Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.16 @ 20:51:09 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (168) 840 Value Destroyed (8434) 8434 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3917) 3917 TOTAL SCORE: 17991 Bonus ------- High Alert Combat Kills 970 Follower Combat Kills 402 Entered Garrisons 600 Used RIF Installer 2000 Friendly Fire -55 Cogmind --------- Core Integrity 151/1000 Matter 85/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Authchip [R/NC] Relay Coupler [Specialist] (26) Improved Trap Extractor (0/6) Heavy Mace Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Coolant Injector High-capacity Storage Unit Improved Weapon Cycler Transmission Jammer Relay Coupler [Swarmer] Relay Coupler [Brawler] Relay Coupler [Duelist] Improved Trap Extractor > --- WEAPON ----------- Force Rifle Phase Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Deuterium Engine Armored Wheel Armored Wheel High-capacity Storage Unit Authchip [R/NC] Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] Relay Coupler [Specialist] Bomb Drone Bay Gatling Laser Gauss Rifle KE Penetrator Magnetic Acceleration Cannon Antimatter Cannon Heavy Missile Launcher Remote Datajack Heavy Mace [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Improved Medium Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Duelist] Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Force Rifle Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Slots Evolved 10 | . . 2 . 2 . . 2 . 2 . 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 8 | . . 2 . 1 . . 1 . 2 . 2 Weapon 1 | . . . . . . . 1 . . . . Parts Attached 200 | . 4 14 4 27 17 20 13 16 19 31 35 Power 11 | . . 1 . 1 1 1 1 . . 4 2 Engine 8 | . . 1 . 1 . . 1 . . 4 1 Core 3 | . . . . . 1 1 . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 44 | . 2 2 . 14 3 5 2 1 3 4 8 Treads 4 | . . . . . . . . . 2 2 . Leg 7 | . . . . 5 1 1 . . . . . Wheel 33 | . 2 2 . 9 2 4 2 1 1 2 8 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 74 | . 2 7 4 7 5 5 3 6 10 11 14 Device 35 | . 1 2 2 3 1 2 1 3 7 6 7 Storage 5 | . 1 1 . . . 1 1 . . 1 . Processor 4 | . . 1 . 1 1 . . . . . 1 Hackware 10 | . . . . . 1 . . 2 2 3 2 Protection 20 | . . 3 2 3 2 2 1 1 1 1 4 Artifact . | . . . . . . . . . . . . Weapon 71 | . . 4 . 5 8 9 7 9 6 12 11 Energy Gun 6 | . . . . . . . . 1 3 2 . Energy Cannon 2 | . . . . . . . . . . . 2 Ballistic Gun 34 | . . 4 . 5 4 8 3 2 1 1 6 Ballistic Cannon 12 | . . . . . . . 3 2 1 4 2 Launcher 4 | . . . . . . 1 1 . . 1 1 Special Weapon 7 | . . . . . . . . 2 1 4 . Impact Weapon 6 | . . . . . 4 . . 2 . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . . 3 . 1 Parts Lost 66 | . . 3 . 10 4 6 . 6 1 6 30 Power 4 | . . . . 1 . 1 . . . . 2 Propulsion 20 | . . . . 5 3 1 . 2 . 1 8 Utility 22 | . . . . 2 1 1 . 3 1 4 10 Weapon 20 | . . 3 . 2 . 3 . 1 . 1 10 Highest Loss Streak 15 | . . 2 . 3 3 3 . 3 1 4 15 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 90 99 100 98 98 98 95 89 86 91 87 Engine 5 | . 14 11 11 8 . . 3 7 6 6 3 Core 1 | . . . . . 9 8 3 . . . 1 Leg 1 | . 7 . . 6 2 2 . . . . . Wheel 16 | . 20 22 22 20 24 24 19 13 5 11 13 Device 16 | . 4 14 11 17 6 8 12 17 20 25 21 Storage 7 | . 14 11 11 9 9 9 8 7 6 6 4 Processor 7 | . . 11 11 9 17 18 15 8 . . 1 Hackware 6 | . . . . . 1 5 . 3 12 15 17 Protection 6 | . . 7 11 9 9 4 7 7 9 3 3 Energy Gun 2 | . . . . . . . . . 12 6 2 Ballistic Gun 13 | . 