Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.19 @ 21:32:47 Player: Tereza Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (141) 705 Value Destroyed (4461) 4461 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (765) 765 TOTAL SCORE: 11251 Bonus ------- High Alert Combat Kills 84 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -119 Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Target Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Deuterium Engine Phase Cannon Phase Cannon Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Target Analyzer Core Analyzer Improved Reaction Control System Improved Propulsion Shielding Makeshift Light Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Heavy Battle Rifle > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Light Treads High-capacity Battery Medium Matter Pod Utility Shielding Phase Cannon Phase Cannon Phase Cannon Flak Gun Hypervelocity Gauss Rifle Slug Cannon AWS/Autocannon Missile Launcher Missile Launcher Missile Launcher Datajack Remote Datajack [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Improved System Shield Protection Weapon Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . . . 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 . . . . . Utility 5 | . . 1 . . . 1 . 1 . . . . 2 Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 73 | 6 5 21 1 2 1 7 5 6 2 8 . 1 8 Power 6 | 1 . 3 . . . . 1 . . 1 . . . Engine 4 | 1 . 3 . . . . . . . . . . . Core 2 | . . . . . . . 1 . . 1 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 19 | 2 . 7 . 1 . 4 . 3 . 2 . . . Treads 19 | 2 . 7 . 1 . 4 . 3 . 2 . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 23 | 1 3 5 . 1 1 1 2 1 1 3 . 1 3 Device 3 | . . 1 . . . . . . . . . . 2 Storage 4 | 1 1 . . 1 . . . . . . . 1 . Processor 3 | . . . . . . . . 1 1 1 . . . Hackware 1 | . . . . . . . 1 . . . . . . Protection 12 | . 2 4 . . 1 1 1 . . 2 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 25 | 2 2 6 1 . . 2 2 2 1 2 . . 5 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 17 | 2 1 5 1 . . 2 1 2 . 2 . . 1 Ballistic Cannon 3 | . . . . . . . 1 . . . . . 2 Launcher 4 | . . 1 . . . . . . 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . . . Parts Lost 27 | . . 3 1 . . 2 2 2 2 1 . . 14 Power 2 | . . 1 . . . . . . . . . . 1 Propulsion 7 | . . . . . . 1 . 1 . 1 . . 4 Utility 9 | . . 2 . . . 1 1 . 2 . . . 3 Weapon 9 | . . . 1 . . . 1 1 . . . . 6 Highest Loss Streak 12 | . . 1 1 . . 1 1 1 1 1 . . 12 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 13 | 3 12 14 14 13 13 12 12 12 13 13 13 12 17 Power 1 | . 1 1 1 1 1 1 1 1 2 2 2 2 2 Propulsion 2 | 2 2 3 4 3 3 2 3 2 3 2 2 1 . Utility 2 | . 3 3 3 2 1 1 1 2 2 2 2 2 3 Weapon 5 | . 3 5 5 6 6 6 6 4 5 5 6 6 9 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 35 | . 4 7 . 1 1 2 1 5 . . . . 14 Power 3 | . . 1 . . . . . . . . . . 2 Propulsion 4 | . 1 1 . . . 1 . . . . . . 1 Utility 10 | . 2 2 . 1 1 . . 1 . . . . 3 Weapon 13 | . 1 2 . . . 1 1 3 . . . . 5 Tool/Special 5 | . . 1 . . . . . 1 . . . . 3 Average Slot Usage (%) 90 | . 91 92 97 100 100 87 89 90 86 91 71 99 79 Engine 5 | . 14 10 11 11 11 9 5 . . . . . . Core 3 | . . . . . . . 3 7 7 7 7 7 5 Treads 29 | . 28 32 30 33 33 26 27 29 30 28 23 29 24 Storage 9 | . 14 11 11 11 11 9 9 7 7 7 7 7 5 Processor 5 | . . . . . . . . 5 8 16 15 15 13 Hackware 1 | . . . . . . . 3 7 2 . . . . Protection 11 | . 6 11 22 22 22 17 14 7 4 6 15 15 8 Ballistic Gun 22 | . 27 21 22 22 21 25 21 19 22 22 2 22 18 Peak Build Rating 52 | 6 8 15 14 15 17 22 38 50 49 47 44 45 52 Average Rating 27 | 4 7 11 12 14 16 20 27 45 43 42 32 44 41 On Entrance 25 | . 