermination . | . . . . . . . Reinforcement 6 | . 3 . 2 1 . . Assault 2 | . . . . 2 . . Garrison 6 | . . . . 6 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Distress Signals 7 | . 1 . 4 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 177 | . 22 28 45 61 3 18 Peak Tracking Total 15 | . 4 6 4 8 1 15 Tactical Retreats 7 | . 3 1 3 . . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Traps Triggered 4 | . 2 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . 3 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Disabled 6 | . . 4 . 2 . . Max in Single Turn 3 | . . 3 . 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Accessed 47 | . 5 3 12 12 14 1 Terminals 27 | . 4 2 8 7 6 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 2 . . Recycling Units 10 | . 1 . 1 2 6 . Scanalyzers 3 | . . 1 2 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 140 | . 16 11 35 30 44 4 Successful 95 | . 12 8 20 12 39 4 Failed 44 | . 4 3 14 18 5 . Catastrophic 9 | . 1 . 3 3 2 . Database Lockouts 1 | . . . 1 . . . Manual 4 | . . . . 4 . . Terminals 74 | . 14 5 20 23 12 . Fabricators . | . . . . . . . Repair Stations 6 | . . . 3 3 . . Recycling Units 13 | . 2 . 1 3 7 . Scanalyzers 17 | . . 6 11 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 67 | . 11 3 10 7 32 4 Record 36 | . 3 1 3 1 24 4 Prototype ID Bank 4 | . 1 1 . 1 1 . Level Access Points 1 | . . . . . 1 . Branch Access Points 4 | . 1 . 1 1 1 . Emergency Access Points 2 | . 1 . . 1 . . Scanalyzer Index 1 | . . . 1 . . . Alert Level 1 | . . . . 1 . . Unreport Threat 2 | . . . . 1 1 . Locate Traps 4 | . 1 . 2 1 . . Disarm Traps 1 | . 1 . . . . . Transport Status 2 | . 1 1 . . . . Reinforcement Status 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 6 | . 2 . 1 . 3 . Release Object 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . Scan Component 2 | . . . 1 1 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks 11 | . 1 . 1 2 7 . Report Inventory 6 | . . . . . 6 . Retrieve Matter 1 | . . . . . 1 . Retrieve Components 4 | . 1 . 1 2 . . Scanalyzer 12 | . . 5 7 . . . Insert Component 3 | . . . 3 . . . Analyze 2 | . . . 2 . . . Retrieve Study 7 | . . 5 2 . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 33 | . 5 1 10 10 7 . Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 6 | . . 4 2 . . . Parts Repaired 2 | . . . 1 1 . . Time 58 | . . . 32 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 31 | . 9 . 3 19 . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 7 | . . . . . 7 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Total Allies 19 | . . . . 12 7 . Largest Group 14 | . . . . 10 14 14 Highest-Rated Group 230 | . . . . 173 230 230 Highest-Rated Ally 34 | . . . . 31 34 34 Total Orders . | . . . . . . . Ally Attacks 132 | . . . . 63 6 63 Total Damage 1592 | . . . . 815 74 703 Kills 14 | . . . . 6 1 7 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . 1 . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Active Infowar (turns) 5724 | . 892 497 2328 629 738 640 Optics 416 | . . 248 168 . . . Sensors 5494 | . 892 267 2328 629 738 640 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Turns Passed 9079 | 60 996 831 2328 2545 1679 640 Spaces Moved 4554 | 38 620 385 1169 1065 918 359 Core 6 | 6 . . . . . . Treads 3718 | . 27 385 964 1065 918 359 Legs 830 | 32 593 . 205 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 170 170 170 Average Speed 168 | 108 122 160 170 194 170 170 Slowest Speed 250 | 120 240 160 200 250 170 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 3 97 39 73 98 99 28 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . . . . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 83 | . . 83 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 83 | . . 83 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Total 5503 | 56 757 517 1401 1358 1032 382 Wait 301 | . 51 15 52 100 77 6 Move 4548 | 37 619 384 1168 1064 917 359 Hop . | . . . . . . . Pick Up 123 | 12 12 25 35 32 4 3 Fast Attach 15 | . 3 1 8 2 1 . Attach 36 | 6 3 13 4 8 1 1 Detach 4 | . . . 4 . . . Swap 86 | 1 7 17 20 32 4 5 Drop 104 | . 7 14 46 26 6 5 Fire 252 | . 52 47 61 85 4 3 Melee 19 | . . . . 5 14 . Ram . | . . . . . . . Kick 2 | . 