Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.11 @ 20:51:34 Player: Tereza Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (96) 480 Value Destroyed (4083) 4083 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 9412 Bonus ------- Follower Combat Kills 188 Friendly Fire -39 Cogmind --------- Core Integrity 0/1000 Matter 53/300 Energy 68/100 System Corruption 46% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Gyrokinetic Inverter > --- UTILITY (8) ------ Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Microactuators > --- WEAPON (4) ------- Magnetic Acceleration Cannon > --- INVENTORY (15) --- Carbon-fiber Leg Advanced Heat Sink Medium Matter Pod (100) Improved Spread Laser Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Improved Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating System Restoration Module > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Improved Plasma Cutter > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Carbon-fiber Leg Cooled Q-thruster Advanced Heat Sink Medium Matter Pod Microactuators Tesla Rifle Heavy Laser Improved Spread Laser Proton Cannon Phase Cannon Gauss Rifle Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 78] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Utility Target Analyzer Device Advanced Sensor Array Storage Large Storage Unit Processor Target Analyzer Hackware Improved Hacking Suite Protection Reactive Plating Weapon Power Sword Energy Gun Heavy Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Was Fac Slots Evolved 10 | . . 2 2 . . 4 . . 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 6 | . . 2 . . . 3 . . 1 . . Weapon 2 | . . . . . . 1 . . 1 . . Parts Attached 137 | 6 2 12 17 6 1 26 3 2 19 4 39 Power 14 | 1 1 1 1 1 . 5 1 . 1 . 2 Engine 12 | 1 1 1 1 1 . 4 1 . 1 . 1 Core 2 | . . . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 40 | 2 . 5 9 . . 6 . . 5 2 11 Treads 23 | 2 . 5 9 . . 6 . . . . 1 Leg 5 | . . . . . . . . . . . 5 Wheel 6 | . . . . . . . . . 5 . 1 Hover 6 | . . . . . . . . . . 2 4 Flight . | . . . . . . . . . . . . Utility 39 | 1 1 3 3 2 1 7 2 1 6 . 12 Device 13 | . 1 1 1 . . 3 1 . 2 . 4 Storage 3 | 1 . . 1 . . . . . . . 1 Processor 10 | . . 1 . 1 1 2 1 . . . 4 Hackware 1 | . . . . . . . . 1 . . . Protection 12 | . . 1 1 1 . 2 . . 4 . 3 Artifact . | . . . . . . . . . . . . Weapon 44 | 2 . 3 4 3 . 8 . 1 7 2 14 Energy Gun 12 | . . 2 2 . . 4 . . 2 . 2 Energy Cannon 4 | . . . . . . . . . 1 . 3 Ballistic Gun 15 | 2 . 1 1 . . 1 . 1 3 . 6 Ballistic Cannon 4 | . . . 1 2 . . . . . . 1 Launcher 4 | . . . . . . 2 . . . 1 1 Special Weapon 3 | . . . . 1 . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 77 | . . 4 4 1 . 12 5 4 11 14 22 Power 8 | . . 1 1 . . 2 1 . 1 1 1 Propulsion 24 | . . 1 1 . . 5 2 2 2 4 7 Utility 20 | . . 1 1 1 . 2 2 . 4 6 3 Weapon 25 | . . 1 1 . . 3 . 2 4 3 11 Highest Loss Streak 12 | . . 1 4 1 . 8 3 3 5 12 8 To Critical Strikes 2 | . . . . . . 2 . . . . . Average Slot Usage (%) 76 | . 91 97 98 96 100 87 86 66 74 65 71 Engine 5 | . 14 10 9 9 9 4 3 6 4 2 . Treads 8 | . 28 21 35 36 36 23 16 . . . . Device 10 | . 6 12 8 2 . 11 11 13 6 . 9 Storage 6 | . 14 11 9 9 9 6 6 6 5 5 5 Processor 18 | . . 10 9 9 18 15 24 22 17 9 13 Hackware 2 | . . . . . . . . 3 5 3 . Protection 2 | . . 8 8 12 9 2 . . 6 11 3 Energy Gun 1 | . . 4 11 1 . 4 6 . 1 5 . Ballistic Gun 6 | . 28 17 3 . . 2 6 6 8 . 9 Ballistic Cannon 1 | . . . 