Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.20 @ 05:11:42 Player: Runia Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (312) 1560 Value Destroyed (10737) 10737 Prototype IDs (62) 1240 Alien Tech Used (0) 0 Bonus (1171) 1171 TOTAL SCORE: 21208 Bonus ------- High Alert Combat Kills 499 Follower Combat Kills 320 Aligned with FarCom 300 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -2248 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 138/170 System Corruption 8% Temperature Cool (9) Movement Walking (200) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Assembled Alloy Leg > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer GOLEM Unit > --- WEAPON (3) ------- Lance > --- INVENTORY (20) --- Superbattery (98) Experimental Sensor Array Improved Particle Charger Advanced System Shield Splice Drone Bay (6/6) GOLEM Unit Advanced EMP Blaster Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Superbattery Advanced Signal Interpreter GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon 8R-AWN's Boregun > --- INVENTORY -------- Zionite Light DM Reactor Improved Cooling System Experimental Sensor Array Advanced Targeting Computer Tactical Coordination Suite Improved Particle Charger Improved Utility Shielding Advanced Shield Generator Improved Component Analysis Suite Drone Bay Splice Drone Bay GOLEM Unit GOLEM Unit Advanced EMP Blaster Advanced EMP Blaster Long-range Missile Launcher Makeshift Spear [Rating: 147] Favorites ----------- Power Assembled Flux Generator Engine Cooled Ion Engine Power Core Nuclear Core Reactor Assembled Flux Generator Propulsion Zionite Composite Leg I Treads Light Treads Leg Zionite Composite Leg I Wheel Compact Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Assembled Focal Cannon Energy Gun Small Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 2 . 2 . . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . . . . Utility 6 | . . . 2 . . . . . 1 . . . . . 1 . . . . 2 Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 370 | . 6 11 39 3 33 . 59 41 27 4 5 1 71 3 13 7 12 2 12 21 Power 17 | . 1 . 2 . 2 . 2 1 3 . 1 . 2 1 . . . . . 2 Engine 9 | . 1 . 2 . 1 . 1 . 3 . 1 . . . . . . . . . Core 4 | . . . . . 1 . 1 1 . . . . . . . . . . . 1 Reactor 4 | . . . . . . . . . . . . . 2 1 . . . . . 1 Propulsion 55 | . 2 . 8 . 10 . 17 6 3 . . . 5 . . . . . 2 2 Treads 29 | . 2 . 8 . 7 . 6 5 . . . . 1 . . . . . . . Leg 25 | . . . . . 2 . 11 1 3 . . . 4 . . . . . 2 2 Wheel 1 | . . . . . 1 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 142 | . 2 3 8 . 4 . 13 8 8 4 3 . 38 1 10 7 12 1 6 14 Device 78 | . . 1 1 . 1 . 4 3 3 4 3 . 20 . 5 6 12 1 4 10 Storage 12 | . 1 . 1 . 1 . 1 . 1 . . . 4 . 1 . . . 1 1 Processor 11 | . . . 1 . 1 . 2 . 4 . . . . . 2 . . . . 1 Hackware 2 | . . . . . . . 2 . . . . . . . . . . . . . Protection 39 | . 1 2 5 . 1 . 4 5 . . . . 14 1 2 1 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 156 | . 1 8 21 3 17 . 27 26 13 . 1 1 26 1 3 . . 1 4 3 Energy Gun 5 | . . 1 . . . . . . . . . . 4 . . . . . . . Energy Cannon 3 | . . . 1 . . . . . . . . . 2 . . . . . . . Ballistic Gun 77 | . . 4 14 2 11 . 16 13 7 . . . 7 . 1 . . . 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 45 | . 1 3 6 1 6 . 6 9 1 . . . 6 1 1 . . 1 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 20 | . . . . . . . 5 4 5 . 1 1 4 . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . 3 . 1 . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . 1 1 2 . 5 . 2 1 . . . . 9 . . . . . 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . . . . . . . . . . 2 . Parts Lost 70 | . . 2 6 . 6 1 4 4 14 2 . . 8 . 2 1 . . 1 19 Power 7 | . . . 1 . . . . 1 2 1 . . . . . . . . . 2 Propulsion 16 | . . . 2 . 2 . 2 1 4 . . . 2 . . . . . . 3 Utility 27 | . . 1 3 . 2 1 2 2 2 . . . 4 . . 1 . . 1 8 Weapon 20 | . . 1 . . 2 . . . 6 1 . . 2 . 2 . . . . 6 Highest Loss Streak 19 | . . 2 2 . 6 1 2 3 12 2 . . 2 . 2 1 . . 1 19 Average Slot Usage (%) 91 | . 95 99 96 100 99 99 96 94 72 83 83 84 91 100 85 84 82 86 86 80 Engine 4 | . 14 14 11 11 10 11 6 4 4 6 7 7 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 6 7 6 6 6 6 6 4 Treads 8 | . 23 28 21 22 21 22 11 27 4 . . . . . . . . . . . Leg 16 | . 4 . . . . . 22 8 12 23 23 23 28 30 26 26 25 26 26 20 Device 7 | . . . 2 . . . 3 5 11 15 15 15 8 7 12 12 13 13 12 16 Storage 12 | . 14 14 11 11 17 22 12 9 6 7 7 7 11 15 13 13 13 13 13 10 Processor 8 | . . . 5 11 11 11 9 9 11 15 15 15 8 7 6 6 6 6 6 5 Protection 6 | . 9 13 21 22 15 10 6 7 1 . . . 3 7 . . . . . 