Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:33:05

Player: firstiteration

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (32)      160
Value Destroyed (627)      627
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-83)                -83
              TOTAL SCORE: 1104

 Bonus
-------
Follower Combat Kills      7
Friendly Fire              -90

 Cogmind 
---------
Core Integrity             0/250
Matter                     270/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY (15) ---
           Ion Engine
           Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Large Storage Unit
           ECM Suite
           Propulsion Shielding
           Shotgun
           Shotgun
  Improved Light Cannon
  Improved Light Cannon
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
           Shotgun
           Shotgun
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Large Storage Unit
           ECM Suite
           Propulsion Shielding
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Shotgun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             34   | 7   15  12  
  Power                    3    | 2   .   1   
    Engine                 2    | 2   .   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   2   3   
    Treads                 .    | .   .   .   
    Leg                    7    | 2   2   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 1   7   .   
    Device                 2    | .   2   .   
    Storage                2    | 1   1   .   
    Processor              2    | .   2   .   
    Hackware               1    | .   1   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   16   | 2   6   8   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          9    | 1   6   2   
    Ballistic Cannon       4    | .   .   4   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   2   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      2    | .   2   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   97  99  
  Engine                   12   | .   14  8   
  Core                     1    | .   .   5   
  Leg                      27   | .   27  28  
  Device                   2    | .   2   .   
  Storage                  14   | .   14  14  
  Processor                8    | .   5   14  
  Protection               2    | .   3   .   
  Ballistic Gun            26   | .   26  25  
Naked Turns                .    | .   .   .   
Heaviest Build             33   | 13  33  33  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 6   14  15  
  Most Carried             15   | 5   15  15  
  Average Carried          12   | 1   11  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 1   14  15  

