Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.03 @ 23:00:24 // Halloween2020/ForbiddenLore Player: spongiform Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (70) 350 Value Destroyed (2552) 2552 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6242 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 80/100 System Corruption 11% Temperature Cool (521) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (2) ------ Makeshift Terrain Scan Processor System Shield > --- WEAPON (4) ------- Heavy Battle Rifle Flak Cannon Advanced Assault Cannon > --- INVENTORY (4) ---- Reinforced Deuterium Engine Heavy Ion Cannon Heavy Plasma Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Airjet Airjet Airjet Airjet Gravmag System > --- UTILITY ---------- Improved Propulsion Shielding System Shield > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Lightning Gun Heavy Ion Cannon Heavy Plasma Cannon [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Recoil Stabilizer Storage Small Storage Unit Processor Makeshift Terrain Scan Processor Hackware System Shield Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 4 | . . 2 . 1 1 . . . . Utility . | . . . . . . . . . . Weapon 2 | . . . . 1 1 . . . . Parts Attached 72 | 6 3 7 3 20 2 5 16 3 7 Power 13 | 1 . 1 2 3 . 2 3 1 . Engine 4 | 1 . 1 1 . . . 1 . . Core 7 | . . . 1 3 . . 2 1 . Reactor 2 | . . . . . . 2 . . . Propulsion 28 | 2 2 5 1 10 1 1 6 . . Treads 1 | . . . . . . 1 . . . Leg 21 | 2 2 5 1 10 1 . . . . Wheel . | . . . . . . . . . . Hover 6 | . . . . . . . 6 . . Flight . | . . . . . . . . . . Utility 8 | 1 1 . . 1 . 2 2 . 1 Device 2 | . . . . 1 . 1 . . . Storage 2 | 1 . . . . . 1 . . . Processor 1 | . . . . . . . . . 1 Hackware 1 | . . . . . . . 1 . . Protection 2 | . 1 . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 23 | 2 . 1 . 6 1 . 5 2 6 Energy Gun 4 | . . . . 1 . . 1 1 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 2 . 1 . 5 1 . 4 . 3 Ballistic Cannon 3 | . . . . . . . . 1 2 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . Parts Lost 30 | . . . . 9 . 7 . 2 12 Power 4 | . . . . 1 . 1 . 1 1 Propulsion 11 | . . . . 2 . 3 . . 6 Utility 4 | . . . . 2 . 1 . . 1 Weapon 11 | . . . . 4 . 2 . 1 4 Highest Loss Streak 7 | . . . . 2 . 7 . 1 7 Average Slot Usage (%) 81 | . 97 100 100 86 92 31 62 92 69 Engine 4 | . 14 11 5 1 . . 1 . . Core 3 | . . . 6 6 7 1 5 5 5 Leg 22 | . 27 44 44 44 46 14 . . . Hover 12 | . . . . . . . 26 46 30 Storage 6 | . 14 11 11 9 7 4 . . . Hackware 2 | . . . . . . . 7 7 7 Protection 5 | . 12 11 11 . . . 6 7 . Energy Gun 1 | . . . . 4 . . 2 . . Ballistic Gun 17 | . 28 22 22 16 30 8 12 22 10 Ballistic Cannon 1 | . . . . . . . . 2 9 Naked Turns 24 | . . . . . . 19 5 . . Heaviest Build 28 | 11 12 16 16 21 25 28 21 26 25 Greatest Support 70 | 20 20 40 40 55 65 70 47 37 37 Greatest Overweight (x) 7 | . 3 . . . . 2 2 . 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 4 4 4 Average Capacity 5 | 5 6 6 6 6 6 4 4 4 4 Most Carried 6 | 2 6 6 6 6 3 2 2 4 4 Average Carried 3 | . 4 5 5 3 2 2 . 2 4 Final Capacity 6 | 6 6 6 6 6 6 4 4 4 4 Final Carried 6 | 2 6 6 5 4 2 2 1 4 4 Class Distribution -------------------- 41% | Mutant 17% | Scavenger-Mutant 14% | Hacker-Mutant 12% | Hacker-Tank 10% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Matter Collected 2250 | 222 19 217 102 508 . 145 457 329 251 Remotely . | . . . . . . . . . . Salvage Created 3102 | . 55 456 229 979 . 262 457 341 323 Parts 161 | . 8 35 13 40 . 3 33 15 14 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 3 | . . . . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 12 9 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Combat Hostiles Destroyed 63 | . 3 9 7 18 . 1 10 6 9 Guns 56 | . 3 9 7 18 . 1 10 6 2 Cannons 7 | . . . . . . . . . 7 Classes Destroyed 14 | . 1 5 . 3 . 1 2 2 . Worker 1 | . . . . . . . 1 . . Tunneler 1 | . . 1 . . . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 2 | . . . . 2 . . . . . Watcher 2 | . . 1 . . . . 1 . . Swarmer 16 | . 3 . 3 3 . . 4 . 3 Grunt 25 | . . 4 4 9 . . 3 3 2 Brawler 3 | . . 1 . 1 . . . . 1 Duelist 3 | . . . . . . . . 1 2 Sentry 8 | . . 4 . 2 . . 1 . 1 Hunter 4 | . . . . 3 . . 1 . . Programmer 2 | . . . . . . . 1 1 . Behemoth 1 | . . . . . . . . 1 . Compactor 1 | . . . . . . 1 . . . Best Kill Streak 9 | . 3 4 5 5 . 1 9 4 4 Combat Bots Only 8 | . 3 3 5 4 . 1 8 4 4 Max Kills in Single Turn 2 | . 1 2 1 2 . 1 2 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Damage Taken 4137 | . 90 282 159 1347 . 205 451 391 1212 Core 870 | . 30 19 12 78 . 67 107 62 495 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 91 | 100 88 . 92 85 . . . . . Volleys Fired 199 | . 7 32 13 72 . 11 25 12 27 Largest 4 | . 2 2 2 3 . 4 3 3 4 Hottest 206 | . 40 43 43 63 . 112 84 104 206 Shots Fired 415 | . 14 64 26 126 . 31 62 35 57 Gun 379 | . 14 64 26 126 . 31 62 34 22 Cannon 36 | . . . . . . . . 1 35 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 403 | . 14 64 26 117 . 31 62 35 54 Thermal 12 | . . . . 9 . . . . 3 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 78 | . 5 35 22 78 . 30 9 21 14 Robot Miss Streak 7 | . 1 1 3 1 . 1 7 5 3 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . 1 2 2 2 . 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 1 . Shots Hit Robots 374 | . 10 61 21 114 . 30 60 35 43 Core Hits 211 | . 5 21 12 43 . 4 62 42 22 Critical Hits 3 | . . 2 1 . . . . . . Critical Kills 2 | . . 1 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6037 | . 74 620 247 1751 . 545 1056 904 840 Guns 5453 | . 71 620 247 1751 . 545 1056 876 287 Cannons 581 | . . . . . . . . 28 553 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 3 | . 3 . . . . . . . . Kinetic 5817 | . 71 620 247 1582 . 545 1056 904 792 Thermal 217 | . . . . 169 . . . . 48 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . 11 11 11 11 Average Corruption 10 | . . . . . . 6 11 11 11 Corruption Purged . | . . . . . . . . . . Effects 84 | . . . . . . 10 33 13 28 Message Errors 10 | . . . . . . 3 2 2 3 Matter Fused 11 | . . . . . . . 4 2 5 Heat Flow Errors 4 | . . . . . . . 1 1 2 Energy Discharges 10 | . . . . . . 3 3 2 2 Parts Rejected 2 | . . . . . . . 1 . 1 Data Loss (minor) 6 | . . . . . . . 4 . 2 Misdirections 15 | . . . . . . . 6 2 7 Targeting Errors 23 | . . . . . . 4 11 3 5 Weapon Failures 3 | . . . . . . . 1 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 16 | . . . . . . . . . 16 Projectiles 16 | . . . . . . . . . 16 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 5 | . 1 . . . . . . . 4 Impact 1 | . 1 . . . . . . . . Kinetic 4 | . . . . . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 525 | . . 15 14 90 . 96 232 131 525 Average Temperature 58 | . . 6 7 22 . 45 72 37 115 Received Heat Transfer 1353 | . . 123 90 576 . . 105 189 270 Effects 3 | . . . . . . . . . 3 Interference 1 | . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . Heat Transferred 407 | . . . . 333 . . . . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Peak Influence 392 | . 70 317 274 392 121 50 352 . . Initial 121 | . . 5 104 90 121 35 . . . Average 122 | . 47 119 183 221 121 12 113 . . Maximum Alert Level 1 | . . 