3 Energy Cannon 6 | . . . . . . . . . . . . . 9 15 12 18 17 20 15 14 Ballistic Gun 7 | . 28 16 20 20 17 11 12 15 10 . . . 2 . . . . . . . Launcher 2 | . . 2 . 1 4 11 1 1 . . . . 2 7 4 . . . 1 . Slashing Weapon 2 | . . . . . . . 4 . 5 14 14 15 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 11 34 34 60 60 63 58 80 76 76 69 73 73 103 102 125 131 135 128 128 138 Greatest Support 116 | 20 40 40 40 40 60 40 94 94 86 78 78 78 108 108 108 108 108 108 116 116 Greatest Overweight (x) 14 | . . . 1 1 3 1 1 1 1 . . . . . 1 1 2 1 1 14 Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 12 15 15 20 20 20 20 20 19 20 20 20 19 20 20 20 20 20 20 20 Most Carried 20 | 5 15 15 19 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 8 14 15 19 18 19 19 19 16 19 17 19 19 19 19 19 19 19 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 15 14 19 20 19 20 20 20 19 20 17 20 20 20 20 20 20 19 19 9 Class Distribution -------------------- 33% | Mutant 33% | Golem 27% | Scavenger-Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Matter Collected 9049 | 200 299 282 1239 110 1020 27 1410 1187 310 239 90 12 1672 125 121 106 120 . 243 237 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 18606 | . 466 240 2013 24 654 40 2136 2043 587 239 236 . 6112 546 855 242 543 . 298 1332 Parts 735 | . 24 21 113 . 68 5 120 101 30 4 2 . 81 18 29 13 19 . 13 74 Haulers Intercepted 18 | . 1 . 6 . . . 6 4 . . . . . . 1 . . . . . Recyclers Shooed 8 | . 1 . 2 . . . 4 . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . . . . . . 9 8 2 . 15 . 13 30 . 6 . Prevented 3 | . . . . . . . . . . . . . . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 269 | . 7 13 35 3 6 4 35 35 11 2 2 . 50 13 10 5 7 . 9 22 Melee 10 | . . . . . . . 2 . 1 2 2 . 1 . . . . . . 2 Guns 94 | . 7 5 23 2 1 . 14 18 7 . . . 13 . 1 . . . . 3 Cannons 41 | . . . . . . . . . . . . . . 6 8 5 7 . 3 12 AOE 91 | . . 8 12 1 5 4 19 14 3 . . . 6 7 1 . . . 6 5 Classes Destroyed 27 | . 4 2 5 1 2 . 3 2 2 . . . 3 1 . 1 . . . 1 Worker 14 | . . 1 5 . . 1 4 . 2 . . . . . 1 . . . . . Builder 13 | . . . 4 . . . 2 4 . . . . . . . . . . . 3 Tunneler 1 | . . . . . . . 1 . . . . . . . . . . . . . Hauler 18 | . 1 . 6 . . . 6 4 . . . . . . 1 . . . . . Recycler 18 | . 1 . 3 . . . 7 6 . . . . . . 1 . . . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 Operator 6 | . 1 . 2 . . . 3 . . . . . . . . . . . . . Turret 2 | . . . . . 2 . . . . . . . . . . . . . . . Watcher 4 | . . . 2 . . . 1 . . . . . . . 1 . . . . . Swarmer 33 | . . 9 3 . . 4 6 . . . . . . 3 . 3 . . 5 . Grunt 111 | . 7 4 20 . . . 20 23 5 2 . . . 7 6 . 6 . 2 9 Brawler 7 | . . . 2 . . . . 1 1 . . . . 2 . . . . 1 . Duelist 9 | . . . 3 . . . 2 2 1 . . . . . . . 1 . . . Protector 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Sentry 24 | . . . 7 . . . 6 5 1 . 1 . . 1 2 . . . . 1 Demolisher 1 | . . . . . . . . . 1 . . . . . . . . . . . Specialist 6 | . . . . . . . . 2 1 . . . . . . . . . . 3 Hunter 8 | . . . . . . . 2 . . . 1 . . . 1 . . . 1 3 Programmer 8 | . . . . . . . . . 1 . . . . . 1 1 . . . 5 Heavy 3 | . . . . . . . 1 1 . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . 1 . Zionite 7 | . . . . . 7 . . . . . . . . . . . . . . . Z-Technician 2 | . . . . . . . . . . . . . 2 . . . . . . . Z-Light 8 | . . . . . . . . . . . . . 8 . . . . . . . Packrat 2 | . . . . . . . . . . . 2 . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . 2 . . . . . . . Assembled 9 | . . . . 3 5 . . . . . . . 1 . . . . . . . Golem 41 | . . . . . . . . . . . . . 41 . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 38 | . 3 4 10 1 5 5 9 8 4 2 1 . 38 4 4 3 4 . 5 10 Combat Bots Only 37 | . 3 3 7 1 5 4 7 6 4 2 1 . 37 4 3 3 4 . 5 9 Max Kills in Single Turn 4 | . 1 2 3 1 2 3 4 2 1 1 1 . 4 2 2 1 1 . 3 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 1 2 2 2 2 1 . . . 2 2 1 . . . 3 3 Melee 1 | . . . . . . . 1 . 1 1 1 . 1 . . . . . . 1 Uniques/NPCs Destroyed 5 | . . . . . 4 . . . . . . . 1 . . . . . . . 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Damage Taken 18176 | . 139 374 1662 118 999 83 1843 1898 1760 486 81 . 1948 348 612 747 822 . 255 4001 Core 2681 | . 25 21 209 . 102 5 214 293 296 126 10 . 226 . . 75 65 . 13 1001 Absorbed by Shields 127 | . . . . . . . . . . . . . . . . . . . . 127 Core Remaining (%) 49 | 100 . 81 . . . 21 . 7 . . . . . 6 . . . . 82 . Volleys Fired 975 | . 34 30 137 9 108 2 108 131 37 . . . 157 43 62 13 34 . 22 48 Largest 3 | . 2 2 2 2 2 1 2 2 3 . . . 3 2 2 3 3 . 3 3 Hottest 141 | . 40 60 60 46 60 30 53 60 74 . . . 141 50 50 75 75 . 