Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.17 @ 05:10:17 Player: slowdive Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (61) 305 Value Destroyed (1735) 1735 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3660 Bonus ------- None Cogmind --------- Core Integrity 293/550 Matter 119/300 Energy 57/100 System Corruption 0% Temperature Cool (0) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Light Nuclear Core Improved Heat Sink Disposable Heat Sink Compact Battery (300) Improved Sensor Array Utility Shielding Improved EM Shotgun Shock Rifle Lightning Gun Lightning Gun Minigun Minigun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Sensor Array Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Disposable Heat Sink Compact Battery Improved Sensor Array Utility Shielding Improved EM Shotgun Shock Rifle Lightning Gun Lightning Gun Minigun Minigun Advanced Assault Cannon Advanced Assault Cannon EMP Blaster Grenade Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 54 | . 11 14 29 Power 4 | . 1 1 2 Engine 4 | . 1 1 2 Core . | . . . . Reactor . | . . . . Propulsion 13 | . 3 5 5 Treads 12 | . 3 4 5 Leg 1 | . . 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | . 3 3 5 Device 5 | . . 2 3 Storage 4 | . 3 . 1 Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 26 | . 4 5 17 Energy Gun 3 | . 2 . 1 Energy Cannon 8 | . 2 3 3 Ballistic Gun 4 | . . . 4 Ballistic Cannon 2 | . . . 2 Launcher 9 | . . 2 7 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 19 | . . 2 17 Power 3 | . . . 3 Propulsion 7 | . . 1 6 Utility 3 | . . . 3 Weapon 6 | . . 1 5 Highest Loss Streak 11 | . . 1 11 Average Slot Usage (%) 95 | . 92 99 94 Engine 10 | . 13 11 8 Treads 24 | . 18 30 23 Leg 3 | . 9 2 . Device 8 | . . 10 12 Storage 21 | . 27 21 18 Processor 3 | . . . 9 Protection 1 | . . . 4 Energy Gun 6 | . 18 . 1 Energy Cannon 9 | . 3 20 5 Ballistic Cannon 1 | . . . 3 Launcher 2 | . . 1 3 Naked Turns . | . . . . Heaviest Build 73 | 12 59 62 73 Greatest Support 60 | 20 40 60 60 Greatest Overweight (x) 2 | . 2 1 1 Average Overweight (x) . | . 1 . . Largest Inventory Capacity 18 | 6 18 18 18 Average Capacity 17 | 6 17 17 18 Most Carried 18 | 6 17 18 18 Average Carried 13 | 6 10 15 14 Final Capacity 18 | 6 18 12 18 Final Carried 16 | 6 16 11 15 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1001 | 200 110 115 576 Remotely . | . . . . Salvage Created 1947 | . 535 369 1043 Parts 118 | . 18 26 74 Haulers Intercepted 3 | . 1 . 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 42 | . 11 12 19 Guns 6 | . 5 . 1 Cannons 19 | . 5 6 8 AOE 16 | . . 6 10 Classes Destroyed 11 | . 3 3 5 Worker 4 | . . . 4 Builder 6 | . . 1 5 Tunneler 2 | . . . 2 Hauler 3 | . 1 . 2 Recycler 1 | . . . 1 Watcher 3 | . 1 . 2 Swarmer 6 | . . 4 2 Grunt 30 | . 11 5 14 Brawler 1 | . . . 1 Sentry 4 | . . 3 1 Hunter 1 | . . . 1 Best Kill Streak 8 | . 3 6 8 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 4 | . 1 2 4 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3115 | . 517 375 2223 Core 389 | . 90 42 257 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 64 89 . Volleys Fired 125 | . 43 26 56 Largest 2 | . 2 2 2 Hottest 120 | . 120 120 120 Shots Fired 239 | . 81 52 106 Gun 80 | . 55 . 25 Cannon 126 | . 26 44 56 Launcher 33 | . . 8 25 Special . | . . . . Kinetic 53 | . . . 53 Thermal 153 | . 81 44 28 Explosive 25 | . . 8 17 Electromagnetic 8 | . . . 8 Robot Hit Streak 16 | . 12 16 7 Robot Miss Streak 5 | . 2 2 5 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 163 | . 62 32 69 Core Hits 116 | . 21 19 76 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4549 | . 838 805 2906 Guns 915 | . 523 . 392 Cannons 1556 | . 315 457 784 Explosions 2062 | . . 348 1714 Melee . | . . . . Ramming 16 | . . . 16 Kinetic 775 | . . . 775 Thermal 1800 | . 838 457 505 Explosive 1568 | . . 348 1220 Electromagnetic 390 | . . . 390 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 41 | . . 19 22 Projectiles 6 | . . . 6 Explosions 35 | . . 19 16 Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage 55 | . . 21 34 Shots 4 | . . 1 3 Rammed 5 | . . . 5 Targets Rammed 5 | . . . 5 Kicked . | . . . . Crushed . | . . . . Highest Temperature 538 | . 538 72 262 Average Temperature 139 | . 221 28 70 Received Heat Transfer 1308 | . 288 120 900 Effects 21 | . 