Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 22:25:36 // Winter2022/Polymind

Player: W_W

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (123)     615
Value Destroyed (4129)     4129
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (7030)               7030
              TOTAL SCORE: 15484

 Bonus
-------
Polymind Skill             6573
Pacifist                   200
High Alert Combat Kills    257

 Cogmind 
---------
Core Integrity             0/1000
Matter                     0/0
Energy                     15/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
     Armored Treads
     Armored Treads
     Armored Treads
>            --- UTILITY ----------
             Cooling System
             Visual Processing Unit
             Active Sensor Suite
             Targeting Computer
             Weapon Cycler
             Transmission Jammer
    Hardened Heavy Armor Plating
             Graphene Brace
             Dynamic Insulation System
>            --- WEAPON -----------
       Heavy Assault Cannon
>            --- INVENTORY --------
                 (None)
[Rating: 78]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Matter Pod
  Processor                Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Slots Evolved              .    | .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 62   | .   .   .   14  11  2   12  23  
  Power                    9    | .   .   .   2   1   .   2   4   
  Propulsion               19   | .   .   .   4   3   .   5   7   
  Utility                  18   | .   .   .   4   4   1   4   5   
  Weapon                   16   | .   .   .   4   3   1   1   7   
  Highest Loss Streak      9    | .   .   .   5   5   1   9   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   100 100 93  79  76  64  79  
  Engine                   8    | .   20  20  12  7   5   4   11  
  Treads                   18   | .   .   .   22  17  16  13  .   
  Leg                      1    | .   .   .   1   .   .   .   18  
  Wheel                    1    | .   40  40  .   .   .   .   13  
  Device                   26   | .   20  20  24  28  33  28  8   
  Processor                5    | .   .   .   .   6   11  9   4   
  Protection               5    | .   .   .   7   5   4   .   .   
  Energy Gun               5    | .   .   .   11  4   .   .   6   
  Ballistic Gun            5    | .   .   .   11  3   .   2   8   
  Ballistic Cannon         1    | .   .   .   .   3   4   .   .   
Naked Turns                76   | .   .   .   5   34  .   1   36  
Heaviest Build             58   | 9   9   9   18  58  58  26  19  
  Greatest Support         60   | 32  32  32  40  60  60  60  40  
  Greatest Overweight (x)  2    | .   .   .   1   2   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 4   4   4   4   6   1   1   1   
  Average Capacity         1    | 1   4   4   1   1   1   .   .   
  Most Carried             6    | .   .   .   .   6   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   .   .   
  Final Capacity           4    | 4   4   4   1   1   1   .   .   
  Final Carried            .    | .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 46% | Sentry
 45% | Heavy

 Dominant Class 
----------------
 Recycler | -10/Materials
 Recycler | -10/Mines
   Sentry | -9/Materials
    Heavy | -8/Materials
    Heavy | -7/Factory
    Heavy | -6/Factory
    Grunt | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Matter Collected           1482 | .    .    .    327  360  347  20   428  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4366 | .    .    .    1272 1293 308  47   1446 
  Parts                    266  | .    .    .    119  53   30   8    56   
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    
Recyclers Shooed           6    | .    .    .    1    .    1    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  94   | .   .   .   37  25  9   4   19  
  Melee                    4    | .   .   .   .   .   1   3   .   
  Guns                     70   | .   .   .   37  14  .   1   18  
  Cannons                  17   | .   .   .   .   9   8   .   .   
Classes Destroyed          13   | .   .   .   8   3   1   .   1   
  Worker                   7    | .   .   .   1   2   2   .   2   
  Builder                  6    | .   .   .   1   3   .   .   2   
  Hauler                   1    | .   .   .   .   1   .   .   .   
  Recycler                 5    | .   .   .   2   1   1   .   1   
  Mechanic                 1    | .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  8    | .   .   .   5   1   1   .   1   
  Swarmer                  22   | .   .   .   15  4   .   3   .   
