Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 15:51:13 Player: Lecithin Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (135) 675 Value Destroyed (4656) 4656 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (2180) 2180 TOTAL SCORE: 14391 Bonus ------- High Alert Combat Kills 205 Follower Combat Kills 75 Entered Garrisons 600 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 47/300 Energy 30/100 System Corruption 24% Temperature Cool (0) Movement Walking (120) Location -4/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Myomer Leg Field Propulsion Array Field Propulsion Array > --- UTILITY (7) ------ Advanced Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (3) ------- Remote Datajack > --- INVENTORY (5) ---- Improved Gyrokinetic Inverter Improved Surge Thruster Field Propulsion Array Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Terrain Scanner Improved Terrain Scan Processor Improved Target Analyzer EM Disruption Field Relay Coupler [NC] Relay Coupler [Cutter] > --- WEAPON ----------- Long-range Proton Cannon Hypervelocity Mass Driver Remote Datajack > --- INVENTORY -------- Myomer Leg Improved Gyrokinetic Inverter Field Propulsion Array [Rating: 90] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Sentry] Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Phase Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Gar Fac Gar Fac Gar Slots Evolved 12 | . . . 2 . . . 2 2 2 . 2 . 2 . . . Power 2 | . . . . . . . 1 . . . 1 . . . . . Propulsion 4 | . . . . . . . 1 1 1 . 1 . . . . . Utility 5 | . . . 1 . . . . 1 1 . . . 2 . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 208 | 7 2 6 27 1 . . 35 36 3 5 6 14 15 36 13 2 Power 36 | 2 . 2 3 . . . 8 8 . 1 1 . . 9 2 . Engine 11 | 2 . 1 2 . . . 3 2 . . 1 . . . . . Core 16 | . . 1 1 . . . 5 6 . 1 . . . 1 1 . Reactor 9 | . . . . . . . . . . . . . . 8 1 . Propulsion 58 | 2 . 2 7 . . . 15 13 1 2 1 1 1 6 5 2 Treads 13 | . . 2 7 . . . 4 . . . . . . . . . Leg 23 | 2 . . . . . . 11 4 . . . . . 5 . 1 Wheel . | . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . 5 . . . . 1 . . . Flight 16 | . . . . . . . . 4 1 2 1 1 . 1 5 1 Utility 53 | 1 2 . 8 . . . 1 7 2 2 4 9 8 6 3 . Device 24 | . . . 2 . . . 1 5 2 2 1 4 5 . 2 . Storage 8 | 1 1 . 1 . . . . . . . 2 3 . . . . Processor 6 | . . . 2 . . . . 1 . . 1 . . 1 1 . Hackware 12 | . . . 1 . . . . 1 . . . 2 3 5 . . Protection 3 | . 1 . 2 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 61 | 2 . 2 9 1 . . 11 8 . . . 4 6 15 3 . Energy Gun 5 | 1 . . . . . . 2 . . . . . 1 1 . . Energy Cannon 5 | . . . . 1 . . 3 . . . . . . . 1 . Ballistic Gun 23 | 1 . 1 8 . . . 4 2 . . . . 2 5 . . Ballistic Cannon 3 | . . 1 . . . . . . . . . . . . 2 . Launcher 2 | . . . 1 . . . 1 . . . . . . . . . Special Weapon 8 | . . . . . . . 1 . . . . 2 2 3 . . Impact Weapon 7 | . . . . . . . . 1 . . . 2 1 3 . . Slashing Weapon 8 | . . . . . . . . 5 . . . . . 3 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . . . 3 . . 1 1 1 . . . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . . System Corruption 13 | . . . . . . . . . . . . . . 13 . . Parts Lost 61 | . . . 6 . . . 2 5 1 2 . 13 5 21 6 . Power 10 | . . . 1 . . . . . . . . 1 1 6 1 . Propulsion 18 | . . . 2 . . . 2 3 . . . 6 . 5 . . Utility 21 | . . . 1 . . . . 1 1 2 . 6 3 4 3 . Weapon 12 | . . . 2 . . . . 1 . . . . 1 6 2 . Highest Loss Streak 14 | . . . 2 . . . 