Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 17:10:20 Player: Jennifer Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (3013) 3013 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (437) 437 TOTAL SCORE: 7035 Bonus ------- High Alert Combat Kills 137 Aligned with FarCom 300 Cogmind --------- Core Integrity 367/700 Matter 82/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Medium Treads Medium Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Weapon Cycler Weapon Cycler > --- WEAPON (4) ------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (15) --- Improved Deuterium Engine Enhanced Nuclear Core Signal Interpreter Advanced Targeting Computer Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Flak Gun Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Precision Assault Rifle Precision Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Enhanced Nuclear Core Medium Treads Medium Treads Medium Treads Signal Interpreter Advanced Targeting Computer Weapon Cycler Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Precision Assault Rifle Heavy Missile Launcher [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . . . . . 2 1 Weapon 2 | . . . . . 2 . Parts Attached 57 | 6 7 3 . 2 5 34 Power 6 | 1 . 1 . . . 4 Engine 2 | 1 . 1 . . . . Core 4 | . . . . . . 4 Reactor . | . . . . . . . Propulsion 13 | 2 2 . . 1 . 8 Treads 13 | 2 2 . . 1 . 8 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 2 . . . 2 11 Device 6 | . . . . . . 6 Storage 2 | 1 1 . . . . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 6 | . 1 . . . 1 4 Artifact . | . . . . . . . Weapon 22 | 2 3 2 . 1 3 11 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . . . . . 4 Ballistic Cannon 12 | . 2 1 . 1 3 5 Launcher 3 | . 1 . . . . 2 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 1 | . . . . . 1 . System Corruption 2 | . . . . . 2 . Parts Lost 20 | . . 2 . . 1 17 Power 3 | . . 1 . . . 2 Propulsion 5 | . . . . . . 5 Utility 4 | . . . . . . 4 Weapon 8 | . . 1 . . 1 6 Highest Loss Streak 10 | . . 2 . . 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 97 100 100 100 99 99 Engine 6 | . 14 14 14 14 9 . Core 3 | . . . . . . 6 Treads 24 | . 27 28 28 28 18 22 Device 7 | . . . . . . 13 Storage 9 | . 14 14 14 14 9 7 Processor 4 | . . . . . 9 7 Protection 11 | . 12 14 14 14 17 8 Ballistic Gun 6 | . 8 . . . . 10 Ballistic Cannon 20 | . 18 26 14 17 35 17 Special Weapon 2 | . . 1 14 10 . . Naked Turns . | . . . . . . . Heaviest Build 58 | 12 32 32 28 30 43 58 Greatest Support 84 | 40 40 40 40 40 40 84 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 Most Carried 15 | 1 9 10 10 15 15 15 Average Carried 12 | . 6 9 9 11 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 9 9 10 15 14 8 Class Distribution -------------------- 45% | Gunner 38% | Mutant 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 2168 | 242 178 197 . 20 242 1289 Remotely . | . . . . . . . Salvage Created 2201 | . 319 228 . . 227 1427 Parts 121 | . 25 12 . . 10 74 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 65 | . 11 8 . . 6 40 Guns 17 | . 3 . . . . 14 Cannons 34 | . 5 7 . . 6 16 AOE 14 | . 3 1 . . . 10 Classes Destroyed 10 | . 4 . . . 1 5 Worker 1 | . . . . . . 1 Builder 4 | . 1 . . . . 3 Watcher 3 | . 2 . . . . 1 Swarmer 9 | . 3 . . . . 6 Grunt 42 | . 8 8 . . 5 21 Brawler 2 | . . . . . . 2 Sentry 2 | . . . . . 1 1 Specialist 3 | . . . . . . 3 Hunter 1 | . . . . . . 1 Programmer 6 | . . . . . . 6 Best Kill Streak 7 | . 5 4 . . 3 7 Combat Bots Only 5 | . 3 4 . . 3 5 Max Kills in Single Turn 4 | . 3 1 . . 1 4 Gunslinging . | . . . . . . . Exploded 4 | . 2 1 . . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 457 | . 27 22 . . 22 386 Missed 153 | . 5 4 . . 8 136 Damage Taken 4467 | . 342 367 . . 207 3551 Core 399 | . 43 12 . . 11 333 Absorbed by Shields . | . . . . . . . Redirected to Shielding 14 | . 10 2 . . 2 . Regen/Repaired (Parts) 147 | . 147 . . . . . Core Remaining (%) 92 | 100 . . . 