Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.21 @ 19:58:32 Player: icehewn Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (113) 565 Value Destroyed (2487) 2487 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (205) 205 TOTAL SCORE: 5797 Bonus ------- High Alert Combat Kills 152 Follower Combat Kills 53 Cogmind --------- Core Integrity 683/700 Matter 8/300 Energy 3/100 System Corruption 1% Temperature Cool (0) Movement Flying (31) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (5) ------ Improved Terrain Scanner > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (4) ---- Improved Heat Sink Gauss Cannon Gauss Cannon Spear Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Terrain Scanner Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Improved Titanium Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Large Storage Unit Compact Matter Pod Hardened Medium Armor Plating Improved Light Cannon Gauss Cannon Rocket Launcher Mining Laser Spear [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Titanium Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 3 | . . . 1 . 2 Weapon 1 | . . . 1 . . Parts Attached 77 | 9 13 6 14 6 29 Power 9 | 1 2 1 2 1 2 Engine 8 | 1 2 1 2 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 29 | 3 4 2 3 2 15 Treads . | . . . . . . Leg 5 | . . . . . 5 Wheel 20 | 3 4 2 3 2 6 Hover . | . . . . . . Flight 4 | . . . . . 4 Utility 12 | 2 3 . 2 1 4 Device 5 | . 1 . . . 4 Storage 3 | 1 2 . . . . Processor 2 | 1 . . 1 . . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 27 | 3 4 3 7 2 8 Energy Gun 5 | 1 2 . 2 . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 14 | 2 2 2 3 1 4 Ballistic Cannon 3 | . . . . . 3 Launcher 2 | . . . 2 . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 14 | . 2 1 6 . 5 Power 1 | . . . 1 . . Propulsion 7 | . 1 1 1 . 4 Utility 1 | . . . 1 . . Weapon 5 | . 1 . 3 . 1 Highest Loss Streak 4 | . 1 1 4 . 4 Average Slot Usage (%) 96 | . 99 99 97 86 95 Engine 11 | . 14 14 11 9 6 Wheel 24 | . 27 27 21 23 22 Device 3 | . 3 . . . 13 Storage 21 | . 22 28 22 18 14 Processor 2 | . 2 . 6 . . Protection 2 | . . . 2 8 6 Energy Gun 1 | . 7 . . . . Energy Cannon 1 | . . . . 6 4 Ballistic Gun 22 | . 20 27 28 18 13 Launcher 1 | . . . 3 2 . Naked Turns . | . . . . . . Heaviest Build 68 | 11 43 44 50 60 68 Greatest Support 80 | 32 26 20 32 52 80 Greatest Overweight (x) 4 | . 2 4 4 1 3 Average Overweight (x) 1 | . . 2 1 1 . Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 14 | 5 11 16 16 16 15 Most Carried 16 | 6 16 16 16 16 16 Average Carried 13 | 2 10 15 14 15 14 Final Capacity 16 | 6 16 16 16 16 4 Final Carried 16 | 6 16 16 16 16 4 Class Distribution -------------------- 48% | Mutant 15% | Gunner 14% | Skirmisher 13% | Tank 5% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2188 | 406 306 241 653 208 374 Remotely . | . . . . . . Salvage Created 3598 | 189 648 229 1552 480 500 Parts 242 | 15 44 17 96 40 30 Haulers Intercepted 6 | . 2 . 2 1 1 Recyclers Shooed 4 | 1 1 . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 72 | . 12 13 29 12 6 Guns 58 | . 12 13 24 7 2 Cannons 7 | . . . . 5 2 AOE 7 | . . . 5 . 2 Classes Destroyed 14 | 3 5 2 2 . 2 Worker 10 | 2 3 . 3 . 2 Builder 6 | . 1 . 1 4 . Tunneler 6 | 5 . . 1 . . Hauler 6 | . 2 . 2 1 1 Recycler 7 | 1 1 . 2 . 3 Watcher 6 | . 2 . 3 . 1 Swarmer 29 | . 6 10 3 7 3 Grunt 28 | . 6 . 20 2 . Brawler 1 | . . . 1 . . Sentry 8 | . . . 5 3 . Demolisher 1 | . . 1 . . . Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Assembled 2 | . . 2 . . . Best Kill Streak 19 | 3 10 3 19 7 7 Combat Bots Only 10 | . 6 3 10 7 4 Max Kills in Single Turn 3 | 1 1 2 3 1 3 Gunslinging 1 | . . 1 1 . . Exploded 2 | . . . 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 2263 | . 440 278 852 428 265 Core 328 | . 99 38 149 25 17 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 . 45 62 95 . Volleys Fired 246 | 26 75 32 58 30 25 Largest 3 | 2 2 2 3 3 3 Hottest 146 | 40 73 100 91 121 146 Shots Fired 592 | 52 147 62 168 90 73 Gun 522 | 52 147 60 163 60 40 Cannon 63 | . . . . 30 33 Launcher 5 | . . . 5 . . Special 2 | . . 2 . . . Kinetic 492 | 52 104 60 160 60 56 Thermal 92 | . 43 2 . 30 17 Explosive 5 | . . . 