28 21 22 17 14 17 18 14 4 6 3 Ballistic Cannon 2 | . . . . . . . 4 5 1 5 4 Naked Turns 5 | . . . . . . . . . . . 5 Heaviest Build 115 | 14 90 97 99 101 100 100 115 90 77 86 89 Greatest Support 48 | 20 32 32 32 48 36 48 48 44 28 40 40 Greatest Overweight (x) 15 | . 2 3 3 5 4 3 2 2 2 3 15 Average Overweight (x) 1 | . . 2 3 2 3 1 1 1 2 1 1 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 20 20 20 20 20 Average Capacity 21 | . 9 25 25 25 25 23 20 20 20 20 18 Most Carried 25 | . 10 18 23 25 25 25 20 20 20 20 20 Average Carried 19 | . 7 13 20 22 22 22 19 19 19 19 18 Final Capacity 25 | 8 25 25 25 25 25 20 20 20 20 20 5 Final Carried 25 | 6 9 18 21 25 25 20 20 20 20 20 5 Class Distribution -------------------- 26% | Bothacker-Tank 18% | Scavenger-Mutant 15% | Mutant 14% | Scavenger-Skirmisher 9% | Scavenger-Tank 8% | Bothacker-Gunner 5% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Bothacker-Tank | -6/Factory Bothacker-Tank | -6/Garrison Bothacker-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 ----------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Matter Collected 6222 | 200 174 374 135 930 353 551 243 1028 366 1140 728 Remotely . | . . . . . . . . . . . . Salvage Created 7434 | . 235 406 125 1420 429 596 310 930 337 1344 1302 Parts 377 | . 11 34 4 80 33 24 21 34 11 58 67 Haulers Intercepted 3 | . . . . . . . 1 . 2 . . Recyclers Shooed 5 | . 1 1 . . . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Combat Hostiles Destroyed 142 | . 7 8 2 23 13 12 8 21 2 18 28 Guns 99 | . 7 8 2 23 12 9 3 14 2 11 8 Cannons 29 | . . . . . . . 2 7 . 7 13 AOE 12 | . . . . . . 3 3 . . . 6 Classes Destroyed 18 | . 2 5 1 2 1 . 2 . . 3 2 Worker 8 | . . 1 1 5 . . . . . . 1 Builder 1 | . . . . 1 . . . . . . . Hauler 3 | . . . . . . . 1 . 2 . . Recycler 5 | . . 1 . 3 . 1 . . . . . Mechanic 1 | . . . . . . . . . . . 1 Operator 1 | . . 1 . . . . . . . . . Watcher 7 | . . 1 . 2 . . . . 1 . 3 Swarmer 31 | . 3 3 . 3 5 1 3 6 . 4 3 Cutter 1 | . . . . . 1 . . . . . . Saboteur 2 | . . . . . . . . . . . 2 Grunt 69 | . 4 3 1 17 5 8 . 15 1 9 6 Duelist 1 | . . . 1 . . . . . . . . Protector 1 | . . . . . . . . . . 1 . Sentry 13 | . . 2 . 1 2 3 2 . . . 3 Demolisher 1 | . . . . . . . . . . 1 . Hunter 11 | . . . . 2 . . . . . . 9 Programmer 11 | . . . . . . . 3 . 1 2 5 Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 10 | . 3 7 2 4 3 6 3 3 1 5 10 Combat Bots Only 10 | . 3 3 2 4 3 5 3 3 1 5 10 Max Kills in Single Turn 3 | . 1 1 2 1 1 2 3 2 1 1 2 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . . . . . . 2 3 . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Damage Taken 11114 | . 227 683 96 1398 559 819 284 1003 311 1684 4050 Core 1995 | . 55 141 12 290 73 121 50 129 73 202 849 Absorbed by Shields 466 | . . . . . 33 . 107 326 . . . Regen/Repaired (Parts) 455 | . . . . 97 . 118 . . 150 . 90 Core Remaining (%) 65 | 100 78 . 61 . . 12 . 74 . 67 . Volleys Fired 504 | . 27 35 5 87 26 50 13 78 23 91 69 Largest 3 | . 2 2 2 2 2 2 3 3 3 3 3 Hottest 218 | . 40 50 50 53 53 53 101 101 188 175 218 Shots Fired 1130 | . 54 69 10 175 53 90 37 180 59 225 178 Gun 874 | . 54 69 10 175 53 86 25 133 54 136 79 Cannon 222 | . . . . . . . 11 41 . 80 90 Launcher 15 | . . . . . . 4 1 . . 1 9 Special 19 | . . . . . . . . 6 5 8 . Kinetic 941 | . 54 69 10 175 53 86 36 174 18 147 119 Thermal 155 | . . . . . . . . . 36 69 50 Explosive 15 | . . . . . . 4 1 . . 1 9 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 21 | . 