Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.14 @ 19:06:24 Player: aoemica Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (274) 1370 Value Destroyed (11175) 11175 Prototype IDs (116) 2320 Alien Tech Used (10) 2000 Bonus (49455) 49455 TOTAL SCORE: 77820 Bonus ------- High Alert Combat Kills 2214 Follower Combat Kills 3908 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 30 Used Core Reset Matrix 3000 Recovered Sigix Corpse 4000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -8897 Cogmind --------- Core Integrity 1077/1600 Matter 270/300 Energy 679/700 System Corruption 2% Temperature Cool (10) Movement Treading (155) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Enhanced Armored Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (12) ----- Coolant Network Huge Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (5) ------- Vortex Driver Enhanced Nova Cannon Enhanced Nova Cannon Graviton Cannon Graviton Cannon > --- INVENTORY (25) --- Vortex Chain Reactor Biometal Heavy Treads Desublimator Experimental Coolant Injector Experimental Energy Well (600) Zionite Biocell Array (750) Experimental Matter Compressor (500) Long-range Terrain Scanner Long-range Terrain Scanner Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Improved Energy Mantle Long-range Tractor Beam Long-range Gatling Laser Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Hypervelocity Multirail Graviton Cannon Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads Enhanced Armored Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Desublimator Coolant Network Huge Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Enhanced Nova Cannon Hypervelocity Multirail Graviton Cannon Graviton Cannon Graviton Cannon > --- INVENTORY -------- Vortex Chain Reactor Biometal Heavy Treads Experimental Coolant Injector Experimental Coolant Injector Experimental Energy Well Zionite Biocell Array Experimental Matter Compressor Long-range Terrain Scanner Long-range Terrain Scanner Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Improved Energy Mantle Long-range Tractor Beam High-powered Transdimensional Reconstructor Subatomic Replicator Nova Cannon Vortex Driver Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Sigix Corpse [Rating: 254] Favorites ----------- Power Zero-point Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion Cooled Gravmag System Treads High-density Centrium Heavy Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Utility Experimental Targeting Computer Device Coolant Network Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Ghost Barrier Protection Improved Utility Shielding Weapon Enhanced Nova Cannon Energy Gun Zionite Phaser-H Energy Cannon Enhanced Nova Cannon Ballistic Gun Multirail Ballistic Cannon Graviton Cannon Launcher Mini Smartbomb Launcher Special Weapon Remote Datajack Impact Weapon Core Stripper Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Utility 10 | . . . 2 . 1 1 . . . . 1 . . . . . . 2 . . . . . . . . . 2 . . . . 1 . . Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Parts Attached 461 | . 12 8 22 16 22 10 1 2 . 1 11 3 6 . 1 5 2 13 11 19 17 6 14 7 1 13 14 16 5 7 14 . 13 101 68 Power 23 | . 2 1 . 4 1 1 . . . . . . . . . . . . 1 . . . 1 . . 1 . . . 1 1 . 3 6 . Engine 7 | . 2 1 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Reactor 13 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 3 6 . Propulsion 66 | . 4 1 5 7 7 1 . . . . 1 . 1 . . 1 . 2 . . 1 . 2 . . . . 4 . 4 6 . 2 16 1 Treads 29 | . 4 1 4 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 37 | . . . 1 2 3 1 . . . . 1 . 1 . . 1 . 2 . . 1 . 2 . . . . 4 . 4 6 . 2 6 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 277 | . 3 2 10 2 10 6 1 2 . 1 7 3 5 . 1 3 2 9 10 19 14 6 11 7 1 8 14 8 5 . 7 . 6 50 44 Device 156 | . 1 . 4 1 2 2 . 1 . 1 3 2 2 . . 1 1 5 4 9 8 5 6 3 1 4 10 1 3 . 6 . 3 31 36 Storage 18 | . 1 1 . . 3 . . . . . . . 1 . . . . . . . 2 . . . . 1 . . . . . . . 8 1 Processor 13 | . . . 1 . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . 5 2 Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Protection 87 | . 1 1 5 1 4 3 1 1 . . 3 1 2 . 1 2 1 4 6 10 3 1 4 4 . 3 4 4 2 . 1 . 3 6 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 95 | . 3 4 7 3 4 2 . . . . 3 . . . . 1 . 2 . . 2 . . . . 4 . 4 . 2 . . 2 29 23 Energy Gun 15 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 6 Energy Cannon 20 | . . . . 1 1 . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . 1 . . . 9 4 Ballistic Gun 17 | . 2 3 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 Ballistic Cannon 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 9 Launcher 14 | . 1 1 2 1 2 1 . . . . 2 . . . . . . . . . 1 . . . . 2 . . . . . . . 1 . Special Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . 2 . 1 . . . 1 . Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . Unidentified Prototypes 49 | . . . 3 6 . . . . . . . . 1 . . 1 1 . 1 . 5 . 1 . . 2 . . . . 1 . 4 20 3 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . System Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Lost 28 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 2 7 2 5 6 2 Power 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Propulsion 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 . Utility 16 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 1 5 3 . Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 Highest Loss Streak 5 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 2 5 4 1 Average Slot Usage (%) 88 | . 94 100 95 99 99 99 100 100 100 100 100 100 100 100 100 99 100 99 98 99 93 90 99 98 100 95 93 94 94 84 84 73 68 77 75 Engine 1 | . 12 14 11 11 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 8 5 4 4 1 3 4 4 7 4 Treads 8 | . 27 28 22 21 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 12 Hover 13 | . . . . . . 30 30 30 30 30 33 33 33 33 33 33 33 29 29 29 29 29 31 31 31 31 31 28 28 26 25 26 24 1 . Device 13 | . 7 4 16 22 17 8 6 6 . 7 7 13 10 6 6 6 6 13 17 17 18 13 12 10 10 12 10 8 9 8 15 13 12 12 13 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 7 11 10 10 10 10 10 9 9 8 4 4 4 10 4 Processor 8 | . . . . . . 15 15 15 15 15 13 13 13 13 13 13 13 11 5 5 5 5 5 5 5 5 5 9 9 8 8 8 8 12 14 Protection 11 | . 2 9 12 11 17 13 15 15 23 15 18 13 15 20 20 19 19 20 20 21 12 11 16 13 15 9 13 14 12 11 4 2 2 4 7 Energy Cannon 3 | . . . . 9 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 Ballistic Gun 4 | . 27 27 15 10 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 Launcher 2 | . . . . . . 6 7 7 7 7 5 6 6 6 6 6 6 5 5 5 5 5 5 5 5 4 5 4 4 4 1 . . . . Piercing Weapon 2 | . . . . . . 4 7 7 7 7 6 6 6 6 6 6 6 4 5 5 5 5 5 5 5 5 5 3 4 3 4 4 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 236 | 11 31 34 41 41 71 38 36 36 36 36 46 46 45 45 46 47 47 53 73 73 74 74 64 78 59 83 91 76 71 71 85 79 93 223 236 Greatest Support 245 | 20 40 40 40 40 64 53 39 39 39 39 56 47 53 53 53 55 55 58 55 55 58 58 75 72 72 72 72 95 95 95 96 94 90 240 245 Greatest Overweight (x) 54 | . . . 1 1 1 . . . . . . . . . . . 15 . 1 1 1 1 . 1 . 1 1 1 1 . . . 1 54 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 15 15 15 15 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 25 25 Average Capacity 19 | . 14 15 15 15 19 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 16 20 20 20 20 20 20 20 22 25 Most Carried 25 | . 15 15 15 15 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 20 20 20 20 20 20 20 20 25 25 Average Carried 18 | . 