Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 08:51:16

Player: opdo

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (35)      175
Value Destroyed (914)      914
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (308)                308
              TOTAL SCORE: 4277

 Bonus
-------
High Alert Combat Kills    8
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             334/550
Matter                     213/300
Energy                     150/150
System Corruption          3%
Temperature                Warm (102)
Movement                   Walking (200) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Angular Momentum Engine
>              --- PROPULSION (3) ---
               Titanium Leg
               Titanium Leg
>              --- UTILITY (4) ------
        Medium Storage Unit
  Experimental Sensor Array
      Improved Light Armor Plating
>              --- WEAPON (3) -------
               Beamcaster
               Latent Energy Streamer
  High-powered Shotgun
>              --- INVENTORY (10) ---
         Light Nuclear Core
               Aluminum Leg
               Aluminum Leg
               Wheel
       Compact Wheel
         Light Assault Rifle
         Light Assault Rifle
         Heavy Assault Rifle
               Mining Laser

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Titanium Leg
               Titanium Leg
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Sensor Array
      Improved Light Armor Plating
>              --- WEAPON -----------
               Beamcaster
               Latent Energy Streamer
  High-powered Shotgun
>              --- INVENTORY --------
         Light Nuclear Core
               Aluminum Leg
               Aluminum Leg
               Wheel
       Compact Wheel
         Light Assault Rifle
         Light Assault Rifle
         Heavy Assault Rifle
               Mining Laser
[Rating: 46]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Missile Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  2    | .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             31   | 8   6   4   5   2   2   .   4   
  Power                    4    | 1   1   1   1   .   .   .   .   
    Engine                 4    | 1   1   1   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   2   2   2   .   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    8    | 2   2   .   2   .   .   .   2   
    Wheel                  2    | .   .   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  6    | 2   1   .   1   1   1   .   .   
    Device                 3    | 1   1   .   .   1   .   .   .   
    Storage                2    | 1   .   .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   11   | 3   2   1   1   1   1   .   2   
    Energy Gun             5    | 2   .   1   1   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          4    | 1   2   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   
Parts Lost                 7    | .   5   .   .   .   .   .   2   
  Power                    1    | .   1   .   .   .   .   .   .   
  Propulsion               2    | .   2   .   .   .   .   .   .   
  Utility                  2    | .   1   .   .   .   .   .   1   
  Weapon                   2    | .   1   .   .   .   .   .   1   
  Highest Loss Streak      5    | .   5   .   .   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   90  97  81  92  100 100 93  
  Engine                   11   | .   13  14  11  11  11  11  9   
  Leg                      18   | .   22  1   11  22  22  22  24  
  Wheel                    4    | .   .   24  11  .   .   .   .   
  Device                   16   | .   10  14  11  15  22  22  15  
  Storage                  11   | .   14  14  11  11  11  11  9   
  Protection               8    | .   .   .   10  11  11  11  9   
  Energy Gun               6    | .   18  5   14  11  2   .   2   
  Energy Cannon            4    | .   .   .   .   .   8   11  9   
  Ballistic Gun            4    | .   9   22  2   .   .   .   8   
  Launcher                 6    | .   .   .   .   11  11  11  6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             43   | 15  15  20  23  27  40  40  43  
  Greatest Support         49   | 20  20  26  26  25  25  25  49  
  Greatest Overweight (x)  4    | 4   1   1   .   1   1   1   1   
  Average Overweight (x)   .    | 1   .   .   .   1   1   1   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  
  Average Capacity         8    | 7   8   8   8   8   8   10  10  
  Most Carried             10   | 4   6   8   8   8   8   8   10  
  Average Carried          7    | 2   4   6   7   7   8   8   9   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  
  Final Carried            9    | 4   5   8   8   8   8   8   9   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
 Skirmisher | -8/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat 
Matter Collected           639  | 60  153 38  214 23  .   .   151 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            938  | 64  209 .   398 101 .   .   166 
  Parts                    58   | 9   12  .   20  7   .   .   10  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  29   | .   7   .   9   6   .   .   7   
  Guns                     20   | .   7   .   9   1   .   .   3   
  AOE                      9    | .   .   .   .   5   .   .   4   
Classes Destroyed          7    | 1   2   .   3   .   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   1   
  Swarmer                  10   | .   3   .   3   4   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   3   
  Grunt                    13   | .   4   .   3   2   .   .   4   
  Sentry                   3    | .   .   .   3   .   .   .   .   
Best Kill Streak           5    | 3   4   .   5   4   .   .   4   
  Combat Bots Only         5    | .   4   .   5   4   .   .   4   
Max Kills in Single Turn   4    | 1   1   .   1   4   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        126  | .    56   .    26   8    .    .    36   
  Missed                   32   | .    11   .    8    2    .    .    11   
Damage Taken               1887 | .    528  50   261  160  .    .    888  
  Core                     447  | .    85   .    96   50   .    .    216  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    66   .    .    .    63   .    