1 3 1 2 . 9 4 14 6 . To Critical Strikes 3 | . . . . . . . . . . . . . . 2 1 . Average Slot Usage (%) 90 | . 93 100 98 100 100 100 97 96 98 97 92 90 53 71 57 31 Engine 3 | . 14 7 7 . . . 3 1 . . 5 4 . . . . Core 7 | . . 6 3 11 11 11 14 12 13 13 11 11 7 2 . . Treads 9 | . . 21 21 22 22 22 5 . . . . . . . . . Leg 7 | . 28 7 . . . . 20 22 . . . . . 8 1 . Hover 1 | . . . . . . . . 5 . . . . 4 5 1 . Flight 3 | . . . . . . . . 1 33 32 29 27 . 1 10 15 Device 8 | . . . . 11 11 11 9 18 23 24 17 11 13 9 7 5 Storage 7 | . 14 14 11 11 11 11 9 4 . . 4 4 . . . . Processor 5 | . . . 10 11 11 11 9 3 6 6 5 1 . 3 8 5 Hackware 5 | . . . 7 . . . . 1 2 . . 8 10 18 9 . Protection 2 | . 8 14 3 . . . . . . . . . . . . . Energy Cannon 1 | . . . . 11 11 11 5 . . . . . . . 2 . Ballistic Gun 12 | . 14 13 25 22 22 22 17 3 . . . . 4 4 2 . Ballistic Cannon 2 | . . 13 6 . . . . . . . . . . . 2 . Launcher 1 | . . . . . . . 2 4 . . . . . . . . Impact Weapon 1 | . . . . . . . . . 6 6 5 1 5 3 . . Slashing Weapon 3 | . . . . . . . . 11 13 13 11 11 1 2 . . Peak Build Rating 90 | 6 7 13 21 21 22 22 36 55 63 63 75 76 62 87 90 55 Average Rating 37 | 4 6 11 16 21 21 22 31 45 61 60 70 71 52 69 69 53 On Entrance 33 | . 6 7 13 21 21 22 22 35 55 63 56 74 31 62 30 43 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 58 | 13 19 25 37 36 36 36 47 51 31 32 33 33 34 58 42 4 Greatest Support 75 | 20 20 40 40 40 40 40 60 62 39 39 46 49 24 75 45 45 Greatest Overweight (x) 3 | 3 . 1 1 . . . 1 1 . . . 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 8 10 11 15 15 15 15 12 5 5 5 5 5 5 5 5 Most Carried 15 | 1 2 10 15 15 15 15 15 15 4 4 5 5 5 5 5 5 Average Carried 8 | . 1 7 10 15 14 15 14 11 2 3 4 4 4 4 2 3 Final Capacity 15 | 8 10 10 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 1 2 10 15 15 15 15 15 5 3 4 5 5 5 1 5 4 Class Distribution -------------------- 22% | Mutant 19% | Scavenger-Gunner 10% | Skirmisher 10% | Gladiator 6% | Scavenger-Skirmisher 6% | Scavenger-Mutant 5% | Gunner 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Gladiator | -7/Factory Infiltrator-Sprinter | -6/Factory Sprinter | -6/DSF Sprinter | -5/Factory Sprinter | -5/Garrison Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Scout | -4/Factory Scout | -4/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Gar Fac Gar Fac Gar Matter Collected 4398 | 153 . 393 1593 89 . 72 627 426 . 79 39 208 125 567 27 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5154 | . . 278 1611 184 . 42 879 579 . 128 93 643 132 518 67 . Parts 295 | . . 14 109 8 . 7 67 28 . 14 6 23 3 14 2 . Haulers Intercepted 2 | . . . 1 . . . 1 . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . . 1 . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 94 | . . 10 35 2 . 3 16 7 . 4 1 2 2 9 3 . Melee 19 | . . . . . . . . 7 . 4 1 2 2 3 . . Guns 39 | . . 3 22 2 . 2 7 . . . . . . 3 . . Cannons 19 | . . 7 7 . . 1 2 . . . . . . . 2 . AOE 14 | . . . 6 . . . 7 . . . . . . . 1 . Classes Destroyed 18 | . . 3 8 2 . . 3 1 . 1 . . . . . . Worker 13 | . . . 5 . . . 5 2 . . . . 1 . . . Builder 8 | . . . 5 . . . 1 2 . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . Hauler 2 | . . . 1 . . . 1 . . . . . . . . . Recycler 7 | . . . 3 1 . . 1 2 . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . Operator 2 | . . . 1 . . . . 1 . . . . . . . . Watcher 7 | . . . 4 . . . 2 . . . 1 . . . . . Swarmer 17 | . . 