78 98 . Volleys Fired 149 | . 24 19 . . 10 96 Largest 4 | . 2 2 . . 4 4 Hottest 155 | . 70 100 . . 149 155 Shots Fired 393 | . 46 36 . . 43 268 Gun 132 | . 20 . . . . 112 Cannon 248 | . 24 34 . . 43 147 Launcher 11 | . 2 . . . . 9 Special 2 | . . 2 . . . . Kinetic 380 | . 44 34 . . 43 259 Thermal 2 | . . 2 . . . . Explosive 11 | . 2 . . . . 9 Electromagnetic . | . . . . . . . Robot Hit Streak 26 | . 4 6 . . 8 26 Robot Miss Streak 4 | . 2 2 . . 3 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 267 | . 31 21 . . 20 195 Core Hits 136 | . 20 11 . 1 12 92 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . 1 . . 1 6 Blast 8 | . . 1 . . 1 6 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7056 | . 577 562 . 20 388 5509 Guns 2220 | . 125 . . . . 2095 Cannons 3015 | . 228 398 . . 385 2004 Explosions 1726 | . 223 164 . . . 1339 Melee . | . . . . . . . Ramming 95 | . 1 . . 20 3 71 Kinetic 5235 | . 353 398 . . 385 4099 Thermal 164 | . . 164 . . . . Explosive 1465 | . 223 . . . . 1242 Electromagnetic 97 | . . . . . . 97 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . 6 11 Average Corruption 4 | . . . . . 2 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 101 | . . . . . 16 85 Message Errors 28 | . . . . . 1 27 Matter Fused 22 | . . . . . 5 17 Heat Flow Errors 10 | . . . . . 1 9 Energy Discharges 10 | . . . . . 2 8 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 11 | . . . . . 3 8 Data Loss (major) 8 | . . . . . 1 7 Misfires 6 | . . . . . 3 3 Alerts 1 | . . . . . . 1 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 210 | . 21 5 . . . 184 Projectiles 65 | . . . . . . 65 Explosions 145 | . 21 5 . . . 119 Melee . | . . . . . . . Knockbacks 37 | . 4 2 . . 4 27 Impact . | . . . . . . . Kinetic 33 | . 3 2 . . 4 24 Secondary 4 | . 1 . . . . 3 Self-Inflicted Damage 136 | . . 39 . . . 97 Shots 3 | . . 1 . . . 2 Rammed 19 | . 1 . . 7 1 10 Targets Rammed 19 | . 1 . . 7 1 10 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 364 | . 58 90 . . 267 364 Average Temperature 73 | . 21 34 . . 137 76 Received Heat Transfer 1203 | . 171 165 . . 108 759 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 250 | . . 250 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 693 | . 196 317 . 15 106 693 Initial 47 | . . 28 . . 5 47 Average 162 | . 92 181 . . 26 238 Maximum Alert Level 2 | . . 1 . . . 2 Low Security (%) 66 | 100 100 52 . 100 100 46 Level 1 28 | . . 47 . . . 45 Level 2 4 | . . . . . . 8 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 3 . . . 2 16 Investigation 4 | . 2 . . . . 2 Extermination 4 | . . . . . . 4 Reinforcement 10 | . 1 . . . 2 7 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 10 | . 2 . . 1 4 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 20 7 . . 9 71 Peak Tracking Total 10 | . 4 2 . 1 5 10 Tactical Retreats 8 | . 1 . . 1 1 5 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 14 | . 4 1 . . 2 7 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 9 | . 1 4 . . . 4 Max in Single Turn 4 | . 1 4 . . . 1 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 20 | . 4 1 1 . 3 11 Terminals 12 | . 3 . . . 2 7 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 1 2 Total Hacks 37 | . 10 1 1 . 6 19 Successful 13 | . 6 1 1 . 1 4 Failed 24 | . 4 . . . 5 15 Catastrophic 10 | . 1 . . . 2 7 Database Lockouts . | . . . . . . . Manual 18 | . 4 . 1 . 5 8 Terminals 20 | . 5 . . . 5 10 Fabricators . | . . . . . . . Repair Stations 9 | . 5 . . . . 4 Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . . 1 4 Terminal Hacks 6 | . 2 1 1 . . 2 Prototype ID Bank 1 | . . . . . . 1 Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Zone Layout 2 | . 1 . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 4 . . . . 1 Scan Component 3 | . 2 . . . . 1 Repair 2 | . 2 . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 1 . . . 2 10 Full Trace Events 2 | . . . . . . 