Volleys Fired              85   | 5    29   .    23   3    .    .    25   
  Largest                  2    | 2    2    .    2    2    .    .    2    
  Hottest                  100  | 100  100  .    90   76   .    .    100  
Shots Fired                160  | 10   57   .    45   6    .    .    42   
  Gun                      153  | 10   57   .    45   3    .    .    38   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 7    | .    .    .    .    3    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  45   | .    13   .    7    .    .    .    25   
  Thermal                  67   | 10   44   .    .    .    .    .    13   
  Explosive                7    | .    .    .    .    3    .    .    4    
  Electromagnetic          41   | .    .    .    38   3    .    .    .    
  Robot Hit Streak         7    | 4    7    .    7    2    .    .    4    
  Robot Miss Streak        8    | 1    2    .    3    2    .    .    8    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           101  | 8    38   .    28   3    .    .    24   
  Core Hits                54   | 4    11   .    16   7    .    .    16   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         6    | 1    3    .    1    .    .    .    1    
    Burn                   5    | 1    3    .    .    .    .    .    1    
    Corrupt                1    | .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2195 | 115  468  .    510  286  .    .    816  
  Guns                     1454 | 115  468  .    423  24   .    .    424  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               741  | .    .    .    87   262  .    .    392  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  480  | .    93   .    66   .    .    .    321  
  Thermal                  651  | 115  375  .    58   .    .    .    103  
  Explosive                683  | .    .    .    29   262  .    .    392  
  Electromagnetic          381  | .    .    .    357  24   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    3    
  Average Corruption       3    | .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            6    | .    .    .    .    .    .    .    6    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               6    | .    .    .    .    .    .    .    6    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      150  | .    .    .    43   107  .    .    .    
  Shots                    4    | .    .    .    1    3    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        481  | 102  481  .    197  45   .    .    228  
  Average Temperature      126  | 46   221  .    62   20   .    .    82   
  Received Heat Transfer   519  | .    264  .    72   21   .    .    162  
  Effects                  6    | .    6    .    .    .    .    .    .    
    Shutdowns              3    | .    3    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    .    .    .    
    Damage (major)         1    | .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | 1    2    .    .    .    .    .    .    
  Heat Transferred         2098 | 407  1332 .    100  .    .    .    259  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             422  | 15  181 70  422 343 .   .   213 
  Initial                  164  | .   9   70  .   164 .   .   .   
  Average                  148  | 4   137 69  309 277 .   .   87  
Maximum Alert Level        2    | .   .   .   2   1   .   .   1   
  Low Security (%)         70   | 100 100 100 21  .   .   100 97  
  Level 1                  18   | .   .   .   23  99  .   .   2   
  Level 2                  10   | .   .   .   54  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   .   .   3   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           5    | .   3   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              50   | .   10  .   15  6   .   .   19  
  Peak Tracking Total      8    | .   5   .   8   2   .   .   5   
  Tactical Retreats        2    | .   .   .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            2    | .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   2   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          4    | .   .   .   2   1   .   .   1   
  Max in Single Turn       2    | .   .   .   2   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          11   | .   1   2   2   .   4   .   2   
  Terminals                5    | .   .   1   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                64   | .   2   4   7   .   43  .   8   
  Successful               52   | .   2   2   2   .   43  .   3   
  Failed                   12   | .   .   2   5   .   .   .   5   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   21   | .   2   3   7   .   1   .   8   
  Terminals                18   | .   .   3   7   .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             47   | .   .   2   1   .   43  .   1   
  Record                   42   | .   .   .   .   .   42  .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   .   .   1   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   1   .   .   .   2   
  Terminals                3    | .   .   .   1   .   .   .   2   
    Botnet                 2    | .   .   .   1   .   .   .   1   
    Operators              1    | .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   1   2   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   
  Highest-Rated Group      43   | .   .   .   .   43  43  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat 
Turns Passed               2867 | 109 279 287 382 268 914 179 449 
Spaces Moved               1695 | 51  133 277 269 135 480 95  255 
  Core                     23   | 23  .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1294 | 28  133 16  152 135 480 95  255 
  Wheels                   378  | .   .   261 117 .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 90  90  190 190 190 123 
  Average Speed            149  | 154 137 95  106 190 190 190 143 
  Slowest Speed            250  | 250 190 190 120 190 190 190 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   1   
Exploration Rate (%)       40   | 4   30  67  41  46  91  22  21  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     4    | .   1   1   .   1   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          103  | .   .   .   33  40  .   .   30  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      103  | .   .   .   33  40  .   .   30  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total                      1875 | 67  171 302 324 140 483 94  294 
  Wait                     29   | .   1   10  9   .   .   .   9   
  Move                     1688 | 50  132 276 268 134 479 94  255 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  23   | 3   3   7   8   1   .   .   1   
  Fast Attach              16   | 8   1   1   2   1   1   .   2   
  Attach                   7    | .   3   1   1   1   .   .   1   
  Detach                   1    | 1   .   .   .   .   .   .   .   
