Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.03 @ 18:59:01 Player: Tenebrous Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1096) 1096 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3096 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 183/300 Energy 100/100 System Corruption 0% Temperature Cool (69) Location -8/Materials Parts ------- Power (1) Propulsion (2) Utility (4) Medium Storage Unit Weapon (4) Inventory (8) Wheel Wheel Small Storage Unit Medium Matter Pod (0) Improved Signal Interpreter Peak State ------------ Power Light Deuterium Engine Propulsion Hover Unit Hover Unit Utility Medium Storage Unit Tractor Beam Weapon Particle Gun Pulse Rifle Advanced Beam Cannon Light Cannon Inventory Light Nuclear Core Wheel Wheel Cesium-ion Thruster Small Storage Unit Medium Matter Pod Medium Laser Light Assault Rifle [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 45 | 6 13 4 10 12 Power 5 | 1 1 . 1 2 Engine 4 | 1 1 . 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 1 1 2 5 Treads . | . . . . . Leg . | . . . . . Wheel 4 | 2 1 1 . . Hover 6 | . . . 2 4 Flight 1 | . . . . 1 Utility 10 | 1 5 1 2 1 Device 3 | . 1 . 2 . Storage 3 | 1 2 . . . Processor 4 | . 2 1 . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 19 | 2 6 2 5 4 Energy Gun 7 | . 2 1 2 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | 2 1 . 1 1 Ballistic Cannon 3 | . 2 . . 1 Launcher 3 | . 1 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 16 | . 2 2 1 11 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 2 | . . 1 . 1 Weapon 11 | . 2 1 1 7 Highest Loss Streak 10 | . 2 1 1 10 Average Slot Usage (%) 89 | . 97 91 90 73 Engine 11 | . 14 14 11 4 Wheel 19 | . 28 28 13 . Hover 4 | . . . 8 15 Device 7 | . 6 10 6 7 Storage 12 | . 14 14 11 9 Processor 4 | . 7 . 11 . Energy Gun 9 | . 6 9 9 12 Energy Cannon 3 | . . . 6 8 Ballistic Gun 3 | . 10 . . . Ballistic Cannon 8 | . 7 14 3 7 Launcher 2 | . 1 . 7 3 Naked Turns . | . . . . . Heaviest Build 31 | 11 20 19 31 27 Greatest Support 20 | 20 20 20 20 12 Greatest Overweight (x) 8 | 1 . . 1 8 Average Overweight (x) . | . . . . 4 Largest Inventory Capacity 8 | 6 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 Most Carried 8 | 6 8 8 8 8 Average Carried 6 | 3 5 7 6 7 Final Capacity 8 | 6 8 8 8 8 Final Carried 8 | 6 8 7 8 5 Class Distribution -------------------- 79% | Mutant 20% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 860 | 205 67 227 219 142 Remotely 196 | . . . 54 142 Salvage Created 1009 | . 282 155 256 316 Parts 74 | . 23 9 16 26 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled 2 | . . . 2 . Retrieved Matter 19 | . . . 19 . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 27 | . 7 7 7 6 Guns 9 | . 3 . 5 1 Cannons 13 | . . 7 1 5 AOE 5 | . 4 . 1 . Classes Destroyed 7 | . 4 1 1 1 Worker 1 | . . 1 . . Builder 5 | . 2 . 1 2 Watcher 3 | . 1 . 1 1 Swarmer 6 | . 3 3 . . Grunt 16 | . 4 4 4 4 Sentry 3 | . . . 3 . Hunter 2 | . . . . 2 Best Kill Streak 5 | . 5 3 2 3 Combat Bots Only 4 | . 4 3 2 2 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging . | . . . . . Exploded 1 | . 1 . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1952 | . 353 229 227 1143 Core 775 | . 111 70 41 553 Absorbed by Shields . | . . . . . Core Remaining (%) 72 | 100 . 27 89 . Volleys Fired 107 | . 29 26 19 33 Largest 4 | . 2 2 3 4 Hottest 231 | . 83 85 163 231 Shots Fired 224 | . 55 35 52 82 Gun 117 | . 46 8 25 38 Cannon 87 | . 3 26 18 40 Launcher 20 | . 6 1 9 4 Special . | . . . . . Kinetic 85 | . 24 26 9 26 Thermal 119 | . 25 8 34 52 Explosive 14 | . . 1 9 4 Electromagnetic 6 | . 