5 . . Electromagnetic 3 | . . . 3 . . Robot Hit Streak 25 | 14 19 6 14 25 10 Robot Miss Streak 4 | 2 3 4 3 2 3 Penetration Max 1 | . . . . . 1 Secondary Targets 11 | . 1 3 7 . . Max Gunslinging Chain 2 | . 1 1 2 . . Shots Hit Robots 388 | 41 108 33 109 59 38 Core Hits 161 | 15 37 15 54 24 16 Critical Hits 4 | . 1 . . 3 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . 1 . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6119 | 325 958 522 2208 1173 933 Guns 4368 | 325 958 522 1700 523 340 Cannons 1027 | . . . . 650 377 Explosions 711 | . . . 508 . 203 Melee . | . . . . . . Ramming 13 | . . . . . 13 Kinetic 4059 | 325 609 522 1663 523 417 Thermal 1752 | . 349 . 250 650 503 Explosive 258 | . . . 258 . . Electromagnetic 37 | . . . 37 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 . 1 Average Corruption 1 | . 1 1 1 . 1 Corruption Purged . | . . . . . . Effects 9 | . 2 5 2 . . Message Errors 4 | . 1 3 . . . Energy Discharges 3 | . 1 1 1 . . Data Loss (minor) 2 | . . 1 1 . . Overload Shots . | . . . . . . Overflow Damage 52 | . . . . 15 37 Projectiles 15 | . . . . 15 . Explosions 37 | . . . . . 37 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 22 | . . . 16 . 6 Shots 1 | . . . 1 . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 530 | . 128 20 331 530 444 Average Temperature 118 | . 46 13 92 194 127 Received Heat Transfer 725 | . 156 20 414 135 . Effects 19 | . . . 1 14 4 Shutdowns 4 | . . . . 4 . Energy Bleed 2 | . . . . 2 . Interference 5 | . . . . 3 2 Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . 1 1 Damage (major) 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 2624 | . 918 . 150 962 594 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 603 | 40 210 278 603 498 376 Initial 177 | . 22 5 . 177 143 Average 190 | 19 85 106 403 286 146 Maximum Alert Level 2 | . 1 1 2 2 1 Low Security (%) 69 | 100 97 93 15 31 84 Level 1 14 | . 2 6 14 61 15 Level 2 16 | . . . 69 7 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 4 1 3 Investigation 4 | . 1 . 1 1 1 Extermination . | . . . . . . Reinforcement 3 | . . . 3 . . Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 7 | . 1 . 4 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 19 29 41 19 11 Peak Tracking Total 11 | . 6 11 10 6 6 Tactical Retreats 5 | . 1 3 . 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 3 | . 1 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . 3 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 14 | . 1 2 5 . 6 Max in Single Turn 4 | . 1 1 2 . 4 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 10 | . 7 . 1 . 2 Terminals 7 | . 6 . . . 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 25 | . 17 . 3 . 5 Successful 18 | . 13 . 2 . 3 Failed 7 | . 4 . 1 . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 15 . . . 3 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 11 . . . 2 Record 1 | . 1 . . . . Alert Level 1 | . . . . . 1 Locate Traps 3 | . 3 . . . . Disarm Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Transport Status 2 | . 1 . . . 1 Hauler Manifests 3 | . 3 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 5 . 1 . 2 Full Trace Events 4 | . 2 . 1 . 1 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 1 | . . . . . 1 Matter 153 | . . . . . 153 Time 81 | . . . . . 81 Total Robot Build Rating 1 | . . . . . 1 Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 8 | . 8 . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 3 | . . 2 . . 1 Largest Group 2 | . . 2 1 . 1 Highest-Rated Group 42 | . . 42 31 . 9 Highest-Rated Ally 31 | . . 31 31 . 9 Total Orders . | . . . . . . Ally Attacks 46 | . . 32 14 . . Total Damage 516 | . . 355 161 . . Kills 11 | . . 9 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4237 | 222 910 908 970 414 813 Spaces Moved 2987 | 142 672 769 608 254 542 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 53 | . . . . . 53 Wheels 2909 | 139 672 769 608 254 467 Hover . | . . . . . . Flight 22 | . . . . . 22 Fastest Speed 31 | 50 90 100 100 100 31 Average Speed 101 | 92 96 101 106 106 104 Slowest Speed 220 | 100 120 120 120 110 220 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 8 90 93 60 21 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 2 | . . 