75 75 Shots Fired 1624 | . 68 52 259 14 138 2 175 238 65 . . . 179 81 103 39 96 . 37 78 Gun 1036 | . 68 44 245 10 127 . 147 205 61 . . . 117 . 2 . . . 3 7 Cannon 421 | . . . . . . . . . . . . . 14 76 101 39 96 . 26 69 Launcher 167 | . . 8 14 4 11 2 28 33 4 . . . 48 5 . . . . 8 2 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1027 | . 68 43 237 10 127 . 147 205 61 . . . 117 . 2 . . . 3 7 Thermal 416 | . . 1 8 . . . . . . . . . . 76 101 39 96 . 26 69 Explosive 121 | . . 8 14 4 11 2 28 29 . . . . 10 5 . . . . 8 2 Electromagnetic 60 | . . . . . . . . 4 4 . . . 52 . . . . . . . Robot Hit Streak 63 | . 12 8 16 9 63 3 17 14 23 . . . 15 9 18 22 11 . 6 10 Robot Miss Streak 7 | . 3 4 3 2 3 1 6 3 3 . . . 7 2 2 2 2 . 5 1 Penetration Max 2 | . . . . . 1 . . 1 2 . . . 2 . . . . . . 2 Secondary Targets 3 | . . . 2 . . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . . . . . . . . . . . Shots Hit Robots 1095 | . 45 24 184 9 106 1 145 160 55 9 10 . 139 18 56 30 34 . 13 57 Core Hits 792 | . 25 20 85 6 50 6 97 88 34 4 4 . 254 23 17 8 10 . 21 40 Critical Kills 47 | . . 1 1 . 7 . 1 . 2 . . . 30 . 1 . . . 1 3 Critical Parts Destroyed 56 | . . . 4 . 15 . 4 3 2 . . . 24 . . . . . . 4 Critical Strikes 120 | . . 1 5 . 22 . 9 3 4 1 2 . 63 . 1 . . . 1 8 Destroy 111 | . . 1 5 . 22 . 6 3 4 . . . 60 . 1 . . . 1 8 Corrupt 1 | . . . . . . . . . . . . . 1 . . . . . . . Sever 7 | . . . . . . . 3 . . 1 2 . 1 . . . . . . . Puncture 1 | . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 147 | . . . . . . . 34 5 7 15 10 23 35 . 5 . . . . 13 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 115 | . . . . . . . 34 5 7 15 10 23 21 . . . . . . . Piercing 32 | . . . . . . . . . . . . . 14 . 5 . . . . 13 Sneak Attacks 17 | . . . . . . . 10 . . . 6 . . . 1 . . . . . Combat Hostiles 3 | . . . . . . . 2 . . . 1 . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . 1 2 . 1 . . . . . . . Damage Inflicted 44043 | . 469 838 3882 264 2116 247 5916 4908 1307 677 1092 . 10282 1452 2592 1441 1704 . 1390 3466 Guns 12189 | . 469 233 2488 88 1626 . 1712 2554 841 . . . 1851 . 30 . . . 57 240 Cannons 8753 | . . . . . . . . . . . . . 229 708 2417 1441 1704 . 378 1876 Explosions 17222 | . . 605 1394 176 490 247 2762 2354 323 . . . 6139 744 60 . . . 955 973 Melee 5869 | . . . . . . . 1442 . 143 667 1092 . 2063 . 85 . . . . 377 Ramming 10 | . . . . . . . . . . 10 . . . . . . . . . . Kinetic 12111 | . 469 223 2420 88 1626 . 1712 2554 841 . . . 1851 . 30 . . . 57 240 Thermal 9669 | . . 10 68 . . . . . 34 . . . 446 708 2477 1441 1704 . 378 2403 Explosive 11032 | . . 605 1394 176 490 247 2762 2025 . . . . 1188 744 . . . . 955 446 Electromagnetic 5352 | . . . . . . . . 329 289 . . . 4734 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 4780 | . . . . . . . 1442 . 143 667 1092 . 1436 . . . . . . . Piercing 1089 | . . . . . . . . . . . . . 627 . 85 . . . . 377 Highest Corruption 11 | . . . . . . . . . 11 11 11 11 . . . . . . 2 8 Average Corruption 10 | . . . . . . . . . 10 11 11 11 . . . . . . 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 70 | . . . . . . . . . 31 23 9 . . . . . . . . 7 Message Errors 19 | . . . . . . . . . 10 4 2 . . . . . . . . 3 Matter Fused 18 | . . . . . . . . . 5 10 2 . . . . . . . . 1 Heat Flow Errors 11 | . . . . . . . . . 6 4 . . . . . . . . . 1 Energy Discharges 7 | . . . . . . . . . 3 3 1 . . . . . . . . . Data Loss (minor) 6 | . . . . . . . . . 1 2 2 . . . . . . . . 1 Data Loss (major) 4 | . . . . . . . . . 3 . 1 . . . . . . . . . Alerts 4 | . . . . . . . . . 3 . 1 . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2324 | . . 23 . . . . 455 49 . 152 131 . 831 50 329 77 155 . 51 21 Projectiles 622 | . . . . . . . . . . . . . 14 41 274 77 155 . 51 10 Explosions 252 | . . 23 . . . . 119 49 . . . . 44 9 . . . . . 8 Melee 1450 | . . . . . . . 336 . . 152 131 . 773 . 55 . . . . 3 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 801 | . . . 144 . 49 66 90 141 60 . . . 22 27 73 . . . 26 103 Shots 27 | . . . 3 . 1 2 4 4 3 . . . 3 2 2 . . . 1 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . 2 . . . . . . . . . . Kicked 2 | . . . . . . . . . . 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 392 | . 30 16 19 . . . 143 198 226 143 . . 392 176 16 10 22 . 12 91 Average Temperature 64 | . 6 4 4 . . . 44 50 107 58 . . 113 28 6 6 5 . 8 32 Received Heat Transfer 4416 | . 81 126 582 . . . 621 747 225 225 12 . 402 126 252 84 273 . 36 624 Effects 4 | . . . . . . . . . . . . . 4 . . . . . . . Interference 4 | . . . . . . . . . . . . . 