Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.16 @ 18:50:37 Player: albenzo Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (3500) 3500 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1110) 1110 TOTAL SCORE: 7615 Bonus ------- High Alert Combat Kills 260 Follower Combat Kills 150 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 137/300 Energy 166/265 System Corruption 6% Temperature Cool (9) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Laser Beamcaster > --- INVENTORY (20) --- Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Heat Sink Machine Analyzer Improved Sensor Array Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Targeting Computer Armor Integrity Analyzer Hardened Light Armor Plating Hacking Suite Pulse Rifle Heavy Laser Heavy Laser Heavy Laser Heavy Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Beamcaster > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Light Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Machine Analyzer Improved Sensor Array Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Targeting Computer Armor Integrity Analyzer Particle Gun Pulse Rifle Pulse Rifle Pulse Rifle Heavy Rocket Launcher Katana [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 . 1 . . Weapon . | . . . . . . . . Parts Attached 114 | 8 11 3 30 . 30 21 11 Power 9 | 2 1 . 3 . 2 1 . Engine 7 | 2 1 . 1 . 2 1 . Core 2 | . . . 2 . . . . Reactor . | . . . . . . . . Propulsion 33 | 2 1 1 6 . 12 7 4 Treads 29 | 2 1 1 6 . 12 7 . Leg 4 | . . . . . . . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | 2 3 . 16 . 6 6 1 Device 20 | 1 2 . 11 . 3 3 . Storage 3 | 1 1 . 1 . . . . Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 9 | . . . 4 . 2 2 1 Artifact . | . . . . . . . . Weapon 38 | 2 6 2 5 . 10 7 6 Energy Gun 34 | 2 6 2 5 . 8 7 4 Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 19 | . 1 . 2 . 7 9 . Power . | . . . . . . . . Propulsion 9 | . . . 1 . 3 5 . Utility 9 | . . . 1 . 4 4 . Weapon 1 | . 1 . . . . . . Highest Loss Streak 4 | . 1 . 1 . 3 4 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 100 100 99 100 99 100 98 Engine 8 | . 14 14 2 . 8 9 9 Core 2 | . . . 8 11 . . . Treads 32 | . 28 28 32 33 35 36 6 Device 12 | . 14 14 15 11 9 11 9 Storage 10 | . 14 14 11 11 9 9 9 Processor 5 | . . . . . 9 10 9 Protection 5 | . . . 6 11 9 4 8 Energy Gun 21 | . 28 28 22 22 17 18 17 Naked Turns . | . . . . . . . . Heaviest Build 63 | 13 30 33 57 57 63 62 61 Greatest Support 87 | 40 40 40 60 60 87 84 83 Greatest Overweight (x) 2 | . . . . . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 Average Capacity 18 | 7 11 15 19 20 20 20 20 Most Carried 20 | 7 15 15 20 19 20 20 20 Average Carried 17 | 5 11 14 18 19 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 Final Carried 20 | 7 15 15 19 19 20 20 20 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Matter Collected 1291 | 270 85 60 290 . 349 237 . Remotely . | . . . . . . . . Salvage Created 3900 | 108 497 . 950 . 1131 1139 75 Parts 217 | 14 29 . 68 . 59 45 2 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 94 | . 10 . 31 . 26 24 3 Guns 89 | . 10 . 31 . 23 24 1 AOE 4 | . . . . . 2 . 2 Classes Destroyed 11 | 1 3 . 2 . 3 2 . Builder 1 | . . . . . 1 . . Tunneler 5 | 5 . . . . . . . Hauler 1 | . . . . . 1 . . Recycler 3 | . 2 . . . 1 . . Watcher 1 | . . . 1 . . . . Swarmer 22 | . 3 . 13 . 6 . . Cutter 1 | . . . . . . 1 . Grunt 48 | . 7 . 11 . 11 17 2 Sentry 18 | . . . 7 . 7 3 1 Hunter 2 | . . . . . 2 . . Programmer 3 | . . . . . . 3 . Best Kill Streak 7 | 2 5 . 7 . 6 3 3 Combat Bots Only 7 | . 4 . 7 . 4 3 3 Max Kills in Single Turn 2 | 1 1 . 1 . 2 2 1 Gunslinging 1 | . . . . . 1 1 . Exploded 1 | . . . . . 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Damage Taken 5514 | . 580 . 760 . 1735 2227 212 Core 752 | . 119 . 78 . 218 276 61 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 302 | . . . 193 . 109 . . Core Remaining (%) 77 | 100 . 52 . 80 . . . Volleys Fired 282 | 12 34 1 60 . 79 88 8 Largest 2 | 2 2 2 2 . 2 2 2 Hottest 144 | 80 80 80 121 . 120 140 144 Shots Fired 547 | 24 68 3 120 . 142 176 14 Gun 538 | 24 68 3 120 . 136 176 11 Cannon . | . . . . . . . . Launcher 9 | . . . . . 