Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.25 @ 15:24:47

Player: BoomBlip

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (130)     650
Value Destroyed (4766)     4766
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (295)                295
              TOTAL SCORE: 9271

 Bonus
-------
High Alert Combat Kills    295

 Cogmind 
---------
Core Integrity             0/850
Matter                     281/300
Energy                     50/100
System Corruption          0%
Temperature                Cool (54)
Movement                   Core (200) Ox3
Location                   -6/Lower Caves

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (8) ------
             (None)
>        --- WEAPON (4) -------
   Heavy Ion Cannon
    Mini Assault Cannon
>        --- INVENTORY (4) ----
  Cooled Deuterium Engine
         Great Axe

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
       Improved Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
                Energy Filter
                Kinecellerator
                Weapon Shielding
         Medium Armor Plating
        Layered Light Armor Plating
>               --- WEAPON -----------
   High-powered Shock Rifle
                Force Rifle
       Improved Assault Rifle
           Mini Assault Cannon
>               --- INVENTORY --------
         Cooled Deuterium Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Improved System Backup Module
                Particle Gun
          Heavy Ion Cannon
          Heavy Ion Cannon
       Improved Assault Rifle
           Mini Assault Cannon
           Mini Assault Cannon
[Rating: 54]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Low 
Slots Evolved              8    | .   .   2   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   1   2   .   2   .   
  Weapon                   2    | .   .   1   1   .   .   .   .   
Parts Attached             101  | 6   10  16  6   17  36  6   4   
  Power                    10   | 1   1   2   .   2   2   1   1   
    Engine                 6    | 1   1   2   .   .   1   .   1   
    Core                   4    | .   .   .   .   2   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   5   2   2   8   1   1   
    Treads                 20   | 2   .   5   2   2   8   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  35   | 1   5   3   2   9   13  2   .   
    Device                 20   | .   3   1   1   6   8   1   .   
    Storage                4    | 1   2   .   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             11   | .   .   2   1   2   5   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   4   6   2   4   13  2   2   
    Energy Gun             19   | 1   3   4   2   .   7   2   .   
    Energy Cannon          3    | .   .   1   .   1   .   .   1   
    Ballistic Gun          7    | 1   .   1   .   1   4   .   .   
    Ballistic Cannon       5    | .   1   .   .   1   2   .   1   
    Launcher               1    | .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   4   1   .   2   .   1   
Parts Lost                 25   | .   .   .   .   4   7   13  1   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   .   2   1   
  Utility                  13   | .   .   .   .   2   4   7   .   
  Weapon                   8    | .   .   .   .   2   3   3   .   
  Highest Loss Streak      13   | .   .   .   .   2   2   13  1   
Average Slot Usage (%)     87   | .   96  99  90  90  91  87  14  
  Engine                   6    | .   14  11  9   4   4   .   .   
  Core                     1    | .   .   .   .   2   2   5   .   
  Treads                   16   | .   28  21  18  14  15  11  .   
  Device                   15   | .   10  11  9   19  17  22  .   
  Storage                  7    | .   14  11  9   7   7   5   .   
  Protection               10   | .   .   11  9   9   14  17  .   
  Energy Gun               8    | .   14  12  18  3   10  11  .   
  Energy Cannon            4    | .   .   9   9   6   2   .   6   
  Ballistic Gun            6    | .   6   9   9   7   6   5   .   
  Ballistic Cannon         4    | .   8   1   .   6   2   5   6   
  Launcher                 2    | .   .   .   .   3   4   .   .   
Naked Turns                57   | .   .   .   .   .   .   57  .   
Heaviest Build             93   | 10  27  41  52  87  93  77  11  
  Greatest Support         51   | 40  40  40  44  44  43  51  10  
  Greatest Overweight (x)  20   | 2   .   1   1   3   3   20  3   
  Average Overweight (x)   1    | .   .   .   1   1   1   .   2   
Largest Inventory Capacity 12   | 6   10  10  10  12  12  12  4   
  Average Capacity         9    | 5   6   10  10  10  12  11  4   
  Most Carried             12   | 1   6   10  10  12  12  12  3   
  Average Carried          8    | .   4   8   9   10  10  10  1   
  Final Capacity           12   | 6   10  10  10  12  12  4   4   
  Final Carried            12   | 1   6   10  10  12  9   4   2   