4 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 33 | . . . . . . . . 3 . . . . 30 . . . . . . . Combat Hostiles 33 | . . . . . . . . 3 . . . . 30 . . . . . . . Parts Fried 5 | . . . . . . . . 3 1 . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . 1 . . . . . . . . . . 1 1 . . . . 1 Heat Transferred 5612 | . . 25 150 . . . . . . . . . 350 400 1400 750 912 . 225 1400 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 1 . . . 4 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Peak Influence 627 | . 267 229 625 258 . 101 627 613 278 . . . . . 207 . . . . 458 Initial 278 | . . 49 9 243 . . 39 150 278 . . . . . 44 . . . . 32 Average 205 | . 107 99 430 117 . 6 264 413 85 . . . . . 73 . . . . 121 Maximum Alert Level 2 | . 1 1 2 1 . . 2 2 1 . . . . . 1 . . . . 2 Low Security (%) 59 | 100 86 93 10 68 . 100 44 12 91 . . . . . 90 . . . . 75 Level 1 19 | . 13 6 18 31 . . 35 22 8 . . . . . 9 . . . . 20 Level 2 21 | . . . 70 . . . 19 64 . . . . . . . . . . . 3 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 3 . 5 2 . . 7 6 4 . . . . . 4 . 1 . . 8 Investigation 9 | . 1 . 1 1 . . 1 2 1 . . . . . 2 . . . . . Extermination 3 | . . . . . . . . . 1 . . . . . 1 . . . . 1 Reinforcement 17 | . 2 . 3 . . . 3 2 . . . . . . 1 . . . . 6 Assault 7 | . . . 1 1 . . 1 1 2 . . . . . . . 1 . . . Garrison 4 | . . . . . . . 2 1 . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . 1 . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Distress Signals 18 | . 2 . 3 1 . . 4 3 1 . . . . . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 444 | . 17 14 60 8 49 4 70 45 20 7 2 . 62 11 11 5 18 . 11 30 Peak Tracking Total 13 | . 4 3 6 5 9 3 9 6 6 4 1 . 13 4 3 1 5 . 5 10 Tactical Retreats 28 | . . 2 . 1 16 . . 1 . . . . 5 . . . 2 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Traps Triggered 7 | . . . . . . . 1 4 . . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . . . . . . 9 . . . . . . Triggered 4 | . . . . . . . . . . . 1 . . 1 . . . . 1 1 Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Machines Disabled 34 | . 1 . 1 . 11 . 1 5 . . . . 4 . 8 . 1 . . 2 Max in Single Turn 6 | . 1 . 1 . 1 . 1 1 . . . . 1 . 6 . 1 . . 2 Garrison Access 4 | . . . . . . . 1 1 . . . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Machines Accessed 55 | . 3 1 4 1 2 1 9 10 3 1 . 1 . . 7 2 . 4 . 6 Terminals 25 | . 2 . 4 . . 1 6 8 . . . . . . 3 . . . . 1 Fabricators 2 | . . . . . . . . . 1 . . . . . 1 . . . . . Repair Stations 6 | . . . . . . . 2 . 1 . . . . . . . . . . 3 Recycling Units 4 | . 1 . . . . . . 2 . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 5 | . . . . . . . 1 . 1 . . . . . 1 . . . . 2 Total Hacks 160 | . 8 1 11 1 2 5 31 30 6 1 . 3 . . 15 2 . 25 . 19 Successful 93 | . 6 1 4 1 2 2 15 16 2 1 . 3 . . 6 2 . 25 . 7 Failed 67 | . 2 . 7 . . 3 16 14 4 . . . . . 9 . . . . 12 Catastrophic 6 | . . . 1 . . . 1 1 . . . . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 22 | . 2 . 1 . 1 2 10 4 2 . . . . . . . . . . . Terminals 79 | . 7 . 11 . . 5 22 21 . . . . . . 8 . . . . 5 Fabricators 4 | . . . . . . . . . 2 . . . . . 2 . . . . . Repair Stations 21 | . . . . . . . 7 . 2 . . . . . . . . . . 12 Recycling Units 11 | . 1 . . . . . . 9 . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 9 | . . . . . . . 2 . 2 . . . . . 3 . . . . 2 Terminal Hacks 68 | . 5 1 3 1 2 2 9 11 . 1 . 3 . . 3 2 . 25 . . Record 12 | . . . . . 1 . . . . . . . . . . . . 11 . . Part Schematic 10 | . . . . . . 1 1 . . . . 3 . . . . . 5 . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . . 6 . . Prototype ID Bank 4 | . . . 1 . . . . . . . . . . . . . . 3 . . Open Door 8 | . . 1 . 1 . . . 3 . 1 . . . . . 2 . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . 2 . . . . . . . . . . . . Unreport Threat 7 | . . . . . . . 3 3 . . . . . . 1 . . . . . Locate Traps 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 6 | . 1 . 1 . . . 2 1 . . . . . . 1 . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 13 | . . . . . . . 5 . 2 . . . . . . . . . . 6 Scan Component 8 | . . . . . . . 3 . 1 . . . . . . . . . . 4 Repair 5 | . . . . . . . 2 . 1 . . . . . . . . . . 2 Recycling Unit Hacks 4 | . . . . . . . . 4 . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . 2 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . 1 . . . . 1 Seal Access 3 | . . . . . . . 1 . . . . . . . 1 . . . . 1 Unauthorized Hacks 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 . 3 . . 1 9 9 3 . . . . . 4 . . . . 5 Full Trace Events 4 | . . . 1 . . . . 