2 6 . . 3 . . . . . . . 3 3 . Cutter 3 | . . . . . . . . . . 3 . . . . . . Grunt 42 | . . 6 20 1 . . 9 2 . . . . . 4 . . Brawler 3 | . . . 1 . . . . . . . . 2 . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . Sentry 15 | . . 2 8 . . . 3 2 . . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . Hunter 5 | . . . . . . . 1 1 . 1 . . . 2 . . Programmer 5 | . . . . . . . . 2 . . 1 . 2 . . . Heavy 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 9 | . . 4 9 3 . 3 6 2 . 3 1 1 3 2 2 . Combat Bots Only 8 | . . 4 8 2 . 3 6 1 . 3 1 1 2 2 2 . Max Kills in Single Turn 3 | . . 2 2 1 . 1 3 1 . 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . 2 . . . . . . . 1 . Melee 1 | . . . . . . . . 1 . 1 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Gar Fac Gar Fac Gar Hostile Shots Fired 924 | . . 48 149 8 . 18 52 169 . 16 . 43 46 314 61 . Missed 309 | . . 16 34 3 . 8 18 69 . 7 . 17 20 92 25 . Damage Taken 8668 | . . 421 1515 75 . 77 544 934 . 338 . 879 475 2713 695 2 Core 1798 | . . 67 195 . . 7 131 74 . 53 . 120 184 786 179 2 Absorbed by Shields 615 | . . . . . . . . . . . . . 60 555 . . Redirected to Shielding 8 | . . 8 . . . . . . . . . . . . . . Regen/Repaired (Parts) 49 | . . . . . . . . 49 . . . . . . . . Core Remaining (%) 81 | 100 . 73 . . . 49 76 89 . 93 . 88 . . . . Volleys Fired 265 | . . 28 102 8 . 6 45 10 . . . 3 15 27 21 . Largest 3 | . . 2 3 3 . 3 3 1 . . . 1 2 3 2 . Hottest 154 | . . 68 94 114 . 114 119 30 . . . 7 121 154 147 . Shots Fired 619 | . . 56 301 24 . 17 112 10 . . . 3 21 42 33 . Gun 412 | . . 28 216 17 . 12 82 1 . . . . 16 40 . . Cannon 164 | . . 28 79 7 . 5 21 . . . . . . . 24 . Launcher 24 | . . . 6 . . . 9 9 . . . . . . . . Special 19 | . . . . . . . . . . . . 3 5 2 9 . Kinetic 507 | . . 56 295 17 . 12 74 1 . . . . 10 30 12 . Thermal 57 | . . . . 7 . 5 29 . . . . . 6 10 . . Explosive 24 | . . . 6 . . . 9 9 . . . . . . . . Electromagnetic 12 | . . . . . . . . . . . . . . . 12 . Robot Hit Streak 25 | . . 8 14 25 . 6 13 4 . . . 7 8 5 3 . Robot Miss Streak 6 | . . 3 6 1 . 3 5 2 . . . . 2 3 5 . Penetration Max 1 | . . 1 . . . . 1 . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 452 | . . 33 160 19 . 9 69 38 . 11 6 37 24 34 12 . Core Hits 216 | . . 18 80 7 . 4 52 18 . 4 1 14 5 9 4 . Critical Kills 6 | . . 1 4 . . . . . . . . . 1 . . . Critical Parts Destroyed 15 | . . . 6 . . . 1 . . . . 1 1 4 2 . Critical Strikes 31 | . . 1 10 . . . 1 6 . . . 3 2 6 2 . Destroy 14 | . . 1 10 . . . 1 . . . . . . . 2 . Smash 8 | . . . . . . . . . . . . 2 2 4 . . Sever 9 | . . . . . . . . 6 . . . 1 . 2 . . Melee Attacks 260 | . . . . . . . . 52 2 11 12 80 26 77 . . Impact 110 | . . . . . . . . . . 2 1 16 26 65 . . Slashing 150 | . . . . . . . . 52 2 9 11 64 . 12 . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . 7 . 1 3 1 2 . . . Combat Hostiles 3 | . . . . . . . . 1 . . 1 1 . . . . Follow-up Attacks 17 | . . . . . . . . 4 . 3 . 10 . . . . Damage Inflicted 13198 | . . 625 3452 340 . 137 2226 1611 . 388 362 1859 794 1210 192 2 Guns 3771 | . . 155 1807 207 . 96 904 . . . . . 243 359 . . Cannons 1947 | . . 470 931 125 . 41 227 . . . . . . . 153 . Explosions 1993 | . . . 696 . . . 1073 185 . . . . . . 39 . Melee 5431 | . . . . . . . . 1426 . 388 362 1859 551 845 . . Ramming 56 | . . . 18 8 . . 22 . . . . . . 6 . 2 Kinetic 4902 | . . 625 2738 207 . 96 801 . . . . . 137 230 68 . Thermal 770 | . . . . 