Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 17:10:20

Player: Jennifer

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (73)      365
Value Destroyed (3013)     3013
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (437)                437
              TOTAL SCORE: 7035

 Bonus
-------
High Alert Combat Kills    137
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             367/700
Matter                     82/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
     Medium Treads
     Medium Treads
>           --- UTILITY (5) ------
      Large Storage Unit
   Advanced Targeting Computer
            Weapon Cycler
            Weapon Cycler
>           --- WEAPON (4) -------
  Precision Assault Rifle
  Precision Assault Rifle
>           --- INVENTORY (15) ---
   Improved Deuterium Engine
   Enhanced Nuclear Core
            Signal Interpreter
   Advanced Targeting Computer
            Weapon Cycler
   Improved Medium Armor Plating
   Improved Medium Armor Plating
            Flak Gun

 Peak State 
------------
>           --- POWER ------------
      Micro Fission Core
>           --- PROPULSION -------
    Armored Treads
     Medium Treads
     Medium Treads
>           --- UTILITY ----------
   Improved Cooling System
      Large Storage Unit
   Advanced Targeting Computer
            Weapon Cycler
   Improved Medium Armor Plating
>           --- WEAPON -----------
            Flak Gun
  Precision Assault Rifle
  Precision Assault Rifle
   Advanced Assault Cannon
>           --- INVENTORY --------
      Light Nuclear Core
   Improved Deuterium Engine
   Enhanced Nuclear Core
     Medium Treads
     Medium Treads
     Medium Treads
            Signal Interpreter
   Advanced Targeting Computer
            Weapon Cycler
            Weapon Cycler
   Improved Medium Armor Plating
   Improved Medium Armor Plating
  Precision Assault Rifle
      Heavy Missile Launcher
[Rating: 56]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Core Shielding
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   2    | .   .   .   .   .   2   .   
Parts Attached             57   | 6   7   3   .   2   5   34  
  Power                    6    | 1   .   1   .   .   .   4   
    Engine                 2    | 1   .   1   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   2   .   .   1   .   8   
    Treads                 13   | 2   2   .   .   1   .   8   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  16   | 1   2   .   .   .   2   11  
    Device                 6    | .   .   .   .   .   .   6   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   1   .   .   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 2   3   2   .   1   3   11  
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   .   .   .   4   
    Ballistic Cannon       12   | .   2   1   .   1   3   5   
    Launcher               3    | .   1   .   .   .   .   2   
    Special Weapon         1    | .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   1   .   
    System Corruption      2    | .   .   .   .   .   2   .   
Parts Lost                 20   | .   .   2   .   .   1   17  
  Power                    3    | .   .   1   .   .   .   2   
  Propulsion               5    | .   .   .   .   .   .   5   
  Utility                  4    | .   .   .   .   .   .   4   
  Weapon                   8    | .   .   1   .   .   1   6   
  Highest Loss Streak      10   | .   .   2   .   .   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   97  100 100 100 99  99  
  Engine                   6    | .   14  14  14  14  9   .   