6 8 14 13 15 17 22 38 49 37 44 44 45 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 74 | 14 32 38 34 34 39 44 55 56 56 52 52 72 74 Greatest Support 84 | 40 40 60 60 60 60 62 62 84 84 84 62 82 82 Greatest Overweight (x) 4 | 4 . . . . . 1 . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 20 Average Capacity 15 | 7 14 15 15 15 15 15 15 15 15 15 15 19 19 Most Carried 20 | 6 15 15 15 15 15 15 15 15 15 15 15 15 20 Average Carried 14 | 4 12 14 14 14 14 14 14 14 15 14 15 14 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 5 Final Carried 15 | 4 15 15 15 15 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 24% | Scavenger-Mutant 16% | Mutant 15% | Derelict-Gunner 13% | Scavenger-Skirmisher 13% | Scavenger-Gunner 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Mutant | -7/Data Miner Derelict-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Matter Collected 4013 | 260 250 1025 81 10 97 294 391 663 203 429 . 144 166 Remotely . | . . . . . . . . . . . . . . Salvage Created 4982 | . 459 1411 107 . 75 643 273 832 306 369 . 115 392 Parts 322 | . 44 100 7 . 17 31 16 42 20 12 . 4 29 Haulers Intercepted 5 | . 2 2 . . . 1 . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 18 14 . 4 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 114 | . 12 35 2 . 7 10 5 17 9 8 . 3 6 Guns 86 | . 12 27 2 . 4 8 2 12 8 4 . 1 6 Cannons 6 | . . . . . . . 1 5 . . . . . AOE 22 | . . 8 . . 3 2 2 . 1 4 . 2 . Classes Destroyed 18 | . 5 5 . . . 2 2 . . 2 . . 2 Worker 8 | . 1 . . . . . . 5 . . . . 2 Builder 3 | . . . . . . . . . . . . . 3 Tunneler 1 | . . 1 . . . . . . . . . . . Hauler 5 | . 2 2 . . . 1 . . . . . . . Recycler 2 | . . . . . . 2 . . . . . . . Operator 2 | . . 1 . . . . . . . . . . 1 Watcher 5 | . 2 2 . . . . 1 . . . . . . Swarmer 33 | . 6 8 . . 7 . . 3 6 3 . . . Grunt 50 | . 6 18 1 . . 4 3 7 . 4 . 3 4 Brawler 2 | . . 1 . . . . . . 1 . . . . Duelist 4 | . . 1 1 . . . . . 1 1 . . . Sentry 16 | . . 7 . . . 5 . 3 1 . . . . Specialist 1 | . . . . . . . 1 . . . . . . Hunter 3 | . . . . . . 1 . 1 . . . . 1 Programmer 4 | . . . . . . . 1 3 . . . . . Heavy 1 | . . . . . . . . . . . . . 1 Samaritan 2 | . . . . . . . . . . 2 . . . Mutant 1 | . . . . . . . . . . 1 . . . Best Kill Streak 6 | . 4 5 2 . 4 5 3 5 5 3 . 3 6 Combat Bots Only 5 | . 4 4 2 . 4 4 3 4 5 3 . 3 2 Max Kills in Single Turn 3 | . 1 3 1 . 2 3 2 2 2 2 . 2 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 . . 2 2 2 . 1 2 . 2 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Hostile Shots Fired 719 | . 53 156 11 . 11 67 19 135 50 25 . 16 176 Missed 208 | . 10 32 2 . 4 20 8 43 15 10 . 7 57 Hits 511 | . 43 124 9 . 7 47 11 92 35 15 . 9 119 Melee 14 | . . 7 3 . . . . . 3 . . . 1 Projectile 497 | . 43 117 6 . 7 47 11 92 32 15 . 9 118 Critical Strikes 12 | . . 3 2 . . . 1 2 1 . . . 3 Part Disruptions 3 | . . . . . . . . . . 1 . . 2 Damage Taken 7592 | . 428 1573 161 . 89 749 177 1098 466 340 . 170 2341 Core 1484 | . 102 305 35 . 13 35 . 39 21 55 . 21 858 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 267 | . 3 67 12 . 7 42 . . . 23 . 23 90 Regen/Repaired (Parts) 335 | . . 150 . . . 185 . . . . . . . Core Remaining (%) 68 | 100 59 . . . 11 . 93 . . . . 80 . Volleys Fired 350 | . 59 105 6 . 7 41 27 47 14 19 . 4 21 Largest 3 | . 2 2 2 . 2 3 3 3 3 3 . 3 3 Hottest 108 | . 40 59 46 . 59 82 82 86 87 89 . 92 108 Shots Fired 842 | . 118 210 12 . 14 120 51 141 41 57 . 14 64 Gun 760 | . 118 205 12 . 12 118 27 109 39 53 . 10 57 Cannon 61 | . . . . . . . 23 32 . . . . 6 Launcher 21 | . . 5 . . 2 2 1 . 2 4 . 4 1 Special . | . . . . . . . . . . . . . . Kinetic 821 | . 118 205 12 . 12 118 50 141 39 53 . 10 63 Thermal . | . . . . . . . . . . . . . . Explosive 21 | . . 5 . . 2 2 1 . 2 4 . 