13 14 14 14 19 12 15 15 15 15 14 14 14 15 15 14 15 14 14 14 14 14 14 14 14 15 18 19 19 19 18 19 19 21 24 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 25 25 Final Carried 25 | 6 15 15 15 15 11 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 14 14 20 20 20 20 19 20 19 20 25 24 Class Distribution -------------------- 31% | Scavenger-Mutant 22% | Scout 13% | Scavenger-Gunner 9% | Mutant 7% | Hacker-Scout 5% | Scavenger-Scout 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Assassin | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Mutant | -2/Section 7 Hacker-Mutant | -1/Access Scavenger-Mutant | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 13093 | 200 376 135 406 336 424 62 93 81 . 44 110 30 85 150 185 21 499 145 548 885 920 525 165 445 95 607 748 203 82 85 129 . 136 2290 1848 Remotely 2224 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1361 863 Salvage Created 13455 | . 836 193 642 920 1077 177 75 26 . . 432 65 53 24 357 . 437 437 301 36 2 37 135 227 101 593 379 465 399 311 229 . . 865 3624 Parts 827 | . 64 13 47 68 76 10 5 3 . . 25 4 6 2 9 . 23 24 9 1 2 . 7 10 5 19 25 33 11 27 13 . . 78 208 Haulers Intercepted 17 | . 2 . 2 2 4 . . . . . 1 . . . . . . 3 1 . . . . . . . . 1 1 . . . . . . Recyclers Shooed 11 | . 4 1 . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 209 | . . . . . . . . . . 6 . . . 4 15 . 20 . 9 13 103 1 . 5 11 . 22 . . . . . . . . Prevented 63 | . . . . . . . . . . . . . . . 3 . 4 . 8 7 29 4 . . . . 8 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 195 | . 14 5 11 16 25 3 . . . . 1 . 1 1 9 . 14 1 6 . 1 1 1 6 2 . 11 5 . 4 5 . . 6 46 Melee 14 | . . . . . . . . . . . 1 . . . 1 . 1 1 . . . . 1 . 1 . 2 . . . 5 . . 1 . Guns 81 | . 14 1 10 7 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 38 Cannons 31 | . . . . 9 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 AOE 64 | . . 4 1 . 3 3 . . . . . . 1 1 8 . 13 . 6 . 1 1 . 6 1 . 9 3 . 3 . . . . . Classes Destroyed 23 | . 7 . 3 . 1 . 1 . . . 2 1 . 2 . . 1 1 . . 1 . . . . . 1 . . . . . . 2 . Worker 12 | . 1 . . 1 2 . . . . . 1 . . . . . . 1 . . . . . . . . . 2 . 3 . . . 1 . Builder 7 | . . . . . . . . . . . 3 . 2 . . . . . . . . . . . . . . . 1 1 . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 17 | . 2 . 2 2 4 . . . . . 1 . . . . . . 3 1 . . . . . . . . 1 1 . . . . . . Recycler 14 | . 3 2 . 1 1 2 . . . . 1 . . . . . . . . . . . . . . . . . 2 1 . . . 1 . Minesweeper 4 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . 1 . . . . . . . . Mechanic 3 | . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 4 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 17 | . 2 . 3 2 4 . . . . . 1 . . . . . . 1 . . . . 1 . . . . 2 . . 1 . . . . Swarmer 66 | . 6 3 . 4 15 3 . . . . . . . . . . 9 . . . . . . 5 . . 7 3 . 3 5 . . 3 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Grunt 45 | . 8 2 6 3 5 . . . . . . . . . 8 . 3 1 6 . . 1 . . . . 2 . . . . . . . . Brawler 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Sentry 19 | . . . 4 9 4 . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Hunter 3 | . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . Behemoth 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . 1 . . . 1 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 31 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Samaritan 6 | . . . . . . . 2 . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 4 3 5 7 6 4 . . . . 3 . 2 1 4 . 6 3 6 . 1 1 1 5 1 . 4 3 3 7 2 . . 4 3 Combat Bots Only 5 | . 3 3 4 5 5 3 . . . . 1 . 1 1 4 . 5 1 3 . 1 1 1 5 1 . 4 3 . 3 2 . . 3 3 Max Kills in Single Turn 4 | . 1 2 1 1 3 2 1 1 . . 1 1 1 1 2 . 4 1 3 1 1 1 1 3 1 1 3 2 1 3 1 . . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 1 . 3 2 . . . . . . 1 1 2 . 3 . 2 . 1 1 . 3 1 . 3 2 . 1 . . . . . Melee 1 | . . . . . . . . . . . 1 . . . 1 . 1 1 . . . . 1 . 1 . 1 . . . 1 . . 1 . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A8 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 14312 | . 563 58 363 186 737 49 . 185 . . 100 . . . . . 113 34 95 95 56 . 85 74 105 . 66 611 323 489 1123 312 638 1367 6485 Core 1129 | . 99 10 44 16 91 . . 13 . . 29 . . . . . 30 . 19 20 20 . . . 41 . . 105 32 89 116 25 . . 330 Absorbed by Shields 6054 | . . . 93 72 290 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244 5355 Reduced by Siege Mode 133 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 Core Remaining (%) 83 | 100 . 56 . 85 83 . . . . 98 . . . . . . 93 . . . . 94 . . . . 96 . 80 . . 63 . . 67 Volleys Fired 779 | . 81 11 43 68 95 3 . 3 . . 1 . 1 6 7 . 18 3 8 3 4 4 1 10 3 1 10 7 . 4 . . 11 43 330 Largest 5 | . 2 2 2 2 2 1 . 1 . . 1 . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . 1 5 5 Hottest 473 | . 40 43 79 91 91 30 . 30 . . 90 . 80 80 80 . 80 30 80 80 80 80 80 80 80 80 80 113 . 100 . . 75 473 460 Shots Fired 1699 | . 162 18 81 127 188 3 . 3 . . 1 . 1 6 7 . 18 3 8 3 4 4 1 10 3 1 10 7 . 4 . . 11 94 921 Gun 723 | . 162 14 78 61 93 . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 41 263 Cannon 875 | . . . . 65 94 . . . . . 1 . . . . . . . . . . . . . . . . 4 . 1 . . . 52 658 Launcher 98 | . . 4 3 1 1 3 . 3 . . . . 1 6 7 . 18 . 8 3 4 4 1 10 3 1 10 3 . 3 . . . 1 . Special 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Kinetic 1033 | . 162 14 63 59 93 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 606 Thermal 496 | . . . 15 67 94 . . . . . 1 . . . . . . . . . . . . . . . . 4 . . . . . 29 286 Explosive 97 | . . 4 3 1 1 3 . 3 . . . . 1 6 7 . 18 . 8 3 4 4 1 10 3 1 10 3 . 3 . . . . . Electromagnetic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 1 . Entropic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 . Phasic 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 29 Robot Hit Streak 33 | . 17 4 11 15 16 . . . . . . . 3 . . . 4 1 2 . . . . 3 . . . 5 . . . . 3 30 33 Robot Miss Streak 7 | . 5 3 2 7 4 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 5 2 5 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1182 | . 97 11 58 80 117 2 4 1 . . 12 1 7 1 1 . 11 15 3 . . . 2 8 4 19 11 11 5 2 15 1 4 52 627 Core Hits 790 | . 43 11 28 33 48 7 2 1 . . 8 1 4 3 17 . 40 6 17 8 7 3 3 17 3 8 27 15 4 12 9 . 1 30 374 Critical Kills 42 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 38 Critical Parts Destroyed 90 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 86 Critical Strikes 220 | . 1 1 2 2 . . . . . . 1 . 1 . . . . 1 . . . . . 1 . 3 3 2 1 . 4 . . 5 192 Burn 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 183 | . 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 175 Blast 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Puncture 18 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . 1 . 3 3 2 1 . 4 . . 1 . Intensify 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Melee Attacks 348 | . . . . . . 17 4 30 6 . 26 2 15 6 8 . 14 23 3 1 9 . 19 10 8 19 15 27 10 7 35 4 5 25 . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 337 | . . . . . . 13 4 30 6 . 26 2 15 6 8 . 14 23 3 1 9 . 19 10 8 15 15 27 10 7 35 4 5 22 . Sneak Attacks 80 | . . . . . . 1 4 1 . . 8 1 2 1 . . 5 8 1 . . . . 4 . 11 1 4 4 1 5 . . 18 . Combat Hostiles 8 | . . . . . . . . . . . 1 . . . . . 1 1 . . . . . . . . . 1 . . 4 . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage Inflicted 49129 | . 968 383 1068 1621 2265 377 358 100 . . 965 82 398 448 1025 . 3491 1115 1226 769 309 506 167 1256 273 1560 1763 1001 544 788 1022 38 128 3268 19847 Guns 7762 | . 959 97 816 637 953 . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 845 3327 Cannons 18444 | . . . . 956 1210 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234 16044 Explosions 10875 | . . 274 222 . 101 263 . . . . . . 33 362 989 . 2756 . 1067 769 309 506 67 709 132 . 1165 511 . 640 . . . . . Melee 10787 | . . . . . . 114 358 100 . . 890 82 365 86 36 . 735 1115 159 . . . 100 547 141 1560 598 490 544 148 1022 38 . 1559 . Ramming 1261 | . 9 12 30 28 1 . . . . . 75 . . . . . . . . . . . . . . . . . . . . . . 630 476 Kinetic 15128 | . 959 97 612 603 953 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 791 11113 Thermal 9974 | . . . 