125 . 41 330 . . . . . 106 129 39 . Explosive 1954 | . . . 696 . . . 1073 185 . . . . . . . . Electromagnetic 85 | . . . . . . . . . . . . . . . 85 . Impact 1354 | . . . . . . . . . . 61 . 180 551 562 . . Slashing 4077 | . . . . . . . . 1426 . 327 362 1679 . 283 . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . 12 12 12 12 . 1 . . . 17 3 16 24 24 Average Corruption 8 | . . . 5 12 12 12 . 1 . . . 10 2 14 16 24 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 171 | . . . 29 14 16 14 . 6 . . . 12 6 61 12 1 Message Errors 45 | . . . 6 1 5 3 . . . . . 4 3 19 4 . Matter Fused 36 | . . . 8 5 4 1 . 1 . . . 1 1 12 3 . Heat Flow Errors 27 | . . . 3 1 3 2 . 2 . . . 5 1 10 . . Energy Discharges 21 | . . . 4 3 . 5 . 2 . . . . 1 3 2 1 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 . Parts Fused 1 | . . . . . 1 . . . . . . . . . . . Data Loss (minor) 17 | . . . 2 2 3 1 . 1 . . . . . 7 1 . Data Loss (major) 8 | . . . 1 . . 1 . . . . . 2 . 4 . . Misfires 5 | . . . 3 1 . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . . . . . 2 . . Misdirections 3 | . . . . . . . . . . . . . . 3 . . Weapon Failures 4 | . . . 2 1 . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 716 | . . 18 9 . . . 50 72 . . 99 59 163 241 5 . Projectiles 36 | . . 18 8 . . . 5 . . . . . . . 5 . Explosions 57 | . . . 1 . . . 45 11 . . . . . . . . Melee 623 | . . . . . . . . 61 . . 99 59 163 241 . . Knockbacks 20 | . . 3 8 . . . . . . . . . 3 4 2 . Impact 7 | . . . . . . . . . . . . . 3 4 . . Kinetic 12 | . . 3 8 . . . . . . . . . . . 1 . Secondary 1 | . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 167 | . . . 53 . . . 38 48 . . . . . 2 24 2 Shots 5 | . . . 2 . . . 1 1 . . . . . . 1 . Rammed 6 | . . . 3 2 . . . . . . . . . 1 . . Targets Rammed 11 | . . . 3 2 . . 4 . . . . . . 2 . . Kicked 5 | . . . . . . . 4 . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 357 | . . 183 357 117 160 120 126 227 . . . 246 103 328 347 . Average Temperature 81 | . . 56 76 28 78 28 36 46 . . . 90 40 124 187 . Received Heat Transfer 1630 | . . 225 723 24 . . 162 222 . . . 57 35 182 . . Effects 8 | . . . 4 . . . . . . . . . . . 4 . Energy Bleed 2 | . . . 1 . . . . . . . . . . . 1 . Interference 6 | . . . 3 . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . 1 3 . . Combat Hostiles 3 | . . . . . . . . . . . . . . 3 . . Parts Fried 6 | . . . . . . . . . . . . . . 6 . . Impact Corruptions 14 | . . . . . . . . . . . . 1 7 6 . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . . . . Heat Transferred 1258 | . . . . 222 . 74 629 . . . . . 148 185 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Gar Fac Gar Fac Gar Peak Influence 847 | . . 174 847 405 . 70 373 186 40 120 125 303 198 478 350 210 Initial 330 | . . . 38 330 . . 27 151 24 25 70 87 153 67 235 210 Average 206 | . . 70 410 358 . 68 165 83 33 54 93 171 125 322 271 210 Maximum Alert Level 3 | . . . 3 2 . . 1 . . . . 1 . 2 1 1 Low Security (%) 62 | 100 100 100 23 . . 100 67 100 100 100 100 74 100 15 . . Level 1 20 | . . . 23 40 . . 32 . . . . 25 . 50 100 100 Level 2 16 | . . . 47 59 . . . . . . . . . 33 . . Level 3 . | . . . 4 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . 9 . . . 3 8 1 2 1 . 2 . 2 . Investigation 10 | . . . 4 . . . 1 3 1 . 1 . . . . . Extermination 4 | . . . . . . . . 3 . . . . 1 . . . Reinforcement 12 | . . . 3 . . . 2 2 . 2 . . 1 . 2 . Assault 2 | . . . 