9 10 6 13 17 19 6 21 11 20 13 Robot Miss Streak 6 | . 2 4 2 3 4 3 6 4 6 3 4 Penetration Max 1 | . . . . 1 1 1 . . . . 1 Secondary Targets 11 | . . 2 1 1 2 . . 1 . 1 3 Max Gunslinging Chain 1 | . . 1 1 1 1 . . 1 . 1 1 Shots Hit Robots 752 | . 36 41 7 122 36 70 22 139 44 132 103 Core Hits 424 | . 11 15 4 66 19 25 16 120 34 53 61 Critical Kills 9 | . . . . . 2 1 1 . . 3 2 Critical Parts Destroyed 14 | . . . . 2 1 1 . 1 . 7 2 Critical Strikes 33 | . . . . 2 3 2 1 7 . 11 7 Meltdown 1 | . . . . . . . . . . . 1 Destroy 20 | . . . . 2 2 2 1 . . 10 3 Blast 10 | . . . . . . . . 6 . 1 3 Smash 2 | . . . . . 1 . . 1 . . . Melee Attacks 20 | . . . . . 15 . . 5 . . . Impact 20 | . . . . . 15 . . 5 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16305 | . 443 741 107 2369 773 1323 698 2639 847 2824 3541 Guns 11525 | . 443 741 107 2369 746 1103 299 1611 847 1988 1271 Cannons 3214 | . . . . . . . 150 715 . 836 1513 Explosions 1226 | . . . . . . 220 249 . . . 757 Melee 340 | . . . . . 27 . . 313 . . . Ramming . | . . . . . . . . . . . . Kinetic 12036 | . 443 741 107 2369 746 1103 449 2326 289 1619 1844 Thermal 2703 | . . . . . . . . . 558 1205 940 Explosive 1226 | . . . . . . 220 249 . . . 757 Electromagnetic . | . . . . . . . . . . . . Impact 340 | . . . . . 27 . . 313 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . 3 3 3 4 6 . . 6 Average Corruption 3 | . . . . 2 3 3 1 4 . . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 75 | . . . . 11 12 20 1 26 . . 5 Message Errors 23 | . . . . 3 3 6 . 11 . . . Matter Fused 22 | . . . . 4 4 5 . 6 . . 3 Heat Flow Errors 7 | . . . . . 1 4 . 2 . . . Energy Discharges 7 | . . . . 2 . 2 . 3 . . . Parts Rejected 2 | . . . . . . 1 1 . . . . Data Loss (minor) 5 | . . . . . 3 2 . . . . . Data Loss (major) 3 | . . . . 1 . . . 2 . . . Misfires 4 | . . . . 1 1 . . 1 . . 1 Weapon Failures 2 | . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 137 | . . . . . 27 . . 67 . 15 28 Projectiles 43 | . . . . . . . . . . 15 28 Explosions . | . . . . . . . . . . . . Melee 94 | . . . . . 27 . . 67 . . . Knockbacks 19 | . . . . . . . . 11 . 4 4 Impact . | . . . . . . . . . . . . Kinetic 16 | . . . . . . . . 10 . 3 3 Secondary 3 | . . . . . . . . 1 . 1 1 Self-Inflicted Damage 74 | . . . . . . 6 22 . . . 46 Shots 5 | . . . . . . 1 1 . . . 3 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 350 | . 20 57 43 76 136 274 152 350 265 234 193 Average Temperature 46 | . 6 14 21 15 29 57 49 111 70 53 31 Received Heat Transfer 3566 | . 105 186 18 711 204 468 48 407 162 570 687 Effects 2 | . . . . . . 1 . 1 . . . Energy Bleed 2 | . . . . . . 1 . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . 1 . . . . . 1 Impact Corruptions 4 | . . . . . 1 . . 3 . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 13 | . . . . . . . . . 3 4 6 Heat Transferred 3754 | . . . . . . . . . 979 1628 1147 Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Peak Influence 1029 | . 215 357 118 319 719 528 225 1029 682 951 776 Initial 539 | . . 90 63 45 200 350 218 154 539 350 483 Average 417 | . 103 181 99 186 499 438 174 602 560 688 486 Maximum Alert Level 3 | . 1 1 . 1 3 2 1 3 2 3 3 Low Security (%) 23 | . 80 70 100 58 . . 54 8 . . . Level 1 22 | . 19 29 . 41 31 23 45 17 . 10 19 Level 2 38 | . . . . . 45 76 . 32 100 32 71 Level 3 14 | . . . . . 23 . . 41 . 57 8 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 27 | . 1 . . 5 . 5 2 . 3 . 11 Investigation 6 | . . . . 