 Class Distribution 
--------------------
 30% | Tank
 25% | Scavenger-Tank
 22% | Mutant
 20% | Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
           Tank | -8/Materials
         Gunner | -7/Factory
 Scavenger-Tank | -7/Storage
           Tank | -6/Factory
         Mutant | -6/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Low  
Matter Collected           2454 | 180  199  302  75   717  812  29   140  
  Remotely                 10   | .    .    .    .    .    10   .    .    
Salvage Created            5414 | .    563  1095 296  1266 1908 286  .    
  Parts                    263  | .    30   64   11   60   84   14   .    
Haulers Intercepted        4    | .    .    3    .    .    1    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Low 
Combat Hostiles Destroyed  106  | .   11  23  5   29  34  4   .   
  Guns                     60   | .   9   17  2   7   22  3   .   
  Cannons                  30   | .   2   6   2   13  7   .   .   
  AOE                      15   | .   .   .   1   9   4   1   .   
Classes Destroyed          12   | .   3   5   1   2   1   .   .   
  Worker                   6    | .   1   1   .   1   3   .   .   
  Builder                  6    | .   .   1   .   2   1   2   .   
  Hauler                   4    | .   .   3   .   .   1   .   .   
  Recycler                 7    | .   1   1   .   3   2   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Swarmer                  21   | .   .   10  .   7   4   .   .   
  Grunt                    54   | .   11  8   4   14  14  3   .   
  Brawler                  3    | .   .   1   .   .   2   .   .   
  Duelist                  4    | .   .   .   1   2   1   .   .   
  Sentry                   19   | .   .   4   .   4   11  .   .   
  Hunter                   2    | .   .   .   .   1   .   1   .   
  Programmer               3    | .   .   .   .   1   2   .   .   
Best Kill Streak           7    | .   3   7   3   7   6   5   .   
  Combat Bots Only         5    | .   3   4   3   5   4   3   .   
Max Kills in Single Turn   5    | .   1   2   1   5   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   4   2   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Low  
Damage Taken               6011  | .    341  396  63   1126 1921 1878 286  
  Core                     1444  | .    8    47   25   58   441  714  151  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  96   88   95   .    28   .    .    
Volleys Fired              231   | .    31   35   9    56   84   12   4    
  Largest                  4     | .    2    3    4    4    4    4    2    
  Hottest                  217   | .    75   148  191  184  217  211  113  
Shots Fired                647   | .    62   102  24   185  218  48   8    
  Gun                      417   | .    56   64   19   76   166  36   .    
  Cannon                   225   | .    6    38   5    106  50   12   8    
  Launcher                 5     | .    .    .    .    3    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  310   | .    31   35   5    112  99   24   4    
  Thermal                  215   | .    3    37   10   50   99   12   4    
  Explosive                5     | .    .    .    .    3    2    .    .    
  Electromagnetic          117   | .    28   30   9    20   18   12   .    
  Robot Hit Streak         45    | .    35   41   43   22   45   23   7    
  Robot Miss Streak        4     | .    1    3    1    2    4    2    1    
  Penetration Max          1     | .    .    .    .    1    1    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    
Shots Hit Robots           480   | .    53   69   20   140  162  29   7    
  Core Hits                287   | .    29   39   13   67   122  14   3    
  Critical Hits            18    | .    .    2    1    13   1    1    .    
  Critical Kills           7     | .    .    1    1    5    .    .    .    
  Critical Parts Destroyed 10    | .    .    .    .    8    1    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           12159 | .    680  1204 444  4605 4127 880  219  
  Guns                     5777  | .    532  753  299  1070 2677 446  .    
  Cannons                  3823  | .    69   439  82   1774 1079 161  219  
  Explosions               2547  | .    79   .    63   1761 371  273  .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  12    | .    .    12   .    .    .    .    .    
  Kinetic                  4427  | .    243  221  25   1764 1833 232  109  
  Thermal                  5323  | .    114  500  240  2312 1756 291  110  
  Explosive                636   | .    .    .    .    274  263  99   .    
  Electromagnetic          1761  | .    323  471  179  255  275  258  .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            358   | .    7    1    .    322  25   .    3    
  Projectiles              106   | .    .    1    .    77   25   .    3    