6 . 3 Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 538 | 24 68 3 120 . 136 176 11 Explosive 9 | . . . . . 6 . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | 10 10 12 13 . 15 16 5 Robot Miss Streak 4 | 4 3 1 4 . 2 2 2 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . . 1 . 2 4 . Max Gunslinging Chain 1 | . . . 1 . 1 1 . Shots Hit Robots 378 | 16 43 2 83 . 103 123 8 Core Hits 207 | 5 23 1 66 . 53 52 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . . . 4 . 3 7 . Burn 14 | . . . 4 . 3 7 . Melee Attacks 3 | . . . . . 3 . . Impact . | . . . . . . . . Slashing 3 | . . . . . 3 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6989 | 192 477 23 1267 . 2306 2261 463 Guns 6094 | 192 477 23 1267 . 1776 2261 98 Cannons . | . . . . . . . . Explosions 895 | . . . . . 530 . 365 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 6094 | 192 477 23 1267 . 1776 2261 98 Explosive 895 | . . . . . 530 . 365 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 2 2 . . 2 6 6 Average Corruption 2 | . 2 2 . . 1 4 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 70 | . 1 10 . . 20 32 7 Message Errors 20 | . . 3 . . 7 8 2 Matter Fused 11 | . . . . . 3 7 1 Heat Flow Errors 4 | . . . . . 1 3 . Energy Discharges 10 | . . 3 . . 1 4 2 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 13 | . 1 1 . . 5 6 . Data Loss (major) 2 | . . 1 . . . . 1 Misfires 4 | . . 1 . . 1 1 1 Alerts 4 | . . 1 . . 1 2 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 40 | . . . . . 40 . . Projectiles . | . . . . . . . . Explosions 40 | . . . . . 40 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 32 | . . . . . 32 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 399 | 54 252 21 399 . 157 315 98 Average Temperature 80 | 22 78 11 98 . 41 103 41 Received Heat Transfer 2280 | . 294 . 186 . 567 1134 99 Effects 3 | . . . 1 . . 2 . Shutdowns 1 | . . . 1 . . . . Energy Bleed 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 26 | . 1 . 9 . 9 7 . Heat Transferred 13666 | 425 1075 50 3021 . 3922 4988 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Peak Influence 801 | 25 260 113 494 212 518 801 500 Initial 390 | . 16 62 . 192 82 78 390 Average 224 | 9 105 50 186 199 215 438 400 Maximum Alert Level 3 | . 1 . 2 1 2 3 2 Low Security (%) 59 | 100 96 100 62 29 57 22 . Level 1 23 | . 3 . 26 70 33 21 88 Level 2 12 | . . . 10 . 9 33 11 Level 3 4 | . . . . . . 21 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 3 . 5 . 7 . . Investigation 7 | . 2 . 3 . 2 . . Extermination . | . . . . . . . . Reinforcement 6 | . 1 . 2 . 3 . . Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Distress Signals 9 | . 3 . 3 . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 136 | . 16 3 45 . 41 27 4 Peak Tracking Total 7 | . 6 2 6 . 7 5 4 Tactical Retreats 5 | . 1 . 2 . 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Traps Triggered 8 | . 1 . 3 . 2 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Disabled 4 | . . . 1 . 2 1 . Max in Single Turn 1 | . . . 1 . 1 1 . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Accessed 34 | . 8 . 8 . 13 4 1 Terminals 24 | . 6 . 5 . 9 4 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units 5 | . 2 . 1 . 2 . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 104 | . 17 . 27 . 48 7 5 Successful 60 | . 12 . 16 . 25 3 4 Failed 43 | . 4 . 11 . 23 4 1 Catastrophic 6 | . . . 1 . 4 1 . Database Lockouts 1 | . 1 . . . . . . Manual 53 | . 8 . 9 . 36 . . Terminals 78 | . 15 . 13 . 43 7 . Fabricators . | . . . . . . . . Repair Stations 12 | . . . 10 . 2 . . Recycling Units 6 | . 2 . 2 . 2 . . Scanalyzers 7 | . . . 2 . . . 5 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 28 | . 9 . 6 . 10 3 . Part Schematic 1 | . 1 . . . . . . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 1 | . . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . Terminal Index 2 | . 1 . 1 . . . . Garrison Index 1 | . . . . . 1 . . Alert Level 5 | . 2 . 2 . 1 . . Unreport Threat 4 | . . . 1 . 3 . . Locate Traps 2 | . 2 . . . . . . Maintenance Status 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . . . . 1 . . Zone Layout 2 | . . . 1 . 