2 . . . . 1 . 3 Extermination 5 | . . . . . . . 2 . 1 . 2 Reinforcement 8 | . 1 . . 3 . 2 . . 1 . 1 Assault 1 | . . . . . . . . . . . 1 Garrison 7 | . . . . . . 3 . . . . 4 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Distress Signals 8 | . 3 2 . 2 . 1 . . . . . Communications Jammed 40 | . . . . . . . . . . 4 36 Distress Signals 39 | . . . . . . . . . . 4 35 Times Spotted 250 | . 10 16 2 39 16 24 9 27 14 38 55 Peak Tracking Total 12 | . 4 6 2 5 6 8 3 3 4 11 12 Tactical Retreats 15 | . 1 . . 1 1 2 . 2 2 3 3 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Traps Triggered 24 | . . 1 . 3 4 . . 10 . 5 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 ---------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Machines Disabled 29 | . . 1 . 3 3 1 4 4 2 4 7 Max in Single Turn 2 | . . 1 . 1 1 1 2 1 1 2 1 Garrison Relay 8 | . . . . . 2 . . 4 . 2 . Phase Generator 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Machines Accessed 38 | . . 3 1 6 3 5 1 1 8 . 10 Terminals 22 | . . 3 . 3 3 4 . 1 3 . 5 Fabricators 6 | . . . . . . . . . 3 . 3 Repair Stations 5 | . . . . 2 . 1 . . 1 . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 3 | . . . . 1 . . 1 . 1 . . Total Hacks 88 | . . 13 1 17 4 12 1 1 14 . 25 Successful 50 | . . 8 1 8 3 7 1 1 11 . 10 Failed 38 | . . 5 . 9 1 5 . . 3 . 15 Catastrophic 8 | . . . . 1 . 3 . . . . 4 Database Lockouts . | . . . . . . . . . . . . Manual 32 | . . 7 . 3 . 8 . . 6 . 8 Terminals 54 | . . 13 . 11 4 9 . 1 5 . 11 Fabricators 15 | . . . . . . . . . 6 . 9 Repair Stations 13 | . . . . 5 . 3 . . 2 . 3 Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 Garrison Access 3 | . . . . 1 . . 1 . 1 . . Terminal Hacks 20 | . . 7 1 2 3 2 . 1 2 . 2 Robot Schematic 1 | . . . . . . . . . 1 . . Robot Analysis 4 | . . 4 . . . . . . . . . Open Door 2 | . . . 1 . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Alert Level 2 | . . . . 1 . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . 1 Locate Traps 3 | . . 1 . . . 1 . . 1 . . Hauler Manifests 1 | . . . . 1 . . . . . . . Zone Layout 2 | . . 1 . . . 1 . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . Fabricator Hacks 6 | . . . . . . . . . 3 . 3 Network Status 2 | . . . . . . . . . 1 . 1 Load Schematic 2 | . . . . . . . . . 1 . 1 Build 2 | . . . . . . . . . 1 . 1 Repair Station Hacks 9 | . . . . 3 . 2 . . 2 . 2 Scan Component 5 | . . . . 2 . 1 . . 1 . 1 Repair 4 | . . . . 1 . 1 . . 1 . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . 1 . . Unlock Access 3 | . . . . 1 . . 1 . 1 . . Unauthorized Hacks 12 | . . 1 . 2 . 3 . . 3 . 3 Terminals 8 | . . 1 . 2 . 3 . . 1 . 1 Assimilate 1 | . . . . . . 1 . . . . . Botnet 5 | . . 1 . 1 . 1 . . 1 . 1 Operators 2 | . . . . 1 . 1 . . . . . Fabricators 3 | . . . . . . . . . 2 . 1 Prioritize 2 | . . . . . . . . . 1 . 1 Download 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Extract 1 | . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used 1 | . . 1 . . . . . . . . . Hacking Detections 29 | . . 2 . 6 1 4 1 . 5 . 10 Full Trace Events 3 | . . . . 1 . . . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . Robots Built 5 | . . . . . . . . . 3 . 2 Authchips 1 | . . . . . . . . . 1 . . Time 321 | . . . . . . . . . 152 . 169 Total Robot Build Rating 27 | . . . . . . . . . 15 . 12 Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . . 1 . 1 . . 1 . 1 Time 142 | . . . . 44 . 38 . . 44 . 