4 1 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 19 | . 9 10 10 . 3 11 4 15 19 10 . 4 7 Robot Miss Streak 7 | . 4 7 1 . 1 4 2 5 3 5 . 3 6 Penetration Max 1 | . . . . . . . . 1 1 . . . 1 Secondary Targets 5 | . 1 . . . . 1 . 1 . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 . 1 . . 1 Autonomous 1 | . . . . . . . . . . . . . 1 Shots Hit Robots 515 | . 71 132 10 . 6 78 23 85 26 30 . 9 45 Core Hits 294 | . 28 63 5 . 7 33 11 41 18 23 . 14 51 Critical Kills 5 | . 2 . . . . . . 2 . 1 . . . Critical Parts Destroyed 5 | . 2 . . . . 1 . . . 1 . . 1 Critical Strikes 11 | . 4 . . . . 1 . 2 . 2 . . 2 Destroy 10 | . 4 . . . . 1 . 2 . 2 . . 1 Blast 1 | . . . . . . . . . . . . . 1 Melee Attacks 2 | . 2 . . . . . . . . . . . . Impact 2 | . 2 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11251 | . 909 2388 150 . 244 1369 511 1883 573 1057 . 418 1749 Guns 7783 | . 909 1717 150 . 84 1102 291 1555 469 568 . 145 793 Cannons 563 | . . . . . . . 86 328 . . . . 149 Explosions 2901 | . . 670 . . 157 267 134 . 104 489 . 273 807 Melee . | . . . . . . . . . . . . . . Ramming 4 | . . 1 . . 3 . . . . . . . . Kinetic 8346 | . 909 1717 150 . 84 1102 377 1883 469 568 . 145 942 Thermal . | . . . . . . . . . . . . . . Explosive 2901 | . . 670 . . 157 267 134 . 104 489 . 273 807 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 3 6 7 7 7 1 Average Corruption 5 | . . . . . . . . 1 4 6 7 7 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 76 | . . . . . . . . 5 12 30 5 24 . Message Errors 17 | . . . . . . . . 1 3 7 1 5 . Matter Fused 16 | . . . . . . . . . 4 8 . 4 . Heat Flow Errors 7 | . . . . . . . . 1 . 3 . 3 . Energy Discharges 13 | . . . . . . . . 1 2 4 3 3 . Parts Fused 2 | . . . . . . . . . . . . 2 . Data Loss (minor) 9 | . . . . . . . . 1 1 5 . 2 . Data Loss (major) 6 | . . . . . . . . 1 . 1 1 3 . Misfires 3 | . . . . . . . . . . 1 . 2 . Alerts 1 | . . . . . . . . . 1 . . . . Weapon Failures 2 | . . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 84 | . . 44 . . . . . . . 16 . . 24 Projectiles . | . . . . . . . . . . . . . . Explosions 84 | . . 44 . . . . . . . 16 . . 24 Melee . | . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . 4 . . . . 2 Impact . | . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . 4 . . . . 2 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 270 | . . . . . 33 . . . . 31 . . 206 Shots 5 | . . . . . 1 . . . . 1 . . 3 Rammed 2 | . . 1 . . 1 . . . . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 242 | . 2 12 . . . 49 18 199 82 242 . 140 87 Average Temperature 42 | . 2 4 . . . 11 7 50 29 82 . 66 26 Received Heat Transfer 1569 | . 147 477 36 . . 288 27 264 36 81 . 75 138 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . 2 1 . . . . 1 . . . . . Low Security (%) 86 | 100 100 61 . . 100 100 100 82 . . . . 100 Level 1 10 | . . 25 100 . . . . 17 . . . . . Level 2 3 | . . 13 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 605 | . 155 605 273 . 105 130 196 234 . . . . 53 Initial 233 | . . 44 233 . . 25 35 102 . . . . . Average 95 | . 53 163 251 . 63 29 138 129 . . . . 5 Influence Increases 3535 | . 400 1103 50 . 175 344 181 583 190 195 . 70 244 Destroy 0b10 Robot/C 2280 | . 240 700 40 . 140 200 100 340 180 160 . 60 120 Destroy 0b10 Robot/NC 130 | . 25 30 . . . 15 5 25 . . . . 30 Destroy Leader 498 | . 58 168 10 . 20 62 10 100 10 20 . 10 30 Successful Hack 169 | . 31 34 . . . 19 28 57 . . . . . Disable Machine 90 | . 15 15 . . . . . 15 . . . . 45 Destroy Structure 113 | . 1 36 . . 15 18 23 1 . . . . 19 Lose Combat Pursuer 255 | . 30 120 . . . 30 15 45 . 15 . . . Influence Decreases 3500 | . 293 611 416 233 110 355 39 578 341 245 . 70 209 Entered New Map 900 | . . 