2 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . 1 1 . . . . 3 . . . . . 5 . . Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . . . Matter 190 | . . . . . . . . . . . . . . . 190 . . . . . Time 95 | . . . . . . . . . . . . . . . 95 . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . 5 . . . . . Parts Repaired 5 | . . . . . . . 2 . 1 . . . . . . . . . . 2 Time 398 | . . . . . . . 207 . 13 . . . . . . . . . . 178 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 160 | . . . . . . . . 160 . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 2 . . . . . . . . . . . 4 Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . 4 Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Total Allies 30 | . . . . 4 . . 5 12 . 1 1 4 . . . . 2 . 1 . Largest Group 12 | . . . . 4 4 . 1 12 11 . 1 4 4 . . . 1 . 1 . Highest-Rated Group 235 | . . . . 71 71 . 75 235 219 . 21 104 104 . . . 30 . 95 . Highest-Rated Ally 95 | . . . . 31 31 . 75 31 31 . 21 31 31 . . . 30 . 95 . Total Orders 7 | . . . . . 1 . 2 1 . . 2 . . . . . 1 . . . STAY 1 | . . . . . 1 . . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . 1 . . . . . . . . . RETURN 5 | . . . . . . . 2 1 . . 1 . . . . . 1 . . . Ally Attacks 140 | . . . . 26 5 . 29 2 15 6 1 . 35 . . . 13 . 8 . Total Damage 1638 | . . . . 314 32 . 260 6 165 49 4 . 339 . . . 190 . 279 . Kills 15 | . . . . 4 . . 3 . 1 . . . 4 . . . 1 . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 1 | . . . . . 1 . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . . 1 1 1 . 2 . 2 2 . 2 . Drone Launches 55 | . . . . . . . 26 6 4 6 4 . . . . . 9 . . . Drone Recoveries 54 | . . . . . . . 26 6 4 6 3 . . . . . 9 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Turns Passed 29419 | 2 732 916 1921 1283 3216 723 2237 1160 975 774 349 997 4054 1143 1356 1986 2818 163 1640 974 Spaces Moved 12956 | 1 389 491 831 422 1104 277 1031 534 430 494 194 761 2012 643 462 734 979 79 721 367 Core 1 | . . . . . . . . . . . . . . . . . . . . 1 Treads 4204 | . 304 491 831 422 1076 277 325 410 68 . . . . . . . . . . . Legs 8729 | 1 85 . . . 6 . 706 124 362 494 194 761 2012 643 462 734 979 79 721 366 Wheels 22 | . . . . . 22 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 115 | 120 120 160 160 260 120 260 120 125 120 120 120 120 115 130 205 205 205 205 195 140 Average Speed 171 | 120 151 160 169 260 257 260 138 146 176 120 120 120 121 130 205 205 205 205 204 197 Slowest Speed 750 | 120 160 160 260 260 260 260 260 200 245 120 120 120 130 130 205 205 330 205 205 750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 2 65 89 63 81 90 64 77 83 11 62 41 81 85 68 14 80 85 70 80 10 Regions Visited 20 Branch Regions 14 Pre-discovered Areas 6 | . 1 1 . 1 1 . . . . . . . . 1 . . . 1 . . Known Exits Taken 14 | . 1 . 1 . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 . 1 . . . . . . . . . . . . Scrap Searched 21 | . . 1 . 1 . 1 . . . . 2 3 . 3 . 3 3 . 4 . Spaces Dug 239 | . . . . . . . 15 14 . 4 . 3 32 67 39 . 41 . 11 13 Terrain Destroyed 1141 | . . 75 53 24 40 19 204 154 . 4 . 3 81 136 77 9 56 . 128 78 Melee 20 | . . . . . . . 4 5 . 4 . 3 . . 4 . . . . . Projectile 244 | . . . . . 16 . 7 2 . . . . 5 60 44 9 56 . 18 27 AOE 873 | . . 75 53 24 23 19 193 147 . . . . 73 76 29 . . . 110 51 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Total 18459 | 2 474 571 1086 594 1341 279 1639 760 582 645 292 811 3409 867 762 1188 1706 81 846 524 Wait 3621 | . 21 33 36 158 56 . 357 29 40 127 86 30 1030 166 211 426 674 . 83 58 Move 12936 | . 388 490 830 421 1103 276 1030 533 429 493 193 760 2011 642 461 733 978 78 720 367 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 199 | . 17 4 19 2 23 1 20 11 33 3 . 2 47 2 3 1 1 . 3 7 Fast Attach 59 | . 2 . 10 . . . 10 2 8 . . 1 18 . 1 . . . 2 5 Attach 77 | . 2 2 3 . 9 . 10 5 13 . 2 . 15 . 2 2 . 1 1 10 Detach 16 | . . . . . . . 2 . . . . . 8 . 2 1 . . 1 2 Swap 234 | . 2 9 26 3 24 . 39 34 6 4 3 . 38 3 10 5 12 1 9 6 Drop 197 | 2 8 3 25 1 18 . 29 10 10 2 . 1 54 2 5 7 6 1 5 8 Fire 975 | . 34 30 137 9 108 2 108 131 37 . . . 157 43 62 13 34 . 22 48 Melee 133 | . . . . . . . 34 5 6 14 8 17 31 . 5 . . . . 13 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . 2 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . 1 . . . Trap 9 | . . . . . . . . . . . . . . 