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           1140 | 271 575 294 
  Remotely                 .    | .   .   .   
Salvage Created            1037 | 82  666 289 
  Parts                    71   | 2   52  17  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  26   | .   13  13  
  Guns                     20   | .   13  7   
  Cannons                  2    | .   .   2   
  AOE                      4    | .   .   4   
Classes Destroyed          11   | 1   8   2   
  Worker                   1    | .   .   1   
  Builder                  1    | .   1   .   
  Tunneler                 3    | .   1   2   
  Hauler                   1    | .   1   .   
  Recycler                 4    | 1   2   1   
  Mechanic                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  5    | .   3   2   
  Grunt                    12   | .   10  2   
  Assembled                9    | .   .   9   
Best Kill Streak           6    | 1   5   6   
  Combat Bots Only         6    | .   5   6   
Max Kills in Single Turn   4    | 1   1   4   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   .   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        97   | .    65   32   
  Missed                   25   | .    17   8    
Damage Taken               1172 | .    565  607  
  Core                     254  | .    127  127  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  2    | .    2    .    
  Regen/Repaired (Parts)   53   | .    53   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              88   | 1    61   26   
  Largest                  2    | 2    2    2    
  Hottest                  78   | 60   60   78   
Shots Fired                171  | 2    120  49   
  Gun                      162  | 2    120  40   
  Cannon                   6    | .    .    6    
  Launcher                 3    | .    .    3    
  Special                  .    | .    .    .    
  Kinetic                  163  | 1    116  46   
  Thermal                  .    | .    .    .    
  Explosive                3    | .    .    3    
  Electromagnetic          5    | 1    4    .    
  Robot Hit Streak         13   | 1    13   8    
  Robot Miss Streak        6    | .    6    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    3    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           131  | 1    96   34   
  Core Hits                74   | 1    44   29   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Destroy                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2201 | 15   1374 812  
  Guns                     1693 | 15   1326 352  
  Cannons                  104  | .    .    104  
  Explosions               356  | .    .    356  
  Melee                    .    | .    .    .    
  Ramming                  48   | .    48   .    
  Kinetic                  1740 | .    1284 456  
  Thermal                  .    | .    .    .    
  Explosive                356  | .    .    356  
  Electromagnetic          57   | 15   42   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            14   | .    .    14   
  Projectiles              .    | .    .    .    
  Explosions               14   | .    .    14   
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    .    1    
  Impact                   .    | .    .    .    
  Kinetic                  1    | .    .    1    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      9    | .    .    9    
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             8    | .    8    .    
  Kicked                   8    | .    8    .    
  Crushed                  .    | .    .    .    
Highest Temperature        40   | 20   40   26   
  Average Temperature      12   | 15   13   10   
  Received Heat Transfer   415  | .    315  100  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             158  | 5   158 141 
  Initial                  3    | .   3   .   
  Average                  44   | 2   54  24  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              45   | .   26  19  
  Peak Tracking Total      6    | .   6   6   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               6    | .   6   .   
  Failed                   2    | .   2   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       2    | .   2   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     52   | .   52  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               3    | .   .   3   
  Largest Group            3    | .   .   3   
  Highest-Rated Group      40   | .   .   40  
  Highest-Rated Ally       16   | .   .   16  
Total Orders               .    | .   .   .   
Ally Attacks               41   | .   .   41  
  Total Damage             279  | .   .   279 
  Kills                    4    | .   .   4   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2898 | 48   1997 853  
Spaces Moved               1361 | 40   925  396  
  Core                     23   | 23   .    .    
  Treads                   .    | .    .    .    
  Legs                     1338 | 17   925  396  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  190  
  Average Speed            179  | 79   178  190  
  Slowest Speed            190  | 120  190  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       52   | 3    88   67   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          25   | .    .    25   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      25   | .    .    25   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1651 | 53   1150 448  
  Wait                     99   | .    93   6    
  Move                     1359 | 39   924  396  
  Hop                      .    | .    .    .    
  Pick Up                  42   | 6    33   3    
  Fast Attach              2    | 1    1    .    
  Attach                   17   | 5    10   2    
  Detach                   .    | .    .    .    
  Swap                     15   | 1    4    10   
  Drop                     21   | .    16   5    
  Fire                     88   | 1    61   26   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     8    | .    8    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    5 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
  291 | -10/Materials | Discovered new exit (range 8)
  302 | -10/Materials | Build established: Mutant
  440 | -10/Materials | Discovered new exit (range 15)
  976 | -10/Materials | Core integrity fell below 50%
 1024 | -10/Materials | Discovered new exit (range 16)
 1164 | -10/Materials | Repaired ECM Suite
 1191 | -10/Materials | Repaired Aluminum Leg
 1197 | -10/Materials | Discovered new exit (range 3)
 1416 | -10/Materials | Discovered new exit (range 15)
 1651 | -10/Materials | Discovered new exit (range 9)
 1670 | -10/Materials | Identified exit to Subcaves
 1904 | -10/Materials | Identified exit to Materials
 2045 | -10/Materials | Identified exit to Mines
 2046 | -10/Materials | Entered Mines
 2115 | -10/Mines     | Met a Derelict bent on vengeance
 2294 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2577 | -10/Mines     | Assembled infested the area
 2674 | -10/Mines     | Core integrity fell below 20%
 2878 | -10/Mines     | Build established: Scavenger-Mutant
 2899 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
Acquired 16 matter.
Acquired 13 matter.
Acquired 5 matter.
Extracted 50 matter.
as-21194 destroyed.
as-60266 destroyed.
Acquired 10 matter.
Acquired 9 matter.
K-01 Serf collects debris. <x6>
Acquired 5 matter.
R-06 Scavenger collects Wheel.
Acquired 8 matter.
R-06 Scavenger collects Lgt. Ion Engine.
U-05 Engineer builds a Wall.
D-53 Grenadier knocked back.
U-05 Engineer builds a Wall.
Mercenary 1a destroyed.
T-07 Excavator destroyed.
The unstable cave ceiling collapses.
Lgt. Nuclear Core destroyed.

 Map 
-----
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| ?????????????????????????# =%!#??#  """  #?##      |
| ?????????????????????????## =!#??#  """  #??##   # |
| ??????????????????????????#   #??#  """  #???### # |
| ??????????????????????????#   ##?#       ####### # |
| ??????????????????????????##   #?#      *%|        |
| ???????????????????????????#   #?#       ### ##### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Propulsion Shielding       33
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RefineryTitaniumRipper
  Manual?         0
Play Time         00:19:02
  Cumulative      8.8 hours
  Start           2024.03.31 @ 20:14:10
  End             2024.03.31 @ 20:33:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 719ffeca-9938-4608-b276-43a0183f48d7