  Grunt                    42   | .   .   .   15  15  .   .   12  
  Sentry                   14   | .   .   .   7   5   2   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   
  Hunter                   5    | .   .   .   .   1   1   .   3   
  Programmer               9    | .   .   .   .   .   6   1   2   
Best Kill Streak           12   | .   .   .   12  6   3   2   4   
  Combat Bots Only         10   | .   .   .   10  4   1   2   4   
Max Kills in Single Turn   2    | .   .   .   2   2   2   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Damage Taken               9805 | .    .    .    1550 1976 1447 1439 3393 
  Core                     2612 | .    .    .    368  513  176  531  1024 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         54   | 100  .    100  8    6    74   37   .    
Volleys Fired              447  | .    .    .    146  142  42   5    112  
  Largest                  3    | .    .    .    2    2    1    1    3    
  Hottest                  79   | .    .    .    79   79   60   23   79   
Shots Fired                692  | .    .    .    233  209  43   5    202  
  Gun                      621  | .    .    .    233  181  .    5    202  
  Cannon                   71   | .    .    .    .    28   43   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  375  | .    .    .    93   95   43   5    139  
  Thermal                  317  | .    .    .    140  114  .    .    63   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    .    .    16   14   9    3    16   
  Robot Miss Streak        6    | .    .    .    6    5    3    1    3    
  Penetration Max          1    | .    .    .    .    1    1    .    1    
  Secondary Targets        10   | .    .    .    1    4    .    .    5    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    1    
Shots Hit Robots           443  | .    .    .    149  142  27   4    121  
  Core Hits                198  | .    .    .    72   54   11   8    53   
  Critical Kills           2    | .    .    .    1    1    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    1    .    .    2    
  Critical Strikes         24   | .    .    .    2    15   3    .    4    
    Burn                   12   | .    .    .    1    9    .    .    2    
    Destroy                5    | .    .    .    1    2    .    .    2    
    Blast                  7    | .    .    .    .    4    3    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9332 | .    .    .    1954 2992 1537 128  2721 
  Guns                     6371 | .    .    .    1911 1714 .    57   2689 
  Cannons                  2776 | .    .    .    .    1278 1498 .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  185  | .    .    .    43   .    39   71   32   
  Kinetic                  5777 | .    .    .    805  1875 1498 57   1542 
  Thermal                  3370 | .    .    .    1106 1117 .    .    1147 
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    1    2    .    1    
  Average Corruption       1    | .    .    .    2    1    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  59   | .    .    .    33   .    24   .    2    
    Message Errors         14   | .    .    .    11   .    1    .    2    
    Matter Fused           17   | .    .    .    10   .    7    .    .    
    Heat Flow Errors       8    | .    .    .    4    .    4    .    .    
    Energy Discharges      7    | .    .    .    3    .    4    .    .    
    Data Loss (minor)      8    | .    .    .    3    .    5    .    .    
    Data Loss (major)      3    | .    .    .    1    .    2    .    .    
    Misfires               2    | .    .    .    1    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            161  | .    .    .    .    .    161  .    .    
  Projectiles              161  | .    .    .    .    .    161  .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    6    7    1    .    
  Impact                   1    | .    .    .    .    .    .    1    .    
  Kinetic                  11   | .    .    .    .    5    6    .    .    
  Secondary                2    | .    .    .    .    1    1    .    .    
Self-Inflicted Damage      30   | .    .    .    8    .    .    13   9    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   61   | .    .    .    10   .    11   36   4    
Targets Rammed             90   | .    .    .    27   .    12   39   12   
  Kicked                   25   | .    .    .    17   .    .    .    8    
  Crushed                  4    | .    .    .    .    .    1    3    .    
Highest Temperature        551  | .    .    .    208  551  264  18   170  
  Average Temperature      67   | .    .    .    37   113  95   10   28   
  Received Heat Transfer   2547 | .    .    .    477  990  171  153  756  
  Effects                  9    | .    .    .    .    8    1    .    .    
    Energy Bleed           2    | .    .    .    .    1    1    .    .    
    Interference           1    | .    .    .    .    1    .    .    .    
