Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.30 @ 12:32:39 Player: Gobbopathe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (1) 5 Value Destroyed (16) 16 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3941 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Deuterium Engine Micro Fission Core Advanced Cooling System Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Improved Terrain Scanner Terrain Scan Processor Targeting Computer Advanced Targeting Computer Improved Maneuvering Thrusters Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Deuterium Engine Micro Fission Core Advanced Cooling System Grenade Launcher [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Cesium-ion Thruster Flight Unit Cesium-ion Thruster Utility Terrain Scan Processor Device Improved Sensor Array Processor Terrain Scan Processor Hackware Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Slots Evolved 10 | . . 2 2 . . 4 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 7 | . . 2 2 . . 1 2 Weapon . | . . . . . . . . Parts Attached 27 | 4 1 3 3 3 4 3 6 Power 4 | 1 . . . 1 1 . 1 Engine 4 | 1 . . . 1 1 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . 1 1 . Utility 19 | 1 1 3 3 2 2 2 5 Device 12 | 1 . 2 2 1 2 2 2 Storage . | . . . . . . . . Processor 4 | . 1 1 . 1 . . 1 Hackware 3 | . . . 1 . . . 2 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 2 | 2 . . . . . . . Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 14 | . . 3 . . 1 3 7 Power 1 | . . 1 . . . . . Propulsion 2 | . . . . . . 2 . Utility 11 | . . 2 . . 1 1 7 Weapon . | . . . . . . . . Highest Loss Streak 3 | . . 3 . . 1 2 3 Average Slot Usage (%) 37 | . 60 23 36 41 42 31 28 Engine 4 | . 14 3 . 1 2 5 . Flight 1 | . . . . . 2 6 . Device 11 | . 14 11 20 14 18 5 8 Processor 12 | . 3 9 9 16 18 13 14 Hackware 2 | . . . 6 9 1 . 4 Energy Gun 2 | . 14 . . . . . . Ballistic Gun 2 | . 14 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 8 | 8 8 8 3 7 6 7 7 Greatest Support 14 | 3 3 3 3 3 6 14 3 Greatest Overweight (x) 2 | 2 2 2 . 2 . 2 2 Average Overweight (x) . | 1 2 . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 Most Carried 4 | 2 3 4 4 4 4 4 4 Average Carried 3 | 1 2 3 4 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 4 | 2 3 4 4 4 4 4 4 Class Distribution -------------------- 65% | Mutant 34% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -8/Storage Scout | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Matter Collected 460 | 243 . . . . 162 . 55 Remotely 42 | 42 . . . . . . . Salvage Created 61 | 61 . . . . . . . Parts 4 | 4 . . . . . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed . | . . . . . . . . Classes Destroyed 1 | 1 . . . . . . . Recycler 1 | 1 . . . . . . . Best Kill Streak 1 | 1 . . . . . . . Combat Bots Only . | . . . . . . . . Max Kills in Single Turn 1 | 1 . . . . . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Damage Taken 2005 | . 55 362 14 42 . 274 1258 Core 1470 | . . 278 14 14 . 161 1003 Absorbed by Shields 8 | . . . . . . 8 . Core Remaining (%) 81 | 100 100 30 . . 94 81 . Volleys Fired 15 | 1 14 . . . . . . Largest 2 | 2 2 . . . . . . Hottest 60 | 60 60 . . . . . . Shots Fired 30 | 2 28 . . . . . . Gun 30 | 2 28 . . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 15 | 1 14 . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 15 | 1 14 . . . . . . Robot Hit Streak 1 | 1 . . . . . . . Robot Miss Streak . | . . . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 1 | 1 . . . . . . . Core Hits 2 | 1 . 1 . . . . . Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 27 | 15 . 12 . . . . . Guns 15 | 15 . . . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 12 | . . 12 . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 15 | 15 . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 5 | . . 5 . . . . . Shots . | . . . . . . . . Rammed 2 | . . 2 . . . . . Targets Rammed 2 | . . 2 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature . | . . . . . . . . Average Temperature . | . . . . . . . . Received Heat Transfer 407 | . 30 54 9 . . 98 216 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Peak Influence 567 | 5 18 47 30 30 91 567 242 Average Influence 128 | 2 17 30 22 18 52 457 195 Maximum Alert Level 2 | . . . . . . 2 1 Low Security (%) 69 | 100 100 100 100 100 100 . 38 Level 1 21 | . . . . . . 24 61 Level 2 8 | . . . . . . 75 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 1 . 2 . 2 1 Investigation 3 | . . . . 1 . 2 . Extermination . | . . . . . . . . Reinforcement 4 | . 1 1 . 1 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Distress Signals 3 | . . 2 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 50 | . 3 9 1 1 2 11 23 Peak Tracking Total 13 | . 2 9 1 1 1 10 13 Tactical Retreats 9 | . . 1 . . . 2 6 Traps | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Traps Triggered 2 | . . . . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Machines Disabled 1 | . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Machines Accessed 19 | . 1 . . 3 5 5 5 Terminals 12 | . 1 . . 1 4 5 1 Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . . . . 2 . . 2 Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 66 | . 2 . . 9 21 16 18 Successful 29 | . . . . 4 9 6 10 Failed 37 | . 2 . . 5 12 10 8 Catastrophic 10 | . 1 . . 1 3 5 . Database Lockouts . | . . . . . . . . Manual 34 | . 2 . . 4 16 5 7 Terminals 50 | . 2 . . 3 20 16 9 Fabricators 2 | . . . . . . . 