Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.16 @ 11:17:30 Player: EuleBlut Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1158) 1158 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3188 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 212/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Targeting Computer Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Cooling System Core Shielding Core Shielding Propulsion Shielding Insulated Plating Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Targeting Computer Improved Targeting Computer Utility Shielding Light Armor Plating > --- WEAPON ----------- Assault Cannon Shock Bomb Launcher > --- INVENTORY -------- Cooling System Targeting Computer Core Shielding Core Shielding Propulsion Shielding Insulated Plating Hacking Suite Shock Bomb Launcher Shock Bomb Launcher Missile Launcher [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Targeting Computer Storage Medium Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 27 | 6 5 1 8 7 Power 5 | 1 1 . 1 2 Engine 3 | 1 1 . . 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 5 | 2 . 1 2 . Treads 2 | . . . 2 . Leg . | . . . . . Wheel 3 | 2 . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 . 3 2 Device . | . . . . . Storage 3 | 1 1 . 1 . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 9 | 2 2 . 2 3 Energy Gun 3 | 1 2 . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 1 | . . . 1 . Launcher 4 | . . . 1 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . 4 . 2 13 Power 4 | . 1 . . 3 Propulsion 5 | . 1 . 2 2 Utility 3 | . . . . 3 Weapon 7 | . 2 . . 5 Highest Loss Streak 13 | . 2 . 1 13 To Critical Strikes . | . . . . . Average Backups 7 | 2 6 7 9 8 Power . | 1 1 1 . . Propulsion 1 | 1 2 2 1 . Utility 3 | . . 3 5 6 Weapon 1 | . 1 . 1 2 Tool/Special . | . . . . . Unused Backups 9 | . . . 2 7 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 8 | . . . 1 7 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 92 93 97 90 Engine 7 | . 13 14 4 . Core 5 | . . . 6 14 Treads 5 | . . . 5 15 Wheel 15 | . 26 21 14 . Storage 12 | . 14 14 16 9 Processor 13 | . 8 14 16 18 Protection 6 | . . . 10 16 Energy Gun 7 | . 13 14 4 . Ballistic Gun 7 | . 14 14 4 . Ballistic Cannon 3 | . . . 6 7 Launcher 3 | . . . 6 8 Peak Build Rating 22 | 6 7 7 18 22 Average Rating 11 | 4 6 6 14 19 On Entrance 7 | . 6 6 7 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 35 | 13 18 18 28 35 Greatest Support 40 | 20 20 26 40 40 Greatest Overweight (x) 7 | . 1 1 2 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 4 8 7 10 10 Average Carried 7 | 2 6 6 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 4 7 7 10 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 761 | 219 132 19 180 211 Remotely . | . . . . . Salvage Created 1343 | . 311 . 710 322 Parts 77 | . 24 . 37 16 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 39 | . 11 . 18 10 Guns 12 | . 10 . 2 . Cannons 9 | . . . 4 5 AOE 17 | . . . 12 5 Classes Destroyed 9 | . 3 . 5 1 Worker 1 | . . . 1 . Builder 1 | . . . 1 . Recycler 1 | . . . 1 . Watcher 4 | . 1 . 2 1 Swarmer 17 | . 7 . 6 4 Grunt 17 | . 4 . 10 3 Brawler 1 | . . . 1 . Sentry 2 | . . . 1 1 Specialist 2 | . . . . 2 Best Kill Streak 20 | . 4 . 20 6 Combat Bots Only 15 | . 3 . 15 5 Max Kills in Single Turn 5 | . 2 . 5 3 Gunslinging 1 | . 1 . . . Exploded 4 | . . . 4 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 291 | . 69 1 58 163 Missed 121 | . 23 . 31 67 Hits 170 | . 46 1 27 96 Projectile 170 | . 46 1 27 96 Critical Strikes 2 | . . 1 . 1 Actively Blocked 1 | . . . . 1 Damage Taken 2347 | . 423 18 291 1615 Core 750 | . 111 . 82 557 Absorbed by Shields . | . . . . . Redirected to Shielding 52 | . . . 15 37 Core Remaining (%) 78 | 100 . 55 79 . Volleys Fired 99 | . 38 . 27 34 Largest 2 | . 2 . 2 2 Hottest 73 | . 