    Damage (minor)         2    | .    .    .    .    2    .    .    .    
    Damage (major)         2    | .    .    .    .    2    .    .    .    
    Damage (core)          2    | .    .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    2    .    .    1    
  Combat Hostiles          3    | .    .    .    .    2    .    .    1    
  Parts Melted             18   | .    .    .    4    9    .    .    5    
  Heat Transferred         9223 | .    .    .    3451 3515 .    .    2257 
Parts Sabotaged            2    | .    .    .    .    .    .    .    2    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Peak Influence             899  | .   9   3   899 742 462 326 332 
  Initial                  379  | .   .   3   .   379 337 221 100 
  Average                  353  | .   5   3   418 376 280 217 191 
Maximum Alert Level        3    | .   .   .   3   3   2   1   1   
  Low Security (%)         29   | 100 100 100 33  27  18  38  55  
  Level 1                  40   | .   .   .   20  32  79  61  44  
  Level 2                  13   | .   .   .   13  26  1   .   .   
  Level 3                  16   | .   .   .   32  13  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          53   | .   .   .   12  11  16  3   11  
  Investigation            19   | .   .   .   6   6   4   1   2   
  Extermination            13   | .   .   .   .   .   11  1   1   
  Reinforcement            10   | .   .   .   2   1   1   1   5   
  Assault                  8    | .   .   .   4   4   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  7    | .   .   .   .   2   4   1   .   
Cargo Convoy Interrupts    2    | .   .   .   .   .   1   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Distress Signals           5    | .   .   .   .   2   2   1   .   
Communications Jammed      10   | .   .   .   .   6   4   .   .   
  Distress Signals         9    | .   .   .   .   6   3   .   .   
Times Spotted              183  | .   .   .   45  39  14  20  65  
  Peak Tracking Total      13   | .   .   .   10  5   3   7   13  
  Tactical Retreats        15   | .   .   .   8   1   .   3   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Traps Triggered            4    | .   .   .   .   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Disabled          3    | .   .   .   1   1   1   .   .   
  Max in Single Turn       1    | .   .   .   1   1   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   1   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Accessed          19   | .   1   .   8   5   .   .   5   
  Terminals                15   | .   1   .   7   4   .   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Total Hacks                46   | .   2   .   18  18  .   .   8   
  Successful               7    | .   1   .   1   3   .   .   2   
  Failed                   39   | .   1   .   17  15  .   .   6   
    Catastrophic           13   | .   1   .   5   6   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   41   | .   2   .   14  19  .   .   6   
  Terminals                39   | .   2   .   16  15  .   .   6   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   3   .   .   1   
Terminal Hacks             4    | .   1   .   .   2   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   1   .   .   1   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
    Reprogram              2    | .   .   .   .   1   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   1   .   8   5   .   .   4   
  Full Trace Events        12   | .   1   .   7   4   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              12   | .   .   .   3   3   .   1   5   
  Non-combat               2    | .   .   .   .   1   .   .   1   
  Combat                   10   | .   .   .   3   2   .   1   4   
Robot Hacks Applied        19   | .   .   .   3   5   .   2   9   
  find_chute               1    | .   .   .   .   .   .   .   1   
  locate_stockpiles        1    | .   .   .   .   1   .   .   .   
  find_shortcuts           10   | .   .   .   3   2   .   1   4   
  find_garrison            7    | .   .   .   .   2   .   1   4   
Relay Couplers Released    4    | .   .   .   .   4   .   .   .   
  Machine Destruction      4    | .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   1   
  Highest-Rated Group      29   | .   .   .   .   .   .   .   29  
  Highest-Rated Ally       29   | .   .   .   .   .   .   .   29  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   .   .   13  
  Total Damage             134  | .   .   .   .   .   .   .   134 
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Robot Analysis Total       9    | 1   .   .   2   2   .   1   3   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -6   -5   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Turns Passed               24988 | 12   77   34   9395 7505 5817 1003 1145 
Spaces Moved               4063  | 17   78   34   1362 886  564  314  808  
  Core                     177   | 11   .    .    9    76   .    14   67   
  Treads                   2617  | .    .    .    1050 810  564  193  .    