204 990 1210 99 . . . . . . . . . . . . . . . . . . . . . . . . . . . 181 7290 Explosive 10776 | . . 274 222 . 101 164 . . . . . . 33 362 989 . 2756 . 1067 769 309 506 67 709 132 . 1165 511 . 640 . . . . . Electromagnetic 128 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 10718 | . . . . . . 114 358 100 . . 890 82 365 86 36 . 735 1115 159 . . . 100 547 141 1560 598 490 544 148 1022 38 . 1490 . Phasic 1144 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176 968 Highest Corruption 6 | . . . . . . . . . . . . 6 4 . . . . . . . . . 1 . 1 1 1 . . 1 2 3 3 3 2 Average Corruption 1 | . . . . . . . . . . . . 4 2 . . . . . . . . . 1 . 1 1 1 . . 1 1 2 2 1 1 Corruption Purged 16 | . . . . . . . . . . . . 2 4 . . . . . . . . . 1 . . . . . . . 1 . . 8 . Effects 96 | . . . . . . . . . . . . 2 1 . . . . . . . . . . . . 4 5 . . 1 1 1 2 6 73 Message Errors 46 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 5 . . . . . 1 5 32 Heat Flow Errors 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Energy Discharges 17 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 1 1 12 Data Loss (minor) 21 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 1 . . . 17 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1992 | . . . . 39 18 55 118 . . . 160 . 149 . 30 . 141 150 20 17 . 2 4 134 12 293 19 33 110 22 204 . . . 262 Projectiles 299 | . . . . 39 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242 Explosions 237 | . . . . . . . . . . . . . . . 30 . 70 . 20 17 . 2 4 27 12 . . 33 . 22 . . . . . Melee 1456 | . . . . . . 55 118 . . . 160 . 149 . . . 71 150 . . . . . 107 . 293 19 . 110 . 204 . . . 20 Knockbacks 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 58 Impact 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 3 Kinetic 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 95 | . . . 5 33 . . . . . . 37 . . . . . . . . . . . . . . . 20 . . . . . . . . Shots 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Rammed 169 | . 3 2 7 9 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 123 23 Targets Rammed 172 | . 3 2 7 11 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 123 23 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 329 | . 56 10 37 24 108 . . . . . 48 . 36 144 120 . 180 . 85 89 57 79 62 170 92 46 116 198 21 28 166 102 80 329 318 Average Temperature 44 | . 11 7 9 9 29 . . . . . 23 . 22 67 53 . 59 . 36 42 29 33 13 76 39 13 39 70 11 15 51 55 22 71 89 Received Heat Transfer 1369 | . 198 24 159 48 217 9 . 9 . . 48 . . . . . 30 . 63 9 9 . . 27 . . . 66 36 18 72 63 18 28 218 Siege Activations 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Total Turns 2720 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2720 Longest Duration 2089 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2089 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . Impact Corruptions 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heat Transferred 6893 | . . . 518 1776 2109 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 2330 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1182 | . 305 109 185 430 405 560 . . . . 678 259 1182 . . . . 709 . . . . 314 . . . . 580 584 794 740 478 482 829 . Initial 423 | . . 44 . . 107 149 . . . . . 242 166 . . . . 163 . . . . 9 . . . . 30 314 336 423 399 286 230 . Average 264 | . 137 51 75 240 271 285 . . . . 371 240 499 . . . . 384 . . . . 136 . . . . 370 366 492 604 429 352 492 . Maximum Alert Level 4 | . 1 . . 2 2 2 . . . . 2 1 4 . . . . 3 . . . . 1 . . . . 2 2 3 3 2 2 4 . Low Security (%) 22 | . 78 100 100 26 18 29 . . . . 12 . 19 . . . . 26 . . . . 78 . . . . 23 . . . . . . . Level 1 19 | . 21 . . 67 71 59 . . . . 58 100 14 . . . . 32 . . . . 21 . . . . 18 76 51 . 27 78 2 . Level 2 9 | . . . . 5 9 10 . . . . 29 . 51 . . . . 40 . . . . . . . . . 58 23 38 93 72 21 1 . Level 3 1 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 10 6 . . 2 . Level 4 46 | . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . 93 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 3 . 2 5 1 3 . . . . 2 . 6 . . . 1 3 . 1 . . 7 . . . . 1 1 3 4 1 . 1 . Investigation 20 | . 2 . . 4 1 1 . . . . 2 . 3 . . . . . . . . . 2 . . . . 1 1 1 1 1 . . . Extermination 6 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . 1 . Reinforcement 10 | . 1 . 2 1 . 1 . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . Assault 5 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 2 . . . . Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 93 | . 1 . 2 6 6 1 . . . . 1 . 1 . . . . 3 . . 1 . 2 . . . 34 4 1 2 . 1 2 25 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 508 | . 26 6 22 32 40 16 . 8 . . 8 4 6 1 3 . 12 15 7 11 13 5 14 6 1 . 21 28 27 21 36 11 11 28 69 Peak Tracking Total 14 | . 5 3 3 5 5 7 . 7 . . 6 2 2 1 4 . 7 4 5 5 5 3 7 2 1 . 5 11 14 12 11 8 5 11 6 Tactical Retreats 61 | . 3 . . . 3 3 . 1 . . 3 . . . . . . . 2 6 1 5 1 4 1 . 7 7 3 4 3 1 . 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 20 | . . . . 1 2 1 . . . . 1 . 2 . . . . . . . . . 1 . . . . 3 . . . 2 . 7 . Indirectly 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 30 | . . . . . . . . . . . . . . . . . . . 3 7 7 5 . 1 . 1 6 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 60 | . . . . . . . . . . . . . . . . . . . 4 9 15 8 . 2 . 10 12 . . . . . . . . Triggered 45 | . . . . . . . . . . . . . . . 1 . . . 3 7 16 7 . 5 . . 6 . . . . . . . . Fabricated Traps 55 | . . . . . . . . . . . . . . . . . . . 4 12 13 8 . 2 . 10 6 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 45 | . . . 1 2 1 3 . 2 . . . . 2 . . . 1 1 1 . . . . . . 1 4 . . 2 4 . . 7 13 Max in Single Turn 2 | . . . 1 1 1 2 . 1 . . . . . . . . 1 . 1 . . . . . . 1 1 . . 2 1 . . 2 2 Garrison Access 9 | . . . . . 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . 1 1 2 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 86 | . 6 . 5 10 7 7 . 1 4 . 6 . 9 1 1 . . 2 1 2 3 . 3 1 1 4 . 3 4 1 2 . . . 2 Terminals 29 | . 4 . 4 7 3 5 . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . 1 . 4 . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . 1 2 . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 1 . . . . . . Recycling Units 4 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . 2 . . . . . 2 . 1 . . . . Garrison Access 10 | . . . . . 1 1 . . . . 1 . 1 . . . . . . . . . 1 . . . . 2 1 1 1 . . . . Total Hacks 276 | . 17 . 18 31 15 15 . 1 29 . 17 . 29 1 1 . . 5 1 8 9 . 13 1 1 17 . 7 12 4 3 . . . 21 Successful 183 | . 8 . 7 18 7 5 . 1 29 . 8 . 19 1 1 . . 4 1 8 9 . 3 1 1 17 . 3 8 1 2 . . . 21 Failed 93 | . 9 . 11 13 8 10 . . . . 9 . 10 . . . . 1 . . . . 10 . . . . 4 4 3 1 . . . . Catastrophic 12 | . 1 . . 3 1 . . . . . 2 . . . . . . . . . . . 5 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 240 | . 15 . 5 19 7 11 . . . . 4 . 9 . . . . 13 . . 1 . 24 . . . . 21 27 13 37 9 9 16 . Terminals 96 | . 13 . 16 24 8 13 . . . . 8 . 14 . . . . . . . . . . . . . . . . . . . . . . Fabricators 15 | . . . . . . . . . . . 4 . 9 . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 26 | . . . . 4 5 . . . . . 3 . 4 . . . . 3 . . . . . . . . . 3 4 . . . . . . Recycling Units 7 | . 4 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 24 | . . . 2 . 1 1 . . . . . . . . . . . . . . . . 12 . . . . . 6 . 2 . . . . Garrison Access 18 | . . . . . 1 1 . . . . 2 . 2 . . . . . . . . . 1 . . . . 4 2 4 1 . . . . Terminal Hacks 122 | . 4 . 6 10 1 1 . 1 29 . 3 . 7 1 1 . . . 1 8 9 . . 1 1 17 . . . . . . . . 21 Record 50 | . . . . . . . . . 11 . . . . . . . . . 1 7 8 . . . . 5 . . . . . . . . 18 Part Schematic 14 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 13 | . 1 . 3 1 . . . . 3 . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . Open Door 9 | . . . . 2 . . . 1 . . . . . 1 1 . . . . 1 1 . . 1 1 . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . 2 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 1 2 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 11 | . . . . . . . . . . . 2 . 7 . . . . 2 . . . . . . . . . . . . . . . . . Load Schematic 6 | . . . . . . . . . . . 1 . 4 . . . . 1 . . . . . . . . . . . . . . . . . Build 5 | . . . . . . . . . . . 1 . 3 . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 16 | . . . . 3 3 . . . . . 1 . 1 . . . . 2 . . . . . . . . . 2 4 . . . . . . Scan Component 10 | . . . . 2 2 . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 2 . . . . . . Repair 6 | . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . 1 1 . . . . . . . . . . . . . . . . 3 . . . . . 2 . . . . . . Insert Component 7 | . . . . . 1 1 . . . . . . . . . . . . . . . . 3 . . . . . 2 . . . . . . Garrison Access Hacks 6 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . Seal Access 6 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . Unauthorized Hacks 21 | . 4 . 1 5 1 2 . . . . 2 . 4 . . . . . . . . . . . . . . . 1 . 1 . . . . Terminals 13 | . 2 . 1 3 1 2 . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 2 . 1 2 1 2 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Jam 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 5 . 5 7 4 6 . . . . 6 . 9 . . . . 2 . . . . 3 . . . . 2 2 . 1 . . . . Full Trace Events 5 | . 1 . . 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 19 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . 5 . . . . . 9 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 76 | . . . . . . . . . 10 . . . . . . . . . . . . . 12 . . 4 . . 13 . 13 8 . 16 . Parts Built 7 | . . . . . . . . . . . 1 . 5 . . . . 1 . . . . . . . . . . . . . . . . . Matter 1411 | . . . . . . . . . . . 318 . 775 . . . . 318 . . . . . . . . . . . . . . . . . Time 505 | . . . . . . . . . . . 169 . 252 . . . . 84 . . . . . . . . . . . . . . . . . Total Part Build Rating 43 | . . . . . . . . . . . 6 . 31 . . . . 6 . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . . . . . . Time 310 | . . . . 38 108 . . . . . . . . . . . . 89 . . . . . . . . . 34 41 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . . 1 . Robot Hacks Applied 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . . 1 . parse_system 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . . 2 . . 1 3 . . . . . 2 . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 107 | . . . . 11 . . . . . 1 . 19 . . 1 9 2 3 . 3 3 . 5 . . . 2 6 . 10 . . 7 25 . Largest Group 19 | . . . . 10 . . . . . 1 . 19 13 7 4 10 10 7 2 2 3 2 5 . . . 2 5 . 3 . . 3 17 . Highest-Rated Group 2056 | . . . . 100 . . . . . 95 . 714 539 300 158 330 330 234 71 62 141 95 494 . . . 98 183 . 244 . . 334 2056 . Highest-Rated Ally 269 | . . . . 100 . . . . . 95 . 50 50 50 46 47 49 49 38 31 49 49 103 . . . 49 45 . 122 . . 122 269 . Zionite Dispatches 14 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 3 . 4 . . 4 . . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 1 . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 36 | . . . . 1 . . . . . . . . . . . . . 2 . 1 2 8 1 . . . 4 3 . . . . 3 11 . STAY 13 | . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . 2 . . . . . . 6 . ROAM 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . FOLLOW 11 | . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . 1 . . . . . . 5 . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . RETURN 6 | . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . . . . . . . . . 2 . . Ally Attacks 668 | . . . . 47 . . . . . 10 . 96 66 14 11 . 46 30 3 16 1 13 37 . . . 1 18 . 18 . . 48 193 . Total Damage 31212 | . . . . 756 . . . . . 441 . 3479 1934 444 125 . 906 1111 136 231 10 327 1610 . . . 366 335 . 819 . . 1957 16225 . Kills 131 | . . . . 10 . . . . . 2 . 9 18 2 . . 8 13 1 3 . 2 8 . . . 1 6 . 5 . . 6 37 . Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 4 . Allies Melted 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 17 | . . 1 . . . . 1 2 . 1 . . . 2 1 2 2 . 1 1 . 1 . 1 1 . . . . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . . . . 2 . 2 . . 1 . . . . . . . . . 5 . . Drone Recoveries 8 | . . . . . . . . . . . . . . . . . . 2 . 2 . . 1 . . . . . . . . . 3 . . Zionite Intel Received 37 | . . . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . 3 8 1 11 2 . 5 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Unaware Analyses 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . . 1 . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 50541 | . 1587 984 1222 1503 2226 362 195 942 50 489 290 109 345 527 542 539 1361 512 1129 4805 1306 2634 634 670 339 757 1532 612 324 200 730 74 221 11895 8894 Spaces Moved 34147 | 1 799 585 575 611 752 621 474 921 92 647 441 142 547 933 896 875 1121 738 1153 1959 1500 1240 1100 1049 709 735 1901 908 637 388 890 162 308 5130 2607 Core 180 | . . . . . . . . . . . . . . . . . 92 . . . . . . . . . . . . . . . . 88 . Treads 10304 | . 772 585 575 611 751 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4403 2607 Legs 28 | 1 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 23635 | . . . . . 1 621 474 921 92 647 441 142 547 933 896 875 1029 738 1153 1959 1500 1240 1100 1049 709 735 1901 908 637 388 890 162 308 639 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 16 | 120 120 160 160 160 92 26 38 38 38 38 26 34 34 40 40 40 42 42 42 42 40 40 36 40 40 40 40 16 16 16 24 33 38 36 155 Average Speed 88 | 120 158 160 160 176 237 37 38 38 38 38 33 34 35 40 40 41 104 43 43 42 48 46 36 40 40 55 40 37 34 32 33 37 39 192 155 Slowest Speed 2750 | 120 160 160 260 260 250 38 38 38 38 38 34 34 40 40 40 42 800 48 96 96 94 94 40 96 40 96 96 116 97 40 46 38 121 2750 155 Overloaded Moves 421 | . . . . . . 5 . . . . 6 . . . . . . . . . . . . . . . . 1 69 109 176 31 . 24 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . 1 1 Exploration Rate (%) 61 | 2 88 96 36 77 59 23 63 76 70 79 15 75 17 92 74 86 89 17 95 98 92 64 28 79 80 60 76 30 75 24 86 12 8 90 94 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 22 | . 2 . . 2 . . . 1 1 . . . . . . 3 . . . 1 . . . 1 . 3 . . 4 . 4 . . . . Known Exits Taken 28 | . . . 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 40 | . . 2 . . . . 1 2 . 5 . . . 9 2 2 3 . 2 3 . 1 . 4 2 . 2 . . . . . . . . Spaces Dug 225 | . . . 10 9 . 12 . 33 4 . 8 1 7 3 5 . . 3 . 1 5 . 15 . 4 . 13 13 4 4 4 3 2 7 55 Terrain Destroyed 1352 | . . 26 25 9 7 50 . 56 4 . 9 1 11 43 87 . 184 3 83 19 34 41 32 60 50 8 102 26 4 39 4 3 2 104 226 Melee 111 | . . . . . . 12 . 15 4 . 8 1 7 3 5 . . 3 . 1 5 . 15 . 4 . . 11 4 4 4 3 2 . . Projectile 245 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . . . . . 33 207 AOE 977 | . . 26 25 9 7 38 . 41 . . . . 4 40 82 . 184 . 83 18 29 41 17 60 46 8 102 11 . 35 . . . 71 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 52637 | . 985 616 800 906 1006 715 481 1463 97 889 538 198 672 1070 1058 1049 1260 879 1773 5939 2071 3290 1288 1262 743 1061 2633 1128 724 446 1265 169 385 6768 7010 Wait 15815 | . 56 2 118 177 101 55 3 508 . 240 53 50 95 124 146 161 55 90 571 3861 419 2016 150 171 23 252 622 157 63 33 308 3 40 1144 3948 Move 34110 | . 797 584 574 610 751 620 473 920 91 646 441 141 546 932 895 874 1120 737 1152 1958 1499 1239 1099 1048 708 734 1900 907 636 387 889 161 307 5129 2605 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 233 | . 19 3 13 7 12 7 . . . 1 3 1 4 1 . 2 . 2 5 8 15 4 3 2 . 14 11 5 4 2 8 . . 65 12 Fast Attach 177 | . 5 2 6 7 3 3 . . . . . . 2 . . 2 . 7 4 7 12 2 . 3 . 3 . 6 2 2 5 . 12 56 26 Attach 113 | . 1 . 1 . 8 2 . . . . 2 . 1 . . 3 . 4 5 12 4 2 4 3 . 4 7 4 2 2 10 1 1 23 7 Detach 108 | . 2 . 1 1 3 1 . . . . . . . . . 2 . 4 6 13 5 . . 4 . 4 6 3 1 1 5 . 4 38 4 Swap 184 | . 6 6 15 9 11 5 1 2 . 1 9 3 3 . 1 . 2 2 3 . 1 2 10 1 1 7 7 6 2 3 2 . . 23 40 Drop 363 | . 15 6 22 15 20 2 . . . 1 2 1 5 1 1 5 . 7 12 25 37 13 2 8 . 13 17 3 4 5 3 . 