70 . 73 73 Shots Fired 162 | . 66 . 52 44 Gun 84 | . 66 . 18 . Cannon 49 | . . . 18 31 Launcher 29 | . . . 16 13 Special . | . . . . . Kinetic 96 | . 38 . 27 31 Thermal 28 | . 19 . 9 . Explosive 2 | . . . . 2 Electromagnetic 36 | . 9 . 16 11 Robot Hit Streak 10 | . 7 . 10 6 Robot Miss Streak 4 | . 4 . 2 3 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 102 | . 38 . 33 31 Core Hits 63 | . 16 . 27 20 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 3 . . . Burn 3 | . 3 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3129 | . 414 . 1370 1345 Guns 553 | . 414 . 139 . Cannons 848 | . . . 296 552 Explosions 1728 | . . . 935 793 Melee . | . . . . . Ramming . | . . . . . Kinetic 1084 | . 185 . 347 552 Thermal 408 | . 161 . 247 . Explosive 122 | . . . . 122 Electromagnetic 1515 | . 68 . 776 671 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 . . Average Corruption 2 | . 2 3 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . 7 3 . . Message Errors 2 | . . 2 . . Matter Fused 4 | . 3 1 . . Energy Discharges 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Data Loss (major) 1 | . 1 . . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 45 | . . . 30 15 Projectiles 29 | . . . 14 15 Explosions 16 | . . . 16 . Melee . | . . . . . Knockbacks 4 | . . . 1 3 Impact . | . . . . . Kinetic 4 | . . . 1 3 Secondary . | . . . . . Self-Inflicted Damage 25 | . . . 25 . Shots 3 | . . . 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 221 | . 188 7 84 221 Average Temperature 50 | . 58 7 29 63 Received Heat Transfer 492 | . 114 27 108 243 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 1 2 Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 3 | . 2 . 1 . Heat Transferred 1262 | . 703 . 559 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 4 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 1 Low Security (%) 74 | 100 100 100 61 33 Level 1 25 | . . . 38 66 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 381 | . 100 30 381 343 Initial 156 | . . 17 7 156 Average 118 | . 54 7 150 240 Influence Increases 1272 | . 337 30 491 414 Destroy 0b10 Robot/C 780 | . 220 . 360 200 Destroy 0b10 Robot/NC 35 | . 5 . 25 5 Destroy Leader 178 | . 52 . 84 42 Disable Machine 45 | . . . . 45 Destroy Structure 39 | . . . 22 17 Lose Combat Pursuer 195 | . 60 30 . 105 Influence Decreases 1030 | . 292 55 140 543 Entered New Map 256 | . . 28 13 215 Time Decay 584 | . 252 27 107 198 Lost Part 190 | . 40 . 20 130 Squads Dispatched 9 | . 3 . 3 3 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 6 | . 2 . 2 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 1 . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 21 2 21 21 Peak Tracking Total 6 | . 4 2 6 6 Tactical Retreats 8 | . 3 1 . 4 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . 3 . 1 . Indirectly 1 | . . . 1 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . . . 3 Max in Single Turn 3 | . . . . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 1 | . . . . 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . . . . 1 Successful 1 | . . . . 1 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . . 1 Recall Investigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1452 | 59 567 142 269 415 Spaces Moved 993 | 54 462 152 148 177 Core 5 | 1 . . . 4 Treads 208 | . . . 35 173 Legs . | . . . . . Wheels 780 | 53 462 152 113 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 90 160 Average Speed 101 | 79 81 92 109 163 Slowest Speed 400 | 80 95 95 160 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 65 55 25 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 48 | . . . 22 26 Melee . | . . . . . Projectile 10 | . . . 4 6 AOE 38 | . . . 18 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1280 | 69 592 153 207 259 Wait 123 | . 79 . 