  Swap                     8    | .   2   2   2   .   1   .   1   
  Drop                     18   | .   .   5   11  .   2   .   .   
  Fire                     85   | 5   29  .   23  3   .   .   25  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: Fac x2)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  110 | -11/Scrapyard | Entered Materials
  342 | -10/Materials | Discovered new exit (range 11)
  344 | -10/Materials | Build established: Mutant
  345 | -10/Materials | Lost 5 parts (1p2n1u1w)
  389 | -10/Materials | Entered Mines
  393 | -10/Mines     | Learned location of Storage (-9)
  418 | -10/Mines     | Met a Derelict bent on vengeance
  538 | -10/Mines     | Found a hidden stash of uninstalled traps
  554 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  665 | -10/Mines     | Discovered new exit (range 8)
  676 | -10/Mines     | Entered Materials
  676 | -9/Materials  | Evolved 2 slots: Utility x2
  760 | -9/Materials  | Discovered new exit (range 12)
  936 | -9/Materials  | Discovered new exit (range 14)
 1015 | -9/Materials  | Discovered new exit (range 14)
 1058 | -9/Materials  | Entered Mines
 1096 | -9/Mines      | Learned 4 Materials zone layouts
 1145 | -9/Mines      | Discovered new exit (range 5)
 1225 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1229 | -9/Mines      | Found Prototype Device
 1229 | -9/Mines      | Identified Exp. Sensor Array
 1251 | -9/Mines      | Discovered new exit (range 16)
 1282 | -9/Mines      | Learned location of Zion (-7)
 1317 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1319 | -9/Mines      | Discovered new exit (range 5)
 1326 | -9/Mines      | Entered Exiles
 1326 | -9/Exiles     | Accompanied by 2 allies
 1356 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 1374 | -9/Exiles     | Met 8R-AWN
 1404 | -9/Exiles     | Met EX-HEX
 1458 | -9/Exiles     | Met EX-BIN
 1490 | -9/Exiles     | Aligned with FarCom system
 1492 | -9/Exiles     | Given EX-Vault access code
 1537 | -9/Exiles     | Opened EX-Vault
 1555 | -9/Exiles     | Found Latent Energy Streamer
 1600 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1896 | -9/Exiles     | Met EX-DEC
 1924 | -9/Exiles     | Visited The Gauntlet
 2219 | -9/Exiles     | Discovered new exit (range 12)
 2240 | -9/Exiles     | Left Exiles lab with Latent Energy Streamer
 2240 | -9/Exiles     | Entered Mines
 2339 | -8/Mines      | Discovered new exit (range 14)
 2419 | -8/Mines      | Entered Materials
 2419 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2420 | -8/Materials  | Identified exit to Factory
 2550 | -8/Materials  | Build established: Skirmisher
 2740 | -8/Materials  | Crushed by falling debris
 2868 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02799_ U-05 Engineer lays Concrete. <x3>
02801_ U-05 Engineer builds a Wall. <x2>
02805_ U-05 Engineer lays Concrete. <x4>
02809_ U-05 Engineer builds a Door.
02809_ U-05 Engineer builds a Wall.
02813_ U-05 Engineer lays Concrete. <x2>
02814_ Critical hit (Burn: +37).
02815_ U-05 Engineer builds a Wall.
02826_ G-47 Trooper destroyed.
02827_ U-05 Engineer lays Concrete. <x2>
02829_ System corrupted: Energy discharge (-57).
02829_ Acquired 44 matter.
02830_ U-05 Engineer lays Concrete. <x4>
02833_ U-05 Engineer builds a Wall.
02833_ W-25 Informer sends out distress signal.
02837_ U-05 Engineer builds a Wall. <x2>
02851_ Penetrated by Slug.
02854_ K-01 Serf destroyed.
02863_ Penetrated by Slug.
02863_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|  ?????????????????????????????????         ??????? |
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|  ?????          g                #= "#???????????? |
|  ????????          !%        o  !#   #???????????? |
|  ?????????         %!           [/   #???????????? |
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|  ??????#  ?????## ]    # = ##   ######???????????? |
|  ??????#     ####      #=%*##   #????????????????? |
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|  ?????#              +  """ #    |#??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackHelicalShifter
  Manual?         0
Play Time         00:20:20
  Cumulative      36.4 hours
  Start           2024.04.12 @ 08:33:25
  End             2024.04.12 @ 08:51:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           96
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          43
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1a88ae98-c49e-4a45-8fa1-3efb4cb7976d