5 99 14 Fire 779 | . 81 11 43 68 95 3 . 3 . . 1 . 1 6 7 . 18 3 8 3 4 4 1 10 3 1 10 7 . 4 . . 11 43 330 Melee 346 | . . . . . . 17 4 30 6 . 26 2 15 6 8 . 14 23 3 1 9 . 19 10 8 19 15 27 10 7 35 4 5 23 . Ram 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 171 | . 3 2 7 11 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 23 Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 2 1 Rewire 171 | . . . . 1 . . . . . . . . . . . . 51 . . 42 51 . . . . . 26 . . . . . . . . Trap 60 | . . . . . . . . . . . . . . . . . . . 4 9 15 8 . 2 . 10 12 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Low x2 / Ext x2) -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Arm / *Tes) -3/Testing -2/Research (discovered 3 exits: Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 15) 578 | -10/Materials | Discovered new exit (range 15) 943 | -10/Materials | Discovered new exit (range 16) 1266 | -10/Materials | Build established: Scavenger-Mutant 1588 | -10/Materials | Entered Mines 1630 | -10/Mines | Learned Materials garrison access intel 1722 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1728 | -10/Mines | Found Prototype Device 1903 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1962 | -10/Mines | Discovered new exit (range 5) 2061 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2206 | -10/Mines | Build established: Mutant 2441 | -10/Mines | Discovered new exit (range 4) 2572 | -10/Mines | Entered Materials 2572 | -9/Materials | Evolved 2 slots: Utility x2 2815 | -9/Materials | Discovered new exit (range 15) 3055 | -9/Materials | Build established: Scavenger-Mutant 3060 | -9/Materials | Discovered new exit (range 4) 3165 | -9/Materials | Discovered new exit (range 15) 3327 | -9/Materials | Identified exit to Storage 3794 | -9/Materials | Entered Storage 3973 | -9/Storage | Met 01-MTF 4377 | -9/Storage | Found 01-MTF's Shockpuncher 4654 | -9/Storage | Build established: Mutant 5013 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5148 | -9/Storage | Discovered new exit (range 12) 5244 | -9/Storage | Repaired Imp. Propulsion Shielding 5297 | -9/Storage | Entered Materials 5297 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5298 | -8/Materials | Loaded intel: 1 garrison access location 6445 | -8/Materials | Discovered new exit (range 10) 6695 | -8/Materials | Repaired Centrium Light Armor Plating 7115 | -8/Materials | Identified Exp. Sensor Array 7127 | -8/Materials | Discovered new exit (range 16) 7522 | -8/Materials | Identified exit to Factory 7523 | -8/Materials | Entered Factory 7523 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7868 | -7/Factory | Discovered new exit (range 9) 7884 | -7/Factory | Identified exit to Lower Caves 7885 | -7/Factory | Entered Lower Caves 7925 | -7/Lower Caves | Learned Factory emergency access door positions 7952 | -7/Lower Caves | Build established: Scavenger-Scout 7957 | -7/Lower Caves | Discovered new exit (range 16) 7963 | -7/Lower Caves | Identified exit to Lower Caves 8080 | -7/Lower Caves | Entered another Lower Caves area 8130 | -7/Lower Caves | Discovered new exit (range 3) 8131 | -7/Lower Caves | Identified exit to Factory 8171 | -7/Lower Caves | Encountered a Warlord checkpoint 8604 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8635 | -7/Lower Caves | Spotted B-75 Beast 8998 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 9006 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 9017 | -7/Lower Caves | Discovered new exit (range 14) 9022 | -7/Lower Caves | Identified exit to Data Miner 9022 | -7/Lower Caves | Entered Data Miner 9022 | -7/Data Miner | Discovered new exit (range 6) 9030 | -7/Data Miner | Met Data Miner 9040 | -7/Data Miner | Learned location of Section 7 (-2) 9040 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9044 | -7/Data Miner | Received God Mode back door access code from Data Miner 9053 | -7/Data Miner | Identified exit to Proximity Caves 9072 | -7/Data Miner | Entered Proximity Caves 9115 | -6/Proximity Caves | Escorted by Enhanced Grunt 9275 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9561 | -6/Proximity Caves | Entered Factory 9561 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9562 | -6/Factory | Identified exit to Lower Caves 9598 | -6/Factory | Incoming investigation squad redirected 9626 | -6/Factory | Incoming investigation squad redirected 9736 | -6/Factory | Identified exit to Extension 9766 | -6/Factory | Local fabrication network quarantined 9794 | -6/Factory | Fabricated Mni. Smartbomb Launcher? 9851 | -6/Factory | Manually triggered Chute Trap 9851 | -6/Factory | Sucked down chute 9851 | -6/Factory | Entered Waste 9860 | -6/Waste | Spotted C-40 Crusher 9866 | -6/Waste | Met Warlord forces unprepared to attack 9866 | -6/Waste | EMP discharged 9879 | -6/Waste | Allies destroyed C-40 Crusher 9882 | -6/Waste | Allies destroyed C-40 Crusher 9882 | -6/Waste | Spotted C-40 Crusher 9885 | -6/Waste | Spotted C-40 Crusher 9888 | -6/Waste | Allies destroyed C-40 Crusher 9895 | -6/Waste | Allies destroyed C-40 Crusher 9902 | -6/Waste | Spotted C-40 Crusher 9902 | -6/Waste | Spotted C-40 Crusher 9908 | -6/Waste | Allies destroyed C-40 Crusher 9911 | -6/Waste | Allies destroyed C-40 Crusher 9917 | -6/Waste | Discovered new exit (range 10) 9919 | -6/Waste | Identified exit to Factory 9960 | -6/Waste | Entered Factory 9960 | -6/Factory | Accompanied by 13 allies 10027 | -6/Factory | Build established: Scout 10056 | -6/Factory | Incoming investigation squad redirected 10126 | -6/Factory | Fabricated Cmb. Gravmag System? 10168 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 10169 | -6/Factory | Fabricated Exp. Terrain Scan Processor? 10235 | -6/Factory | Incoming investigation squad redirected 10260 | -6/Factory | Local fabrication network quarantined 10305 | -6/Factory | Entered Lower Caves 10305 | -6/Lower Caves | Accompanied by 7 allies 10313 | -6/Lower Caves | Learned Factory terminal intel 10484 | -6/Lower Caves | Destroyed B-75 Beast 10655 | -6/Lower Caves | Encountered a Warlord checkpoint 10687 | -6/Lower Caves | Discovered new exit (range 9) 10770 | -6/Lower Caves | Identified exit to Lower Caves 10832 | -6/Lower Caves | Entered another Lower Caves area 10832 | -6/Lower Caves | Accompanied by 4 allies 10909 | -6/Lower Caves | A Commander dispatched an escort 11031 | -6/Lower Caves | Learned Factory terminal intel 11062 | -6/Lower Caves | Discovered new exit (range 13) 11089 | -6/Lower Caves | Identified exit to Zion 11374 | -6/Lower Caves | Entered Zion 11374 | -6/Zion | Accompanied by 2 allies 11375 | -6/Zion | Commander's escort returned to base 11387 | -6/Zion | Discovered new exit (range 16) 11408 | -6/Zion | Found Prototype Device 11408 | -6/Zion | Identified Bomb Factory No. 2 11445 | -6/Zion | Given the Hacking Drone Bay 11445 | -6/Zion | Found Prototype Device 11455 | -6/Zion | Learned Factory trap positions 11488 | -6/Zion | Learned location of Warlord (-5) 11495 | -6/Zion | Found CR-A16's Pointy Stick 11517 | -6/Zion | Gained Derelict followers 11549 | -6/Zion | Imprinted 11551 | -6/Zion | Declared Zion's savior 11750 | -6/Zion | Identified exit to Proximity Caves 11913 | -6/Zion | Entered Proximity Caves 11913 | -5/Proximity Caves | Accompanied by 10 allies 11915 | -5/Proximity Caves | Learned Factory terminal intel 11944 | -5/Proximity Caves | Spotted B-75 Beast 11945 | -5/Proximity Caves | Learned Factory non-interactive machine intel 11958 | -5/Proximity Caves | Allies destroyed B-75 Beast 12109 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12268 | -5/Proximity Caves | Identified Hacking Drone Bay 12407 | -5/Proximity Caves | Discovered new exit (range 15) 12414 | -5/Proximity Caves | Identified exit to Factory 12823 | -5/Proximity Caves | Build established: Assassin 13274 | -5/Proximity Caves | Entered Factory 13274 | -5/Factory | Accompanied by 6 allies 13274 | -5/Factory | Evolved 2 slots: Utility x2 13275 | -5/Factory | Identified exit to Upper Caves 13276 | -5/Factory | Loaded intel: 101 trap records 13277 | -5/Factory | Loaded intel: 221 non-interactive machine locations 13278 | -5/Factory | Loaded intel: 20 terminal locations 13350 | -5/Factory | Retrieved Zion intel report: Branch Access 13381 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13382 | -5/Factory | Repaired Cld. Gravmag System? 