63 366 233 . 40 19 94 75 10 . . . Time Decay 2370 | . 293 518 40 . 110 295 . 464 246 235 . 70 99 Lost Part 230 | . . 30 10 . . 20 20 20 20 . . . 110 Squads Dispatched 26 | . 3 4 . . . 5 . 6 . . . . 8 Investigation 6 | . 1 1 . . . . . 3 . . . . 1 Extermination 4 | . . . . . . . . 3 . . . . 1 Reinforcement 9 | . 2 2 . . . 2 . . . . . . 3 Assault 1 | . . 1 . . . . . . . . . . . Garrison 6 | . . . . . . 3 . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . 3 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Distress Signals 10 | . 3 3 . . . 1 1 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 188 | . 24 55 2 . 7 17 6 26 9 10 . 3 29 Peak Tracking Total 16 | . 5 5 2 . 3 5 3 5 5 4 . 3 16 Tactical Retreats 12 | . 1 5 . . . 2 1 2 . 1 . . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Traps Triggered 6 | . 1 1 . . . . 1 2 . 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Machines Disabled 7 | . 1 1 . . . . 1 1 . . . . 3 Max in Single Turn 3 | . 1 1 . . . . 1 1 . . . . 3 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Machines Accessed 36 | . 5 7 . 2 . 6 3 6 . . 3 . 4 Terminals 22 | . 4 6 . . . 3 3 3 . . . . 3 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 3 | . . 1 . . . 2 . . . . . . . Recycling Units 3 | . 1 . . . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . . . Total Hacks 102 | . 10 21 . 5 . 16 4 14 . . 24 . 8 Successful 69 | . 6 14 . 5 . 10 3 5 . . 24 . 2 Failed 33 | . 4 7 . . . 6 1 9 . . . . 6 Catastrophic 7 | . 1 2 . . . . . 4 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 30 | . 8 13 . 1 . 3 . 1 . . . . 4 Terminals 53 | . 9 17 . . . 10 4 6 . . . . 7 Fabricators 4 | . . . . . . . . 4 . . . . . Repair Stations 9 | . . 4 . . . 5 . . . . . . . Recycling Units 3 | . 1 . . . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . 3 . . . . . Terminal Hacks 53 | . 4 10 . 5 . 5 3 2 . . 24 . . Record 7 | . . . . 4 . 1 . . . . 2 . . Part Schematic 14 | . . 1 . . . . . 1 . . 12 . . Robot Schematic 7 | . . . . . . . . . . . 7 . . Robot Analysis 10 | . 4 5 . . . 1 . . . . . . . Prototype ID Bank 4 | . . . . . . 1 . . . . 3 . . Level Access Points 1 | . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Hauler Manifests 2 | . . 1 . . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Garrison Registry 1 | . . . . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . . 1 . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 8 | . . 4 . . . 4 . . . . . . . Scan Component 4 | . . 2 . . . 2 . . . . . . . Repair 4 | . . 2 . . . 2 . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . 1 . . . . 1 Report Inventory 3 | . 1 . . . . . . 1 . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks 3 | . 1 . . . . . . 1 . . . . 1 Terminals 3 | . 1 . . . . . . 1 . . . . 1 Assimilate 1 | . . . . . . . . . . . . . 1 Botnet 2 | . 1 . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 4 5 . . . 2 1 5 . . . . 3 Full Trace Events 5 | . 1 . . . . . . 3 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . 1 . . . . . 1 . . 12 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . . 2 . . . 2 . . . . . . . Time 104 | . . 52 . . . 52 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . Programmers 3 | . . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Active Infowar (turns) 21 | . . . . . . . . . . . . . 21 Sensors 21 | . . . . . . . . . . . . . 21 Robot Analysis Total 10 | . 4 5 . . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Turns Passed 9714 | 74 1121 1735 81 412 227 1190 629 1176 526 930 144 795 674 Spaces Moved 4790 | 44 547 771 37 255 124 397 355 614 313 555 90 307 381 Core 58 | 20 . . . . . . . . . . . . 