3 15 18 5 . . . . . Slashing Weapon 3 | . . . . . . 2 6 6 5 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 64 | 13 16 22 45 52 45 55 48 48 61 61 64 Greatest Support 112 | 40 40 43 112 112 112 112 66 44 42 42 55 Greatest Overweight (x) 17 | . . 1 . . . 1 1 15 17 2 2 Average Overweight (x) 3 | . . . . . . . . 13 2 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 11 15 15 15 15 15 15 15 15 Most Carried 15 | 7 8 8 15 15 15 15 15 15 15 15 15 Average Carried 13 | 5 7 7 10 14 14 14 14 14 14 13 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 8 15 15 15 15 15 15 15 14 5 Class Distribution -------------------- 56% | Scavenger-Mutant 21% | Mutant 6% | Gunner 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Assassin | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Was Fac Matter Collected 3001 | 260 43 300 90 293 118 466 140 265 364 . 662 Remotely . | . . . . . . . . . . . . Salvage Created 4587 | . 131 573 278 207 . 633 188 134 934 447 1062 Parts 195 | . 12 36 9 13 . 23 18 7 25 . 52 Haulers Intercepted 1 | . . . . . . . . . 1 . . Recyclers Shooed 3 | . . . 1 . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 14 8 . . . Prevented 3 | . . . . . . . . 3 . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Was Fac Combat Hostiles Destroyed 81 | . 5 10 5 9 . 17 6 2 8 2 17 Melee 12 | . . . . . . 3 5 . 4 . . Guns 39 | . 5 10 4 . . 3 1 2 4 . 10 Cannons 19 | . . . . 9 . 7 . . . . 3 AOE 8 | . . . . . . 4 . . . 1 3 Classes Destroyed 14 | . 2 3 1 . . 4 . . 1 1 2 Worker 4 | . . . . . . 1 . . 2 . 1 Builder 3 | . . . 1 . . 1 . . . . 1 Hauler 1 | . . . . . . . . . 1 . . Recycler 4 | . . 1 . . . 1 . . 2 . . Watcher 3 | . . 1 . 1 . . . . . . 1 Swarmer 10 | . 3 . . 3 . . 4 . . . . Grunt 35 | . 2 4 2 3 . 10 . . 5 . 9 Brawler 1 | . . . . . . 1 . . . . . Sentry 12 | . . 6 3 3 . . . . . . . Specialist 2 | . . . . . . . . . . . 2 Hunter 9 | . . . . . . 2 1 2 1 . 3 Programmer 9 | . . . . . . 4 1 . 2 . 2 Heavy 1 | . . . . . . . . . . . 1 Compactor 2 | . . . . . . . . . . 2 . Decomposer 1 | . . . . . . . . 1 . . . Best Kill Streak 6 | . 3 2 4 5 . 6 4 1 3 2 4 Combat Bots Only 5 | . 3 2 4 5 . 4 4 1 2 2 4 Max Kills in Single Turn 3 | . 1 1 1 1 . 2 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . 1 2 Melee 1 | . . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Was Fac Hostile Shots Fired 811 | . 50 71 74 79 . 154 45 45 82 . 211 Missed 200 | . 10 8 12 16 . 63 11 13 20 . 47 Damage Taken 11990 | . 364 913 847 781 . 1695 550 551 1112 1740 3437 Core 1581 | . 43 135 51 124 . 79 45 96 102 368 538 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 69 | . . . . . . . . . . 69 . Ignored by Resistances 127 | . . . 71 56 . . . . . . . Core Remaining (%) 78 | 100 82 66 . . 68 . . 74 . . . Volleys Fired 315 | . 28 48 30 32 . 49 2 11 21 14 80 Largest 3 | . 2 2 2 2 . 3 2 2 3 3 3 Hottest 165 | . 40 70 100 78 . 143 97 61 165 152 137 Shots Fired 629 | . 56 94 57 59 . 97 5 25 54 22 160 Gun 449 | . 56 94 51 . . 42 5 25 54 11 111 Cannon 141 | . . . 6 56 . 46 . . . . 33 Launcher 15 | . . . . . . 9 . . . 5 1 Special 24 | . . . . 3 . . . . . 6 15 Kinetic 443 | . 56 76 12 56 . 60 3 25 48 . 107 Thermal 147 | . . 18 45 3 . 28 2 . 6 17 28 Explosive 15 | . . . . . . 9 . . . 5 1 Electromagnetic 24 | . . . . . . . . . . . 24 Robot Hit Streak 19 | . 7 19 10 11 . 17 5 8 14 15 13 Robot Miss Streak 8 | . 8 3 5 2 . 3 . 2 3 2 6 Penetration Max 1 | . . . . . . . . . 1 . 1 Secondary Targets 4 | . 