Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.03 @ 01:25:25 Player: Phillammon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (44) 220 Value Destroyed (1600) 1600 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (650) 650 TOTAL SCORE: 6050 Bonus ------- Follower Combat Kills 350 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 258/300 Energy 284/290 System Corruption 26% Temperature Cool (9) Movement Treading (163) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (7) ------ Improved Heat Sink Cooling System Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Hardened Light Armor Plating System Restoration Module > --- WEAPON (2) ------- Great Maul > --- INVENTORY (4) ---- Light Treads Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer Improved Particle Charger Medium Reflective Plating Medium Insulated Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Machine Gun > --- INVENTORY -------- Cooling System Precision Energy Filter System Restoration Module Particle Gun [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 5 | . . . 2 2 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 79 | 2 . 6 12 14 4 13 9 . 19 Power 8 | . . . 1 2 1 1 1 . 2 Engine 4 | . . . 1 1 . 1 . . 1 Core 4 | . . . . 1 1 . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 16 | 2 . 2 2 3 1 1 2 . 3 Treads 14 | . . 2 2 3 1 1 2 . 3 Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 38 | . . 2 6 6 2 7 4 . 11 Device 15 | . . . 1 2 2 4 1 . 5 Storage . | . . . . . . . . . . Processor 9 | . . 2 2 . . 1 1 . 3 Hackware . | . . . . . . . . . . Protection 14 | . . . 3 4 . 2 2 . 3 Artifact . | . . . . . . . . . . Weapon 17 | . . 2 3 3 . 4 2 . 3 Energy Gun 8 | . . 1 2 1 . 2 1 . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | . . . 1 2 . 1 . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . . . 1 Parts Lost 51 | . 5 . 4 9 4 5 11 . 13 Power 6 | . 1 . 1 . 1 . 1 . 2 Propulsion 12 | . 2 . 1 3 . 2 3 . 1 Utility 20 | . . . 1 5 1 2 4 . 7 Weapon 13 | . 2 . 1 1 2 1 3 . 3 Highest Loss Streak 11 | . 5 . 3 6 4 5 11 . 8 Average Slot Usage (%) 75 | . 80 62 84 73 56 82 71 76 74 Engine 3 | . 13 . 4 3 . 4 1 . 1 Core 2 | . . . . 3 7 . 4 7 3 Treads 15 | . . 28 21 16 16 21 7 7 11 Wheel 1 | . 26 . . . . . . . . Device 15 | . . . 8 10 9 21 23 23 20 Processor 10 | . . 28 25 . . 3 11 15 13 Protection 12 | . . . 4 22 7 16 11 15 13 Energy Gun 5 | . 12 2 8 1 6 4 6 7 4 Ballistic Gun 6 | . 13 . 9 16 6 3 1 . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 10 10 9 36 53 32 28 28 28 35 Greatest Support 70 | 32 32 46 46 46 62 70 48 28 68 Greatest Overweight (x) 3 | . 1 . . 2 . . 3 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 6 6 4 4 4 4 4 4 4 4 Most Carried 6 | 6 6 5 4 4 4 4 4 4 4 Average Carried 3 | 2 . 3 3 3 1 2 3 4 3 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 Final Carried 6 | . 6 4 4 1 3 3 4 4 1 Class Distribution -------------------- 51% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 1444 | 220 . 69 179 435 10 175 90 . 266 Remotely . | . . . . . . . . . . Salvage Created 2300 | . . 185 304 796 . 473 289 . 253 Parts 94 | . . 4 21 35 . 19 7 . 8 Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 10 5 . 14 Prevented 6 | . . . . . . . 3 . 3 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 37 | . . 1 8 13 . 9 2 . 4 Melee 5 | . . . . . . 4 1 . . Guns 30 | . . . 8 13 . 5 1 . 3 AOE 1 | . . 1 . . . . . . . Classes Destroyed 11 | . . 2 4 2 . . 1 . 2 Worker 1 | . . . . 1 . . . . . Hauler 1 | . . . . . . . 1 . . Recycler 3 | . . 2 . 1 . . . . . Watcher 2 | . . . 2 . . . . . . Swarmer 8 | . . . 4 . . 4 . . . Grunt 13 | . . 1 1 9 . . 2 . . Duelist 1 | . . . 1 . . . . . . Sentry 6 | . . . 2 3 . 1 . . . Hunter 1 | . . . . 1 . . . . . Thug 4 | . . . . . . 