38 Treads 4732 | 24 547 771 37 255 124 397 355 614 313 555 90 307 343 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 155 155 152 152 152 155 155 50 Average Speed 155 | 138 160 160 160 160 160 158 155 152 152 152 155 157 148 Slowest Speed 320 | 250 160 160 160 160 160 232 155 156 152 155 155 235 320 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 94 67 10 60 28 31 60 19 54 68 68 50 14 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . . . 1 . . Known Exits Taken 2 | . . . . . . 1 . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 1 1 . . Scrap Searched 13 | . . . . . 1 . . . 2 7 . 3 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 210 | . . 41 . . 21 12 12 . 23 36 . 48 17 Melee . | . . . . . . . . . . . . . . Projectile 8 | . . . . . . . . . . 2 . 3 3 AOE 202 | . . 41 . . 21 12 12 . 23 34 . 45 14 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Total 6363 | 55 673 1086 46 261 137 878 394 758 330 593 95 610 447 Wait 999 | . 38 152 1 . 1 418 1 73 1 3 . 294 17 Move 4777 | 43 546 770 36 254 123 397 353 613 312 554 89 306 381 Hop . | . . . . . . . . . . . . . . Pick Up 61 | 6 15 9 1 1 1 5 2 10 . 1 . 1 9 Fast Attach 25 | 4 2 6 1 . . 2 2 . 1 2 3 . 2 Attach 21 | 2 . 1 1 . . 3 1 4 . . . 1 8 Detach 3 | . 1 . . . . . . . . . . . 2 Swap 58 | . 4 21 . 2 3 6 4 3 2 10 . 3 . Drop 65 | . 6 21 . 4 1 6 4 8 . 4 3 1 7 Fire 350 | . 59 105 6 . 7 41 27 47 14 19 . 4 21 Melee 2 | . 2 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 2 | . . 1 . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: Fac x4 / [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 13) 553 | -10/Materials | Discovered new exit (range 15) 733 | -10/Materials | Discovered new exit (range 3) 1178 | -10/Materials | Discovered new exit (range 10) 1196 | -10/Materials | Entered another Materials area 1196 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1314 | -9/Materials | Repaired Lgt. Treads 1342 | -9/Materials | Repaired Lgt. Treads 1818 | -9/Materials | Build established: Scavenger-Mutant 2025 | -9/Materials | Discovered new exit (range 10) 2349 | -9/Materials | Core integrity fell below 50% 2581 | -9/Materials | Discovered new exit (range 12) 2796 | -9/Materials | First assault squad dispatched 2905 | -9/Materials | Discovered new exit (range 15) 2931 | -9/Materials | Entered Mines 2933 | -9/Mines | Core integrity fell below 20% 2991 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3005 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3005 | -9/Mines | Discovered new exit (range 5) 3012 | -9/Mines | Entered Exiles 3051 | -9/Exiles | Met 8R-AWN 3076 | -9/Exiles | Met EX-HEX 3124 | -9/Exiles | Met EX-BIN 3145 | -9/Exiles | Aligned with FarCom system 3147 | -9/Exiles | Given EX-Vault access code 3184 | -9/Exiles | Opened EX-Vault 3198 | -9/Exiles | Found AWS/Autocannon 3229 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3280 | -9/Exiles | Met EX-DEC 3292 | -9/Exiles | Learned location of Zion (-6) 3408 | -9/Exiles | Discovered new exit (range 11) 3424 | -9/Exiles | Left Exiles lab with AWS/Autocannon 3424 | -9/Exiles | Entered Mines 3644 | -8/Mines | Discovered new exit (range 4) 3651 | -8/Mines | Entered Materials 3651 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3730 | -8/Materials | Repaired Lgt. Treads 4138 | -8/Materials | Build established: Scavenger-Tank 4173 | -8/Materials | Garrison activated, responded to threat 4751 | -8/Materials | Repaired Lgt. Treads 4841 | -8/Materials | Identified exit to Garrison 4841 | -8/Materials | Entered Garrison 4917 | -8/Garrison | Triggered checkpoint 4967 | -8/Garrison | Discovered new exit (range 9) 4999 | -8/Garrison | Discovered new exit (range 71) 4999 | -8/Garrison | Discovered new exit (range 49) 4999 | -8/Garrison | Discovered new exit (range 6) 5057 | -8/Garrison | Triggered checkpoint 5091 | -8/Garrison | Triggered checkpoint 5332 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5470 | -8/Garrison | Entered Factory 5470 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5778 | -7/Factory | Build established: Scavenger-Skirmisher 5829 | -7/Factory | Discovered new exit (range 10) 6488 | -7/Factory | Discovered new exit (range 14) 6558 | -7/Factory | Identified exit to Factory 6646 | -7/Factory | Entered Lower Caves 6845 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6940 | -7/Lower Caves | Build established: Scavenger-Gunner 7093 | -7/Lower Caves | Discovered new exit (range 10) 7102 | -7/Lower Caves | Learned Factory emergency access door positions 7172 | -7/Lower Caves | Entered another Lower Caves area 7174 | -7/Lower Caves | Discovered exit to Factory (range 9) 7455 | -7/Lower Caves | Encountered a Warlord checkpoint 7540 | -7/Lower Caves | Learned Factory trap positions 7762 | -7/Lower Caves | Entered a destroyed Warlord outpost 7864 | -7/Lower Caves | Build established: Derelict-Gunner 8089 | -7/Lower Caves | Discovered new exit (range 8) 8102 | -7/Lower Caves | Entered Data Miner 8104 | -7/Data Miner | Discovered new exit (range 6) 8133 | -7/Data Miner | Met Data Miner 8164 | -7/Data Miner | Learned location of Section 7 (-2) 8164 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8185 | -7/Data Miner | Received God Mode back door access code from Data Miner 8246 | -7/Data Miner | Entered Proximity Caves 8733 | -6/Proximity Caves | Discovered exit to Factory (range 8) 8886 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9041 | -6/Proximity Caves | Entered Factory 9041 | -6/Factory | Evolved 2 slots: Utility x2 9042 | -6/Factory | Loaded intel: 75 trap records 9197 | -6/Factory | Garrison activated, responded to threat 9496 | -6/Factory | Incoming investigation squad redirected 9502 | -6/Factory | Build established: Scavenger-Gunner 9681 | -6/Factory | Cargo convoy interrupted 9694 | -6/Factory | Core integrity fell below 50% 9699 | -6/Factory | Core integrity fell below 20% 9705 | -6/Factory | Incoming assault squad redirected 9708 | -6/Factory | Incoming assault squad redirected 9715 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09694_ Missile Launcher destroyed. 09695_ Dropped Hcp. Storage Unit. 09695_ Penetrated by Slug. 09696_ The unstable cave ceiling collapses. 09696_ Dropped AWS/Autocannon. 09696_ Extracted 66 energy. 09696_ Penetrated by Slug. 09697_ Slug penetrates Wall. 09698_ Penetrated by Slug. 09701_ Slug penetrates Wall. 09704_ Penetrated by Slug. 09704_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 09705_ ALERT: Higher priority target reported, redirecting assault. 09705_ C-30 ARC bursts open, deploying its payload. 09705_ S-27 Virus unfolds itself. 09708_ ALERT: Higher priority target reported, redirecting assault. 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Rocket Launcher | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Force Field | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Myomer Leg | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 45% | -9/Materials Lgt. Treads | 47% | -9/Materials Lgt. Treads | 33% | -8/Materials Lgt. Treads | 34% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterSeismicReplica Manual? 0 Play Time 00:56:18 Cumulative 187.7 hours Start 2025.09.19 @ 20:37:26 End 2025.09.19 @ 21:32:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 236 Rogue 236 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 55 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c90979ca-e04e-4941-b124-dbba9fb63db3