6 . . . Robot Hit Streak 20 | . 20 11 17 11 Robot Miss Streak 5 | . 5 3 1 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 161 | . 39 26 40 56 Core Hits 72 | . 19 12 19 22 Critical Hits 6 | . . . 1 5 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 5 | . . . 1 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2630 | . 576 471 689 894 Guns 929 | . 270 72 255 332 Cannons 1059 | . 16 362 222 459 Explosions 642 | . 290 37 212 103 Melee . | . . . . . Ramming . | . . . . . Kinetic 741 | . 116 362 98 165 Thermal 1434 | . 357 72 379 626 Explosive 352 | . . 37 212 103 Electromagnetic 103 | . 103 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 59 | . 47 . . 12 Projectiles 14 | . 2 . . 12 Explosions 45 | . 45 . . . Melee . | . . . . . Knockbacks 8 | . 1 6 . 1 Impact . | . . . . . Kinetic 7 | . 1 5 . 1 Secondary 1 | . . 1 . . Self-Inflicted Damage 172 | . 135 17 20 . Shots 6 | . 4 1 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 689 | . 190 114 387 689 Average Temperature 156 | . 66 27 133 251 Received Heat Transfer 993 | . 132 120 93 648 Effects 24 | . . . . 24 Shutdowns 4 | . . . . 4 Energy Bleed 6 | . . . . 6 Interference 3 | . . . . 3 Matter Decay 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (minor) 4 | . . . . 4 Damage (major) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 3040 | . 561 259 925 1295 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 213 | . 156 141 164 213 Average Influence 77 | . 75 37 92 132 Maximum Alert Level 1 | . . . . 1 Low Security (%) 98 | . . . . . Level 1 1 | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 1 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 11 7 10 16 Peak Tracking Total 7 | . 3 3 4 7 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 6 | . 3 . . 3 Max in Single Turn 3 | . 3 . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 9 | . 7 . 2 . Terminals 6 | . 5 . 1 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 24 . 7 . Successful 25 | . 18 . 7 . Failed 6 | . 6 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . 16 . 1 . Fabricators . | . . . . . Repair Stations 9 | . 3 . 6 . Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 12 . 1 . Record 4 | . 4 . . . Emergency Access Points 2 | . 1 . 1 . Alert Level 1 | . 1 . . . Locate Traps 2 | . 2 . . . Dispatch Records 1 | . 1 . . . Reinforcement Status 1 | . 1 . . . Recall Reinforcements 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 3 . 6 . Scan Component 4 | . 1 . 3 . Repair 4 | . 1 . 3 . Refit 1 | . 1 . . . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 5 . 1 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 . 3 . Time 116 | . 32 . 84 . Parts Recycled 2 | . 2 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2316 | 71 644 636 544 421 Spaces Moved 1754 | 60 589 671 342 92 Core 45 | 11 . . . 34 Treads . | . . . . . Legs . | . . . . . Wheels 1512 | 49 589 671 203 . Hover 195 | . . . 139 56 Flight 2 | . . . . 2 Fastest Speed 50 | 50 80 80 80 116 Average Speed 93 | 75 80 80 97 278 Slowest Speed 450 | 100 80 80 116 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 4 67 91 29 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 2 | . . 2 . . Spaces Dug 10 | . . 10 . . Terrain Destroyed 119 | . 45 10 56 8 Melee . | . . . . . Projectile . | . . . . . AOE 119 | . 45 10 56 8 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2243 | 84 713 735 511 200 Wait 269 | 9 51 31 130 48 Move 1750 | 59 588 670 341 92 Hop . | . . . . . Pick Up 43 | 10 18 2 8 5 Fast Attach 9 | 2 2 . 2 3 Attach 21 | 4 4 2 4 7 Detach 2 | . 1 . . 1 Swap 15 | . 7 2 4 2 Drop 27 | . 13 2 3 9 Fire 107 | . 