2 . . . Terrain Destroyed 93 | . . 7 62 4 20 Melee . | . . . . . . Projectile 21 | . . 7 4 4 6 AOE 72 | . . . 58 . 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3712 | 187 805 833 806 333 748 Wait 268 | . 19 17 112 25 95 Move 2982 | 141 671 768 607 253 542 Hop . | . . . . . . Pick Up 49 | 8 14 4 8 8 7 Fast Attach 29 | 7 3 . 3 3 13 Attach 20 | . 2 1 7 . 10 Detach 18 | . 2 . 2 1 13 Swap 28 | 2 8 5 4 3 6 Drop 71 | 3 11 6 5 10 36 Fire 246 | 26 75 32 58 30 25 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 223 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 13) 584 | -10/Materials | Discovered new exit (range 12) 775 | -10/Materials | Discovered new exit (range 16) 1023 | -10/Materials | Discovered new exit (range 16) 1133 | -10/Materials | Entered Mines 1346 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1550 | -10/Mines | Discovered new exit (range 12) 1863 | -10/Mines | Assembled infested the area 1866 | -10/Mines | Core integrity fell below 50% 1868 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1929 | -10/Mines | Discovered new exit (range 8) 2041 | -10/Mines | Entered Materials 2041 | -9/Materials | Accompanied by 1 ally 2041 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2042 | -9/Materials | Identified exit to Mines 2046 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2266 | -9/Materials | Destroyed 10 combat bots 2350 | -9/Materials | Lost 4 parts (1p1u2w) 2600 | -9/Materials | Discovered new exit (range 18) 2698 | -9/Materials | Build established: Skirmisher 2943 | -9/Materials | Discovered new exit (range 5) 3011 | -9/Materials | Entered another Materials area 3011 | -8/Materials | Evolved 2 slots: Propulsion x2 3362 | -8/Materials | Build established: Tank 3379 | -8/Materials | Discovered new exit (range 10) 3425 | -8/Materials | Entered Factory 3425 | -7/Factory | Evolved 2 slots: Utility x2 3437 | -7/Factory | Destroyed 7 combat bots 3561 | -7/Factory | Fabricated T-07 Excavator (x1) 3769 | -7/Factory | Lost 4 parts (3n1w) 3866 | -7/Factory | Build established: Gunner 4077 | -7/Factory | Garrison activated, responded to threat 4238 | -7/Factory | Self-destructed Last Messages --------------- 04226_ U-05 Engineer lays Concrete. 04227_ Dropped Lgt. Deuterium Engine. 04227_ K-01 Serf collects debris. 04227_ Acquired Lgt. Nuclear Core. 04227_ U-05 Engineer lays Concrete. 04229_ R-06 Scavenger collects Imp. Titanium Leg. 04229_ U-05 Engineer lays Concrete. 04230_ Dropped Gauss Rifle. 04231_ K-01 Serf collects debris. 04232_ R-06 Scavenger collects Hrd. Medium Armor Plating. 04233_ U-05 Engineer lays Concrete. 04234_ K-01 Serf collects debris. 04235_ R-06 Scavenger collects Com. Matter Pod. 04237_ C-30 ARC bursts open, deploying its payload. 04237_ G-50 Soldier unfolds itself. 04237_ G-47 Trooper unfolds itself. 04237_ L-41 Fighter unfolds itself. 04237_ G-47 Trooper unfolds itself. 04237_ I-36 Angel unfolds itself. 04238_ Dropped Lgt. Nuclear Core. 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[= | | ????????????????????#+####+#+######### ]=[ **= | | ??????????????????????????? ????###" | | ??????????????????????????? ????# "" [ | | ??????????????????????????"""" ???#"G ! | | ??????????????????????????"""" ??## " | | ?????????????????????????""""" ??###! | | ?????????????????????????""""" ????## | | ??????????????????????????? ????#""########+# | | ?????????????????????????????? ?#??### " | | ??????????????????????????????? #?????#### | | ??????????????????????????????? #????????# | | ???????????????????????????????? #????????# | | ??????????????????????????????????????????# "" " | | ??????????????????????????????????????????# "" " | | ??????????????????????????????????????????# """ " | | ??????????????????????????????????????????# """ " | | ??????????????????????????????????????????# """ " | | ??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation My Command Is Your Wish Challenges ------------ None Game ------ Seed DirtyStasisWell Manual? 0 Play Time 00:51:51 Cumulative 15.9 hours Start 2020.10.19 @ 23:42:26 End 2020.10.21 @ 19:58:32 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67e7ac0a-bc42-4fb9-bfb9-48f5cff63834