2 . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Gar Fac Gar Fac Gar Distress Signals 5 | . . . 3 . . . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 166 | . . 11 50 2 . 3 25 11 . 6 . 17 5 24 12 . Peak Tracking Total 12 | . . 3 6 2 . 3 4 2 . 4 . 12 3 7 4 . Tactical Retreats 19 | . . . 4 . . . . . . 1 . 5 2 5 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Gar Fac Gar Fac Gar Traps Triggered 12 | . . . 5 . . . 2 . . 2 . . . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Gar Fac Gar Fac Gar Machines Disabled 14 | . . . 7 1 . . 2 . . . . 1 2 1 . . Max in Single Turn 2 | . . . 2 1 . . 1 . . . . 1 1 1 . . Garrison Relay 2 | . . . . . . . . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Gar Fac Gar Fac Gar Machines Accessed 32 | . . . 7 . 1 . 3 8 4 . 3 . 3 . 3 . Terminals 21 | . . . 6 . . . 2 4 4 . 1 . 2 . 2 . Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . Recycling Units 4 | . . . 1 . . . . 2 . . 1 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . 1 . 1 . Total Hacks 65 | . . . 21 . 1 . 5 17 7 . 7 . 3 . 4 . Successful 34 | . . . 10 . 1 . 3 7 4 . 4 . 2 . 3 . Failed 31 | . . . 11 . . . 2 10 3 . 3 . 1 . 1 . Catastrophic 5 | . . . 1 . . . . 1 1 . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 32 | . . . 12 . 1 . 3 6 6 . 1 . 1 . 2 . Terminals 43 | . . . 19 . . . 3 7 7 . 2 . 2 . 3 . Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations 3 | . . . . . . . . 3 . . . . . . . . Recycling Units 11 | . . . 2 . . . . 6 . . 3 . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 2 . 1 . 1 . Terminal Hacks 11 | . . . 3 . 1 . 1 1 2 . 1 . 1 . 1 . Record 2 | . . . . . . . . . 1 . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Open DSF 3 | . . . . . . . . 1 1 . . . . . 1 . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 7 | . . . 2 . . . . 3 . . 2 . . . . . Report Inventory 4 | . . . 1 . . . . 2 . . 1 . . . . . Retrieve Matter 2 | . . . 1 . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . . . . . . . . 1 . 1 . 1 . Unauthorized Hacks 8 | . . . 5 . . . . . 2 . . . . . 1 . Terminals 8 | . . . 5 . . . . . 2 . . . . . 1 . Botnet 8 | . . . 5 . . . . . 2 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 25 | . . . 6 . . . 3 7 4 . 3 . . . 2 . Full Trace Events 9 | . . . 4 . . . 1 2 1 . 1 . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . Time 30 | . . . . . . . . 30 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter 191 | . . . 191 . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Gar Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . . . . . 1 . . . . Robots Hacked 8 | . . . . . . . . . . . . 1 2 1 4 . Non-combat 2 | . . . . . . . . . . . . . 1 . 1 . Combat 6 | . . . . . . . . . . . . 1 1 1 3 . Robot Hacks Applied 9 | . . . . . . . . . . . . 1 3 1 4 . start_evac 1 | . . . . . . . . . . . . . . . 1 . find_shortcuts 1 | . . . . . . . . . . . . 1 . . . . link_fov 1 | . . . . . . . . . . . . . 1 . . . scatter_targeting 1 | . . . . . . . . . . . . . 1 . . . amplify_resonance 1 | . . . . . . . . . . . . . 1 . . . go_dormant 1 | . . . . . . . . . . . . . . . 1 . overwrite_iff 1 | . . . . . . . . . . . . . . . 1 . streamctrl_high 1 | . . . . . . . . . . . . . . 1 . . formatsys_high 1 | . . . . . . . . . . . . . . . 1 . Relay Couplers Released 8 | . . . . . . . . . . . . 3 . 5 . . Machine Destruction 8 | . . . . . . . . . . . . 3 . 5 . . Attached 9 | . . . . . . . . . . . . 