Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.10 @ 15:55:59 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1325) 1325 TOTAL SCORE: 4525 Bonus ------- Pacifist 1325 Cogmind --------- Core Integrity 850/850 Matter 255/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- Improved Titanium Leg Armored Huge Wheel Armored Huge Wheel > --- UTILITY (5) ------ Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Flight Unit Xenon Bombardment Thruster Large Storage Unit Powered Hammer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Titanium Leg Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Trap Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- (None) > --- INVENTORY -------- Deuterium Engine Flight Unit Xenon Bombardment Thruster Large Storage Unit Powered Hammer [Rating: 28] Favorites ----------- Power None Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility Core Shielding Device Trap Scanner Processor Advanced Terrain Scan Processor Protection Core Shielding Weapon None Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power . | . . . . . . . Propulsion 5 | . . 2 . . 1 2 Utility 3 | . . . 2 . 1 . Weapon . | . . . . . . . Parts Attached 12 | 2 2 2 . 1 5 . Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . 2 . . 3 . Treads 3 | 2 . 1 . . . . Leg 2 | . . 1 . . 1 . Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | . 2 . . 1 2 . Device 2 | . . . . 1 1 . Storage . | . . . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 2 | . 2 . . . . . Artifact . | . . . . . . . Weapon . | . . . . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 7 | . . . . 6 1 . Power . | . . . . . . . Propulsion 4 | . . . . 4 . . Utility 3 | . . . . 2 1 . Weapon . | . . . . . . . Highest Loss Streak 6 | . . . . 6 1 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 38 | . 37 66 54 28 26 . Treads 13 | . 28 33 27 9 . . Leg 4 | . . 11 9 4 1 . Wheel 6 | . . . . . 13 . Device 2 | . . . . . 6 . Processor 1 | . . . . . 3 . Protection 9 | . 9 22 18 14 . . Naked Turns 34 | . . . . 23 11 . Heaviest Build 2 | . 2 2 2 2 2 . Greatest Support 3 | 3 3 3 3 3 3 . Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 . Average Capacity 5 | 5 5 5 5 5 5 . Most Carried 5 | . 2 2 3 4 5 . Average Carried 3 | . 1 1 2 3 4 . Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 2 2 3 4 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Matter Collected 240 | 189 51 . . . . . Remotely . | . . . . . . . Salvage Created . | . . . . . . . Parts . | . . . . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed . | . . . . . . . Classes Destroyed . | . . . . . . . Best Kill Streak . | . . . . . . . Combat Bots Only . | . . . . . . . Max Kills in Single Turn . | . . . . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Jun Mat Mat Mat Sto Fac Fac Damage Taken 1628 | . 34 134 169 831 460 . Core 606 | . 9 . 43 469 85 . Absorbed by Shields 48 | . . . . 48 . . Redirected to Shielding 99 | . 2 . 8 89 . . Core Remaining (%) 77 | 100 96 100 . 6 87 . Volleys Fired . | . . . . . . . Largest . | . . . . . . . Hottest . | . . . . . . . Shots Fired . | . . . . . . . Gun . | . . . . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak . | . . . . . . . Robot Miss Streak . | . . . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots . | . . . . . . . Core Hits 1 | . . . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 71 | . . . 35 36 . . Guns . | . . . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 71 | . . . 35 36 . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 33 | . . . 17 16 . . Shots . | . . . . . . . Rammed 10 | . . . 3 7 . . Targets Rammed 10 | . . . 3 7 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature . | . . . . . . . Average Temperature . | . . . . . . . Received Heat Transfer 624 | . 18 33 72 351 150 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Peak Influence 315 | . . 45 63 78 315 . Initial 154 | . . . 18 26 35 154 Average 82 | . . 10 37 43 170 . Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 80 | 100 100 100 100 100 53 . Level 1 19 | . . . . . 46 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 1 1 1 3 . Investigation 4 | . . . . 1 3 . Extermination . | . . . . . . . Reinforcement 3 | . 