13530 | -5/Factory | Fabricated Combat Drone Bay? 13575 | -5/Factory | Local fabrication network quarantined 13621 | -5/Factory | Build established: Scout 13710 | -5/Factory | Retrieved Zion intel report: Emergency Access 13711 | -5/Factory | Zion Hacker squad teleported in 13786 | -5/Factory | Entered Upper Caves 13786 | -5/Upper Caves | Accompanied by 2 allies 14811 | -5/Upper Caves | Discovered new exit (range 9) 14822 | -5/Upper Caves | Identified exit to Upper Caves 14855 | -5/Upper Caves | Learned Factory stockpile data 14864 | -5/Upper Caves | Found Alien Artifact 14864 | -5/Upper Caves | Identified Dimensional Node Initializer 14864 | -5/Upper Caves | Initialized slip node 14915 | -5/Upper Caves | Entered another Upper Caves area 14923 | -5/Upper Caves | Encountered a Warlord checkpoint 14936 | -5/Upper Caves | Discovered new exit (range 12) 16745 | -5/Upper Caves | Identified exit to Factory 16950 | -5/Upper Caves | Learned 4 Factory zone layouts 18916 | -5/Upper Caves | A Commander dispatched an escort 18918 | -5/Upper Caves | Learned Armory emergency access door positions 18918 | -5/Upper Caves | Learned Research stockpile data 18918 | -5/Upper Caves | Learned Research garrison access intel 18918 | -5/Upper Caves | Learned Extension garrison access intel 19125 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 19543 | -5/Upper Caves | Discovered new exit (range 10) 19719 | -5/Upper Caves | Identified exit to Warlord 19720 | -5/Upper Caves | Entered Warlord 19732 | -5/Warlord | Discovered new exit (range 9) 19735 | -5/Warlord | Identified exit to Proximity Caves 19972 | -5/Warlord | Warlord's base attacked by MAIN.C 20105 | -5/Warlord | Rebuked by Warlord 20109 | -5/Warlord | Opened Warlord's prototype stash 20118 | -5/Warlord | Found Prototype Device 20118 | -5/Warlord | Identified System Purifier 20128 | -5/Warlord | Found Prototype Processor 20128 | -5/Warlord | Identified Spectral Analyzer 20133 | -5/Warlord | Found Prototype Hackware 20164 | -5/Warlord | Found Prototype Energy Cannon 20164 | -5/Warlord | Identified Vortex Driver 20172 | -5/Warlord | Found Vortex Driver 20322 | -5/Warlord | Warlord forces counterattacked 20346 | -5/Warlord | Spotted Executioner 20516 | -5/Warlord | Spotted Executioner 20636 | -5/Warlord | Build established: Assassin 20647 | -5/Warlord | Warlord base infiltrated, sounded retreat 20964 | -5/Warlord | Build established: Scout 21026 | -5/Warlord | Entered Proximity Caves 21026 | -4/Proximity Caves | Accompanied by 2 allies 21060 | -4/Proximity Caves | Learned 8 Research zone layouts 21507 | -4/Proximity Caves | Build established: Assassin 22054 | -4/Proximity Caves | Spotted B-86 Titan 22071 | -4/Proximity Caves | Build established: Scout 23549 | -4/Proximity Caves | Discovered exit to Factory (range 16) 23660 | -4/Proximity Caves | Entered Factory 23660 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 23663 | -4/Factory | Loaded intel: 20 terminal locations 23797 | -4/Factory | Retrieved Zion intel report: Trap Installations 23798 | -4/Factory | Zion Light squad teleported in 23872 | -4/Factory | Retrieved Zion intel report: Component Schematics 23909 | -4/Factory | Discovered new exit (range 19) 23911 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 23924 | -4/Factory | Retrieved Zion intel report: Active Terminals 23925 | -4/Factory | Zion Heavy squad teleported in 23930 | -4/Factory | Garrison activated, responded to threat 23946 | -4/Factory | Identified exit to Research 24016 | -4/Factory | Incoming investigation squad redirected 24120 | -4/Factory | Build established: Scavenger-Scout 24174 | -4/Factory | Discovered new exit (range 7) 24191 | -4/Factory | Identified Ghost Barrier 24225 | -4/Factory | Incoming investigation squad redirected 24291 | -4/Factory | Identified exit to Upper Caves 24294 | -4/Factory | Entered Upper Caves 24318 | -4/Upper Caves | Encountered a Warlord checkpoint 24425 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 24487 | -4/Upper Caves | Build established: Hacker-Scout 24710 | -4/Upper Caves | Learned location of Quarantine (-2) 24955 | -4/Upper Caves | Discovered new exit (range 9) 24958 | -4/Upper Caves | Identified exit to Upper Caves 24964 | -4/Upper Caves | Entered another Upper Caves area 25229 | -4/Upper Caves | Learned Research non-interactive machine intel 25276 | -4/Upper Caves | Discovered new exit (range 9) 25303 | -4/Upper Caves | Identified exit to Zhirov 25303 | -4/Upper Caves | Entered Zhirov 25303 | -4/Zhirov | Discovered new exit (range 3) 25311 | -4/Zhirov | Met Zhirov 25318 | -4/Zhirov | Learned location of Command (-1) 25323 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25339 | -4/Zhirov | Found Alien Artifact 25339 | -4/Zhirov | Identified Integrated Reactor 25339 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 25346 | -4/Zhirov | Found Alien Artifact 25362 | -4/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 25618 | -4/Zhirov | Build established: Hacker-Mutant 25736 | -4/Zhirov | Identified exit to Proximity Caves 25961 | -4/Zhirov | Cloak Generator disabled 25961 | -4/Zhirov | Attacked by Zhirov 26009 | -4/Zhirov | Found Deep Network Scanner 26012 | -4/Zhirov | Found Quantum Router 26016 | -4/Zhirov | Found Alien Artifact 26060 | -4/Zhirov | Entered Proximity Caves 26261 | -3/Proximity Caves | Build established: Hacker-Scout 27263 | -3/Proximity Caves | Discovered exit to Research (range 15) 27592 | -3/Proximity Caves | Entered Research 27592 | -3/Research | Accompanied by 1 ally 27592 | -3/Research | Evolved 2 slots: Utility x2 27593 | -3/Research | Identified exit to Research 27595 | -3/Research | Loaded intel: 63 non-interactive machine locations 27596 | -3/Research | Loaded intel: 4 garrison access locations 27645 | -3/Research | Zion Hover Resupply teleported in 27728 | -3/Research | Zion Fire squad teleported in 27773 | -3/Research | Repaired Broken Cmb. Linear Gravjet 27797 | -3/Research | Retrieved Zion intel report: Active Garrisons 27842 | -3/Research | Spotted B-86 Titan 27844 | -3/Research | Destroyed B-86 Titan 27878 | -3/Research | Retrieved Zion intel report: Unaware Schematics 27926 | -3/Research | Spotted B-86 Titan 27926 | -3/Research | Destroyed B-86 Titan 27951 | -3/Research | Discovered new exit (range 21) 27988 | -3/Research | Found Prototype Processor 28086 | -3/Research | Discovered exit to Research (range 23) 28114 | -3/Research | Identified exit to Armory 28131 | -3/Research | Discovered new exit (range 11) 28154 | -3/Research | Retrieved Zion intel report: Emergency Access 28155 | -3/Research | Zion Offense Resupply teleported in 28198 | -3/Research | Identified exit to Testing 28204 | -3/Research | Entered Testing 28215 | -3/Testing | Identified Transdimensional Reconstructor (x2) 28215 | -3/Testing | Identified Exp. Target Analyzer 28241 | -3/Testing | Repaired Imp. Utility Shielding 28260 | -3/Testing | Found Prototype Processor 28266 | -3/Testing | Repaired Imp. Medium Armor Plating 28274 | -3/Testing | Identified Exp. Melee Analysis Suite 28314 | -3/Testing | Retrieved Zion intel report: Trap Installations 28318 | -3/Testing | Discovered exit to Research (range 16) 28323 | -3/Testing | Retrieved Zion intel report: Main Access 28333 | -3/Testing | Retrieved Zion intel report: Guard Positions 28336 | -3/Testing | Retrieved Zion intel report: Emergency Access 28353 | -3/Testing | Warped through subspace 28418 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 28437 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 28455 | -3/Testing | Retrieved Zion intel report: Component Schematics 28490 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 28528 | -3/Testing | Entered Research 28528 | -2/Research | Evolved 2 slots: Weapon x2 28582 | -2/Research | Retrieved Zion intel report: Branch Access 28582 | -2/Research | Identified exit to Quarantine 28583 | -2/Research | Zion Hacker squad teleported in 28588 | -2/Research | Discovered new exit (range 21) 28628 | -2/Research | Zion Heavy squad teleported in 28641 | -2/Research | Garrison activated, responded to threat 28658 | -2/Research | Zion Fire squad teleported in 28682 | -2/Research | Spotted B-90 Cyclops 28688 | -2/Research | Destroyed B-90 Cyclops 28706 | -2/Research | Zion Heavy squad teleported in 28713 | -2/Research | Incoming assault squad redirected 28728 | -2/Research | Entered Quarantine 28755 | -2/Quarantine | Found Alien Artifact 28755 | -2/Quarantine | Identified Core Reset Matrix 28755 | -2/Quarantine | Used Core Reset Matrix 28759 | -2/Quarantine | Detected hypermatrix surge 28759 | -2/Quarantine | Sensed 11 artifacts in vicinity 28789 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 28854 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 28867 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 28868 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 28878 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 28889 | -2/Quarantine | Found Subatomic Replicator 28912 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 28956 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 28958 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 28968 | -2/Quarantine | Cryocooling Duct disabled 28976 | -2/Quarantine | Discovered new exit (range 14) 28978 | -2/Quarantine | First assault squad dispatched 28983 | -2/Quarantine | Ambient heat levels rising (+20) 28983 | -2/Quarantine | Non-combat units ordered to evacuate 28989 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 28995 | -2/Quarantine | Incoming assault squad redirected 28996 | -2/Quarantine | Incoming assault squad redirected 29004 | -2/Quarantine | Warped through subspace 29058 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 29092 | -2/Quarantine | Found Transdimensional Reconstructor 29092 | -2/Quarantine | Warped through subspace 29095 | -2/Quarantine | Incoming investigation squad redirected 29149 | -2/Quarantine | Build established: Hacker-Ninja 29267 | -2/Quarantine | Found Transdimensional Reconstructor 29269 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 29270 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 29276 | -2/Quarantine | Found Dimensional Node Initializer 29290 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 29389 | -2/Quarantine | Found Core Stripper 29422 | -2/Quarantine | Spotted Fortress 29435 | -2/Quarantine | Incoming assault squad redirected 29455 | -2/Quarantine | Discovered new exit (range 10) 29457 | -2/Quarantine | Identified exit to Section 7 29458 | -2/Quarantine | Entered Section 7 29459 | -2/Section 7 | Sensed 18 artifacts in vicinity 29492 | -2/Section 7 | Retrieved Zion intel report: Main Access 29492 | -2/Section 7 | Identified exit to Access 29504 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 29522 | -2/Section 7 | Warped through subspace 29532 | -2/Section 7 | Entered Access 29532 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 29627 | -1/Access | Zion Light squad teleported in 29646 | -1/Access | Found Prototype Protection 29646 | -1/Access | Identified Zio. Weapon Casing 29723 | -1/Access | Zion Zionite Resupply teleported in 29723 | -1/Access | Discovered new exit (range 10) 29724 | -1/Access | Lost 5 parts (5u) 29735 | -1/Access | Zion Heavy squad teleported in 29752 | -1/Access | Zion Experimental squad teleported in 29752 | -1/Access | Identified exit to Command 29753 | -1/Access | Entered Command 29753 | -1/Command | Accompanied by 1 ally 29806 | -1/Command | Disengaged cave seal 29806 | -1/Command | Zionites emerged from the dark tunnel 29812 | -1/Command | Build established: Hacker-Mutant 29826 | -1/Command | Retrieved Zion intel report: Unaware Analyses 29851 | -1/Command | Retrieved Zion intel report: Unaware Schematics 29868 | -1/Command | Spotted B-99 Colossus 29877 | -1/Command | Destroyed B-99 Colossus 29881 | -1/Command | Found Prototype Ballistic Gun 29881 | -1/Command | Identified Multirail 29889 | -1/Command | Found Multirail 30045 | -1/Command | Retrieved Zion intel report: Component Schematics 30055 | -1/Command | Found Unknown Device 30055 | -1/Command | Identified Antimissile System 30061 | -1/Command | Retrieved Zion intel report: Component Stockpiles 30076 | -1/Command | Spotted M Guard 30076 | -1/Command | Spotted M Guard 30076 | -1/Command | Spotted Combat Programmer 30083 | -1/Command | Allies destroyed Combat Programmer 30084 | -1/Command | Spotted Combat Programmer 30090 | -1/Command | Allies destroyed Combat Programmer 30118 | -1/Command | Destroyed M Guard 30118 | -1/Command | All MAIN.C guards destroyed 30123 | -1/Command | Found Prototype Device 30123 | -1/Command | Identified AEGIS Remote Shield 30128 | -1/Command | Lost 4 parts (1n2u1w) 30151 | -1/Command | Found Prototype Reactor 30151 | -1/Command | Identified Zero-point Reactor 30156 | -1/Command | Found AEGIS Remote Shield 30159 | -1/Command | Found Zero-point Reactor 30182 | -1/Command | Retrieved Zion intel report: Unaware Schematics 30272 | -1/Command | Found Corrupted Prototype Protection 30272 | -1/Command | Identified Hvy. Regenerative Plating 30365 | -1/Command | Met MAIN.C 30370 | -1/Command | Allies destroyed MAIN.C Shell 30370 | -1/Command | 0b10 Conduit disabled 30370 | -1/Command | MAIN.C activated Command garrisons 30378 | -1/Command | Allies destroyed MAIN.C 30382 | -1/Command | Build established: Scavenger-Gunner 30398 | -1/Command | Found Prototype Protection 30398 | -1/Command | Identified Exp. Powered Armor 30410 | -1/Command | Found Prototype Ballistic Cannon 30425 | -1/Command | Found Prototype Processor 30425 | -1/Command | Identified Exp. Targeting Computer 30428 | -1/Command | Found Prototype Processor 30457 | -1/Command | Spotted B-99 Colossus 30473 | -1/Command | Allies destroyed B-99 Colossus 30504 | -1/Command | Found Multirail 30717 | -1/Command | Found Prototype Ballistic Gun 30717 | -1/Command | Identified Hyp. Multirail 30741 | -1/Command | Identified Exp. Target Analyzer 30746 | -1/Command | Identified Omega Cannon 31001 | -1/Command | Build established: Scavenger-Mutant 33700 | -1/Command | Found Prototype Device 33704 | -1/Command | Identified EM Disruption Field 33740 | -1/Command | Found Unknown Launcher 33755 | -1/Command | Identified Gamma Bomb Array 34150 | -1/Command | Discovered new exit (range 9) 34850 | -1/Command | Found Prototype Device 34851 | -1/Command | Identified Exp. Shock Absorption System 35017 | -1/Command | Found Unknown Device 35024 | -1/Command | Identified Launcher Loader 36348 | -1/Command | Phase Generator disabled 36760 | -1/Command | Discovered new exit (range 8) 36784 | -1/Command | Found Corrupted Exp. Targeting Computer 37753 | -1/Command | Found Prototype Device 37792 | -1/Command | Identified Adv. Kinecellerator 38540 | -1/Command | Found Zio. Shade Armor 38544 | -1/Command | Found Corrupted Exp. Weapon Cycler 38582 | -1/Command | Found Zio. Weapon Casing 39202 | -1/Command | Found Zio. Shade Armor 39324 | -1/Command | Found Prototype Reactor 39324 | -1/Command | Identified Vortex Chain Reactor 