18 . 3 Shutdowns 4 | . 4 . . Energy Bleed 2 | . 2 . . Interference 5 | . 2 . 3 Matter Decay 5 | . 5 . . Short Circuit 5 | . 5 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 13 | . 6 6 1 Heat Transferred 4103 | . 2040 962 1101 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . . 4 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 379 | . 145 190 379 Initial 67 | . . 50 67 Average 117 | . 53 79 194 Maximum Alert Level 1 | . . . 1 Low Security (%) 77 | 100 100 100 42 Level 1 22 | . . . 57 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 5 5 4 Investigation 7 | . 3 3 1 Extermination . | . . . . Reinforcement 7 | . 2 2 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 2 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 18 16 42 Peak Tracking Total 11 | . 3 5 11 Tactical Retreats 5 | . . . 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 2 3 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 3 3 3 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 23 | . 6 10 7 Successful 18 | . 3 8 7 Failed 5 | . 3 2 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 2 | . . 1 1 Terminals 10 | . 3 5 2 Fabricators . | . . . . Repair Stations 5 | . 3 . 2 Recycling Units . | . . . . Scanalyzers 8 | . . 5 3 Garrison Access . | . . . . Terminal Hacks 6 | . 1 3 2 Record 1 | . . 1 . Level Access Points 1 | . . . 1 Emergency Access Points 1 | . . . 1 Locate Traps 2 | . 1 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 . 2 Scan Component 2 | . 1 . 1 Repair 2 | . 1 . 1 Recycling Unit Hacks . | . . . . Scanalyzer 8 | . . 5 3 Insert Component 4 | . . 2 2 Analyze 4 | . . 3 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 3 1 Full Trace Events 4 | . 1 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 2 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 . 1 Time 52 | . 26 . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 2 1 Part Schematics Acquired 3 | . . 2 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3130 | 8 893 987 1242 Spaces Moved 989 | 7 268 331 383 Core . | . . . . Treads 872 | . 158 331 383 Legs 117 | 7 110 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 160 Average Speed 175 | 120 176 170 179 Slowest Speed 200 | 120 200 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 2 40 30 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 140 | . . 60 80 Melee . | . . . . Projectile 7 | . . . 7 AOE 133 | . . 60 73 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2152 | 6 611 705 830 Wait 896 | . 262 308 326 Move 986 | 6 267 330 383 Hop . | . . . . Pick Up 47 | . 18 12 17 Fast Attach 6 | . 3 1 2 Attach 34 | . 7 7 20 Detach 13 | . 1 3 9 Swap 14 | . 1 6 7 Drop 26 | . 9 12 5 Fire 125 | . 43 26 56 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 5 | . . . 5 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 723 | -10/Materials | Discovered new exit (range 15) 799 | -10/Materials | Repaired Ion Engine 902 | -10/Materials | Entered another Materials area 902 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1679 | -9/Materials | Build established: Scavenger-Mutant 1752 | -9/Materials | Discovered new exit (range 16) 1887 | -9/Materials | Identified exit to Materials 1889 | -9/Materials | Entered another Materials area 1889 | -8/Materials | Evolved 2 slots: Utility x2 1931 | -8/Materials | Identified exit to Factory 2430 | -8/Materials | Repaired Grenade Launcher 2558 | -8/Materials | Lost 4 parts (1p1n2w) 3002 | -8/Materials | Build established: Mutant 3131 | -8/Materials | Self-destructed Last Messages --------------- 03063_ C-30 ARC bursts open, deploying its payload. 03063_ G-47 Trooper unfolds itself. 03074_ Slammed into U-05 Engineer. 03090_ K-01 Serf cleans the Processing Tank. 03101_ Lgt. Treads destroyed. 03104_ Processing Tank disabled. 03110_ Imp. Sensor Array destroyed. 03111_ Lgt. Treads destroyed. 03117_ Imp. Light Armor Plating destroyed. 03117_ Imp. Ion Engine destroyed. 03118_ S-10 Pest destroyed. 03118_ Door malfunctions. 03118_ S-10 Pest destroyed. 03118_ Lgt. Treads destroyed. 03123_ G-47 Trooper destroyed. 03124_ EMP Blaster destroyed. 03125_ Adv. Assault Cannon destroyed. 03127_ Grenade Launcher destroyed. 03128_ K-01 Serf collects debris. 03129_ Ion Engine destroyed. 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