4 . . . Savage 3 | . . . . . . . . . 3 Mutant 1 | . . . . . . . . . 1 Best Kill Streak 5 | . . 3 4 5 . 4 2 . 2 Combat Bots Only 4 | . . 1 4 3 . 4 2 . 2 Max Kills in Single Turn 3 | . . 3 1 1 . 2 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . Melee 1 | . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Damage Taken 7177 | . 493 49 657 2364 391 852 816 . 1555 Core 992 | . 170 . 37 80 29 132 204 . 340 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 76 | 100 . 32 90 85 . . . . . Volleys Fired 191 | . 4 1 39 61 . 13 16 . 57 Largest 2 | . 2 1 2 2 . 2 2 . 2 Hottest 103 | . 70 33 98 81 . 103 97 . 75 Shots Fired 296 | . 6 1 66 122 . 21 19 . 61 Gun 295 | . 6 . 66 122 . 21 19 . 61 Cannon . | . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . Special . | . . . . . . . . . . Kinetic 204 | . 4 . 39 110 . 13 3 . 35 Thermal 66 | . 2 . 27 12 . 8 5 . 12 Explosive 1 | . . 1 . . . . . . . Electromagnetic 25 | . . . . . . . 11 . 14 Robot Hit Streak 18 | . 5 6 16 9 . 7 10 . 18 Robot Miss Streak 6 | . 1 . 2 6 . 4 4 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . 1 2 . 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . Shots Hit Robots 249 | . 5 1 54 85 . 32 22 . 50 Core Hits 101 | . 1 4 14 34 . 22 11 . 15 Critical Hits 1 | . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 25 | . . . . . . 17 6 . 2 Impact 2 | . . . . . . . . . 2 Slashing 23 | . . . . . . 17 6 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4974 | . 47 126 614 1581 . 812 565 . 1229 Guns 3873 | . 47 . 614 1581 . 298 362 . 971 Cannons . | . . . . . . . . . . Explosions 340 | . . 124 . . . . 39 . 177 Melee 759 | . . . . . . 514 164 . 81 Ramming 2 | . . 2 . . . . . . . Kinetic 2712 | . 35 . 383 1437 . 171 102 . 584 Thermal 1013 | . 12 . 231 144 . 127 134 . 365 Explosive 124 | . . 124 . . . . . . . Electromagnetic 364 | . . . . . . . 165 . 199 Impact 81 | . . . . . . . . . 81 Slashing 678 | . . . . . . 514 164 . . Piercing . | . . . . . . . . . . Highest Corruption 28 | . . . . . . . . . 28 Average Corruption 13 | . . . . . . . . . 13 Corruption Purged 2 | . . . . . . . . . 2 Effects 28 | . . . . . . . . . 28 Message Errors 4 | . . . . . . . . . 4 Matter Fused 5 | . . . . . . . . . 5 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . 3 Targeting Errors 12 | . . . . . . . . . 12 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 115 | . . 4 . . . . 48 . 63 Projectiles . | . . . . . . . . . . Explosions 40 | . . 4 . . . . . . 36 Melee 75 | . . . . . . . 48 . 27 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 22 | . . . . . . . 22 . . Shots 1 | . . . . . . . 1 . . Rammed 1 | . . 1 . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 361 | . 76 . 324 361 . . . . 25 Average Temperature 103 | . 36 . 124 111 . . . . 16 Received Heat Transfer 2654 | . 279 27 213 1215 120 210 441 . 149 Effects 1 | . . . . 1 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 4 | . . 2 1 . . . . . 1 Heat Transferred 1939 | . 37 . 481 370 . 222 235 . 594 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 359 | . 15 41 222 359 91 . . . . Average Influence 102 | . 6 10 116 172 75 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . . Low Security (%) 82 | 100 100 100 67 75 100 . . . . Level 1 17 | . . . 32 24 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 . 1 5 . . . . . Investigation 1 | . . . . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 . 1 3 . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 4 | . . . 1 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . 9 2 18 33 2 10 9 . 18 Peak Tracking Total 9 | . 9 1 5 9 4 4 5 . 5 Tactical Retreats 12 | . . . 2 4 . . 4 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 4 | . . . . . . . . 