  Core                     3    | .   .   .   .   .   .   6   
  Treads                   24   | .   27  28  28  28  18  22  
  Device                   7    | .   .   .   .   .   .   13  
  Storage                  9    | .   14  14  14  14  9   7   
  Processor                4    | .   .   .   .   .   9   7   
  Protection               11   | .   12  14  14  14  17  8   
  Ballistic Gun            6    | .   8   .   .   .   .   10  
  Ballistic Cannon         20   | .   18  26  14  17  35  17  
  Special Weapon           2    | .   .   1   14  10  .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             58   | 12  32  32  28  30  43  58  
  Greatest Support         84   | 40  40  40  40  40  40  84  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   10  15  15  15  15  15  
  Most Carried             15   | 1   9   10  10  15  15  15  
  Average Carried          12   | .   6   9   9   11  13  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 1   9   9   10  15  14  8   

 Class Distribution 
--------------------
 45% | Gunner
 38% | Mutant
 15% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
   Tank | -8/Materials
 Gunner | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2168 | 242  178  197  .    20   242  1289 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2201 | .    319  228  .    .    227  1427 
  Parts                    121  | .    25   12   .    .    10   74   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  65   | .   11  8   .   .   6   40  
  Guns                     17   | .   3   .   .   .   .   14  
  Cannons                  34   | .   5   7   .   .   6   16  
  AOE                      14   | .   3   1   .   .   .   10  
Classes Destroyed          10   | .   4   .   .   .   1   5   
  Worker                   1    | .   .   .   .   .   .   1   
  Builder                  4    | .   1   .   .   .   .   3   
  Watcher                  3    | .   2   .   .   .   .   1   
  Swarmer                  9    | .   3   .   .   .   .   6   
  Grunt                    42   | .   8   8   .   .   5   21  
  Brawler                  2    | .   .   .   .   .   .   2   
  Sentry                   2    | .   .   .   .   .   1   1   
  Specialist               3    | .   .   .   .   .   .   3   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               6    | .   .   .   .   .   .   6   
Best Kill Streak           7    | .   5   4   .   .   3   7   
  Combat Bots Only         5    | .   3   4   .   .   3   5   
Max Kills in Single Turn   4    | .   3   1   .   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   2   1   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        457  | .    27   22   .    .    22   386  
  Missed                   153  | .    5    4    .    .    8    136  
Damage Taken               4467 | .    342  367  .    .    207  3551 
  Core                     399  | .    43   12   .    .    11   333  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  14   | .    10   2    .    .    2    .    
  Regen/Repaired (Parts)   147  | .    147  .    .    .    .    .    
Core Remaining (%)         92   | 100  .    .    .    78   98   .    
Volleys Fired              149  | .    24   19   .    .    10   96   
  Largest                  4    | .    2    2    .    .    4    4    
  Hottest                  155  | .    70   100  .    .    149  155  
Shots Fired                393  | .    46   36   .    .    43   268  
  Gun                      132  | .    20   .    .    .    .    112  
  Cannon                   248  | .    24   34   .    .    43   147  
  Launcher                 11   | .    2    .    .    .    .    9    
  Special                  2    | .    .    2    .    .    .    .    
  Kinetic                  380  | .    44   34   .    .    43   259  
  Thermal                  2    | .    .    2    .    .    .    .    
  Explosive                11   | .    2    .    .    .    .    9    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         26   | .    4    6    .    .    8    26   
  Robot Miss Streak        4    | .    2    2    .    .    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           267  | .    31   21   .    .    20   195  
  Core Hits                136  | .    20   11   .    1    12   92   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    1    .    .    1    6    
    Blast                  8    | .    .    1    .    .    1    6    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7056 | .    577  562  .    20   388  5509 
  Guns                     2220 | .    125  .    .    .    .    2095 
  Cannons                  3015 | .    228  398  .    .    385  2004 
  Explosions               1726 | .    223  164  .    .    .    1339 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  95   | .    1    .    .    20   3    71   
  Kinetic                  5235 | .    353  398  .    .    385  4099 
  Thermal                  164  | .    .    164  .    .    .    .    