29 26 19 33 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Discovered new exit (range 18) 311 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 9) 658 | -10/Materials | Repaired EMP Blaster? 705 | -10/Materials | Discovered new exit (range 13) 716 | -10/Materials | Entered Mines 766 | -10/Mines | Discovered new exit (range 11) 845 | -10/Mines | Learned Materials stockpile data 1170 | -10/Mines | Core integrity fell below 50% 1351 | -10/Mines | Identified exit to Materials 1352 | -10/Mines | Entered Materials 1352 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1515 | -9/Materials | Discovered new exit (range 13) 1548 | -9/Materials | Identified exit to Mines 1589 | -9/Materials | Repaired Med. Laser 1645 | -9/Materials | Repaired Hvy. Assault Rifle 1694 | -9/Materials | Repaired Hover Unit 1760 | -9/Materials | Discovered new exit (range 3) 1763 | -9/Materials | Identified exit to Materials 1896 | -9/Materials | Entered another Materials area 1896 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2064 | -8/Materials | Build established: Gunner 2298 | -8/Materials | Core integrity fell below 50% 2311 | -8/Materials | Core integrity fell below 20% 2317 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02272_ Destroyed Aluminum Leg. 02274_ Overheating: Matter decay (-37). 02275_ G-50 Soldier suffers critical hit. 02275_ Destroyed Carbon-fiber Leg. 02279_ Overheating: Lgt. Assault Rifle damaged (-39). 02281_ Adv. Beam Cannon destroyed. 02284_ U-05 Engineer lays Concrete. 02284_ R-06 Scavenger collects Lgt. Nuclear Core. 02287_ R-06 Scavenger collects Carbon-fiber Leg. 02290_ Lgt. Assault Rifle destroyed. 02291_ R-06 Scavenger collects Assault Rifle. 02296_ R-06 Scavenger collects Aluminum Leg. 02300_ C-30 ARC bursts open, deploying its payload. 02300_ G-50 Soldier unfolds itself. 02300_ G-47 Trooper unfolds itself. 02302_ Med. Laser destroyed. 02302_ R-06 Scavenger destroyed. 02310_ Hover Unit destroyed. [Achievement: First Step to Greatness] [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #??????????#???????????????????????????????????? | | ######### #???????????????????????????????????? | | #???????????????????????????????????? | | ##??????????????????????????????????? | | "T" ""??????????????????????????????????? | | ""?###########??????????????????????? | | ? ! 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"???????????????????? | | ?# #### #? #??????? ?????????????????????? | | ?# """ #??# #?###?????????????????????????????? | | ?# """ #??# #?????????????????????????????????? | | ?# """ #??# #?????????????????????????????????? | | ?# #??# #?????????????????????????????????? | | ?#! = = #??? #?????????????????????????????????? | | ?########??? #?????????????????????????????????? | | ???????????? #?????????????????????????????????? | | ???????????? #?????????????????????????????????? | | ???????????? ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 298 Matter Capacity 400 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 60 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Crack Shot First Step to Greatness Let's See Who's Tougher Part-time Mechanic Risk Taker Shopping List Storm Trooper Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed ColdCloakPerforator Manual? 0 Play Time 00:41:21 Cumulative 20.7 hours Start 2019.11.03 @ 18:23:20 End 2019.11.03 @ 18:59:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 70 Rogue 52 Adventurer 9 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 18 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad27a3a7-f272-4c7f-83c2-a313108dcb50