2 2 5 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Gar Fac Gar Fac Gar Total Allies 7 | . . 1 . 2 . . . . . . . 1 . 1 2 . Largest Group 2 | . . 1 . 2 1 . . . . . . 1 . 1 2 . Highest-Rated Group 84 | . . 31 . 45 31 . . . . . . 29 . 10 84 . Highest-Rated Ally 42 | . . 31 . 31 31 . . . . . . 29 . 10 42 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 27 | . . 2 . . . . . . . . . 5 . 11 9 . Total Damage 349 | . . 22 . . . . . . . . . 189 . 87 51 . Kills 3 | . . 1 . . . . . . . . . 1 . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Gar Fac Gar Fac Gar Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Gar Fac Gar Fac Gar Turns Passed 9914 | 58 131 1161 1755 456 378 358 985 1503 118 128 163 479 664 1313 245 19 Spaces Moved 7475 | 43 107 643 815 264 235 212 545 1357 341 166 412 733 605 683 272 42 Core 23 | 13 . . . . . . . . . . . 3 6 1 . . Treads 2113 | . . 491 815 264 235 212 96 . . . . . . . . . Legs 2134 | 30 107 152 . . . . 449 763 . . . . . 579 54 . Wheels . | . . . . . . . . . . . . . . . . . Hover 1224 | . . . . . . . . 522 . . . . 599 103 . . Flight 1981 | . . . . . . . . 72 341 166 412 730 . . 218 42 Fastest Speed 27 | 50 120 120 160 160 160 160 113 29 27 27 27 27 70 50 30 34 Average Speed 102 | 111 120 164 160 160 160 160 138 88 27 28 27 27 88 128 51 37 Slowest Speed 240 | 200 120 240 240 160 160 160 240 123 27 34 27 100 110 190 130 40 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 37 | 3 19 100 61 62 62 68 36 34 8 74 9 53 12 31 5 7 Regions Visited 16 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . . . . 1 . 1 . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . . . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . . . Spaces Dug 71 | . . . . . . . . 5 2 . 5 22 6 31 . . Terrain Destroyed 222 | . . 11 64 . . . 43 27 2 . 5 22 6 38 4 . Melee 69 | . . . . . . . . 5 2 . 5 22 6 29 . . Projectile 52 | . . 11 31 . . . 1 . . . . . . 9 . . AOE 101 | . . . 33 . . . 42 22 . . . . . . 4 . Terrain Rammed 1 | . . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Gar Fac Gar Fac Gar Total 8834 | 49 108 698 1031 278 238 217 687 1578 363 233 445 911 668 942 343 45 Wait 402 | . . 9 65 4 . . 30 94 17 17 12 53 1 84 16 . Move 7459 | 42 106 642 814 263 234 211 544 1355 340 165 412 732 605 682 270 42 Hop 1 | . . . . . . . . . . . . . . . 1 . Pick Up 75 | . . 9 9 . 2 . 9 13 1 2 2 21 4 2 1 . Fast Attach 66 | 6 1 1 2 . . . 7 7 . 3 2 4 6 16 11 . Attach 36 | . . . 6 . . . 3 5 3 1 1 3 4 7 1 2 Detach 16 | . . 1 . . . . . 1 . . 1 3 1 5 3 1 Swap 106 | 1 1 5 19 1 . . 25 24 . 1 3 7 5 13 1 . Drop 89 | . . 3 11 . 2 . 20 25 . . 1 22 1 4 . . Fire 265 | . . 28 102 8 . 6 45 10 . . . 3 15 27 21 . Melee 227 | . . . . . . . . 43 2 8 11 63 26 74 . . Ram 1 | . . . . . . . . . . . . . . 1 . . Kick 5 | . . . . . . . 4 . . . . . . 1 . . Crush 5 | . . . 3 2 . . . . . . . . . . . . Escape Stasis 81 | . . . . . . . . 1 . 36 . . . 26 18 . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / [*Sto]) -6/Factory (discovered 2 exits: *Fac / DSF) -6/DSF -5/Factory -5/Garrison -4/Factory (discovered 2 exits: [*Upp] / Gar) -4/Garrison -4/Factory (discovered 2 exits: [Res] / Gar) -4/Garrison History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 15) 190 | -10/Materials | Entered Mines 197 | -10/Mines | Met a Derelict bent on vengeance 220 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 318 | -10/Mines | Build established: Mutant 364 | -10/Mines | Discovered new exit (range 6) 627 | -10/Mines | Learned location of 1 exit from Materials 956 | -10/Mines | Received a Mining Laser from a helpful Derelict 1067 | -10/Mines | Discovered new exit (range 12) 1351 | -10/Mines | Entered Materials 1351 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1352 | -9/Materials | Identified exit to Mines 1690 | -9/Materials | Build established: Gunner 2225 | -9/Materials | Build established: Scavenger-Gunner 2296 | -9/Materials | Discovered exit to Mines (range 15) 2684 | -9/Materials | Discovered new exit (range 7) 2951 | -9/Materials | First assault squad dispatched 3019 | -9/Materials | System corruption reached 10% 3062 | -9/Materials | Destroyed 8 combat bots 3106 | -9/Materials | Entered Mines 3167 | -9/Mines | Found a hidden stash of uninstalled traps 3203 | -9/Mines | Discovered new exit (range 12) 3554 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3556 | -9/Mines | Discovered new exit (range 5) 3562 | -9/Mines | Entered Exiles 3562 | -9/Exiles | Accompanied by 1 ally 3592 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3601 | -9/Exiles | Met 8R-AWN 3628 | -9/Exiles | Met EX-HEX 3674 | -9/Exiles | Met EX-BIN 3694 | -9/Exiles | Aligned with FarCom system 3695 | -9/Exiles | Given EX-Vault access code 3732 | -9/Exiles | Opened EX-Vault 3741 | -9/Exiles | Found Cloak of Protection 3770 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3817 | -9/Exiles | Met EX-DEC 3921 | -9/Exiles | Discovered new exit (range 14) 3940 | -9/Exiles | Left Exiles lab with Cloak of Protection 3940 | -9/Exiles | Entered Mines 3945 | -8/Mines | Core integrity fell below 50% 4239 | -8/Mines | Build established: Scavenger-Skirmisher 4288 | -8/Mines | Discovered new exit (range 4) 4298 | -8/Mines | Entered Materials 4298 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4815 | -8/Materials | Discovered new exit (range 15) 4822 | -8/Materials | Build established: Skirmisher 5283 | -8/Materials | Entered Factory 5283 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5442 | -7/Factory | Discovered new exit (range 12) 5869 | -7/Factory | Build established: Gladiator 6358 | -7/Factory | Lost 3 parts (1n1u1w) 6501 | -7/Factory | Repaired Aerolev Unit 6607 | -7/Factory | Discovered new exit (range 16) 6667 | -7/Factory | Discovered new exit (range 3) 6673 | -7/Factory | Discovered new exit (range 12) 6786 | -7/Factory | Entered another Factory area 6786 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6795 | -6/Factory | Identified exit to DSF 6804 | -6/Factory | Discovered new exit (range 16) 6828 | -6/Factory | Hacking Suite fried by hacking feedback 6904 | -6/Factory | Entered DSF 6962 | -6/DSF | Discovered new exit (range 15) 6985 | -6/DSF | Additional patrols routed to DSF 7032 | -6/DSF | Entered Factory 7032 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7195 | -5/Factory | Identified exit to Garrison 7195 | -5/Factory | Entered Garrison 7206 | -5/Garrison | Installed Relay Interface Framework 7223 | -5/Garrison | Triggered checkpoint 7253 | -5/Garrison | Build established: Sprinter 7306 | -5/Garrison | System corruption reached 10% 7336 | -5/Garrison | Lost 4 parts (4u) 7338 | -5/Garrison | Garrison Relay disabled 7515 | -5/Garrison | Spotted B-75 Beast 7611 | -5/Garrison | Rescued a captive Derelict 