Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.20 @ 16:11:32 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (188) 940 Value Destroyed (5198) 5198 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2296) 2296 TOTAL SCORE: 11714 Bonus ------- High Alert Combat Kills 1577 Follower Combat Kills 35 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -16 Cogmind --------- Core Integrity 120/700 Matter 191/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (1150) Ox22 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Remote Datajack Scythe > --- INVENTORY (24) --- Reinforced Deuterium Engine Micro Nuclear Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Disposable Heat Sink Large Battery (300) High-capacity Matter Pod (200) Structural Scanner Advanced Terrain Scanner Relay Coupler [NC] (41) Relay Coupler [Sentry] (31) Relay Coupler [Demolisher] (25) Relay Coupler [Hunter] (16) System Backup Module Long-range Tractor Beam Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Light Armor Plating Relay Coupler [Sentry] > --- WEAPON ----------- Minigun Remote Datajack > --- INVENTORY -------- Reinforced Deuterium Engine Micro Nuclear Core Light Treads Advanced Treads Armored Wheel Improved Heat Sink Advanced Heat Sink Disposable Heat Sink Large Storage Unit Large Battery High-capacity Matter Pod Structural Scanner Advanced Terrain Scanner Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Hunter] System Backup Module Long-range Tractor Beam Improved EM Shotgun Advanced Beam Cannon Missile Launcher Scythe [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Sentry] Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Slots Evolved 6 | . . . 2 . . . 4 . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 1 . . . 4 . Weapon . | . . . . . . . . . Parts Attached 135 | 7 11 5 25 10 13 2 57 5 Power 9 | 1 2 1 2 1 . . 2 . Engine 8 | 1 2 . 2 1 . . 2 . Core 1 | . . 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 34 | 2 2 1 15 2 5 . 7 . Treads 28 | 1 1 1 15 2 3 . 5 . Leg . | . . . . . . . . . Wheel 6 | 1 1 . . . 2 . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 39 | 2 5 . 2 1 . . 28 1 Device 14 | 1 1 . . . . . 12 . Storage 11 | 1 4 . 2 1 . . 3 . Processor 4 | . . . . . . . 4 . Hackware 1 | . . . . . . . 1 . Protection 9 | . . . . . . . 8 1 Artifact . | . . . . . . . . . Weapon 53 | 2 2 3 6 6 8 2 20 4 Energy Gun 14 | 1 . . . 1 3 1 7 1 Energy Cannon 5 | . . . . 1 . 1 3 . Ballistic Gun 20 | 1 2 3 6 3 1 . 4 . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . . . 3 . 2 1 Special Weapon 2 | . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . . 1 1 . 3 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 34 | . 3 . 1 . 1 . 19 10 Power 3 | . 1 . 1 . . . . 1 Propulsion 9 | . . . . . . . 6 3 Utility 12 | . 1 . . . . . 7 4 Weapon 10 | . 1 . . . 1 . 6 2 Highest Loss Streak 10 | . 1 . 1 . 1 . 8 10 Average Slot Usage (%) 99 | . 98 100 99 100 99 100 98 94 Engine 9 | . 13 10 6 11 11 11 7 6 Core 1 | . . 3 4 . . . . . Treads 22 | . 20 28 32 33 31 11 10 12 Wheel 5 | . 7 . . . 1 22 11 6 Device 2 | . 2 . . . . . 6 6 Storage 28 | . 24 28 33 33 33 33 23 23 Processor 3 | . . . . . . . 12 7 Protection 1 | . . . . . . . 6 6 Energy Gun 3 | . 3 . . . 5 9 6 2 Energy Cannon 2 | . . . . 1 4 5 4 5 Ballistic Gun 15 | . 24 28 22 19 10 5 1 . Naked Turns . | . . . . . . . . . Heaviest Build 92 | 13 41 43 61 63 64 65 92 90 Greatest Support 68 | 16 23 43 68 68 64 24 40 12 Greatest Overweight (x) 7 | . 3 1 . . 5 2 7 7 Average Overweight (x) 1 | . 1 . . . . 2 4 7 Largest Inventory Capacity 24 | 6 16 16 22 22 22 22 24 24 Average Capacity 20 | 5 14 16 21 22 22 22 23 24 Most Carried 24 | 5 16 16 22 22 22 22 24 21 Average Carried 19 | 3 13 16 21 21 21 21 22 19 Final Capacity 24 | 6 16 16 22 22 22 22 24 24 Final Carried 22 | 5 16 16 22 22 22 22 17 18 Class Distribution -------------------- 35% | Bothacker-Mutant 31% | Hauler-Mutant 27% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -9/Garrison Bothacker-Mutant | -9/Recycling Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Matter Collected 3309 | 291 475 184 787 477 271 74 723 27 Remotely . | . . . . . . . . . Salvage Created 7941 | 66 500 220 1498 801 861 610 3011 374 Parts 401 | 6 26 11 90 59 42 46 110 11 Haulers Intercepted 10 | . 