  Explosive                1465 | .    223  .    .    .    .    1242 
  Electromagnetic          97   | .    .    .    .    .    .    97   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    6    11   
  Average Corruption       4    | .    .    .    .    .    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  101  | .    .    .    .    .    16   85   
    Message Errors         28   | .    .    .    .    .    1    27   
    Matter Fused           22   | .    .    .    .    .    5    17   
    Heat Flow Errors       10   | .    .    .    .    .    1    9    
    Energy Discharges      10   | .    .    .    .    .    2    8    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      11   | .    .    .    .    .    3    8    
    Data Loss (major)      8    | .    .    .    .    .    1    7    
    Misfires               6    | .    .    .    .    .    3    3    
    Alerts                 1    | .    .    .    .    .    .    1    
    Weapon Failures        4    | .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            210  | .    21   5    .    .    .    184  
  Projectiles              65   | .    .    .    .    .    .    65   
  Explosions               145  | .    21   5    .    .    .    119  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 37   | .    4    2    .    .    4    27   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  33   | .    3    2    .    .    4    24   
  Secondary                4    | .    1    .    .    .    .    3    
Self-Inflicted Damage      136  | .    .    39   .    .    .    97   
  Shots                    3    | .    .    1    .    .    .    2    
  Rammed                   19   | .    1    .    .    7    1    10   
Targets Rammed             19   | .    1    .    .    7    1    10   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        364  | .    58   90   .    .    267  364  
  Average Temperature      73   | .    21   34   .    .    137  76   
  Received Heat Transfer   1203 | .    171  165  .    .    108  759  
  Effects                  2    | .    .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         250  | .    .    250  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             693  | .   196 317 .   15  106 693 
  Initial                  47   | .   .   28  .   .   5   47  
  Average                  162  | .   92  181 .   .   26  238 
Maximum Alert Level        2    | .   .   1   .   .   .   2   
  Low Security (%)         66   | 100 100 52  .   100 100 46  
  Level 1                  28   | .   .   47  .   .   .   45  
  Level 2                  4    | .   .   .   .   .   .   8   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   .   .   .   2   16  
  Investigation            4    | .   2   .   .   .   .   2   
  Extermination            4    | .   .   .   .   .   .   4   
  Reinforcement            10   | .   1   .   .   .   2   7   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           10   | .   2   .   .   1   4   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              107  | .   20  7   .   .   9   71  
  Peak Tracking Total      10   | .   4   2   .   1   5   10  
  Tactical Retreats        8    | .   1   .   .   1   1   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            14   | .   4   1   .   .   2   7   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          9    | .   1   4   .   .   .   4   
  Max in Single Turn       4    | .   1   4   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          20   | .   4   1   1   .   3   11  
  Terminals                12   | .   3   .   .   .   2   7   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   2   
Total Hacks                37   | .   10  1   1   .   6   19  
  Successful               13   | .   6   1   1   .   1   4   
  Failed                   24   | .   4   .   .   .   5   15  
    Catastrophic           10   | .   1   .   .   .   2   7   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   18   | .   4   .   1   .   5   8   
  Terminals                20   | .   5   .   .   .   5   10  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          9    | .   5   .   .   .   .   4   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   4   
Terminal Hacks             6    | .   2   1   1   .   .   2   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   4   .   .   .   .   1   
  Scan Component           3    | .   2   .   .   .   .   1   
  Repair                   2    | .   2   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   .   .   .   2   10  
  Full Trace Events        2    | .   .   .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         214  | .   .   .   .   .   .   214 
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   
  Highest-Rated Group      46   | .   .   46  46  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               7210 | 86   950  628  364  733  720  3729 
Spaces Moved               3604 | 52   440  318  227  439  268  1860 
  Core                     6    | 6    .    .    .    .    .    .    
  Treads                   3598 | 46   440  318  227  439  268  1860 
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  
  Average Speed            167  | 147  160  160  160  160  239  162  
  Slowest Speed            240  | 160  160  160  160  160  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 4    78   58   66   89   24   50   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    
Scrap Searched             3    | .    .    .    .    3    .    .    
Spaces Dug                 2    | .    .    2    .    .    .    .    