1 1 1 . . 1 . . Low Security (%) 71 | 100 100 75 66 40 100 100 65 . . Level 1 28 | . . 24 33 59 . . 34 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . 1 . 3 . . 4 . 1 Investigation 2 | . . . . 2 . . . . . Extermination 1 | . . . . . . . 1 . . Reinforcement 4 | . . 1 . 1 . . 2 . . Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Distress Signals 6 | . . 2 . 3 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | . 6 13 7 24 . 6 16 6 13 Peak Tracking Total 10 | . 4 4 5 6 . 5 5 4 10 Tactical Retreats 3 | . . . . 1 . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Traps Triggered 4 | . 1 . . 2 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Machines Accessed 4 | . . 1 . . . . . . 3 Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 7 | . . 2 . . . . . . 5 Successful 7 | . . 2 . . . . . . 5 Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . . . . . . . . 5 Record 3 | . . . . . . . . . 3 Open Door 2 | . . . . . . . . . 2 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Turns Passed 2634 | 60 440 321 108 551 24 147 373 191 419 Spaces Moved 2156 | 43 164 168 56 265 19 110 422 300 609 Core 201 | 3 1 . . . . 77 107 . 13 Treads 15 | . . . . . . 15 . . . Legs 729 | 40 163 168 56 265 19 18 . . . Wheels . | . . . . . . . . . . Hover 1211 | . . . . . . . 315 300 596 Flight . | . . . . . . . . . . Fastest Speed 44 | 50 120 120 120 120 120 50 44 48 48 Average Speed 79 | 115 120 120 120 120 120 96 63 48 54 Slowest Speed 400 | 120 200 120 120 120 120 160 150 48 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 32 22 17 38 1 70 14 57 64 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 4 | . . . 1 . . . . 2 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 4 | . . . . . . . . . 4 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . . . 4 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Total 2708 | 50 393 233 74 373 21 126 470 318 650 Wait 253 | . 215 22 . 11 . . . . 5 Move 2148 | 42 163 167 55 264 19 109 421 299 609 Hop . | . . . . . . . . . . Pick Up 15 | 2 4 1 . 1 . . 3 3 1 Fast Attach 42 | 6 3 . 1 5 . 5 12 3 7 Attach 11 | . . 2 . 5 2 . 2 . . Detach . | . . . . . . . . . . Swap 19 | . . 5 2 10 . . 2 . . Drop 20 | . . 4 3 5 . 1 5 1 1 Fire 199 | . 7 32 13 72 . 11 25 12 27 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 7) 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Propulsion x2 780 | -9/Materials | Discovered new exit (range 12) 822 | -9/Materials | Entered Mines 922 | -9/Mines | Learned location of Zion (-7) 922 | -9/Mines | Discovered new exit (range 7) 930 | -9/Mines | Entered Materials 930 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1281 | -8/Materials | Discovered new exit (range 15) 1466 | -8/Materials | Discovered new exit (range 12) 1481 | -8/Materials | Entered Factory 1481 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1505 | -7/Factory | Sucked down chute 1505 | -7/Factory | Entered Waste 1515 | -7/Waste | Spotted C-40 Crusher 1520 | -7/Waste | EMP discharged 1532 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1535 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1545 | -7/Waste | Spotted C-40 Crusher 1546 | -7/Waste | Destroyed C-40 Crusher 1558 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1561 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1564 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1568 | -7/Waste | Crushed by Compactor (1 part destroyed) 1576 | -7/Waste | Spotted C-40 Crusher 1598 | -7/Waste | Spotted C-40 Crusher 1599 | -7/Waste | Lost 7 parts (1p3n1u2w) 