1 . 5 2 . . 2 . Recyclers Shooed 10 | 1 1 2 1 1 . . 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Combat Hostiles Destroyed 129 | . 10 5 26 13 19 9 39 8 Melee 6 | . . . . . . . 5 1 Guns 80 | . 10 5 26 13 7 9 10 . Cannons 16 | . . . . . 3 . 13 . AOE 26 | . . . . . 9 . 10 7 Classes Destroyed 15 | 2 5 1 2 1 1 1 2 . Worker 9 | . . 1 1 1 . . 6 . Builder 4 | . . . . 2 . . 2 . Tunneler 3 | 1 . . 2 . . . . . Hauler 10 | . 1 . 5 2 . . 2 . Recycler 18 | 1 2 1 1 . . 7 6 . Mechanic 1 | . . . . . . . 1 . Operator 5 | . 1 . 3 . . . 1 . Drone 9 | . . . . . . 9 . . Watcher 9 | . 2 . 2 1 . . 4 . Swarmer 35 | . 6 3 9 . 6 . 7 4 Grunt 57 | . 4 2 10 8 9 . 22 2 Brawler 7 | . . . . . 1 . 5 1 Duelist 2 | . . . 1 . . . . 1 Sentry 17 | . . . 6 5 3 . 3 . Programmer 2 | . . . . . . . 2 . Best Kill Streak 10 | 2 5 3 6 5 5 5 10 8 Combat Bots Only 8 | . 3 3 5 5 5 3 5 8 Max Kills in Single Turn 4 | 1 2 1 2 2 4 1 3 3 Gunslinging 1 | . 1 . 1 1 1 . . . Exploded 4 | . . . . . 4 . 3 3 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Damage Taken 7848 | . 542 412 1229 704 533 . 3207 1221 Core 1089 | . 147 48 158 101 55 . 321 259 Absorbed by Shields 43 | . . . . . 43 . . . Core Remaining (%) 47 | 100 . 22 . . . 21 . . Volleys Fired 480 | 7 67 34 117 58 39 26 124 8 Largest 2 | 2 2 2 2 2 2 2 2 1 Hottest 136 | 60 60 43 46 79 83 128 136 36 Shots Fired 901 | 14 133 68 234 116 65 52 211 8 Gun 801 | 14 133 68 234 115 53 44 140 . Cannon 83 | . . . . 1 7 8 67 . Launcher 13 | . . . . . 5 . 2 6 Special 4 | . . . . . . . 2 2 Kinetic 624 | 7 114 68 234 115 27 18 41 . Thermal 101 | 7 19 . . . . 8 67 . Explosive 13 | . . . . . 5 . 2 6 Electromagnetic 159 | . . . . 1 33 26 99 . Robot Hit Streak 27 | 3 7 10 13 12 13 5 27 3 Robot Miss Streak 7 | 3 7 4 4 3 3 4 5 1 Penetration Max . | . . . . . . . . . Secondary Targets 16 | . 2 2 6 1 2 . 3 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 . Shots Hit Robots 665 | 6 81 42 162 84 53 22 194 21 Core Hits 326 | 3 30 13 68 32 31 17 112 20 Critical Hits 14 | . . . 2 . 1 . 10 1 Critical Kills 8 | . . . 2 . 1 . 5 . Critical Parts Destroyed 6 | . . . . . . . 5 1 Melee Attacks 53 | . . . . 1 13 . 22 17 Impact . | . . . . . . . . . Slashing 53 | . . . . 1 13 . 22 17 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14478 | 71 738 442 2034 1290 2493 633 5132 1645 Guns 7851 | 71 738 440 2026 1233 640 591 2112 . Cannons 1274 | . . . . 22 96 42 1114 . Explosions 2768 | . . . . 35 854 . 1009 870 Melee 2575 | . . . . . 903 . 897 775 Ramming 10 | . . 2 8 . . . . . Kinetic 5348 | 51 616 440 2026 1233 241 152 589 . Thermal 2007 | 20 122 . . 35 . 42 1788 . Explosive 2059 | . . . . . 854 . 335 870 Electromagnetic 2479 | . . . . 22 495 439 1523 . Impact . | . . . . . . . . . Slashing 2575 | . . . . . 903 . 897 775 Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . 1 1 1 19 19 Average Corruption 5 | . . . . 1 1 1 9 19 Corruption Purged 1 | . . . . . . . 1 . Effects 84 | . . . . . 3 2 60 19 Message Errors 16 | . . . . . 3 . 10 3 Matter Fused 13 | . . . . . . . 7 6 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . 2 . Parts Rejected 2 | . . . . . . . 2 . Data Loss (minor) 7 | . . . . . . 2 3 2 Data Loss (major) 2 | . . . . . . . 2 . Misfires 2 | . . . . . . . 2 . Misdirections 3 | . . . . . . . 1 2 Targeting Errors 28 | . . . . . . . 23 5 Weapon Failures 7 | . . . . . . . 7 . Overload Shots . | . . . . . . . . . Overflow Damage 372 | . . . . . 137 . 77 158 Projectiles . | . . . . . . . . . Explosions 71 | . . . . . 57 . 12 2 Melee 301 | . . . . . 80 . 65 156 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 279 | . . . . . 101 . 165 13 Shots 8 | . . . . . 3 . 4 1 Rammed 1 | . . . 