Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 12:42:50 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 4074 Bonus ------- Pacifist 834 Cogmind --------- Core Integrity 773/850 Matter 192/300 Energy 26/160 System Corruption 0% Temperature Cool (0) Movement Flying (117) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (5) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (6) ------ Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Hover Unit Airjet Improved Heat Sink Weight Redist. System Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Hacking Suite Improved System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Hover Unit Airjet Improved Heat Sink Weight Redist. System Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 1 . . 1 Utility 4 | . . 1 1 . . 2 Weapon . | . . . . . . . Parts Attached 23 | 5 . 9 3 2 2 2 Power 5 | 1 . 1 . 2 . 1 Engine 4 | 1 . 1 . 2 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 9 | 2 . 6 1 . . . Treads 2 | 2 . . . . . . Leg 2 | . . 2 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . . 4 1 . . . Utility 7 | . . 2 2 . 2 1 Device 2 | . . 1 1 . . . Storage 2 | . . 1 1 . . . Processor 1 | . . . . . 1 . Hackware 2 | . . . . . 1 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 2 | 2 . . . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 2 | . . 1 . . . 1 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . 1 . . . 1 Average Slot Usage (%) 63 | . 57 73 60 62 64 52 Engine 5 | . . 1 9 9 9 5 Treads 3 | . 28 1 . . . . Flight 23 | . . 29 24 27 27 18 Device 7 | . . 9 9 9 9 6 Storage 7 | . . 9 9 9 9 6 Processor 1 | . . . . . 5 6 Hackware 1 | . . . . . 5 6 Ballistic Gun 10 | . 28 20 9 8 . . Naked Turns . | . . . . . . . Heaviest Build 18 | 2 2 17 18 18 18 18 Greatest Support 40 | 40 3 18 18 18 18 18 Greatest Overweight (x) 3 | . . 3 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 4 4 8 12 8 8 8 Average Capacity 7 | 4 4 7 8 8 8 8 Most Carried 8 | 3 4 7 8 8 8 8 Average Carried 6 | 1 3 6 7 7 7 7 Final Capacity 8 | 4 4 8 8 8 8 8 Final Carried 8 | 3 4 6 8 8 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Matter Collected 312 | 176 . . . . 136 . Remotely . | . . . . . . . Salvage Created . | . . . . . . . Parts . | . . . . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed . | . . . . . . . Classes Destroyed . | . . . . . . . Best Kill Streak . | . . . . . . . Combat Bots Only . | . . . . . . . Max Kills in Single Turn . | . . . . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Damage Taken 637 | . 89 235 41 145 . 127 Core 217 | . 19 57 14 50 . 77 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 92 85 . . 88 . Volleys Fired . | . . . . . . . Largest . | . . . . . . . Hottest . | . . . . . . . Shots Fired . | . . . . . . . Gun . | . . . . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak . | . . . . . . . Robot Miss Streak . | . . . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots . | . . . . . . . Core Hits . | . . . . . . . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted . | . . . . . . . Guns . | . . . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 17 | . . . . 17 . . Average Temperature 9 | . . . . 9 . . Received Heat Transfer 198 | . 18 45 18 63 . 54 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Peak Influence 991 | . 23 96 89 112 147 991 Initial 961 | . . 9 40 37 . 961 Average 173 | . 14 13 63 58 78 972 Maximum Alert Level 3 | . . . . . . 3 Low Security (%) 85 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 14 | . . . . . . 100 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 3 3 1 1 . 2 Investigation 2 | . 1 . . . . 1 Extermination . | . . . . . . . Reinforcement 8 | . 2 3 1 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 12 28 7 10 11 9 Peak Tracking Total 18 | . 10 18 6 10 5 6 Tactical Retreats 8 | . 1 3 1 . . 3 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Traps Triggered 3 | . 1 . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Accessed 14 | . 2 1 3 1 6 1 Terminals 11 | . 2 1 1 1 6 . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 32 | . 5 3 8 2 12 2 Successful 12 | . 2 1 3 1 3 2 Failed 20 | . 3 2 5 1 9 . Catastrophic 7 | . 1 . 1 . 5 . Database Lockouts . | . . . . . . . Manual 20 | . 3 3 . 4 10 . Terminals 24 | . 5 3 2 2 12 . Fabricators 2 | . . . . . . 2 Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 5 | . . . 1 1 3 . Part Schematic 3 | . . . . . 3 . Branch Access Points 1 | . . . 1 . . . Unreport Threat 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 2 1 . . . . Terminals 3 | . 2 1 . . . . Track 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Disrupt 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 1 3 1 6 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Matter 186 | . . . . . . 186 Time 99 | . . . . . . 