16 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 ------------ Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Used RIF Installer 4 | . . . . . 2 . . 1 . 1 . Signal Jammer 1 | . . . . . . . . 1 . . . Robot Detection 1 | . . . . . . . . . . 1 . Program Shield 1 | . . . . . 1 . . . . . . Robots Hacked 9 | . . . . . . . . 1 2 6 . Non-combat . | . . . . . . . . . . . . Combat 9 | . . . . . . . . 1 2 6 . Robot Hacks Applied 10 | . . . . . . . . 2 2 6 . amplify_resonance 1 | . . . . . . . . . . 1 . disable_weapons 1 | . . . . . . . . . . 1 . overwrite_iff 3 | . . . . . . . . 1 . 2 . formatsys_high 5 | . . . . . . . . 1 2 2 . Relay Couplers Released 29 | . . . . . 6 . . 16 . 7 . Machine Destruction 29 | . . . . . 6 . . 16 . 7 . Attached 8 | . . . . . 1 . . 2 1 3 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Total Allies 14 | . . . . . 2 . . 1 5 4 2 Largest Group 5 | . . . . . 2 2 . 1 5 5 2 Highest-Rated Group 145 | . . . . . 50 50 . 20 145 145 92 Highest-Rated Ally 46 | . . . . . 25 25 . 20 29 30 46 Total Orders 2 | . . . . . 2 . . . . . . STAY 1 | . . . . . 1 . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . Ally Attacks 103 | . . . . . 4 16 . 1 17 47 18 Total Damage 1943 | . . . . . 109 358 . 86 312 977 101 Kills 15 | . . . . . 2 5 . 1 5 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Robot Analysis Total 4 | . . 4 . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches 3 | . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 ------------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Turns Passed 10089 | . 247 447 398 1518 712 989 895 1252 973 1189 1469 Spaces Moved 5302 | 1 124 215 240 657 384 444 476 674 606 648 833 Core 9 | . . . . . . . . . . . 9 Treads . | . . . . . . . . . . . . Legs 165 | 1 50 . . 114 . . . . . . . Wheels 5128 | . 74 215 240 543 384 444 476 674 606 648 824 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 100 130 145 125 116 108 115 115 130 110 50 Average Speed 127 | 120 112 132 145 150 127 120 122 124 130 120 116 Slowest Speed 800 | 120 130 145 145 263 135 135 130 130 130 145 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 2 29 22 68 58 56 29 16 50 12 59 23 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 6 | . . 1 1 1 . 1 1 . 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . . . . Spaces Dug 5 | . . . . . . . . . . 5 . Terrain Destroyed 222 | . . . . 2 . 20 43 3 . 92 62 Melee . | . . . . . . . . . . . . Projectile 47 | . . . . 2 . . 4 3 . 8 30 AOE 175 | . . . . . . 20 39 . . 84 32 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Total 7726 | . 177 321 282 1018 532 814 770 944 746 901 1221 Wait 1353 | . 15 39 31 232 20 278 239 93 83 63 260 Move 5293 | . 123 214 239 656 383 443 476 673 606 647 833 Hop . | . . . . . . . . . . . . Pick Up 93 | . 5 12 . 10 14 8 10 8 5 10 11 Fast Attach 55 | . 1 3 1 2 . 6 7 2 7 11 15 Attach 55 | . . 4 2 10 6 5 1 7 4 2 14 Detach 15 | . . 2 3 . 1 1 1 3 1 1 2 Swap 91 | . 3 7 1 15 11 9 5 7 8 18 7 Drop 96 | . 3 5 . 6 10 14 18 3 9 18 10 Fire 504 | . 27 35 5 87 26 50 13 78 23 91 69 Melee 20 | . . . . . 15 . . 5 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 127 | . . . . . 22 . . 65 . 40 . Rewire 24 | . . . . . 