9 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / [*Upp] / Ext x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 331 | -10/Materials | Identified exit to Mines 462 | -10/Materials | Discovered new exit (range 12) 735 | -10/Materials | Entered Mines 736 | -10/Mines | Learned location of Storage (-8) 764 | -10/Mines | Discovered new exit (range 6) 1139 | -10/Mines | Found the Drone Emporium 1146 | -10/Mines | Found Prototype Device 1147 | -10/Mines | Identified Splice Drone Bay 1410 | -10/Mines | Discovered new exit (range 9) 1493 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1651 | -10/Mines | Entered Materials 1651 | -9/Materials | Evolved 2 slots: Utility x2 1826 | -9/Materials | Identified exit to Mines 2231 | -9/Materials | Destroyed 7 combat bots 2484 | -9/Materials | Build established: Scavenger-Mutant 2657 | -9/Materials | Discovered new exit (range 9) 2919 | -9/Materials | Build established: Mutant 3188 | -9/Materials | Discovered new exit (range 15) 3251 | -9/Materials | First assault squad dispatched 3309 | -9/Materials | Core integrity fell below 50% 3572 | -9/Materials | Entered Mines 3573 | -9/Mines | Assembled infested the area 3599 | -9/Mines | Met a Derelict bent on vengeance 3879 | -9/Mines | Met a Derelict shopkeep closing up shop 3987 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4039 | -9/Mines | Learned location of Zion (-7) 4096 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4104 | -9/Mines | Found Prototype Device 4295 | -9/Mines | Found a hidden stash of uninstalled traps 4448 | -9/Mines | Met a Derelict testing a Signal Generator 4805 | -9/Mines | Discovered new exit (range 15) 4842 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4842 | -9/Mines | Discovered new exit (range 5) 4855 | -9/Mines | Entered Exiles 4855 | -9/Exiles | Accompanied by 4 allies 4928 | -9/Exiles | Met 8R-AWN 4972 | -9/Exiles | Met EX-HEX 5074 | -9/Exiles | Met EX-DEC 5144 | -9/Exiles | Met EX-BIN 5175 | -9/Exiles | Aligned with FarCom system 5178 | -9/Exiles | Given EX-Vault access code 5240 | -9/Exiles | Opened EX-Vault 5261 | -9/Exiles | Found Latent Energy Streamer 5311 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6077 | -9/Exiles | Attacked by the Exiles 6255 | -9/Exiles | Destroyed 8R-AWN 6261 | -9/Exiles | Lost 6 parts (2n2u2w) 6266 | -9/Exiles | Found Prototype Ballistic Gun 6269 | -9/Exiles | Found Prototype Device 6284 | -9/Exiles | Identified AS-neutralizer No. 17b 6287 | -9/Exiles | Identified 8R-AWN's Boregun 6673 | -9/Exiles | Build established: Scavenger-Mutant 6984 | -9/Exiles | Found Deploy-a-Sentry 6987 | -9/Exiles | Found Deploy-a-Sentry 7134 | -9/Exiles | DAS Turret deployed 7263 | -9/Exiles | Destroyed EX-HEX 7401 | -9/Exiles | Destroyed EX-DEC 7445 | -9/Exiles | Destroyed EX-BIN 8038 | -9/Exiles | Discovered new exit (range 14) 8071 | -9/Exiles | Entered Mines 8566 | -8/Mines | Discovered new exit (range 14) 8794 | -8/Mines | Entered Materials 8794 | -8/Materials | Evolved 2 slots: Propulsion x2 8841 | -8/Materials | Garrison activated, responded to threat 9182 | -8/Materials | Discovered new exit (range 16) 9194 | -8/Materials | Identified exit to Storage 9489 | -8/Materials | Destroyed 7 combat bots 9594 | -8/Materials | First assault squad dispatched 9828 | -8/Materials | Repaired Adv. Myomer Leg 10105 | -8/Materials | Identified Exp. Sensor Array 10365 | -8/Materials | Discovered new exit (range 10) 10389 | -8/Materials | Build established: Mutant 10616 | -8/Materials | Discovered new exit (range 5) 11007 | -8/Materials | Repaired Exp. Sensor Array 11031 | -8/Materials | Entered Storage 11032 | -8/Storage | Identified exit to Recycling 11174 | -8/Storage | Build established: Scavenger-Mutant 11322 | -8/Storage | Core integrity fell below 50% 11454 | -8/Storage | Garrison activated, responded to threat 11482 | -8/Storage | Build established: Mutant 11617 | -8/Storage | Lost 3 parts (1p1n1u) 11679 | -8/Storage | Core integrity fell below 20% 12097 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 12157 | -8/Storage | Discovered new exit (range 16) 12178 | -8/Storage | Met a pair of Derelict thieves 12191 | -8/Storage | Entered Factory 12191 | -7/Factory | Accompanied by 11 allies 12191 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 12285 | -7/Factory | System corruption reached 10% 12432 | -7/Factory | Lost 12 parts (2p3n2u5w) 12754 | -7/Factory | Build established: Scavenger-Mutant 12793 | -7/Factory | Repaired Hcp. Storage Unit 13128 | -7/Factory | Discovered new exit (range 3) 13165 | -7/Factory | Identified exit to Lower Caves 13166 | -7/Factory | Entered Lower Caves 13288 | -7/Lower Caves | Encountered a Warlord checkpoint 13456 | -7/Lower Caves | Build established: Scavenger-Assassin 13709 | -7/Lower