2 . . . . . Crush 10 | . 1 1 3 4 1 . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 14) 503 | -10/Materials | Discovered new exit (range 12) 543 | -10/Materials | Discovered new exit (range 8) 655 | -10/Materials | Discovered new exit (range 13) 762 | -10/Materials | Identified exit to Mines 880 | -10/Materials | Discovered new exit (range 7) 1057 | -10/Materials | Entered another Materials area 1057 | -9/Materials | Evolved 2 slots: Utility x2 1332 | -9/Materials | Discovered new exit (range 15) 1385 | -9/Materials | Destroyed 8 combat bots 1502 | -9/Materials | Discovered new exit (range 11) 1683 | -9/Materials | Lost 4 parts (1p3u) 1798 | -9/Materials | Discovered new exit (range 18) 1888 | -9/Materials | Entered another Materials area 1888 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2261 | -8/Materials | Central database locked down 2508 | -8/Materials | Build established: Skirmisher 2603 | -8/Materials | Discovered new exit (range 7) 2672 | -8/Materials | Identified exit to Storage 3007 | -8/Materials | Discovered new exit (range 9) 3061 | -8/Materials | Identified exit to Factory 3617 | -8/Materials | Discovered exit to Factory (range 13) 3712 | -8/Materials | Repaired Shotgun? 3982 | -8/Materials | Discovered exit to Factory (range 13) 4216 | -8/Materials | Entered Storage 4581 | -8/Storage | Met a pair of Derelict thieves 4625 | -8/Storage | Garrison activated, responded to threat 4729 | -8/Storage | Destroyed 9 combat bots 4969 | -8/Storage | Garrison activated, responded to threat 5096 | -8/Storage | Identified exit to Recycling 5146 | -8/Storage | Build established: Tank 5221 | -8/Storage | Lost 4 parts (1p2u1w) 5452 | -8/Storage | Build established: Gunner 5503 | -8/Storage | Core integrity fell below 50% 5934 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6395 | -8/Storage | Build established: Commander-Mutant 6504 | -8/Storage | Discovered exit to Factory (range 7) 6566 | -8/Storage | Repaired Med. Storage Unit 6738 | -8/Storage | Build established: Commander-Gunner 6742 | -8/Storage | Used back door to open Recycling access 6761 | -8/Storage | Entered Recycling 6761 | -8/Recycling | Accompanied by 8 allies 7141 | -8/Recycling | Identified exit to Factory 8061 | -8/Recycling | Build established: Commander-Mutant 8291 | -8/Recycling | Scanned before Scraplab entrance 8317 | -8/Recycling | Entered Scraplab 8343 | -8/Recycling | Discovered new exit (range 3) 8345 | -8/Recycling | Identified exit to Scraptown 8440 | -8/Recycling | Entered Scraptown 8440 | -8/Scraptown | Accompanied by 14 allies 8622 | -8/Scraptown | Build established: Commander-Skirmisher 8956 | -8/Scraptown | Visited Symbiants 9024 | -8/Scraptown | Visited Cave Peace 9056 | -8/Scraptown | Attacked by Scraptown defenders 9080 | -8/Scraptown | Self-destructed Last Messages --------------- 09073_ Bolt penetrates 1W-FHS(g). 09073_ Pest 3a destroyed. 09073_ SP-MPI(x) destroyed. 09074_ Bolt penetrates Trooper 3d. 09074_ Trooper 3i destroyed. 09074_ 5K-GAL(j) destroyed. 09075_ Bolt penetrates Trooper 3d. 09076_ Trooper 3e suffers critical hit (Burn). 09076_ Trooper 3e destroyed. 09076_ Bolt penetrates T0-NE2. 09077_ Trooper 3d suffers critical hit (Destroy). 09077_ Trooper 3d destroyed. 09077_ Soldier 3a destroyed. 09077_ 1W-G0B(r) follow-up attacks with Ripteeth. 09078_ NH-HC0(x) destroyed. 09078_ Destroyed Ripteeth. 09078_ Critical hit (Burn: +50). 09080_ Slug penetrates Wall. 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""?#""" "#??#""""""" | | """ "####### ######???"" "?#""" "#??######## | | " """ "##""""" """""#??#" ""##"" "#?######### | | " "##"""%" " "#??#"" ""##"" "#?#"""""""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shotgun | 57% | -8/Materials Med. Storage Unit | 59% | -8/Storage Studied --------- Lgt. Treads | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Shock Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- You May Approach The Wall Challenges ------------ None Game ------ Seed LinkedKineticDerivative Manual? 0 Play Time 01:32:13 Cumulative 124.5 hours Start 2026.07.12 @ 12:39:28 End 2026.07.12 @ 14:25:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d707e6c1-7d4b-4757-a395-ea973a7acf00