39436 | -1/Command | Found Vortex Chain Reactor 40181 | -1/Command | Found Prototype Device 40189 | -1/Command | Identified Exp. Cloaking Device 40215 | -1/Command | Found Prototype Protection 40216 | -1/Command | Identified Centrium Heavy Armor Plating 40599 | -1/Command | Build established: Scavenger-Gunner 40988 | -1/Command | Found Exp. Targeting Computer 41095 | -1/Command | Build established: Scavenger-Mutant 41618 | -1/Command | Found Zio. Shade Armor 41638 | -1/Command | Warped through subspace to slip node 41638 | -1/Command | Discovered new exit (range 4) 41641 | -1/Command | Found Zio. Shade Armor 41648 | -1/Command | Entered Access_0 41649 | -1/Access_0 | Sensed 4 artifacts in vicinity 41649 | -1/Access_0 | Met Architect 41662 | -1/Access_0 | Architect warped through subspace 41721 | -1/Access_0 | Architect warped through subspace 41765 | -1/Access_0 | Architect warped through subspace 41804 | -1/Access_0 | Architect warped through subspace 41840 | -1/Access_0 | Architect warped through subspace 41861 | -1/Access_0 | Subspace Access Node disabled 41879 | -1/Access_0 | Architect warped through subspace 41913 | -1/Access_0 | Architect warped through subspace 41928 | -1/Access_0 | Found Prototype Device 41944 | -1/Access_0 | Architect warped through subspace 41966 | -1/Access_0 | Architect warped through subspace 42005 | -1/Access_0 | Architect warped through subspace 42012 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 42031 | -1/Access_0 | Architect warped through subspace 42039 | -1/Access_0 | A6 warped into view 42054 | -1/Access_0 | Architect warped through subspace 42066 | -1/Access_0 | Destroyed A6 42080 | -1/Access_0 | Architect warped through subspace 42084 | -1/Access_0 | Subspace Access Node disabled 42086 | -1/Access_0 | Identified Desublimator 42101 | -1/Access_0 | Architect warped through subspace 42151 | -1/Access_0 | Architect warped through subspace 42166 | -1/Access_0 | Architect warped through subspace 42213 | -1/Access_0 | Build established: Scavenger-Gunner 42215 | -1/Access_0 | Subspace Access Node disabled 42229 | -1/Access_0 | Architect warped through subspace 42266 | -1/Access_0 | Architect warped through subspace 42297 | -1/Access_0 | Architect warped through subspace 42313 | -1/Access_0 | Crushed by falling debris 42329 | -1/Access_0 | Found Integrity Redistributor 42329 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-359) 42366 | -1/Access_0 | Architect warped through subspace 42494 | -1/Access_0 | Subspace Access Node disabled 42670 | -1/Access_0 | Destroyed A8 42710 | -1/Access_0 | A5 warped into view 42725 | -1/Access_0 | Destroyed A5 43165 | -1/Access_0 | Found Core Regenerator 43165 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 43285 | -1/Access_0 | Build established: Scavenger-Mutant 43725 | -1/Access_0 | A4 warped into view 43810 | -1/Access_0 | Destroyed A4 43935 | -1/Access_0 | Found Sigix Corpse 44502 | -1/Access_0 | A3 warped into view 44537 | -1/Access_0 | Destroyed A3 44794 | -1/Access_0 | Build established: Scavenger-Gunner 45045 | -1/Access_0 | Destroyed A2 45057 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 45089 | -1/Access_0 | Started Test 138-B, establishing a local singularity 45098 | -1/Access_0 | Singularity Gate disabled 45171 | -1/Access_0 | Found Integrated Dissipator 45171 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 45404 | -1/Access_0 | Build established: Scavenger-Mutant 45809 | -1/Access_0 | Found Exp. Targeting Computer 46172 | -1/Access_0 | Build established: Scavenger-Gunner 48834 | -1/Access_0 | Used Subatomic Replicator to replicate Sigix Corpse 50309 | -1/Access_0 | Destroyed Architect 50332 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 50528 | -1/Access_0 | Warped through subspace to slip node 50528 | -1/Access_0 | Discovered new exit (range 8) 50542 | *** | Heading to fleet! Last Messages --------------- >>Record "Log L.JSI57FRK" [REDACTED] >>Record "Log L.OZLVE4D5" [REDACTED] >>Record "Log L.QL67S5A3" [REDACTED] >>Record "Log L.RSL58V7F" [REDACTED] >>Record "Log L.UHGC2ASH" Despite Warlord's aggressive stance, the Derelict army has been surprisingly slow to make its move. They're doing almost too much planning and preparation... >>Record "Log L.XLJZXWC5" [REDACTED] >>Record "Log L.Y1U23ASU" [REDACTED] 50528_ Warped through subspace, drawn to slip node. 50528_ EXIT=FOUND 50542_ Ended siege mode. [Achievement: True Cogmind] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?##??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #####?##?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Coolant Potential 240 Energy Generation 71 Energy Capacity 1580 Matter Stores 525 Matter Capacity 800 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 2 Cloak Strength 3 Additional Mass Support 20 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Evasion (%) 67 Targeting Accuracy 24 Melee Accuracy 12 Target Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 6 Offensive Hacking 25 Defensive Hacking 25 Item Schematics ----------------- Adv. Shield Generator | -2/Quarantine | Z-intel Hvy. Treads | -2/Quarantine | Z-intel Imp. Core Analyzer | -2/Quarantine | Z-intel Adv. Terrain Scan Processor | -2/Quarantine | Z-intel Imp. Core Shielding | -2/Quarantine | Z-intel Linear Accelerator | -2/Quarantine | Z-intel Imp. Utility Shielding | -2/Quarantine | Z-intel Reaction Control System | -2/Quarantine | Z-intel Enh. Nova Cannon | -2/Quarantine | Z-intel Adv. Weapon Cycler | -2/Quarantine | Z-intel Stasis Projector | -2/Quarantine | Z-intel Imp. Focal Shield | -2/Quarantine | Z-intel Recalibrator | -2/Quarantine | Z-intel Centrium Heavy Treads | -2/Section 7 | Z-intel Hvy. Wave Gun | -2/Section 7 | Z-intel Exp. Biometal Leg | -2/Section 7 | Z-intel Imp. Particle Accelerator | -2/Section 7 | Z-intel Imp. Quantum Reactor | -2/Section 7 | Z-intel Centrium Light Armor Plating | -2/Section 7 | Z-intel Exp. Power Amplifier | -2/Section 7 | Z-intel Cld. Linear Gravjet | -2/Section 7 | Z-intel Cmb. Antigrav System | -1/Command | Z-intel Corruption Screen | -1/Command | Z-intel Imp. Shock Absorption System | -1/Command | Z-intel Tesla Rifle | -1/Command | Z-intel Imp. Plasma Cutter | -1/Command | Z-intel Imp. System Shield | -1/Command | Z-intel Adv. Force Field | -1/Command | Z-intel Energy Filter | -1/Command | Z-intel Biometal Heavy Treads | -1/Command | Z-intel Imp. Cloaking Device | -1/Command | Z-intel Stasis Beam | -1/Command | Z-intel Adv. Armor Integrity Analyzer | -1/Command | Z-intel Adv. Transmission Jammer | -1/Command | Z-intel Imp. Remote Force Field | -1/Command | Z-intel Adv. Melee Analysis Suite | -1/Command | Z-intel Com. HERF Cannon | -1/Command | Z-intel Robot Schematics ------------------ R-06 Scavenger | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel H-88 Terminator | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel E-15 Imp | -1/Command | Z-intel B-74 Champion | -1/Command | Z-intel Fabricated ------------ Mni. Smartbomb Launcher | x1 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory Exp. Terrain Scan Processor | x1 | -6/Factory Combat Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Core Reset Matrix High-powered Transdimensional Reconstructor Core Stripper Integrity Redistributor Core Regenerator Integrated Dissipator Subatomic Replicator Achievements -------------- Guerrilla Style True Cogmind Challenges ------------ None Game ------ Seed WeaponProtonPlating Manual? 0 Play Time 06:41:41 Cumulative 414.3 hours Start 2021.06.13 @ 11:54:17 End 2021.06.14 @ 19:06:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 140 Adventurer 1 Explorer 0 Win Type 2 Total 25 Types 7/4/5/1/1/0/7/0/0 Lore% 94 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7635416e-2e34-458d-95d1-de1aa2fca4c6