Caves | Identified exit to Lower Caves 13910 | -7/Lower Caves | Core integrity fell below 50% 13940 | -7/Lower Caves | Entered another Lower Caves area 13941 | -7/Lower Caves | Encountered a Warlord checkpoint 13996 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14084 | -7/Lower Caves | Discovered new exit (range 80) 14281 | -7/Lower Caves | Identified exit to Zion 14289 | -7/Lower Caves | Entered Zion 14295 | -7/Zion | Build established: Scavenger-Mutant 14342 | -7/Zion | System corruption cleaned by Quarantine Array 14400 | -7/Zion | Gained Derelict followers 14433 | -7/Zion | Discovered new exit (range 17) 14531 | -7/Zion | Learned Factory machine intel 15268 | -7/Zion | Discovered new exit (range 5) 15270 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 15283 | -7/Zion | Identified exit to Deep Caves 15286 | -7/Zion | Entered Deep Caves 15286 | -7/Deep Caves | Accompanied by 4 allies 15501 | -7/Deep Caves | Attacked by Z-Imprinter 15527 | -7/Deep Caves | Allies destroyed Z-Imprinter 15554 | -7/Deep Caves | Found Prototype Protection 15554 | -7/Deep Caves | Identified Zio. Weapon Casing 15561 | -7/Deep Caves | Found Prototype Device 15561 | -7/Deep Caves | Identified Zio. Metafield Generator 15647 | -7/Deep Caves | Z-Facility disabled 15923 | -7/Deep Caves | Found Zio. Weapon Casing 16068 | -7/Deep Caves | Found Zio. Weapon Casing 16534 | -7/Deep Caves | Discovered new exit (range 7) 16718 | -7/Deep Caves | Spotted as-64144 16740 | -7/Deep Caves | Destroyed as-64144 16828 | -7/Deep Caves | Triggered Deep Caves wall 16833 | -7/Deep Caves | Spotted AS-16579 16848 | -7/Deep Caves | Spotted AS-20309 16859 | -7/Deep Caves | Spotted as-96637 16903 | -7/Deep Caves | Destroyed AS-20309 16946 | -7/Deep Caves | Core integrity fell below 20% 16972 | -7/Deep Caves | Exposed GOLEM chamber 16973 | -7/Deep Caves | Destroyed as-96637 17125 | -7/Deep Caves | Destroyed AS-16579 17134 | -7/Deep Caves | Found Corrupted Superbattery 17138 | -7/Deep Caves | Destroyed 37 combat bots 17317 | -7/Deep Caves | Found GOLEM Unit 17631 | -7/Deep Caves | Build established: Mutant 18041 | -7/Deep Caves | Found GOLEM Unit 18049 | -7/Deep Caves | Found GOLEM Unit 18069 | -7/Deep Caves | Found Mobile Assembly Unit 18194 | -7/Deep Caves | Found GOLEM Unit 18442 | -7/Deep Caves | Build established: Golem 18777 | -7/Deep Caves | Found GOLEM Unit 18790 | -7/Deep Caves | Found GOLEM Unit 19131 | -7/Deep Caves | Found GOLEM Unit 19166 | -7/Deep Caves | Found GOLEM Unit 19338 | -7/Deep Caves | Identified exit to Proximity Caves 19340 | -7/Deep Caves | Entered Proximity Caves 19637 | -6/Proximity Caves | Build established: Mutant 19661 | -6/Proximity Caves | Learned Factory garrison access intel 20094 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20433 | -6/Proximity Caves | Discovered new exit (range 12) 20446 | -6/Proximity Caves | Identified exit to Factory 20483 | -6/Proximity Caves | Entered Factory 20483 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 20484 | -6/Factory | Identified exit to Lower Caves 20485 | -6/Factory | Loaded intel: 261 machine locations 20486 | -6/Factory | Loaded intel: 4 garrison access locations 20795 | -6/Factory | Build established: Golem 20880 | -6/Factory | Discovered exit to Lower Caves (range 12) 21267 | -6/Factory | Fabricated Tactical Coordination Suite (x1) 21524 | -6/Factory | Spotted B-75 Beast 21839 | -6/Factory | Entered Lower Caves 22041 | -6/Lower Caves | Spotted B-75 Beast 22083 | -6/Lower Caves | Destroyed B-75 Beast 22121 | -6/Lower Caves | Learned location of 1 exit from Factory 23548 | -6/Lower Caves | Discovered new exit (range 11) 23552 | -6/Lower Caves | Learned Factory garrison access intel 23569 | -6/Lower Caves | Identified exit to Lower Caves 23825 | -6/Lower Caves | Entered another Lower Caves area 23932 | -6/Lower Caves | Learned Factory terminal intel 24000 | -6/Lower Caves | Encountered a Warlord checkpoint 24139 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 25668 | -6/Lower Caves | Discovered new exit (range 13) 26133 | -6/Lower Caves | Spotted B-75 Beast 26635 | -6/Lower Caves | Discovered new exit (range 3) 26637 | -6/Lower Caves | Identified exit to Data Miner 26643 | -6/Lower Caves | Entered Data Miner 26643 | -6/Data Miner | Discovered new exit (range 6) 26682 | -6/Data Miner | Met Data Miner 26723 | -6/Data Miner | Learned location of Section 7 (-3) 26723 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 26758 | -6/Data Miner | Received God Mode back door