1 . . . . . . . 1 . 2 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . 1 Shots Hit Robots 480 | . 29 72 39 40 . 73 11 16 67 13 120 Core Hits 203 | . 9 27 13 14 . 48 8 5 24 3 52 Critical Kills 3 | . . . . . . . . 1 2 . . Critical Parts Destroyed 6 | . . . . . . 1 . . 4 . 1 Critical Strikes 21 | . . . 2 . . 2 1 1 10 . 5 Burn 3 | . . . 2 . . . 1 . . . . Destroy 9 | . . . . . . 1 . 1 6 . 1 Blast 1 | . . . . . . 1 . . . . . Corrupt 1 | . . . . . . . . . . . 1 Sever 7 | . . . . . . . . . 4 . 3 Melee Attacks 94 | . . . . . . 10 14 4 36 30 . Impact . | . . . . . . . . . . . . Slashing 94 | . . . . . . 10 14 4 36 30 . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 1 . . 4 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11981 | . 288 745 480 889 . 2876 371 263 2184 800 3085 Guns 5255 | . 288 745 457 . . 545 50 223 905 179 1863 Cannons 2375 | . . . 23 889 . 660 . . . . 803 Explosions 2281 | . . . . . . 1336 . . . 610 335 Melee 1959 | . . . . . . 319 321 40 1279 . . Ramming 22 | . . . . . . 16 . . . . 6 Kinetic 5778 | . 288 623 62 889 . 886 12 223 854 . 1941 Thermal 1661 | . . 122 418 . . 319 38 . 51 190 523 Explosive 2116 | . . . . . . 1336 . . . 610 170 Electromagnetic 445 | . . . . . . . . . . . 445 Impact . | . . . . . . . . . . . . Slashing 1959 | . . . . . . 319 321 40 1279 . . Piercing . | . . . . . . . . . . . . Highest Corruption 47 | . . . . 2 2 3 3 3 2 45 47 Average Corruption 8 | . . . . 2 2 1 3 3 1 22 45 Corruption Purged 5 | . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . Effects 218 | . . . . 4 2 2 9 102 5 15 79 Message Errors 48 | . . . . . . 1 2 25 2 2 16 Matter Fused 46 | . . . . 1 1 1 2 24 1 4 12 Heat Flow Errors 17 | . . . . 1 . . 2 11 . . 3 Energy Discharges 29 | . . . . 1 1 . 2 14 . 3 8 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 7 | . . . . . . . . 4 1 . 2 Data Loss (minor) 23 | . . . . . . . . 17 . . 6 Data Loss (major) 8 | . . . . . . . . 3 . 1 4 Misfires 9 | . . . . . . . 1 4 . 2 2 Alerts 4 | . . . . . . . . . 1 . 3 Misdirections 11 | . . . . . . . . . . 2 9 Weapon Failures 15 | . . . . 1 . . . . . 1 13 Overload Shots . | . . . . . . . . . . . . Overflow Damage 340 | . . . . 3 . 129 . . 129 71 8 Projectiles 11 | . . . . 3 . . . . . . 8 Explosions 153 | . . . . . . 82 . . . 71 . Melee 176 | . . . . . . 47 . . 129 . . Knockbacks 17 | . . . 1 3 . 7 . . . . 6 Impact . | . . . . . . . . . . . . Kinetic 17 | . . . 1 3 . 7 . . . . 6 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 316 | . . . . . . 23 . . . 237 56 Shots 7 | . . . . . . 1 . . . 5 1 Rammed 2 | . . . . . . 2 . . . . . Targets Rammed 5 | . . . . . . 3 . . . . 2 Kicked 2 | . . . . . . . . . . . 2 Crushed 1 | . . . . . . 1 . . . . . Highest Temperature 417 | . 12 127 350 417 . 144 191 232 265 243 262 Average Temperature 79 | . 3 33 119 131 . 45 93 95 81 123 61 Received Heat Transfer 2740 | . 96 447 423 351 . 342 . . 271 . 810 Effects 6 | . . . 4 2 . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . Interference 2 | . . . 2 . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 5 | . . . 1 . . 1 1 . . . 2 Heat Transferred 3718 | . . 275 1369 . . 666 148 . 111 407 742 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Was Fac Peak Influence 362 | . 165 206 200 362 63 329 . . 129 46 314 Initial 69 | . . 69 65 8 63 25 . . . 40 32 Average 82 | . 90 104 119 160 63 102 . . 31 23 76 Maximum Alert Level 1 | . . 1 1 1 . 1 . . . . 