1 . . Security Stations 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . . 6 . 2 . . Scan Component 4 | . . . 3 . 1 . . Repair 4 | . . . 3 . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 2 . . . 4 Insert Component 3 | . . . 1 . . . 2 Analyze 3 | . . . 1 . . . 2 Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 17 | . 3 . 2 . 12 . . Terminals 11 | . 1 . . . 10 . . Botnet 9 | . . . . . 9 . . Operators 2 | . 1 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 2 . 2 . 2 . . Mask 1 | . . . 1 . . . . Tunnel 5 | . 2 . 1 . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 5 . 7 . 11 3 . Full Trace Events 4 | . . . 2 . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . 1 . 1 . . . 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . 3 . 1 . . Time 122 | . . . 84 . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 2 Part Schematics Acquired 3 | . . . 1 . . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Total Allies 5 | . . 3 . . . 2 . Largest Group 3 | . . 3 1 . . 2 . Highest-Rated Group 56 | . . 40 16 . . 56 . Highest-Rated Ally 31 | . . 16 16 . . 31 . Total Orders . | . . . . . . . . Ally Attacks 29 | . . 12 3 . . 14 . Total Damage 491 | . . 121 35 . . 335 . Kills 7 | . . 3 1 . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Turns Passed 7269 | 220 991 726 1526 157 1889 1534 226 Spaces Moved 3419 | 107 506 417 510 99 911 746 123 Core 4 | 4 . . . . . . . Treads 3312 | 103 506 417 510 99 911 746 20 Legs 103 | . . . . . . . 103 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 148 157 130 Average Speed 158 | 155 160 160 160 160 155 161 136 Slowest Speed 270 | 160 160 160 160 160 160 167 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 7 89 76 49 22 77 85 16 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 6 | . 2 1 1 . 2 . . Known Exits Taken 3 | . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 3 | . . . . . 3 . . Terrain Destroyed 84 | . . . . . 40 . 44 Melee 3 | . . . . . 3 . . Projectile 2 | . . . . . 2 . . AOE 79 | . . . . . 35 . 44 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Total 4774 | 132 624 477 1103 98 1257 909 174 Wait 783 | . 54 46 470 . 174 31 8 Move 3413 | 106 505 416 509 98 911 745 123 Hop . | . . . . . . . . Pick Up 82 | 6 11 4 17 . 27 11 6 Fast Attach 30 | 7 . . 6 . 7 2 8 Attach 24 | . 1 . 4 . 9 10 . Detach 7 | . . . . . 2 1 4 Swap 60 | 1 10 3 20 . 14 9 3 Drop 90 | . 9 7 17 . 31 12 14 Fire 282 | 12 34 1 60 . 79 88 8 Melee 3 | . . . . . 3 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 221 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 432 | -10/Materials | Central database locked down 521 | -10/Materials | Discovered new exit (range 8) 616 | -10/Materials | Discovered new exit (range 16) 1002 | -10/Materials | Discovered new exit (range 13) 1212 | -10/Materials | Entered Mines 1220 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1291 | -10/Mines | Discovered new exit (range 8) 1309 | -10/Mines | Met a Derelict bent on vengeance 1348 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1932 | -10/Mines | Discovered new exit (range 5) 1938 | -10/Mines | Entered Materials 1938 | -9/Materials | Accompanied by 1 ally 1938 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1982 | -9/Materials | Repaired Lgt. Treads 2016 | -9/Materials | Repaired Imp. Ion Engine 2043 | -9/Materials | Repaired Lgt. Treads 2584 | -9/Materials | Build established: Scavenger-Mutant 2740 | -9/Materials | Discovered new exit (range 16) 2789 | -9/Materials | Identified exit to Mines 3086 | -9/Materials | Destroyed 7 combat bots 3114 | -9/Materials | Build established: Mutant 3366 | -9/Materials | Discovered new exit (range 10) 3464 | -9/Materials | Entered Mines 3483 | -9/Mines | Build established: Scavenger-Mutant 3484 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3484 | -9/Mines | Discovered new exit (range 5) 3504 | -9/Mines | Discovered new exit (range 5) 3554 | -9/Mines | Discovered new exit (range 5) 3621 | -9/Mines | Entered Materials 3621 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3775 | -8/Materials | Lost 3 parts (2n1u) 4240 | -8/Materials | Discovered new exit (range 5) 4462 | -8/Materials | Build established: Mutant 4659 | -8/Materials | Discovered new exit (range 8) 5287 | -8/Materials | Repaired Adv. Treads 5353 | -8/Materials | Garrison activated, responded to threat 5510 | -8/Materials | Identified exit to Garrison 5510 | -8/Materials | Entered Garrison 5530 | -8/Garrison | Triggered checkpoint 5636 | -8/Garrison | Triggered checkpoint 5724 | -8/Garrison | Discovered new exit (range 11) 5766 | -8/Garrison | Triggered checkpoint 5790 | -8/Garrison | Core integrity fell below 50% 5858 | -8/Garrison | Rescued a captive Derelict 5859 | -8/Garrison | Rescued a captive Derelict 6014 | -8/Garrison | Triggered checkpoint 6182 | -8/Garrison | Triggered checkpoint 6255 | -8/Garrison | Discovered new exit (range 10) 6454 | -8/Garrison | Triggered checkpoint 6470 | -8/Garrison | Core integrity fell below 20% 6644 | -8/Garrison | Lost 4 parts (3n1u) 6723 | -8/Garrison | Discovered new exit (range 12) 6774 | -8/Garrison | Build established: Scavenger-Mutant 6954 | -8/Garrison | Installed Relay Interface Framework 7028 | -8/Garrison | Learned Materials security intel 7044 | -8/Garrison | Entered Materials 7270 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- >>Insert(Imp. Heat Sink) Scanning Imp. Heat Sink... Ready to analyze. >>Scanalyze Scanning: Imp. Heat Sink... Schematic downloaded. 07149_ T-07 Excavator is excavating. 07167_ System corrupted: Matter fused (-6). 07167_ Dropped Lgt. Treads. 07171_ Acquired Hrd. Light Armor Plating. 07175_ Dropped Imp. Heat Sink. 07176_ Acquired Hacking Suite. 07221_ System corrupted: FCS attempts to trigger Beamcaster. 07221_ System corrupted: Beamcaster misfires. 07247_ G-47 Trooper destroyed. 07248_ U8YHOCW1#M 5K2PZDUCB<&OJ7PLIYB 07249_ Y-45 Defender destroyed. 07257_ The unstable cave ceiling collapses. 07263_ G-50 Soldier destroyed. 07266_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# ???##????????????????????????? | | ?????????????????# # ????#???????????????????? | | ?????????????????# # "?? #???????????????????? | | ?????????????????+ + Y" #???????????????????? | | ?????????????????# # """ #???????????????????? | | ?????????????????# # ##??????????????????? | | ?????????????????# # ##?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# # #?????????????????? | | ?????????????????# Y ! ??????????????????? | | ?????????????????# # = % ##?????????????????? | | ?????????????????# # % #?????????????????? | | ?????????????????# ?# #?????????????????? | | ?????????????????# ?# ##?????????????????? | | ??????#####?????? ???? #???????????????????? | | ??????# ????? ?????# #????????????????????? | | ??????# ???? ??????# #????????????????????? | | ??????# ??? ??????#@ #????????????????????? | | ??????# #??####???????# #????????????????????? | | ??????# #?????????????# #????????????????????? | | ??????# #?????????????# #????????????????????? | | ??????# #####?????????#u #????????????????????? | | ??????# [[[#?????????# #????????????????????? | | ####### [ #?????????# #????????????????????? | | # = #?????????# #????????????????????? | | # == #?????????# #????????????????????? | | # =]]#?????????# #????????????????????? | | # ]]#?????????# #????????????????????? | | [ # ########??????# #????????????????????? | | # #??????# #????????????????????? | | + #??????# #????????????????????? | | # #??????# #????????????????????? | | # #### #####??# #????????????????????? | | # #??# # ##?# #????????????????????? | | # #??# # ### ##???????????????????? | | # #??# ### ### #???????????????????? | | #####??# #???????????????????? | | #######??????# #???????????????????? | | ?????????????# #???????????????????? | | ?????????????#######+### #???????????????????? | | ????????????????# ###+#######???????????????? | | ????????????????# # #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Signal Interpreter | -9/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticWeightNeutralizer Manual? 0 Play Time 00:56:24 Cumulative 73.2 hours Start 2022.09.16 @ 13:40:48 End 2022.09.16 @ 18:50:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 58 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8eaebf8c-3082-4a2e-9409-da71c46e688c