1620 | -7/Waste | EMP discharged 1620 | -7/Waste | System corruption reached 10% 1632 | -7/Waste | Spotted C-40 Crusher 1637 | -7/Waste | Discovered new exit (range 10) 1652 | -7/Waste | Entered Factory 1847 | -7/Factory | Garrison activated, responded to threat 1919 | -7/Factory | Destroyed 8 combat bots 2005 | -7/Factory | Discovered new exit (range 8) 2025 | -7/Factory | Entered Lower Caves 2034 | -7/Lower Caves | Encountered a Warlord checkpoint 2124 | -7/Lower Caves | Spotted B-75 Beast 2134 | -7/Lower Caves | Destroyed B-75 Beast 2205 | -7/Lower Caves | Discovered new exit (range 7) 2216 | -7/Lower Caves | Entered another Lower Caves area 2281 | -7/Lower Caves | Lost 4 parts (1n1u2w) 2317 | -7/Lower Caves | Learned Factory terminal intel 2334 | -7/Lower Caves | Learned Research security intel 2502 | -7/Lower Caves | Encountered a Warlord checkpoint 2532 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2567 | -7/Lower Caves | Core integrity fell below 50% 2595 | -7/Lower Caves | Lost 7 parts (1p5n1w) 2635 | -7/Lower Caves | Core integrity fell below 20% 2636 | -7/Lower Caves | Core destroyed Last Messages --------------- Acquired Wave Gun. Acquired 69 matter. Acquired Flak Cannon. System corrupted: Energy discharge (-35). Acquired Hvy. Battle Rifle. Acquired 47 matter. System corrupted: Energy discharge (-27). G-47 Trooper destroyed. Wave Gun destroyed. System corrupted: Heat flow error (+207). System corrupted: Flak Cannon targeting data glitched. L-41 Fighter knocked back. Particle Gun fries itself beyond repair. L-41 Fighter destroyed. Overheating: System interference. Hvy. Battle Rifle temporarily disabled. Overheating: Core damaged (-140). Lgt. Nuclear Core fries itself beyond repair. Aluminum Leg fries itself beyond repair. Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | #????????????## ##???????????????????? | | ##????????????# ### ##????????????????????? | | #?????????????# ######??###?????????????????????? | | ##?????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ################ #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | ####### #######???????????????????????????????? | | #?????# #???????????##????????????????????????? | | ####?????# #??????????? ????????????????????????? | | ????????? #?????????? ????????????????????????? | | ?????????###?????????? ?????????????????????????? | | ## ??????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | #???????????###??????? ??????????????????????????? | | ???????????? #??????? ??????????????????????????? | | ##??????????# #?????## ??????????????????????????? | | ##?????????# #?????# ??????????????????????????? | | ##????????# #?????# ########???????????????????? | | #????????# #??#### #"" "#???????????????????? | | #???????## #### %# # g #???????????????????? | | #??????## + ! +???????????????????? | | ######## " ##%//###???????????????????? | | ## ## # # @%=l#???????????????????? | | ## ## # g#???????????????????? | | ######## ## ##???????????????????? | | ##??????# ???????????????????? | | ## ##???????##### ###??????????????????? | | ######????????????#####????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 135 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 56 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveResetReactor Manual? 0 Play Time 00:37:39 Cumulative 13.9 hours Start 2020.11.02 @ 21:19:07 End 2020.11.03 @ 23:00:24 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 34 Rogue 28 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0869476d-ec50-4a11-b2b5-872540d288c8