1 . . . . . Targets Rammed 2 | . . 1 1 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 237 | . 18 23 15 12 70 153 237 195 Average Temperature 34 | . 5 5 4 3 21 29 60 113 Received Heat Transfer 2442 | . 165 180 444 339 117 . 1032 165 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 7 | . . . . . 2 2 3 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . . 4 . Heat Transferred 3104 | 50 275 . . 50 . 74 2655 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . . . 1 . . 8 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Peak Influence 1680 | 10 267 135 458 533 725 384 1680 . Average Influence 441 | 5 111 22 287 273 453 202 1195 . Maximum Alert Level 5 | . 1 . 2 2 3 1 5 . Low Security (%) 39 | 100 81 100 25 40 13 40 . . Level 1 23 | . 18 . 48 32 25 59 . . Level 2 12 | . . . 26 26 44 . . . Level 3 11 | . . . . . 15 . 40 . Level 4 12 | . . . . . . . 55 . Level 5 . | . . . . . . . 4 . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 . 2 2 . . 9 . Investigation 4 | . 2 . 1 1 . . . . Extermination 3 | . . . . . . . 3 . Reinforcement 4 | . . . 1 . . . 3 . Assault 3 | . . . . . . . 3 . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Distress Signals 10 | . 2 . 4 . . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 225 | . 17 9 47 14 23 15 86 14 Peak Tracking Total 13 | . 4 3 7 5 5 3 9 13 Tactical Retreats 24 | . 1 . 5 1 5 . 11 1 Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Traps Triggered 2 | . . . . . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Machines Disabled 13 | . 2 . . 1 2 1 7 . Max in Single Turn 2 | . 1 . . 1 1 1 2 . Garrison Relay 2 | . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Machines Accessed 28 | . 8 . 4 4 . 11 1 . Terminals 19 | . 6 . 4 3 . 5 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . 2 . . . . 6 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 95 | . 29 . 11 14 . 39 2 . Successful 47 | . 13 . 4 8 . 21 1 . Failed 47 | . 16 . 6 6 . 18 1 . Catastrophic 8 | . . . 1 3 . 4 . . Database Lockouts 1 | . . . 1 . . . . . Manual 54 | . 13 . 9 12 . 20 . . Terminals 72 | . 23 . 11 11 . 25 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 20 | . 6 . . . . 14 . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 24 | . 8 . 2 4 . 9 1 . Part Schematic 5 | . . . 1 1 . 3 . . Prototype ID Bank 7 | . 5 . . . . 2 . . Open Door 1 | . . . . 1 . . . . Recycling Unit Index 1 | . 1 . . . . . . . Garrison Index 1 | . . . . . . . 1 . Unreport Threat 6 | . . . . 2 . 4 . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . 4 . . Retrieve Components 5 | . 1 . . . . 4 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks 17 | . 4 . 2 3 . 8 . . Terminals 8 | . 2 . 2 2 . 2 . . Track 2 | . 1 . . 1 . . . . Assimilate 1 | . 1 . . . . . . . Botnet 4 | . . . 2 . . 2 . . Disrupt 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . 2 . . . . 6 . . Tunnel 8 | . 2 . . . . 6 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Restock 1 | . . . . 1 . . . . Data Cores Recovered 3 | . 1 . 2 . . . . . Used 2 | . 1 . 1 . . . . . Hacking Detections 22 | . 7 . 3 4 . 7 1 . Full Trace Events 1 | . . . . 1 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 1 1 . 3 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 33 | . 3 . . . . 30 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Low Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 2 | . . . . . . . 1 1 Non-combat . | . . . . . . . . . Combat 2 | . . . . . . . 1 1 Robot Hacks Applied 2 | . . . . . . . 1 1 overwrite_iff 1 | . . . . . . . . 1 formatsys_high 1 | . . . . . . . 1 . Relay Couplers Released 7 | . . . . . 7 . . . Machine Destruction 7 | . . . . . 7 . . . Attached 1 | . . . . . . . 1 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Total Allies 3 | . 1 . . . . . 1 1 Largest Group 1 | . 1 1 . . . . 1 . Highest-Rated Group 32 | . 10 10 . . . . 32 . Highest-Rated Ally 32 | . 10 10 . . . . 32 . Total Orders 4 | . 4 . . . . . . . GOTO 2 | . 2 . . . . . . . FOLLOW 2 | . 