2 Repair Stations 10 | . . . . 6 . . 4 Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 14 | . . . . . 6 5 3 Part Schematic 3 | . . . . . 3 . . Level Access Points 3 | . . . . . 1 1 1 Alert Level 2 | . . . . . 1 1 . Unreport Threat 2 | . . . . . . 2 . Locate Traps 2 | . . . . . . 1 1 Zone Layout 2 | . . . . . 1 . 1 Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 6 | . . . . 4 . . 2 Scan Component 3 | . . . . 2 . . 1 Repair 3 | . . . . 2 . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 20 | . 2 . . . 8 2 8 Terminals 6 | . . . . . 2 1 3 Track 1 | . . . . . . . 1 Botnet 4 | . . . . . 2 1 1 Operators 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Tunnel 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 1 . . 2 4 5 5 Full Trace Events 7 | . 1 . . 1 3 2 . Feedback Events 1 | . . . . . 1 . . Hackware Fried 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Built . | . . . . . . . . Matter 186 | . . . . . . . 186 Time 99 | . . . . . . . 99 Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . 2 . . 1 Time 82 | . . . . 70 . . 12 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Turns Passed 1068 | 63 166 76 65 111 137 125 325 Spaces Moved 1540 | 44 82 129 105 102 247 254 577 Core 1198 | 44 82 129 105 102 149 10 577 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 342 | . . . . . 98 244 . Fastest Speed 37 | 50 150 50 50 50 40 37 50 Average Speed 56 | 115 150 52 50 61 46 40 52 Slowest Speed 150 | 150 150 150 50 150 50 150 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 8 | . . . . . . 8 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 23 22 10 27 49 14 19 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Total 1687 | 52 97 137 115 149 270 267 600 Wait 77 | 2 . . 6 42 15 . 12 Move 1517 | 43 81 128 104 101 246 237 577 Hop 8 | . . . . . . 8 . Pick Up 9 | 2 1 . 1 1 . 1 3 Fast Attach 21 | 4 1 3 3 2 3 1 4 Attach 6 | . . . . 1 1 2 2 Detach 8 | . . 2 . 1 3 1 1 Swap . | . . . . . . . . Drop 7 | . . 2 1 1 2 . 1 Fire 15 | 1 14 . . . . . . Melee . | . . . . . . . . Ram 2 | . . 2 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 17 | . . . . . . 17 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 16) 230 | -10/Materials | Entered another Materials area 230 | -9/Materials | Evolved 2 slots: Utility x2 299 | -9/Materials | Core integrity fell below 50% 299 | -9/Materials | Discovered new exit (range 13) 306 | -9/Materials | Entered another Materials area 306 | -8/Materials | Evolved 2 slots: Utility x2 313 | -8/Materials | Build established: Mutant 333 | -8/Materials | Lost 3 parts (1p2u) 337 | -8/Materials | Discovered new exit (range 11) 371 | -8/Materials | Entered Storage 420 | -8/Storage | Repaired Imp. Sensor Array 435 | -8/Storage | Repaired Lgt. Deuterium Engine 480 | -8/Storage | Used back door to open Recycling access 480 | -8/Storage | Discovered new exit (range 5) 482 | -8/Storage | Entered Recycling 491 | -8/Recycling | Identified exit to Factory 507 | -8/Recycling | System Shield fried by hacking feedback 528 | -8/Recycling | Spotter reported a threat 600 | -8/Recycling | Spotter reported a threat 619 | -8/Recycling | Entered Factory 619 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 666 | -6/Factory | Identified exit to Factory 744 | -6/Factory | Entered another Factory area 744 | -5/Factory | Evolved 2 slots: Utility x2 853 | -5/Factory | Repaired Lgt. Deuterium Engine 1018 | -5/Factory | Identified exit to Factory 1040 | -5/Factory | Core integrity fell below 50% 1064 | -5/Factory | Lost 3 parts (3u) 1066 | -5/Factory | Core integrity fell below 20% 1069 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Trojan loaded successfully. Testing... Operator tracking enabled and active. 01019_ K-01 Serf cleans the Subcomponent Replicator. 01019_ K-01 Serf cleans the Construction Platform. 01021_ Acquired Adv. System Shield. 01025_ K-01 Serf cleans the Construction Platform. 01033_ Slug penetrates Construction Platform. 01033_ Penetrated by Slug. 01033_ Hacking Suite destroyed. 01034_ K-01 Serf cleans the Construction Platform. 01037_ Penetrated by Slug. 01040_ U-05 Engineer lays Concrete. 01059_ C-30 ARC bursts open, deploying its payload. 01059_ L-41 Fighter unfolds itself. 01059_ G-50 Soldier unfolds itself. 01065_ Acquired 55 matter. 01067_ Terrain Scan Processor destroyed. 01067_ Targeting Computer destroyed. 01068_ Penetrated by Slug. 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A ????????+ | | ??????????????? #????????# | | ?????????????? #????????# | | ????????????? #????????# | | ????????????? #????????# | | ?????????????? #????????# ########### | | ?????????????? #????????# ??????????# | | ??????????????? t######## #????????#???????????# | | ????????????????? ???????? ?????????????????????# | | ?????????????????????????? ?????????????????????# | | ?????????????????????????? ?????????????????????## | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Evasion (%) 62 Targeting Accuracy 13 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Imp. Flight Unit | -8/Recycling | Hacked Hacking Suite | -8/Recycling | Hacked Airjet | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeWeightStripper Manual? 0 Play Time 00:35:41 Cumulative 104.7 hours Start 2020.03.30 @ 11:53:26 End 2020.03.30 @ 12:32:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0 Lore% 54 Gallery% 67 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0acd4760-39a2-47e8-a59d-bcca84511125