99 Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Turns Passed 999 | 59 92 254 124 186 141 143 Spaces Moved 1433 | 52 169 312 201 121 404 174 Core 257 | 41 169 47 . . . . Treads 11 | 11 . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1165 | . . 265 201 121 404 174 Fastest Speed 34 | 50 50 34 34 34 34 34 Average Speed 40 | 73 50 49 34 34 34 35 Slowest Speed 200 | 160 50 200 34 34 34 117 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 35 | . . 12 3 7 11 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 30 37 23 31 93 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Total 1808 | 70 176 401 254 258 395 254 Wait 359 | 10 5 82 46 139 . 77 Move 1362 | 51 168 289 195 108 381 170 Hop 30 | . . 10 2 5 11 2 Pick Up 18 | 3 2 6 4 1 1 1 Fast Attach 15 | 5 . 4 3 1 1 1 Attach 6 | . . 4 . . 1 1 Detach . | . . . . . . . Swap 2 | . . 1 . 1 . . Drop 16 | 1 1 5 4 3 . 2 Fire . | . . . . . . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 14) 152 | -10/Materials | Entered another Materials area 152 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 382 | -9/Materials | Discovered new exit (range 16) 404 | -9/Materials | Discovered new exit (range 10) 406 | -9/Materials | Entered another Materials area 406 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 411 | -8/Materials | Identified exit to Storage 475 | -8/Materials | Repaired Cesium-ion Thruster 530 | -8/Materials | Entered Storage 714 | -8/Storage | Used back door to open Recycling access 714 | -8/Storage | Discovered new exit (range 5) 716 | -8/Storage | Entered Recycling 732 | -8/Recycling | Spotter reported a threat 750 | -8/Recycling | Spotter reported a threat 754 | -8/Recycling | Spotter reported a threat 755 | -8/Recycling | Spotter reported a threat 760 | -8/Recycling | Spotter reported a threat 775 | -8/Recycling | Discovered new exit (range 11) 785 | -8/Recycling | Spotter reported a threat 797 | -8/Recycling | Spotter reported a threat 801 | -8/Recycling | Spotter reported a threat 803 | -8/Recycling | Spotter reported a threat 813 | -8/Recycling | Spotter reported a threat 837 | -8/Recycling | Spotter reported a threat 840 | -8/Recycling | Spotter reported a threat 850 | -8/Recycling | Spotter reported a threat 854 | -8/Recycling | Spotter reported a threat 856 | -8/Recycling | Spotter reported a threat 857 | -8/Recycling | Identified exit to Factory 857 | -8/Recycling | Entered Factory 857 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1000 | -6/Factory | Self-destructed Last Messages --------------- 00919_ O-16 Technician locks terminal. 00920_ K-01 Serf collects debris. 00932_ Connecting with Fabricator... >>Load(Imp. Flight Unit) Uploading Imp. Flight Unit schematic... Loaded successfully: Imp. Flight Unit Rating: 2p Time: 99 Matter: 186 Initiate build sequence. >>Build Building Imp. Flight Unit... ETC: 99 00979_ Cesium-ion Thruster destroyed. 00980_ Dropped Deuterium Engine. 00989_ Acquired Imp. System Shield. 00995_ Triggered Alarm Trap. 00995_ An alarm sounds. 00995_ ALERT: Alarm triggered, dispatching investigation squad. Map ----- +----------------------------------------------------+ | # # # #???????????????????? | | # """" # #? #???????????????????? | | # "F " # #? #???????????????????? | | # # ######### ?????????????????? | | ####### # ????????????????? | | ??????# """ / ????????????????? | | ??????# [ """ # ???????????????? | | ??????# """ # ???????????????? | | ??????# *# ???????????????? | | ??????########## ##########??????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ??############## #???????????????????????????? | | ??# # g #???????????????????????????? | | ??# # g g #???????????????????????????? | | ??# # #???????????????????????????? | | ??# [[ # #???????????????????????????? | | ??# [[ # #???????????????????????????? | | ??# + #???????????????????????????? | | ??? """ """ # #???????????????????????????? | | ??# """ """ # #?#######???????????????????? | | ??# """ """ # #?# ##### p #?????????? | | ??# # ### = #?????????? | | ??# # @ #?????????? | | ??#* # ### #?????????? | | ??############## #?# ##### #?????????? | | ???????????????# #?#######???????????????????? | | ???????????????# #???????????????????????????? | | ???????????????###+#+#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 500 Matter Stores 226 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Lgt. Deuterium Engine | -8/Recycling | Hacked Imp. Flight Unit | -8/Recycling | Hacked Mace | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedTargetingMatter Manual? 0 Play Time 00:13:31 Cumulative 602.8 hours Start 2020.09.22 @ 12:30:45 End 2020.09.22 @ 12:42:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 932 Rogue 932 Adventurer 0 Explorer 0 Win Type - Total 56 Types 36/1/7/9/3/0/0/0/0 Lore% 93 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5707e7fd-a06b-435b-9a78-d2ebc1108642