4 . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 26 | . . . . . . . . 26 . Successful 26 | . . . . . . . . 26 . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 26 | . . . . . . . . 26 . Record 11 | . . . . . . . . 11 . Part Schematic 6 | . . . . . . . . 6 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . 3 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 6 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 3 | . . 2 . . . . . . 1 Largest Group 2 | . . 2 . . . . . . 1 Highest-Rated Group 94 | . . 49 . . . . . . 94 Highest-Rated Ally 94 | . . 31 . . . . . . 94 Total Orders . | . . . . . . . . . . Ally Attacks 41 | . . 6 . . . . . . 35 Total Damage 1104 | . . 82 . . . . . . 1022 Kills 10 | . . . . . . . . . 10 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 4326 | 11 170 175 612 492 366 894 692 136 778 Spaces Moved 2293 | 5 155 99 299 177 224 496 376 86 376 Core 41 | . 4 . . . . . 37 . . Treads 2096 | . . 99 299 177 224 496 339 86 376 Legs . | . . . . . . . . . . Wheels 156 | 5 151 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 100 | 100 100 160 160 160 155 152 100 160 160 Average Speed 157 | 100 100 160 160 172 158 155 163 160 165 Slowest Speed 200 | 100 100 160 160 200 160 160 200 160 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 2 43 23 36 20 8 78 68 71 45 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . 1 . . . 4 2 . 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 26 | . . 11 . . . . 8 . 7 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 26 | . . 11 . . . . 8 . 7 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Total 2720 | 12 164 114 368 285 234 566 423 85 469 Wait 60 | . . 6 2 21 . 15 11 . 5 Move 2284 | 4 154 98 298 176 223 495 375 85 376 Hop . | . . . . . . . . . . Pick Up 52 | . 6 1 8 7 6 12 6 . 6 Fast Attach 28 | . . 2 4 8 . . 4 . 10 Attach 43 | . . 4 6 5 3 11 5 . 9 Detach 1 | . . 1 . . . . . . . Swap 8 | 2 . . 2 1 1 2 . . . Drop 27 | 6 . . 9 6 1 1 . . 4 Fire 191 | . 4 1 39 61 . 13 16 . 57 Melee 25 | . . . . . . 17 6 . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 3) 12 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 6) 180 | -10/Materials | Core integrity fell below 50% 182 | -10/Materials | Entered Mines 209 | -10/Mines | Lost 5 parts (1p2n2w) 230 | -10/Mines | Discovered new exit (range 9) 283 | -10/Mines | Discovered new exit (range 13) 294 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 302 | -10/Mines | Build established: Mutant 357 | -10/Mines | Entered Materials 357 | -9/Materials | Evolved 2 slots: Utility x2 721 | -9/Materials | Lost 3 parts (1p1n1u) 959 | -9/Materials | Discovered new exit (range 4) 969 | -9/Materials | Entered another Materials area 969 | -8/Materials | Evolved 2 slots: Utility x2 1337 | -8/Materials | Discovered new exit (range 13) 1432 | -8/Materials | Garrison activated, responded to threat 1458 | -8/Materials | Lost 6 parts (2n3u1w) 1461 | -8/Materials | Entered Factory 1461 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1731 | -7/Factory | Build established: Scavenger-Mutant 1772 | -7/Factory | Discovered new exit (range 11) 1827 | -7/Factory | Entered Lower Caves 1828 | -7/Lower Caves | Encountered a Warlord checkpoint 1862 | -7/Lower Caves | Lost 5 parts (1p2u2w) 2031 | -7/Lower Caves | Ambushed by wild Derelicts 2102 | -7/Lower Caves | Learned location of Extension (-5) 2227 | -7/Lower Caves | Learned Factory emergency access door positions 2474 | -7/Lower Caves | Discovered new exit (range 13) 2545 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2721 | -7/Lower Caves | Entered another Lower Caves area 2921 | -7/Lower Caves | Core integrity fell below 50% 2945 | -7/Lower Caves | Lost 11 parts (1p3n4u3w) 