  Explosions               252   | .    7    .    .    245  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 28    | .    1    .    .    10   13   3    1    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  26    | .    1    .    .    10   11   3    1    
  Secondary                2     | .    .    .    .    .    2    .    .    
Self-Inflicted Damage      179   | .    60   .    .    95   .    24   .    
  Shots                    6     | .    2    .    .    3    .    1    .    
  Rammed                   2     | .    .    2    .    .    .    .    .    
Targets Rammed             2     | .    .    2    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        597   | .    47   251  264  452  571  597  45   
  Average Temperature      152   | .    15   81   125  141  194  241  31   
  Received Heat Transfer   1608  | .    201  81   45   378  609  240  54   
  Effects                  60    | .    .    .    4    4    47   5    .    
    Shutdowns              7     | .    .    .    .    1    4    2    .    
    Energy Bleed           16    | .    .    .    1    1    13   1    .    
    Interference           13    | .    .    .    3    .    10   .    .    
    Matter Decay           3     | .    .    .    .    1    2    .    .    
    Short Circuit          7     | .    .    .    .    .    7    .    .    
    Damage (minor)         6     | .    .    .    .    1    3    2    .    
    Damage (major)         5     | .    .    .    .    .    5    .    .    
    Damage (core)          3     | .    .    .    .    .    3    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    
  Parts Fried              4     | .    .    3    .    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    1    2    .    5    1    .    
  Heat Transferred         7298  | .    175  962  333  2306 3089 285  148  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    2    1    1    2    1    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Low 
Peak Influence             707  | .   254 365 246 450 707 252 .   
  Average Influence        252  | .   100 147 178 266 413 214 .   
Maximum Alert Level        3    | .   1   1   1   2   3   1   .   
  Low Security (%)         41   | 100 70  71  50  37  15  31  .   
  Level 1                  33   | .   29  28  49  29  26  68  .   
  Level 2                  24   | .   .   .   .   33  57  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   3   .   5   7   2   .   
  Investigation            4    | .   1   1   .   1   1   .   .   
  Extermination            5    | .   .   .   .   2   2   1   .   
  Reinforcement            6    | .   .   2   .   1   2   1   .   
  Assault                  1    | .   .   .   .   1   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Low 
Distress Signals           14   | .   2   4   .   4   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              162  | .   17  28  9   40  46  13  9   
  Peak Tracking Total      10   | .   4   5   3   8   5   6   10  
  Tactical Retreats        5    | .   .   .   .   2   .   3   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Low 
Traps Triggered            8    | .   1   .   .   1   3   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Sto Fac Low 
Machines Disabled          20   | .   1   .   1   9   5   4   .   
  Max in Single Turn       5    | .   1   .   1   5   1   3   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Low 
Machines Accessed          14   | .   3   3   .   2   6   .   .   
  Terminals                13   | .   3   3   .   2   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                33   | .   10  10  .   3   10  .   .   
  Successful               6    | .   3   .   .   1   2   .   .   
  Failed                   27   | .   7   10  .   2   8   .   .   
    Catastrophic           5    | .   1   .   .   1   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   28   | .   9   10  .   2   7   .   .   
  Terminals                32   | .   10  10  .   3   9   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             5    | .   3   .   .   1   1   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   
  Unreport Threat          4    | .   3   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   3   .   2   5   .   .   
  Full Trace Events        5    | .   1   2   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Sto Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   1   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Sto Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Low  
Turns Passed               6104 | 72   629  934  315  1735 1452 583  384  
Spaces Moved               3019 | 47   315  414  166  908  588  362  219  
  Core                     282  | 14   .    .    .    .    .    112  156  
  Treads                   2674 | 33   315  414  166  908  588  250  .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   63   | .    .    .    .    .    .    .    63   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  165  165  180  50   90   