2 . . . . . . . Ally Attacks 5 | . . . . . . . 5 . Total Damage 225 | . . . . . . . 225 . Kills 2 | . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Turns Passed 6984 | 89 1390 570 1292 535 879 490 1503 236 Spaces Moved 3636 | 54 816 290 562 220 485 369 736 104 Core 1 | 1 . . . . . . . . Treads 1864 | . 364 290 562 220 425 . 3 . Legs . | . . . . . . . . . Wheels 1771 | 53 452 . . . 60 369 733 104 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 160 150 155 110 110 120 160 Average Speed 141 | 99 141 161 157 156 145 110 131 160 Slowest Speed 200 | 100 180 180 160 160 160 110 200 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 4 91 49 42 34 78 89 26 19 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 8 | . 2 . . . . 6 . . Known Exits Taken 3 | . . . 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . . . 5 . . . Terrain Destroyed 97 | . . . . 3 15 . 44 35 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 97 | . . . . 3 15 . 44 35 Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Total 4554 | 72 941 334 769 299 577 401 1023 138 Wait 95 | . 15 . 12 3 8 3 54 . Move 3628 | 53 815 289 561 219 484 368 735 104 Hop . | . . . . . . . . . Pick Up 81 | 5 20 . 23 1 9 1 18 4 Fast Attach 31 | 7 3 1 4 4 2 . 10 . Attach 40 | . 4 . 7 . 3 1 22 3 Detach 3 | . . . 1 . . . 2 . Swap 64 | . 4 4 14 6 8 1 25 2 Drop 77 | . 13 5 29 7 11 1 11 . Fire 480 | 7 67 34 117 58 39 26 124 8 Melee 53 | . . . . 1 13 . 22 17 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . 1 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -7/Lower Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 9) 601 | -10/Materials | Discovered new exit (range 12) 654 | -10/Materials | Core integrity fell below 50% 875 | -10/Materials | Discovered new exit (range 15) 1480 | -10/Materials | Entered Mines 1480 | -10/Mines | Accompanied by 1 ally 1486 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1565 | -10/Mines | Discovered new exit (range 12) 1586 | -10/Mines | Learned 4 Materials zone layouts 2050 | -10/Mines | Entered Materials 2050 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2051 | -9/Materials | Identified exit to Storage 2723 | -9/Materials | Discovered new exit (range 9) 2779 | -9/Materials | Build established: Hauler-Mutant 3018 | -9/Materials | Discovered exit to Storage (range 16) 3074 | -9/Materials | Central database locked down 3342 | -9/Materials | Entered Storage 3394 | -9/Storage | Garrison activated, responded to threat 3515 | -9/Storage | Core integrity fell below 50% 3869 | -9/Storage | Identified exit to Garrison 3877 | -9/Storage | Entered Garrison 3922 | -9/Garrison | Triggered checkpoint 3964 | -9/Garrison | Garrison Relay disabled 4032 | -9/Garrison | Triggered checkpoint 4126 | -9/Garrison | Discovered new exit (range 8) 4194 | -9/Garrison | Triggered checkpoint 4250 | -9/Garrison | Triggered checkpoint 4285 | -9/Garrison | Discovered new exit (range 14) 4386 | -9/Garrison | Triggered checkpoint 4454 | -9/Garrison | Discovered new exit (range 9) 4481 | -9/Garrison | Installed Relay Interface Framework 4508 | -9/Garrison | Triggered checkpoint 4521 | -9/Garrison | Garrison Relay disabled 4592 | -9/Garrison | Triggered checkpoint 4756 | -9/Garrison | Entered Recycling 4790 | -9/Recycling | Build established: Bothacker-Mutant 4802 | -9/Recycling | Spotter reported a threat 4814 | -9/Recycling | Spotter reported a threat 4857 | -9/Recycling | Discovered new exit (range 16) 4868 | -9/Recycling | Spotter reported a threat 4874 | -9/Recycling | Spotter reported a threat 4934 | -9/Recycling | Spotter reported a threat 4947 | -9/Recycling | Spotter reported a threat 5050 | -9/Recycling | Spotter reported a threat 5091 | -9/Recycling | Spotter reported a threat 5120 | -9/Recycling | Spotter reported a threat 5122 | -9/Recycling | Spotter reported a threat 5175 | -9/Recycling | Spotter reported a threat 5194 | -9/Recycling | Spotter reported a threat 5212 | -9/Recycling | Spotter