  Legs                     507   | .    .    .    164  .    .    .    343  
  Wheels                   655   | 6    78   34   139  .    .    .    398  
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   107   | .    .    .    .    .    .    107  .    
  Fastest Speed            32    | 50   100  100  50   50   170  32   50   
  Average Speed            140   | 67   100  100  148  156  170  144  94   
  Slowest Speed            170   | 100  100  100  160  170  170  170  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       27    | 4    16   17   95   53   8    9    21   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    
  Known Exits Taken        3     | .    .    1    .    1    1    .    .    
  Unknown Exits Taken      4     | 1    1    .    1    .    .    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    
Terrain Destroyed          28    | .    .    .    .    5    19   .    4    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               26    | .    .    .    .    5    19   .    2    
  AOE                      .     | .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -6   -5   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Total                      22630 | 17   77   33   8497 6793 5367 828  1018 
  Wait                     18037 | 1    .    .    6963 5766 4750 471  86   
  Move                     4057  | 16   77   33   1361 885  564  313  808  
  Hop                      .     | .    .    .    .    .    .    .    .    
  Pick Up                  .     | .    .    .    .    .    .    .    .    
  Fast Attach              .     | .    .    .    .    .    .    .    .    
  Attach                   .     | .    .    .    .    .    .    .    .    
  Detach                   .     | .    .    .    .    .    .    .    .    
  Swap                     .     | .    .    .    .    .    .    .    .    
  Drop                     .     | .    .    .    .    .    .    .    .    
  Fire                     447   | .    .    .    146  142  42   5    112  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ram                      28    | .    .    .    8    .    .    16   4    
  Kick                     25    | .    .    .    17   .    .    .    8    
  Crush                    36    | .    .    .    2    .    11   23   .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 15)
    13 | -11/Scrapyard | Entered Materials
    42 | -10/Materials | Identified exit to Materials
    86 | -10/Materials | Discovered new exit (range 5)
    90 | -10/Materials | Entered Mines
    91 | -10/Mines     | Learned location of Storage (-8)
   108 | -10/Mines     | Discovered exit to Materials (range 10)
   124 | -10/Mines     | Entered Materials
  1505 | -9/Materials  | Discovered new exit (range 16)
  2384 | -9/Materials  | Discovered new exit (range 8)
  3330 | -9/Materials  | Destroyed 10 combat bots
  4027 | -9/Materials  | Discovered new exit (range 15)
  5324 | -9/Materials  | First assault squad dispatched
  5931 | -9/Materials  | Discovered new exit (range 16)
  6128 | -9/Materials  | Lost 5 parts (1p1n1u2w)
  6212 | -9/Materials  | Core integrity fell below 50%
  6418 | -9/Materials  | Core integrity fell below 20%
  6459 | -9/Materials  | Lost 5 parts (1p2n1u1w)
  9519 | -9/Materials  | Entered another Materials area
 11310 | -8/Materials  | Lost 4 parts (2n1u1w)
 12278 | -8/Materials  | Core integrity fell below 50%
 12317 | -8/Materials  | Core integrity fell below 20%
 12336 | -8/Materials  | Lost 5 parts (1p1n2u1w)
 14719 | -8/Materials  | First assault squad dispatched
 15114 | -8/Materials  | Discovered new exit (range 9)
 17022 | -8/Materials  | Identified exit to Factory
 17024 | -8/Materials  | Entered Factory
 17109 | -7/Factory    | Discovered new exit (range 18)
 17137 | -7/Factory    | Identified exit to Factory
 17970 | -7/Factory    | Cargo convoy interrupted
 22841 | -7/Factory    | Entered another Factory area
 23748 | -6/Factory    | Lost 9 parts (1p4n4u)
 23805 | -6/Factory    | Discovered new exit (range 15)
 23808 | -6/Factory    | Core integrity fell below 50%
 23844 | -6/Factory    | Entered another Factory area
 23913 | -5/Factory    | Identified exit to DSF
 24131 | -5/Factory    | Spotted B-75 Beast
 24217 | -5/Factory    | Garrison activated, responded to threat
 24268 | -5/Factory    | Lost 8 parts (1p2n2u3w)
 24622 | -5/Factory    | Core integrity fell below 50%
 24670 | -5/Factory    | Lost 5 parts (1p2n1u1w)
 24760 | -5/Factory    | Lost 3 parts (1p2u)
 24936 | -5/Factory    | Cargo convoy interrupted
 24977 | -5/Factory    | Core integrity fell below 20%
 24988 | -5/Factory    | Discovered new exit (range 5)
 24989 | -5/Factory    | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
24936_ ALERT: Cargo convoy interrupted, initiating access lockdown.