access code from Data Miner 26801 | -6/Data Miner | Identified exit to Proximity Caves 26806 | -6/Data Miner | Entered Proximity Caves 27374 | -5/Proximity Caves | Escorted by Enhanced Grunt 27512 | -5/Proximity Caves | Learned Factory stockpile data 28263 | -5/Proximity Caves | Discovered new exit (range 8) 28419 | -5/Proximity Caves | Identified exit to Factory 28446 | -5/Proximity Caves | Entered Factory 28446 | -5/Factory | Evolved 2 slots: Utility x2 28447 | -5/Factory | Identified exit to Extension 28450 | -5/Factory | Loaded intel: 22 terminal locations 28451 | -5/Factory | Loaded intel: 4 garrison access locations 28672 | -5/Factory | Repaired Exp. Sensor Array? 28776 | -5/Factory | Repaired Broken Lrn. Missile Launcher 28914 | -5/Factory | Found Hvy. Insulated Plating 29055 | -5/Factory | Garrison activated, responded to threat 29105 | -5/Factory | Discovered new exit (range 3) 29105 | -5/Factory | Discovered new exit (range 15) 29109 | -5/Factory | Identified exit to Factory 29183 | -5/Factory | Cargo convoy interrupted 29295 | -5/Factory | Core integrity fell below 50% 29329 | -5/Factory | Core integrity fell below 20% 29359 | -5/Factory | Destroyed 9 combat bots 29390 | -5/Factory | Lost 19 parts (2p3n8u6w) 29420 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 29334_ X-77 Beamer destroyed. 29338_ P-80 Master destroyed. 29341_ 5C 29373_ Acquired Flexi-carbon Leg. 29374_ U-05 Engineer builds a Wall. 29375_ Acquired 39 matter. 29377_ Acquired 53 matter. 29380_ U-05 Engineer builds a Wall. 29383_ System corrupted: Matter fused (-5). 29383_ Acquired 5 matter. 29393_ Destroyed Arc Projector. 29395_ X-72 Disruptor destroyed. 29401_ Acquired Carbon-fiber Leg. 29402_ Acquired 10 matter. 29410_ Q/LSL5/L OQQQGHJF9HALMTXIX8QISAF 29416_ Acquired Mic. Fission Core. Map ----- +----------------------------------------------------+ | ?????### = ????????????# | | ????# ## = #"" # #% ####?????????# | | ???# ### # [! //#?????????############ | | ??# #?# % #*% //#????????????????????? | | ?# #??# / #????????????????????? | | # #???# %# [ #????????????????????? | | ##????# ####"# == ?????????????????????? | | ?????## ### ]! ""#??????????????????????? | | ?????# !=# % ! #???????????????????????? | | ?????# !%# "" #???????????????????????? | | ?????# < !+ "" ##????????????????????????? | | ?????# # %!! #????????????????????>???? | | ?????# # %* ! #####????????????????????????? | | ?????### ##### #??????????????????????????? | | ???????# ?## # ## #?????????????????????????? | | ???????# ?# ##??????????????????????????? | | ???????? ?# " #??????????????????????????? | | ??????????# "Y ! #??????????????????????????? | | ??????????# "" #????????????????????????T?? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# ##??????????????????????????? | | ??????????# % ############+######?????????? | | ??????????#####+#% ####%!* ????????? | | ?????????#####%!=######!|! A ????????? | | ???????#% u=!%%mg %%![%@% ????????? | | ???????# ##![!#######g##### ######??????????? | | ???????# ??## ##?????#[#?????? #???????????????? | | ???????# ????# ???????#!#???????????????????????? | | ???????# ?????# ???????# #???????????????????????? | | ??????????????# ???????#/#???????????????????????? | | ??????????????# ??????? ???????????????????????? | | ??????????????# ??????? ???????????????????????? | | ??????????????#????????" "???????????????????????? | | ???????????????????????" "???????????????????????? | | ???????????????????????" "???????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ????????????????????????????"????????????????????? | | ????????????????????????????T????????????????????" | | ????????????????????????????"???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 45 Energy Capacity 2600 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Resistance: KI 25 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 20 Power Shielding 33 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Mines | Hacked Arm. Treads | -8/Materials | Hacked Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free Fabricated ------------ Tactical Coordination Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeExperimentalReactor Manual? 0 Play Time 02:40:39 Cumulative 386.5 hours Start 2021.10.20 @ 02:14:59 End 2021.10.20 @ 05:11:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 395 Rogue 395 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 80 Gallery% 91 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3588e50d-3ffc-4da5-9303-acc2f9bd2693