3184 | -7/Lower Caves | Encountered a Warlord checkpoint 3293 | -7/Lower Caves | Identified exit to Factory 3400 | -7/Lower Caves | Discovered new exit (range 9) 3413 | -7/Lower Caves | Entered Data Miner 3413 | -7/Data Miner | Discovered new exit (range 6) 3444 | -7/Data Miner | Met Data Miner 3482 | -7/Data Miner | Learned location of Section 7 (-2) 3482 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3514 | -7/Data Miner | Received God Mode back door access code from Data Miner 3549 | -7/Data Miner | Entered Proximity Caves 3700 | -6/Proximity Caves | Escorted by Enhanced Grunt 3920 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4088 | -6/Proximity Caves | Attacked by a faux Warlord 4148 | -6/Proximity Caves | System corruption reached 10% 4160 | -6/Proximity Caves | Core integrity fell below 20% 4210 | -6/Proximity Caves | Lost 8 parts (1p1n5u1w) 4327 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04233_ System corrupted: Component data lost. 04234_ Dropped Imp. Particle Charger. 04243_ System Restoration Module purges 1% of system corruption (27%). 04243_ Acquired 63 matter. 04246_ Acquired 2 matter. 04251_ System corrupted: Matter fused (-9). 04251_ Acquired 9 matter. 04256_ Acquired Great Maul. 04262_ Acquired Imp. Heat Sink. 04264_ Acquired 20 matter. 04267_ System corrupted: Matter fused (-6). 04269_ Dropped Imp. Light Armor Plating. 04287_ System Restoration Module purges 1% of system corruption (26%). 04288_ System corrupted: Matter fused (-5). 04312_ System corrupted: Matter fused (-6). 04322_ System corrupted: Particle Gun targeting data glitched. 04323_ Particle Gun destroyed. 04327_ Destroyed Imp. Melee Analysis Suite. 04327_ L-41 Fighter system corrupted by crushing effect. 04327_ L-41 Fighter knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ??????????????????### ?????????????????????????? | | ??????????????????? #????????????????????????? | | ????????????????????? ###??###????????????????? | | ????###??????????????? ### #????????????????? | | ????# ##?????? ######g #????????????????? | | ### #####??# lg #????????????????? | | ?? #????? #????????????????? | | ????# #????????????#@ #????????????????? | | ????# ##??????????## #????????????????? | | ##### #??????????# ##????????????????? | | #??????????# #?????????????????? | | ## ##??????????# ##?????????????????? | | ######???????????## ##??????????????????? | | #?????????????????## ##??????????????????? | | #??????#???????????# ##?????????????????? | | ##?????## ??????????# #?????????????????? | | ##??????# ????###??# #?????????????????? | | ##????????# #???# ##?## ##?????????????????? | | ##???????## #??# #### ##??????????????????? | | ##??????# ### ## #???????????????????? | | ## #####????# #???????????????????? | | ## #????# #???????????????????? | | ####### ###???????????????????? | | ### #?????????????????????? | | ## #?## #?????????????????????? | | #### ## ##### #??## ####??????????????????? | | #??######???# #???# #??????????????????? | | ????????????# ##### #??????????????????? | | ??????????### ## #???????????????? | | ??????????# # ####### ##???????????????? | | #?????????# ##! #[ # #????????????????? | | ???????## [!# ! # #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 1425 Resistance: TH 15 Resistance: EM 20 Core Shielding 20 Reclamation Efficiency 10 Evasion (%) 40 Targeting Accuracy 18 Melee Accuracy 18 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed TransmissionSwarmMediator Manual? 0 Play Time 00:29:45 Cumulative 32.0 hours Start 2020.08.03 @ 00:56:50 End 2020.08.03 @ 01:25:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 34 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 65640e23-50ad-4653-b6a5-1926b1f0e273