24936_ K-01 Serf collects debris.
24955_ C-30 ARC bursts open, deploying its payload.
24955_ X-67 Chaingunner unfolds itself.
24955_ P-70 Sage unfolds itself. <x2>
24959_ Kicked M-28 Smith.
24960_ Gauss Rifle blown off.
24960_ Flexi-carbon Leg blown off.
24960_ E-15 Imp destroyed.
24968_ U-05 Engineer builds a Wall.
24969_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
24969_ U-05 Engineer builds a Wall.
24970_ Kicked K-01 Serf out of the way.
24983_ Kicked G-50 Soldier out of the way.
24985_ Gauss Rifle destroyed.
24985_ Flexi-carbon Leg destroyed.
24986_ Slammed into X-77 Beamer.
24987_ Released control of H-66 Slayer.
24988_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????     ####+### |
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| ??????????????????????????????????????           # |
| ??????????????????????????????????????"""  """"    |
| ??????????????????????????????????????"""  """"    |
| ??????????????????????????????????""" """  """"    |
| ????????????????????#???????????                 # |
| ????????????????????# ??????????                 # |
| ??+?????+???????????# ???????????    #########   # |
| ????????????????????#  ??????????????????????#   # |
| ????????????????????#  ?????#########????????#   # |
| ????????????????????#  ?????#     %!##########   # |
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| ?????????????????#       %            #??????????? |
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| ?????????????????# #?????????         #??????????? |
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| ?????????????????# ##????????????????????????????? |
| ?????????????????#[##????????????????????????????? |
| ????????????????## ##????????????????????????????? |
| #################/ %########+????????????????????? |
|          %                          ?????????????? |
|         #?#######   ########        ?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          23
Energy Capacity            240
Matter Stores              200
Matter Capacity            200
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    6
EM Shielding               2
Armor Coverage             600
Resistance: KI             25
Resistance: EX             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         10
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                        | -11  -10  -10  -9   -8   -7   -6   -5   
----------                 Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Robots Controlled          13    | 1    .    .    3    3    .    1    5    
  Combat Hostiles          10    | .    .    .    3    2    .    1    4    
  Allies                   .     | .    .    .    .    .    .    .    .    
Classes Controlled         8     | 1    .    .    2    2    .    1    2    
Average Host Suspicion     53    | .    17   6    50   51   52   87   81   
  Unsuspicious Activity    17454 | 2    .    .    6895 5737 4725 .    95   
  Returns to Shadow        17    | .    .    .    6    6    5    .    .    
  Fuzzy Dispatches         17    | .    .    .    4    2    11   .    .    
Protomatter Created        796   | .    .    .    144  101  307  33   211  
  Used                     401   | 5    .    .    61   124  .    14   197  
  Decayed                  199   | .    .    .    16   23   140  .    20   
  Highest Spend            96    | 5    .    .    23   96   .    14   51   
Top 5 Hosts by Kills:
  Y-45 Defender (-9/Materials: 26)

 Game 
------
Seed              FirePortableBoomstick
  Manual?         0
Play Time         01:07:10
  Cumulative      164.6 hours
  Start           2022.12.27 @ 16:15:36
  End             2022.12.27 @ 22:25:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          130
  Rogue           130
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          54
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c093827-0b0d-4a9f-897d-d4158f383b43