reported a threat 5213 | -9/Recycling | Spotter reported a threat 5246 | -9/Recycling | Entered Factory 5246 | -7/Factory | Evolved 4 slots: Utility x4 5913 | -7/Factory | Lost 6 parts (2n2u2w) 6046 | -7/Factory | First assault squad dispatched 6101 | -7/Factory | Discovered new exit (range 3) 6147 | -7/Factory | System corruption reached 10% 6624 | -7/Factory | Lost 8 parts (3n3u2w) 6749 | -7/Factory | Identified exit to Lower Caves 6749 | -7/Factory | Entered Lower Caves 6944 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6961 | -7/Lower Caves | Core integrity fell below 50% 6979 | -7/Lower Caves | Core integrity fell below 20% 6985 | -7/Lower Caves | Self-destructed Last Messages --------------- 06958_ S-27 Virus destroyed. 06959_ Lgt. Treads fries itself beyond repair. 06961_ Adv. Heat Sink destroyed. 06962_ VTOL Module fries itself beyond repair. 06963_ Rnf. Deuterium Engine destroyed. 06964_ Aluminum Leg fries itself beyond repair. 06965_ System corrupted: Component data lost. 06965_ L-41 Fighter suffers critical hit. 06965_ Destroyed Carbon-fiber Leg. 06967_ L-41 Fighter destroyed. 06971_ The unstable cave ceiling collapses. 06972_ VTOL Module fries itself beyond repair. 06973_ Autogun fries itself beyond repair. 06977_ The unstable cave ceiling collapses. 06977_ System corrupted: Scythe targeting data glitched. 06979_ Relay Coupler [Sentry] destroyed. 06979_ Arm. Wheel destroyed. 06980_ System corrupted: Matter fused (-8). 06980_ System corrupted: Scythe targeting data glitched. 06980_ Destroyed Microactuators. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ??????????????????#???????? # ????????????????? | | ???????????????? ?# ??????" ??????????????? | | ??????????????? ## ??????"# ????????????? | | ???????????????? ????? % ????????????? | | ????????????????? ????? g s #???????????? | | ????????????????## ?### % ?????????????? | | ????????????????# %% ### # % % ??????????????? | | ?????????????????# $???????????????? | | ????????????????## # #????????????????? | | ????????????????# ##???????????????? | | ???????????????## #???????????????? | | ???????????????? #???????????????? | | ???????????????????? %l #???????????????? | | ???????????????????????# @ #???#?????????????? | | ???????????????????????# #?? ###??? #??????? | | ???????????????????????# ### #??? # #????? | | ???????????????????????## ### ?????? | | ????????????????????????# #????? | | ???????????????????????## ### % #?????? | | ???????????????????????# ### # % %??????? | | ???????????????????????# ## # # #??????????? | | ???????????????????????# #### # ^ # #??????????? | | ???????????????????????##???# ^ #??????????? | | ????????????????????????????# # #??????????? | | ????????????????????????????# #% # ##?????????? | | ????????????????????????????# # #%# #?????????? | | ????????????????????????????## ## #?????????? | | ?????????????????????????????## #??????????? | | ??????????????????????????????#####% #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# ##?????????? | | ?????????????????????????????????## #?????????? | | ??????????????????????????????????# #?????????? | | ????????????????????????##????????## #?????????? | | ????????????????????????? ?????## #?????????? | | ??????????????????????? %% % #### #?????????? | | ???????????????????????????# #?????##### | | ??????????????????????????# ##### #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Hcp. Storage Unit | -9/Storage | Hacked Lyr. Light Armor Plating | -9/Recycling | Hacked Hrd. Light Armor Plating | -9/Recycling | Hacked Arm. Wheel | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredSniperAnalyzer Manual? 0 Play Time 00:51:19 Cumulative 423.7 hours Start 2020.08.20 @ 15:17:18 End 2020.08.20 @ 16:11:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 284 Rogue 284 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 86 Gallery% 86 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ede4f2b-1860-4d8f-abef-9d75f6abc6d4