1 1 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 4 10 7 18 15 . Peak Tracking Total 17 | . 4 8 6 17 8 . Tactical Retreats 7 | . . . . 1 6 . Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Traps Triggered 3 | . . . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills 1 | . . . . . 1 . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Machines Accessed 5 | . . . . 1 4 . Terminals 4 | . . . . 1 3 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . . . . 5 10 . Successful 2 | . . . . 1 1 . Failed 13 | . . . . 4 9 . Catastrophic 3 | . . . . 1 2 . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals 12 | . . . . 5 7 . Fabricators 3 | . . . . . 3 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . 1 . . Open Door 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators 1 | . . . . . 1 . Overload 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . . 1 4 . Full Trace Events 3 | . . . . 1 2 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Jun Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Turns Passed 577 | 22 62 123 29 102 239 . Spaces Moved 1016 | 31 113 196 50 169 457 . Core 1016 | 31 113 196 50 169 457 . Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 . Average Speed 50 | 50 50 50 50 50 50 . Slowest Speed 50 | 50 50 50 50 50 50 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 3 25 24 13 35 15 . Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Total 1074 | 36 116 219 53 185 465 . Wait 25 | 4 . 21 . . . . Move 1011 | 30 112 195 50 168 456 . Hop . | . . . . . . . Pick Up 7 | . 2 1 1 . 3 . Fast Attach 10 | 2 2 1 . 1 4 . Attach 2 | . . 1 . . 1 . Detach 1 | . . . . 1 . . Swap . | . . . . . . . Drop 1 | . . . . . 1 . Fire . | . . . . . . . Melee . | . . . . . . . Ram 9 | . . . 2 7 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . 8 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 14) 23 | -11/Junkyard | Entered Materials 58 | -10/Materials | Discovered new exit (range 10) 85 | -10/Materials | Entered another Materials area 85 | -9/Materials | Evolved 2 slots: Propulsion x2 205 | -9/Materials | Discovered new exit (range 4) 208 | -9/Materials | Entered another Materials area 208 | -8/Materials | Evolved 2 slots: Utility x2 232 | -8/Materials | Discovered new exit (range 10) 237 | -8/Materials | Entered Storage 304 | -8/Storage | Core integrity fell below 50% 310 | -8/Storage | Build established: Mutant 316 | -8/Storage | Core integrity fell below 20% 335 | -8/Storage | Discovered new exit (range 8) 339 | -8/Storage | Entered Factory 339 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 347 | -7/Factory | Lost 6 parts (4n2u) 565 | -7/Factory | Discovered new exit (range 15) 578 | -7/Factory | Entered another Factory area 578 | -6/Factory | Evolved 2 slots: Propulsion x2 578 | -6/Factory | Self-destructed Last Messages --------------- 00421_ A bubble of electromagnetic force engulfs the area. 00432_ Connecting with Terminal... 00437_ K-01 Serf cleans the DSF Access. 00448_ Acquired Adv. Terrain Scan Processor. 00496_ K-01 Serf collects debris. 00506_ Acquired Xenon Bombardment Thruster. 00516_ Acquired Imp. Titanium Leg. 00524_ Critical hit (Burn: +37). 00551_ K-01 Serf releases G-47 Trooper into floor hatch. 00551_ Connecting with Terminal... Feedback: System corruption (+1%). 00551_ ALERT: Suspicious activity at Terminal F014. Dispatching Investigation squad. 00552_ K-01 Serf pushes P-60 Hacker. 00552_ K-01 Serf releases P-60 Hacker into floor hatch. 00561_ Trap Scanner destroyed. 00565_ EXIT=FOUND PARAMETERS=PROPULSION+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#####+############????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ?????????? @ #????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ???????????######+###########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseSurgeComputer Manual? 0 Play Time 00:07:00 Cumulative 187.2 hours Start 2023.05.10 @ 15:49:01 End 2023.05.10 @ 15:55:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 537 Rogue 537 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 77 Gallery% 76 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d4e1d0b-b871-4a08-8cc6-00e982eac707