Terrain Destroyed          110  | .    11   19   .    .    4    76   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               13   | .    .    2    .    .    4    7    
  AOE                      97   | .    11   17   .    .    .    69   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      4515 | 59   642  397  228  468  322  2399 
  Wait                     614  | 1    160  56   1    11   35   350  
  Move                     3598 | 51   439  317  226  438  267  1860 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  44   | 1    8    2    1    7    4    21   
  Fast Attach              17   | 6    4    .    .    .    .    7    
  Attach                   23   | .    .    2    .    .    5    16   
  Detach                   6    | .    1    .    .    .    .    5    
  Swap                     17   | .    3    1    .    2    .    11   
  Drop                     28   | .    2    .    .    3    .    23   
  Fire                     149  | .    24   19   .    .    10   96   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    19   | .    1    .    .    7    1    10   
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    4 | -11/Scrapyard | Discovered new exit (range 15)
   87 | -11/Scrapyard | Entered Materials
  215 | -10/Materials | Identified exit to Mines
  301 | -10/Materials | Build established: Mutant
  450 | -10/Materials | Discovered new exit (range 16)
  768 | -10/Materials | Repaired Lgt. Treads
  796 | -10/Materials | Repaired Lgt. Treads
  804 | -10/Materials | Discovered new exit (range 16)
 1037 | -10/Materials | Entered Mines
 1270 | -10/Mines     | Discovered new exit (range 4)
 1342 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1342 | -10/Mines     | Discovered new exit (range 5)
 1470 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1665 | -10/Mines     | Entered Exiles
 1665 | -10/Exiles    | Accompanied by 2 allies
 1695 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1704 | -10/Exiles    | Met 8R-AWN
 1731 | -10/Exiles    | Met EX-HEX
 1774 | -10/Exiles    | Met EX-BIN
 1793 | -10/Exiles    | Aligned with FarCom system
 1795 | -10/Exiles    | Given EX-Vault access code
 1835 | -10/Exiles    | Opened EX-Vault
 1846 | -10/Exiles    | Found Cloak of Protection
 1882 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1927 | -10/Exiles    | Met EX-DEC
 2014 | -10/Exiles    | Discovered new exit (range 10)
 2029 | -10/Exiles    | Left Exiles lab with Cloak of Protection
 2029 | -10/Exiles    | Entered Mines
 2114 | -9/Mines      | Discovered new exit (range 6)
 2306 | -9/Mines      | Discovered new exit (range 6)
 2605 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2615 | -9/Mines      | Learned location of 1 exit from Materials
 2762 | -9/Mines      | Entered Materials
 2762 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 2763 | -8/Materials  | Identified exit to Factory
 3057 | -8/Materials  | Build established: Tank
 3285 | -8/Materials  | Discovered exit to Factory (range 10)
 3482 | -8/Materials  | Entered Factory
 3482 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4198 | -7/Factory    | Build established: Gunner
 4219 | -7/Factory    | Garrison activated, responded to threat
 5845 | -7/Factory    | Discovered new exit (range 16)
 6572 | -7/Factory    | System corruption reached 10%
 7211 | -7/Factory    | Self-destructed

 Last Messages 
---------------
07204_ K-01 Serf collects debris.
07204_ U-05 Engineer lays Concrete. <x2>
07205_ R-06 Scavenger collects Imp. Deuterium Engine.
07206_ U-05 Engineer lays Concrete.
07206_ H-55 Commando knocked back.
07206_ Slug penetrates Wall.
07206_ K-01 Serf collects debris.
07207_ U-05 Engineer lays Concrete. <x2>
07207_ K-01 Serf collects debris.
07207_ R-06 Scavenger collects Armor Integrity Analyzer.
07208_ U-05 Engineer lays Concrete. <x2>
07208_ R-06 Scavenger collects Structural Scanner.
07209_ U-05 Engineer lays Concrete. <x2>
07209_ Med. Treads destroyed.
07209_ Lgt. Nuclear Core destroyed.
07209_ Slug penetrates Wall.
07210_ U-05 Engineer lays Concrete. <x2>
07210_ K-01 Serf collects debris. <x2>
07211_ U-05 Engineer lays Concrete.
07211_ M-28 Smith repairs Y-54 Guardian.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????         %k             #       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Core Shielding             20
Weapon Cycling             30
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegScrapBuckler
  Manual?         0
Play Time         01:04:38
  Cumulative      30.3 hours
  Start           2024.04.04 @ 14:18:30
  End             2024.04.04 @ 17:10:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          23
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/Cog
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 067437a5-8c62-495d-9a7d-b1fe3496ebe7