7654 | -5/Garrison | Crushed by falling debris 7669 | -5/Garrison | Discovered new exit (range 5) 7674 | -5/Garrison | Entered Factory 7674 | -4/Factory | Evolved 2 slots: Utility x2 7703 | -4/Factory | Lost 9 parts (1p6n2u) 7947 | -4/Factory | Build established: Mutant 8091 | -4/Factory | Lost 4 parts (1p2u1w) 8122 | -4/Factory | Discovered new exit (range 10) 8338 | -4/Factory | Identified exit to Garrison 8338 | -4/Factory | Entered Garrison 8457 | -4/Garrison | Garrison Relay disabled 8478 | -4/Garrison | System corruption reached 10% 8508 | -4/Garrison | Triggered checkpoint 8785 | -4/Garrison | Spotted B-86 Titan 9179 | -4/Garrison | Build established: Scavenger-Mutant 9473 | -4/Garrison | Core integrity fell below 50% 9506 | -4/Garrison | Lost 14 parts (3p3n4u4w) 9606 | -4/Garrison | Core integrity fell below 20% 9635 | -4/Garrison | Discovered new exit (range 15) 9651 | -4/Garrison | Entered Factory 9680 | -4/Factory | Lost 3 parts (1p2n) 9789 | -4/Factory | Identified exit to DSF 9852 | -4/Factory | Discovered new exit (range 13) 9896 | -4/Factory | Identified exit to Garrison 9896 | -4/Factory | Entered Garrison 9915 | -4/Garrison | Core destroyed Last Messages --------------- rejected. 09888_ Mic. Nuclear Core severed. 09889_ ALERT: Security rotation in progress. 09890_ Relay Coupler [NC] destroyed. 09890_ EM Disruption Field destroyed. 09890_ System corrupted by crushing effect (+3). 09890_ System corrupted by crushing effect (+2). 09891_ Imp. Target Analyzer destroyed. 09891_ System corrupted by crushing effect (+3). 09891_ Knocked back. 09893_ K-01 Serf collects debris. 09896_ Connecting with Garrison Access... >>Unlock Access door unlocked. 09896_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 09896_ Receiving FarCom transmissions... 09909_ System corrupted: Energy discharge (-37). 09915_ Kicked Garrison Relay. Map ----- +----------------------------------------------------+ | ?????????????????????????????# #????????? | | ?????????????????????????????# #????????? | | ?????????????????????????????# #????????? | | ?????????????????????????????### #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ????????????????################ #????????? | | ????????????????# #????????? | | ????????????????# #????????? | | ????????????????### @ #####"""## #????????? | | ?????????????????#"""""#???ggg?# #????????? | | ?????????????????#######???????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# ????????? | | ???????????????????????????????# ????????? | | ???????????????????????????????# ???????? | | ???????????????????????????????######???????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 57 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 12 Cloak Strength 5 Additional Mass Support 12 Armor Coverage 150 Resistance: EM 25 Power Shielding 33 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 4 Relay Coupler Value 124 Authchip Count 1 Item Schematics ----------------- Hcp. Matter Pod | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Deadly Force Error 47 GoHome() Omniscient Cartographer Part-time Excavator Safety First Challenges ------------ None Game ------ Seed GhostSensorFlightbrick Manual? 0 Play Time 03:40:49 Cumulative 22.2 hours Start 2025.02.05 @ 22:29:52 End 2025.02.06 @ 15:51:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e580a8e-194c-4dbc-9cce-7b03cc077667