  Average Speed            167  | 134  160  173  167  165  189  142  168  
  Slowest Speed            1050 | 160  160  180  180  205  220  1050 200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    58   32   16   25   82   12   29   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    .    .    1    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          155  | .    10   4    7    94   24   16   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               38   | .    .    .    .    31   5    2    .    
  AOE                      117  | .    10   4    7    63   19   14   .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Low  
Total                      3578 | 53   385  553  188  1016 755  400  228  
  Wait                     123  | .    18   67   .    15   12   11   .    
  Move                     3012 | 46   314  413  165  907  587  361  219  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  31   | 1    4    5    3    7    7    4    .    
  Fast Attach              40   | 6    3    5    1    9    14   1    1    
  Attach                   17   | .    .    2    2    2    7    1    3    
  Detach                   3    | .    .    1    .    1    .    .    1    
  Swap                     44   | .    7    9    3    6    15   4    .    
  Drop                     73   | .    8    14   5    13   27   6    .    
  Fire                     231  | .    31   35   9    56   84   12   4    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    2    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    2    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   24 | -11/Scrapyard  | Discovered new exit (range 15)
   73 | -11/Scrapyard  | Entered Materials
  325 | -10/Materials  | Build established: Mutant
  342 | -10/Materials  | Discovered new exit (range 7)
  658 | -10/Materials  | Discovered new exit (range 16)
  702 | -10/Materials  | Entered another Materials area
  702 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1232 | -9/Materials   | Discovered new exit (range 13)
 1256 | -9/Materials   | Build established: Scavenger-Tank
 1632 | -9/Materials   | Discovered new exit (range 3)
 1636 | -9/Materials   | Entered another Materials area
 1636 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1940 | -8/Materials   | Discovered new exit (range 8)
 1951 | -8/Materials   | Entered Factory
 1951 | -7/Factory     | Evolved 2 slots: Utility x2
 2116 | -7/Factory     | Build established: Tank
 2497 | -7/Factory     | Build established: Gunner
 2992 | -7/Factory     | Build established: Tank
 3603 | -7/Factory     | Build established: Gunner
 3652 | -7/Factory     | Discovered new exit (range 6)
 3686 | -7/Factory     | Entered Storage
 4001 | -7/Storage     | Garrison activated, responded to threat
 4221 | -7/Storage     | Learned location of Armory (-3)
 4535 | -7/Storage     | Core integrity fell below 50%
 5116 | -7/Storage     | Discovered new exit (range 9)
 5138 | -7/Storage     | Entered Factory
 5138 | -6/Factory     | Evolved 2 slots: Utility x2
 5315 | -6/Factory     | Build established: Scavenger-Tank
 5618 | -6/Factory     | Spotted B-75 Beast
 5693 | -6/Factory     | Lost 13 parts (1p2n7u3w)
 5700 | -6/Factory     | Core integrity fell below 50%
 5707 | -6/Factory     | Core integrity fell below 20%
 5718 | -6/Factory     | Discovered new exit (range 7)
 5721 | -6/Factory     | Entered Lower Caves
 5955 | -6/Lower Caves | Build established: Mutant
 6096 | -6/Lower Caves | Attracted the attention of an 0b10 base
 6105 | -6/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
05737_ F3-ZSC(k) breaks down the debris.
06027_ Acquired 87 matter.
06029_ Searching scrap...
06029_ Found 20 Matter.
06029_ Found Hvy. Mace.
06029_ Found Matter Filter.
06030_ Acquired 20 matter.
06033_ Acquired 18 matter.
06037_ Acquired Wheel.
06041_ Acquired derelict log, extracted data.
World map updated: -7/Zion.
06047_ Acquired 1 matter.
06048_ Acquired 4 matter. <x3>
06060_ Acquired 2 matter.
06095_ Penetrated by Slug.
06097_ Wheel destroyed.
06097_ Penetrated by Slug.
06104_ Destroyed VTOL Module.
06104_ S-27 Virus knocked back.
06105_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             750
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                50
Recoil Reduction           2
Energy Filtering           30
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              CoolantFluxLance
  Manual?         0
Play Time         00:42:07
  Cumulative      55.8 hours
  Start           2020.03.25 @ 13:51:29
  End             2020.03.25 @ 15:24:47
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          84
  Rogue           81
  Adventurer      1
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             7
Gallery%          43
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2d124fad-c9c5-45f0-a02e-ca313f822417