24 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 14) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Utility x2 312 | -9/Materials | Build established: Mutant 558 | -9/Materials | Identified exit to Mines 695 | -9/Materials | Entered Mines 756 | -9/Mines | Found the Drone Emporium 765 | -9/Mines | Found Prototype Device 765 | -9/Mines | Identified Bomb Drone Bay 971 | -9/Mines | Learned location of Zion (-7) 1069 | -9/Mines | Discovered new exit (range 11) 1091 | -9/Mines | Identified exit to Materials 1093 | -9/Mines | Entered Materials 1093 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1464 | -8/Materials | Lost 3 parts (2n1w) 1584 | -8/Materials | Build established: Scavenger-Skirmisher 1693 | -8/Materials | Lost 3 parts (1n2u) 1744 | -8/Materials | Discovered new exit (range 16) 1816 | -8/Materials | Identified exit to Factory 2147 | -8/Materials | Repaired Gauss Rifle 2551 | -8/Materials | Discovered exit to Factory (range 7) 2606 | -8/Materials | Core integrity fell below 50% 2607 | -8/Materials | Identified exit to Garrison 2611 | -8/Materials | Entered Garrison 2659 | -8/Garrison | Triggered checkpoint 2694 | -8/Garrison | Garrison Relay disabled 2756 | -8/Garrison | Triggered checkpoint 2867 | -8/Garrison | Discovered new exit (range 3) 2869 | -8/Garrison | Identified exit to Materials 2910 | -8/Garrison | Build established: Scavenger-Mutant 2915 | -8/Garrison | Installed Relay Interface Framework 2959 | -8/Garrison | Triggered checkpoint 2968 | -8/Garrison | Garrison Relay disabled 3100 | -8/Garrison | Discovered exit to Materials (range 71) 3100 | -8/Garrison | Discovered exit to Materials (range 13) 3100 | -8/Garrison | Discovered exit to Materials (range 34) 3176 | -8/Garrison | Lost 3 parts (2n1u) 3285 | -8/Garrison | Expanded RIF knowledge: Program Shield 3290 | -8/Garrison | Triggered checkpoint 3323 | -8/Garrison | Entered Materials 3323 | -8/Materials | Accompanied by 2 allies 3533 | -8/Materials | Garrison activated, responded to threat 3958 | -8/Materials | Repaired Minigun 4163 | -8/Materials | Core integrity fell below 20% 4215 | -8/Materials | Lost 3 parts (1p1u1w) 4305 | -8/Materials | Discovered exit to Factory (range 6) 4312 | -8/Materials | Entered Factory 4312 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4333 | -7/Factory | Discovered new exit (range 14) 4358 | -7/Factory | Identified exit to Factory 4502 | -7/Factory | Discovered new exit (range 2) 4503 | -7/Factory | Identified exit to Lower Caves 4731 | -7/Factory | Discovered exit to Factory (range 15) 5169 | -7/Factory | Build established: Scavenger-Tank 5207 | -7/Factory | Identified exit to Garrison 5207 | -7/Factory | Entered Garrison 5266 | -7/Garrison | Triggered checkpoint 5318 | -7/Garrison | Garrison Relay disabled 5484 | -7/Garrison | Triggered checkpoint 5589 | -7/Garrison | Triggered checkpoint 5780 | -7/Garrison | Triggered checkpoint 5799 | -7/Garrison | Garrison Relay disabled 5872 | -7/Garrison | Discovered exit to Factory (range 13) 5934 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 5944 | -7/Garrison | Triggered checkpoint 6031 | -7/Garrison | Garrison Relay disabled 6040 | -7/Garrison | Triggered checkpoint 6191 | -7/Garrison | Discovered exit to Factory (range 12) 6260 | -7/Garrison | Triggered checkpoint 6333 | -7/Garrison | Lost 3 parts (1n1u1w) 6376 | -7/Garrison | Garrison Relay disabled 6459 | -7/Garrison | Entered Factory 6459 | -6/Factory | Accompanied by 1 ally 6459 | -6/Factory | Evolved 2 slots: Utility x2 6688 | -6/Factory | Build established: Bothacker-Tank 6744 | -6/Factory | Repaired Arm. Huge Wheel 7179 | -6/Factory | Discovered new exit (range 10) 7355 | -6/Factory | Fabricated G-50 Soldier (x3) 7432 | -6/Factory | Identified exit to Garrison 7432 | -6/Factory | Entered Garrison 7432 | -6/Garrison | Accompanied by 5 allies 7434 | -6/Garrison | Triggered checkpoint 7521 | -6/Garrison | Spotted B-75 Beast 7526 | -6/Garrison | Triggered checkpoint 7550 | -6/Garrison | Destroyed B-75 Beast 7618 | -6/Garrison | Triggered checkpoint 7664 | -6/Garrison | Triggered checkpoint 7681 | -6/Garrison | Triggered checkpoint 7707 | -6/Garrison | Lost 4 parts (3u1w) 7934 | -6/Garrison | Garrison Relay disabled 7956 | -6/Garrison | Triggered checkpoint 8033 | -6/Garrison | Discovered new exit (range 10) 8239 | -6/Garrison | Discovered new exit (range 10) 8260 | -6/Garrison | Triggered checkpoint 8291 | -6/Garrison | Garrison Relay disabled 8487 | -6/Garrison | Phase Generator disabled 8519 | -6/Garrison | Expanded RIF knowledge: Robot Detection 8621 | -6/Garrison | Entered Factory 8621 | -5/Factory | Evolved 2 slots: Utility x2 9417 | -5/Factory | Fabricated X-72 Disruptor (x2) 9667 | -5/Factory | Build established: Bothacker-Gunner 9749 | -5/Factory | Repaired Arm. Wheel 9758 | -5/Factory | Garrison activated, responded to threat 9819 | -5/Factory | Lost 3 parts (1n2u) 9821 | -5/Factory | First assault squad dispatched 9912 | -5/Factory | Cargo convoy interrupted 9960 | -5/Factory | Core integrity fell below 50% 9968 | -5/Factory | Released all parts (4) 9986 | -5/Factory | Destroyed 10 combat bots 9994 | -5/Factory | Lost 15 parts (1p2n7u5w) 10079 | -5/Factory | Garrison activated, responded to threat 10084 | -5/Factory | Core integrity fell below 20% 10090 | -5/Factory | Self-destructed Last Messages --------------- 10079_ K-01 Serf calls for garrison support. 10079_ ALERT: Activating Garrison Access F001. 10080_ G-50 Soldier emerges from the garrison. 10081_ System corrupted: Matter fused (-10). 10081_ R-10 Processor collects Prototype Device. 10081_ U-05 Engineer builds a Wall. 10081_ KE Penetrator destroyed. 10082_ Gauss Rifle destroyed. 10082_ Critical hit (Burn: +37). 10083_ Authchip [R/Combat] destroyed. 10083_ System corrupted by crushing effect (+2). 10083_ Knocked back. 10085_ Critical hit (Burn: +37). 10086_ U-05 Engineer lays Concrete. 10087_ Wheel destroyed. 10088_ K-01 Serf collects debris. 10088_ U-05 Engineer lays Concrete. 10090_ Connecting with Fabricator... 10090_ ALERT: Suspicious activity at Fabricator F001. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ???????????????????????? ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ????????????????????#?# #????????????????????? | | ???????????????? ? ?# #????????????????????? | | ?????????????? ?# #????????????????????? | | ???????????? !# #????????????????????? | | ?????????? # #????????????????????? | | ?????????# # #????????????????????? | | ?????????# # ###??????????????????? | | ?????????# # # ##?????????????????? | | ?????????# # # ########?#????????? | | ?????????# # # # # ## #???????? | | ?????????# + # # # #???????? | | ?????????# # ""G"" #?????? | | ?????????# ] !"" 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Recalibrator | -5/Factory | Extracted Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Authchip X-72 Disruptor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentPlasmaKinecellerator Manual? 0 Play Time 01:34:34 Cumulative 176.3 hours Start 2023.11.16 @ 19:13:03 End 2023.11.16 @ 20:51:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc6a0fad-9ce1-4408-aed2-a7b6006e7d98