1 Low Security (%) 90 | 100 100 98 65 60 100 96 . . 100 100 85 Level 1 9 | . . 1 34 39 . 3 . . . . 14 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 1 . . 6 . . 2 . 6 Investigation 3 | . . . . . . 1 . . 1 . 1 Extermination 6 | . . . . . . 3 . . 1 . 2 Reinforcement 7 | . 1 . 1 . . 2 . . . . 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Was Fac Distress Signals 10 | . 1 . 1 1 . 1 . . 2 . 4 Communications Jammed 4 | . . . . . . . . . . . 4 Distress Signals . | . . . . . . . . . . . . Times Spotted 138 | . 7 13 10 15 . 29 7 2 13 10 32 Peak Tracking Total 6 | . 3 3 4 6 . 5 4 1 4 4 6 Tactical Retreats 8 | . 1 . . 2 . 1 1 . 2 1 . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Was Fac Traps Triggered 6 | . . . . 1 . 1 . . 1 . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . 1 . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Was Fac Machines Disabled 6 | . . . 1 . . 2 . . 1 . 2 Max in Single Turn 1 | . . . 1 . . 1 . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Was Fac Machines Accessed 23 | . 2 5 3 2 4 5 . . 1 . 1 Terminals 19 | . 2 5 3 2 4 2 . . 1 . . Fabricators 4 | . . . . . . 3 . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 50 | . 4 9 7 5 7 12 . . 3 . 3 Successful 19 | . . 3 2 3 1 5 . . 3 . 2 Failed 31 | . 4 6 5 2 6 7 . . . . 1 Catastrophic 6 | . 1 1 1 1 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 25 | . 4 5 1 5 5 4 . . 1 . . Terminals 41 | . 4 9 7 5 7 6 . . 3 . . Fabricators 9 | . . . . . . 6 . . . . 3 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 13 | . . 3 2 3 1 1 . . 3 . . Record 3 | . . . . . . 1 . . 2 . . Robot Schematic 1 | . . . . 1 . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . Alert Level 4 | . . 1 1 . 1 . . . 1 . . Unreport Threat 2 | . . 1 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . Fabricator Hacks 6 | . . . . . . 4 . . . . 2 Load Schematic 4 | . . . . . . 3 . . . . 1 Build 2 | . . . . . . 1 . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 2 5 3 2 3 5 . . 1 . 1 Full Trace Events 3 | . . . . . . 1 . . 1 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . Robots Built 6 | . . . . . . 3 . . . . 3 Authchips . | . . . . . . . . . . . . Time 198 | . . . . . . 99 . . . . 99 Total Robot Build Rating 12 | . . . . . . 6 . . . . 6 Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Was Fac Total Allies 7 | . . . . . . 3 . . . 1 3 Largest Group 3 | . . . . . . 3 . . . 1 3 Highest-Rated Group 31 | . . . . . . 30 . . . 31 30 Highest-Rated Ally 31 | . . . . . . 10 . . . 31 10 Total Orders . | . . . . . . . . . . . . Ally Attacks 30 | . . . . . . 11 . . . 12 7 Total Damage 606 | . . . . . . 290 . . . 168 148 Kills 5 | . . . . . . 2 . . . . 3 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Was Fac Turns Passed 13228 | 81 265 663 545 421 342 1462 696 6169 1156 297 1131 Spaces Moved 4213 | 46 106 288 253 179 213 732 332 835 506 143 580 Core 862 | 7 . . . . . . . 804 51 . . Treads 2173 | 39 106 288 253 179 213 732 332 31 . . . Legs 210 | . . . . . . . . . . . 210 Wheels 559 | . . . . . . . . . 455 53 51 Hover 409 | . . . . . . . . . . 90 319 Flight . | . . . . . . . . . . . . Fastest Speed 48 | 50 160 160 150 160 160 145 145 145 108 108 48 Average Speed 273 | 143 160 161 157 160 160 164 184 733 177 123 132 Slowest Speed 900 | 160 160 240 160 160 160 225 225 800 900 180 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . . . . 6 . Exploration Rate (%) 34 | 4 18 27 25 33 67 20 46 69 12 78 16 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 4 | . . . . . . . 1 3 . . . Spaces Dug 52 | . . . . . . . . . . 52 . Terrain Destroyed 239 | . . . . . . 106 1 1 . 109 22 Melee 30 | . . . . . . . . . . 30 . Projectile 8 | . . . . . . 2 1 1 . . 4 AOE 201 | . . . . . . 104 . . . 79 18 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Was Fac Total 5185 | 59 153 409 350 241 214 879 394 861 661 193 771 Wait 271 | . 7 36 16 15 . 43 35 4 66 . 49 Move 4198 | 45 105 287 252 178 212 731 331 834 506 137 580 Hop . | . . . . . . . . . . . . Pick Up 92 | 8 6 13 19 3 1 12 5 3 10 1 11 Fast Attach 59 | 4 1 3 4 1 . 10 2 1 10 . 23 Attach 49 | 2 . 3 4 . 1 10 1 1 8 3 16 Detach 1 | . . . . . . . . . . 1 . Swap 29 | . 1 6 9 5 . 6 . . 1 1 . Drop 61 | . 5 13 16 3 . 5 4 3 3 1 8 Fire 315 | . 28 48 30 32 . 49 2 11 21 14 80 Melee 94 | . . . . . . 10 14 4 36 30 . Ram . | . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . 2 Crush 3 | . . . . . . 3 . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 6 | . . . . 4 . . . . . . 2 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 5) 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Utility x2 952 | -9/Materials | Identified exit to Mines 1002 | -9/Materials | Discovered new exit (range 6) 1010 | -9/Materials | Entered another Materials area 1010 | -8/Materials | Evolved 2 slots: Propulsion x2 1158 | -8/Materials | Lost 4 parts (1p1n1u1w) 1441 | -8/Materials | Discovered new exit (range 9) 1555 | -8/Materials | Entered Storage 1794 | -8/Storage | Identified exit to Recycling 1969 | -8/Storage | Used back door to open Recycling access 1976 | -8/Storage | Entered Recycling 2305 | -8/Recycling | Discovered new exit (range 8) 2316 | -8/Recycling | Identified exit to Factory 2318 | -8/Recycling | Entered Factory 2318 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 2607 | -6/Factory | Build established: Gunner 2715 | -6/Factory | Lost 8 parts (2p4n2w) 3136 | -6/Factory | Build established: Skirmisher 3197 | -6/Factory | Fabricated B-36 Bruiser (x3) 3229 | -6/Factory | P-60 Hacker assimilated allied Bruiser 5c 3376 | -6/Factory | Lost 3 parts (1n1u1w) 3455 | -6/Factory | Build established: Assassin 3501 | -6/Factory | Discovered new exit (range 7) 3513 | -6/Factory | Identified exit to Factory 3636 | -6/Factory | Cargo convoy interrupted 3773 | -6/Factory | Discovered new exit (range 5) 3779 | -6/Factory | Identified exit to Lower Caves 3780 | -6/Factory | Entered Lower Caves 3799 | -6/Lower Caves | Identified exit to Lower Caves 3929 | -6/Lower Caves | Learned Factory stockpile data 4125 | -6/Lower Caves | Lost 3 parts (1p1n1u) 4390 | -6/Lower Caves | Build established: Scavenger-Mutant 4476 | -6/Lower Caves | Entered another Lower Caves area 4591 | -6/Lower Caves | Lost 3 parts (2n1w) 5061 | -6/Lower Caves | Discovered exit to Factory (range 16) 6465 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10645 | -6/Lower Caves | Entered Factory 10645 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11223 | -5/Factory | Lost 5 parts (1p1n2u1w) 11798 | -5/Factory | Discovered new exit (range 16) 11801 | -5/Factory | Sucked down chute 11801 | -5/Factory | Entered Waste 11802 | -5/Waste | Met a frightened Derelict 11810 | -5/Waste | Spotted C-40 Crusher 11829 | -5/Waste | Spotted C-40 Crusher 11837 | -5/Waste | Spotted C-40 Crusher 11872 | -5/Waste | Crushed by falling debris 11897 | -5/Waste | Spotted C-40 Crusher 11899 | -5/Waste | Spotted C-40 Crusher 11943 | -5/Waste | Crushed by falling debris 11944 | -5/Waste | System corruption reached 10% 11957 | -5/Waste | Crushed by falling debris 11969 | -5/Waste | Crushed by falling debris 11969 | -5/Waste | System corruption reached 30% 11994 | -5/Waste | Crushed by falling debris 11999 | -5/Waste | Destroyed C-40 Crusher 12009 | -5/Waste | Destroyed C-40 Crusher 12014 | -5/Waste | Crushed by falling debris 12045 | -5/Waste | Lost 12 parts (1p3n6u2w) 12068 | -5/Waste | Spotted C-40 Crusher 12080 | -5/Waste | Discovered new exit (range 16) 12098 | -5/Waste | Entered Factory 12326 | -5/Factory | Build established: Mutant 12406 | -5/Factory | Core integrity fell below 50% 12553 | -5/Factory | Fabricated B-36 Bruiser (x3) 13029 | -5/Factory | Lost 3 parts (2n1u) 13141 | -5/Factory | Lost 8 parts (1p1n1u5w) 13170 | -5/Factory | Core integrity fell below 20% 13229 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- G-50 Soldier destroyed. K-01 Serf collects debris. Proton Cannon destroyed. Destroyed Adv. Heat Sink. System corrupted: Component data lost. K-01 Serf collects debris. R-10 Processor collects Adv. Heat Sink. R-10 Processor collects Corrupted Lgt. Angular Momentum Engine. K-01 Serf collects debris. Imp. Transmission Jammer destroyed. R-10 Processor collects Hvy. Laser. System corrupted: Magnetic Acceleration Cannon jammed. System corrupted: Energy discharge (-19). Med. Treads destroyed. K-01 Serf collects debris. G-50 Soldier knocked back. G-50 Soldier destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#+#?????????????? | | ????????????????????????????????? ?????????????? | | ????????????????????????########## #?????????????? | | ????????????????????????# = ## #?????????????? | | ????????????????????????# % ## #?????????????? | | ????????????????????????# """ " ## #?????????????? | | ????????????????????????# "p "" ## ##????????????? | | ????????????????????????# p% % # #????????????? | | ????????????????????????# % k + #????????????? | | ????????????????????????# """ # +????????????? | | ????????????????????????#@ """" # #????????????? | | ????????????????????????#% ""%% # ############## | | ????????????????????????# # | | ????????????????????????#% + % | | ????????????????????????#####+### % | | ????????????????????????????! ################# | | ????????????????????????????! #?????????????### | | ???????????????????????????!! !# ## ########## | | ??????????????????????????? | | ?????????????????????????? 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""""""" # ^ ## # | | ???????????# """"""" # ## ##### | | ???????????# """"""" + / #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Coolant Potential 50 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: KI 20 Resistance: EM 25 Utility Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 7 Recoil Reduction 8 Offensive Hacking 12 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ B-36 Bruiser | -8/Storage | Hacked Fabricated ------------ B-36 Bruiser | x3 | -6/Factory B-36 Bruiser | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher \\IAMDERELICT Challenges ------------ None Game ------ Seed AntimissileInsulatedCutter Manual? 0 Play Time 01:19:21 Cumulative 32.5 hours Start 2024.07.11 @ 19:32:24 End 2024.07.11 @ 20:51:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bb68cadd-c571-4b5e-9df4-078da4e4a275