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 214 | . . . . . . 214 Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 46 | . . 46 46 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 7210 | 86 950 628 364 733 720 3729 Spaces Moved 3604 | 52 440 318 227 439 268 1860 Core 6 | 6 . . . . . . Treads 3598 | 46 440 318 227 439 268 1860 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 167 | 147 160 160 160 160 239 162 Slowest Speed 240 | 160 160 160 160 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 4 78 58 66 89 24 50 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 3 | . . . . 3 . . Spaces Dug 2 | . . 2 . . . . Terrain Destroyed 110 | . 11 19 . . 4 76 Melee . | . . . . . . . Projectile 13 | . . 2 . . 4 7 AOE 97 | . 11 17 . . . 69 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4515 | 59 642 397 228 468 322 2399 Wait 614 | 1 160 56 1 11 35 350 Move 3598 | 51 439 317 226 438 267 1860 Hop . | . . . . . . . Pick Up 44 | 1 8 2 1 7 4 21 Fast Attach 17 | 6 4 . . . . 7 Attach 23 | . . 2 . . 5 16 Detach 6 | . 1 . . . . 5 Swap 17 | . 3 1 . 2 . 11 Drop 28 | . 2 . . 3 . 23 Fire 149 | . 24 19 . . 10 96 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 19 | . 1 . . 7 1 10 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 16) 768 | -10/Materials | Repaired Lgt. Treads 796 | -10/Materials | Repaired Lgt. Treads 804 | -10/Materials | Discovered new exit (range 16) 1037 | -10/Materials | Entered Mines 1270 | -10/Mines | Discovered new exit (range 4) 1342 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1342 | -10/Mines | Discovered new exit (range 5) 1470 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1665 | -10/Mines | Entered Exiles 1665 | -10/Exiles | Accompanied by 2 allies 1695 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1704 | -10/Exiles | Met 8R-AWN 1731 | -10/Exiles | Met EX-HEX 1774 | -10/Exiles | Met EX-BIN 1793 | -10/Exiles | Aligned with FarCom system 1795 | -10/Exiles | Given EX-Vault access code 1835 | -10/Exiles | Opened EX-Vault 1846 | -10/Exiles | Found Cloak of Protection 1882 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1927 | -10/Exiles | Met EX-DEC 2014 | -10/Exiles | Discovered new exit (range 10) 2029 | -10/Exiles | Left Exiles lab with Cloak of Protection 2029 | -10/Exiles | Entered Mines 2114 | -9/Mines | Discovered new exit (range 6) 2306 | -9/Mines | Discovered new exit (range 6) 2605 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2615 | -9/Mines | Learned location of 1 exit from Materials 2762 | -9/Mines | Entered Materials 2762 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2763 | -8/Materials | Identified exit to Factory 3057 | -8/Materials | Build established: Tank 3285 | -8/Materials | Discovered exit to Factory (range 10) 3482 | -8/Materials | Entered Factory 3482 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4198 | -7/Factory | Build established: Gunner 4219 | -7/Factory | Garrison activated, responded to threat 5845 | -7/Factory | Discovered new exit (range 16) 6572 | -7/Factory | System corruption reached 10% 7211 | -7/Factory | Self-destructed Last Messages --------------- 07204_ K-01 Serf collects debris. 07204_ U-05 Engineer lays Concrete. 07205_ R-06 Scavenger collects Imp. Deuterium Engine. 07206_ U-05 Engineer lays Concrete. 07206_ H-55 Commando knocked back. 07206_ Slug penetrates Wall. 07206_ K-01 Serf collects debris. 07207_ U-05 Engineer lays Concrete. 07207_ K-01 Serf collects debris. 07207_ R-06 Scavenger collects Armor Integrity Analyzer. 07208_ U-05 Engineer lays Concrete. 07208_ R-06 Scavenger collects Structural Scanner. 07209_ U-05 Engineer lays Concrete. 07209_ Med. Treads destroyed. 07209_ Lgt. Nuclear Core destroyed. 07209_ Slug penetrates Wall. 07210_ U-05 Engineer lays Concrete. 07210_ K-01 Serf collects debris. 07211_ U-05 Engineer lays Concrete. 07211_ M-28 Smith repairs Y-54 Guardian. 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