8 36 Move 989 | 53 461 151 147 177 Hop . | . . . . . Pick Up 34 | 10 8 1 11 4 Fast Attach 1 | . . . 1 . Attach 24 | 6 4 1 6 7 Detach . | . . . . . Swap 2 | . 1 . 1 . Drop 8 | . 1 . 6 1 Fire 99 | . 38 . 27 34 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 8) 277 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 627 | -10/Materials | Entered Mines 631 | -10/Mines | Learned location of Storage (-9) 635 | -10/Mines | Learned Materials terminal intel 756 | -10/Mines | Discovered new exit (range 15) 769 | -10/Mines | Entered Materials 769 | -9/Materials | Evolved 2 slots: Utility x2 770 | -9/Materials | Loaded intel: 12 terminal locations 998 | -9/Materials | Destroyed 15 combat bots 1030 | -9/Materials | Discovered new exit (range 4) 1038 | -9/Materials | Entered another Materials area 1038 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1367 | -8/Materials | Garrison activated, responded to threat 1433 | -8/Materials | Core integrity fell below 50% 1450 | -8/Materials | Core integrity fell below 20% 1453 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- The unstable cave ceiling collapses. Acquired Lgt. Ion Engine. H-61 Shepherd IFF system glitched. G-47 Trooper destroyed. X-57 Shotgunner misfires. K-01 Serf collects debris. Lgt. Ion Engine destroyed. K-01 Serf collects debris. X-57 Shotgunner IFF system glitched. K-01 Serf destroyed. Shock Bomb Launcher destroyed. U-05 Engineer lays Concrete. X-57 Shotgunner destroyed. Shock Bomb Launcher destroyed. U-05 Engineer lays Concrete. Imp. Targeting Computer destroyed. U-05 Engineer lays Concrete. U-05 Engineer destroyed. Utility Shielding destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????# "" [ " #????????????????????? | | ????????+ """ % " #????????????????????? | | ????????# "" = # #????????????????????? | | ????????# "" ##########????????????????????? | | ????????# ^ = #???????????????????????????? | | ????????# * #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# = ########??????????????????????? | | ????????+ " #?= #??????????????????????? | | ????????# "" [#? #??????????????????????? | | ????????# ^""" # "" #??????????????????????? | | ????????# "" # S"" #??????????????????????? | | ????????# """ + "" #??????????????????????? | | ????????# "" # #??????????????????????? | | ######### """ ########??????????????????????? | | # " ??????????????????? | | ! # #######???????????????????????? | | + #?????????????????????????????? | | # #?????????????????????????????? | | == = ###"T"######?????????????????????????????? | | == #?#"""#??????????????????????????????????? | | == !#?#####?????????????#????????????????????? | | #?????????????????? ###??????????????????? | | ##+######????????????????##;#;##?????????????????? | | ##################### ! #?????????????????? | | % @ %! #?????????????????? | | % |= % #?????????????????? | | ! #????????????????? | | ##########+########## #???????????????? | | ######????# ! #??# g%[ #???????????????? | | ??????????# #?? Y #???????????????? | | ??????????# !! #?? #???????????????? | | ??????????# !! #?? ###???????????????? | | ??????????# #??#; #?????????????????? | | ??????????# = !#???#=!t##?????????????????? | | ??????????# #???#*%[#??????????????????? | | ??????????#############??? %| ??????????????????? | | ?????????????????????????? H ??????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ??????????????????????????# ##?????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 250 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledWeaponsDiverter Manual? 0 Play Time 00:20:55 Cumulative 9.6 hours Start 2025.12.15 @ 18:55:06 End 2025.12.16 @ 11:17:30 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 26 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 9% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f0a58fce-397a-42e2-8eef-be908dd2fda4